Play Time 10h 25m
PS4 Trophies 39/47
King Bees 1/7
S Coins 101/200
Play Time 10h 25m
PS4 Trophies 39/47
King Bees 1/7
S Coins 101/200
PS4 Trophies 17/38
Level 1 D
Level 2 D
Level 3 C
Level 4 D
Level 5 D
Level 6 D
Level 7 C
Level 8 B
Level 9 C
Level 10 C
Level 11 D
Level 12 C
Hey guys, Sony just sent me my 2019 year in review stats so I figured I would share them here.
This image isn’t really surprising. Kingdom Hearts III was definitely the game I played the most in 2019. Yooka Laylee also took me forever with some of the puzzles so it makes sense that it would show up as well. 54 different games also sounds pretty good to me. It’s definitely been a pretty fun year for Sony.
Action-Adventure as my main genre makes sense. I think all 3 of the games above would fall into that category most likely even if they have other genres as well. You just can’t go wrong with a good action-adventure if you ask me.
So it looks like on average I played on the PS3 or PS4 once every 3 days. That seems pretty solid and of course they were all local hours as I don’t remember playing online at all. I wonder which game I was playing for 4 hours straight. I know I was really close with Star Wars so that could have reached 4, but I also played really long batches in Kingdom Hearts III as well.
396 trophies is pretty cool. I don’t see how it’s more than last year’s since I didn’t do any trophy hunting this year, but I suppose that just by having so many games it was a natural side effect.
So that’s my Sony wrap-up. I’d love it if Nintendo sent out a similar email. My numbers would be considerably higher on that one since I still do play Super Smash just about every day. It’s still the ultimate video game experience, a title that never really has to end. I’ll have more of a general 2019 recap soon for the blog itself.
There has been a lot of hype and negativity surrounding this game ever since the first trailer. Some thought the idea of a dark Sonic game would mark the return of Sonic 06 (Great game btw) while others thought it could finally be the next big Sonic Adventure title. For me, this was a good sign because the plot heavy Sonic games of the GameCube era were amazing. While Sonic Forces is a great game, it’s not quite as downright amazing as I had expected. A few areas hold it back from that.
The story starts off with a bang as Sonic heads to the city to help the others take down Eggman as per usual. Instead, he is greeted by all of his old foes and a new one known as Infinite. They defeat and presumably destroy him. A level or two later you find out that Sonic is alive and has been kept prisoner for the last few months. Classic Sonic also shows up from a portal to help out. Meanwhile, Terry (The name of my avatar) has decided to realize his potential as the ultimate life form. He frees Sonic and basically leads the charge against Infinite. Can the heroes defeat this opponent who effectively seems unbeatable?
Aside from the main story we also have a 3 level Shadow The Hedgehog prologue. It’s pretty fun as we see Shadow head off to help Omega fight Infinite. We also learn Infinite’s origin story. It’s very short since there are only 3 levels and they are pretty fun since playing as Shadow is always great. That being said, after playing the main game it can seem a little lazy. They reuse at least one of the levels from the main story as well as the final cutscene. There also aren’t any boss battles to be found here. It’s extra content and context for the story so I can’t complain about it too much but the story aspect also doesn’t make sense.
Many spoilers on the story will follow from here so skip the next 7 paragraphs if you haven’t played the game yet. Shadow is talking to Rouge towards the end of hiss prologue and she tells him not to bother going to help Sonic since he has the situation under control. That’s fine. Then she tells him to forget that because the situation has changed and Sonic is up against a squadron of lethal foes. The cutscene ends here and presumably Shadow dashed off to help. Despite this, in the main story he doesn’t show up until months after this event as he helps Sonic against a fake Shadow. Why did he not make it in time with his speed? At the very least he should have been informing the team about Infinite and had a more active role in the story. I feel like with his prologue they created it after the story so they were stuck by that point.
The main story is also a little…strange. It’s not like there are a bunch of plot holes or anything but the random time skips have you feel like the game is on fast forward. For example, Sonic loses and suddenly 3 months past. Why does everyone immediately assume he is dead? Why did it take 3 months for anyone to do something about it? The characters act like Tails has gone crazy or cracked since Sonic left but he seems perfectly okay to me. Classic Sonic popping up was also one of the most random moments in the game. He doesn’t have any real reason to be here and while I don’t mind crossovers for the sake of crossovers, I feel like he doesn’t even look that good. He clearly has no idea what is even happening and just goes after Eggman like it’s the good ole days. If they could have squeezed in a fight with Infinite that would have been awesome. Otherwise it’s really just a waste.
A cool part of the story was when Silver fought Infinite. Now that was a really cool battle and it’s a fight that was always fun to think about. Silver got wrecked of course but it was a cool visual. Of course for every positive, there is another limitation that pops up. The fights in the game are all made up of a singe homing attack of a bump. At the end of the game we get to see everyone taking on the army of Sonic villains and Shadow is just swerving from side to side and somehow he is knocking his opponents out with his hips or something. Keep in mind that these clones are supposed to be as strong as the real ones and yet, Shadow beat his clone in a single hit. I think the writers just added that line to add some drama and suspense but it didn’t make sense.
I think the first moment I knew something was wrong was when Chaos got one shotted by classic Sonic. Not only is this disgraceful to Sonic DX fans, but it was a perfect chance for a boss fight. The fact that they didn’t do so was rather alarming. Then the same thing happened with Shadow as mentioned above. It gets to the heart of the issue which is that Sonic Forces’ story feels like clickbait at times. You’re waiting for something really awesome to happen and then it never does. The only clone who really got a good role was Zavok since at least he got some hype lines and talked a good game. I would have been pretty upset if he had actually defeated Sonic though. I just wouldn’t be able to wrap my head around that. Another example of this is at the end when you beat Infinite. He starts yelling about how he can’t be defeated and flies off….never to be seen again. Yes, there could be a post game mission to solve that, but I wanted him to show up in the main story. Why did we not get Super Sonic? He should be a staple in the series and yet he hasn’t made the cut lately. I thought for sure that he would show up here since Infinite was so powerful.
Another very odd moment was when they said that Eggman had been torturing Sonic for months. That came out of nowhere and was there purely for edge. Sonic still makes one liners and walks out of his cell like it was nothing. It’s cool that Sonic never lets things get to him, but the torturing reference should have been cut out, especially since the game barely acknowledges that it even happened. Another weird moment is when Eggman has Infinite hit Sonic with a new Null weapon which will trap him inside of an indestructible void. Sonic…then breaks out so fast that it’s not even a level. It’s practically back to back cutscenes where he’s out instantly. It hints even further that a big chunk of the game was simply cut out. I feel fairly confident that this isn’t the original Sonic Forces that we were supposed to be getting.
Lets talk about the Avatar. Terry is legitimately amazing. I gave him a really cool design so he looks like an evil Sonic. He takes charge of the situation and even holds his own against Infinite. The cutscene where he stands his ground is handled excellently as well as his quick save towards the end of the game. He’s a great character and while it may be a little cheesy with how he is the chosen one and all…I could get behind it. Pro tip, don’t switch away from his flamethrower. You can beat levels really quickly with that one although the whip isn’t bad.
Infinite is also really cool, but admittedly not as great as he could have been. I felt like his origin story was actually made after people started making fun of him. He basically gets wrecked by Shadow and starts trembling. He tries to psych himself up by yelling about the whole thing, but it doesn’t work and Eggman kidnaps him later on to give him the new power. With it Infinite talks a good game and has a great voice so I can get behind that. All of his lines are quite awesome as well. The origin story could just have been better, but I’m glad we got to see a glimpse of his old self. Surprisingly we didn’t see that in the main story, but budget cuts and all that. I hope he appears again someday because the character has a lot of potential. We just should have seen a fight between him and the Super Hedgehogs. Maybe the Shadow vs Infinite battle since they teased it in the prologue and the two have a history. It makes no sense why Infinite wouldn’t fight him. Of course, it makes no sense why he would let Sonic live every time aside from plot convenience as well.
There are 3 gameplay styles in the game. Lets start with the best one, Modern Sonic. The levels are really awesome and you’re always moving at a high speed. I actually really like the boost mechanic since it feels good to actually enjoy using the speed that Sonic is famous for. The levels are unfortunately a little on the short side as a result and you can finish basically all of them in under 2 minutes. There are some annoying traps where a hole will suddenly pop up thanks to spotty level design but it’s not enough to really hurt the style. That’s why we need another fast Sonic game without a gimmick. No Werehog, No Wisps, No Classic Sonic. I just want a 3D Sonic game where you can zoom from start to finish the whole time and enjoy yourself along the way.
Then there is the Avatar levels. They’re actually quite good and are basically what people would have wanted Sonic Boom’s gameplay to be like. He still feels like you’re playing as Modern Sonic half the time, but you also get a weapon now. The controls are pretty smooth unless you’re using the thunder wisp in which case you’re doomed. Using your grappling hook is always very satisfying and it’s just handled great all around. It’s another reason why I am ultimately glad the character made it into the game. If his inclusion is the reason why the rest of the game suffered then I’ll take that back, but otherwise I am all for it.
Unfortunately there was one gameplay style which did not work. That would be Classic Sonic and he is the only character where I would actually get disappointed if I saw his level coming up. Whoever added on his gameplay style did so at the last second as it isn’t polished at all. The controls are slippery and the levels aren’t all that fun. You can’t go fast because you’ll just fall and you’re left wondering for the 100th time why he is in this game. He just should not have been here and you can tell that the developers didn’t care by this point.
To point out some more laziness on the game’s part…they reuse boss battles. Yes, you heard that right. One big example that is impossible not to notice is Metal Sonic and Infinite. Both of them are the same boss fight and they simply recolored Metal Sonic to make him look like Infinite. It’s why Infinite also looks huge during the whole boss fight for no real reason. The game also reuses level designs throughout under the guise of Classic and Modern as well as the Avatar. Honestly this just doesn’t feel like a AAA game would would be double at the most. It explains the reduced price, but I fully expected and wanted my Sonic game to be as high budget as it can get.
As expected the graphics are really solid. The colors may not be as striking as Adventure 2 Battle but it has some pretty solid moments. Any scene with Infinite usually has a pretty good color palette. I don’t think the game looks as good as it could have, but I still can’t really complain about it either. It’s at a high enough level where I am definitely still satisfied.
The soundtrack is also really solid as we get a bunch of remixes and lyrical songs. Not all of the lyrical songs are a hit, but most of them are. There are definitely a lot of up beat ones in there and the intense Infinite theme also shows up. Unfortunately, whoever was in charge of the sound didn’t really do a great job as the effects will often drown out the actual music. This can be pretty unfortunate when you want to hear the tune but can’t focus on it with all the background noise.
Well, the main area that does hurt the game somewhat is it’s lack of replay value. The main story isn’t very long as it is so not having a multiplayer mode doesn’t do it any favors either. You can get all of the S ranks and clothes for your avatar but if you actually try that shouldn’t take very long either. That’s because there is a new system involving daily missions. Essentially you clear the mission and unlock a score boost which makes it easier to get S ranks. I don’t even know what you get for obtaining them all but hopefully it’s something epic. Grab your Platinum Trophy on the way back of course.
I could go on for quite a while, but lets get this into perspective. Sonic Forces is still a great game of course. The gameplay is tight and the technical aspects are on point. The story is awesome and epic even if it feels like someone cut out 80% of the game to speed things up. There are a number of weaknesses, but many of them are only so large because I’m a big Sonic fan. It also couldn’t have had many of these negatives if it had chosen to go with a retro plot of Sonic simply stopping Eggman with no real cutscenes throughout and then we wouldn’t have expected so much out of it. The main menu interfaces are really clean and sleek. They’re some of the best out there and Sonic always sets a high bar for this. The game feels modern in many ways like that. You just won’t be playing it for a long time compared to the average game.
Overall, Sonic Forces is better in concept than in the execution. It’s just a little too short and you can’t help but think that it got rushed out of the gate or was given low priority for some reason. There were so many reasons why this game should have been just about perfect which is why it is disappointing that the game didn’t live up to its potential. It’s still a great game so at least it’s not like Star Fox Zero or anything. It’s a small consolation at least. Infinite and the Avatar were good additions to the cast. Maybe Sega will take another shot at this game in the future and get it perfect this time around. I’ll still hold out a lot of hope for the next Sonic game and I eagerly await seeing what Sega will do from here with the 3D titles.
After watching the anime, I was ready to go back and finish up the Sengoku Basara game I got a very long while ago. I’m a pretty big fan of beat em ups and it’s just very satisfying to blast away whole armies. Hyrule Warriors and Gundam have done the best with the genre because the over the top special effects just make it that much more intense. Still, Sengoku knows something about that as well and its predecessor Devil Kings for the PS2 was one of the most well crafted titles in the genre. This one follows suit and is a must buy for all fans.
As with most beat em up games, you can pick whoever you want and start the story. Each story has 7 battles and there are over 10 characters to play through. I chose Yukimura’s story of course. In his story, Yukimura is now the head of the Sanada clan while his boss is injured and he decides to follow his leader’s last request and take down Ieyasu’s army. Throughout the story he wonders if this is the right call though and if he should start to make his own decisions. He has dreams as a result and does a lot of crying. He even loses to Date Masamune once again. Yukimura eventually finds his resolve though and decides to keep going straight ahead to wherever this path will take him.
I’m not sure about the rest of the stories as I just did one, but Yukimura’s doesn’t have much of an ending. We end up having a draw with Ieyasu and both fighters just walk away. It wasn’t as satisfying as I would have liked. That being said, the actual story was pretty well done as we got some nice cutscenes throughout. I think the developers put a reasonable amount of effort into it. It’s also nostalgic to see the characters in the style of the anime. It’s too bad they couldn’t get all of the voice actors back, but they got most of them which is pretty impressive.
The gameplay is what you’d expect as you plunge ahead and take down hundreds of opponents. You have your standard attacks as well as your supers. The first levels are pretty difficult since you’re at a low level, but level ups come very quickly in this game so it’s not a problem for too long. It also makes you fight with strategy as sometimes you actually will have to retreat and get some health before going back to the boss. It’s always tough to retreat, but you gotta do what you gotta do right? The levels had a perfect amount of health items and size without it being too much. The attacks are also nice and flashy although they are a big step down from Gundam and Hyrule. The attacks don’t have the same widespread devastation that the others had, but I’ll take it over nothing. It is still trying to be semi realistic I suppose.
This game does also have trophies to collect, but good luck getting them all. It would certainly be a bit of a grind so I don’t plan on getting many more anytime soon. I should try to grab some to boost my rank up, but the Platinum is a little out of reach. This title certainly does have a bunch of replay value though. Playing through each story should take you around 3 hours a piece and then maxing everyone out and getting all of the equipment is another huge hurdle. The game’s going rate nowadays isn’t even all that expensive so it’s a bargain.
The soundtrack is all right. It’s rather forgettable, but it works reasonably well. I can’t recall a single tune but you’ll be so busy vanquishing the enemies in front of you that you won’t really care by the end. The graphics are pretty good as well. I’d definitely say that they’re PS3 level although they can’t shine as much as they could if it took place in a city. Why have we never had a beat em up in NYC? You have to admit that it’d be pretty awesome.
There’s not really much more to say about the game. It’s one of those titles that really just sells itself. The gameplay is really polished so fighting through the levels is a blast. I guess if I had one critique it would be that the story is a little weaker. Devil Kings was a lot more hype because he really felt like a big villain who was behind everything, but I guess you can’t have someone like that every time. Having the main antagonist be someone who’s also trying for world peace is definitely an interesting dynamic after all.
There’s also a lot of depth to the game’s gameplay that I didn’t even get to tinker with much. Not only can you equip better weapons as you go on, but you can equip accessories to them. I believe some give you extra EXP while others are more standard like more attack and such. You can have fun with a lot of experimenting there. It’s probably also a good idea to try out all of the characters to see which one you like the most. I believe Nohime was my favorite in the last one because using two guns in a game that’s usually all about swords is pretty fun. That being said, I always had to go back to my swords at some point.
Overall, This was a really fun game. It really captured the essence of what a beat em up is all about. You pretty much always had a choice of going straight for the boss or sticking around and helping your army take on the generals. I decided to savor the experience and took down all of the generals in each level before going for the boss. What made this possible was how quickly the enemies went down and that the levels weren’t too huge. I think it was a perfect blend in both cases. I played the game on Normal so it wasn’t a walk in the park but it wasn’t a brutal grind either. The map size was also good based on how fast you can fun. A bigger map would still work well as long as you can dash a little faster. Naturally there is also a co-op mode so if you really want to lay devastating damage to the armies with a friend, it’ll make the game that much better. Co-Op was basically made for beat em up titles like this one. If you don’t own this game yet, you should definitely fix that.
PS3 Trophies 21/53
Heroic Feats 1/39
1/16 Secret Bags
It’s time to review one of the big PS4 launch titles. Knack was meant to be the next Mario, Crash, or Spyro. He was going to change the gaming world and become a whole franchise. Unfortunately, just like PS All Stars Battle Royale, it was not meant to be. People were not overly thrilled with Knack and a lot of them said that it was repetitive and simply not as engaging as it could have been. Both are complaints that I can agree with to an extent, but Knack’s a fun enough game. I’d buy a sequel at some point although I admit that it wouldn’t be the most interesting series out there.
The Professor builds Knack (Mostly anyway. He doesn’t seem to fully comprehend Knack’s abilities and sentience so maybe he had some help and that’ll be a plot twist. I forgot if he ever gets a name either, but the Professor works just fine. Human cities have been attacked by Goblins and the army has started to get overwhelmed. The Professor decides to step in along with Knack. Together they crush the Goblins easily and decide to go to their home base to put an end to this. The situation gets more complicated than that when Vicktor and his army of robots decide that they want Knack. They need Knack to open up a tomb that leads to powerful Relics (Source of energy and power in this world) that could last them a life time. They also may have The Professor’s wife held hostage and if that’s the case….The Professor’s agenda may have just changed!
After playing a game like De Blob 2, I really can’t call Knack boring in the slightest. For the most part, it is a fun adventure. However, there are times where the plot will slow to a stand still as you rummage through a forest to grab relics or just walk around for a while. There are 13 chapters and each chapter has 3-5 levels in it. The game’s is of decent length. It isn’t too short, but I wouldn’t call it a long game either. If you play it for 2-3 hours a day then you’ll have it beat in about 3 shots. The plot does start right away so that’s good, but it keeps on changing direction because the Professor’s a little confused about what to do. He has to stop the Goblins, but he also has to stop the Robot army and he needs to free his wife as well. Plus, he wants the Relics for himself. As a result, the characters are constantly running from area to area without actually accomplishing their missions for a while. As an example, we decided to go stop the goblins in Chapter 3, but don’t get around to doing so until around Chapter 11.
I almost forgot to mention the Gameplay! It’s a 3D beat em up although it plays more like an action platformer. You can use standard punches to attack enemies or a jumping homing attack/dashing attack. Those are your only options so prepare to see the same punches thrown for the whole game. Once you’ve built up enough sun meter, you can also turn into a whirlwind or make a mini earthquake to startle the villains. Gaining relics in a level will fill up your health and Sunstone Crystals will fill up your energy. The minions can be a little tricky at times so just make sure that you wait and weigh your options before deciding to fight them.
The levels will have treasure chests scattered throughout them. They are always behind a fake wall so if you see something with cracks in it, give it a good punch. These chests have rare stones or parts in them. Once you collect them all (And there are quite a lot) you can unlock new forms for Knack and gadgets that will help you play through the game like a combo meter that increases your power and a secret radar. This is where the Knack’s Quest app will come in handy as it can at least earn you a few parts to save some time. Unfortunately, I don’t like how the Treasure Chests system is handled. For starters, you cannot find them through Chapter Select. The only way to grab the chests is to play the game over again and unfortunately, it seems like you can get old jewels after a while. This means that you may have to play the game several times until you finally get all of the pieces. Not a very appealing thought is it?
Despite that, the trophies seem fairly reasonable. There are a few speed challenges in there, but mostly it is about collecting everything and completing the game on all difficulties. It’s nothing that should be too difficult so much as it is just a little tedious. This does help the replay value though as it wouldn’t otherwise have any. There’s no multiplayer so the replay value is still a little sub-standard, but trophy hunters will still have their money’s worth. Not to mention that the price has gone down quite a bit since it first came out and that makes a big difference.
The soundtrack is not all that noticeable. It doesn’t really stick out I’m afraid and comes across as generic. As for the graphics, I don’t think that they did a great job of showing off the PS4’s power. The character designs are comically bad to the point where the cutscenes are more humorous than anything else. The characters keep walking towards each other only for the tables to turn so they all keep walking in circles. The character proportions are really off for some and for others the designs are just really cartoony. The in game graphics are solid though. It may have just been the artistic style that didn’t work very well for Knack.
The Professor was an okay lead and I actually agreed with his decision to go grab the relics. Sure it would be dangerous for the rest of the world, but unlimited energy is also a great positive. I typically sided with him over Lucas in their various debates. Lucas was very annoying from start to finish. He was always blowing up at the Professor and just being an ingrate in general. Seriously, the Professor could do no right as far as Lucas was concerned. Everything had to be done his way or the highway. Lucas always feels like he is right even when he isn’t. He never develops into a good character. As the main villain Vicktor is all right, but you have to like the more political villains. He does seem a little more emotional as he actually gets visibly upset when Katrina is seemingly destroyed. The way that he goes out was pretty great even if it is a little anti climactic for his fans. Katrina was a good rival for Knack although I still have to question how they were rivals in the first place. It’s seriously a mismatch no matter how you look at it. It was impressive to see her dodging his blows though and getting a robot suit towards the end was a good idea.
Ryder is an Indiana Jones parody and easily the best character in the game. He makes the hero call and never leaves a man or woman behind even when the stakes are high. The Professor and Lucas couldn’t care less about saving the villains, but Ryder makes the right calls. I’d definitely want him to be in the sequel. Gundahar is the leader of the goblins so you’d think that he has a big role, but he actually doesn’t do all that much in the game. I also can’t take him seriously thanks to his design. Charlotte’s The Professor’s wife and she is a very bad character. She is nursing a grudge with the Professor for not finding her soon enough and she builds the weapons for the goblins, yet doesn’t show a lot of remorse for it. Her character arc is incredibly rushed and aside from the Professor, nobody should be thrilled about having her back at this point.
As for Knack himself, he’s an okay character, but he’s not that engaging or charismatic like most leads. He even admits that he doesn’t do the thinking, just the execution. Main characters don’t have to be smart, but the classic “Strong, but not smart” character is typically the side character for a reason. It’ll get old if the character is in the lead since you can expect the same jokes time after time. Knack doesn’t really make jokes, but the game constantly goes in slow motion to dramatically show how hard he hits the ground every time he jumps. We get it..Knack’s strong! His design also isn’t all that great. He reminds me of Hellboy if Hellboy was made of rock and had an evil looking grin. Knack shows signs of potential like when he gets overconfident or brags, but the sequel will have to give him a lot of development to say the least.
Overall, Knack’s a fun enough game, but it does start to be affected by repetition towards the end of its run. After all, you’ll be using the same attacks on the same enemies for quite a while by the end. Luckily, I did enjoy the gameplay quite a bit, but that’s why it is important to have a lot of different attacks so you can defeat enemies in various ways. The story is decent and it was funny at least so that’s good. The heroes did make a lot of questionable calls throughout though so hopefully they’ll be better in a possible sequel. I recommend this game. Even if you’re not a huge fan of it by the end, it’ll be fun for you to compare it to other titles like Crash and Mario. I haven’t played Crash yet so I can’t really comment on whether or not it beats that title at the moment.
It’s time to take a look at the Young Justice game that came out a while back. It was a decently big deal at the time since the show was basically over so this was the last chance for the franchise. It’s cool to see the classic characters once again, but I’m afraid that the game is a little disappointing. Mainly because just about any random superhero game can easily snag a 7, but this one makes it quite the struggle thanks to a large array of glitches that simply aren’t fun. It’s a shame since the game is a 7 no questions asked otherwise.
The plot is a little odd. So, The Light is after some stones or artifacts or some nature. They kidnap a scientist along the way and we free her. The Light is using these artifacts to try and resurrect something so the Young Justice members are called in to halt their ambitions. The Justice League would help, but they’re busy dealing with some other crisis. Ah well, the young heroes can handle this I suppose. Still, the plan just doesn’t seem like something that the Light would be after. The game hints at something grander the entire time, but nothing ever comes of it. Ultimately, you fight and defeat the giant monster and that’s about it. There still is a big moment here though as one of the team members dies towards the end. No worries, I won’t spoil who bites the big one here.
The gameplay is similar to Marvel’s Ultimate Alliance. It takes a overhead view as you attack wave upon wave of enemies. You can just spam the normal attack button and you’ll be able to win. This game is extremely easy in co-op mode and still decently easy with one player. You only die if all of your members die at once so you just have to hope that the A.I. isn’t too bad. Unfortunately, they fall into every trap that is laid out so they aren’t really dependable allies. They nearly cost me a trophy and they did cost me a few levels. That leads to a big complaint coming up. Still, the gameplay isn’t terrible. This overhead style just isn’t all that engaging though and it could have been handled better. Ultimate Alliance had better gameplay than Legacy.
Let’s talk about the glitches since that is what really hurt the game. There are glitches everywhere. Most of the cutscenes have no actual sound effects so they can be oddly quiet. The character models don’t move at times when they are talking and the actual gameplay is glitchy. There will be enemies that suddenly become intangible so you have to exit the level or you may fall through a wall. The amount of glitches that are in this game is crazy and it makes Sonic Boom look like the most well crafted game imaginable. For most games, even if they have a history of being glitchy, you may never notice. That’s not the case with Legacy and I can certainly assure you that having to go back and replay a level is not something that I tend to enjoy. Especially if it’s a long one and some of these levels can be a bit long since you have to defeat the enemies in many situations. I skipped all of the enemies that I could though which helped trim the length of the game quite a bit.
Legacy isn’t all that long, but it’s not extremely short either. That’s due in part to the fact that you’ll want to grind a little in the game so that the boss battles won’t be exceptionally long. I grinded quite a bit to grab some extra boosts to my armor and special attacks along the way. That helps for replay value I suppose and there are a lot of trophies to nab. They seem to be a little difficult and time consuming so I’m not planning on getting them all right now, but dedicated trophy hunters should still find them manageable. There are a lot of collectibles to consider as well so you can be kept busy here for a bit. Not for a long while, but a decent enough time I suppose.
Graphically, the game looks pretty bad as you would expect. I rarely find graphics to be all that bad, but this is definitely not a PS3 game. I wouldn’t be bashing the graphics if this was on the PS2 since it would be roughly par for the course there, but these graphics simply don’t look so good. They are decently blurry and while the character models look accurate, that’s about all that I can say for them. They’re not horrendous or indie level as this game still got a decent budget, but that’s partially why it is bad. For the budget that this game got, this level of graphics is pretty unacceptable.
The soundtrack is pretty bad even without the lack of sound. I appreciate the voice acting, but the soundtrack is really just not there. Good music can always bring a game to the next level so not having it is really not doing the game any favors. The deck was really stacked against Legacy from the get go with the glitches so adding on these other issues is really not helping all that much. Some of the level designs were also not so good either. For example, just about every level where a Justice League member would appear. The game would take advantage of stock footage and you would have to beat the same wave of enemies up to 5 times. Those levels got old fast since you had to wait for the JL member and you would just be beating enemies over and over until the level finally ended.
Overall, Young Justice Legacy is not that good. It is a decent enough way to spend an afternoon I guess, but there are better options. Still, this is one of the only ways for you to expand your knowledge on the Young Justice universe and the game is canon so hardcore fans will enjoy it. It is also one of the few games to have the Justice League in it which is pretty big in its own right. I just wish the gameplay was more fun since that is and always will be the most important factor in a game anyway. It could also be a little more helpful with showing you what you are supposed to do. The final boss took me a very long time to beat because I didn’t know that the only way to beat him was with a team attack. That’s due to the fact that I didn’t know what a team attack was. Apparently you have to activate your rage mode with all members at the same time in order to do it, but I just figured that out through trial and error at the very end. Now the boss is super easy as a result. (Also a glitch kept him pretty much frozen which helped out a lot) You should never need trial and error for a boss fight though. So, Legacy isn’t a bad game and it goes for a fairly low price so you probably won’t regret the buy, but I’d sooner recommend the Superman Returns game. Yes…..that game was actually more fun.
PS3 Trophies 69%
Chicken Con Carnage
100/100 Fire Demons
0/3 Rock Giants
0/2 Water Monsters
Double Wide Damage
165/200 Fire Demons
0/6 Rock Giants
0/4 Water Monsters
183/300 Fire Demons
0/9 Rock Giants
0/6 Water Monsters
High Roller Blowout
192/300 Fire Demons
0/9 Rock Giants
0/6 Water Monsters
249/300 Fire Demons
1/9 Rock Giants
0/6 Water Monsters
159/300 Fire Demons
0/9 Rock Giants
2/6 Water Monsters
158/300 Fire Demons
0/9 Rock Giants
2/6 Water Monsters
176/300 Fire Demons
0/9 Rock Giants
0/6 Water Monsters