Megaman X3 Review


Megaman X has had a pretty good run with the various manga titles. The author really knows how to expand on the general plot and put in ew details where it would help enhance the story. I wouldn’t quite put this above the second X adaption but it’s a good way to kick off the first three stories. In a way this one has the most climactic end of the 3 so far as you feel the whole series could have ended here. There are no loose ends and X has finally mastered his abilities to their fullest.

The series kicks off with Megaman admitting that he is retiring yet again. He doesn’t want to fight anymore and has even deactivated his Mega buster. He is confident that the world has no need of violence. Unfortunately he is betrayed by his own men once more and gets kidnapped by the mad scientist Doppler. Zero shows up to save him but now there are 8 robot masters running around causing havok. Megaman X is forced to suit up once more to stop these guys. Can he really come up with a way to stop them or is it gonna be game over for him this time?

You do have to feel bad for X because every time he has conquered a challenge, a brand new one takes its place. X seems doomed to never truly have a moment’s peace. Every time he even attempts something so bold he is quickly put back in the arena. I do think it may be a bit naive of him to fully expect that no more battles will be needed though. Getting kidnapped was pretty tough. The series does delve into his psyche a bit here. Being betrayed so many times and having to fight has naturally taken its toll on him. This is the series where X finally cracks to an extent. We get a sub plot where X is metaphorically turning into a demon which is a big plot point towards the end of the series. It’s a pretty intense plot to be sure.

It does make for some epic battles as well although I do have to say it hurts X’s character tremendously. Not so much that he is using the power since he is using it to help everybody but he also starts snapping at the main heroine and anyone who tries to help him. He completely goes off the deep end. It’s clear that X has become desperate but I think this was a bit too much. You’d think he would have been able to control himself a bit better. The final chapter has him back to normal though so I think he’ll be okay going forward but it was quite the change in personalities.

The ending is definitely interesting though. Without going into specifics, X gets a huge power up that makes him very hard to stop. He’s essentially life itself. I’ve never seen a portrayal quite like this for X before so that was definitely a twist. It feels a bit like plot convenience rather than something that should have happened but I suppose it’s unique at least. Just felt like it was like robbing the victory at the end since it wasn’t earned quite as hard as it could have been otherwise.

Zero gets a pretty big role here compared to the other titles since for once he isn’t presumed dead this time around. He has the perfect entrance here since he saves X and uses up so much power that everyone is in awe of him. How can you possibly top that right? I was surprised to see even Zero get overpowered near the end when he had to fight his opponent but it just goes to show how powerful some of the new villains are. Zero even got some character development from the previous titles. as he was more willing to spare his opponents.

Meanwhile the artwork here is definitely on point. The action scenes are intense and you feel the weight of each blow. It can get a little busy at times during the more high-end fights like with Vile and Sigma but you can still get what is happening. The heroes are just fighting at such a high level that there is naturally a lot more power involved at this point. The scale is handled well for sure and then you’ve got the subtle effects like X’s eyes not being shown when he’s in his demon mode to show just how much he has changed from his peaceful self. Even if it hurts his character a bit by the end.

While most of the normal bosses were a bit forgettable this time around, we did get two fun opponents in Bit and Byte. These guys are a cut above the rest of the mavericks and were actually overwhelming X and Zero with ease when they battled. Not just any opponent can do that. The opening fight was definitely one of the standout moments of the manga series because it’s just so rare to see Zero and X on the defensive like this. Particularly Zero who to this point was pretty much unbeatable in 1 on 1 battles. Nobody was really giving him such a difficult time prior to this battle. It makes sense that eventually there would be mavericks who could surpass him in ability though. While these guys may not have been super brave in the end, they definitely left a lasting impression. It was X’s last battle before going into the next stage too so it’s hard to forget that.

For the other robot masters, most of them just come across as rather insane this time around. They’re following the orders of their master but partially this is because they are being controlled like Doppler. It’s not about choosing the side because they wanted to like in the first two games. Only one of them is really able to stay strong. He was an aerial fighter who is sort of like Storm Eagle so he always wanted to surpass Zero in strength. I don’t think that’s going to happen but it’s always important to have lofty goals after all and why not at least aim high right?


Overall, Megaman X3 is definitely a great manga. The ending in particular is really solid. It’s the longest of the X adventures to this point so there was time for a lot of extra scenes and development to the individual battles. Despite this I would say the first two games had the more memorable villain cast. Maybe that’s because I’ve been through the original adventure in so many ways already though. Either way this one really upped the stakes with the grand finale and getting all of the robots to unite for once. I also enjoyed the beginning with X getting kidnapped since that was just such a different way of starting things off compared to usual. Typically you definitely would not expect things to start like that. X3 remains rather grim and somber a lot of the time with things always turning out tragically for the heroes. The ending is no exception, in some ways its the saddest ending yet so we’ll see how X deals with this in his next adventure. Will he retire yet again or this time will he stay in the front lines?

Overall 8/10

Mega Man X Collection Review


Mega Man X Collection is one of those games that I have always wanted to get. Who wouldn’t want to play a collection of 6 titles all packed into one mega experience? The X Collection is a treasure trove of important moments in Capcom’s history and it’s fairly out of print so I had to pay a bit of a premium to grab it. It was worth the trouble though and ended up being a pretty masterful game. The titles are all about as hard as I remember as well. Good luck taking them down.

As I had already played X1 and X4 previously I didn’t replay those. The collection brings all of the games up through X6 and I already got X7-X8 on the PS2 a while back. It’s pretty fun to see how the games have improved over the years. There is a noticeable jump in the graphics as you go through. I would say the biggest jump was from X3-X5 in that it now looked like a fully modern experience. You could release that game today and nobody would bat an eye because it would not feel out of place. The core gameplay for each of these titles is largely unchanged though. They are 2D shooters with some platforming involved.

The goal of each level is to make it to the end and then destroy the robot master who is in your way. This won’t be an easy task of course but it is one that you will need to complete. Once you’ve beaten the 8 bosses of the game then you always head to the final stages is around 3-4 back to back levels of taking on new opponents as well as beating up the 8 masters once again. For each game I would focus on beating the 8 masters initially as my completion and didn’t go for the gold with the climax levels this time around. It was nostalgic enough going through those moments so I didn’t think I needed to go further.

Sigma tends to make an appearance in every game but the plots are very different. One of them has the Sigma virus going around and mutating everyone while another one has the Nightmare virus which even affects Zero. Sometimes you have Zero available to play with from the start and other times he is presumed dead so you don’t see him for a while. The various plots are always a lot of fun. X definitely goes all in with the stories compared to the classic Mega Man games. This is why we need an anime to adapt them at some point but in the meanwhile the manga has done a good job of this.

The game gives you the ability to customize the controls which is handy. I always switch the boost to R instead of X. I don’t see how you can boost efficiently with it there. You can also toggle the difficulty level and even start off with a super armor if you want. I like these little tweaks. They are good quality of life upgrades that you want to see in these games. Even with this the games are suitably hard so you don’t need to worry about that.

Naturally the graphics are really good here. The character models are on point and the stage designs are good as well. The soundtrack is also excellent. The X series has so many winning themes that you will lose track by the end. It’s just another reason why the X series is so good. It knows exactly how to deliver on its strengths. As for replay value, each game has some since you can look for power ups and new armors. Additionally each game is difficult enough where it should last you a good amount of time anyway. You won’t be finishing this game very quickly at all so content is the least of your worries. That said, the price is definitely excessively high right now so good luck finding it at a value price. Most likely you will have to shell out a lot for this one. It’s definitely worth it if you are a big fan of the series though.

It’s crazy to think that Capcom has completely ditched this series and yet they really have. I dare say Mega Man could still be a household name if Capcom had kept going instead of ditching it for other things. The storylines alone are enough to make this super engaging for future gamers. Just show them X and the other reploids who helped him out through the years like Zero and you’re set. Keep in the fully animated cutscenes for the games as well since they also helped to establish this as a very big game series with high stakes.

The collection also brings Battle and Chase but to get this you have to complete the first three games completely which is definitely difficult. I didn’t go back to the first one at all anyway but it is a really cool reward for the fans who managed to pull this off. What could be better than getting another complete game for your troubles right? Battle and Chase is also pretty obscure so this would likely be your first time playing it. The X Collection certainly didn’t go cheap with the content and it’s one of the reasons this became an eternal classic. It may not have as many games as the Mega Man Anniversary collection but that one has less story and cutscenes so I imagine it was easier to fit them all there.

Overall, Mega Man X Collection is a great collection of games. Each title here is a complete game from the original Mega Man X days and they all hold up well. Naturally the most polished ones are the final two but they were all developed well and without shortcuts. I don’t see you having any issue with any of the titles presented here. They will absolutely test your gameplay fundamentals though. With the exception of one moving spike level, I thought all of the levels were pretty fair as well. If you learn and memorize the villain’s fighting pattern then you should be all good to go here.

Overall 8/10

Megaman 10 -Extra F Review


It’s time to look at a very obscure Megaman one shot from back in the day. It’s only 16 pages so this is also just a very quick story in general. It’s cool to have a story that is focused on Bass though. That alone makes it a pretty notable entry. This is a pretty fun short story and the art is reasonably good. You should be able to knock this out in a few minutes but it’s a few minutes of your life that you’ll be glad you used.

The plot is that there is now a Robot flu thanks to Wily messing up on an invention. Mega Man is tasked with finding pieces of the cure so that he can make everyone better. Meanwhile Bass wants to find Mega Man for a rematch but gets his directions mixed up so he ends up going against most of Wily’s new and updated robots. This doesn’t faze him as Bass easily crushes those robots but he is no closer to finding Mega Man. Gradually he realizes that this is still fun though and even gets his revenge on Wily. So the story is pretty comedic in that sense although the action scenes are pretty fun. There’s only so much you can do in 16 pages of course.

I like the idea of Bass taking everyone out simply because they were in his way. It’s definitely something I could see him doing. He has often been overshadowed by his EXE counterpart so it’s easy to forget that he’s a pretty hype character in his own right. I think Mega Man and Proto Man would have had a hard time with him. The guy also acts heroically at times like with how he made Treble take the only cure they had. On the outside he acts like he did it for himself of course but we know better. I don’t disagree with the logic though. What can a mere flu do against someone as mighty as Bass? He would definitely just laugh it off and that makes perfect sense. He’s the ultimate robot in the series after all.

As I mentioned, the art isn’t bad. It’s not super detailed or anything but I would say that it’s a solid step above cash-in art that you see from time to time. The final page has Bass drawn in a rather odd way where I’m not sure what the intent was but every other page and instant is pretty good if you ask me. The action scenes while brief are also pretty good. I definitely would have liked it if this could have gone on for longer than a single chapter. There’s a lot you can do here if you really think about it.

Overall, This is a short review but that’s because this is a very short story as well. There’s only so much you can talk about to cover 16 pages. At the end of the day you’ll enjoy this story if you like the Mega Man series. If you haven’t followed it then you’ll probably just be lost here or wondering what the point of the story is. There’s not much of a focus after all so it all really just rides on whether you like the Mega Man series or not. It’s always fun to see them in extra little adventures here and there. This was the last classic Mega Man manga on my radar though so next up it’s time to enter the world of Mega Man X. That should definitely be fun. His stories have already been more plot based than the classic lineup and a manga should delve into that even further.

Overall 7/10

Mega Man: Battle & Chase Review


It’s time to look at a quick Mega Man title from a while ago. The fact that Mega Man got a racing title was always pretty cool. Franchise racers like this always have a lot of potential because it’s just fun to throw the characters into a crazy situation like this. Of course, we will be looking at the manga adaption of the game so we’ll see just how well it fares. Personally I thought it was pretty solid. It’s not a series that you will remember long term but it’s a fun adventure through and through which is what counts. Mega Man does appear to be a little rude at times though.

The manga starts with a piece of the Sigma ore dropping onto the planet. A group decides they can quickly use this to host a Grand Prix since it’s so rare. Dr Light and Wily are both a little upset that a relic of such power is being used in this way but each one needs to get it before the other. Wily signs up all of his robot masters including the mighty Bass. Bass doesn’t care what kind of event is on, if he enters he plans to win. Meanwhile Dr Light reconfigured Rush into a car so Mega Man can enter. Roll wants to join as well but is given a harsh no from the heroes. She decides to enter in secret as the Masked Racer. Finally the mysterious Proto Man has entered as well, what are his true aims here?

The series is very short and it’s all over in about a volume. There’s a lot of racing to be had within the chapters though as there are no real subplots. It’s just about the racers really doing their best to get to the finish line. There are several races within the race as this is a cross country type of experience. You take a break after hitting various checkpoints until you get all the way to the end. There really aren’t any rules in the race as well. Weapons and explosives are all okay here and due to Mega Man’s timid nature that puts him at a bit of a disadvantage. The robot masters are all too happy to use what they’ve got to take down the blue bomber but he is always very hesitant. Is it really okay to attack the others? These thoughts hold him back a lot. He gets saved by Roll, Bass, and Proto Man on different occasions. The guy wouldn’t have been anywhere close to winning without them.

Of course as I mentioned earlier this isn’t Mega Man’s nicest appearance. I don’t think the author really knew how to write the dynamic between him and Roll. The Mega Man I know doesn’t insult her in literally the first page of this adventure. It seemed like the group really didn’t believe in Roll at all to the point where they acted like she was just an issue holding them back. It got to the point where Bass had to actually show up and criticize Mega Man for being harsh on her. Proto Man was also more supportive. I don’t know what was up with Mega Man here but by the end of the adventure he has seemingly learned his lesson so that’s good.

Bass has a satisfying role here. He does get mind controlled at one point which is unfortunate but he’s portrayed as a very mature villain. He wants to beat Mega Man fair and square without any cheap gimmicks or things of that nature. All he really seeks right now is a fair fight where he can really go all out. He helps out Roll on one occasion since cheating was going on. Bass has a solid honor code and it’s why he’s a pretty great bot. Wily should have believed in him and maybe he would have been able to take Mega Man down in the end. Then you have Proto Man who looks pretty great here as well. The guy is as mysterious as always but does like to troll the heroes such as when he gave Mega Man a broken down car as thanks or his scene with Roll at the end. Proto Man’s always been a wild card that’s for sure.

A lot of other characters appears with smaller roles. It was nice to see all of the classic Mega Man foes. Pretty much everyone got involved in this race. Quick Man definitely looks the best from them all and that’s no surprise. When it comes to a race who is possibly going to try and stop him? The guy lives up to his name and I like his confidence. A minor villain from Mega Man X1 also shows up which was interesting. A fun little cameo for the fans I suppose. I’m definitely all for it and since the main object everyone is racing for is related to Sigma I suppose there was a connection here right from the jump.

The art is pretty solid. All of the characters look to be on point and the racing is very easy to follow. This is definitely a title that you’ll miss once it’s over. The Mega Man franchise is just a very interesting one and I’d love to see more adventures with the crew. I do have a few more Mega Man titles lined up to read soon though so there won’t be a shortage. We’ll see if Mega Man himself looks a little more in character though. From all of the characters he was the only one who sorta missed the mark here but at the end of the day he still helped out in stopping the villains.

Overall, Battle & Chase is a pretty obscure Mega Man game so it’s neat that it got a manga. The adaption seems pretty solid to me. You really get to focus on the race which is the important thing here. Fans who like to see Proto Man as a very serious character the whole time may be concerned that he is used for comedy at times but I like to think that this is Proto Man later in his career where he has mellowed out a bit. He may not call himself a hero quite yet but for all intents and purposes he is. The guy is now set on helping Mega Man behind the scenes even if he will never get recognition for it.

Overall 7/10

Mega Man 11 Review


It’s time to take a look at the blue bomber’s last hurrah! After the first 8 Mega Man games there was such a long gap until the 9th game that I’m sure a lot of people had begun to lose hope in it ever coming out. Well, Mega Man 9 and 10 did eventually come to grace us with their presence, but they were digital only and really fell under the radar. That all changed once 11 came out. This time it got a lot of mainstream attention and a physical release. It’s not an amazing title or anything like that, but it does bring you right back into the nostalgic world of Mega Man and succeeds in what it was aiming to do.

The plot is pretty basic as Wily remembers a time where Light rejected his idea and decides to make it come true in the present. It’s a double gear system that makes a robot both stronger and faster. Light realizes that this invention actually is brilliant and quickly gives it to Mega Man as well. Mega must now take down these corrupted robots and stop Wily once and for all. Can he pull it off or has Wily finally surpassed all of them?

It’s a very bare bones plot and there aren’t any fully animated cutscenes. Mega Man 11 is definitely going for a basic approach so that you can just think of it as another installment, but with pretty graphics. The actual campaign is also very short as a result. It’s about 3 hours give or take which isn’t bad considering what kind of game it is. It’s just like the older ones in that regard as you fight all of the bosses once and then you head on to the final level. Each level can range from a few minutes to around an hour depending on how long it takes for you to beat it. So while 3 hours is reasonable if you’re a Mega Man veteran it may take you considerably longer if you are new to the series.

As mentioned earlier the graphics are definitely very nice though. The character designs are very bold and colorful. The stages really pop out at you and the soundtrack is also pretty solid. I wouldn’t say that it is particularly memorable, but there’s definitely nothing to complain about in that respect. You’ll be too engrossed in the levels to worry about it. The levels do have some really tricky sections though. I dare say that the levels are a little less forgiving than in previous games. It’ll take everything you’ve got to complete these with the 3 lives that you are given. Torchman’s level took me many lives and game overs before I finally beat it. However, the game was a cake walk from there.

The reason for that is Dr. Light’s Lab. After losing the first stage so much I had enough screws to buy all of the upgrades in the store. That includes double speed, longer lasting power ups, and much more. I also bought a bunch of beets which save you from falls and maxed out on energy tanks and lives. Hey, if it’s in the game then using it is fair game right? No boss can beat you when you essentially have 10 life meters. It’s also not like I actually needed it for a bunch of the bosses. Some of them you can still just beat up without those extras anyway. They all have patterns although they are admittedly harder to react to than in previous games because of the double gear system. These guys are playing for keeps.

I also think it’s a good thing that the lab was here because the levels definitely could have gotten frustrating otherwise. The actual levels are a little too long so when you get a game over and have to start from scratch it feels a bit tedious. I’d actually say that it would be more tedious than in Mighty No 9 which never got to that level. That said, I would still take this game over Mighty No 9. That one may have had the more expansive story but this one still has the better gameplay. Capcom did a good job of designing the game and making sure that the lab covered any of the suspect parts during gameplay. Once you’re fully powered up then you can really jump into the action.

There isn’t a whole lot of replay value in the levels except for gathering trophies. In fairness, that should take you a reasonable amount of time because there are over 50 trophies to obtain in this game. I’m sure that some of them will be very difficult as well because the Mega Man games are perfect for that kind of challenge. It’s always nice to have an incentive to keep on playing and Mega Man 11 definitely delivers on that front. There’s not much more to say about the game except that it’s a peaceful/nostalgic trip down memory lane. I definitely hope we do get more Mega Man games in the future although I definitely admit that I’d like to see more of a plot or at least a longer game in general for 12. This was like the test run so next time we need the AAA experience.

Overall, Mega Man 11 is definitely a game that I recommend checking out. If you start to lose a lot of lives in the beginning don’t worry about it. You keep all of the screws that you obtain even when you die so that means you’ll eventually have enough to buy whatever you need. The game is quite generous with the screws so you could potentially buy everything (Not counting items which aren’t unlocked yet) by the end of the first level. I recommend buying the upgrade that gives extra screws first. It’s a rule of thumb for me that I always buy the upgrade that gives extra coins/exp first since it’ll help you for the remainder of the game. Mega Man 11 may not be very ambitious but it does remind you that just having solid gameplay can always take you far.

Overall 7/10

Mega Man Fully Charged Review


It’s time to look at the recent Mega Man show. This one was definitely a different take on the legendary character, but one that worked pretty well nonetheless. It’s nice to have the blue bomber back in any form. Season 2 has not been announced yet and as the days stretch by it looks less and less likely. Still, hopefully the show will be back because the show definitely had some potential. In the meanwhile at least it did last for a full season.

The show starts by introducing us to the world of Mega Man. It takes place in the future where humans and robots co-exist in peace. A big war between the humans and robots happened a while back with the humans winning which is likely why they have the upper hand. Robots now live to serve them and can’t hurt humans. Lord Obsidian does not like that though and starts convincing various robots to turn evil. The Good Guild exists to quell such rebellions, but their skills may not be enough to stop these guys.

Fortunately, there exists a kid named Aki. He’s Dr. Light’s robot and while everyone just thinks that he is an ordinary kid, he actually has the ability to turn into Mega Man thanks to some help from a little robot who lives in his head called Mega Mini. The only person who knows about his secret identity is his sister Suna. Keeping the balance between his human and robot self is tough, but it is definitely something that Aki believes he can handle. No matter how many robots go against him Mega Man will be ready to save the day.

The whole thing about Mega Man having to keep his secret identity is definitely an interesting choice. It’s not something that Mega Man typically has to deal with, but within the setting it does make sense. The main problem though is that you never feel like the show thought this one through. There are various aspects here that the show never delves into, but you can’t help but feel are super relevant. Here’s your first question. Aki is a robot that Dr Light built to be an ordinary kid. So, how did Mega Mini come into existence? If Dr Light invented him then surely he already knows Aki is Mega Man right? If Light didn’t build him, who did? Mega Mini clearly has a whole terminal set up in Mega Man so someone designed such an area.

The second issue is that AKi’s ability to turn into Mega Man is something that had to be programmed. There’s also no way that Light wouldn’t have noticed this whenever he did Mega Man’s diagnostics to make sure he was okay. I think the avoid tripping itself up like this the show should have just had Light and Suna know from the start. It really wouldn’t change a whole lot in the show anyway and it would have simply made more sense.

Ah well, the school scenes are still reasonable. The best part of the show is naturally the action, but for the most part the classmates aren’t bad. The only one who is terrible would be Peter. While the show is mostly tame with the crude humor, there is one episode where Peter has a runny nose the whole time which was definitely gross to look at. He doesn’t really have a purpose in the story either so if you cut him out then nothing would really change. He definitely wasn’t needed here. Meanwhile Ashley is good although the small romance that the show tries to throw with her and Mega Man is unnecessary. You really don’t need any romance like that in a Mega Man show. It’s the classic story-line where Ashley likes Mega Man but not Aki so he is effectively competing with himself.

Then you’ve got Wily, but he’s very different from how he is in the games. Here Wily is a kid so they may be going for more of a Harry Osborn and Peter Parker type dynamic than Wily vs Light. I definitely expect Wily would have turned evil in the next season if we ever get that far. Wily’s not bad, but I can’t say that he is all that interesting either. Meanwhile Suna is a dependable ally. She always does her best to support Megaman and does cheer him on whenever the blue bomber falls under another spell or isn’t acting very rationally. Suna also has her drones so she can contribute a little during the fight scenes. I’m not sure why they switched out Roll for Suna, but it doesn’t really make much of a difference in the story. I also would say that Suna is a more likable character than Roll.

We can’t forget Mega Mini, he’s Mega Man’s main sidekick during the series. He is one of the comic relief characters of the series and most of his dialogue is about making the quick one liners to help boost Mega Man’s confidence. I definitely don’t think he was needed in the story and his sort of romance with Hypno Woman was definitely not a keeper. Then you’ve got Rush who doesn’t have a huge role in the story, but is still pretty fun. Dr. Light comes across as a little shady here. He wants to make the world a better place for humans, but I wouldn’t totally trust him if I were a robot. He has the Mega Key which is dangerous for everyone and tends to keep a lot of secrets. The fact that Light can actually fight it out with the robots physically is definitely very cool though.

It’s time to look at the main character of this adventure. Mega Man is your classic hero who is just trying to live life as a normal robot. For the most part he has already adjusted to living alongside humans but occasionally at school his robot self will show its inexperience to an extent as he can be a bit oblivious about things. The show showed a lot of restraint in not making him exaggerated. He can be a bit cocky at times, but at the end of the day Mega Man’s character is pretty much what you’d expect. He’s a hero that you can count on.

One thing that does hurt a bit is how much the show loves to mess with his personality by having him absorb other robot master powers. It’s a huge weakness to be honest. In the old games he could just absorb them but in the show they changed it so that he gets part of their personality inserted into himself. This naturally leads him into a lot of wacky situations where he becomes super nervous, super grouchy, hungry, etc. These scenarios are never quite as funny as the show seems to think it is. The humor in the series really isn’t that bad, but it’s at its best when it isn’t about Mega Man being corrupted. Alas, it happens to him in almost every episode yet he never seems to learn. Every episode he seems to be surprised that it worked. There’s also the fact that it rarely seems to be necessary to save the day.

Then you’ve got Obsidian who is the main villain of this show. He has a secret identity but the show lets you know who he is almost immediately. It’s the kind of secret that the characters in the show don’t know but the audience does right away. He’s definitely a fun villain although his motives are really all over the place. He thinks that humans and robots shouldn’t get along so in his human form he tries to get them to rise up while as a robot he leads all of the robots to destroy the humans. Ultimately by getting the secret weapon in Light’s house he would be able to start the war, but it would be so much easier to just show up and start blasting everyone. His power level is quite high so there is almost nobody who could stop him in a straight fight.

His design is really cool so the show did a good job with that. He’s actually a better version of the usual Wily that you would expect. Then you’ve got his right hand man Namagem. I admit that I thought he would end up being Wily the whole time so the show did dodge my expectations this time. I do think there’s a bit of a missed opportunity with his real identity or maybe I should say that it’s more that I didn’t care for the design so much. I’m sure he will be changing a lot if the show ever comes back though. He’s a fun villain to have around although his power level definitely fluctuated quite drastically. Sometimes he would be almost as strong as Obsidian and other times he would have a hard time with normal robot masters. I don’t think even the show knew exactly how strong he would be.

His fights with Mega Man are some of the best in the show though. I’m not sure exactly which fight I’d put as the best in the series but it would either be between these two or a fight with Obsidian. I definitely look forward to him showing up more. Then you’ve got one of the iconic villains, Fire Man. He’s the classic not very smart but fairly tough character. Fire Man may have been one of the first villains to lose, but he is still treated as a fairly big threat once in a while which is definitely nice for his fans. Of course you can also just argue that Namagem simply couldn’t be taken seriously by the end so Fire Man went up by default.

Then you’ve got one of the show’s original characters, Chaotique. Now she is a scene-stealer. Her ability is super speed to the extent that she is even faster than Elec Man which is impressive. She seems to be able to keep the speed up for longer while Elec Man is more about quick splashes of speed. The only problem with this naturally is that she is way too powerful to actually be stopped by anyone. The show surprisingly writes pretty well around this so it never gets to be an issue. Her character development also goes in a different way than what I expected so that was pretty neat. We don’t really know what’s going on right now since we only have the villain’s word to take on her status. She would definitely be the person to watch out for in season 2.

The rest of the robot masters are a little less remarkable. Drill Man has a pretty emotional origin story about how he had to give up his dreams when his robot design was changed for drilling. It’s played for laughs to an extent, but if you really think about it his story is really tragic. Hypno Woman and Blasto Woman are some of those villains who may be evil, but seems redeemable right away. Hypno Woman’s not particularly ruthless and in a way her illusions allow everyone to lead a peaceful life. Then you’ve got Blasto Woman whose character is hurt by her plot with Mega Mini and in general I don’t think she was one of the better show exclusive characters. I actually mixed both of these characters up while writing this review and had to go back to fix the names.

Wave Man is decent, but pretty generic and never really came into his own. I dare you to even say what his character personality was by the end. Then you’ve got Ice Man who is supposed to be fairly misunderstood and as a result is not very impressive as a villain. He’s simply too gullible. Cut Man at least has his perfection thing going. He’s also super easy to manipulate but at least the guy had a more tangible goal and did a better job of actually getting in there and getting the job done. I would not trust him to cut my hair for a second though so I don’t really get how he got his own store. I mean, people are more used to the robots in this world but still……I dunno.

Air Man got some of the lowest amounts of screen time among all of the characters. He does have a really cool scene showing how high he can fly though. I’d say that he’s low key one of the tougher robots here. Then you’ve got Chemistry Man whose whole character becomes a lot better thanks to his voice. His voice is amazing and right away gets across that he is a jaded professor who is upset at the world. It’s all the city’s fault and not his. You have to respect the guy’s one track mind. Guts Man is a little disappointing here because all he can do is eat a lot. It’s an interesting gimmick I guess, but it means that he spends most of his time eating instead of fighting. Even with that it’s not like he’s easily the worst version of the character. I’m not a big fan in general, but he could have still been improved here.

Then you’ve got Elec Man who definitely makes his presence felt with his incredible speed. He’s another fairly broken character who would absolutely dominate the main cast if not for plot convenience and the like. You just can’t hope to beat overwhelming speed like that without some really cool abilities of your own. He was one of the better villains.

Wood Man’s interpretation was also pretty interesting. He’s basically a paranoid ninja from the war who never quite returned home in one peace. It’s further foreshadowing at a war that we’ll probably never get to actually see, but had a really cool premise otherwise. It’d be nice to see some more stories of how the war was back in the day. Then we’ve got Man Man who is a big fan of the blue bomber. He’s a nice tribute to the original box art for the games. You know what kind of character he will be from the start, but he’s handled well. He’s a very genuine character who does his best to help save the day.

Fully Charged definitely has a soundtrack that does the series proud. It gives us several remixes of the classic Mega Man theme and we get other 8 bit tunes during the little cartoons that pop up during the episodes. I also liked the “Meganize Me” theme that played during the transformation. These songs aren’t fancy or anything, but they’re catchy which I think is the point in this context. They’re tunes that just help the overall atmosphere and considering that you’ll be hearing the Meganize theme over and over you definitely want a nice jingle.

The animation is less impressive although I wouldn’t say that it’s too bad. There are really 2 kinds of CGI style, blocky and realistic. Typically blocky is more colorful and makes for nostalgic viewing like the Transformers machinima style while the more realistic style would be something like Beware the Batman or Final Fantasy Advent Children. Those are able to hit higher heights with the action scenes and can give you smoother action scenes. They both have their uses even if neither is very likely to be able to handle hand drawn animation. (Final Fantasy pulled it off though)

I like the character designs and we do get some real action scenes here. Fully Charged definitely delivers more than most similar shows like Pac Man and the Ghostly Adventures. Still, you can tell that the CGI isn’t quite there yet as the background doesn’t actually change. There is rarely any collateral damage even when attacks hit buildings. This may be a budget thing but it does mean that you can’t take most of the characters seriously as real fighters. They also can’t be that strong if someone like Dr. Light can take them down. Still, the show looks good overall and while hand drawn would have been nice to see, the graphics won’t make you avert your eyes or anything like that.

Overall, Mega Man Fully Charged is a very standard show. It makes for a fun watch, but there isn’t much to it beyond that. I don’t really think this is a show people will be talking about once a few years have passed. Honestly the show just ended and people are already barely talking about it. It was a fun take on the series though so I’m still glad that we got it. The 15 minute size definitely hurt it though. There’s only so much that you can do in 15 minutes and I’ll always stick to that. 30 minutes is just a much better way to present a good story and you can build up to the climax much more efficiently as well. Considering this, the show did a good job of making the final 2 episodes pretty climactic. I’d recommend checking out Fully Charged. It’ll take you for a fun ride and hopefully it does eventually return for a season 2.

Overall 7/10

Mega Man vs Bulbasaur



Suggested by Sonic Mega Man is incredibly powerful. Not only does he have a lot of special abilities in a similar fashion as Kirby, but his normal stats are already through the roof. Read the Megamix/Gigamix manga and you’ll see what I mean. Bulbasaur has a lot of power and speed as well, but he is severely outgunned here. Mega Man will pepper him with blasts and fire attacks until this Pokemon is down for the count. Mega Man wins.

Rimuru Tempest vs Mega Man




Suggested by Anonymous Rimuru Tempest is a pretty tough being whose strength and speed are almost off the charts. I actually think he’ll give Mega Man a reasonable run for his money. The fact that Rimuru has regeneration also helps his case as well. Still, Mega Man has proven himself time and time again to be incredibly durable. I think coupled with his large array of skills and physical abilities, Mega Man should still have the edge in this fight. Mega Man wins.

Update 10/18/2020 Mega Man won’t be able to keep up with Rimuru’s speed. Mega Man is fast in his own right but just a little out of his league here. Rimuru Tempest wins.

ROB vs Mega Man



Suggested by Sonic Mega Man has dozens of different special powers that he has accumulated over the years. ROB has some nice lasers and other projectiles at his disposal, but he is completely outmatched in that regard. Mega Man was built to destroy robots like ROB. In comparison ROB has no real experience fighting other super powered fighters and won’t last for very long in the ring. Mega Man wins.