Play Time 3h 25m
PS4 Trophies 18/51
Play Time 3h 25m
PS4 Trophies 18/51
It’s time to take a look at the blue bomber’s last hurrah! After the first 8 Mega Man games there was such a long gap until the 9th game that I’m sure a lot of people had begun to lose hope in it ever coming out. Well, Mega Man 9 and 10 did eventually come to grace us with their presence, but they were digital only and really fell under the radar. That all changed once 11 came out. This time it got a lot of mainstream attention and a physical release. It’s not an amazing title or anything like that, but it does bring you right back into the nostalgic world of Mega Man and succeeds in what it was aiming to do.
The plot is pretty basic as Wily remembers a time where Light rejected his idea and decides to make it come true in the present. It’s a double gear system that makes a robot both stronger and faster. Light realizes that this invention actually is brilliant and quickly gives it to Mega Man as well. Mega must now take down these corrupted robots and stop Wily once and for all. Can he pull it off or has Wily finally surpassed all of them?
It’s a very bare bones plot and there aren’t any fully animated cutscenes. Mega Man 11 is definitely going for a basic approach so that you can just think of it as another installment, but with pretty graphics. The actual campaign is also very short as a result. It’s about 3 hours give or take which isn’t bad considering what kind of game it is. It’s just like the older ones in that regard as you fight all of the bosses once and then you head on to the final level. Each level can range from a few minutes to around an hour depending on how long it takes for you to beat it. So while 3 hours is reasonable if you’re a Mega Man veteran it may take you considerably longer if you are new to the series.
As mentioned earlier the graphics are definitely very nice though. The character designs are very bold and colorful. The stages really pop out at you and the soundtrack is also pretty solid. I wouldn’t say that it is particularly memorable, but there’s definitely nothing to complain about in that respect. You’ll be too engrossed in the levels to worry about it. The levels do have some really tricky sections though. I dare say that the levels are a little less forgiving than in previous games. It’ll take everything you’ve got to complete these with the 3 lives that you are given. Torchman’s level took me many lives and game overs before I finally beat it. However, the game was a cake walk from there.
The reason for that is Dr. Light’s Lab. After losing the first stage so much I had enough screws to buy all of the upgrades in the store. That includes double speed, longer lasting power ups, and much more. I also bought a bunch of beets which save you from falls and maxed out on energy tanks and lives. Hey, if it’s in the game then using it is fair game right? No boss can beat you when you essentially have 10 life meters. It’s also not like I actually needed it for a bunch of the bosses. Some of them you can still just beat up without those extras anyway. They all have patterns although they are admittedly harder to react to than in previous games because of the double gear system. These guys are playing for keeps.
I also think it’s a good thing that the lab was here because the levels definitely could have gotten frustrating otherwise. The actual levels are a little too long so when you get a game over and have to start from scratch it feels a bit tedious. I’d actually say that it would be more tedious than in Mighty No 9 which never got to that level. That said, I would still take this game over Mighty No 9. That one may have had the more expansive story but this one still has the better gameplay. Capcom did a good job of designing the game and making sure that the lab covered any of the suspect parts during gameplay. Once you’re fully powered up then you can really jump into the action.
There isn’t a whole lot of replay value in the levels except for gathering trophies. In fairness, that should take you a reasonable amount of time because there are over 50 trophies to obtain in this game. I’m sure that some of them will be very difficult as well because the Mega Man games are perfect for that kind of challenge. It’s always nice to have an incentive to keep on playing and Mega Man 11 definitely delivers on that front. There’s not much more to say about the game except that it’s a peaceful/nostalgic trip down memory lane. I definitely hope we do get more Mega Man games in the future although I definitely admit that I’d like to see more of a plot or at least a longer game in general for 12. This was like the test run so next time we need the AAA experience.
Overall, Mega Man 11 is definitely a game that I recommend checking out. If you start to lose a lot of lives in the beginning don’t worry about it. You keep all of the screws that you obtain even when you die so that means you’ll eventually have enough to buy whatever you need. The game is quite generous with the screws so you could potentially buy everything (Not counting items which aren’t unlocked yet) by the end of the first level. I recommend buying the upgrade that gives extra screws first. It’s a rule of thumb for me that I always buy the upgrade that gives extra coins/exp first since it’ll help you for the remainder of the game. Mega Man 11 may not be very ambitious but it does remind you that just having solid gameplay can always take you far.
It’s time to look at the recent Mega Man show. This one was definitely a different take on the legendary character, but one that worked pretty well nonetheless. It’s nice to have the blue bomber back in any form. Season 2 has not been announced yet and as the days stretch by it looks less and less likely. Still, hopefully the show will be back because the show definitely had some potential. In the meanwhile at least it did last for a full season.
The show starts by introducing us to the world of Mega Man. It takes place in the future where humans and robots co-exist in peace. A big war between the humans and robots happened a while back with the humans winning which is likely why they have the upper hand. Robots now live to serve them and can’t hurt humans. Lord Obsidian does not like that though and starts convincing various robots to turn evil. The Good Guild exists to quell such rebellions, but their skills may not be enough to stop these guys.
Fortunately, there exists a kid named Aki. He’s Dr. Light’s robot and while everyone just thinks that he is an ordinary kid, he actually has the ability to turn into Mega Man thanks to some help from a little robot who lives in his head called Mega Mini. The only person who knows about his secret identity is his sister Suna. Keeping the balance between his human and robot self is tough, but it is definitely something that Aki believes he can handle. No matter how many robots go against him Mega Man will be ready to save the day.
The whole thing about Mega Man having to keep his secret identity is definitely an interesting choice. It’s not something that Mega Man typically has to deal with, but within the setting it does make sense. The main problem though is that you never feel like the show thought this one through. There are various aspects here that the show never delves into, but you can’t help but feel are super relevant. Here’s your first question. Aki is a robot that Dr Light built to be an ordinary kid. So, how did Mega Mini come into existence? If Dr Light invented him then surely he already knows Aki is Mega Man right? If Light didn’t build him, who did? Mega Mini clearly has a whole terminal set up in Mega Man so someone designed such an area.
The second issue is that AKi’s ability to turn into Mega Man is something that had to be programmed. There’s also no way that Light wouldn’t have noticed this whenever he did Mega Man’s diagnostics to make sure he was okay. I think the avoid tripping itself up like this the show should have just had Light and Suna know from the start. It really wouldn’t change a whole lot in the show anyway and it would have simply made more sense.
Ah well, the school scenes are still reasonable. The best part of the show is naturally the action, but for the most part the classmates aren’t bad. The only one who is terrible would be Peter. While the show is mostly tame with the crude humor, there is one episode where Peter has a runny nose the whole time which was definitely gross to look at. He doesn’t really have a purpose in the story either so if you cut him out then nothing would really change. He definitely wasn’t needed here. Meanwhile Ashley is good although the small romance that the show tries to throw with her and Mega Man is unnecessary. You really don’t need any romance like that in a Mega Man show. It’s the classic story-line where Ashley likes Mega Man but not Aki so he is effectively competing with himself.
Then you’ve got Wily, but he’s very different from how he is in the games. Here Wily is a kid so they may be going for more of a Harry Osborn and Peter Parker type dynamic than Wily vs Light. I definitely expect Wily would have turned evil in the next season if we ever get that far. Wily’s not bad, but I can’t say that he is all that interesting either. Meanwhile Suna is a dependable ally. She always does her best to support Megaman and does cheer him on whenever the blue bomber falls under another spell or isn’t acting very rationally. Suna also has her drones so she can contribute a little during the fight scenes. I’m not sure why they switched out Roll for Suna, but it doesn’t really make much of a difference in the story. I also would say that Suna is a more likable character than Roll.
We can’t forget Mega Mini, he’s Mega Man’s main sidekick during the series. He is one of the comic relief characters of the series and most of his dialogue is about making the quick one liners to help boost Mega Man’s confidence. I definitely don’t think he was needed in the story and his sort of romance with Hypno Woman was definitely not a keeper. Then you’ve got Rush who doesn’t have a huge role in the story, but is still pretty fun. Dr. Light comes across as a little shady here. He wants to make the world a better place for humans, but I wouldn’t totally trust him if I were a robot. He has the Mega Key which is dangerous for everyone and tends to keep a lot of secrets. The fact that Light can actually fight it out with the robots physically is definitely very cool though.
It’s time to look at the main character of this adventure. Mega Man is your classic hero who is just trying to live life as a normal robot. For the most part he has already adjusted to living alongside humans but occasionally at school his robot self will show its inexperience to an extent as he can be a bit oblivious about things. The show showed a lot of restraint in not making him exaggerated. He can be a bit cocky at times, but at the end of the day Mega Man’s character is pretty much what you’d expect. He’s a hero that you can count on.
One thing that does hurt a bit is how much the show loves to mess with his personality by having him absorb other robot master powers. It’s a huge weakness to be honest. In the old games he could just absorb them but in the show they changed it so that he gets part of their personality inserted into himself. This naturally leads him into a lot of wacky situations where he becomes super nervous, super grouchy, hungry, etc. These scenarios are never quite as funny as the show seems to think it is. The humor in the series really isn’t that bad, but it’s at its best when it isn’t about Mega Man being corrupted. Alas, it happens to him in almost every episode yet he never seems to learn. Every episode he seems to be surprised that it worked. There’s also the fact that it rarely seems to be necessary to save the day.
Then you’ve got Obsidian who is the main villain of this show. He has a secret identity but the show lets you know who he is almost immediately. It’s the kind of secret that the characters in the show don’t know but the audience does right away. He’s definitely a fun villain although his motives are really all over the place. He thinks that humans and robots shouldn’t get along so in his human form he tries to get them to rise up while as a robot he leads all of the robots to destroy the humans. Ultimately by getting the secret weapon in Light’s house he would be able to start the war, but it would be so much easier to just show up and start blasting everyone. His power level is quite high so there is almost nobody who could stop him in a straight fight.
His design is really cool so the show did a good job with that. He’s actually a better version of the usual Wily that you would expect. Then you’ve got his right hand man Namagem. I admit that I thought he would end up being Wily the whole time so the show did dodge my expectations this time. I do think there’s a bit of a missed opportunity with his real identity or maybe I should say that it’s more that I didn’t care for the design so much. I’m sure he will be changing a lot if the show ever comes back though. He’s a fun villain to have around although his power level definitely fluctuated quite drastically. Sometimes he would be almost as strong as Obsidian and other times he would have a hard time with normal robot masters. I don’t think even the show knew exactly how strong he would be.
His fights with Mega Man are some of the best in the show though. I’m not sure exactly which fight I’d put as the best in the series but it would either be between these two or a fight with Obsidian. I definitely look forward to him showing up more. Then you’ve got one of the iconic villains, Fire Man. He’s the classic not very smart but fairly tough character. Fire Man may have been one of the first villains to lose, but he is still treated as a fairly big threat once in a while which is definitely nice for his fans. Of course you can also just argue that Namagem simply couldn’t be taken seriously by the end so Fire Man went up by default.
Then you’ve got one of the show’s original characters, Chaotique. Now she is a scene-stealer. Her ability is super speed to the extent that she is even faster than Elec Man which is impressive. She seems to be able to keep the speed up for longer while Elec Man is more about quick splashes of speed. The only problem with this naturally is that she is way too powerful to actually be stopped by anyone. The show surprisingly writes pretty well around this so it never gets to be an issue. Her character development also goes in a different way than what I expected so that was pretty neat. We don’t really know what’s going on right now since we only have the villain’s word to take on her status. She would definitely be the person to watch out for in season 2.
The rest of the robot masters are a little less remarkable. Drill Man has a pretty emotional origin story about how he had to give up his dreams when his robot design was changed for drilling. It’s played for laughs to an extent, but if you really think about it his story is really tragic. Hypno Woman and Blasto Woman are some of those villains who may be evil, but seems redeemable right away. Hypno Woman’s not particularly ruthless and in a way her illusions allow everyone to lead a peaceful life. Then you’ve got Blasto Woman whose character is hurt by her plot with Mega Mini and in general I don’t think she was one of the better show exclusive characters. I actually mixed both of these characters up while writing this review and had to go back to fix the names.
Wave Man is decent, but pretty generic and never really came into his own. I dare you to even say what his character personality was by the end. Then you’ve got Ice Man who is supposed to be fairly misunderstood and as a result is not very impressive as a villain. He’s simply too gullible. Cut Man at least has his perfection thing going. He’s also super easy to manipulate but at least the guy had a more tangible goal and did a better job of actually getting in there and getting the job done. I would not trust him to cut my hair for a second though so I don’t really get how he got his own store. I mean, people are more used to the robots in this world but still……I dunno.
Air Man got some of the lowest amounts of screen time among all of the characters. He does have a really cool scene showing how high he can fly though. I’d say that he’s low key one of the tougher robots here. Then you’ve got Chemistry Man whose whole character becomes a lot better thanks to his voice. His voice is amazing and right away gets across that he is a jaded professor who is upset at the world. It’s all the city’s fault and not his. You have to respect the guy’s one track mind. Guts Man is a little disappointing here because all he can do is eat a lot. It’s an interesting gimmick I guess, but it means that he spends most of his time eating instead of fighting. Even with that it’s not like he’s easily the worst version of the character. I’m not a big fan in general, but he could have still been improved here.
Then you’ve got Elec Man who definitely makes his presence felt with his incredible speed. He’s another fairly broken character who would absolutely dominate the main cast if not for plot convenience and the like. You just can’t hope to beat overwhelming speed like that without some really cool abilities of your own. He was one of the better villains.
Wood Man’s interpretation was also pretty interesting. He’s basically a paranoid ninja from the war who never quite returned home in one peace. It’s further foreshadowing at a war that we’ll probably never get to actually see, but had a really cool premise otherwise. It’d be nice to see some more stories of how the war was back in the day. Then we’ve got Man Man who is a big fan of the blue bomber. He’s a nice tribute to the original box art for the games. You know what kind of character he will be from the start, but he’s handled well. He’s a very genuine character who does his best to help save the day.
Fully Charged definitely has a soundtrack that does the series proud. It gives us several remixes of the classic Mega Man theme and we get other 8 bit tunes during the little cartoons that pop up during the episodes. I also liked the “Meganize Me” theme that played during the transformation. These songs aren’t fancy or anything, but they’re catchy which I think is the point in this context. They’re tunes that just help the overall atmosphere and considering that you’ll be hearing the Meganize theme over and over you definitely want a nice jingle.
The animation is less impressive although I wouldn’t say that it’s too bad. There are really 2 kinds of CGI style, blocky and realistic. Typically blocky is more colorful and makes for nostalgic viewing like the Transformers machinima style while the more realistic style would be something like Beware the Batman or Final Fantasy Advent Children. Those are able to hit higher heights with the action scenes and can give you smoother action scenes. They both have their uses even if neither is very likely to be able to handle hand drawn animation. (Final Fantasy pulled it off though)
I like the character designs and we do get some real action scenes here. Fully Charged definitely delivers more than most similar shows like Pac Man and the Ghostly Adventures. Still, you can tell that the CGI isn’t quite there yet as the background doesn’t actually change. There is rarely any collateral damage even when attacks hit buildings. This may be a budget thing but it does mean that you can’t take most of the characters seriously as real fighters. They also can’t be that strong if someone like Dr. Light can take them down. Still, the show looks good overall and while hand drawn would have been nice to see, the graphics won’t make you avert your eyes or anything like that.
Overall, Mega Man Fully Charged is a very standard show. It makes for a fun watch, but there isn’t much to it beyond that. I don’t really think this is a show people will be talking about once a few years have passed. Honestly the show just ended and people are already barely talking about it. It was a fun take on the series though so I’m still glad that we got it. The 15 minute size definitely hurt it though. There’s only so much that you can do in 15 minutes and I’ll always stick to that. 30 minutes is just a much better way to present a good story and you can build up to the climax much more efficiently as well. Considering this, the show did a good job of making the final 2 episodes pretty climactic. I’d recommend checking out Fully Charged. It’ll take you for a fun ride and hopefully it does eventually return for a season 2.
It’s time to take a look at a quick one shot that came out recently. It’s extremely short, but still gives us a quick battle so that’s always good. I can’t say that I remember X5 in particular too well as they all start to blend together from X5-X8 for me, but the Nightmare Zero saga was always fun with the cool boss theme that we got. In this manga, Zero has been turned over to the dark side and is trying to destroy X. X has to fight back, but can he save the partner that he once had? It’s a pretty emotional 8 or so pages.
As this is an IF title you can probably imagine that it went in a different direction than what happened in the actual game. Here, X manages to defeat Zero, restoring him to normal. Unfortunately X seemed to die at this point so Zero used his own parts to rebuild X. Essentially they are now one and the same although then the ending rewinds time a bit and we see that they will both survive. I’m thinking that the latter part is what actually happened in the game with the first ending being the IF that this manga is named after. If that is the case, then I do think that the IF path would make for a reasonable spinoff although I think getting rid of Zero like that would be a dicey move. Having both X and Zero around is part of what makes the series so fun in the first place.
The art is definitely quite good. The character designs are on point and the action is pretty intense. You will find no problem with this part of the story. The pacing is also fairly good considering the length. I do think the one shot should have been longer, but maybe this will inspire the team to make a true Mega Man X manga at some point. We’ve had a few in the past, but having a nice ongoing series would definitely be a good way to revitalize some more interest in the series. Not to mention that it would just be a lot of fun.
Overall, IF is a nice little manga. It’s not one that will really be remembered though and I can’t blame readers for that because it will be over in the blink of an eye. The best way to think of this is to look at it as a little short story that can be placed at the end of a manga. If you haven’t checked it out yet then I’d recommend doing so. Particularly if you remember X5 a little more than I do, you’ll be able to appreciate this alternate route more. I do think it’s nice that the title addresses how Wily created Zero. That’s an angle that the X games never went into and I think it would be pretty interesting. Likewise with Light building X. Times must have been quite dire in those days and that would be the perfect plot for a big budget movie. Have it start out with Mega Man being defeated and the world falling into ruin until X shows up to save the day. Boom, that could be film of the year!
Doing the stats for a game like this is always tough for a bunch of reasons. The first of which is that since I’m still actively playing it all of these stats will be outdated as soon as I’ve published them. As a result I will only publish some basic stats for now and add more in once the game has settled down a bit.
Play Time 40h
World of Light 100% complete
Highest Online GSP- Marth 1.3 million
It’s time to look at a game that could go down in history as the greatest of them all. That may sound like hyperbole, but at the moment the Super Smash Bros Wii U title currently holds that spot so it’s not unreasonable to imagine a world where this one surpasses it. I’ve been hyped for this game for many months now. A new Super Smash Bros title always brings with it a certain level of expectations like that and even more so for this one since it was touted as being the ultimate Smash title. It’s effectively an upgraded port of the Wii U game while bringing in all of the previous characters and most of the stages. I’ve already put in close to 50 hours here and that number’s only going to keep on rising.
First off lets talk about the gameplay even though by now it is fairly iconic. The goal of the game is to get the opponent’s damage% up. The higher it is the farther they will be launched when you attack them. Once you’ve knocked the opponent off the stage entirely they lose a life. Once you’ve taken all of their lives away the match is over and you will have claimed victory. While the goal is simple, it’s still a fairly complicated game. I imagine that if this is your first Smash title that you’ll have a pretty steep learning curve at first. Nevertheless you’ll definitely get the hang of it.
Multiplayer is definitely where you’ll spend the most time in this game. The battles are legendary here and with over 70 playable characters and 100+ stages you can keep the matches feeling fresh the whole time. Online definitely helps the replay value even further if you have no friends. Fortunately even just fighting the computers can present a really nice challenge. There are certainly some online issues you will want to be aware of though. Currently the match settings allow you a preference but you can still be sent into types that you did not ask for. If that happens watch out because it will still affect your GSP which is effectively your online rank. I wouldn’t get too attached to it though because that may make you afraid to keep on playing when you see your score go down. It’ll definitely go up and down as you go through more matches, but the important thing is watching your skills improve which won’t happen if you are too nervous the whole time. What you should be most excited about is the fact that this will ensure you fight tougher and tougher opponents as you get better.
Meanwhile there are a ton of other modes to play. While we sadly don’t see the return of a story mode like what Brawl had, we do get a new adventure mode which is similar to Melee’s in the sense that there is a basic story but not too many cutscenes. You are placed in a large overhead map where you have to get to the end. You do this by freeing all of the fighters who have been possessed by the cosmic being. Each fight you go through has some kind of gimmick or element that makes it unique. These can be quite challenging for a new player so I recommend taking a look at the spirits. They will help you overcome these battles but they can be a little overwhelming at times so take it slow.
There’s also the Spirit Board mode which lets you get new spirits by completing more event battles. It’s basically the same as Adventure Mode but without the story behind it. There are over 1200 spirits in the game so this should definitely help you get a lot of play time in. The actual story is around 10-11 hours if you rush it and to 100% the story you’ll probably need more like 20 hours. There are also a few other single player modes like All Star and 100 Man Brawl. You fight hordes of enemies in this mode and see how quickly you are able to finish them off. The single player options are a little more limited than in past options, but compared to the average game it is still a ton of content. As mentioned, most of your time will probably be spent in multiplayer mode anyway.
As expected the graphics are absolutely top notch here. Everything looks really clear and pristine. It’s all so colorful and amazing. A lot of things are always happening on screen at once but you’ll never feel lost. Super Smash always shows up as the best looking Nintendo game on each console and the Switch looks like it won’t be an exception. You’ll be hard pressed to find any game that looks better than this one. The soundtrack is also extremely impressive as there are over 800 songs to be found. I think its safe to say that this game easily has the best ost of all time. There are just so many songs to choose from. You’ll start out with most of them and then you get to unlock the last few hundred. I will add that I think the developers did a good job of letting you start out with all the stages and most of the music while leaving all the characters to be unlocked. The challenger approaching screen has always been one of the most enjoyable parts of the game after all.
Between all the spirits and gameplay this title has unlimited replay value. At the time of writing this review I currently have 4 challenges left to complete. I expect to have those done by the end of the week. I’ll certainly still keep on playing this title daily but I guess it may be time to tag in another title. It won’t have much time before the Christmas batch gets in though which is why I’m still pretty undecided on how to go about that. Ah well, I’ll have time.
I guess the question you may be asking now is..why hasn’t this game passed the Wii U one yet? We can ignore all of the modes and just get to the gameplay because that’s the deciding factor when it comes to Smash. This game series is in a league of its own to the point where all modes are thrown to the wayside in favor of the gameplay. Whoever has the best gameplay wins, it’s that simple. Smash 4 prioritized combos over everything else. Once you learned each character’s combos you would try to get in place to land them. It made you have to learn how to study everything and get into position. In comparison, Smash Ultimate is all about the neutral game. Attacking is now prioritized over defense, but most hits don’t combo into other moves so you simply have to keep out thinking your opponent until you land enough hits for the win.
This results in both players throwing out quite a lot of attacks as most of them are safe now. As someone who likes playing aggressively this is definitely a lot of fun. It’s really tough to fight against though as it can sometimes feel like there are no openings (Especially when fighting a quick ranged character like Roy) but there will always be one somewhere. It’ll take some getting used to. I do think eventually this game will likely surpass the Wii U one, but I don’t think it’ll happen for a little while. I put in over 2200 hours into Super Smash Bros Wii U so it makes sense that I can’t drop it so quickly. I also just prefer doing a lot of fancy combos to the one hit moves but again, I think that’ll change.
I really have no meaningful negatives about the game at all. As mentioned, the online is definitely lacking at present. You’re thrown into matches that you didn’t want and there is no way to team up with a friend locally against other friends online. Hopefully they will be able to resolve that as well as adding in other features like stage morphing and Squad Strike. The latter is something I had been particularly looking forward to in the game so it was a shame to see that it is offline only. In the meantime I’ve had fun growing my GSP with the characters. I got most of them to over a million with my only elite fighters currently being Bayonetta, Marth, Lucina, and Pac-Man. Naturally they are also my 4 mains at the moment since I figure I’ll let the game help me decide that. Usually I end up maining a bunch of characters so this will help me whittle that list down a bit.
Meanwhile I should also talk a bit about some of the new items and assists. For the items, my favorite new weapon is probably the Death Scythe. I believe if you hit someone with it when they are over 100% they will instantly lose a stock which is cool. Likewise, I like the Rage Blaster for its similar function although in this case it gets stronger as you grow weaker. The banana gun is also a fun weapon that may not be super powerful or anything, but it’s just a great concept. I think unlike the characters and stages we did lose a lot of items over the years, but I guess it makes sense not to make the list too huge or you’ll never see some items.
For the Assists, we finally have Knuckles! Along with the fact that most assist trophies can now be destroyed they feel more like pseudo fighters than ever. Some are incredibly flashy as well like the Moon from Majora’s Mask. I can see how fans get a little upset when their fighters shows up as an assist, but never lose hope. All they need is a patch at some point and the character can be playable at any moment. For the Pokemon we also have Solgaleo who is one of the strongest creatures in the game. It’s very hard to dodge his fire charges while avoiding the other players. In general I think the game has heavily buffed these assists so now most of them are lethal. That’s a good thing as it is a lot more rewarding to grab them. Don’t worry, you’ve still got the trolls like Goldeen.
Finally, lets talk about the newcomers. First off we have echos which is the official term used by the game for the clone characters. This was a great way to bolster the character size with requested characters who are similar to their main counterparts. Two very good ones are Dark Samus and Ken. These echos have some slight differences from their main counterparts while being similar enough where you can easily use both versions. My only regret is that we didn’t get more echos. I think this could be a landmine of cash for the company if they reconsider their stance. Imagine having over 50 echos in the game? I’d certainly break out the cash for them.
Then we have the full blown newcomers. One has gotten a lot of hype and naturally that is Ridley. After Project M was able to get him into the game Sakurai had no more excuses so he relented and allowed him to join the party. His moveset is a blast. He may be pretty heavy so getting stuck in repeated attacks will happen, but his massive power is a good counter to that. The game seemed to like adding heavyweights as we also have King K Rool. He’s an iconic DK villain who also looks pretty good. His moveset is pretty fun and you won’t want to underestimate him in the ring.
Repping the newer Splatoon is Inkling. She’s a speed character who is looking incredibly good, but also very complex. I think once players master her various ink gimmicks she will be even more of a force to be reckoned with. With Bayonetta being severely nerfed it will be tough for any character to stop this squid kid’s reign of terror. As a surprising addition we also have Simon and Richter from Castlevania. They are as annoying to fight as you can imagine with their projectile spam being even tougher to get around than Link’s. They’re fun to play as though. Isabelle feels like an echo but is actually treated as a full character. She’s a nice alternative to Villager and her fishing rod is a fun attack to use. It’s pretty hard to avoid when you’re on the ledge.
Finally we have Incineroar. He’s a pretty tough boxing Pokemon who has a lot of power and a pretty cool revenge mechanic. With it he can deal massive damage with a single blow. All in all, I’m pretty happy with our new characters so far. It’s hard to be upset when we already have so many options to choose from. The characters all have their fans for sure. While I would have liked some other characters to make the cut as well like Isaac and Waluigi, maybe DLC is their chance. The first 2 DLC characters we know of are Piranha Plant and Joker. They will definitely be great additions as well with the latter especially being very exciting. I can’t wait to play as him, I’m thinking that his moveset is going to be amazing. With that said though, while the new characters are super cool for now I’m still going for the wins with my classic Marth.
Overall, Super Smash Bros Ultimate is indeed the ultimate experience for Super Smash fans in terms of content. It’s got just about everything here. While we had to say goodbye to some fan favorite modes like Target Attack and Home Run Contest, I wouldn’t be surprised if those are added in at a later date. With how patches come into play nowadays you wouldn’t want to rule such things out. We also have more characters and stages coming through DLC as well so this game is going to stay active for a very long time. If you’re afraid of getting into the series because of the high learning curve, I’d say not to worry about it. We all have to start somewhere and you’ll definitely be having a blast before long.
It’s time to look at the one shot manga that was created to hype up the game. This one’s a little longer than the last one shot I reviewed as it’s around 20 pages. That’s a good thing since it allows for a fight and that’s one of the reasons why this artist has always been so solid. It’s nice to see Mega Man back in manga and it would be awesome if he could get a full length series again at some point. The character has had a great track record so far and I have no doubt that a sequel would fare just as well.
The story starts with Wily wrecking havoc on the world once more. This time his robots have been equipped with the Double Gear system so even Mega Man is basically helpless to stop them. Fortunately Dr. Light has one as well so he gives it to Mega Man. Still, he warns the robot that if he ever uses both gears at once he will probably die. Mega Man agrees not to use it unless necessary and hops into battle. He’ll have to go through Fuse Man though and this may be his most dangerous task yet.
The author perfectly gets across how serious of a threat this is. Since robots run the world in the future every time they turn evil it is a catastrophe. No matter how many times this may occur, there isn’t much that the humans can do since their whole economy depends on them. Fuse Man in particular is difficult to stop since he controls all electricity in the area and can turn it all off on a whim. The only way to stop his ability is to destroy him which also forces Mega Man to make some tough choices. At his core Mega Man is always a hero though and so he does what he can to find a better way.
The battle between Mega Man and Fuse Man is top notch as you would expect from this artist after the brilliant Megaman NT Warrior series. He does a good job of showing off Mega Man’s speed and then also keeping Fuse Man at a higher level. He did have to rush the ending a bit as Mega Man never quite gets past the speed advantage but secures the win anyway though. I assume that had he been given more time then the fight would have been even more satisfying. Still, the art was fantastic and the action was amazing. This manga already has a more interesting environment and atmosphere then the rest of the Mega Man series. Imagine if Mega Man 11 actually played out like this. Full disclaimer, I think Mega Man 11 looks like a lot of fun so no shots at it, but imagine it in the art style of something like Sonic Forces. That’s basically what this manga looks like and it works pretty well. I’d love to see a third person shooter for Mega Man at some point or even a beat em up. The lore of the universe would work pretty well around that, especially if we get a proper robot invasion kind of story.
Overall, Mega Man 11 is definitely a real page turner. The pacing is almost too good since the story ends so quickly and you are left wanting more. Hopefully the fan response to both the manga and the game is positive enough where the franchise gets completely revived and we see a whole lot of extra material. That would just be a lot of fun. If you haven’t checked this manga out yet then you definitely need to do so. It really shows you why Mega Man is still considered to be one of the most likable of the original video game icons and his character has stayed consistent through the years.
The new Mega Man show has finally come out. It feels like this show was in development for an exceptionally long time so it’s good to see it alive and well. I’ve seen the first 10 episodes so far and the show is off to a good start. I look forward to all of the fights that will be popping up. I’ll have a review for the series up when it finishes.
I take no credit for the images used in this article. Credit goes to their respective creators
So the next Smash Bros game is coming out soon and you’re wondering who to main. I don’t blame you, this is the kind of decision that is super important and will come back to bite you if you aren’t careful.I’m going to impart some wisdom to you here on not only why I won’t main a low tier, but why you shouldn’t either. I mained Fox in the first 3 iterations of Smash Bros and upgraded to Bayonetta for Sm4sh. For Sm5sh I fully expect to be maining a top tier fighter as well. You need to choose quickly because otherwise you will become stuck. For example, if you approach most players who main a low tier they will deny it. You can yell it as loudly as the character in the picture above but they can no longer recognize that their character is low tier. You simply lose sight of the character’s faults and that’s why you need to make the right choice the first time around.
1. You have to develop your own Metagame.
When you pick a top tier like Diddy Kong or Bayonetta you’re in for a fun time since you can just toss out the same old combos that you see the top players pulling off. For Bayonetta just keep using her witch twists until it gets the KO. It’s an extremely safe attack so don’t worry about getting punished for it. See, the thing with low tiers is that everybody is always eager for someone else to main them, but nobody wants to do it personally. That’s because you are the guinea pig here. They want you to learn the combos so they can just steal it along with the character once you prove that they can be viable. Of course, that’s hardly a guarantee in the first place. Odds are that you’ll be doomed. Worst case you think you are picking a great character as seen in the picture above, but then the reality is a little different.
2. You can’t have any Johns
If you lose to someone when you’re playing one of the best characters then you can easily make an excuse like you didn’t sleep well or something and people might believe it. After all, how else could you lose to a low tier? However, if you lose to someone while playing a bottom 5 character then you only have yourself to blame for picking the character. At least that’s going to be the counter argument and it will be a very tough one to get around. How do you debunk such a statement? It gets tricky and this actually leads into my 3rd reason.
3. You always have to settle for 2nd best
Whether you are second in your pool, in the tourney, or in your half of the pool, there will always be a ceiling that you can’t shatter. After all, when was the last time someone saw Buff The Puff win a big tourney or Melee Kirby doing anything? You’ll ultimately never get to see most of the prize money for the Smash tournaments and that will turn the game into a very expensive hobby. If you can’t make money off of it then why continue to spend money to enter the tournament? It just doesn’t make any sense. Character loyalty will only hold you back in bracket. Better to be just another Bayo than to be known as the Zelda guy who is always stuck at pools. If you don’t know any better you’d think you were out of the range of another character’s attack like in this picture, but hitboxes can be very deceiving.
4. You won’t get Top Player privilege.
Prepare to be treated like everyone else. Overslept through a pool and want the TOs to give you mercy? Not unless you’re a top player and last I checked, to be a top player you can’t use a low tier. It’s a tough predicament, but one that you will ultimately have to live with. A loop hole that you could use for any of the reasons on the list is to pick a top tier and just call him/her a low tier. Some top players have attempted this and while most will smirk you can probably trick a few into thinking this. Top character privelege is a thing as well. Top tier characters have a lot of cheesy gimmicks and techniques to break their fall so the player can afford to get outplayed the entire set and still win anyway. If you main a low tier then there is nobody to save you from the fall.
5. The more you play, the worse your results get
This may sound contradictory but it’s true. Low tiers thrive on match up inexperience and gimmicks. Most of them are really one trick ponies. At first they will terrify the opponent but then they realize that their attacks actually aren’t so dangerous. Zelda has her down throw to up air, but that’s it. Ganondorf has his powerful attacks, but will get combo’d to death way before that. Buff the Puff dies against anyone with range, etc. Once your opponents figure out what you are doing then it is over. Unfortunately for you, they will inevitably figure it out since this will become obvious the more you play them. You want to play a character who is really OP so even once they know what you are doing it won’t matter.
I say all of this to help you enjoy the game more. You may think that as long as you enjoy a character that you will be fine, but this isn’t usually the case. After all, if you are still losing a lot then that will take away the joy. You can play a boring character all day meanwhile but if it delivers the wins then you won’t mind so much. Of course it will be tough to tell who the top tiers for Smash 5 are right away (Assuming it’s not a port although I have my doubts) but just listen to the general consensus and stick with it for a while. Listen to the Twitch chat or the Reddit professionals and just copy their ideas. It will help you win a lot of tournaments before everyone has picked up the pieces. This was a relatively short editorial, but one that I felt was necessary to release before the game came out. Pick a main wisely as you won’t be able to switch right away without the world taking notice.
It’s time to take a look at the best video game of each year! This was definitely a tough project since some years have a ton of great games. Naturally I am only counting games that I have played in some capacity. Collections aren’t counted and I just count myself as playing each game individually. I’m going with the original release date so if it came out in Japan a year sooner than America then I go with that date. Remakes get iffy, but if it’s from the ground up or there is something to make it significantly different then it is counted. Without further ado, lets look at the best games of all time!
2018 Dragon Ball FighterZ
2018 is still going, but it already looks like FighterZ is here to stay as the champ. The game is just spectacular in terms of gameplay and visuals. It’s the complete package and everything you could ask for from a DBZ title.
2017 Super Mario Odyssey
This was a tough one, but Odyssey manages to barely edge out Sonic Forces and Fire Emblem Warriors for the title. It’s definitely a great Mario game and it feels like the next big installment to the series. Nintendo will have to work hard to possibly top this one and I don’t expect the next big Mario game to come out for several years as they work to make it a masterpiece.
When they first announced this game I knew that it was going to be awesome. How do you possibly top a Pokemon Fighting game? The answer is that you don’t. The Rock Paper Scissors form of combat is used well and you really have to play it a lot to get the mechanics down.
2015 J Stars Victory Vs
Finally, the Shonen Jump fighting crossover that I always wanted. It’s a great blend of DBZ and Naruto 3D gameplay as you get to pit fan favorite characters against each other. It’s a really fun game that has largely gone overlooked, but is definitely a top fighter.
The greatest game of all time! Super Smash is a game that I’ve put in well over 1000 hours and counting. It’s just the perfect game that has unlimited replay value. While you do get an edge over other players if you pay the 5.99, it just helps you reevaluate if you want to get a sandwich outside or skip lunch to start winning.
2013 Sonic Lost World
Lost World was a fun Sonic game that may not have gone down as one of the all time greats, but I guess 2013 couldn’t offer us anything better. It just goes to show that Sonic games are underappreciated and Lost World helped to brighten the year up. It was a different take on the Sonic series, but one that worked well.
2012 Naruto Ultimate Ninja Storm Generations
Definitely the best of the Ninja Storm games that I’ve played. It was cool to see Naruto characters from Part 1 and 2 go at it with the solid 3D gameplay that I’ve come to expect from the series. It’s definitely a game that you can play at any time.
2011 Ultimate Marvel vs Capcom 3
While it may not be the best Marvel vs Capcom game in the series, it is definitely iconic and a game that will bring you endless amounts of fun. The combos are flashy and the character roster is pretty solid. You will get sucked into the game as you find more and more team combos to pull off.
2010 Tenkaichi Tag Team
The best portable DBZ game and one that does a good job of emulating Tenkaichi 3. The Tag Team mechanic is pretty fun and the 3D combat is as good as ever. We definitely need to bring the Tenkaichi gameplay back since it’s so fun. Playing as Goku and Vegeta makes for an excellent team.
2009 Final Fantasy XIII
Final Fantasy XIII is still my favorite part of the Final Fantasy franchise with the second game upping the intensity even further. The graphics are excellent and the game set the tone right from the start by having one of the best intro cinematics out there. With an awesome protagonist like Lightning and a solid gameplay system in place, this was the game to beat in 2009.
2008 Super Smash Bros Brawl
Brawl was the first Super Smash Bros game to have a story and boy did it deliver. I’ve seen the cutscenes numerous times and it’s so surreal to see the characters all in one place interacting. Sonic really stole the show here and the gameplay was as great as ever. While it may be a little hard to get into after playing the Wii U version, its legacy will not be forgotten. There’s always a lot to do here so the fun never stops.
2007 Dragon Ball Budokai Tenkaichi 3
For a while I had this listed as my favorite game of all time. It may have been surpassed but it’s still up there as one of the best games of all time and is still my favorite DBZ title. The huge 150+ character roster is amazing and the story mode was excellent as well. You just can’t get tired of playing this game and the controls are easy to learn, but hard to master. The perfect blend for a game like this.
2006 Sonic The Hedgehog
Sonic 2006 may have been mocked by fans and critics, but it still has one of the best stories in a Sonic game and was hype all the way through. You’re unlikely to actually run into the infamous glitches and will instead have a blast powering through the game. Silver was a great new character to the franchise and his boss battles are a lot of fun. Psychic abilities are tough to get around and Silver does a good job of demonstrating that.
2005 Kingdom Hearts II
Kingdom Hearts has had a lot of great installments, but Kingdom Hearts II is still the best one. It finally ended the main plot of the arc with a lot of intense battles and the final boss was intense. I barely survived with one health left and so this really felt like a bout of skill. Seeing Cloud go up against Sephiroth was naturally an awesome payoff as well.
2004 Custom Robo
This game actually came out on my birthday which is pretty awesome. It’s the ultimate 3D robot experience. The story was really epic and the gameplay is amazing. You feel like you are in control the whole time as you are able to customize your robot to your liking and then fight for all the marbles. There are a lot of customization options here which are really what makes the game feel authentic. It just doesn’t get better than this.
2003 F-Zero GX
The graphics for this game were amazing for its time and still look awesome to this day. F-Zero is easily the best racing game of all time and even the story mode was awesome. It’s a shame that we haven’t gotten a new game so long because clearly the series still has a ton of potential. It’s just an awesome game through and through and revolutionized the genre.
2002 Sonic Adventure 2 Battle
The best Sonic game and one of the best games of all time, Adventure 2 Battle introduced us to Shadow while also perfecting the Sonic formula. The gameplay is amazing and the multiplayer modes are excellent as well. Seeing Sonic and Shadow team up like this has never been topped by another moment in the franchise and the cutscenes will still give you the chills. This is definitely an all star title.
2001 Super Smash Bros Melee
While Smash Wii U is the best game, Melee is still the most intense fighting game. You move at incredible speeds and the sheer amount of effort it takes to pull off combos is incredible. People even damage their hands from playing this game at a competitive level and it’s where I first realized that Fox would be my main for life. He’s just such a great character here while also being completely fair and balanced. Aside from Smash Wii U I feel like I was the most dedicated to this game for the longest period of time.
2000 Marvel vs Capcom 2
Marvel vs Capcom 2 still has the best fighting game cast of all time aside form Super Smash Bros Wii U. It was huge for its time and basically all of the big Marvel and Capcom characters got to make an appearance. Playing as the beam spammers is a ton of fun but getting in close is satisfying as well. This is definitely what you think of when you think of the MVC series.
1999 Super Smash Bros
The start of the greatest franchise of all. The game may not have had a whole lot of fighters, but the gameplay was way ahead of its time. Super Smash Bros is as addicting as it ever was and being able to have iconic characters like Mario and Link fighting it out was a dream come true. This game is absolutely amazing!
1998 Marvel Vs Capcom
Marvel vs Capcom is one of the few fighting titles that can even compete with big shots like Super Smash. The concept behind the game is genius and the fighting style has become a whole sub genre. It’s a fantastic game that holds up very well and just about every character feels viable. They can all pull off crazy combos so you can play this for hours.
1997 Mega Man X4
Mega Man X4 is the first X game that I’ve ever played and it also happens to be the first one with a real solid story and animated cutscenes. It’s a blast to play through and it was a fun title for the PS2. Playing as Zero was a lot of fun and while the difficulty was high, I’d consider it to be one of the easier X games. Definitely a title that is worth checking out.
1996 Mario 64
The greatest Mario game of all time. This one is legendary and it’s easy to see why. Being able to actually punch and kick your enemies is awesome and the levels are amazing. The final boss is also the tensest one in all of Nintendo. You will walk away from this game a very changed person.
1995 Street Fighter Alpha
Street Fighter Alpha is really the iconic retro Street Fighter game. It had an ongoing plot during the trilogy along with a sizable cast. It was really quick so playing the matches was fun as you had to keep up with your opponent. It’s easy to see why the game series became so legendary.
1994 Mega Man X2
Mega Man X2 was a solid game with that nice motorcycle game. I may not have as much experience with it compared to the classic series, but the X games always look really nice with the graphics and their difficulty is brutal without feeling unfair. It’s a great sidescroller that will take a lot of time to complete.
1993 Kirby’s Adventure
The definitive Kirby game, Kirby’s Adventure really brought an intense final boss to the series with the fight even taking place in space. The whole game is a blast and Kirby does a good job of keeping its gameplay creative with the flying ability while also not letting you cheese the whole game by just flying over everything. It was certainly an excellent game to keep 1993 exciting.
1992 Fatal Fury 2
Fatal Fury may not be as popular as some of the other fighting game titles around, but don’t doubt its quality. This fighting game can absolutely hold its own against any of the other big titles. The controls are on point and any game where one of the fighters is called Terry is destined for greatness. Not a game that you want to take a pass on.
1991 Sonic The Hedgehog
Sonic has finally entered the fray. The instant that he came in it was time for Mario and the other titles to move aside. While his games aren’t generally as fun as Mario’s, they are a nice change of pace and are solid in their own right. Being able to move so fast through the levels was probably a very fresh experience at the time.
1990 Mario World
Widely considered to be one of the best Mario titles of all time, I would easily say that this is the best 2D one. It’s between this game and Mario 64 for the absolute best and I’m inclined to give the 3D one the edge here. Mario World has a ton of replay value and you could play it over and over again because of how much fun it is. I’m super nostalgic for the game as well and have completed it 3 times over the years.
I didn’t play any 1989 games which is sad. In my defense, Mega Man skipped that year, Sonic wasn’t out yet, and Mario released Super Mario Land which is one of the few 2D adventures that I have not played. It’s how it goes I guess. (-____-;)
1988 Super Mario Bros 3
With Luigi finally getting his due credit, how could Super Mario Bros 3 not make it? This is definitely a game to remember and it was a fun way to start closing out the 80s. The levels are well made and you’ll have a blast playing this game.
1987 Final Fantasy
This may not have been the final Fantasy, but it was a great way to start things off. Between this and Pokemon, the turn based style of combat really got big and Final Fantasy did it justice. There may not have been a huge plot back in the day, but exploring and leveling up made this game a real hit.
1986 Legend of Zelda
I remember playing this at the arcade before watching Wallace and Gromit back in the day. It’s definitely a fun classic and the overhead actually worked well for the game. The series has come a long way, but the classic will always be remembered.
1985 Super Mario Bros
Now this game’s a classic. Who hasn’t died to the first goomba at least 10 times by now? He comes to suddenly and the game never relents as it pushes you into trial after trial. You can’t take the game lightly and its difficulty and fun graphics are what makes it such a classic.
I didn’t play any games from 1984. Yes, I know that I’m a casual (-_-)
1983 Mario bros
This stage is iconic since Mario Bros had you dodging the fireballs and creatures as you racked up a high score. It’s a fun game with a high amount of replay value even if the gameplay is a little different from most of the other Mario games.
1982 Ms. Pac Man
With more levels and colors than the original, Ms. Pac Man is a strict upgrade over its predecessor. It’s a really fun game and one that tests your skills of memorization and reaction times as you dodge the ghosts. It’s hard to beat this classic.
I’ve definitely put many hours into this classic game. Galaga revolutionized space combat back in the day and it’s a lot of fun to try and beat your high score. Play it safe and play it smart, that’s how you’ll get the record.
1980 Pac Man
Now this game is a living legend. Who would have thought that Pac-Man would end up being one of the greatest games of all time? There is basically nobody alive who hasn’t heard of the famous icon and the game holds up just as well now as it did back in 1980.
Potentially the best video game of the first year’s batch that I ever got to play, Galaxian is one to remember. It’s a rough version of the classic Galaga and is definitely one that you can have fun playing for a long while. It’ll remind you of the good ole days.
Congrats on making it all the way to the end! I’ll be sure to update the main page when new years pass by so be sure to check it out in the future. Who knows, perhaps some of these entries will be surpassed by other old games at some point as well. Gaming has certainly come a long way, but one thing’s for sure, surpassing Super Smash Bros for Wii U will be nearly impossible!