Mega Man X Dive Update


I have now maxed out all Blue and Gold grade weapons!! Maxing out all Legendary grade weapons will probably take a super long time but this is a good start. I’ve also maxed out all B rank characters so I’m heading over to A rank fighters next. Gotta keep on styling on every maverick that gets in the way of Megaman!

Mega Man X Dive Update


I have finally reached Level 100! This has definitely proven to be a mobile game that I’ve stuck with. It’s just way too fun to turn away from. The max level in the game is 160 so we’ll see how long it takes for me to get there. I’ll keep you posted!

Mega Man X Dive Stats and Records

Stats time!

Play Time: Infinite
Level 79
Story Levels Completed 156/156
Total Achievement Points 4470
Current Power Level 436339
Character Gallery Level 72
Weapon Gallery Level 62
Card Gallery Level 72
Skills Level 270
Characters 15/61
Weapons 34/66
Cards 54/164
Chips 9/14
Research Level 4

Chip Stats

Mega Scorpio

Level 79
Rank 5/5
Analyze Max

Maoh The Giant

Level 79
Rank 4/5
Analyze Max

Gigantic Mechaniloid CF

Level 79
Rank 3/5
Analyze Max

Chill Penguin

Level 79
Rank 3/5
Analyze Max

Overdrive Ostrich

Level 79
Rank 3/5
Analyze Max

Sting Chameleon

Level 79
Rank 3/5
Analyze Max

Boomerang Kuwanger

Level 79
Rank 2/5
Analyze Max

Storm Eagle

Level 79
Rank 1/5
Analyze Max

Mad Nautilus

Level 79
Rank 0/5
Analyze Max

Weapon Stats

Sniper Buster

Level 75
Rank 1/5
Skill 30

Gravitational Pulse

Level 75
Rank 1/5
Skill 5

Air Buster

Level 69
Rank 0/5
Skill 5

Destructive Laser

Level 74
Rank 1/5
Skill 5

Demon Blade

Level 34
Rank 0/5
Skill 5

Beam Machine Gun

Level 70
Rank 0/5
Skill 5

Purgatory Machine Gun

Level 70
Rank 0/5
Skill 5

Poisonous Cloud Spray Gun

Level 30
Rank 0/5
Skill 5

Electric Current

Level 37
Rank 0/5
Skill 5

Destroyer

Level 51
Rank 0/5
Skill 5

Arrow Buster

Level 30
Rank 3/5
Skill 25

Shadow Blade Buster

Level 30
Rank 0/5
Skill 1

Triangular Saber

Level 79
Rank 5/5
Skill 48

Elite Lance

Level 75
Rank 2/5
Skill 0

Gatling Gun

Level 73
Rank 5/5
Skill 5

Shotgun

Level 30
Rank 0/5
Skill 0

Ion Rifle

Level 10
Rank 0/5
Skill 0

Snowy Spray Gun

Level 30
Rank 2/5
Skill 0

Crushing Spray Gun

Level 30
Rank 0/5
Skill 0

Drill Head Cannon

Level 30
Rank 0/5
Skill 5

Heavy Blaster

Level 59
Rank 0/5
Skill 5

Military Buster

Level 79
Rank 5/5
Skill 47

Wind Pressure Buster

Level 30
Rank 5/5
Skill 0

Standard Saber

Level 33
Rank 1/5
Skill 0

Beam Rapier

Level 30
Rank 5/5
Skill 0

Laser Rifle

Level 30
Rank 5/5
Skill 0

Triangle Gun

Level 30
Rank 5/5
Skill 0

High Speed Rifle

Level 30
Rank 5/5
Skill 0

Gas Emitter

Level 30
Rank 5/5
Skill 0

Compressed Spray Gun

Level 30
Rank 5/5
Skill 0

Burning Spray Gun

Level 70
Rank 5/5
Skill 5

Energy Cannon

Level 30
Rank 5/5
Skill 0

Cannon

Level 30
Rank 5/5
Skill 0

Mega Buster

Level 30
Rank 5/5
Skill 6

Skill Stats

Electric Spark

Level Max
Rank 1/5

Sub Tank

Level Max
Rank 2/5

Ray Arrow

Level Max
Rank 2/5

Crescent Shot

Level Max
Rank 2/5

Astro Crush

Level Max
Rank 1/5

Restriction Off

Level Max
Rank 1/5

Ray Splasher

Level Max
Rank 0/5

Perfect Protection Program

Level 20
Rank 0/5

Character Ranks

Ultimate Armor X 1/5
Cinnamon 4/5
First Armor X 0/5
Zero 2/5
Alia 3/5
Vile 2/5
Marino 2/5
Roll 1/5
Zero (Z) 2/5
Aile 2/5
X 4/5
Massimo 3/5
Axl 2/5
Pallette 3/5
Mega Man 5/5

Card Stats

Spiral Blast Shot

Level 79
Rank 0/5

Ciel System

Level 59
Rank 0/5

Cyber-Elf

Level 60
Rank 0/5

Command Mission X

Level 55
Rank 0/5

Supporting Beat

Level 47
Rank 0/5

Super Mega Man

Level 58
Rank 0/5

Proto Shield

Level 42
Rank 0/5

Big Bang Strike

Level 79
Rank 0/5

Dr. Cain

Level 79
Rank 0/5

Model ZX

Level 57
Rank 5/5

Aile

Level 36
Rank 1/5

Zero Knuckle

Level 39
Rank 0/5

Z Saber (Z)

Level 70
Rank 5/5

Mummy Armored Soldier

Level 56
Rank 1/5

Alia

Level 45
Rank 0/5

Layer

Level 51
Rank 0/5

Marino

Level 34
Rank 0/5

Vile

Level 58
Rank 3/5

Explosive Round

Level 63
Rank 0/5

Zero

Level 56
Rank 0/5

Z Saber

Level 45
Rank 0/5

Raider Killer

Level 47
Rank 0/5

Maoh The Giant

Level 31
Rank 1/5

Frost Walrus

Level 39
Rank 2/5

Hell Crusher

Level 31
Rank 2/5

Volt Kurageil

Level 41
Rank 4/5

Mole Borer

Level 40
Rank 1/5

Press Disposer

Level 39
Rank 1/5

Old Robot

Level 39
Rank 4/5

Launch Octopus

Level 32
Rank 3/5

Anglerge

Level 51
Rank 3/5

Gigantic Mechaniloid CF-0

Level 34
Rank 1/5

Pallette

Level 65
Rank 5/5

Massimo

Level 37
Rank 5/5

Axl

Level 38
Rank 5/5

Strafing Barrage

Level 38
Rank 5/5

X

Level 37
Rank 5/5

Charge Shot

Level 37
Rank 5/5

Victoroid

Level 34
Rank 5/5

Hoganmer

Level 57
Rank 4/5

Pararoid R-5

Level 36
Rank 4/5

Dig Labour

Level 38
Rank 5/5

Notor Banger

Level 39
Rank 5/5

AxeMax

Level 38
Rank 4/5

Barrier Attacker

Level 39
Rank 4/5

Ball De Voux

Level 38
Rank 3/5

Jelly Seeker

Level 38
Rank 3/5

Garakuta Robot

Level 31
Rank 3/5

Earth Commander

Level 45
Rank 4/5

Metall C-15

Level 38
Rank 4/5

Batton M-501

Level 43
Rank 5/5

Crablaster

Level 40
Rank 4/5

Mad Pecker

Level 46
Rank 4/5

Refleczer

Level 38
Rank 4/5

Megaman Zero Review


Time to look at a manga I started a long time ago. It was time for the full revisit and to finish it off this time. Unfortunately the series still suffers from quite a few issues that end up limiting its overall potential. The Zero games have some of the best storylines in the whole franchise and could have become one of the best Megaman manga titles on the block. Instead this one decided to go for more of a comedy route which was passable in Arc 1 at best but went over the edge in the second half.

The story picks up with a group of kids heading to an abandoned factory where they see a deactivated Zero. It has been many years since the Megaman X series and we learn that there was a civil war that the humans managed to win and so all of the reploids were destroyed. There are some exceptions though and robots still work for the government. Unfortunately, the world is now run by a dictator and as a result there is no peace in the land. The kids accidentally awaken Zero who saved them from a nearby patrol. Unfortunately Zero is suffering from complete amnesia and can only activate his Zero mode once in a while.

He has a complete case of split personality now and in both forms he doesn’t retain his memories of the other. As Zero he is a merciless fighter who is excellent in combat but not all that compassionate. As his human form he is a complete scaredy-cat who gets beat up by the kids and doesn’t want to fight against anyone. He cries a whole lot as well. Will Zero really be able to help the resistance reclaim the world while he is in this state or is it just a lost cause?

Right away you can see how the manga is taking a lot of liberties from the game. Why give Zero amnesia and make him a complete comic relief character? It just doesn’t make a lot of sense and I don’t think it works as a great narrative move either. If I was the author I would have played the game straight and it would have made for a great story.

The tragic part about all of this is that the art is actually extremely good. The fight scenes that we do get are on point and I like the character designs. The humor can really get in your face though as the characters yell and cry a whole lot. Seeing Zero get picked on by Lito (The main kid) is a bit jarring as well. The villains are played seriously though and Ciel was a fun character. There are a number of good elements here but you feel like it all could have just been better

It’s like looking at a distorted view of the actual adventure. Still, this arc was pretty good and if it ended here I would have said that the title was different but still pretty good in the end. We then cut to the second arc which may as well be a completely different series.

So 50 years have passed since the events of the first arc. The main kid is now referred to as grandpa by everyone in the village and he is fairly well respected. Well one day Lito has finally finished rebuilding a brand new Zero to protect the village. This one doesn’t have amnesia of course and his personality is totally different. He’s like a kid and really just wants to impress grandpa. While he starts out as being rather weak, he gradually improved throughout the series. That’s good because the evil Dr. Weil is fast approaching and he wants to find the Dark Elf so that he can do something sinister. His main ally is a robot called Omega who may be the most powerful opponent yet. Can this Zero duplicate really claim victory?

The humor was already high in arc 1 but they double down on it in arc 2. There isn’t a serious Zero anymore to fight for the people and this time the villains aren’t played straight either. All of them are comic relief like Omega being scared of ghosts, getting kidnapped, etc. Even grandpa is a shadow of his former self as he willingly sells off one of the elves to the villains without hesitation. The only reason why he ends up helping is because the villains ended up cheating him on the money but otherwise he was perfectly content with the trade. Not a very heroic kind of guy now is he?

The arc also just doesn’t feel like it has anything to do with the Megaman Zero games. Sure we do have the dark elf but it isn’t really important to the plot. Even by the end we never actually find it and the villain just gets sent packing again as always. It’s really just an excuse to have some more fights which would be fun if they were actually taken seriously. Since they are all comedic moments now, the artist doesn’t get nearly as much to do this time around. The art is still on point whenever something serious is going on but there’s not as much big action as I’d like.

We do get a Christmas chapter though which is fun. It’s nice to see the gang celebrating even if the idea of drunk Zero is definitely pushing it a bit. Getting drunk on cola eh? Seems like a design flaw from Grandpa if you ask me. The final chapter doesn’t even feel like a big finale with how Zero and the gang just beat the villain up again.

We do get a final side story chapter of sorts where we get to see where the real Zero is. It’s a fun way to end things off but it almost makes things more tragic since this is really serious and intense so it makes you wonder why the series couldn’t have been this way the whole time. It’s pretty emotional as Ciel misses Zero the whole time and he’s nearly destroyed but he’s finally able to make it back home. It’s a wholesome way to end this whole we also know that the villains are still around.

The second arc ultimately ends up shaving the series down one star just because it really lost its way. The series went into full comedy land which can work with the right writing but that isn’t really the level of quality you would expect to see in this manga. Ultimately it wasn’t ready for this genre combo and that’s what ended up finishing it off in the end.

As for the characters, well I wasn’t a fan of Zero here. I liked the glimpses we got of him in his serious mode but they were few and far between. That’s effectively only half of the character in this series and the other half drags him down a lot. He has no courage and is always trying to run from his problems. That is really not the Zero that I know.

Then you have the kid who is rather annoying the whole time. Lito is always beating up Zero for every little thing and you feel like he should be giving him a break sometimes. He definitely doesn’t deserve all the hits that he gets. Additionally, the kid got worse as an old man like when he tried to sell the elf. There’s no real going back from that even if it was a gag.

Ciel was a good character though and it’s too bad she couldn’t have appeared more. I liked her personality here as she was quick to start blasting and a little more headstrong than you may have thought. The scene where she tells Zero that he’s in danger when she starts shouting was great. Despite being a central figure in the games you shouldn’t expect to see a lot of her here.

The 4 guardians like Pandora and the others are fun. As mentioned, the series does play them out to be very serious which is nice. I always thought their designs were real solid but then again, designs are an area where the game series really thrived in general. Copy X also gets to show up but that part was a bit anticlimactic. Let’s just say that he ultimately goes down in one hit which I don’t think makes any sense. It feels like more of a cameo than anything especially with how his origin is a lot different here. He shows up out of nowhere.

Arc 2 introduces a few new characters like Craft. Craft starts out as a serious character for 5 seconds before he falls in love with one of the girls in the village. From there he is a changed man as every scene with him is a gag of him stalking her or getting beaten up in one hit by Zero. At first he was shown to be really powerful but after that we knew the truth. This guy wasn’t very powerful at all and would he one of the first to get absolutely crushed in short order. I thought he had potential at first but didn’t like him in the end.

Then you have Omega who is as comic relief as you can get. He is scared of ghosts, cries a lot, and is shown to be much weaker than Zero. He is not even remotely a threat and Zero doesn’t respect the guy so why should the audience?  Ultimately that is what keeps him from being a quality character.

Dr. Weil doesn’t even have much of a personality either. The guy wants the Dark Elf but that’s really all he talks about. He threatens Omega a bit I suppose but I don’t think anyone is really taking that very seriously. This arc could have absolutely used some more quality characters. The reporter is okay I suppose. She is at least trying to get her story the right way and is a fun enough character but doesn’t really get to do much even after she decides to stay at the village. You’ve also got Roze but all he does is show why the village is filled with a bunch of ungrateful guys. They are quick to turn on Zero in an instant which is just awful.

Overall, Megaman Zero is a series that could and should have been great but instead I can only say that it was decently good. It’s a fine read and it’s short so you should blast through it. The comedy can be jarring and the characters aren’t great but the fight scenes are good and occasionally you will see a glimpse of brilliance. This is not how I would have created the series but if you’re a big fan of Megaman then it’s still worth checking this one out real quick.

Overall 6/10

Mega Man & Bass Review


It’s been a little bit but it’s time to finally check out the next Mega Man manga. It’s based on the & Bass game which was a lot of fun on the GBA. I remember sinking a ton of time into that one since it’s also really difficult as you would expect from any Mega title. At 10 chapters, it’s a pretty solid adaption. It does have to skip through some of the robots due to the end arriving so soon but it’s got a good amount of action and story so I was on board. I just wish Bass could have looked a bit better.

The manga starts a chapter 0 that introduces us to the characters. Mega Man is hanging out at a museum when a robot appears and mind controls all of the old robots who are being held there. The mind control signal that is sent out is unable to control Mega Man or Bass though as they are made of sterner stuff. Mega Man takes down the robots in the museum while Bass shows up to help since he doesn’t like the idea of anyone trying to mind control him. It may not be the most selfless reason to help, but it’s a reason I suppose so that’ll have to do. They take this guy down but was it really just a rogue robot trying to mind control people?

That leads into the true chapter 1 where a robot named King appears on TV and declares that from this point forward the robots will rule over the humans. Mega Man doesn’t like the sound of that and his fears are realized when Dr. Light and Wily realize that all of their data has vanished. They’re forced to band together to stop King now. To do that, Mega Man is sent into the field. Bass also wants to take King out to prove that he is the strongest robot of all. King aims to control all of the robots in the planet and Bass can’t let that stand. Will this powerful duo be able to save the day?

The art is definitely really solid here. It’s not quite at the Megamix level but the characters are all on point and the action scenes are very clear. It’s always easy to see what is happening at a glance and this is really an ideal kind of art style. It’s not quite as detailed as some others but this more basic approach worked really well here. Everything just pops out as a result.

The pacing is very quick as you can imagine. Of the 10 chapters, the first one is a prologue that doesn’t have much to do with the story and the next chapter is the intro so really you have 8 chapters to tell the story of the whole game. I’d say it handles this really well. Now, if your favorite Robot Master is one of the ones that doesn’t get a lot of action then you may be in a pickle but most of them get solid fights. It’s also been a while since I played the game so I’m not sure if these are the same 8 from the game but I’d assume so.

Bass gets a lot of hype moments but he will remind you a lot of Vegeta. He always goes in talking tough but ends up losing most of his fights. He was losing to the hand in chapter 1 before Mega Man stepped in, he was losing to Ground Man as well, then he lost to Tengu Man, and of course he lost to King at the end. The only fight he won was against the 3 guardians when Bass speed blitzed them all. Considering that Bass is in the title and everything, you just feel like he would have been more effective in combat. At least, I was certainly expecting that this would be the case.

I get that he was never as powerful as Bass EXE but he is still meant to be Mega Man’s rival after all so you would expect a level of hype there. Ah well, he may not get the wins but I still like his absolute confidence so he would be my favorite character in the story. Hopefully we get more classic Mega Man manga titles with Bass in them at some point. I know there are a bunch of other titles that have never been scanned so those are his best bet.

As for Mega Man, he’s a solid hero as always. He may have lost his confidence rather quickly when King showed up, but after a pep talk from Proto Man he was definitely ready to jump right back into action. He certainly seems to be a lot more powerful than Proto Man or Bass in this version so Mega Man really gets his props. His ability to copy weapons/abilities is still as useful as it ever was. Mix it all together and it’s easy to see why he is called Mega Man.

Meanwhile Dr. Light and Dr. Wily also get roles here. Wily looks pretty bad in all of his screen time though. The guy forgets his pants a few times and is shown to be super lazy. Throughout the adventure he is played purely for comic relief and naturally gets betrayed at one point. It’s nothing new for him of course, but you almost feel bad for the guy. He is not portrayed as being anywhere near as smart as Light here as his robots have a lot of clear flaws while Light’s appear to be perfect.

Dr. Light definitely looks a lot better. Ultimately it’s not like he will fight a lot or anything but he actually does go into the field at one point which is cool. Likewise for Roll and the rest of Mega Man’s friends. There’s even a little Mettaur in the series who acts as an ally. He wants to be big and strong one day but gradually comes to terms with the fact that he is a Mettaur.

Proto Man gets a small but important role here. It’s definitely intense to see him get sliced apart here. It’s got to be the most violent moment in the series but of course he is a robot so it’s not as if it’s all that violent compared to anything else. It’s a good way to establish King as a threat. It may not be a great look for Proto Man but he was never meant to be quite as powerful as Mega Man. It shows where his limitations are, but the guy is always ready to throw out some cool sounding lines. I’ve got a lot of respect for the guy and he gets a good amount of justice here.

As for King, he’s the big villain here of course and I thought he was really solid. His idea of making the robots rulers of the world is nothing new but it’s a solid plan overall. The humans definitely don’t seem to give them a fair shake. Even in this series the government is super quick to decide that they have to bomb the city to destroy King even if it means destroying Mega Man, Proto Man, and Bass. Light has to step in to try and stop this but the robots do appear expendable as King mentions.

So King makes for a very interesting villain. He’s also a very powerful one seeing as how he is able to take on guys like Mega, Proto, and Bass. He has to do the heavy lifting here since none of his minions are nearly as powerful. One of the big minions to show up is Tengu Man who looks pretty solid. He can fly with great speed and has to deal with both Mega Man and Bass. You’d think that these odds would be way too much for him but the whole thing is a lot closer than you would think.

Ground Man is another robot who gets a decent role. His drills are hard to stop since they have enough power to even temporarily overpower Mega Man and Bass. It’s always interesting just how powerful these guys are since our two heroes are built for combat while these minions presumably weren’t. It just goes to show that Light is always building these robots with top of the line equipment no matter what they are used for.

Cold Man is another robot who gets a decent role. It’s a little funny how everyone tries to think of a weakness and then Wily admits that “heat” is the weakness. I mean…it makes sense, but it’s also so basic that you have to take a step back. The rest of the robots don’t really get solo roles as the final 3 just rush Bass. It was a cool group fight though since to that point Bass hadn’t gotten to look too impressive. At least this way he had some opponents he could blast as he went for the win.

The series is definitely very by the books but it also shows how many cool stories you can tell in this universe. In particular the two stars and Proto Man are just a blast. More screen time for them would be an absolute win. Gigamix still stands as my all time favorite Mega Man story because of how well it used the characters. We got top notch fights and end of the world stakes. Typically X and the other titles are more known for that but Classic can definitely rise to the occasion as needed. This one does have a good degree of humor as well but the fights are played straight.

Additionally, the villains often bring up good points here. Light may have built a ton of robots but it isn’t exactly a utopia for them either. The robots aren’t really treated fairly and are tossed as soon as they aren’t useful here. The manga even touches on how some of the humans don’t even trust Mega Man. You could absolutely have a great ongoing about this someday.

Finally, a quick shoutout to the fun banter that Mega Man and Bass have. I like the dynamic they have going for them like when Bass just walks into his house and grabs a few power gems. Bass is quite at home no matter where he is and that’s the kind of confidence you would like to see from him. There isn’t time for more slice of life type moments like this but it does help flesh out the verse even more. Little scenes like that are fun to get some character moments between the battles. Of course if you have to choose, then the manga still makes the right call in focusing on battles above all else. With limited time you have to move as fast as possible.

Overall, Mega Man & Bass is a fun manga. It’s really straight to the point as you see the heroes jump in and start fighting the villains. There’s not a lot more to it than that but at the same time, do you need more than that with these guys? The classic robot action is what you came to see and the adventure does a good job of it. With a good balance between action and humor, this is a winner and definitely a title I would recommend. It just has no flaws and you’ll be blasting through it. It’s a very fast but satisfying read. Maybe one day Bass can get a spinoff manga of his own.

Overall 7/10

Mega Man Megamix: For Whose Sake? Review


This is a very quick one shot but an interesting one without a doubt. It serves as a prequel to Mega Man 9 and shows why a lot of robots are upset. For once it isn’t that they are being manipulated by Wily or anything like that. At 16 pages it can only give us the general premise but it makes the heroes look shifty. So the government has passed a new law that the robots all must lose their individuality. Additionally, they will be given an expiration date at which point they will no longer function. Additionally they will be personally dismantling a lot of the older robots.

A lot of the robots have already been burned and destroyed so various robot masters from the original games have decided to fight against this. They pick up their blasters and basically jump into action. Dr. Light is arrested as well since a lot of these robots used to be his so the government figures he is an easy target. Light even tells Mega Man not to interfere since he shouldn’t fight for the humans anymore. Mega Man doesn’t agree and the one shot ends with him about to jump in.

The government are definitely the villains in this story. The fact that they want to just dismantle all of the robots just like that is crazy. These aren’t some random robots without emotions or anything. These are robots that are top of the line and have demonstrated a lot of unique personalities. In fact, that’s pretty much why the law was in effect so the government is trying to stamp out all of these robots just like that? It’s definitely a little concerning to say the least.

This also isn’t Dr. Light’s best look. I’m usually not a big fan of the guy but at least he is usually trying to be reasonable. Not here. Telling Mega Man to stay out of the fight is really counter productive since the robots are going to need him at the ready. Additionally he seems to be saying that the humans aren’t worth fighting for and that’s really a jump. Yes, don’t fight for these humans but Mega Man still has a job to do. Ideally I would like to see him jump in and help the Robots that are about to be dismantled.

They definitely look like the antagonists here but they’re just fighting for their right to survive. It is cool to see some of the older robot masters going up against the new ones but Mega Man should be helping them out in order to balance out the scales as well as defend their rights. I feel like Mega Man would absolutely be on their side in this battle. It just doesn’t feel right that he would oppose them. There are only a few pages here but I’d also like to see if there is more reason behind the law coming out now as opposed to the humans just being super scared as normal. I wouldn’t be surprised if that is it though.

The art here looks really good. The artist definitely has a great feel for how Mega Man is drawn by this point and all of the illustrations are clear. It makes this one shot really easy to read as you blast through to the end. If it ever got a full adaption that would be great since Mega Man 9 wasn’t exactly filled with story content. So developing it through a manga would really be ideal. Cossack and Wily are also around so it would be interesting to have the 3 of them there. Have Bass and Proto Man show up as well. They certainly wouldn’t want to be destroyed either but if the government is smart they would be put on the Exempt list along with Mega Man, Cut Man, and a few others.

Overall, For Whose Sake is a very interesting Mega Man story. Even from the title you can see how the story will test on whose side you’re on. The robots trying to survive or the government trying to destroy them? Complicating matters is that the Robots have started attacking cities in retaliation after finding out that thousands of them have already been destroyed. Once things escalate to violence it’s hard to turn back. Regardless, if you’re a Mega Man fan then you definitely will want to check this one out.

Overall 7/10

Megaman Star Force Review


Megaman Star Force was definitely a fun follow up to the Battle Network series. There’s just a lot you can do with Megaman in a futuristic sci-fi setting. I mean, that’s all Mega titles to an extent but Star Force was really far in the future. Using wavelengths and such was a unique way to bring out some new fights. Unfortunately this manga really doesn’t compete with the average Megaman manga. Mainly because it completely overloads on crude humor which is a huge no no for any title.

The basic premise is similar to the first game. Geo’s father went missing in space one day and Geo has decided to find him. One day an alien named Omega Xis shows up and says he knows Geo’s Dad but he has amnesia and doesn’t know more than that. If the two of them merge to become Megaman and beat a lot of enemies maybe that will jog his memory. The main villain to watch out for here is Gemini Spark who wants to claim ultimate power so that he can fight the FM King and change this world. Megaman can’t let someone handle such dangerous power though.

Well, honestly Geo doesn’t really care about that but this power is a possible clue to finding his father. Also, Geo just enjoys a good fight. Lets just say this isn’t the most heroic portrayal of his character so right now he’s got more things on his mind than justice. Geo just wants to take down everyone who stands in his way. The banter with him and Omega Xis should be great since that’s usually a lot of fun but the manga messes this up with crude humor as well. What a shame…..but there is just no escape for this it seems.

Before I get more into that though, lets talk about the art in general. I would actually consider that to be a strength as the action scenes are on point. It can get a little messy at times to be sure as all of the attacks blend together but you will also get some real stand out moments. For example I feel like the series went especially all out for all of Gemini Spark’s scenes. Every time he is on screen he gets big panels to himself or extended fights.

I also like the way the Tuning power is drawn for each character. It’s sort of like a Super Saiyan mode you could say. It boosts all of the character’s attributes after all which is basically what Super Saiyan does anyway right? It’s effectively made up for the manga but I liked this as a skill. It makes sense that by tuning into frequencies you would be able to boost your abilities if you are made of waves the way the characters are. So when the series is trying, the art looks really good.

Now the issue is that it is often squandered because of all the crude humor though. Here’s the big problem, it is constant. Geo may try to have a serious conversation and Omega Xis has to suddenly use the bathroom or just puke somewhere. These moments just never stop and gets as gross as possible. The characters have runny noses for no reason and the manga just can’t take itself seriously for a moment. I’d prefer the series has tons of jokes which are never funny than spoiling things with crude humor. It especially butcher’s Omega Xis’ character since at least Geo is trying to be serious some of the time. That never happens for his partner.

Crude humor has to be the worst kind of humor to be sure. It easy took a star off of this and came close to 2. I would still call this a good manga overall since the action scenes are on point and I like the general story but it just feels so unnecessary. Without the crude humor this could have easily been a great manga. As it stands, I can see why this one didn’t last so long. It’s also a very loose adaption to be sure. Most of Geo’s friends don’t even appear and Harpnote doesn’t appear until the very end of the series.

Instead the cop Goyoda gets to appear a whole lot. He’s always chasing after Geo which is par for the course. Of course he is so outmatched here that you might just feel bad for him. At least he makes the right call at the end but for the most part he’s just here to hold Megaman back. You’d think he would be more focused on stopping the evil aliens but at the same time Megaman does openly cause a whole lot of collateral damage so you can understand more than usual. One of Megaman’s first appearances is him breaking down a building thanks to his lack of control after all.

Among others, Megaman fights with Taurus Fire and Libra Scales here. I liked Libra’s gimmick of trying to use rigged games to force opponents into submission. You’d think that they would suspect that the whole thing is rigged but I suppose they weren’t quite smart enough for that. His first victim is Cancer Bubble as well who was never the smartest one. Geo’s method of outsmarting him with a rigged game of his own was really the perfect counter when you think about it.

Taurus’s intro wasn’t ideal though. Basically some bullies are picking on a little dog for no reason other than to try and be as edgy as possible. It’s handled in more of a chibi way so it’s not like the dog gets seriously injured or anything but was this really necessary? I don’t think so.

As I mentioned, Gemini Spark’s plot is the main one. The guy gets a whole lot of development and he feels a lot like Gemini Saga from Saint Seiya. The dual personalities is handled well and this guy is a true threat with the sheer amount of raw power he has at his disposal. The fact that he even has a mentor was pretty interesting. Then there is the FM King Andromeda who is interesting. Usually the FM King isn’t Andromeda himself I’m pretty sure from the first game unless he had some kind of transformation.

I’ll give the series props for having a real climax though. It did properly have some end of the world stakes as well as a big team up so you could feel like this was really the climax to a grand journey. That’s how these things are supposed to be. The actual ending to the series is a bit much though. The whole misunderstanding leading to some near deaths ends up being a total comedic plot. Perhaps a fitting end to this title but while it’s supposed to be a subversion it just feels annoying. Even the very last page is a bit annoying with Geo’s dad going right back to sleeping on the job.


Overall, Megaman Star Force is the kind of manga that had a whole lot of potential but couldn’t seize it. The crude humor is really a deal breaker. If you like Megaman a lot then it’s still worth checking out but I would recommend virtually any other Megaman title over this one. You can just do a whole lot better than Star Force. I look forward to seeing the other one though. Even if the 3 adaption is only 2 chapters long, it still sounds like it should be more fun.

Overall 5/10

Megaman – Saga of the Mu Continent Review


Megaman has had a ton of manga titles over the years. Naturally that also includes one shot adventures here and there. This is one of those and it’s pretty fun. Naturally when you’re only 1 chapter long at exactly 40 pages, there is only so much you can do. The nice flip side of that is pretty much the entire chapter is one nonstop fight scene so that’s always fun. I’d recommend checking this out.

The continent of Mu has risen from the sea after many generations. Dr. Wily manages to dash inside and take the place over before the heroes could do anything. He then used its infinite power to resurrect every robot master he has ever created. Megaman will have to put a stop to this before the Earth takes any more damage but can he really defeat this many opponents? Dr. Light has given Megaman an unnamed power up in order to handle these guys so we’ll just have to hope that it’s enough. If anyone can get Megaman ready for this then I suppose it is up to him.

One thing you’ll notice off the bat is that Megaman seems a little more unhinged than usual. Not to say he’s crazy or anything but he’s just really angry the whole chapter which is a lot different from how you usually see the guy. Typically Megaman is all about peace. He doesn’t really like to fight but does what he has to in order to win This Megaman is constantly yelling about how he’ll destroy everyone as he ravages through the base. There is a bit of a time crunch here since Megaman has to stop Wily fast so I guess we could chalk this up to nerves and stress. At the very least that’s probably the safest bet I guess. It’s a very different portrayal for sure but also one of his more powerful ones. What other title would have Megaman beating dozens of robot masters like this right?

The art is also solid. It certainly looks a little more modern than the others I had read. There’s more detail in each of the drawings and it works quite well for the fight scenes. You can definitely feel the action in each page and it works really well. You can feel the danger the planet is in. I think part of why Megaman is portrayed so violently is to show at the end how he has accepted the peace now. See, there is a voice in his head the whole time telling him that she wants peace and things like that. Now Megaman will be able to really understand and accept this. I’d argue that Megaman is usually an expert on peace as it is…but that seems like it makes sense.

With a 40 page chapter like this there isn’t a whole lot more to talk about. There are so many enemies that they all go down before they can really have much of a personality. You either already know these guys or you don’t. Megaman is really the important character here and I guess Wily. Wily has built another pretty powerful suit of armor/robot that he can use to crush Megaman although in this case it might be more accurate to say he built a control rig for it. The suit was already there from the Mu Continent and it has infinite energy which is pretty impressive. I guess they had a genius even smarter than Wily at the time.

If it really was the Earth itself asking Megaman for help and that powered him up in the end, I guess X has company now since the same thing happened in the X3 manga. It is nice to see a defender of justice like Megaman actually get acknowledged by the planet. It seems like it happens pretty rarely but if the planet is sentient then you do hope that it can recognize that at least one person is trying to save it.


Overall, This was a pretty solid one shot. It really just threw us right into the action and worked as a complete story. Naturally if it were a few more chapters we could have fleshed out more of the battles and maybe gotten some big characters like Protoman in, but as it stands this was a satisfying adventure. It also shows that Megaman was definitely not playing around at all this time. He was just determined to completely obliterate anyone who stood in his path. I really think Wily caught Megaman on a bad day, perhaps he should have postponed his invasion of Earth. If you like action and/or Megaman then you should definitely read this. Not to mention that you’ll have it finished in under 10 minutes anyway so it’s not like it’ll take a lot of time.

Overall 7/10

Megaman 4 Review


After wrapping up that last Megaman manga it was time to dig deep and check out the next one. Once again this is only one volume so it makes for a pretty quick read at only 5 chapters. It’s a fun enough story that throws you right into the action and does the game justice. It’s always fun to be able to jump back into the world of Megaman.

The story starts off with Megaman beating up Wily again and heading home. He’s just in time because Roll is going shopping to grab stuff for Dr Light’s surprise birthday party. Megaman offers to go with her and even saves a kid from getting hit in traffic. Unfortunately that’s when a bunch of robots start attacking the cities and the whole world is in peril. This time it’s not Wily, but Dr. Cossack who is the big bad. He has control over 8 robot masters and doesn’t intend to stop his mad quest for power. Megaman is forced to suit up once more to take this guy down but is he really ready to defeat such an opponent? Hopefully because he likely won’t get a second chance if he is defeated here.

Since 8 robot masters have to go down in under 5 chapters as well as giving us enough time to deal with the extra levels, Megaman really mows them down. The first few fighters like Pharaohman and Diveman do well enough but after that Mega Man basically no sells them. He essentially beats every robot master within 5 chapters before giving one for Cossack and one for the final boss. It’s not surprising though because Megaman should be completely crushing these guys. He’s just on a different level and has enough raw power to destroy just about any opponent who gets in his way. He’s earned the Mega part of his name after all.

Megaman often gets compared to Astro Boy because they share a lot of similarities. I’d say that this is one such occasion as this Mega Man in particular feels a lot like Astro Boy. He’s a very nice guy living a day to day life but gets serious when the going gets tough. Like with Megaman X, the classic version doesn’t care for battle but he gets less emotional about it. Megaman just takes down the villains and keeps it moving. It’s just the way he handles these guys. Megaman’s a very streamlined fighter after all, nobody gets in his way for very long before he packs them up.

The artwork is also pretty solid. It looks a little more modern than the last adventure so the fight scenes are a bit better but it stays very clear. All of the character outlines are good and the layout is on point. As a result you’ve got a manga that you can read through very quickly. The writing is on point and the action is good so there’s really nothing negative to say here. Especially if you played through the game then you’ll probably be feeling pretty nostalgic when you read through the title. It’s always fun to see the familiar robot masters trying to get in Megaman’s way.

Naturally you can always expect Wily to make an appearance as well. That was definitely a lot of fun to be sure. Perhaps it was not unexpected because he had to show up sooner or later though. Protoman also got to appear for a change which was fun. The one thing is, he didn’t get to fight which is a shame. I feel like by having Protoman in, you just expect that he would at least get 1 action scene to himself. What’s the point if he doesn’t get to throw out any blows except to look cool. He saves someone which is hype but I think they should have added a scene where we see Protoman beating up some bodyguards or something.

The volume ends pretty suddenly when Megaman beats Wily so don’t expect an aftermath. Megaman just showed up to clean shop and that was the end of the battle. Presumably after that he will finally get to enjoy the Birthday party that everyone had been planning so nicely. Due to how direct the volume is with Megaman just running from battle to battle, there’s not a whole lot extra to say about it. The robot masters don’t appear long enough for any true discussion with them either since they appear and then get blasted without mercy by Megaman. They get their quick rematch with Megaman at the end when he has to fight them all again but they barely even get to talk before they’re shut down. It just goes to show how strong he is.

I suppose the emotional moment here would be Cossack’s plot since it’s not like he is exactly thrilled to be going up against Megaman. Still, he’s got to do what he’s got to do. Hostage situations always get tricky. I would have liked to have had some banter with the various doctors though. Seeing them all debate the classic question of robots would be fun and how they should be used or not used in society. Even if it’s a super simplified version that would have been fun too.


Overall, Megaman 4 is a very solid adaption. These one volume titles are always very easy to read. Personally it’d be fun if the series could be longer since you could really expand on each fight and give a little more story in between the battles. That said, you’d probably need to change the format of the story a bit if you wanted to add a lot of other scenes just because of the way there is typically no break in the attacks. It’s not like Megaman can just choose to stay home sometimes either. So until we get a more adventure styled Megaman manga like that, I’m definitely content to get a bunch of these smaller volumes. At the very least we got to have a giant Mettaur show up out of nowhere at one point which was definitely a blast. If you haven’t checked this one out yet, I would recommend doing so now.

Overall 7/10

Mega Man: Dr. Wily’s Revenge Review


After reading through all of the X titles it was time to finally take a look at the Mega Man 2 adaption. When you have a title like “Dr. Wily’s Revenge” you know things are about to get epic. Naturally the manga is a lot calmer than the X titles which makes sense since the classic era was known as a peaceful one next to X. To an extent the writers would need to be careful whenever doing a classic title since if they make things too explosive, it may seem a bit off. (Gigamix handled this exceptionally well though as they just went all out anyway and made the definitive Mega Man experience possible) This manga one shot plays it pretty safe and by the books so it’s an enjoyable experience too.

The manga starts with Mega Man finally having some relaxation time, but unfortunately it is cut short when Wily appears on the T with his new robot masters. They taunt Mega Man and dare the blue bomber to try and stop him. Mega Man is eager to rise to the challenge so he jumps in. These robots are tougher than the original ones though so Mega Man is going to have to fight smarter this time since he can’t just win with brute strength. It’s actually a theme throughout the volume about how fighting smarter is the way to go. It’s a pretty nice theme for sure although I like to think Mega Man’s specs should be better than some of these guys but maybe Wily really is the better inventor.

There are 8 chapters in this series and basically each chapter has him defeat around 2 of the Wily robots. Sometimes it spills over to the next chapter but by the end of the first 6 he has taken care of business. Then we get the climax of the series where Mega Man goes after the dragon and Wily’s final robots. One opponent I was surprised to see was Guts Man only he is now in a new form where he is some kind of vehicle hybrid. If he was in the game then I have to say I really don’t remember him. It was a nice way to acknowledge the original title though that’s for sure.

Mega Man has solid action in the volume and the artwork is good. It’s not nearly on the same level as X though with that series being a whole lot more detailed throughout but this one is going for more of a retro feel with the simpler character designs. It’s fitting for the original series and it’s easy to read so I’ll give it some kudos there. The fight scenes are on point and you’ll be blasting through the volume with ease. The story is pretty simple but to the point.

Thanks to the format of the game that this is adapting, you could say that this one shot is really just nonstop action throughout. It never lets up as Mega Man takes on challenger after challenger. Anyone who gets in his way is promptly shut down immediately. Nobody’s about to get one up over Mega Man even if they all start out strong. I will say there’s no way Mega Man should have been able to stop the guy who could literally stop time though. Now that’s an incredibly broken ability if I’ve ever seen one. I don’t see how you can think your way around such a power. Quickman’s speed was definitely impressive although time stop is a bit of a perfect counter to it which makes things pretty tough for Mega Man.

The writing is on point with Mega Man being portrayed as a lot more gullible than X. Both of them have similar ideals about world peace but Mega Man here is willing to take Wily at his word that he will just turn over a new leaf and immediately become a good guy after losing. Keep in mind for context that he made the exact same speech after the first adventure and it turned out he was lying. Why should this time be any different right? Mega Man chooses to see the best side in everyone even if it doesn’t always pan out. At the end of the day that’s just his style.

There was one twist I liked near the end of the volume that the manga had some fun with. When cornered, Wily turned into an alien and revealed that he was never an Earthling to start with. Of course this isn’t true, but it did allow us to have a proper battle scene where Mega Man has to go up against this mysterious looking alien and it was a fun way to handle the climax. You couldn’t help but feel that if this was real it would have been a pretty amazing twist. You certainly wouldn’t look at Wily the same way knowing that he was holding back so much power and pretending to be weak the whole time. It’s quite the crafty move.

The characters are all written pretty well too. Wily’s a crafty villain as always while Dr Light always shows up out of nowhere to quickly drop off an invention and provide some insight. His upgrades do come in handy. I was surprised to hear the giant dragon talking but he had some solid lines as well. The series also does a good job of explaining the video game mechanics as well so you can treat parts of the manga a bit like a walkthrough as Mega Man offers tips and tricks which can better help you navigate the obstacles in the actual levels. I thought that was pretty clever the whole time. After all, some people may be reading the manga because they weren’t sure how to complete the game so Mega Man points out every boss’ weakness as well as the best way to get across the invisible blocks and areas where you should use the hoverboard.

Overall, Mega Man: Dr. Wily’s Revenge is a fun manga. It’s not exactly going to light the world on fire with how great it is, but not everything needs to be the next big title. This manga is content to be a fairly standard action title featuring everyone’s favorite robot. It encompasses the game really well and provides a well rounded mech experience. I didn’t have any complaints with the title and look forward to reading the next installment. Hopefully we get Proto Man or Bass coming up but I always forget when those characters debuted in the games. Proto Man at least should be close I think.

Overall 7/10