Megaman Zero Review


Time to look at a manga I started a long time ago. It was time for the full revisit and to finish it off this time. Unfortunately the series still suffers from quite a few issues that end up limiting its overall potential. The Zero games have some of the best storylines in the whole franchise and could have become one of the best Megaman manga titles on the block. Instead this one decided to go for more of a comedy route which was passable in Arc 1 at best but went over the edge in the second half.

The story picks up with a group of kids heading to an abandoned factory where they see a deactivated Zero. It has been many years since the Megaman X series and we learn that there was a civil war that the humans managed to win and so all of the reploids were destroyed. There are some exceptions though and robots still work for the government. Unfortunately, the world is now run by a dictator and as a result there is no peace in the land. The kids accidentally awaken Zero who saved them from a nearby patrol. Unfortunately Zero is suffering from complete amnesia and can only activate his Zero mode once in a while.

He has a complete case of split personality now and in both forms he doesn’t retain his memories of the other. As Zero he is a merciless fighter who is excellent in combat but not all that compassionate. As his human form he is a complete scaredy-cat who gets beat up by the kids and doesn’t want to fight against anyone. He cries a whole lot as well. Will Zero really be able to help the resistance reclaim the world while he is in this state or is it just a lost cause?

Right away you can see how the manga is taking a lot of liberties from the game. Why give Zero amnesia and make him a complete comic relief character? It just doesn’t make a lot of sense and I don’t think it works as a great narrative move either. If I was the author I would have played the game straight and it would have made for a great story.

The tragic part about all of this is that the art is actually extremely good. The fight scenes that we do get are on point and I like the character designs. The humor can really get in your face though as the characters yell and cry a whole lot. Seeing Zero get picked on by Lito (The main kid) is a bit jarring as well. The villains are played seriously though and Ciel was a fun character. There are a number of good elements here but you feel like it all could have just been better

It’s like looking at a distorted view of the actual adventure. Still, this arc was pretty good and if it ended here I would have said that the title was different but still pretty good in the end. We then cut to the second arc which may as well be a completely different series.

So 50 years have passed since the events of the first arc. The main kid is now referred to as grandpa by everyone in the village and he is fairly well respected. Well one day Lito has finally finished rebuilding a brand new Zero to protect the village. This one doesn’t have amnesia of course and his personality is totally different. He’s like a kid and really just wants to impress grandpa. While he starts out as being rather weak, he gradually improved throughout the series. That’s good because the evil Dr. Weil is fast approaching and he wants to find the Dark Elf so that he can do something sinister. His main ally is a robot called Omega who may be the most powerful opponent yet. Can this Zero duplicate really claim victory?

The humor was already high in arc 1 but they double down on it in arc 2. There isn’t a serious Zero anymore to fight for the people and this time the villains aren’t played straight either. All of them are comic relief like Omega being scared of ghosts, getting kidnapped, etc. Even grandpa is a shadow of his former self as he willingly sells off one of the elves to the villains without hesitation. The only reason why he ends up helping is because the villains ended up cheating him on the money but otherwise he was perfectly content with the trade. Not a very heroic kind of guy now is he?

The arc also just doesn’t feel like it has anything to do with the Megaman Zero games. Sure we do have the dark elf but it isn’t really important to the plot. Even by the end we never actually find it and the villain just gets sent packing again as always. It’s really just an excuse to have some more fights which would be fun if they were actually taken seriously. Since they are all comedic moments now, the artist doesn’t get nearly as much to do this time around. The art is still on point whenever something serious is going on but there’s not as much big action as I’d like.

We do get a Christmas chapter though which is fun. It’s nice to see the gang celebrating even if the idea of drunk Zero is definitely pushing it a bit. Getting drunk on cola eh? Seems like a design flaw from Grandpa if you ask me. The final chapter doesn’t even feel like a big finale with how Zero and the gang just beat the villain up again.

We do get a final side story chapter of sorts where we get to see where the real Zero is. It’s a fun way to end things off but it almost makes things more tragic since this is really serious and intense so it makes you wonder why the series couldn’t have been this way the whole time. It’s pretty emotional as Ciel misses Zero the whole time and he’s nearly destroyed but he’s finally able to make it back home. It’s a wholesome way to end this whole we also know that the villains are still around.

The second arc ultimately ends up shaving the series down one star just because it really lost its way. The series went into full comedy land which can work with the right writing but that isn’t really the level of quality you would expect to see in this manga. Ultimately it wasn’t ready for this genre combo and that’s what ended up finishing it off in the end.

As for the characters, well I wasn’t a fan of Zero here. I liked the glimpses we got of him in his serious mode but they were few and far between. That’s effectively only half of the character in this series and the other half drags him down a lot. He has no courage and is always trying to run from his problems. That is really not the Zero that I know.

Then you have the kid who is rather annoying the whole time. Lito is always beating up Zero for every little thing and you feel like he should be giving him a break sometimes. He definitely doesn’t deserve all the hits that he gets. Additionally, the kid got worse as an old man like when he tried to sell the elf. There’s no real going back from that even if it was a gag.

Ciel was a good character though and it’s too bad she couldn’t have appeared more. I liked her personality here as she was quick to start blasting and a little more headstrong than you may have thought. The scene where she tells Zero that he’s in danger when she starts shouting was great. Despite being a central figure in the games you shouldn’t expect to see a lot of her here.

The 4 guardians like Pandora and the others are fun. As mentioned, the series does play them out to be very serious which is nice. I always thought their designs were real solid but then again, designs are an area where the game series really thrived in general. Copy X also gets to show up but that part was a bit anticlimactic. Let’s just say that he ultimately goes down in one hit which I don’t think makes any sense. It feels like more of a cameo than anything especially with how his origin is a lot different here. He shows up out of nowhere.

Arc 2 introduces a few new characters like Craft. Craft starts out as a serious character for 5 seconds before he falls in love with one of the girls in the village. From there he is a changed man as every scene with him is a gag of him stalking her or getting beaten up in one hit by Zero. At first he was shown to be really powerful but after that we knew the truth. This guy wasn’t very powerful at all and would he one of the first to get absolutely crushed in short order. I thought he had potential at first but didn’t like him in the end.

Then you have Omega who is as comic relief as you can get. He is scared of ghosts, cries a lot, and is shown to be much weaker than Zero. He is not even remotely a threat and Zero doesn’t respect the guy so why should the audience?  Ultimately that is what keeps him from being a quality character.

Dr. Weil doesn’t even have much of a personality either. The guy wants the Dark Elf but that’s really all he talks about. He threatens Omega a bit I suppose but I don’t think anyone is really taking that very seriously. This arc could have absolutely used some more quality characters. The reporter is okay I suppose. She is at least trying to get her story the right way and is a fun enough character but doesn’t really get to do much even after she decides to stay at the village. You’ve also got Roze but all he does is show why the village is filled with a bunch of ungrateful guys. They are quick to turn on Zero in an instant which is just awful.

Overall, Megaman Zero is a series that could and should have been great but instead I can only say that it was decently good. It’s a fine read and it’s short so you should blast through it. The comedy can be jarring and the characters aren’t great but the fight scenes are good and occasionally you will see a glimpse of brilliance. This is not how I would have created the series but if you’re a big fan of Megaman then it’s still worth checking this one out real quick.

Overall 6/10

Mega Man & Bass Review


It’s been a little bit but it’s time to finally check out the next Mega Man manga. It’s based on the & Bass game which was a lot of fun on the GBA. I remember sinking a ton of time into that one since it’s also really difficult as you would expect from any Mega title. At 10 chapters, it’s a pretty solid adaption. It does have to skip through some of the robots due to the end arriving so soon but it’s got a good amount of action and story so I was on board. I just wish Bass could have looked a bit better.

The manga starts a chapter 0 that introduces us to the characters. Mega Man is hanging out at a museum when a robot appears and mind controls all of the old robots who are being held there. The mind control signal that is sent out is unable to control Mega Man or Bass though as they are made of sterner stuff. Mega Man takes down the robots in the museum while Bass shows up to help since he doesn’t like the idea of anyone trying to mind control him. It may not be the most selfless reason to help, but it’s a reason I suppose so that’ll have to do. They take this guy down but was it really just a rogue robot trying to mind control people?

That leads into the true chapter 1 where a robot named King appears on TV and declares that from this point forward the robots will rule over the humans. Mega Man doesn’t like the sound of that and his fears are realized when Dr. Light and Wily realize that all of their data has vanished. They’re forced to band together to stop King now. To do that, Mega Man is sent into the field. Bass also wants to take King out to prove that he is the strongest robot of all. King aims to control all of the robots in the planet and Bass can’t let that stand. Will this powerful duo be able to save the day?

The art is definitely really solid here. It’s not quite at the Megamix level but the characters are all on point and the action scenes are very clear. It’s always easy to see what is happening at a glance and this is really an ideal kind of art style. It’s not quite as detailed as some others but this more basic approach worked really well here. Everything just pops out as a result.

The pacing is very quick as you can imagine. Of the 10 chapters, the first one is a prologue that doesn’t have much to do with the story and the next chapter is the intro so really you have 8 chapters to tell the story of the whole game. I’d say it handles this really well. Now, if your favorite Robot Master is one of the ones that doesn’t get a lot of action then you may be in a pickle but most of them get solid fights. It’s also been a while since I played the game so I’m not sure if these are the same 8 from the game but I’d assume so.

Bass gets a lot of hype moments but he will remind you a lot of Vegeta. He always goes in talking tough but ends up losing most of his fights. He was losing to the hand in chapter 1 before Mega Man stepped in, he was losing to Ground Man as well, then he lost to Tengu Man, and of course he lost to King at the end. The only fight he won was against the 3 guardians when Bass speed blitzed them all. Considering that Bass is in the title and everything, you just feel like he would have been more effective in combat. At least, I was certainly expecting that this would be the case.

I get that he was never as powerful as Bass EXE but he is still meant to be Mega Man’s rival after all so you would expect a level of hype there. Ah well, he may not get the wins but I still like his absolute confidence so he would be my favorite character in the story. Hopefully we get more classic Mega Man manga titles with Bass in them at some point. I know there are a bunch of other titles that have never been scanned so those are his best bet.

As for Mega Man, he’s a solid hero as always. He may have lost his confidence rather quickly when King showed up, but after a pep talk from Proto Man he was definitely ready to jump right back into action. He certainly seems to be a lot more powerful than Proto Man or Bass in this version so Mega Man really gets his props. His ability to copy weapons/abilities is still as useful as it ever was. Mix it all together and it’s easy to see why he is called Mega Man.

Meanwhile Dr. Light and Dr. Wily also get roles here. Wily looks pretty bad in all of his screen time though. The guy forgets his pants a few times and is shown to be super lazy. Throughout the adventure he is played purely for comic relief and naturally gets betrayed at one point. It’s nothing new for him of course, but you almost feel bad for the guy. He is not portrayed as being anywhere near as smart as Light here as his robots have a lot of clear flaws while Light’s appear to be perfect.

Dr. Light definitely looks a lot better. Ultimately it’s not like he will fight a lot or anything but he actually does go into the field at one point which is cool. Likewise for Roll and the rest of Mega Man’s friends. There’s even a little Mettaur in the series who acts as an ally. He wants to be big and strong one day but gradually comes to terms with the fact that he is a Mettaur.

Proto Man gets a small but important role here. It’s definitely intense to see him get sliced apart here. It’s got to be the most violent moment in the series but of course he is a robot so it’s not as if it’s all that violent compared to anything else. It’s a good way to establish King as a threat. It may not be a great look for Proto Man but he was never meant to be quite as powerful as Mega Man. It shows where his limitations are, but the guy is always ready to throw out some cool sounding lines. I’ve got a lot of respect for the guy and he gets a good amount of justice here.

As for King, he’s the big villain here of course and I thought he was really solid. His idea of making the robots rulers of the world is nothing new but it’s a solid plan overall. The humans definitely don’t seem to give them a fair shake. Even in this series the government is super quick to decide that they have to bomb the city to destroy King even if it means destroying Mega Man, Proto Man, and Bass. Light has to step in to try and stop this but the robots do appear expendable as King mentions.

So King makes for a very interesting villain. He’s also a very powerful one seeing as how he is able to take on guys like Mega, Proto, and Bass. He has to do the heavy lifting here since none of his minions are nearly as powerful. One of the big minions to show up is Tengu Man who looks pretty solid. He can fly with great speed and has to deal with both Mega Man and Bass. You’d think that these odds would be way too much for him but the whole thing is a lot closer than you would think.

Ground Man is another robot who gets a decent role. His drills are hard to stop since they have enough power to even temporarily overpower Mega Man and Bass. It’s always interesting just how powerful these guys are since our two heroes are built for combat while these minions presumably weren’t. It just goes to show that Light is always building these robots with top of the line equipment no matter what they are used for.

Cold Man is another robot who gets a decent role. It’s a little funny how everyone tries to think of a weakness and then Wily admits that “heat” is the weakness. I mean…it makes sense, but it’s also so basic that you have to take a step back. The rest of the robots don’t really get solo roles as the final 3 just rush Bass. It was a cool group fight though since to that point Bass hadn’t gotten to look too impressive. At least this way he had some opponents he could blast as he went for the win.

The series is definitely very by the books but it also shows how many cool stories you can tell in this universe. In particular the two stars and Proto Man are just a blast. More screen time for them would be an absolute win. Gigamix still stands as my all time favorite Mega Man story because of how well it used the characters. We got top notch fights and end of the world stakes. Typically X and the other titles are more known for that but Classic can definitely rise to the occasion as needed. This one does have a good degree of humor as well but the fights are played straight.

Additionally, the villains often bring up good points here. Light may have built a ton of robots but it isn’t exactly a utopia for them either. The robots aren’t really treated fairly and are tossed as soon as they aren’t useful here. The manga even touches on how some of the humans don’t even trust Mega Man. You could absolutely have a great ongoing about this someday.

Finally, a quick shoutout to the fun banter that Mega Man and Bass have. I like the dynamic they have going for them like when Bass just walks into his house and grabs a few power gems. Bass is quite at home no matter where he is and that’s the kind of confidence you would like to see from him. There isn’t time for more slice of life type moments like this but it does help flesh out the verse even more. Little scenes like that are fun to get some character moments between the battles. Of course if you have to choose, then the manga still makes the right call in focusing on battles above all else. With limited time you have to move as fast as possible.

Overall, Mega Man & Bass is a fun manga. It’s really straight to the point as you see the heroes jump in and start fighting the villains. There’s not a lot more to it than that but at the same time, do you need more than that with these guys? The classic robot action is what you came to see and the adventure does a good job of it. With a good balance between action and humor, this is a winner and definitely a title I would recommend. It just has no flaws and you’ll be blasting through it. It’s a very fast but satisfying read. Maybe one day Bass can get a spinoff manga of his own.

Overall 7/10

Mega Man Megamix: For Whose Sake? Review


This is a very quick one shot but an interesting one without a doubt. It serves as a prequel to Mega Man 9 and shows why a lot of robots are upset. For once it isn’t that they are being manipulated by Wily or anything like that. At 16 pages it can only give us the general premise but it makes the heroes look shifty. So the government has passed a new law that the robots all must lose their individuality. Additionally, they will be given an expiration date at which point they will no longer function. Additionally they will be personally dismantling a lot of the older robots.

A lot of the robots have already been burned and destroyed so various robot masters from the original games have decided to fight against this. They pick up their blasters and basically jump into action. Dr. Light is arrested as well since a lot of these robots used to be his so the government figures he is an easy target. Light even tells Mega Man not to interfere since he shouldn’t fight for the humans anymore. Mega Man doesn’t agree and the one shot ends with him about to jump in.

The government are definitely the villains in this story. The fact that they want to just dismantle all of the robots just like that is crazy. These aren’t some random robots without emotions or anything. These are robots that are top of the line and have demonstrated a lot of unique personalities. In fact, that’s pretty much why the law was in effect so the government is trying to stamp out all of these robots just like that? It’s definitely a little concerning to say the least.

This also isn’t Dr. Light’s best look. I’m usually not a big fan of the guy but at least he is usually trying to be reasonable. Not here. Telling Mega Man to stay out of the fight is really counter productive since the robots are going to need him at the ready. Additionally he seems to be saying that the humans aren’t worth fighting for and that’s really a jump. Yes, don’t fight for these humans but Mega Man still has a job to do. Ideally I would like to see him jump in and help the Robots that are about to be dismantled.

They definitely look like the antagonists here but they’re just fighting for their right to survive. It is cool to see some of the older robot masters going up against the new ones but Mega Man should be helping them out in order to balance out the scales as well as defend their rights. I feel like Mega Man would absolutely be on their side in this battle. It just doesn’t feel right that he would oppose them. There are only a few pages here but I’d also like to see if there is more reason behind the law coming out now as opposed to the humans just being super scared as normal. I wouldn’t be surprised if that is it though.

The art here looks really good. The artist definitely has a great feel for how Mega Man is drawn by this point and all of the illustrations are clear. It makes this one shot really easy to read as you blast through to the end. If it ever got a full adaption that would be great since Mega Man 9 wasn’t exactly filled with story content. So developing it through a manga would really be ideal. Cossack and Wily are also around so it would be interesting to have the 3 of them there. Have Bass and Proto Man show up as well. They certainly wouldn’t want to be destroyed either but if the government is smart they would be put on the Exempt list along with Mega Man, Cut Man, and a few others.

Overall, For Whose Sake is a very interesting Mega Man story. Even from the title you can see how the story will test on whose side you’re on. The robots trying to survive or the government trying to destroy them? Complicating matters is that the Robots have started attacking cities in retaliation after finding out that thousands of them have already been destroyed. Once things escalate to violence it’s hard to turn back. Regardless, if you’re a Mega Man fan then you definitely will want to check this one out.

Overall 7/10

Mega Man: Dr. Wily’s Revenge Review


After reading through all of the X titles it was time to finally take a look at the Mega Man 2 adaption. When you have a title like “Dr. Wily’s Revenge” you know things are about to get epic. Naturally the manga is a lot calmer than the X titles which makes sense since the classic era was known as a peaceful one next to X. To an extent the writers would need to be careful whenever doing a classic title since if they make things too explosive, it may seem a bit off. (Gigamix handled this exceptionally well though as they just went all out anyway and made the definitive Mega Man experience possible) This manga one shot plays it pretty safe and by the books so it’s an enjoyable experience too.

The manga starts with Mega Man finally having some relaxation time, but unfortunately it is cut short when Wily appears on the T with his new robot masters. They taunt Mega Man and dare the blue bomber to try and stop him. Mega Man is eager to rise to the challenge so he jumps in. These robots are tougher than the original ones though so Mega Man is going to have to fight smarter this time since he can’t just win with brute strength. It’s actually a theme throughout the volume about how fighting smarter is the way to go. It’s a pretty nice theme for sure although I like to think Mega Man’s specs should be better than some of these guys but maybe Wily really is the better inventor.

There are 8 chapters in this series and basically each chapter has him defeat around 2 of the Wily robots. Sometimes it spills over to the next chapter but by the end of the first 6 he has taken care of business. Then we get the climax of the series where Mega Man goes after the dragon and Wily’s final robots. One opponent I was surprised to see was Guts Man only he is now in a new form where he is some kind of vehicle hybrid. If he was in the game then I have to say I really don’t remember him. It was a nice way to acknowledge the original title though that’s for sure.

Mega Man has solid action in the volume and the artwork is good. It’s not nearly on the same level as X though with that series being a whole lot more detailed throughout but this one is going for more of a retro feel with the simpler character designs. It’s fitting for the original series and it’s easy to read so I’ll give it some kudos there. The fight scenes are on point and you’ll be blasting through the volume with ease. The story is pretty simple but to the point.

Thanks to the format of the game that this is adapting, you could say that this one shot is really just nonstop action throughout. It never lets up as Mega Man takes on challenger after challenger. Anyone who gets in his way is promptly shut down immediately. Nobody’s about to get one up over Mega Man even if they all start out strong. I will say there’s no way Mega Man should have been able to stop the guy who could literally stop time though. Now that’s an incredibly broken ability if I’ve ever seen one. I don’t see how you can think your way around such a power. Quickman’s speed was definitely impressive although time stop is a bit of a perfect counter to it which makes things pretty tough for Mega Man.

The writing is on point with Mega Man being portrayed as a lot more gullible than X. Both of them have similar ideals about world peace but Mega Man here is willing to take Wily at his word that he will just turn over a new leaf and immediately become a good guy after losing. Keep in mind for context that he made the exact same speech after the first adventure and it turned out he was lying. Why should this time be any different right? Mega Man chooses to see the best side in everyone even if it doesn’t always pan out. At the end of the day that’s just his style.

There was one twist I liked near the end of the volume that the manga had some fun with. When cornered, Wily turned into an alien and revealed that he was never an Earthling to start with. Of course this isn’t true, but it did allow us to have a proper battle scene where Mega Man has to go up against this mysterious looking alien and it was a fun way to handle the climax. You couldn’t help but feel that if this was real it would have been a pretty amazing twist. You certainly wouldn’t look at Wily the same way knowing that he was holding back so much power and pretending to be weak the whole time. It’s quite the crafty move.

The characters are all written pretty well too. Wily’s a crafty villain as always while Dr Light always shows up out of nowhere to quickly drop off an invention and provide some insight. His upgrades do come in handy. I was surprised to hear the giant dragon talking but he had some solid lines as well. The series also does a good job of explaining the video game mechanics as well so you can treat parts of the manga a bit like a walkthrough as Mega Man offers tips and tricks which can better help you navigate the obstacles in the actual levels. I thought that was pretty clever the whole time. After all, some people may be reading the manga because they weren’t sure how to complete the game so Mega Man points out every boss’ weakness as well as the best way to get across the invisible blocks and areas where you should use the hoverboard.

Overall, Mega Man: Dr. Wily’s Revenge is a fun manga. It’s not exactly going to light the world on fire with how great it is, but not everything needs to be the next big title. This manga is content to be a fairly standard action title featuring everyone’s favorite robot. It encompasses the game really well and provides a well rounded mech experience. I didn’t have any complaints with the title and look forward to reading the next installment. Hopefully we get Proto Man or Bass coming up but I always forget when those characters debuted in the games. Proto Man at least should be close I think.

Overall 7/10

Megaman X3 Review


Megaman X has had a pretty good run with the various manga titles. The author really knows how to expand on the general plot and put in ew details where it would help enhance the story. I wouldn’t quite put this above the second X adaption but it’s a good way to kick off the first three stories. In a way this one has the most climactic end of the 3 so far as you feel the whole series could have ended here. There are no loose ends and X has finally mastered his abilities to their fullest.

The series kicks off with Megaman admitting that he is retiring yet again. He doesn’t want to fight anymore and has even deactivated his Mega buster. He is confident that the world has no need of violence. Unfortunately he is betrayed by his own men once more and gets kidnapped by the mad scientist Doppler. Zero shows up to save him but now there are 8 robot masters running around causing havok. Megaman X is forced to suit up once more to stop these guys. Can he really come up with a way to stop them or is it gonna be game over for him this time?

You do have to feel bad for X because every time he has conquered a challenge, a brand new one takes its place. X seems doomed to never truly have a moment’s peace. Every time he even attempts something so bold he is quickly put back in the arena. I do think it may be a bit naive of him to fully expect that no more battles will be needed though. Getting kidnapped was pretty tough. The series does delve into his psyche a bit here. Being betrayed so many times and having to fight has naturally taken its toll on him. This is the series where X finally cracks to an extent. We get a sub plot where X is metaphorically turning into a demon which is a big plot point towards the end of the series. It’s a pretty intense plot to be sure.

It does make for some epic battles as well although I do have to say it hurts X’s character tremendously. Not so much that he is using the power since he is using it to help everybody but he also starts snapping at the main heroine and anyone who tries to help him. He completely goes off the deep end. It’s clear that X has become desperate but I think this was a bit too much. You’d think he would have been able to control himself a bit better. The final chapter has him back to normal though so I think he’ll be okay going forward but it was quite the change in personalities.

The ending is definitely interesting though. Without going into specifics, X gets a huge power up that makes him very hard to stop. He’s essentially life itself. I’ve never seen a portrayal quite like this for X before so that was definitely a twist. It feels a bit like plot convenience rather than something that should have happened but I suppose it’s unique at least. Just felt like it was like robbing the victory at the end since it wasn’t earned quite as hard as it could have been otherwise.

Zero gets a pretty big role here compared to the other titles since for once he isn’t presumed dead this time around. He has the perfect entrance here since he saves X and uses up so much power that everyone is in awe of him. How can you possibly top that right? I was surprised to see even Zero get overpowered near the end when he had to fight his opponent but it just goes to show how powerful some of the new villains are. Zero even got some character development from the previous titles. as he was more willing to spare his opponents.

Meanwhile the artwork here is definitely on point. The action scenes are intense and you feel the weight of each blow. It can get a little busy at times during the more high-end fights like with Vile and Sigma but you can still get what is happening. The heroes are just fighting at such a high level that there is naturally a lot more power involved at this point. The scale is handled well for sure and then you’ve got the subtle effects like X’s eyes not being shown when he’s in his demon mode to show just how much he has changed from his peaceful self. Even if it hurts his character a bit by the end.

While most of the normal bosses were a bit forgettable this time around, we did get two fun opponents in Bit and Byte. These guys are a cut above the rest of the mavericks and were actually overwhelming X and Zero with ease when they battled. Not just any opponent can do that. The opening fight was definitely one of the standout moments of the manga series because it’s just so rare to see Zero and X on the defensive like this. Particularly Zero who to this point was pretty much unbeatable in 1 on 1 battles. Nobody was really giving him such a difficult time prior to this battle. It makes sense that eventually there would be mavericks who could surpass him in ability though. While these guys may not have been super brave in the end, they definitely left a lasting impression. It was X’s last battle before going into the next stage too so it’s hard to forget that.

For the other robot masters, most of them just come across as rather insane this time around. They’re following the orders of their master but partially this is because they are being controlled like Doppler. It’s not about choosing the side because they wanted to like in the first two games. Only one of them is really able to stay strong. He was an aerial fighter who is sort of like Storm Eagle so he always wanted to surpass Zero in strength. I don’t think that’s going to happen but it’s always important to have lofty goals after all and why not at least aim high right?


Overall, Megaman X3 is definitely a great manga. The ending in particular is really solid. It’s the longest of the X adventures to this point so there was time for a lot of extra scenes and development to the individual battles. Despite this I would say the first two games had the more memorable villain cast. Maybe that’s because I’ve been through the original adventure in so many ways already though. Either way this one really upped the stakes with the grand finale and getting all of the robots to unite for once. I also enjoyed the beginning with X getting kidnapped since that was just such a different way of starting things off compared to usual. Typically you definitely would not expect things to start like that. X3 remains rather grim and somber a lot of the time with things always turning out tragically for the heroes. The ending is no exception, in some ways its the saddest ending yet so we’ll see how X deals with this in his next adventure. Will he retire yet again or this time will he stay in the front lines?

Overall 8/10

Mega Man X Collection Review


Mega Man X Collection is one of those games that I have always wanted to get. Who wouldn’t want to play a collection of 6 titles all packed into one mega experience? The X Collection is a treasure trove of important moments in Capcom’s history and it’s fairly out of print so I had to pay a bit of a premium to grab it. It was worth the trouble though and ended up being a pretty masterful game. The titles are all about as hard as I remember as well. Good luck taking them down.

As I had already played X1 and X4 previously I didn’t replay those. The collection brings all of the games up through X6 and I already got X7-X8 on the PS2 a while back. It’s pretty fun to see how the games have improved over the years. There is a noticeable jump in the graphics as you go through. I would say the biggest jump was from X3-X5 in that it now looked like a fully modern experience. You could release that game today and nobody would bat an eye because it would not feel out of place. The core gameplay for each of these titles is largely unchanged though. They are 2D shooters with some platforming involved.

The goal of each level is to make it to the end and then destroy the robot master who is in your way. This won’t be an easy task of course but it is one that you will need to complete. Once you’ve beaten the 8 bosses of the game then you always head to the final stages is around 3-4 back to back levels of taking on new opponents as well as beating up the 8 masters once again. For each game I would focus on beating the 8 masters initially as my completion and didn’t go for the gold with the climax levels this time around. It was nostalgic enough going through those moments so I didn’t think I needed to go further.

Sigma tends to make an appearance in every game but the plots are very different. One of them has the Sigma virus going around and mutating everyone while another one has the Nightmare virus which even affects Zero. Sometimes you have Zero available to play with from the start and other times he is presumed dead so you don’t see him for a while. The various plots are always a lot of fun. X definitely goes all in with the stories compared to the classic Mega Man games. This is why we need an anime to adapt them at some point but in the meanwhile the manga has done a good job of this.

The game gives you the ability to customize the controls which is handy. I always switch the boost to R instead of X. I don’t see how you can boost efficiently with it there. You can also toggle the difficulty level and even start off with a super armor if you want. I like these little tweaks. They are good quality of life upgrades that you want to see in these games. Even with this the games are suitably hard so you don’t need to worry about that.

Naturally the graphics are really good here. The character models are on point and the stage designs are good as well. The soundtrack is also excellent. The X series has so many winning themes that you will lose track by the end. It’s just another reason why the X series is so good. It knows exactly how to deliver on its strengths. As for replay value, each game has some since you can look for power ups and new armors. Additionally each game is difficult enough where it should last you a good amount of time anyway. You won’t be finishing this game very quickly at all so content is the least of your worries. That said, the price is definitely excessively high right now so good luck finding it at a value price. Most likely you will have to shell out a lot for this one. It’s definitely worth it if you are a big fan of the series though.

It’s crazy to think that Capcom has completely ditched this series and yet they really have. I dare say Mega Man could still be a household name if Capcom had kept going instead of ditching it for other things. The storylines alone are enough to make this super engaging for future gamers. Just show them X and the other reploids who helped him out through the years like Zero and you’re set. Keep in the fully animated cutscenes for the games as well since they also helped to establish this as a very big game series with high stakes.

The collection also brings Battle and Chase but to get this you have to complete the first three games completely which is definitely difficult. I didn’t go back to the first one at all anyway but it is a really cool reward for the fans who managed to pull this off. What could be better than getting another complete game for your troubles right? Battle and Chase is also pretty obscure so this would likely be your first time playing it. The X Collection certainly didn’t go cheap with the content and it’s one of the reasons this became an eternal classic. It may not have as many games as the Mega Man Anniversary collection but that one has less story and cutscenes so I imagine it was easier to fit them all there.

Overall, Mega Man X Collection is a great collection of games. Each title here is a complete game from the original Mega Man X days and they all hold up well. Naturally the most polished ones are the final two but they were all developed well and without shortcuts. I don’t see you having any issue with any of the titles presented here. They will absolutely test your gameplay fundamentals though. With the exception of one moving spike level, I thought all of the levels were pretty fair as well. If you learn and memorize the villain’s fighting pattern then you should be all good to go here.

Overall 8/10

Megaman 10 -Extra F Review


It’s time to look at a very obscure Megaman one shot from back in the day. It’s only 16 pages so this is also just a very quick story in general. It’s cool to have a story that is focused on Bass though. That alone makes it a pretty notable entry. This is a pretty fun short story and the art is reasonably good. You should be able to knock this out in a few minutes but it’s a few minutes of your life that you’ll be glad you used.

The plot is that there is now a Robot flu thanks to Wily messing up on an invention. Mega Man is tasked with finding pieces of the cure so that he can make everyone better. Meanwhile Bass wants to find Mega Man for a rematch but gets his directions mixed up so he ends up going against most of Wily’s new and updated robots. This doesn’t faze him as Bass easily crushes those robots but he is no closer to finding Mega Man. Gradually he realizes that this is still fun though and even gets his revenge on Wily. So the story is pretty comedic in that sense although the action scenes are pretty fun. There’s only so much you can do in 16 pages of course.

I like the idea of Bass taking everyone out simply because they were in his way. It’s definitely something I could see him doing. He has often been overshadowed by his EXE counterpart so it’s easy to forget that he’s a pretty hype character in his own right. I think Mega Man and Proto Man would have had a hard time with him. The guy also acts heroically at times like with how he made Treble take the only cure they had. On the outside he acts like he did it for himself of course but we know better. I don’t disagree with the logic though. What can a mere flu do against someone as mighty as Bass? He would definitely just laugh it off and that makes perfect sense. He’s the ultimate robot in the series after all.

As I mentioned, the art isn’t bad. It’s not super detailed or anything but I would say that it’s a solid step above cash-in art that you see from time to time. The final page has Bass drawn in a rather odd way where I’m not sure what the intent was but every other page and instant is pretty good if you ask me. The action scenes while brief are also pretty good. I definitely would have liked it if this could have gone on for longer than a single chapter. There’s a lot you can do here if you really think about it.

Overall, This is a short review but that’s because this is a very short story as well. There’s only so much you can talk about to cover 16 pages. At the end of the day you’ll enjoy this story if you like the Mega Man series. If you haven’t followed it then you’ll probably just be lost here or wondering what the point of the story is. There’s not much of a focus after all so it all really just rides on whether you like the Mega Man series or not. It’s always fun to see them in extra little adventures here and there. This was the last classic Mega Man manga on my radar though so next up it’s time to enter the world of Mega Man X. That should definitely be fun. His stories have already been more plot based than the classic lineup and a manga should delve into that even further.

Overall 7/10

Mega Man: Battle & Chase Review


It’s time to look at a quick Mega Man title from a while ago. The fact that Mega Man got a racing title was always pretty cool. Franchise racers like this always have a lot of potential because it’s just fun to throw the characters into a crazy situation like this. Of course, we will be looking at the manga adaption of the game so we’ll see just how well it fares. Personally I thought it was pretty solid. It’s not a series that you will remember long term but it’s a fun adventure through and through which is what counts. Mega Man does appear to be a little rude at times though.

The manga starts with a piece of the Sigma ore dropping onto the planet. A group decides they can quickly use this to host a Grand Prix since it’s so rare. Dr Light and Wily are both a little upset that a relic of such power is being used in this way but each one needs to get it before the other. Wily signs up all of his robot masters including the mighty Bass. Bass doesn’t care what kind of event is on, if he enters he plans to win. Meanwhile Dr Light reconfigured Rush into a car so Mega Man can enter. Roll wants to join as well but is given a harsh no from the heroes. She decides to enter in secret as the Masked Racer. Finally the mysterious Proto Man has entered as well, what are his true aims here?

The series is very short and it’s all over in about a volume. There’s a lot of racing to be had within the chapters though as there are no real subplots. It’s just about the racers really doing their best to get to the finish line. There are several races within the race as this is a cross country type of experience. You take a break after hitting various checkpoints until you get all the way to the end. There really aren’t any rules in the race as well. Weapons and explosives are all okay here and due to Mega Man’s timid nature that puts him at a bit of a disadvantage. The robot masters are all too happy to use what they’ve got to take down the blue bomber but he is always very hesitant. Is it really okay to attack the others? These thoughts hold him back a lot. He gets saved by Roll, Bass, and Proto Man on different occasions. The guy wouldn’t have been anywhere close to winning without them.

Of course as I mentioned earlier this isn’t Mega Man’s nicest appearance. I don’t think the author really knew how to write the dynamic between him and Roll. The Mega Man I know doesn’t insult her in literally the first page of this adventure. It seemed like the group really didn’t believe in Roll at all to the point where they acted like she was just an issue holding them back. It got to the point where Bass had to actually show up and criticize Mega Man for being harsh on her. Proto Man was also more supportive. I don’t know what was up with Mega Man here but by the end of the adventure he has seemingly learned his lesson so that’s good.

Bass has a satisfying role here. He does get mind controlled at one point which is unfortunate but he’s portrayed as a very mature villain. He wants to beat Mega Man fair and square without any cheap gimmicks or things of that nature. All he really seeks right now is a fair fight where he can really go all out. He helps out Roll on one occasion since cheating was going on. Bass has a solid honor code and it’s why he’s a pretty great bot. Wily should have believed in him and maybe he would have been able to take Mega Man down in the end. Then you have Proto Man who looks pretty great here as well. The guy is as mysterious as always but does like to troll the heroes such as when he gave Mega Man a broken down car as thanks or his scene with Roll at the end. Proto Man’s always been a wild card that’s for sure.

A lot of other characters appears with smaller roles. It was nice to see all of the classic Mega Man foes. Pretty much everyone got involved in this race. Quick Man definitely looks the best from them all and that’s no surprise. When it comes to a race who is possibly going to try and stop him? The guy lives up to his name and I like his confidence. A minor villain from Mega Man X1 also shows up which was interesting. A fun little cameo for the fans I suppose. I’m definitely all for it and since the main object everyone is racing for is related to Sigma I suppose there was a connection here right from the jump.

The art is pretty solid. All of the characters look to be on point and the racing is very easy to follow. This is definitely a title that you’ll miss once it’s over. The Mega Man franchise is just a very interesting one and I’d love to see more adventures with the crew. I do have a few more Mega Man titles lined up to read soon though so there won’t be a shortage. We’ll see if Mega Man himself looks a little more in character though. From all of the characters he was the only one who sorta missed the mark here but at the end of the day he still helped out in stopping the villains.

Overall, Battle & Chase is a pretty obscure Mega Man game so it’s neat that it got a manga. The adaption seems pretty solid to me. You really get to focus on the race which is the important thing here. Fans who like to see Proto Man as a very serious character the whole time may be concerned that he is used for comedy at times but I like to think that this is Proto Man later in his career where he has mellowed out a bit. He may not call himself a hero quite yet but for all intents and purposes he is. The guy is now set on helping Mega Man behind the scenes even if he will never get recognition for it.

Overall 7/10

Mega Man 11 Review


It’s time to take a look at the blue bomber’s last hurrah! After the first 8 Mega Man games there was such a long gap until the 9th game that I’m sure a lot of people had begun to lose hope in it ever coming out. Well, Mega Man 9 and 10 did eventually come to grace us with their presence, but they were digital only and really fell under the radar. That all changed once 11 came out. This time it got a lot of mainstream attention and a physical release. It’s not an amazing title or anything like that, but it does bring you right back into the nostalgic world of Mega Man and succeeds in what it was aiming to do.

The plot is pretty basic as Wily remembers a time where Light rejected his idea and decides to make it come true in the present. It’s a double gear system that makes a robot both stronger and faster. Light realizes that this invention actually is brilliant and quickly gives it to Mega Man as well. Mega must now take down these corrupted robots and stop Wily once and for all. Can he pull it off or has Wily finally surpassed all of them?

It’s a very bare bones plot and there aren’t any fully animated cutscenes. Mega Man 11 is definitely going for a basic approach so that you can just think of it as another installment, but with pretty graphics. The actual campaign is also very short as a result. It’s about 3 hours give or take which isn’t bad considering what kind of game it is. It’s just like the older ones in that regard as you fight all of the bosses once and then you head on to the final level. Each level can range from a few minutes to around an hour depending on how long it takes for you to beat it. So while 3 hours is reasonable if you’re a Mega Man veteran it may take you considerably longer if you are new to the series.

As mentioned earlier the graphics are definitely very nice though. The character designs are very bold and colorful. The stages really pop out at you and the soundtrack is also pretty solid. I wouldn’t say that it is particularly memorable, but there’s definitely nothing to complain about in that respect. You’ll be too engrossed in the levels to worry about it. The levels do have some really tricky sections though. I dare say that the levels are a little less forgiving than in previous games. It’ll take everything you’ve got to complete these with the 3 lives that you are given. Torchman’s level took me many lives and game overs before I finally beat it. However, the game was a cake walk from there.

The reason for that is Dr. Light’s Lab. After losing the first stage so much I had enough screws to buy all of the upgrades in the store. That includes double speed, longer lasting power ups, and much more. I also bought a bunch of beets which save you from falls and maxed out on energy tanks and lives. Hey, if it’s in the game then using it is fair game right? No boss can beat you when you essentially have 10 life meters. It’s also not like I actually needed it for a bunch of the bosses. Some of them you can still just beat up without those extras anyway. They all have patterns although they are admittedly harder to react to than in previous games because of the double gear system. These guys are playing for keeps.

I also think it’s a good thing that the lab was here because the levels definitely could have gotten frustrating otherwise. The actual levels are a little too long so when you get a game over and have to start from scratch it feels a bit tedious. I’d actually say that it would be more tedious than in Mighty No 9 which never got to that level. That said, I would still take this game over Mighty No 9. That one may have had the more expansive story but this one still has the better gameplay. Capcom did a good job of designing the game and making sure that the lab covered any of the suspect parts during gameplay. Once you’re fully powered up then you can really jump into the action.

There isn’t a whole lot of replay value in the levels except for gathering trophies. In fairness, that should take you a reasonable amount of time because there are over 50 trophies to obtain in this game. I’m sure that some of them will be very difficult as well because the Mega Man games are perfect for that kind of challenge. It’s always nice to have an incentive to keep on playing and Mega Man 11 definitely delivers on that front. There’s not much more to say about the game except that it’s a peaceful/nostalgic trip down memory lane. I definitely hope we do get more Mega Man games in the future although I definitely admit that I’d like to see more of a plot or at least a longer game in general for 12. This was like the test run so next time we need the AAA experience.

Overall, Mega Man 11 is definitely a game that I recommend checking out. If you start to lose a lot of lives in the beginning don’t worry about it. You keep all of the screws that you obtain even when you die so that means you’ll eventually have enough to buy whatever you need. The game is quite generous with the screws so you could potentially buy everything (Not counting items which aren’t unlocked yet) by the end of the first level. I recommend buying the upgrade that gives extra screws first. It’s a rule of thumb for me that I always buy the upgrade that gives extra coins/exp first since it’ll help you for the remainder of the game. Mega Man 11 may not be very ambitious but it does remind you that just having solid gameplay can always take you far.

Overall 7/10