Play Time 9h 7m
PS4 Trophies 33/43
Green Symbols: 9
Power Ups obtained 100%
Play Time 9h 7m
PS4 Trophies 33/43
Green Symbols: 9
Power Ups obtained 100%
It’s time to look at a recent game known as the Messenger. This one takes your classic 2D platformer genre and throws in some Metroidvania mechanics. It’s also part parody so it pokes fun at a lot of the usual tropes. It’s a pretty solid game, but one that would have risen up to great status if it had just not added in the Metroidvania aspect. The title didn’t really need it to be a complete title as the story and length would have still been pretty sufficient.
The game starts with the main character’s village being attacked by demons. The lead had been complaining about how boring the place was so he starts to feel a little regret as everyone is slain and he is powerless before the Demon King. Fortunately there is a prophecy that a legendary hero will arrive to save everyone. Unfortunately the hero was late so he gives you a letter to deliver to someone on top of a mountain to really save the day. You are now the Messenger and the fate of the planet rests on you. If you don’t deliver this letter then everyone is truly doomed.
That’s the basic plot but of course there’s a lot more to it than that. The second half of the game in particular really throws in a lot of other elements like time travel and other dimensions. It’s all explained pretty well though so you’ll have no trouble getting what is going on. There is also a long cutscene near the end of the game to explain the origins of how this all happened. It’s pretty interesting and the game has a nice vibe to it. The main character has more personality than I would have expected.
The writing is particularly strong here. As I hinted at earlier with the parody elements, the script is a lot of fun. The characters are constantly throwing shade around and insulting each other. For the soundtrack, it’s pretty calming. The best theme in the game is the shop tune. There are 2 themes that are randomly selected when you go to the shop, but at least 50% of the time. You’ll be hearing the really hype tune. Then for the graphics it’s all very clear. It’s got that classic sprite vibe, but it’s not blurry or retro in the slightest. It’s like a very modern version of a sprite game and that’s definitely okay by me. You always feel like you’re in the driver’s seat.
Meanwhile the gameplay is just as solid. You run and jump through the levels and are armed with your sword as well as Shuriken. Those are the only weapons you have, but they get the job done. Then you have the interesting air mechanic which is basically an extra jump you get whenever you hit an opponent or an obstacle while in the air. This leads to some pretty intense platforming sections during the later parts of the game. You’ll actually have to try quite a bit if you want to clear those levels. It’s no longer a walk in the park. It’s a satisfying level of difficulty and there are constant checkpoints so you are never worried about being sent too far back. The game design was quite solid.
So far this is sounding like an amazing game right? Well, that’s because it was quite great throughout. From the start of the game all the way to the big confrontation with the demon king’s right hand man it was a fast paced adventure filled with great platforming and a solid level up system. After that is where the game hit a big hurdle. Up til this point it was a straight forward adventure, but after beating the demon you are sent back to the time chamber and must now go back through all of the old levels to find some music notes. Keep in mind that going through these levels took hours the first time. You are given some portal shortcuts to jump around, but not nearly enough. Get ready to spend 4-5 hours just running around collecting. To get a music note you must first do other things like helping explorers and dragons.
This part was pretty tedious. It’s handled far better than a game like Metroid since you at least know where to go thanks to hints from the shop owner. Of course that will cost you quite a few shards so it’ll keep you from buying other power ups for a while. You’ll be crossing the same levels over and over again multiple times as you try to near the end. This part just felt like it was here to stall for time and I think it shouldn’t have done that. I definitely prefer when things are linear or if you’re back tracking with a purpose. At the very least you should have the ability to quickly get to where you want to go instead of having to hoof it the old fashioned way.
Ah well, that’s really the only gripe with the game that slows it down quite a bit. Once you have the music notes then you enter the climax and things get pretty exciting again. All in all, the game had a lot of really fun ideas. The shop owner was definitely one of the best characters in the game but I also liked the lead a lot. The game throws a quick fake ending at you twice and both times it worked really well. I actually think it would have been awesome if the game ended with the first ending as it would have subverted everything so convincingly. It still works without ending there of course, but it shows that the writers really knew what they were doing. They made the game in a way where you would be satisfied no matter what.
As for replay value, there are some things to do here. When you beat the game you can start a New Game +. Additionally you can work to getting the Platinum Trophy in this game which certainly won’t be easy to do. I managed to get most of the trophies in the game but there are 2 tough ones that I feel would take a long time which is the dark cave one and another where you have to beat most of the game without dying. That’s a pretty tough thing to do, but if you’re dedicated to clearing the game then you’ll manage. I definitely recommend getting as many of the upgrades as you can early on. Earning money isn’t very tough so you shouldn’t have much of a problem. Getting the upgrade that gives you triple attack is extremely handy.
Overall, I’d recommend checking out The Messengers. It’s around 10 hours long so it’ll definitely last you for a while and it’s just a fun look at the platforming genre. Keep in mind that the second half of the game will slow things down, but all in all the first half and the climax should still keep things up. The game does end with a “To be Continued” message so maybe someday we’ll get a sequel. I’d be down with checking that out and it would be interesting to see where the plot goes from here. The ending was fairly definitive if you ask me so I’m thinking it’ll either be a totally new main character or he is just thrown into some crazy situation that the blue cloaked warriors didn’t tell him about.
PS4 Trophies 11/24
Potion Bag Level Max
Brave Potion Level 1
Play Time 3h 25m
PS4 Trophies 18/51
PS4 Trophies 2/36
All right guys, it’s finally time to take a look at one of the newer Madden titles. Madden is easily still my favorite sports title out of all the big EA games and 17 continues to impress. While this installment isn’t quite as impressive as some of the older ones, it still had all of the positive fundamentals that we have come to expect from the series. It’s certainly a steal considering it was only 3-4 bucks.
The gameplay is the same Football mechanics as the older ones at least in a grand scope kind of view. The goal is to score more points than the other team by getting a player with the football into the opponent’s end zone. Alternatively you can just kick the ball in. You’re really going to need to be able to survey different parts of the screen at once especially when throwing passes. It’s a very intricate game and you do need great reactions to pull this off. Part of why the game is so satisfying is because it needs all of those skills. You can’t pick up the game and suddenly become good, you’re going to need to work on it. There’s definitely a lot to learn too since you’ve also got other sides of the ball like defense, kicking, and running.
While not much has changed since the last Madden they did retool the kicking gameplay once again. Now you’ve got a meter that goes up and down which you have to stop twice. I definitely preferred the old system where you would just flick a lever up and down. I suppose this one is a lot trickier though, but I don’t think you need to over complicate field goals. It also makes the meter pretty crazy when you increase the difficulty. That’s not new, but I still disagree with it since I want a challenge on the field when upping the stakes, not a challenge to fight myself!
Accelerating is a little less obvious here so the game is a little more like a simulation than arcade style. I miss zooming around the field, but I do get the logic and it works well enough. The tackling is still on point and you can see how the game is really well polished in all areas. The gameplay is just a lot of fun provided that you like the sport of Football. It accurately portrays how the game goes down. When you’re playing you feel like you’re in total control so the game succeeds here.
It goes without saying that the graphics are pretty incredible as always. Everything is just so lifelike and while EA may not have the best reputation they do always deliver on this front. As for the soundtrack, it’s less obvious than usual. You’re really not going to be paying it much attention anyway since you’ll be in the game by that point. Now the presentation is where its at and the game is stunning there. It really feels like a real game with how the announcers introduce the teams and we get a nice pre game set up. Likewise you get a good set up for the playoffs and super bowl.
There are a lot of modes beyond the quick games of course. You can practice or jump into the online modes. There are a lot of ranks to go through so if you play online then you’ll probably be around for quite a while. Learning all of the playbooks will take a while and naturally obtaining the Platinum is quite difficult. These games may come out every year, but one title is enough to hold you for several years to be honest since there is just so much to do. There’s also the fact that every game is different so like a fighting game there is basically unlimited replay value here.
Due to the nature of the game there isn’t a whole lot to say but I’ll end off with my tips on how to take the computers down a few pegs. I was able to take them down until All Madden difficulty after all although at that point they cheesed me out. One thing I don’t like about All Madden is that your players start to choke. They begin dropping passes and fumbling all over the place which doesn’t feel like a real difficulty spike. It’s more like your players start breaking down as if they’re 1st year rookies going into their first playoff game. So ignoring that, my strategy for winning was a bland but effective ground game. I’d run it on 1st and 2nd down and then pick up the final 3 yards over the place. Then I’d mix it up with a first yard pass sometimes. I would win in very low scoring games like 17-10 or something like that. The computer has a hard time fully shutting down the run so you’re almost guaranteed to get 2-3 yards up the middle each time.
On the other hand, if you go around then you’re more likely to lose yardage but you have a decent shot of getting a big gain. I prefer consistency so I go up the middle and you’ve also got the shot of making a big gain so the way I see it there isn’t much of a downside to this. Just keep plugging away and eventually you’ll get some kind of win. Defense is also important, but I don’t really have any tips for that. What’ll happen will happen with that one.
Overall, Madden 17 is definitely a game that you’re going to want to jump into. It’s only 2-3 dollars so there is really no downside to making the purchase. By the same token you can also just skip to 18 which is basically the same price and have close to the same experience. It’s really up to you to see what you want to do, but there’s no bad option. While I do think they should speed up the gameplay a bit like in the old days it is still very balanced. I think the problem of the low acceleration is that the running back feels like just an ordinary player as opposed to the speedster. It also gets rid of the quarterback advantage which is too bad because I loved scrambling for every play and getting a bunch of yards. I guess it was pretty broken to be honest though. The quarterback was unbeatable in some of the older games.
Play Time 13h 20m
PS4 Trophies 25/36
Science Orbs 5/5
Yellow Ghosts 3/5
Red Ghosts 4/5
Green Ghosts 4/5
Blue Ghosts 0/5
Purple Ghosts 2/5
It’s time to look at a platforming game that I’ve been aware of for a pretty long time, but just hadn’t picked up til now. I have to admit that the game didn’t look/sound amazing. It seemed like it was probably going to get bogged down by puzzles and such, but the price wasn’t bad so finally I got it. It’s definitely not the best platformer and the first world is one of the worst playforming worlds I’ve ever seen. Still, after that the game got a lot better so even though I wouldn’t call it great by the end I did think that it started to redeem itself. Hopefully the sequel will start on a higher note and soar to new heights.
The plot of the game is pretty basic. Laylee’s book is stolen by Captain B. who is going to use it to rule the world. Laylee decides to ask Yooka for help and together they now need to get all of the pages for the book. Why not just get the book right away? Well, B refuses to see them until they collect at least 100 pages. Rather than question this the heroes decide to oblige. This makes them about as smart as Crash and friends which isn’t great, but at least Laylee is pretty self aware about this. Yooka should be a little worried though. So begins the plot.
There really isn’t much of a story beyond this. Still, that’s pretty expected for platformers in general. Typically you just get a very quick story like that with minimal cutscenes. In many ways this game is trying to just be a normal platformer so of course it doesn’t want to have an elaborate story. That means that the gameplay needs to hold its own. In that sense the gameplay is reasonably solid. Running around and swiping at enemies is fun and you learn a lot of handy abilities. Flying is more annoying than it should be though as the camera just keeps on shifting. Simple turns take a lot longer and more effort than you would have ever dared expect.
I think the camera can be blamed for a whole lot. Also, you’ve got the level designs which aren’t so good. The worlds are downright huge and in part that is impressive of the developers but you have to take a lot of credit away for the fact that everything looks the same. You should never get lost in a world but that will happen many times. It’s why the game got off to a really stormy start since the first world is the guiltiest in this regard. There’s also the fact that most of the pages can’t be captured yet since you don’t have the necessary powers yet. You get 2 powers in each world and then one power after each one. So the game forces you to take the path of doing every world, going to the next one, and then going back to the first world with your new powers. What I did was I got the minimum amount of pages in each world to unlock the next one, rinse and repeat. Regardless you will definitely have to go back and get more pages at some point.
I made it to the final boss level with around 50 pages so I had a whole lot to try and catch after that. Going back to the old worlds isn’t a bad idea, but I don’t like being forced to do so. The page requirement for the final boss should have been considerably lower if you ask me. The final boss was pretty challenging though so the game did do a good job of making him a struggle. The boss is also pretty long since there isn’t a way to beat him much faster. You have to watch as he goes through his motions and if you lose then you have to start all over from the start. So I recommend not losing too often or the level is really going to start dragging.
One annoying part of the game is also how everyone just makes crazy noises to talk. It’s definitely a little dicey after hearing it for a super long time. It’s also pretty suspicious how everyone completely ignores Laylee. It’s almost like she was added into the game after the fact because aside from Yooka none of the other characters acknowledge her presence 99% of the time. It’s a shame because she gets all of the best lines in this game, but nobody reacts to her savage burns. That kind of takes away the point of her stings. She especially gets into it whenever we head to the shop owner. I guess he has to have a thick skin since he’s a professional scammer, but I wanted his conversations to be a little more interactive.
Ah well, ignoring Laylee aside I would consider the writing for this game to be really good. the script is clever and Laylee sees through all of the usual tropes and traps. Yooka is a little less aware and is basically your average protagonist. There’s nothing that separates this dinosaur from someone like Mario for example. I’d like to see Yooka get more personality in the sequel or if not then maybe it is time to join Team Yooka. Meanwhile the villains have even less character. B seems like a nice enough guy for a villain I suppose, but he is completely comic relief so it’s not like you’ll be taking him seriously. Then you’ve got his right hand man who may be more important than we could have ever guessed thanks to the ending. It’d be nice if the sequel game would expand on that, but I suppose that isn’t super likely.
There are a lot of little arcade games held within this platformer and most of those are good. They don’t have much of a middle ground though as the first ones are excellent, but too easy and then the latter ones are challenging, but way too drawn out. You just can’t win I suppose. Well, if we’re talking overall value then this game definitely does give you a lot of bang for your buck. The story will take you at least 10 hours since it forces you to grab a lot of pages. There are also a lot of trophies to nab and for the most part they’re actually pretty easy. This is definitely a Platinum that you can grab if you put your mind to it.
Overall, Yooka-Laylee is a game that gets better as you play it. The more abilities you get, the more the levels become convenient and less of a chore to travel through. This especially applies once you are able to fly as that is a true game changer all the way through. It’s always risky to make a game feel so limiting at the beginning even if it is to show you how useful the upgrades are at the end. Some games do it really well, but I wouldn’t consider this to be a great strategy either way. Still, there are enough things wrong with this game to keep it from getting the solid 7 score. The level designs aren’t good, the plot isn’t that good, and in general the game isn’t super interesting. You’ll complete the game, but then you likely won’t go through it again. It’s a solid one time playthrough so I guess you should buy it, but I’d recommend just about every other platformer first so definitely keep that in mind. I hear that a new Yooka-Laylee game is coming out so I look forward to seeing how that one stacks up.
It’s time to take a look at my first ever horror game. I may have played some other games that could be considered to be part horror like Scooby Doo, but none that go all the way like this one. Bendy is definitely an impressive game. It throws in a lot of intense visuals and a dark story without having to resort to over the top levels of violence. It really is quite impressive and this is definitely a game that I would recommend checking out. It has certainly done a good job of really making a name for itself and now I’m ready for the next game. (Even if it isn’t a direct sequel)
The plot of the game follows a guy named Henry as he heads back to his old workplace after having left a long time ago. The whole place seems pretty far gone but he wants to figure out what his old pal Joey wanted to show him. Unfortunately he is then knocked out and may not be able to get out as easily as he thought. The workplace is now filled with beings of darkness and they all want to destroy him. If he gets out of this alive he’ll definitely have some words for Joey, but in the meantime he’s going to make sure to clock in and keep a calm head at all times.
Henry is definitely one of the bravest characters you’ll ever see. It’s almost to the point where it’ll actually take you out of the experience for a few seconds because this guy just isn’t afraid of anything. He keeps a monotone voice throughout the game even when he is being directly threatened. The guy just doesn’t get phased. While it is just gameplay mechanics for him to talk about getting paid for this and clocking in, it does make the save feature pretty memorable and certainly a lot of fun. Henry is the kind of character that you want to lead the team because he is charismatic.
The gameplay is that of a 1st person shooter without the shooting. Effectively most of the game is about investigating various rooms and areas to meet objectives. These objectives range from pulling levers to beating enemies. When you are holding a weapon you can swing away at the villains which is always pretty fun. The gameplay isn’t focused on the combat mechanics though so there aren’t many of them. It’s really just one swing so make sure you get used to it. There are also puzzles here, but none of them are all that annoying. Once you’ve played some of the puzzles you’ll start knowing what to expect as the game goes on.
It took me around 4 and a half hours to beat the game. Online I see that the average was 3 so this is actually one time where it took me a lot longer to beat it than the average player. That’s fine, it’s definitely not a game that you want to be rushing through anyway. There are a lot of little easter eggs all around the place and collectibles to nab. Listening to the audio recordings will help you get a better picture of the plot and story inside of the game as well. The Platinum trophy for this game doesn’t seem all that hard but you will need to play the game at least twice. I feel like the toughest trophy is definitely going to be trying to get all of the bacon soup cans though. There are just so many of them throughout the game and there is no way to see how many there are. Be prepared to play for quite a bit if you want to truly 100% the game.
As mentioned, this is a horror game so the atmosphere is clear. Fortunately this is an area that the game has on point right from the start. The factory that the lead is in is very dark and mysterious. You’re going to see a whole lot of creepy visuals throughout as Bendy and the other villains utterly wreck anyone who comes inside. It’s the kind of game where the Youtube theory videos will definitely have a field day. There’s a whole lot to unpack here and you could write essays on almost any part of the plot. I definitely enjoyed the story a lot and I’m sure you will as well. The ending of the game is perfect and there are definitely a lot of ways you can follow up on this title.
As for the characters, we’ve got a few of them running around. Naturally one of the big ones is Bendy and he is definitely a highlight. Due to the nature of the game he doesn’t appear a lot until near the end, but his scenes are definitely memorable. He’s got a great character design and makes for a solid antagonist. Then you’ve got Boris who is pretty much a Goofy homage. That guy’s probably the worst of the ink supporting characters because he’s always acting nervous and ultimately gets wrecked. He never really put up a good fight. Then you’ve got the Angel(s) who are definitely very solid. Don’t want to spoil anything with these characters, but the duality of the Angel definitely makes for a powerful role. Then you’ve got Tom who definitely doesn’t like Henry at all. The guy’s got a real axe to grind in more ways than one. Ultimately you’ll have to wonder if this guy is really trust worthy anyway.
Sammy is another big villain and he’s intense because the guy is the first big villain to show up. He commands respect and makes for a good boss fight. I like his design and the guy’s just an interesting villain. There’s also a camera enemy how is pretty tough although not Bendy level. I was actually able to defeat him the first time I ran into the guy which was pretty cool. I exploited an area that was too small for him and just kept whacking away at the guy until he went down. Trust me, that felt pretty satisfying since for the most part these guys are always kicking you around. The boss fights were definitely handled very well.
Then you’ve got the soundtrack which is very impressive. There are a lot of really solid tunes here. They definitely help to amplify the setting through and through. You need good music to really complete the world and Bendy had that on point. The graphics are also important and definitely work very well. I played about half of the game during the daytime and half at night. It’s definitely best to play at night, but works either way. This game really knows how to properly handle the jump scares and it left big shoes for the follow-up entry. We’ll see if it can match up to this one.
Overall, Bendy and the Ink Machine is one of those games that you might not have heard of before, but it’s worth taking the plunge. It’s an excellent game that is also quite original. You won’t think even for a second that this one is trying to copy another title. It’s going for a fresh take and that’s always what you want to see. I’ll definitely be keeping my eye out for the sequel even if i do wish it would come out as a full game right away and not using the chapter system that everyone seems to love nowadays. Be prepared for the array of jump scares!
5/49 PS4 Trophies