Kromaia Ω Stats and Records

Stats time!

PS4 Trophies 8/25
Score 273630
Level 12
Stage 1 4/4
Stage 2 1/4
Stage 3 1/4
Stage 4 1/4

Advertisements

Kromaia Ω Review

s-l1600
Kromaia is a game I got thanks to the big Toys R Us sale. Otherwise I don’t think I ever would have gotten to play it so this worked out well. It’s a pretty fun shooter game. The title is a little short and won’t be revolutionizing the genre, but it’s a very unique game and one that you will enjoy. Even as I type this I am tempted to go back and complete the other levels again so I can unlock the true ending. Perhaps at some point I’ll get on that. If this game ever gets a big sequel I’ll be on the lookout for that.

The game starts off with a little lore. I’m not sure I got the correct meaning from it, but what I understood is that there are 4 gods which rule this universe. They seem to have wiped out humanity in the process, but we are able to put a soul into our last spaceship. This spaceship must now go into each of the 4 corners of the universe and wipe out the deities. Fortunately as each one is content with their victory they have no way to communicate with each other so you can take them all out. If you destroy them all then you can get the key to the universe!

Each level starts off with a little message about this and your A.I. will warn you when the bosses show up. It’s a pretty fun story and the mystery angle is handled quite well. I think the story is what helps bump the game to the next level. Without it the gameplay would still be fun but the story always adds a little something extra. There are 4 levels in the game. The first part is about getting through 20 rings. Doing so will summon the boss for the big end of level fight. Each boss is unique in how you will handle them. The first one is about taking down all of the weak points while the 4th one must be overheated so you can reach them. They’re all unique and this game follows the correct standard of not reusing bosses.

Each world has a unique armor and once you’ve beaten all of them the first time you can use whichever one you want for each level. Plus if you want to unlock the final level you’ll need to beat all 4 levels with all 4 armors. It adds a little replay value and the game is just short enough where this doesn’t feel like a big grind. I do think the bosses seemed to get harder when I went back to beat them again, but maybe that’s my imagination. I only went back to the first boss to beat it the additional times so far. My favorite armor is probably the sword one. You’d think that having a close quarters combat mech in a bullet hell game would be a bad idea, but it’s really op. Pretty much any opponent will go down in a single swing to that armor. That’s how good it is.

To go a little more in depth on the gameplay, it’s 3D as I mentioned. Each armor has 2 weapons, the main attack and a charged one. Typically you’ll be focusing on the main weapon, but I recommend using the charge as soon as it’s ready. You also have a boost option which will boost in the direction you are moving in so sometimes you can use it as a full retreat option or to go towards the boss if you wish. The controls are pretty smooth once you get the hang of it. Focus on mastering each armor and you’ll be unbeatable. My least favorite was probably the green one. It’s not bad, but it felt like the weakest option.

The graphics are quite solid. There’s always a lot happening on screen and the game has a ton of character models so you can see how much heart was put into it. The level designs are really fun. You feel like you’re in another version of outer space as everything is futuristic. I also thought the soundtrack was good although it can be a little hard to hear among the constant blasting. In particular the green armor is very loud with his attacks. Kromaia went above expectations for sure. Especially as my initial impression on it wasn’t great as I first played the level earlier in the year and died. I remember putting the game down at that point and only just got back to it. The game can be a little vague on where you have to go and how to get there, but once you get used to the compass you’ll be set for the rest of the game.

There is a level up system here. I made it to level 12 but it’s hard to tell when you’re getting exp or not so I didn’t actually fight too many enemies. I’d just fly over to the boss. Apparently there are 100 levels though and I imagine that you will be incredibly powerful by that point. It helps add to the replay value. While the campaign is quite short it should still take you quite a while to reach the Platinum trophy. I got the game for around 5 or less with the 75% off at Toys R Us but 20 wouldn’t be bad. If you have to spend 30 or more then I would think twice about it. Take a look at the gameplay videos and see how it looks to you.

Overall, Kromaia was quite a bit of fun. It was more enjoyable than I thought it would be and while some games tend to be less enjoyable in hindsight it is quite the opposite for this title. There aren’t too many big 3D bullet hell games right now so if you have yet to check this genre out then Kromaia is a great way to start off. It can be a little challenging but never unfair. There are also frequent check points so you’ll eventually make it through. If any section seems impossible then try going at it with a different approach. The bosses can be deceptive but they can all be soundly defeated with the right strategy.

Overall 7/10

Spyro Reignited Trilogy Stats and Records

Stats time!

Play Time 12h 39m

PS4 Trophies

Spyro 1 13/37
Spyro 2 12/30
Spyro 3 18/41

Spyro 1 Stats
Game Complete 67%
Play Time 2h 50m
Dragons 65
Gems 6788/12000

Stage Stats
Artisans 98%
Stone Hill 83%
Dark Hollow 97%
Town Square 84%
Toasty 100%
Peace Keepers 96%
Dry Canyon 68%
Cliff Town 93%
Ice Cavern 90%
Night Flight 60%
Doctor Shemp 95%
Magic Crafters 87%
Alpine Ridge 98%
High Caves 52%
Crystal Flight 60%
Blowhard 100%
Beast Makers 91%
Terrace Village 89%
Misty Bog 68%
Tree Tops 63%
Wild Flight 60%
Metalhead 88%
Dream Weavers 85%
Dark Passage 99%
Knore Knexus 79%
Gnore Cove 71%
Twilight Harbor 56%
Gnasty Gnore 85%

Spyro 2 Stats

Play Time 4h 38m
Gems 5387/10000
Orbs 40
Game Complete 63%

Stage Stats

Summer Forest 99%
Glimmer 99%
Idol Springs 94%
Colossus 95%
Hurricos 97%
Sunny Beach 91%
Aquaria Towers 85%
Crush’s Dungeon 100%
Ocean Speedway 40%
Autumn Plains 18%
Crystal Glacier 87%
Skelos Badlands 67%
Zephyr 90%
Breeze Harbor 86%
Scorch 42%
Fracture Hills 81%
Magma Cone 78%
Shady Oasis 40%
Gulp’s Overlook 100%
Winter Tundra 100%
Mystic Marsh 58%
Ripto’s Arena 100%
Canyon Speedway 20%

Spyro 3 Stats

Play Time 5h 11m
Gems 8094/15000
Eggs 101
Game Complete 57%

Stage Stats

Sunrise Spring 87%
Sunny Villa 88%
Cloud Spires 82%
Molten Crater 52%
Seashell Shore 73%
Sheila’s Alp 85%
Buzz’s Dungeon 100%
Midday Gardens 69%
Icy Peak 77%
Enchanted Towers 52%
Spooky Swamp 88%
Bamboo Terrace 33%
Sgt. Byrd’s Base 49%
Spike’s Arena 100%
Evening Lake 59%
Lost Fleet 51%
Frozen Altars 74%
Fireworks Factory 45%
Charmed Ridge 83%
Bentley’s Outpost 95%
Scorch’s Pit 100%
Midnight Mountain 74%
Crystal Islands 90%
Desert Ruins 80%
Haunted Tomb 70%
Dino Mines 64%
Agent 9’s Lab 49%
Sorceress’s Lair 100%

Spyro Reignited Trilogy Review

10f0172d43aa90963703aec5480d
I remember pre-ordering Spyro a long time ago. I’ve played most of the games in the series and they were a lot of fun so why not right? After this trilogy I’m only missing one other trilogy and then I’ll be caught up with the franchise. The only real catch is that Spyro games are typically best when played one at a time. When you play all of them back to back like this then the issues start to show a little more. Still, this is a trilogy that has a lot of content for you to explore and it looks/plays pretty well. Certainly a must have for any big platformer fan.

The first game has all of the dragons get turned into stone. It makes for an intense start since if everyone else was taken down how does Spyro have a chance? Also you have to keep in mind the fact that Spyro’s basically just a kid and the villain beat everyone with ease. Still, Spyro never backs down from a fight and prepared to win right away. It’s part of what makes him such a quality character. Enjoy the intro though as this game’s plot takes a back seat for most of the game.

Spyro 1 has aged pretty well. Unlike Spyro 2 and 3 you won’t really need to back track in order to beat the game as long as you did a good job grabbing a lot of dragons and Gems. It didn’t feel like much of a grind at least. The 3D gameplay is quite solid and the level designs are on point. As this is the first game it got to experiment quite a bit and the sequels would tweak it all. The gameplay is pretty similar across all 3 games so I’ll mainly be tackling it here. You can glide for short distances and also shoot fire at enemies. Finally you have a ramming attack which can take down any enemy who has armor. Learn these combos well and you’ll be ready for the big time.

Spyro 2 ramps up the plot as our hero finds himself in a new world when his portal generator didn’t work as expected. Here we have Ripto who has decided to conquer this planet since no dragons are around to save it. Well, Spyro won’t be having any of that and he quickly gets ready for action. Compared to the first game the dragons get a lot more respect here. Spyro alone is able to turn the tides of a planet wide invasion. How’s that for power? We also get introduced to a slew of supporting characters who will stay important for the rest of the franchise like the Cheetah and a new heroine.

Spyro 2 is very similar to the first game in just about every thing from the level designs to the gameplay. It’s a fundamentally sound game, but the forced repetition starts to show up a bit here. If you want to beat the game you’ll probably have to go back to old levels to get a few more orbs. I like collecting things and earning trophies, but I always think that this should be a voluntary thing. When you start forcing players to go back and get various collectibles just to see the ending then the game starts to go a little too far. Still, there’s a good amount of content here and the controls are a little more streamlined.

Then we have the third game. Spyro is back once more, but now a mysterious villain named Bianca has appeared along with her master. They rule the original Dragon World and Spyro has to stop them to show that justice always prevails. This game has a full story that has even more cutscenes than the first two. It easily has the most enjoyable plot and the gameplay is at its tightest. Unfortunately it has the most forced grinding in the game. You’re going to have to grab a whole lot of collectibles if you want to see the ending here. Not necessarily the kind of thing you want to hear in a platformer to be honest. You won’t be able to enjoy the levels as much as you would like since you have to be focused on grabbing all the gems and eggs.

Throughout all 3 games the graphics are on point. Everything looks very sharp and modern. The developers did a great job modernizing the game without altering what makes it a classic. The soundtrack is less memorable, but it has some reasonable tunes thrown in. You’ll probably just forget almost all of them by the time you get through the game. On a technical level the game is good, but not amazing. As this is a collection is goes without saying that there is a lot of replay value though. The price is quite solid and it took me close to 13 hours to complete the game. If you go for all of the Platinum Trophies across the trilogy I expect you’ll be playing this game for close to 30 hours. The collecting will also be a lot more fun once you are doing it intentionally.

Again, the trilogy does suffer from a lot of repetition. All 3 games are basically the same game in many respects. Unless you’re a really big fan of the game this could easily impact the score for you. However, if you take a break between games that should help considerably. I doubt I would even notice the repetition much if I had played them individually when they first came out. It’s not enough to lower the score or anything, but I still hold my position that being able to just blast through to the ending would have been pretty nice.

Overall, The Spyro Trilogy is pretty fun. The game ultimately holds itself back from being great due to not being ambitious enough, but ultimately does what it sets out to do. The level designs are on point and you’ll be introduced to all of the big characters. I don’t think you’ll be able to find anything wrong with the level designs and the controls are quite easy to master. At the end of the day you may leave this trilogy feeling a little empty, but satisfied nonetheless. I still look forward to getting the final trilogy for Spyro one day, but it’ll probably be a little while. It was close between this game and the Crash trilogy, but I have to say that Crash ultimately did win the day. What it lacked in plot it made up for in gameplay.

Overall 7/10

Has Been Heroes Stats and Records

Stats time!

Play Time 4h 3m
PS4 Trophies 7/27
Completion Rate 21.5%
Games Record 2-15
Endings 3/12
Heroes 5/36
Most Damaging Strike 409
Biggest Multikill 21
Overall Damage Dealt 189692
Overall Souls Collected 2276
Overall Gold COllected 3809
Doublekills 5
Triplekills 1
Quadkills 0
Pentakills 1
Hexakills 0
Epic Kills 6
Crossroads 22/48
Regions 8/12

Has-Been Heroes Review

81lL5zGXFVL._SL1500_
It’s time to look at what is likely my first Rogue game. The genre is definitely pretty interesting since it’s so unique compared to others. Here if you die you lose everything. Forget about keeping things like items, level ups, money, etc. If you die you start from scratch with nothing to show for it. It’s an interesting dynamic. Honestly I think I would prefer it if you got to at least get level ups or something since you would eventually be able to power your way to the end. Still, it’s steady stream of quick levels can be pretty addicting and you’ll find yourself wanting to keep playing “1 more round” over and over again.

The plot is pretty basic. There are a group of heroes who used to be quite impressive back in their day. Unfortunately for them they have grown old and people barely even remember them anymore. Well, they’ve been given one last mission. They have to escort these two princesses over to another kingdom. That should be easy enough but the world is overcome with monsters so maybe this won’t be quite as easy as they thought. Don’t worry about the plot much though as it doesn’t return again until you’ve beaten the game 6-7 times as you get the true ending. The rest of the endings don’t even finish the plot as they just unlock another character.

The gameplay uses a 3 lane system. You have a hero on the top lane, middle, and bottom. Each one can attack when his gauge is full. This is how you drain away at enemy’s stamina and then their health. You have to time it just right so you finish off the stamina and then damage the opponent in order to chip away at the gauge. Otherwise you won’t be making a whole lot of progress in the fights. It’s a very interesting system for sure and a complex one. Throw in the spells and then you’ve really got a lot to think about during the fights. Fortunately you can pause the game to think about your options but pause too often and you’ll just be taking up too much time. That’s the way I see it at least.

One nice thing about the game being so complex is that you can feel yourself improving as you go through the game. I lost my first 10 games before finally reaching one of the endings. From there it took me about 5 more tries to get the 2nd ending and then another 3 or so for the third one. There are 12 endings but if I kept up that pace maybe it wouldn’t have taken much longer. At the same time, it’s like Pac-Man as the more endings you get the longer the game becomes. That’s because the levels stack on top of each other so at first the game is 3 areas long, then 4, then 5, etc until it reaches 8. Naturally you can see why losing when you’re at area 6 or 7 during a late playthrough can be pretty rough. The bosses shuffle each time so you never really know who you are going to be up against.

There is also some luck involved as the shops and chests change each playthrough. On my final victory playthrough I got a good line up as I got the mind control spell, 2 water spells, and 2 little minions who would help me blast the enemies. On other playthroughs I just didn’t have enough money to do much of anything so I ended up falling behind the curve. My best recommendation is to fight as many battles as you can on the way to the boss to stock up on money so you can get as many items as possible. If you run out of money then you’re basically sunk. Always have a plan when going into a boss fight as well and don’t be afraid to pause if necessary. How you start a fight could very well determine how you end it. For my tip of the game I would recommend getting any spell that does direct damage to the opponents like the water blast. It’s incredibly different and can make all the difference in a fight.

The graphics aren’t bad. I like the illustrations we get for each ending. There was a reasonable amount of skill put into the drawings. The actual animations during gameplay aren’t anything amazing, but it looks pretty clear. You can usually tell what is happening. The only exception is the status effects that play whenever you hit a villain. There are way too many words and they go too fast so you can’t really tell what they are saying. That seems to maybe be intentional but certainly worth mentioning. The soundtrack is actually quite solid though. It has a good variety depending on the levels and is soothing enough to enhance the gameplay experience. The later levels seem to decline a bit based on the tracks I heard online, but it’s still quite good all around.

Naturally there is a lot of replay value here. If you want to get all 12 endings prepare to be here for over 20 hours. It depends on how quickly you get used to the gameplay and learn the tricks of the trade of course, but I wouldn’t expect to get the hang of it too soon. I can’t stress enough that this is a pretty difficult game. It’s no walk in the park by any stretch of the imagination. You’ll learn best through trial and error. There are also bonus modes like Challenge Mode, Seed Mode, etc. Getting through with everything will take a long time. I believe I got this game for around 10 bucks so that’s a lot of value for that price.

Overall, Has-Been Heroes is a pretty fun game. The story certainly takes a back seat as this is the kind of game that barely even has a plot, but the gameplay is the main thing here. The gameplay is smooth and a lot of fun. It may not be the most enjoyable experience at the very beginning if you just don’t get what you have to do, but as soon as you figure it out the sky’s the limit. I’d be up for trying more Rogue games out, but I still believe that they would be more fun with some actual progression. I want to feel like I’m getting closer to the goal with in-game features as opposed to just mastering the style more and more. It makes the whole experience just feel more rewarding.

Overall 7/10

Black Clover Quartet Knights Stats and Records

Stats time!

PS4 Trophies 7/38
Challenges Completes 2/17

Story Stats Missions Completed

Episode 1 1/2
Episode 2 1/3
Episode 3 1/4
Episode 4 0/3
Episode 5 0/3
Episode 6 1/4
Episode 7 1/4
Episode 8 1/4
Episode 9 1/4
Episode 10 1/3
Episode 1A 1/2
Episode 2A 1/3
Episode 3A 1/3
Episode 4A 1/3
Episode 5A 1/4
Episode 6A 1/3
Episode 7A 1/3
Episode 8A 1/2
Episode EX1 1/4
Episode EX2 1/4

Character Stats

Asta
Outfits 7/8
Voices 5/45
Decks 1/3
Cards 6/9

Yami -Maxed
Outfits 7/8
Voices 45/45
Decks 3/3
Cards 9/9

Lucky
Outfits 4/8
Voices 5/45
Decks 3/3
Cards 0/9

Vetto
Outfits 4/8
Voices 5/45
Decks 3/3
Cards 0/9

Yami (Young)
Outfits 4/8
Voices 5/45
Decks 3/3
Cards 0/9

Yuno
Outfits 4/8
Voices 5/45
Decks 3/3
Cards 0/9

Magna
Outfits 4/8
Voices 5/45
Decks 2/3
Cards 0/9

Gauche
Outfits 4/8
Voices 5/45
Decks 1/3
Cards 0/9

Licht
Outfits 4/8
Voices 5/45
Decks 1/3
Cards 0/9

Mimosa
Outfits 4/8
Voices 5/45
Decks 1/3
Cards 0/9

Charmy
Outfits 4/8
Voices 5/45
Decks 1/3
Cards 0/9

Mars
Outfits 4/8
Voices 5/45
Decks 1/3
Cards 0/9

Fana
Outfits 4/8
Voices 5/45
Decks 1/3
Cards 0/9

Noelle
Outfits 4/8
Voices 5/45
Decks 1/3
Cards 0/9

Klaus
Outfits 4/8
Voices 5/45
Decks 1/3
Cards 0/9

Vanessa
Outfits 4/8
Voices 5/45
Decks 1/3
Cards 0/9

Karna

Outfits 4/8
Voices 5/45
Decks 1/3
Cards 0/9

Black Clover Quartet Knights Review

Black-Clover-Quartet-Knights-JP-Box-Art_05-28-18-600x758
It’s rare that I pre order games. Honestly there are probably only around 10 or so that I can think of at the moment. I’m only counting games that I actually paid for so pre orders for Christmas or my Birthday don’t count. Off the top the games that I can think of are Super Smash Bros 3DS, Super Smash Bros Wii U, Pokken, Street Fighter V, Star Fox Zero, Black Clover Quartet Knights, Blazblue Cross Tag Battle, Sonic Forces, and Sword Art Online Fatal Bullet. There may be a few more that I’m missing but that’s basically it. Considering that this spans a time frame of around 10 years, you can see that I basically only started pre-ordering recently. It’s definitely fun to get a game at launch, but it’s also risky if the game ends up being underwhelming or just not worth the money. I wouldn’t go as far as to say that I actively regret any of these or anything like that, but some were certainly more rewarding than others. I’d probably say that (not counting Super Smash since those would be the easy answers) Pokken was probably my favorite one. I definitely spent a lot of time with that game and the PVP was just a lot of fun. Definitely good times remembering when you didn’t have to pay to go online. Getting off topic though, lets talk about Black Clover.

The story has our heroes head to a cavern after stopping a villain named Mars when they are split up from Captian Yami. Asta and Noelle break through the rounds of enemies and find him, but now he has de-aged 14 years. What could have happened to him in the moments it took them to find him? They don’t have much time to rest though as a group of terrorists known as the Eye of the Morning Star have decided to team up with a mysterious lady from Yami’s past. Asta doesn’t have time to worry about the specifics here as he has a kingdom to save.

The story is extremely short as it is just 10 battles long and you’ll clear it in around 2 hours. I was a little dubious after finishing up the story. Naturally I know that the main point of this game is the online play so I wasn’t going to harsh on it too much, but only 10 levels? Fortunately by beating the game you unlock an alternate route with Yami which adds 8 more levels. After that you also get 2 “extra” levels so in total the game is a little closer to 4 hours which is nice. That definitely makes a difference. There are also other offline modes to play which extends the length. Each character has a challenge tutorial which is fairly easy and lets you get used to the characters. I’ll definitely try doing all of them at some point, but that may not happen for a while yet. Still, it does extend the game’s length.

Of course, this may go without saying, but you will enjoy the game a lot more if you have online play activated. After all, this game’s not exactly as mainstream as Naruto or DBZ so if you want to fight a bunch of people online you’ll want to do it right away. If you want until everyone is gone then it will certainly be way too late at that point. The offline content may last you around 6 hours and a little more if you decide to beat every level on hard mode. That may not seem like enough for your $60 dollar purchase, but the quality of the game is high so I don’t think you’ll feel bad about it afterwards.

For example, this game does have fully animated cutscenes which was definitely a blast. Not many games do that so I can only imagine how difficult it must be. We also get a bunch of CGI cutscenes and still illustrations as well. I definitely think that quite a bit of care was put into this game. The story is short but memorable. The graphics are definitely quite solid and are in the familiar Bandai style. If you like how the Naruto/Seven Deadly Sins game looks then you’ll enjoy this one as well. The soundtrack is a little less impressive though as there is only one really rocking theme. The lyrical song for the final boss is all kinds of hype. The other themes are all very forgettable. I think the game should have just brought in a bunch of themes from the anime, that would have certainly worked out well.

I haven’t even talked about the gameplay yet so I should get on that. It’s a pretty fast paced fighting game. It’s in squads format so you go 3 v 3. You want to construct your team carefully as you have mages, fighters, healers, and a different kind of fighter. My favorite characters to play as are definitely fighters and healers are the worst, but naturally you want a balanced squad. It plays a bit like a beat em up I’d say or Dissidia if you are familiar with that game. You have roughly 4-5 attack options so there isn’t a crazy amount of options to use, but this’ll help you memorize them quickly. The game is easy to start while being difficult to master which is definitely a good balance. I definitely enjoyed the gameplay a lot although I am definitely a sucker for fighters. They always just manage to hit the right notes which is why I always try to snag them right away.

Overall, Black Clover Quartet Knights is definitely a great game. It is on the short side which is unfortunate, but it’s a short game that really excelled in its presentation and pacing. For example, I’d say that a lot more effort was put into the actual story than Blazblue. It’s around the same length but ends up feeling a lot more like a complete adventure. I’d still be pretty hyped for a sequel after playing this one. It’s a shame that there isn’t a local multiplayer though. It seems like that would have been really easy to program in even if it would be tough to keep track of everything on only half a screen. Better a crunched option than none at all right? (Well, I guess critics would take shots at it anyway, but the devs can ignore those) If you don’t have the game yet then I definitely recommend checking it out. If you don’t have online and feel that the length is too short, then I get that and you should probably go get a different fighting game. Any of the old Naruto Ninja Storms would work in that case and will be cheaper by now.

Overall 8/10

Bubsy The Woolies Strike Back Stats and Records

Stats time!

PS4 Trophies 3/11

Level Stats -Unlocked bonus level, Beaten level without dying, ?/8 Shirts Collected

Level 0 –
Level 1 N, N, 1/8
Level 2 N, N, 1/8
Level 3 N, N, 1/8
Level 4 Y/Y/1/1
Level 5 N, N, 1/8
Level 6 N, Y, 2/9
Level 7 N, N, 3/10
Level 8 Y, N, 1/1
Level 9 N, N, 2/10
Level 10 N, N, 0/10
Level 11 N, Y, 3/11
Level 12 N, N, 3/11
Level 13 Y, N, 1/1

Bubsy The Woolies Strike Back Review

bubsy-the-woolies-strike-back-ps4_qb5d
It’s time to greet the return of Bubsy! I admit that I never got to play the original games back in the day but this one looked fun enough. Plus, it was the only game where I could make the most out of my Amazon mobile app. I’m definitely glad that I didn’t get it for full price since it’s only around 1 hour long, probably even less than that. It is a fun game and the sad part is that the gameplay is actually completely on point. What ends up hurting it is really just the length.

The plot starts with Bubsy’s favorite yarn getting kidnapped by some aliens. He decides that it’s up to him to get it back and gives chase. You then fight through 15 levels of platforming and boss fights as you make it to the end and get the yarn back. It’s a pretty low key plot when you think about it. There are only two real cutscenes, an intro and an ending. After that it’s just about making your way through the levels.

Each level is around 2 minutes long. You can glide and double jump which means that you are able to enter Kirby levels of cheese here. You can just glide past everyone and you’re set. You rarely have to ever stop so just go full speed through it all. Bubsy is really overpowered but to make it fair you also die in one hit to anything. The main advice I can give you is simply don’t get hit. Even if you do, there are checkpoints every 5 seconds and you get 10 lives per level. The odds of you actually getting a game over are incredibly slim. So it’s fair to let you know that this game’s difficulty level is at rock bottom. There are no challenges to be had here, it’s just about enjoying the game.

In that sense it’s very much like Snoopy. For the record, this game is better than Snoopy. Both games are at a similar length, but the gameplay is smoother here. The levels are very high so you have a lot of freedom to run and jump. Too much freedom probably but the landscapes do look nice. Jumping on the enemies is always the way to damage them so the game doesn’t make you learn much. If the game was longer this would be an easy 7. With a hype plot/cool characters it would be an easy 8. Alas, smooth gameplay isn’t enough to reach the big leagues, especially when you’re only 1 hour long.

While the gameplay is very fast, the title does force you to slow down quite a lot when the boss fights occur. That’s because the bosses are only vurlnable after they do a combo of attacks and the villains aren’t in any kind of hurry. As a result you just keep dodging and dodging until you can counter. These opponents are easily longer than the level and the 4 bosses that you face are likely longer than the 11 normal platforming levels in the game. Food for thought. The bosses are long, but not difficult though so you’ll mow em down.

Even for 10 bucks this doesn’t feel like it has a lot of value. For replay value you can go back and try to collect all of the gems/beat every level without dying. I’ll give the game credit for not making this mandatory, but I just don’t see myself going back and doing all of that. It just doesn’t seem worth it but it’s nice for people who are huge fans I guess. It’ll make the length at least a little more reasonable.

The graphics are really good though. It looks like a PS4 game. Granted, the game goes for a very simple look intentionally so it’s hard for it not to look great. With few character models to come up with, they can work on making them all sparkle. Unfortunately the soundtrack isn’t quite up to snuff. The tunes are very generic and I heard the complete OST after completing the game. It just won’t do anything for you and will be forgotten almost instantly. It’s a shame but not every game puts a lot of effort into this area.

As for Bubsy himself, he’s a reasonable character I suppose. He definitely does talk a lot throughout each level but since recording time was limited prepare to hear the same phrases over and over again. It can be fun in an ironic way I suppose. There are also references to other series like Mario and Sonic during the levels which is nice to see. At the end Bubsy hints that a sequel could come out someday. I’d probably get it, but like this one I’d wait til I could get it for a good price. Especially if it’s this short.

Overall, Bubsy is technically a pretty fun game. If you just want a fun experience and don’t care about the length then go for it. However, I can’t really recommend it all that much because of how short it is. You’d be better off getting one of the Mario games instead as those are fun and long. It’ll be interesting to see how this one compares to Yooka Laylee since that’s another modern revisit to the old era. This one seems like it would win in gameplay but if that one wins in everything else then either way Bubsy is doomed. If only Bubsy had invested more time into coming up with cutscenes to pad the length.

Overall 6/10