Mega Man Legends 2 Review


Mega Man Legends 2 is the longest of the 3 titles in this sub series so I was expecting things to end off with a bang. It is definitely a fun title and one that I recommend checking out. It still feels surreal to finally be checking out these games from way back in the day. Hopefully one day w will get the elusive Legends 3, but I suppose that would probably be far in the future.

The title kicks off with Mega Man and Roll attending a conference when a group of villains show up. They are seemingly led by Roll’s mother and they will be reawakening a powerful threat that may end the world. This seems to tie into Mega Man’s past which was hinted at in the first game but now things are personal. Mega Man will have to take these opponents down while trying to find out why Roll’s mother would join the dark side like this. Tron still tries to get Mega Man to notice her but perhaps they are doomed to always be on opposing sides.

Right away there are a few improvements you can see compared to the first game. The general gameplay is smoother, particularly with turning. The dungeons are also bigger as the very first one was about as big as the final dungeon from the first game. This does mean that some dungeons are going to have gimmicks though. For example I did not care for the underwater dungeon as Mega Man moved way too slowly for me. It was not nearly as fun as any of the others. The final dungeon also had these weird leech things that felt a bit overpowered. When they touch you, you are unable to move for a decently long period of time while they drain your energy. Falling into any lava will deal massive damage as well.

So the stage hazards in general got a big buff here. There is also an ice dungeon where everything is very slippery. I get the feeling that the game was just trying to show off all the cool stuff it can do since none of that was in the first game. This one is really bigger in every way and has so many power ups to buy. Earning money is not that hard in this game which I appreciated. If you want to buy anything then you just need to save up for it.

The ole strafe and blast strategy still works really well on almost every boss. The game did manage to make a few exceptions to that at least so you aren’t totally mowing down every challenge in the game. You will occasionally need to jump and use some strategy. That said, the game feels a bit easier than the first because I was able to make it through the whole game with my mega buster. I just never got the blueprints for the missiles or any of the other sub weapons. Without those you can’t unlock any sub weapons which makes that process much more involved than the first game.

They are likely in the optional dungeons. The game has quite a few of those, I only did the first optional dungeon personally. We can chalk this up to more replay value though. The most important thing is having the 3 buster part upgrades. With that your mega buster is absolutely busted anyway and deals a ton of damage. Almost any opponent will go down in a few shots to that thing. So for bosses it was really busted as well.

There are a lot of upgrades to buy in the game so I recommend focusing on the health potion and making it as big as possible. It is often cheaper than buffing up your actual health bar and has the same real effect anyway. Of course buy as much as you can effort but if money is tight, go for the potion. With that you can just keep healing as needed. The last boss required me to heal 4-5 different times to the point where my bottle had run out. It really came down to the wire there.

Since this is a PS3, PSN game there is no rewind either. So that’s something to really keep in mind here. You will have to complete this game the old fashioned way but that’s how you will get more satisfaction in there. The graphics are really good as you’d expect. The PS1 artstyle works well and all of the energy blasts look good. The combat is good as well and I enjoyed all of the cinematics. The soundtrack is a bit more on the forgettable side, nothing you’ll really be putting on the ole Youtube playlist.

Then we have the story which was a lot more interesting than the first one. The first story was good too but this one is going a lot more into the cosmology of the verse. We learn a lot of twists about the humans, the robots, and he motivations of everyone involved. It all gets a bit convoluted but in a fun way. It’s the kind of series where you can probably have a lot of fun watching lore videos on Youtube. There are still questions left for the next game as well although I would say that the ending here is still mainly conclusive enough. We also get one last look at the eternal rivalry between Tron and Roll.

Overall, This was definitely a really fun game. There are a few ways where the game’s age starts to show itself but on the whole it goes really smoothly. This is basically what I pictured a 3D Mega Man title would be like. I still can’t believe that they haven’t done more since then. Capcom really has let Mega Man fans down ove the years. I would say that it does beat the original Legends as well as the spinoff. There is just a whole lot to enjoy here so if you haven’t bought the game yet, you should hurry and do so! The PS3 version of PSN won’t be up forever and once that goes down, there won’t be an official way to play the game anymore.

Overall 8/10

The Misadventures of Tron Bonne Review


My Mega Man Legends marathon continues with the spinoff. Tron Bonne is a pretty unique game as it’s essentially a collection of minigames that you play until you unlock the final showdown. It definitely makes for a good adventure though even if the game can be a bit more complex than needed. You should expect the difficulty to really ramp up by the end.

The game starts with Tron’s brother being kidnapped by some debt collectors. They explain that he owes them 1 million Zenny and so Tron will have to gather that amount in order to free him. It won’t be easy to earn that much money the right way and so Tron begins to rob banks and steal livestock from various farms. She will have to contend with the interest on the money as well but Tron is ready for this. She has been trying to prove herself for a while now and this is really perfect timing for that.

Right away I can tell you that these minigames actually have some decent levels of challenge to them. Fortunately you don’t need to beat every minigame in order to complete the game. You need to earn 3 million Zenny to unlock the final boss. How you do that is up to you. Clearing the minigames is advised because they can get you bonuses from 150,000 all the way to 800,000. Of course the higher the prize, the more difficult the minigame. I was never able to clear the 800K one.

So what do you do if you get stuck at the minigames? Well there is a free roam dungeon that you can challenge an infinite amount of times. You make 80,000 per run and each run only takes 3-4 minutes. So it’s a bit on the tedious side but in theory you can beat the whole game that way. I’d recommend trying to complete as many minigames as you can though because that variety will make the game more fun. Each minigame has 3 levels to it before they shut down.

The first one is about moving boxes around so that you can get the right ones onto a boat. It’s almost like navigating a Tetris run or something like that. I was able to handle the 3 puzzles for manual running but got stuck on the first puzzle with the tractor. Definitely not a minigame that is for the faint of heart.

Then you have the RPG levels which replicate the gameplay of Legends 1. You basically run through a bunch of caves and have to open chests and hit switches. It’s a bit more detailed than you may expect. These levels weren’t super hard but do take up more time than all of the other games to the point where you just aren’t sure if they are super worth it or not. I’d still say to go ahead and do it though, they add more story to the game.

You also have the robbing the bank levels. Those are the most fun because these levels are fully action packed. You have to destroy all of the robots in your way and break into the buildings. It definitely reminds you that you are playing as a villain which is something that you may end up forgetting after a while. There is a recurring character who is a cop that you have to stop. Trust me, you’ll feel bad for her after a while.

Then there are the farm levels. These got really tough and I got stuck on the third one that was worth the 800K. You have to corral animals which is easy enough but the final part has to trying to defeat a robot before it destroys your car. No matter how many times I tried that level, I just couldn’t do it. It seems like you need a better gun for that but I was stuck with my starter buster for the whole game.

To get power ups you need to play with your Servbots and that part of the game is pretty complicated. Basically there are 40 Servbots and each one has something that they like. You have to give them their favorite object to unlock other objects to give to other bots. You also need to improve their stats through missions and the gym. Finally there is a torture room where you have to take them whenever their sloth ranking gets too high.

It feels like the game really wanted you to spend a lot of time on this but that wasn’t really my gameplan. I would have done more of this if it was more intuitive but it’s all a bit too vague for me. Particularly when I was already close to the end of the game, I didn’t see the point in devoting too much time to this. If I had lost to the final boss then I would have had to consider it though.

The final boss was stressful because I had to defeat several segments with just my basic gun. It meant that the final boss was pretty long and a few hits would take me down for the count. Fortunately dodging actually wasn’t that difficult in this one. I was expecting the attack patterns to really change as the game went on but that wasn’t really the case. So just keep running in circles and the boss will not be able to keep up with you.

You should also buy a bunch of potions. This is one of those games where potions are absolutely broken because they are dirt cheap and yet you can stock up on a ton of them. I had only bought 2 potions but if I had bought more then the final boss would have been child’s play. In short, the game gives you a lot of decent options and that is the hallmark of a solid title. If you were required to complete all of the minigames and train up the Servbots then the game could have become annoying.

The graphics are definitely solid here. The artstyle has aged pretty well and definitely reminds me of the PS1 glory days. The soundtrack is also pretty good so you have a very well balanced title right here. At most you can just say that the game may be a little too short. It felt shorter than the first Legends even though they are technically about the same length. There is more replay value here because of the Servbots though. I imagine it would take a really long time to 100% this game.

Overall, The Misadventures of Tron Bonne is definitely a fun story. The characters are charismatic and the gameplay is solid. While action may be less of a focus than in the Legends series, the gameplay holds true when you do get the occasional boss fight. I also like the idea of minigames being the way you progress the story. It’s pretty original and just works well as long as you have enough variety. This one probably could have used a few more minigames so you didn’t have to rely on the free roam grind but had enough. If you don’t have this game yet then I definitely recommend picking it up asap!

Overall 7/10

Mega Man Star Force (Re)Birthday Review


It’s always good to see Mega Man coming up with a new manga even if it’s just a oneshot in this case. Star Force was always a fun trilogy and now with the collection it can reach a whole new generation of fans. This story has the heroes getting to team up against an old threat for one last hurrah. It definitely goes by quickly but still manages to be very nostalgic and satisfying all the way through.

The title starts off with Geo’s birthday being celebrated by his friends. He has saved the world 3 times in the past so it’s about time that he gets to relax a bit. Well, it doesn’t all go according to plan when the Crimson Dragon returns. This creature intends to destroy everything and so Geo is called in one last time to help out. The others tried to beat the Crimson Dragon on their own, but he’s too powerful. Mega Man is needed!

Now if I’m splitting hairs here, I feel like Ace and Bly should be enough to take the dragon out. He was really powerful as a final boss of course, but these guys are true power hitters. Maybe I am underestimating the Crimson Dragon though. Personally I never expected to see him again so that was a fun surprise. This also gave us a chance to see the whole cast show up and start throwing blows. It’s always fun to be reminded of just how fast the main characters can move with how they were in space right away. It may be the last time that Geo gets to really have a proper fight like this though so I’m sure he enjoyed it. If anything that makes the birthday more exciting.

There isn’t much more going on beyond that but it’s still enough to be a fun chapter. The artwork was excellent and I’ve come to expect nothing less from the Mega Man titles. Each page pops out and the action is drawn well. The characters have a good relationship between each other so it’s easy to root for them here. I don’t really have any negatives. While there isn’t much to say just because of the size of the chapter, it is a good time.

I was also glad that this takes place after the trilogy. You don’t always get to see what the main characters are up to once the main quest ends so this was a good way around that. The time skip isn’t very large so the characters still look the way that you remember them but it helps to work as a sort of epilogue. Maybe someday we will get a 4th Star Force game. In general I just want more Mega Man content because it feels like this tends to happen way too slowly.

Overall, This was a good one shot. If I had my way, every series would get a oneshot at some point so the franchise doesn’t have to be totally over. Of course a new game or ongoing series would be even better but I’ll take what I can get. It’s also cool that Capcom actually released this in English officially. So if you haven’t checked it out yet then you should change that. It only takes around 5 minutes to read it after all so it’s not like you are going to be missing out on anything. You owe it to yourself to read this and remind yourself why Mega Man is such a cool series.

Overall 7/10

Megaman Star Force Tribe Review


It’s been a long while since I got to check out a Star Force title so it was nice to be able to read this one. The oneshot has a pretty interesting angle to it but the story is ultimately too short to take full advantage. It’s a pretty good title but it definitely left a lot of meat on the bone and at times the tone shifts could be a bit jarring. If you thought some characters went easy on Eren for massacring millions of people in Attack on Titan, get ready for how the Mega crew handle this crisis!

The story begins with a flashback as the narrator explains how there was once a tribe of Megamen. They all lived in peace and harmony until Bly showed up. He massacred all of them and so the tribe was no more. None of the Mega Men could stand up against him and why did he destroy them all? To prove his own power! Yes, Bly simply wants a worthy challenge and will destroy everyone in his way. In the present we find out that one Mega Man survived, his name is Berserk and he intends to avenge his fallen comrades. Consumed by vengeance, he marches on to Bly’s castle.

This would actually be the perfect story for one of those old school 2D beat em ups. Berserk really isn’t holding back and the way he is drawn makes the guy look constantly psychotic. It’s pretty fun to have a main character like that and since his character’s revenge is portrayed as really justified, you don’t have to have any reservations about rooting for him. Stopping Bly is important because the guy will never stop murdering his opponents to achieve true power.

Alas, this probably seemed a bit too dark to the editors so very quickly we run into a “Last Kryptonian”/”Last Saiyan” kind of angle. Turned out other Mega Men survived the purge. One of them works for Bly now. He’s not mind controlled or anything, he just figures there is no way to fight back….or he might have a plan. Either way, Berserk has to prove himself and show why he was always the most powerful. I like the little detail that each Mega Man is based on a different form from within the Star Force games. The main 3 are naturally the 3 main forms from the second video game.

Where the tone problems come from is how the characters will goof off during battle. Now you may say this is just a normal Shonen thing but it’s just a bit overdone here. Think about super exaggerated facial expressions and things like that. It can be jarring with how suddenly it happens and this also impacts the story. For example, we actually get a comedic moment with Bly towards the end and then everyone’s joking around as if he didn’t just murder a ton of people. It should just be way too personal for all of that.

Additionally, the manga gets clearly rushed as we are given a traditional plot of 8 bosses who are protecting each floor. Then suddenly Bly shows up and one shots 4 of them because he just couldn’t wait any longer. Yeah I can always enjoy a good subversion but this felt more like the series had to suddenly end. We don’t even get to see the Tribe King form all that much as a result. It does get a lot of respect as being the most powerful form though so that was nice to see.

I also thought Bly was generally a really solid villain as you’d expect. He’s very powerful and is absolutely no nonsense when it comes to battle. He doesn’t get a ton of screentime due to the length of the series but each of his scenes are pretty good. The only other villain with a good amount of screentime is the evil magician but he’s more played for laughs. The guy isn’t a great fighter and has to rely on cheap tricks to stay in the game. He’s not much of a challenge to Berserk.

Berserk makes for a pretty good main character. I liked that he was so determined and wasn’t going to give up, even if it meant being outnumbered and having to go up against a ton of fighters. He was absolutely not going to hold back. He also didn’t fall for the whole “You can’t attack your allies!” strategy that the magician pulled and just snapped some sense into the other Mega Man. You can’t afford to be defeated in this kind of situation and it’s why I’m always annoyed when any hero fall for that. There’s a time and a place for mercy and this isn’t it.

While I enjoyed the intensity of the art, it was a bit rough at times. Almost like it was trying too hard to look intense and at times it just backfired instead. It was still clear enough so I enjoyed it but it’s a far cry from the NT Warrior or Gigamix titles. Megaman Starforce always felt like it got a bit of the shaft next to the other Mega series so either way I was glad to see another manga for it. It technically got more content than I give it credit for with 2 anime, 3 games, and multiple manga but it still felt like there was more that could have happened here.

Overall, Mega Man Star Force Tribe was a pretty good manga. There is only so much you can do in one volume after all. I liked the idea of a whole tribe filled with Mega Man but it does raise some questions on how they could all be defeated so easily. Were most of them just super weak or something? Even by the end, while it’s clear that Bly is stronger than any individual Mega Man, it wasn’t so much of a gap that you could picture him eating a ton of them. I guess you had the element of surprise and all but that’s an area where a longer series would have been able to flesh things out more. One volume titles always tend to be a bit of a tease but it’s fun to theory craft how things could have gone on your own. If you’re a Mega Man fan then I definitely recommend checking this one out!

Overall 7/10

Azure Striker Gunvolt: The Anime Review


It’s time for a quick anime OVA that adapts the beginning of the Gunvolt game. That game was really a blast when I got to play through the trilogy and I can say that it was fun to see some of the events again here. It reminds me why Gunvolt is such a great character as he defies orders to get the job done. He does what he has to here and not many characters could have followed suit. It’s also nice to be following a prodigy who is known for the best as opposed to some rookie. It’s not like this is the only story like that but they are still rarer than the alternative so I enjoy each instance.

The story starts pretty fast as you’re thrown into some battles and we see Gunvolt get captured by the enemies The Sumeragi company basically owns the world and they are as corrupt as possible. Gunvolt is part of a resistance group that saved him a while back and he uses his powers to help out. There are people who have special abilities like Gunvolt and they are all basically hunted down or end up joining the villains. This should have been a routine mission of sabotage but it all goes sideways when it turns out that the thing powering up the villains is actually a little girl. Gunvolt is ordered to murder her but naturally he refuses such an order. What all these characters forget is that Gunvolt is a hero!

Naturally that should be an easy decision for any main character because murdering a child would make them no better than the villains. It also immediately ensures that you don’t like any of the members of the resistance since Gunvolt was the only one to stand against them there. Sure, it’s easier for him since he is the strongest one but the others still could have done something instead of just watching the whole time. So that’s why Gunvolt is the only true hero here.

We also get a glimpse of his fighting style when he takes out a bunch of minions and we even cover one of the boss fights. The cameo from the rival is a bit random as he fires some shots at Gunvolt and the villain before vanishing. I suppose it just took him a while to get there. He is a fun character to have around though. You just don’t really know what his deal is from this episode.

The animation is not the best but I wouldn’t call it bad or anything like that. It gets the job done in terms of the action and showing us the electricity effects. The voice acting definitely could use more energy as well. It feels a bit too low and the characters don’t sound as if they are in the middle of a deadly conflict. You can’t be quite so calm in such a circumstance. So that’s definitely something they really could have improved upon. It’s clear that the technical elements weren’t a top concern for this special but at least we did get a song.

This is almost like a pilot chapter for a series. It just gives you the intro and you’re on your own from there. So I would say that this one succeeds because it would have definitely made me want to check out the games. If I hadn’t played them already I would definitely be racing to order them off Ebay. While the video games feel like Mega Man, I would say the anime and concept are sufficiently different so this does feel like a new experience. Definitely full credit and bravo to Gunvolt here. The special is really over in the blink of an eye.

It’s why you don’t really want to buy any excuses for series that take until episode 10 or more to get good. You need to be good right out of the gate. If you aren’t able to be good by the end of episode 1 then you did something wrong. Even with the technical limitations, we had good writing and a solid story here. Right away you could buy into the bond between Gunvolt and the kid he saved. Gunvolt will definitely be a good mentor and protector. You can feel the hero vibes off of him immediately.

Overall, This was a good special. It certainly didn’t get top production values or anything like that but it told a good story. The concept is enough to hold the product up on its own after all. The game will just have to show you the rest of the content. Hopefully one day we will get a proper adaption of Gunvolt because this could really be an awesome story. It’s also a completed one at this point so that should also help in terms of helping the creators pace it. In the meantime this special will have to do though so enjoy it while you can.

Overall 7/10

Azure Striker Gunvolt: Striker Pack Review


It’s time to finally take a look at the Gunvolt series. I remember always seeing this one around but I never got to try it back in the day. Well now was my chance and I can definitely say that the games hold up. They are great adventures with a solid story and really good gameplay. You’ll feel bad for Gunvolt himself as the poor guy always gets a rough ending but you will be on the edge of your seat each time.

In the first game, Gunvolt decides to quit the resistance group he was a part of because they wanted to murder a little girl. Yes the girl has dangerous abilities that could doom the planet but she’s just a kid. So he goes rogue with her and becomes a mercenary for hire. This quickly becomes a job where he will have to save the world though. Will his abilities be enough to defeat all of the other metahumans running around? In this world just about everybody has some kind of ability after all, but Gunvolt’s is one of the strongest.

It’s a good setup here and I like the futuristic environment. I would say it does feel like there wasn’t much point in Gunvolt leaving the group since they end up hiring him for every level anyway but I was glad he stuck to his principles. The gameplay is a classic 2D Mega Man style but moving at a faster pace. You’re pretty much always dashing around the map and blasting away at the enemies. The main difference here compared to a classic Mega Man title is your energy barrier. While it is up, no attack can harm you. You can also shoot while having the barrier up but your attacks will be much weaker. If you take the barrier down to strengthen your attacks then you take a risk.

It’s a pretty cool system and also a way to naturally modify difficulty. If you aren’t too sure of yourself then you can keep the barrier up at all times and just beat the level with a terrible time score. If you feel like you know the enemy then you can dash through and win with record times to really show off what you can do. I died a few times here and there myself. I wouldn’t say that this is a very hard game but the climax really doesn’t hold back. I don’t expect very many people will beat the final boss on their first shot.

The game also has clever ways around the barrier aspect without cheating like having an attack just break it. Yes, there are a small handful of attacks that can pierce the barrier but the final boss also has a wind attack to try and make you fall. If you fall, you die rather than respawning. So then you go all the way back to before the boss battle. Likewise the final phase of the boss is about speed so you have to defeat it before the walls close in on you. That means you have to remove the barrier and take your chances.

Just very clever gameplay all around here and each stage had its own gimmick. It made for a lot of great variety and made the game stick out. Sometimes you are messing with gravity, slipping with ice, going through walls, etc. So you’ve got to adjust and the variety also just shows a nice level of development time here. Many games have much lazier levels than that. As for the bosses, they are all different and unique so you have to tackle them in different ways. I was really impressed with it.

Then the graphics are solid as you would expect. It’s a very flashy game and the sprites look good. The art illustrations that we get are all on point and I also enjoyed the soundtrack. The lyrical songs were really good and the gimmick of your partner saving you with a song is pretty good. I also liked the general boss battles. The game even has a good amount of replay value as you have to go back and get all of the gems in order to unlock the true ending. There aren’t a ton of stages with gems so that won’t take super long but every bit helps. It’s also not a crazy requirement so you don’t feel like the game is really stalling you too hard.

After that we have the second game where they add even more content. After the tragic events of the first game, Gunvolt is doing his best to move on. He’s made some new friends and has gone back to taking on requests and helping out. Unfortunately a new group of villains show up and they steal most of the life force from his best friend. Gunvolt must now take them all down. Meanwhile there is a second story mode for the rival whose sister is abducted by these villains. He always knew that the Adepts (Metahumans) were evil and this proves it. He will destroy them all, including Gunvolt.

I gotta say this guy is really hype. His name’s Cogen in the Dub but in the subbed dialogue they always call him Akira or at least it sounds like that. Either way I liked him a lot in both games because he is a normal human going up against these crazy fighters. That takes a lot of guts and skills. It’s hard not to root for an underdog like that right? His style of gameplay is also way different. You have to use a little bot as additional lasers as you zip around. You can auto parry up to 3 attacks but then you have to recharge.

It’s the same meter as your super attacks though so you have to choose between attacking and dodging at all times. As a result I would say his gameplay is noticeably harder than Gunvolt’s. Meanwhile Gunvolt’s gameplay is mainly unchanged but the game finds more clever ways around his barrier. The final secret boss is also fun because you have to go up against a foe who has your barrier while yours is completely powered down by the super attacks. Now that was a really tough boss and it took me a whole lot of tries.

I think it’s safe to say that they amped the difficulty up on this one. Doubling the story content was also awesome. It may be a bit of a stretch having to beat the game 4 times in order to see all endings though. I think they could have added the final story as an extra level rather than having to replay the long boss rush level each time. The graphics look as good as always with it being very shiny and clear the whole time. I would say it probably looks a bit better than the first although they are very close. There may be more illustrations this time around.

The soundtrack is also great as always and this time we have more songs. The battle by the end is really hype and the game also does a good job of being very cinematic. For example at one point you are forced to lose so that you can get up with a super form in a very Shonen Jump type of moment. The game is an all around great package as you would expect.

Overall, Azure Striker Gunvolt is an excellent series and I highly recommend picking these two games up. You’ve got a good value when you have both games here and you don’t want to miss out on this sage. It would be something that you would absolutely regret the whole time. I’ll be reviewing the third game shortly so you can definitely expect to see that soon. Hopefully the franchise keeps on going because I could play games like this all day.

Overall 8/10

Mega Man: Resurrection Blues Review


Eh I probably could have translated Blues into Proto Man at the end but I figured I’d just keep it as is this time. It’s pretty nice to be reading a classic Mega Man story with a fully original story. It’s pretty rare since most of the manga adaptions are based on the games. It makes things a little less predictable and I’d say the manga really makes the most of it as we get a lot of battles and a ton of different bots to appear. That’s definitely a good way to handle it and while the series goes by in the blink of an eye, you will be having a good time throughout.

The volume starts with some machines going haywire again. Initially this seems like the same old situation except Wily runs in confirming that it’s not him this time. Sure, he’s lied about this kind of thing before but this time he is completely serious. Mega Man is a little skeptical but even Dr. Light is supporting Wily so the hero gives in. The government decides to give Wily their full support in stopping this robotic menace so the evil genius creates the Wily Corps. These guys will be protecting the world from the evil robots and before long Wily has bases all across the country. The only one who is not in favor of this is Proto Man and he warns Mega Man that this is all a trap. Who should Mega Man believe, Proto Man or Wily?

Now obviously Mega Man should be turning on Wily by this point. One of the blue bomber’s fatal flaws is that he’s just too nice sometimes. He should absolutely be yelling and causing a scene instead. Of course there is a reason why Light is siding with the guy and lets say it involves even more trickery. Mega Man really needs to start coming around to the idea that Wily is just not going to turn good. He’s not some lost soul who is about to have a change of heart any minute now. At this point he is just determined to keep on getting in the way and making trouble.

The fact that he has any trouble accepting that is pretty crazy. I still like Mega Man of course but he does come across as super naive here the whole time. It’s not his best look by a longshot. At least power-wise he looks really good. For the most part he crushes the competition with just a few exceptions. Punk and Enker really give him tough fights. Enker in particular was pretty fun to see. His ability to absorb moves was really handy and it took a lot of strategy to beat him. I always like when Mega Man has to put on the thinking cap on in addition to his usual buster. It helps to really cement how much of a threat the villain is.

While this is Proto Man’s big chance to appear a lot, I would actually say he doesn’t look great. He definitely looks really smart since the guy doesn’t believe Wily at all. However, in the actual fight he is soundly defeated by the Wily copy of himself. It’s particularly embarrassing since he told Mega Man that he would prove he was the real deal by winning. So that was really unfortunate. Also, how can Wily just make a fake that’s even better when Wily and Light teamed up to make the original Proto Man? I know tech continues to evolve but that just felt disappointing. Fortunately Mega Man tapped into his potential and secured the victory there.

Another element I enjoyed from the title was all of the homages to the previous games. You had Cossack and his own robot masters show up to help save the day. This meant we had 3 different factions running around and causing chaos. Naturally the battles are mainly off screen but it was still cool to see so many robots on screen. Also, while the side battles were off screen, the big fights were extended and on screen. Again, the Punk and Enker battles were really intense. Likewise the fake Proto Man battle was also fairly long.

Whenever a series isn’t afraid to have a long fight that is a big green flag in my book. It’s not something that you see every day and it’s real impressive. The art is also really good and definitely does justice to the fights. It’s clear and really tells you the whole story. You’re never lost and the big panels also means that it is very easy to read. It’s one of the better art exhibitions I’ve seen for the manga.

There’s really nothing to dislike here except for the fact that the series is so short. With 5 chapters, the whole thing ends fast no matter what you do. So it’s a great one shot but it could have been even better as a full blown series. someone needs to start a full ongoing already. I’d read a Mega Man title for however many years it can last. The possibilities are really endless here. Naturally I would hope Mega Man won’t be so easily fooled next time. Poor Roll and Beet had to pay the price here. It was pretty eerie seeing them be completely dismantled. I know they’re robots so it’s not like they felt anything but it’s still something I wasn’t fully expecting.

Overall, Mega Man: Resurrection Blues is pretty fun. Again, I really liked the idea of having a unique story here. There’s a whole lot you can do with the franchise after all. Now granted, this one was only 5 chapters so the adventure really ends rather quickly but ultimately it was a fun read. Proto Man got to get some action and we had all kinds of robots going at it. I would definitely recommend this to any Mega Man fan. You don’t want to miss out on this, especially since the franchise doesn’t generally get a whole lot of content nowadays.

Overall 7/10

Mega Man (1992) Review


There isn’t really a subtitle here but I figure it’d be almost impossible to search for the title otherwise. The year seems like a good way to do things. Mega Man has had tons of different manga titles over the years and it’s always good to discover more. This one goes by very quickly with just a few chapters but you can still feel the vision. I’ve yet to see a Mega Man title that was just downright bad after all. Chan may come the closest as a goofy gag title but I’ll reserve judgement until I’ve finished it. Maybe it picked up later on.

The plot basically follows the first game. A bunch of robots have gone rogue across the city and it turns out that the nefarious Dr. Wily is the cause of this. He has caused them to all go rogue in his mad quest for power. Mega Man is quickly transformed from a nice house bot into a combat machine in order to stop them. Dr. Light did his best to make Mega Man as powerful as possible but does he really have what it takes to defeat these guys? It is always fun seeing early Mega Man though before the personality was completely cemented. For example he’s not your average peace goer here, this Mega Man is absolutely ready to crush his opponents.

He does offer them a chance to surrender of course but after that he immediately jumps into how he’s going to destroy them. It’s definitely quite brutal but hey they’re robots so they can always be rebuilt. That’s the general idea at least. It is nice to see Mega Man taking time to strategize and consider what to do next though. Ordinarily the fights aren’t long enough for this but with 4 chapters, we get a really long fight against Guts Man and a few of the other robot masters also get extended battles. Mega Man has to find the weakness each time and make use of it.

One detail this manga also adds that a lot of others forget is the energy meter. In this manga, it’s a real thing so the more he uses his special weapons, the less energy he has. At one point he runs out of the ice weapon when against fire man so he has to improvise with his mega buster which was pretty fun. That’s definitely happened to me in the past while playing the game because sometimes you just need them for those pesky minions. Sometimes the minions are harder to get around than the bosses to be honest.

The art is also really solid throughout. It’s definitely one of the better looking Mega Man titles that I’ve read. I’m not putting it at the level of Gigamix or anything like that but it is really easy to read and is pleasant on the eyes. The fight scenes work really well and you can always follow the action. It definitely helps that the fight scenes were extended so the artist could really show off here. It would have been a success either way but really getting to show off the art during the action scenes made this a real win.

There isn’t a lot to discuss in the manga though in part because of how it’s a straight adaption to something that didn’t have much of a story regardless. It’s Mega Man tearing his way trough all of the robot masters after all and that’s about it. It’s still a really fun read though, you just don’t have to go into too many details here beyond the extra attention to the gameplay as I mentioned before. I suppose another thing you could mention towards that is it’s nice to see how they even factored in how the copy Mega Man will always be slightly slower since he has to wait an instant to copy the original’s movement. So Mega Man used that against him and took the guy down for the count.

Another addition to the realism here is in how Mega Man had to take a while to figure out what Yellow Devil was weak against. I mean to a video game vet like me you always go for the eye but otherwise I can see how you would just keep trying different moves until something worked. That’s something that happens to me with regular robot masters since a lot of them aren’t really obvious on what they would be weak against. What would you use against someone like Drill Man right? It’s a really tough thing to think about and often times you’ll lose by the time you figure it out so then you better hope you had more lives at the ready. (Yes, they even factored that into the manga. The 1 Up seems to work as some kind of senzu bean so that was pretty fun)


Overall, This is a pretty fun title. It’s over very quickly with just 4 chapters but at the same time that’s still longer than some of the Mega Man oneshots I’ve read. The story itself may be one that you’re super familiar with by this point but it was a good bit of fun either way. The art was sound and the writing was good. You can’t really ask for much more than that in the end. I’d definitely recommend it to all Mega Man fans and hopefully we get some more Mega Man titles coming soon. You can never have too many of those.

Overall 7/10

Pulseman Review


It’s time for the world to once again remember the world of Pulseman. This game was pretty fun when I got to play it through the Nintendo Switch Online but I didn’t realize that it got a manga adaption. So that was definitely pretty cool. The concept is really unique and this could have been a proper ongoing but the one shot does its job of getting you interested into the franchise.

The story starts off boldly as a guy falls in love with his computer program. He turns himself into data and they get together and have Pulseman as a kid. In a way he is the link between humanity and the digital world which is a lot of pressure. He is determined to do a good job in this role but then an evil scientist shows up who wants to cause a bunch of trouble. Why is thus doctor evil? Well as he says himself, he just likes being a bad person and as far as villain motivations go, I would say that works well enough. An evil version of Pulseman who takes everything literally will be the hero’s toughest adversary to overcome but defeating him will still still be a walk in the park.

For a oneshot story, there are definitely a whole lot of storylines going on. You’ve got the whole villainess turning good plot, the rivalry with the evil version, betrayals, etc. I’m impressed with how much the story was able to cover in a single chapter like this. It focuses on the critical elements and so it is able to adapt a ton of things without any fluff. It would make you eager to go and play the video game although of course there isn’t a ton of special effects or cutscenes going for the original game. So if you’re playing it for the story then that’s probably not the best idea you could have.

I’s why they should make a remake of Pulseman or make the manga into an ongoing someday. There is just so much potential here. The action scenes were definitely good and the artwork was on point. Each of the character designs were solid and it was easy to tell what was happening. Some of the pages could be a little dense with how much text was on screen the whole time but even with that you would never get lost or anything. The fights do have to go by a bit quickly due to the page count so if we got more chapters then this issue was fixed. The manga smartly decided to just focus on one boss battle here instead of a bunch. Otherwise it wouldn’t have had much time for anything.

I’ve read quite a few Mega Man titles where they try to cram all of the fights into one chapter and ultimately that just means each fight will get maybe one panel with a big splash page. Instead, having one fight that can get more pages is definitely ideal. Either way the story works well with or without context of the game so it’s an easy one to recommend. There’s really no downside to reading a oneshot because of how fast it is. If you don’t like it, then you only used up like 5 minutes tops anyway.

Overall, Pulseman was a good story. I had fun with it and the concept of the character is pretty cool. Some elements I would need to be explained further to really get like exactly what allows a character to materialize in the human world. We got some emotional stuff later on with one girl no longer being able to appear in the human world but she is otherwise uninjured and doesn’t seem to be in danger so just how bad is it? Since Puleman can freely go between both worlds, either way he should be able to visit her, at least that’s how I interpreted that. Perhaps there is more of a downside that I am not considering though. So yeah, definitely check this story out and see what you think. It had even more potential than Mighty No 9 I dare say. I know that’s a bold take though….

Overall 6/10