Owlboy Stats and Records

Stats time!

Ps4 Trophies 10/24
1273 Medals
Health Bars 4

Level Stats: Coins

Vellie Cave 178/300
Vellie 136/300
Tropos/Strato 135/600
Owl Temple Entrance 12/100
Owl Temple 276/400
FLoating Continent Jungle 231/300
Floating Continent Molten 261/300
Mesos 35/100
Mesos Passage 9/100

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Owlboy Review


It’s time to look at another one of the Christmas titles. Owlboy is a classic side scroller that you may or may not have heard of. It’s an indie title that managed to make a pretty good name for itself. In this era of nostalgia it’s easy to see how this game could succeed, but even without that element it’s just a sound game through and through. The gameplay is solid and the plot is good. At the end of the day those are the key ingredients in making a solid video game.

The plot starts with an owl named Otus. He’s had a pretty rough time of it as his mentor constantly puts him down with insults. Otus tries hard, but he just can’t seem to get anything right. He is put on watch duty one day but leaves his post and then invaders show up. The kingdom is quickly taken down and naturally Otus is blamed. To be fair, he does deserve some blame here, but based on how quickly the kingdom went down it would not have mattered much anyway. Now Otus must try to secure the 4 relics before the villains do or the entire planet may suffer the consequences. Otus isn’t really a go getter but fortunately his best friend is here to help. Together, along with a few more allies along the way, Otus is ready to finally make a name for himself and prove that anyone can make a difference.

The gameplay is sort of like your typical 2D platformer, but with a twist. The twist is quite massive as you can fly. As Otus, you can zoom across the stage and your main attack is a spin move. You can also carry your partner around which will give you a new attack based on who you are carrying. Whether you obtain a gun, fire, or another attack it definitely increases your options. You can quickly switch from one partner to the next throughout a level based on who will be the most effective to use. The controls when flying are quite smooth and you definitely won’t hear any complaints from me. I will say that the town is a little hard to navigate with how huge it is though. I couldn’t find the shop to get my health upgrade after the tutorial so I had to fight the final boss with the default stats. I still won of course, but the health would have been nice. My game ended up freezing at the end, but fortunately it was after winning so I could end without any doubts.

As the game is named Owlboy you’d probably assume that it is referring to Otus right? Well, that ends up not being the case and it’s interesting to see who the Owlboy really is. With a limited number of characters you’ll probably be able to guess before long, but it’s a good twist nonetheless. The cast is reasonably solid. The best character for me was certainly the main villain. That’s why it’s a bit of a shame that you never get to take him on. He ends up getting his plot resolved through a cutscene so the final boss is someone else who isn’t quite as cool. The main villain’s design was just so solid so maybe he’ll show up again in a sequel or something.

I was less impressed with Otus though. As you may know, I’ve never been a big fan of the more timid characters. I like the aggressive fighters who rush into danger constantly and are always ready for some big fights. That just doesn’t describe Otus even if he does get his big moments at the end. His best friend is also a bit sketchy since he was quick to ditch the cause and tends to panic a lot. I won’t go as far as to say I was rooting for the villains, but I do admit that they were the more interesting characters. Nonetheless, the game will keep you entertained with its story.

Owlboy is fairly short so the plot starts up very quickly. The enemies waste no time in attacking and the plot is always moving. The main game will take you 4-7 hours I’d say but if you try to get all of the gems and such along the way you can extend the time a bit. As a result, there isn’t a whole lot of replay value though. Grabbing all of the trophies in the game will naturally help though and grabbing all of the gems will take a good amount of patience. The game doesn’t sell for $60 though so the reduced price helps complete the package and make it worth the purchase. A good, but quick game is better than a long, but tedious one.

The graphics look pretty nice. The sprites are very clean and polished while the level designs are varied and original. It’s easy to keep up with what’s happening on screen. I thought the soundtrack was decent as well, perhaps not the most memorable but it worked well enough. Owlboy succeeds in its technical merits and as I mentioned the character designs could be quite good. Some nice lighting techniques were used for the main villain to really show how intimidating he was.

Overall, Owlboy is definitely a fun game. While it may not be quite as loud and energetic as something like Shantae, it has its own charm. It’s a very peaceful game to have fun with and the gameplay is pretty unique. Being able to fly almost indefinitely is always tough for the level designers and I think they did a good job of not letting it become too OP. They definitely deserve some kudos there. If you haven’t played this game yet then I’d recommend changing that. This is a solid game that I could recommend to anyone.

Overall 7/10

Seven Deadly Sins: Knights of Brittania Review


Time to look at another game. This time the title in question is Seven Deadly Sins. This game is based on a manga that I have to give a hard thumbs down. Still, I figured that the game wouldn’t have the same issues that the manga has and it is a 3D action game with a duel mode so you can’t go wrong there. It’s definitely fun and while the gameplay does not feel quite as polished as other similar games it gets the job done.

The game starts with the princess of a corrupt kingdom escaping and deciding to seek out the legendary Seven Deadly Sins to help her reclaim it. The problem is that they have been lost to the world for many years. Elizabeth manages to find the leader who is currently operating a tavern and decides to stick with him to find the others. Fortunately he is looking for the others as well so this works out quite nicely. Their opponents are the legendary Holy Knights who have been tainted with power and corruption.

The gameplay is pretty much how you would imagine it. There are less enemies than usual so calling it more of an action title than a beat em up seems pretty fitting. Naturally then the duel mode plays out more like a traditional fighting game. Each character has their normal attacks and power moves. Additionally they can use various super attacks and a final smash of sorts. Using these techniques at the right time will be the difference between victory and defeat. The game can get slightly challenging towards the end but never to the point where you will be stuck for any long period of time. At most you may just lose once or twice.

This is probably the first 3D styled game like this where some of the characters aren’t all that fun to play though. Most of them are good with their traditional attacks, strengths and weaknesses. However, a few characters just seem so bad and rigid that it’s hard to see yourself wanting to play as them. King is a good example of this. He can’t fight up close and is purely a long range fighter. His attacks all use up energy meter as well so sometimes you’ll have to resort to running and hiding until your energy gets back. You can see how this would get old. Fortunately you only have to actually play as him 2-3 times. I’m sure he has some kind of strengths to offset such a massive weakness, but I couldn’t find it. While simpler than other fighting games, you’ll still get to engage in a lot of fun brawls.

The graphics look pretty good. This style has worked pretty well for the various anime fighters. It does a good job of keeping each character model detailed and the game is easy to see at a glance. In particular the ultimate attacks are always fun to see. The soundtrack is on the repetitive side, but fortunately the tunes are quite solid. The danger tune is on point and helps to amp up the tension.

The actual story is fairly short at around 4 hours but there is a good amount of replay value to be had. First of all there is multiplayer mode which always adds in a whole lot to do. There are a reasonable amount of characters to keep the matches fresh and inventive. For single player content the game ends once you have assembled 6 of the deadly sins. As you can imagine there is a 7th one hiding somewhere. To get him and 100% the story you have to go through the various taverns and complete the bonus missions. They’re all very quick so these missions won’t feel tedious. It’s a good way of extending the game and as I mentioned in my tank review, it’s the right way to extend it. Lock some good bonus content behind the extra stuff, just don’t keep the story imprisoned. I could see myself going back to complete these missions at some point in the future, even if just to get some more characters to fight with since I’m currently missing a few.

Overall, Seven Deadly Sins is a pretty fun game. It hits all of the right notes and has a great balance of gameplay and technical merits helping it along. The game’s layout is very simple, as is the world map. Initially I thought the rumor system was rather pointless but as it is just a fancy way of saying that you unlock new levels as you beat old ones I suppose I can get behind that. Might as well differentiate your game a bit right? I’d definitely recommend giving this game a shot. It has a lot going for it and at the end of the day there’s just a lot to like here. Even the main characters here are a lot more likable than in the actual manga so the game did a really good job of bringing out the best in everyone.

Overall 8/10

Kromaia Ω Review


Kromaia is a game I got thanks to the big Toys R Us sale. Otherwise I don’t think I ever would have gotten to play it so this worked out well. It’s a pretty fun shooter game. The title is a little short and won’t be revolutionizing the genre, but it’s a very unique game and one that you will enjoy. Even as I type this I am tempted to go back and complete the other levels again so I can unlock the true ending. Perhaps at some point I’ll get on that. If this game ever gets a big sequel I’ll be on the lookout for that.

The game starts off with a little lore. I’m not sure I got the correct meaning from it, but what I understood is that there are 4 gods which rule this universe. They seem to have wiped out humanity in the process, but we are able to put a soul into our last spaceship. This spaceship must now go into each of the 4 corners of the universe and wipe out the deities. Fortunately as each one is content with their victory they have no way to communicate with each other so you can take them all out. If you destroy them all then you can get the key to the universe!

Each level starts off with a little message about this and your A.I. will warn you when the bosses show up. It’s a pretty fun story and the mystery angle is handled quite well. I think the story is what helps bump the game to the next level. Without it the gameplay would still be fun but the story always adds a little something extra. There are 4 levels in the game. The first part is about getting through 20 rings. Doing so will summon the boss for the big end of level fight. Each boss is unique in how you will handle them. The first one is about taking down all of the weak points while the 4th one must be overheated so you can reach them. They’re all unique and this game follows the correct standard of not reusing bosses.

Each world has a unique armor and once you’ve beaten all of them the first time you can use whichever one you want for each level. Plus if you want to unlock the final level you’ll need to beat all 4 levels with all 4 armors. It adds a little replay value and the game is just short enough where this doesn’t feel like a big grind. I do think the bosses seemed to get harder when I went back to beat them again, but maybe that’s my imagination. I only went back to the first boss to beat it the additional times so far. My favorite armor is probably the sword one. You’d think that having a close quarters combat mech in a bullet hell game would be a bad idea, but it’s really op. Pretty much any opponent will go down in a single swing to that armor. That’s how good it is.

To go a little more in depth on the gameplay, it’s 3D as I mentioned. Each armor has 2 weapons, the main attack and a charged one. Typically you’ll be focusing on the main weapon, but I recommend using the charge as soon as it’s ready. You also have a boost option which will boost in the direction you are moving in so sometimes you can use it as a full retreat option or to go towards the boss if you wish. The controls are pretty smooth once you get the hang of it. Focus on mastering each armor and you’ll be unbeatable. My least favorite was probably the green one. It’s not bad, but it felt like the weakest option.

The graphics are quite solid. There’s always a lot happening on screen and the game has a ton of character models so you can see how much heart was put into it. The level designs are really fun. You feel like you’re in another version of outer space as everything is futuristic. I also thought the soundtrack was good although it can be a little hard to hear among the constant blasting. In particular the green armor is very loud with his attacks. Kromaia went above expectations for sure. Especially as my initial impression on it wasn’t great as I first played the level earlier in the year and died. I remember putting the game down at that point and only just got back to it. The game can be a little vague on where you have to go and how to get there, but once you get used to the compass you’ll be set for the rest of the game.

There is a level up system here. I made it to level 12 but it’s hard to tell when you’re getting exp or not so I didn’t actually fight too many enemies. I’d just fly over to the boss. Apparently there are 100 levels though and I imagine that you will be incredibly powerful by that point. It helps add to the replay value. While the campaign is quite short it should still take you quite a while to reach the Platinum trophy. I got the game for around 5 or less with the 75% off at Toys R Us but 20 wouldn’t be bad. If you have to spend 30 or more then I would think twice about it. Take a look at the gameplay videos and see how it looks to you.

Overall, Kromaia was quite a bit of fun. It was more enjoyable than I thought it would be and while some games tend to be less enjoyable in hindsight it is quite the opposite for this title. There aren’t too many big 3D bullet hell games right now so if you have yet to check this genre out then Kromaia is a great way to start off. It can be a little challenging but never unfair. There are also frequent check points so you’ll eventually make it through. If any section seems impossible then try going at it with a different approach. The bosses can be deceptive but they can all be soundly defeated with the right strategy.

Overall 7/10

Spyro Reignited Trilogy Stats and Records

Stats time!

Play Time 12h 39m

PS4 Trophies

Spyro 1 13/37
Spyro 2 12/30
Spyro 3 18/41

Spyro 1 Stats
Game Complete 67%
Play Time 2h 50m
Dragons 65
Gems 6788/12000

Stage Stats
Artisans 98%
Stone Hill 83%
Dark Hollow 97%
Town Square 84%
Toasty 100%
Peace Keepers 96%
Dry Canyon 68%
Cliff Town 93%
Ice Cavern 90%
Night Flight 60%
Doctor Shemp 95%
Magic Crafters 87%
Alpine Ridge 98%
High Caves 52%
Crystal Flight 60%
Blowhard 100%
Beast Makers 91%
Terrace Village 89%
Misty Bog 68%
Tree Tops 63%
Wild Flight 60%
Metalhead 88%
Dream Weavers 85%
Dark Passage 99%
Knore Knexus 79%
Gnore Cove 71%
Twilight Harbor 56%
Gnasty Gnore 85%

Spyro 2 Stats

Play Time 4h 38m
Gems 5387/10000
Orbs 40
Game Complete 63%

Stage Stats

Summer Forest 99%
Glimmer 99%
Idol Springs 94%
Colossus 95%
Hurricos 97%
Sunny Beach 91%
Aquaria Towers 85%
Crush’s Dungeon 100%
Ocean Speedway 40%
Autumn Plains 18%
Crystal Glacier 87%
Skelos Badlands 67%
Zephyr 90%
Breeze Harbor 86%
Scorch 42%
Fracture Hills 81%
Magma Cone 78%
Shady Oasis 40%
Gulp’s Overlook 100%
Winter Tundra 100%
Mystic Marsh 58%
Ripto’s Arena 100%
Canyon Speedway 20%

Spyro 3 Stats

Play Time 5h 11m
Gems 8094/15000
Eggs 101
Game Complete 57%

Stage Stats

Sunrise Spring 87%
Sunny Villa 88%
Cloud Spires 82%
Molten Crater 52%
Seashell Shore 73%
Sheila’s Alp 85%
Buzz’s Dungeon 100%
Midday Gardens 69%
Icy Peak 77%
Enchanted Towers 52%
Spooky Swamp 88%
Bamboo Terrace 33%
Sgt. Byrd’s Base 49%
Spike’s Arena 100%
Evening Lake 59%
Lost Fleet 51%
Frozen Altars 74%
Fireworks Factory 45%
Charmed Ridge 83%
Bentley’s Outpost 95%
Scorch’s Pit 100%
Midnight Mountain 74%
Crystal Islands 90%
Desert Ruins 80%
Haunted Tomb 70%
Dino Mines 64%
Agent 9’s Lab 49%
Sorceress’s Lair 100%

Spyro Reignited Trilogy Review


I remember pre-ordering Spyro a long time ago. I’ve played most of the games in the series and they were a lot of fun so why not right? After this trilogy I’m only missing one other trilogy and then I’ll be caught up with the franchise. The only real catch is that Spyro games are typically best when played one at a time. When you play all of them back to back like this then the issues start to show a little more. Still, this is a trilogy that has a lot of content for you to explore and it looks/plays pretty well. Certainly a must have for any big platformer fan.

The first game has all of the dragons get turned into stone. It makes for an intense start since if everyone else was taken down how does Spyro have a chance? Also you have to keep in mind the fact that Spyro’s basically just a kid and the villain beat everyone with ease. Still, Spyro never backs down from a fight and prepared to win right away. It’s part of what makes him such a quality character. Enjoy the intro though as this game’s plot takes a back seat for most of the game.

Spyro 1 has aged pretty well. Unlike Spyro 2 and 3 you won’t really need to back track in order to beat the game as long as you did a good job grabbing a lot of dragons and Gems. It didn’t feel like much of a grind at least. The 3D gameplay is quite solid and the level designs are on point. As this is the first game it got to experiment quite a bit and the sequels would tweak it all. The gameplay is pretty similar across all 3 games so I’ll mainly be tackling it here. You can glide for short distances and also shoot fire at enemies. Finally you have a ramming attack which can take down any enemy who has armor. Learn these combos well and you’ll be ready for the big time.

Spyro 2 ramps up the plot as our hero finds himself in a new world when his portal generator didn’t work as expected. Here we have Ripto who has decided to conquer this planet since no dragons are around to save it. Well, Spyro won’t be having any of that and he quickly gets ready for action. Compared to the first game the dragons get a lot more respect here. Spyro alone is able to turn the tides of a planet wide invasion. How’s that for power? We also get introduced to a slew of supporting characters who will stay important for the rest of the franchise like the Cheetah and a new heroine.

Spyro 2 is very similar to the first game in just about every thing from the level designs to the gameplay. It’s a fundamentally sound game, but the forced repetition starts to show up a bit here. If you want to beat the game you’ll probably have to go back to old levels to get a few more orbs. I like collecting things and earning trophies, but I always think that this should be a voluntary thing. When you start forcing players to go back and get various collectibles just to see the ending then the game starts to go a little too far. Still, there’s a good amount of content here and the controls are a little more streamlined.

Then we have the third game. Spyro is back once more, but now a mysterious villain named Bianca has appeared along with her master. They rule the original Dragon World and Spyro has to stop them to show that justice always prevails. This game has a full story that has even more cutscenes than the first two. It easily has the most enjoyable plot and the gameplay is at its tightest. Unfortunately it has the most forced grinding in the game. You’re going to have to grab a whole lot of collectibles if you want to see the ending here. Not necessarily the kind of thing you want to hear in a platformer to be honest. You won’t be able to enjoy the levels as much as you would like since you have to be focused on grabbing all the gems and eggs.

Throughout all 3 games the graphics are on point. Everything looks very sharp and modern. The developers did a great job modernizing the game without altering what makes it a classic. The soundtrack is less memorable, but it has some reasonable tunes thrown in. You’ll probably just forget almost all of them by the time you get through the game. On a technical level the game is good, but not amazing. As this is a collection is goes without saying that there is a lot of replay value though. The price is quite solid and it took me close to 13 hours to complete the game. If you go for all of the Platinum Trophies across the trilogy I expect you’ll be playing this game for close to 30 hours. The collecting will also be a lot more fun once you are doing it intentionally.

Again, the trilogy does suffer from a lot of repetition. All 3 games are basically the same game in many respects. Unless you’re a really big fan of the game this could easily impact the score for you. However, if you take a break between games that should help considerably. I doubt I would even notice the repetition much if I had played them individually when they first came out. It’s not enough to lower the score or anything, but I still hold my position that being able to just blast through to the ending would have been pretty nice.

Overall, The Spyro Trilogy is pretty fun. The game ultimately holds itself back from being great due to not being ambitious enough, but ultimately does what it sets out to do. The level designs are on point and you’ll be introduced to all of the big characters. I don’t think you’ll be able to find anything wrong with the level designs and the controls are quite easy to master. At the end of the day you may leave this trilogy feeling a little empty, but satisfied nonetheless. I still look forward to getting the final trilogy for Spyro one day, but it’ll probably be a little while. It was close between this game and the Crash trilogy, but I have to say that Crash ultimately did win the day. What it lacked in plot it made up for in gameplay.

Overall 7/10

Has Been Heroes Stats and Records

Stats time!

Play Time 4h 3m
PS4 Trophies 7/27
Completion Rate 21.5%
Games Record 2-15
Endings 3/12
Heroes 5/36
Most Damaging Strike 409
Biggest Multikill 21
Overall Damage Dealt 189692
Overall Souls Collected 2276
Overall Gold COllected 3809
Doublekills 5
Triplekills 1
Quadkills 0
Pentakills 1
Hexakills 0
Epic Kills 6
Crossroads 22/48
Regions 8/12

Has-Been Heroes Review


It’s time to look at what is likely my first Rogue game. The genre is definitely pretty interesting since it’s so unique compared to others. Here if you die you lose everything. Forget about keeping things like items, level ups, money, etc. If you die you start from scratch with nothing to show for it. It’s an interesting dynamic. Honestly I think I would prefer it if you got to at least get level ups or something since you would eventually be able to power your way to the end. Still, it’s steady stream of quick levels can be pretty addicting and you’ll find yourself wanting to keep playing “1 more round” over and over again.

The plot is pretty basic. There are a group of heroes who used to be quite impressive back in their day. Unfortunately for them they have grown old and people barely even remember them anymore. Well, they’ve been given one last mission. They have to escort these two princesses over to another kingdom. That should be easy enough but the world is overcome with monsters so maybe this won’t be quite as easy as they thought. Don’t worry about the plot much though as it doesn’t return again until you’ve beaten the game 6-7 times as you get the true ending. The rest of the endings don’t even finish the plot as they just unlock another character.

The gameplay uses a 3 lane system. You have a hero on the top lane, middle, and bottom. Each one can attack when his gauge is full. This is how you drain away at enemy’s stamina and then their health. You have to time it just right so you finish off the stamina and then damage the opponent in order to chip away at the gauge. Otherwise you won’t be making a whole lot of progress in the fights. It’s a very interesting system for sure and a complex one. Throw in the spells and then you’ve really got a lot to think about during the fights. Fortunately you can pause the game to think about your options but pause too often and you’ll just be taking up too much time. That’s the way I see it at least.

One nice thing about the game being so complex is that you can feel yourself improving as you go through the game. I lost my first 10 games before finally reaching one of the endings. From there it took me about 5 more tries to get the 2nd ending and then another 3 or so for the third one. There are 12 endings but if I kept up that pace maybe it wouldn’t have taken much longer. At the same time, it’s like Pac-Man as the more endings you get the longer the game becomes. That’s because the levels stack on top of each other so at first the game is 3 areas long, then 4, then 5, etc until it reaches 8. Naturally you can see why losing when you’re at area 6 or 7 during a late playthrough can be pretty rough. The bosses shuffle each time so you never really know who you are going to be up against.

There is also some luck involved as the shops and chests change each playthrough. On my final victory playthrough I got a good line up as I got the mind control spell, 2 water spells, and 2 little minions who would help me blast the enemies. On other playthroughs I just didn’t have enough money to do much of anything so I ended up falling behind the curve. My best recommendation is to fight as many battles as you can on the way to the boss to stock up on money so you can get as many items as possible. If you run out of money then you’re basically sunk. Always have a plan when going into a boss fight as well and don’t be afraid to pause if necessary. How you start a fight could very well determine how you end it. For my tip of the game I would recommend getting any spell that does direct damage to the opponents like the water blast. It’s incredibly different and can make all the difference in a fight.

The graphics aren’t bad. I like the illustrations we get for each ending. There was a reasonable amount of skill put into the drawings. The actual animations during gameplay aren’t anything amazing, but it looks pretty clear. You can usually tell what is happening. The only exception is the status effects that play whenever you hit a villain. There are way too many words and they go too fast so you can’t really tell what they are saying. That seems to maybe be intentional but certainly worth mentioning. The soundtrack is actually quite solid though. It has a good variety depending on the levels and is soothing enough to enhance the gameplay experience. The later levels seem to decline a bit based on the tracks I heard online, but it’s still quite good all around.

Naturally there is a lot of replay value here. If you want to get all 12 endings prepare to be here for over 20 hours. It depends on how quickly you get used to the gameplay and learn the tricks of the trade of course, but I wouldn’t expect to get the hang of it too soon. I can’t stress enough that this is a pretty difficult game. It’s no walk in the park by any stretch of the imagination. You’ll learn best through trial and error. There are also bonus modes like Challenge Mode, Seed Mode, etc. Getting through with everything will take a long time. I believe I got this game for around 10 bucks so that’s a lot of value for that price.

Overall, Has-Been Heroes is a pretty fun game. The story certainly takes a back seat as this is the kind of game that barely even has a plot, but the gameplay is the main thing here. The gameplay is smooth and a lot of fun. It may not be the most enjoyable experience at the very beginning if you just don’t get what you have to do, but as soon as you figure it out the sky’s the limit. I’d be up for trying more Rogue games out, but I still believe that they would be more fun with some actual progression. I want to feel like I’m getting closer to the goal with in-game features as opposed to just mastering the style more and more. It makes the whole experience just feel more rewarding.

Overall 7/10