Phoenix Wright: Ace Attorney Trilogy Review


Phoenix Wright is one of those game series that I have seen around for a very long time but never got to play before. With the collection being on one of those big PSN sales, I knew this was finally my chance! It is definitely a pretty great collection and the games give you a lot of bang for your buck. This collection took me over 90 hours to complete which was intense! I came super close to hitting that 100 hour milestone.

The story follows a young man named Phoenix who is a defense attorney. He wants to help the innocent and prevent them from being sent to their death. See, in the future there are so many crimes that court cases are only allowed to take up to 3 days. If the defendant is found guilty then more often than not they are put to death. The prosecutors will use any trick up their sleeve to win a case and so Phoenix has to spot the contradictions in the evidence. If he is able to do that, then he will be on the right side of history.

Each game has a similar setup but the main prosecutor tends to change. The first game focuses on Edgeworth who knew Phoenix back when they were kids. They have quite a lot of history and so Edgeworth gets to have a full character arc. The second game has Franziska who is quite ruthless and whips anyone who annoys her. The games don’t mind getting a little extreme in this sense. What other franchise would actually have the judge allow whipping in his court right? Like with Edgeworth she does get a good amount of character development by the end.

The final game has Gadot has the main villain. He has a whole mystery going on that is unveiled as the final game gets to the end. While he felt like the weakest villain which was an interesting way to end the trilogy, I do have to admit that he had the best lines. Pretty much everything he said about the coffee or his abstract messages were just fun. So he definitely grew on me by the end.

Something the games really had going for them was the strong character roster. The supporting characters are a lot of fun. Mia and Maya have really big roles throughout the games and are people that Phoenix can rely on. Mia was really portrayed as the strongest character in the series and you could argue that she still has that spot by the end. Maya goes from being a total novice to actually challenging Phoenix in the final case. She really came along way there. The villains I already mentioned are really good as well. It doesn’t mean that every character is fun, some are a bit overplayed like the old lady. Whenever she appeared I’d have to shake my head. In a way the world feels too small when you bring a character back too often.

The games also did a great job of constantly switching things up. You end up playing as different characters as the games go on like when you play as Edgeworth or Mia. That just helps to keep everything really fresh. Seeing young Phoenix as an unreliable witness was intense. It really reinforces how you can’t trust anyone who is on the stand.

So what’s the gameplay like? Well, you have two sections, free roam and then the court case. In free roam you switch between different areas and talk to people to get evidence. You can also present evidence to people in order to get some reactions and obtain some clues. You will also click on different objects in the background like something in I Spy to get more clues. The toughest part can be deciding what to show each suspect or making sure that you have clicked on everything in the area. So you have to be very methodical. One thing you will figure out quickly is that every person should have 4 lines of dialogue. So if they have less then you must have missed something.

Some cases will add bonus gameplay styles to this like when you have a metal detector or a spray that can locate hidden blood splotches. The meat of the game is in the courtroom though and that’s my favorite part. Basically the witnesses will say 4-6 things and you can press or object to the statement. Generally you will need to press the statement first and then object to the one that is wrong. You will have to prove the contradiction by presenting a piece of evidence. It’s a lot harder than it sounds. Sometimes it is incredibly difficult to find a contradiction and I died many times in this game. It is rather brutal, if you don’t save the game midway then you have to replay a large chunk of the case. Definitely keep a backup save at the ready because it is possible to get save locked here.

The game isn’t a graphical masterpiece though so you shouldn’t expect too much there. There aren’t a lot of animations as most of the story are just still images. There is also no real voice acting outside of the characters yelling objection in the court room. I’d like them to add voice acting to all of the dialogue at some point. It would just make this feel more like an authentic audio book. So the games are very strong but they succeed more on the premise and gameplay than on the technical elements around it.

Technically there isn’t a lot of replay value once you beat the game. It’s not like there are bonus paths, you either win or you lose. Still, at over 90 hours you don’t actually need any replay value. I obtained the Platinum when completing the game because I made sure to go back and get answers wrong as needed. You’ll get most of the trophies naturally but can definitely work on getting any you missed as a form of replay value.

Overall, This was definitely a great trilogy. On its own each game may be more like a 7 because they are just lacking a bit in gameplay but together this just makes such an incredible narrative that I had to bump it up. I’ll definitely be curious to see how the next games play out. I’ll miss Phoenix being the main character as the next trilogy switches but I’m sure they’ll do a good job with the next one. It’ll probably be a while before I get the next trilogy though.

Overall 8/10

Mega Man Star Force (Re)Birthday Review


It’s always good to see Mega Man coming up with a new manga even if it’s just a oneshot in this case. Star Force was always a fun trilogy and now with the collection it can reach a whole new generation of fans. This story has the heroes getting to team up against an old threat for one last hurrah. It definitely goes by quickly but still manages to be very nostalgic and satisfying all the way through.

The title starts off with Geo’s birthday being celebrated by his friends. He has saved the world 3 times in the past so it’s about time that he gets to relax a bit. Well, it doesn’t all go according to plan when the Crimson Dragon returns. This creature intends to destroy everything and so Geo is called in one last time to help out. The others tried to beat the Crimson Dragon on their own, but he’s too powerful. Mega Man is needed!

Now if I’m splitting hairs here, I feel like Ace and Bly should be enough to take the dragon out. He was really powerful as a final boss of course, but these guys are true power hitters. Maybe I am underestimating the Crimson Dragon though. Personally I never expected to see him again so that was a fun surprise. This also gave us a chance to see the whole cast show up and start throwing blows. It’s always fun to be reminded of just how fast the main characters can move with how they were in space right away. It may be the last time that Geo gets to really have a proper fight like this though so I’m sure he enjoyed it. If anything that makes the birthday more exciting.

There isn’t much more going on beyond that but it’s still enough to be a fun chapter. The artwork was excellent and I’ve come to expect nothing less from the Mega Man titles. Each page pops out and the action is drawn well. The characters have a good relationship between each other so it’s easy to root for them here. I don’t really have any negatives. While there isn’t much to say just because of the size of the chapter, it is a good time.

I was also glad that this takes place after the trilogy. You don’t always get to see what the main characters are up to once the main quest ends so this was a good way around that. The time skip isn’t very large so the characters still look the way that you remember them but it helps to work as a sort of epilogue. Maybe someday we will get a 4th Star Force game. In general I just want more Mega Man content because it feels like this tends to happen way too slowly.

Overall, This was a good one shot. If I had my way, every series would get a oneshot at some point so the franchise doesn’t have to be totally over. Of course a new game or ongoing series would be even better but I’ll take what I can get. It’s also cool that Capcom actually released this in English officially. So if you haven’t checked it out yet then you should change that. It only takes around 5 minutes to read it after all so it’s not like you are going to be missing out on anything. You owe it to yourself to read this and remind yourself why Mega Man is such a cool series.

Overall 7/10

Street Fighter Alpha: The Animation Review


It’s been a while since I’ve seen an animation downgrade as drastic as the one that occurred between the Street Fighter II movie and this one. It’s like the series lost all of its aura. This film is worse by every metric across the board. It’s not a bad movie but it almost felt like the movie was actively trying to mess up as the fights keep getting interrupted or being extra short. Ryu’s character arc quickly gets repetitive which is impressive considering this is a single movie.

Ryu has continued to train hard in the ways of Street Fighting when a kid named Shun appears and claims to be Ryu’s brother. This is lightly possible as Ryu didn’t get a chance to really know his family but either way it doesn’t atter much to Ryu. He will get long with the kid and doesn’t mind being called brother. Unfortunately Shun appears to have similar issues mastering the Dark Hadou and is then kidnapped by a group of fighters working for the evil Shadaloo organization. Ryu will have to save him but can he do this while also fighting off his own dark impulses?

A hero fighting against his dark powers is certainly nothing new but this is one of the most annoying ways to handle the trope. Ryu falls to his knees yelling about the powers of darkness at least 5 times. He can never seem to control it for long and it is easy for the villains to bait him into using it. I’m not saying that he should have mastered it immediately but I would have liked to have seen some progress. Instead it feels like he just walks back and forth with it throughout the movie and never gets better. Only at the very end of the film does it feel like he made true progress.

It just took too long and he spends a lot of the film getting wrecked. At least he is allowed to get some wins though. If you’re a side character then prepare to get majorly disrespected. Ken looks really bad in this one and just racks up nonstop losses. He should at least be close to Ryu in skill but it sure doesn’t feel like that when he loses over and over again. Then you have Chun Li who also loses really badly in her fights. The film seems to just be using her as occasional fanservice here rather than as a serious fighter which is unfortunate.

It is partially in how they write the big villains though. The main villain is so overpowered that the other characters just don’t stand a chance. They are absolutely thrown around by Rosanov who may be strong but makes for a bit of a boring villain. Still, I like having a strong villain so this ends up more or less evening out. I think the biggest problem here is still the fact that the power discrepancy is so drastic.

It’s not even a fun fight because it’s just the villain basically tormenting everyone. Then Ryu comes in with his super blast. When you watch a film like Street Fighter you are hoping for a bunch of fast paced hand to hand fights. Not a quick beam blast after some hand to hand. In a way the Zangief fight is the closest thing to an old school battle and even then they had to make his opponent Shun so it’s not like this felt like a very serious battle.

As for the animation, part of the problem is a lack of big fight scenes. So perhaps it would have looked better if there was more action. The character designs are a big step down either way though and the colors are a lot more faded. Again, it’s not what you would have expected from a more modern adventure like this. Definitely not for one of the biggest fighting game series of all time. The soundtrack is also not particularly solid.

Okay so that’s a lot of negatives, what about the positives? Well, I do still like the Street Fighter brand so there is a certain amount of satisfaction in just seeing Ryu and the others mixing it up. The fights while short, are still around so I get my share of action as well. The film avoids making any big mistakes as well so this is more a case of missed opportunities than actually being a disaster.

They probably could have toned down the beatings a little bit and instead added more of a back and forth to the fights. Some characters like the fortune teller Rose should have had a bigger role rather than just showing up with veiled prophecies. Give the film more of a direct story as well with the tournament being on screen. Too much time is spent on Shun and the mystery of his origin.

For a film like this, you don’t really care about the OC character. You want to see the characters you grew up with, that’s always going to be far more entertaining. So cutting him out would be a good idea. Finally, you should also speed up the pacing because this one was absolutely glacial. It felt like nothing was happening for a good chunk of the film. Speeding that up would have had a positive effect across the board.

Overall, Street Fighter Alpha really did not make the most out of its opportunities. This should have been a really fun film but instead it doesn’t embrace the kind of fast paced energy we saw in Street Fighter II. It doesn’t have a ton of replay value but if you’re looking for an action film, I could still recommend it. For all its faults, I still did have a good time over here. You just have to keep in mind that it is nowhere near as intense as the Street Fighter II film. Ideally you should watch this one first so then you can end with the hype of the original.

Overall 6/10

Mega Man: Resurrection Blues Review


Eh I probably could have translated Blues into Proto Man at the end but I figured I’d just keep it as is this time. It’s pretty nice to be reading a classic Mega Man story with a fully original story. It’s pretty rare since most of the manga adaptions are based on the games. It makes things a little less predictable and I’d say the manga really makes the most of it as we get a lot of battles and a ton of different bots to appear. That’s definitely a good way to handle it and while the series goes by in the blink of an eye, you will be having a good time throughout.

The volume starts with some machines going haywire again. Initially this seems like the same old situation except Wily runs in confirming that it’s not him this time. Sure, he’s lied about this kind of thing before but this time he is completely serious. Mega Man is a little skeptical but even Dr. Light is supporting Wily so the hero gives in. The government decides to give Wily their full support in stopping this robotic menace so the evil genius creates the Wily Corps. These guys will be protecting the world from the evil robots and before long Wily has bases all across the country. The only one who is not in favor of this is Proto Man and he warns Mega Man that this is all a trap. Who should Mega Man believe, Proto Man or Wily?

Now obviously Mega Man should be turning on Wily by this point. One of the blue bomber’s fatal flaws is that he’s just too nice sometimes. He should absolutely be yelling and causing a scene instead. Of course there is a reason why Light is siding with the guy and lets say it involves even more trickery. Mega Man really needs to start coming around to the idea that Wily is just not going to turn good. He’s not some lost soul who is about to have a change of heart any minute now. At this point he is just determined to keep on getting in the way and making trouble.

The fact that he has any trouble accepting that is pretty crazy. I still like Mega Man of course but he does come across as super naive here the whole time. It’s not his best look by a longshot. At least power-wise he looks really good. For the most part he crushes the competition with just a few exceptions. Punk and Enker really give him tough fights. Enker in particular was pretty fun to see. His ability to absorb moves was really handy and it took a lot of strategy to beat him. I always like when Mega Man has to put on the thinking cap on in addition to his usual buster. It helps to really cement how much of a threat the villain is.

While this is Proto Man’s big chance to appear a lot, I would actually say he doesn’t look great. He definitely looks really smart since the guy doesn’t believe Wily at all. However, in the actual fight he is soundly defeated by the Wily copy of himself. It’s particularly embarrassing since he told Mega Man that he would prove he was the real deal by winning. So that was really unfortunate. Also, how can Wily just make a fake that’s even better when Wily and Light teamed up to make the original Proto Man? I know tech continues to evolve but that just felt disappointing. Fortunately Mega Man tapped into his potential and secured the victory there.

Another element I enjoyed from the title was all of the homages to the previous games. You had Cossack and his own robot masters show up to help save the day. This meant we had 3 different factions running around and causing chaos. Naturally the battles are mainly off screen but it was still cool to see so many robots on screen. Also, while the side battles were off screen, the big fights were extended and on screen. Again, the Punk and Enker battles were really intense. Likewise the fake Proto Man battle was also fairly long.

Whenever a series isn’t afraid to have a long fight that is a big green flag in my book. It’s not something that you see every day and it’s real impressive. The art is also really good and definitely does justice to the fights. It’s clear and really tells you the whole story. You’re never lost and the big panels also means that it is very easy to read. It’s one of the better art exhibitions I’ve seen for the manga.

There’s really nothing to dislike here except for the fact that the series is so short. With 5 chapters, the whole thing ends fast no matter what you do. So it’s a great one shot but it could have been even better as a full blown series. someone needs to start a full ongoing already. I’d read a Mega Man title for however many years it can last. The possibilities are really endless here. Naturally I would hope Mega Man won’t be so easily fooled next time. Poor Roll and Beet had to pay the price here. It was pretty eerie seeing them be completely dismantled. I know they’re robots so it’s not like they felt anything but it’s still something I wasn’t fully expecting.

Overall, Mega Man: Resurrection Blues is pretty fun. Again, I really liked the idea of having a unique story here. There’s a whole lot you can do with the franchise after all. Now granted, this one was only 5 chapters so the adventure really ends rather quickly but ultimately it was a fun read. Proto Man got to get some action and we had all kinds of robots going at it. I would definitely recommend this to any Mega Man fan. You don’t want to miss out on this, especially since the franchise doesn’t generally get a whole lot of content nowadays.

Overall 7/10

Mega Man (1992) Review


There isn’t really a subtitle here but I figure it’d be almost impossible to search for the title otherwise. The year seems like a good way to do things. Mega Man has had tons of different manga titles over the years and it’s always good to discover more. This one goes by very quickly with just a few chapters but you can still feel the vision. I’ve yet to see a Mega Man title that was just downright bad after all. Chan may come the closest as a goofy gag title but I’ll reserve judgement until I’ve finished it. Maybe it picked up later on.

The plot basically follows the first game. A bunch of robots have gone rogue across the city and it turns out that the nefarious Dr. Wily is the cause of this. He has caused them to all go rogue in his mad quest for power. Mega Man is quickly transformed from a nice house bot into a combat machine in order to stop them. Dr. Light did his best to make Mega Man as powerful as possible but does he really have what it takes to defeat these guys? It is always fun seeing early Mega Man though before the personality was completely cemented. For example he’s not your average peace goer here, this Mega Man is absolutely ready to crush his opponents.

He does offer them a chance to surrender of course but after that he immediately jumps into how he’s going to destroy them. It’s definitely quite brutal but hey they’re robots so they can always be rebuilt. That’s the general idea at least. It is nice to see Mega Man taking time to strategize and consider what to do next though. Ordinarily the fights aren’t long enough for this but with 4 chapters, we get a really long fight against Guts Man and a few of the other robot masters also get extended battles. Mega Man has to find the weakness each time and make use of it.

One detail this manga also adds that a lot of others forget is the energy meter. In this manga, it’s a real thing so the more he uses his special weapons, the less energy he has. At one point he runs out of the ice weapon when against fire man so he has to improvise with his mega buster which was pretty fun. That’s definitely happened to me in the past while playing the game because sometimes you just need them for those pesky minions. Sometimes the minions are harder to get around than the bosses to be honest.

The art is also really solid throughout. It’s definitely one of the better looking Mega Man titles that I’ve read. I’m not putting it at the level of Gigamix or anything like that but it is really easy to read and is pleasant on the eyes. The fight scenes work really well and you can always follow the action. It definitely helps that the fight scenes were extended so the artist could really show off here. It would have been a success either way but really getting to show off the art during the action scenes made this a real win.

There isn’t a lot to discuss in the manga though in part because of how it’s a straight adaption to something that didn’t have much of a story regardless. It’s Mega Man tearing his way trough all of the robot masters after all and that’s about it. It’s still a really fun read though, you just don’t have to go into too many details here beyond the extra attention to the gameplay as I mentioned before. I suppose another thing you could mention towards that is it’s nice to see how they even factored in how the copy Mega Man will always be slightly slower since he has to wait an instant to copy the original’s movement. So Mega Man used that against him and took the guy down for the count.

Another addition to the realism here is in how Mega Man had to take a while to figure out what Yellow Devil was weak against. I mean to a video game vet like me you always go for the eye but otherwise I can see how you would just keep trying different moves until something worked. That’s something that happens to me with regular robot masters since a lot of them aren’t really obvious on what they would be weak against. What would you use against someone like Drill Man right? It’s a really tough thing to think about and often times you’ll lose by the time you figure it out so then you better hope you had more lives at the ready. (Yes, they even factored that into the manga. The 1 Up seems to work as some kind of senzu bean so that was pretty fun)


Overall, This is a pretty fun title. It’s over very quickly with just 4 chapters but at the same time that’s still longer than some of the Mega Man oneshots I’ve read. The story itself may be one that you’re super familiar with by this point but it was a good bit of fun either way. The art was sound and the writing was good. You can’t really ask for much more than that in the end. I’d definitely recommend it to all Mega Man fans and hopefully we get some more Mega Man titles coming soon. You can never have too many of those.

Overall 7/10

Mega Man X – Team X, Move Out!! Review


It’s always fun to have a new Mega Man story to shake things up. This one shot goes by quickly but definitely shows how Mega Man X is always having to put up with so many things. The guy can really never catch a break no matter how hard he tries. The world of the future is certainly not a bright one and whether it is humans or robots who take charge, they just end up getting corrupted and dominated so quickly.

The story takes place after the first Mega Man X game and so X is being celebrated as a hero. He is now the captain of the maverick hunters and it should be a really exciting day but all of the other robots are jealous of him. They want their chance in the sun and figure that it won’t happen until a new villain shows up to cause some damage. So they actively root for a tragedy like that to occur which rubs Mega Man the wrong way but he doesn’t say anything. One day a maverick shows up and starts causing some trouble but he’s talked down by a kid. The kid isn’t afraid of him and so maybe he doesn’t have to be evil or anything like that. Unfortunately, the young heroes figure this is their chance to shine so they continue trying to murder him even when the robot won’t fight back and is clearly trying to protect the kid.

It’s a really bad look for the maverick hunters all around. They really act like the villains throughout this oneshot and it’s a shame that X wasn’t able to do anything about it. Sure, he talks to them and says they shouldn’t be doing this but that’s about it. Not exactly a strong stance against them right? The robot ends up dying a tragic death as well and now X has another body on his hands. The whole thing feels like it’s meant to break X even further and it’s a shame because I think he deserves at least one happy day at some point. Why do every single one of his adventures have to go sideways like this?

The young robots also should have been reprimanded a whole lot harder. They directly caused the death of an innocent robot. It’s hard to walk your way back from that. I suppose outside of the tragedy it works a bit as a heartwarming story considering that the girl was able to rehabilitate a maverick. Not an easy thing to do for any character ordinarily. The robot also did well in protecting her throughout all of the fighting so he gets a lot of credit there. If he really wanted to fight, then aside from X I do think all of the robots would have been wiped out with ease.

The art is definitely solid and holds its own with any of the main Mega Man X titles. The action scenes are good and all of the characters look the way that they are supposed to. So definitely no issues there at all. The pacing is solid enough as well. There’s only so much you can do in a single chapter of course but the manga told a complete story which is definitely what you would like to see out of it.

Overall, This was a good story. It can be a little frustrating how the maverick hunters get away with so much here. I think in a longer story you could really address this a whole lot more but the limited page count just sort of works against it here. Still, it shows how X has to keep his guard up and be careful even when there is no end of the world threat present. Robots continue to get overwhelmed and corrupted even without a mastermind pulling the strings. If Megaman X had more confidence in himself and his leadership skills then it may not have been a problem but right now he’s still too timid. He needs to be the leader that everyone trusts him to be and hopefully that happens sooner than later.

Overall 7/10

Mega Man V Review


It’s time to end my Mega Man game marathon. This one definitely ends things on a real high note. For starters, it is the most plot based Mega Man game that I’ve played in the classic series. You actually have a sense of danger here and it’s not the usual story of Wily trying to cause some trouble. I appreciated the difference here and then the game actually gets rather long for a classic title. You definitely won’t be running out of content here, I can tell you that much.

The game starts off with a mysterious robot appearing and defeating Mega Man effortlessly. After that, other robots from space show up and conquer the planet with ease. Mega Man must now gain some upgrades and find a way to take these guys down. If he doesn’t, then the world itself will be doomed to destruction. It will be his hardest fight yet but Mega Man is ready for this. He’s never fallen short when it counted before after all.

There are actual cutscenes and automated fights here which really feels ahead of its time. In a lot of ways you could say this game is light years ahead of the first 4. It’s just in a completely different league and this goes back to the length as well. In addition to the usual 8 robot masters, you fight a bunch of bosses from previous games. There are so many bosses in the climax that I wonder how people did it back in the day without the rewind feature. Particularly for the older game bosses since it always takes time to get used to a moveset and I doubt you would have had the previous games memorized. The difficulty climb is really crazy by the end.

Still, it is ambitious and I like that. One of the main critiques for the Mega Man games is generally that they are a little too short. You blast through them and then that’s it. So at least with this one you do have all of this extra content which does make the actual campaign longer. It’s also worth noting that while the collectibles have been removed, you still do have the Dr. Light shop where you can buy items and collectibles as needed. It’s definitely a big help since you can actually work on grinding out E tanks if you need them for the climax. They are super handy so of course you will need them.

The graphics still have that sad green tint that makes everything a bit hard to look at. You eventually get a little used to it but yeah that part’s a bit rough so you will definitely want to avert your gaze. The soundtrack isn’t bad although I wouldn’t say that any of the tunes were super memorable. The game stands strong mainly on the story and gameplay in this case. The rest of the title isn’t quite able to keep up.

The gameplay is what you’re used to with the series so I don’t need to go into it very much. I still mainly stuck with the mega buster for all bosses except when they force you to change. The Mega Buster is just such a great all around weapon that they almost went too far and ended up making it the best weapon. Why use anything else right? The firing speed and amount of damage per shot is just handled exceptionally well. It may not be broken but it’s extremely steady and will take out any opponent before long. It also works seamlessly with your movement since there is no delay so you can really do your best on dodging enemies and this won’t slow you down one bit. This is exactly the right way to handle things but if you want a challenge you can try to figure out which weapon is good against each boss and win that way. It’s technically how the developers likely envisioned you beating the game at least.

Overall, The story is really good here. I appreciated that the game took itself rather seriously the whole time. The final boss is also a very interesting figure. Certainly not someone that Wily could ever hope to control. There was definitely a lot of potential here if the game had decided to continue down this path for future installments. Of course the color situation would be fixed for the next console. If you have the Switch Online then you should definitely check this one out. It may even change how you look at classic Mega Man in general.

Overall 7/10

Mega Man World 3 Review


It’s time for another Mega Man adventure! This time around we actually have a full volume’s worth of chapters to tackle Mega Man World 3 so the pacing is a whole lot better. This is much more in line with what an adaption of a video game ought to be. Each robot master and his stage get a decent amount of screen time before Mega Man dispatches them. This is why he is the Blue Bomber, the hero of legend. He will continue to fight and win for as long as humanity needs him.

The story starts with Mega Man visiting a beach while on vacation and looking forward to having a good time. He seems surprisingly lazy as he isn’t thrilled to help Roll out with the preparations but reluctantly he does his part. The festivities are short lived though when it turns out that wily is causing chaos to unfold on the planet. He has a bunch of evil robot masters and together they are doing a bunch of evil things. The only way to stop them will be for Mega Man to destroy each and every robot master. Does he have what it takes to vanquish these foes though or is it all over?

Like I said, this time each of the bosses gets something to do so I definitely appreciated that. Mega Man actually has to contend with each of their special abilities and figure out how to counter them. In quite a few of the boss battles they even show him using the weapon that is super effective against the boss. Works like a guidebook to an extent and the series even gives tips about some sections within the manga itself. So that’s some really nice attention to detail and it’s the little stuff like that which makes you feel like the writer was really paying attention to the game. He knows exactly what was going on with the levels and was given enough of a page count to do it justice.

It also has an extra impact since I just played through the game and I recognized all of the areas that were referenced here. The manga feels like an extended boss rush of sorts you could say as the main focus here at all times is for Mega Man to thoroughly crush everyone in his way. He really doesn’t get a break as he will beat one boss, then the next one shows up, then an army of minions appears, etc. It’s a good thing that as a robot he doesn’t get tired because otherwise he would really be in rough shape there. It’s not easy being the Blue Bomber but someone’s go to do it.

The art looks pretty solid here. Perhaps not out of this world or anything like that but it certainly does the job and leaves you satisfied. The action scenes are al on point and the artist draws the characters well. Everyone is immediately recognizable and the pages are very easy to read. It’s part of why you will be blasting through the series because the quality is so good.

Mega Man is the kind of franchise that was made to have a bunch of manga titles. It’s a simple plot that is still always an interesting one. The storylines for each of the games always guarantee that you will be getting a lot of action as well. So it’s really a win/win no matter how you slice it. What I would like to see down the road is Proto Man or Bass showing up though. Even if they weren’t in the game, at least give them a cameo in the manga or something right? That would be awesome. The secret boss for this game was Punk and he get a solid appearance. I’ve always liked his EXE counterpart and I can safely say that the classic one is good too. He really gave Mega Man a tough time.

Overall, Mega Man World 3 is definitely a fun Mega Man story. I wouldn’t say it stands out per say as you will probably mix it up with other Mega Man stories eventually but it still does execute every scene rather well. So even if it is by the numbers, there are no real negatives that I had with it. I could easily recommend the title to any fan of a good action title or if you just wanted a quick read. It’s an entertaining story after all with themes that anyone can appreciate. Sometimes you have to stand up and save the world even when it’s hard. If it was even longer then we could have really dove into some scenes outside of the battles but the author really had the priorities straight here. Most importantly, the manga is just fun to read and that’s always an automatic W.

Overall 7/10

Mega Man World Review


I just got to play the game boy games for this title so seeing it in manga form is interesting. Ultimately what keeps it from a higher score is how short the title is though. There are 2 chapters, they have 20 and 18 pages respectively. In those 38 total pages they have to adapt the first two games so as you would expect there isn’t a whole lot of time to really go through the story. Some characters end up missing out entirely and other bosses are downed in a single hit. What this means is you’re sort of seeing an abridged version of the games. I’d have liked to have had a more extended look at the series but at the end of the day I’d still prefer to have an extended version over not having it at all. So in the end I’m still reasonably satisfied here.

The story starts with Wily destroying the city and so Mega Man asks Dr. Light to let him fight. Light equips the kid with a Mega Buster and gives him the iconic Mega Man armor. Now our brave hero is ready to face off against Wily and does so with ease. Cutman and Elecman are the only ones to get real fights as Mega Man gets used to combat. From there he one shots all other opponents as he gets into the zone. Poor Wily is forced to run off and that’s how the adventure goes. It’s a good story but again just so super short.

The second story really follows the same beats here. Only difference is this time Mega Man one shots all of the bosses until he runs up against the alternate, evil future version of himself. This time we get an actual fight as he has to try and win while also realizing that he is destroying his own future. It makes for a pretty good dilemma and also makes the second chapter feel like it has more of an actual story. Wily having to go to the future here is definitely not something that I was expecting the manga to have time to get into.

It reinforces what a genius Wily is and how he will go to great lengths to ensure that he gets the outcome that he wants. He is definitely not the kind of guy that you want to make an enemy out of, that’s for sure. Dr. Light still did good in making Mega Man or at least helping Wily to make him but I wish he would do more during the series. If I saw him being more proactive on a daily basis then that would definitely raise his stocks in my eyes. I want to see him using his own wits to help protect the planet.

The artwork is fairly solid. It’s got more of a retro feel to it with how wide the eyes can be. The battle scenes look good and the pages are easy to follow. Clearly the focus of the manga was not on fights so they are fast but the images that we do get are pretty solid. I definitely didn’t have any issues here, the adventure works pretty well on all accounts. If anything the fact that I think it’s too short shows that this was a quality title since I think there is more they could have done with it.

Overall, Mega Man World is definitely a good manga but it goes by in a flash. The good news is that means you can read is super fast so there’s no excuse not to check it out. Just give up 10-15 minutes of your day and you are all good. That’s not a huge investment right? It’s always fun to check out Mega Man stories and this one was no exception. It’s just a well balanced story all around with a wholesome ending and good writing. If you enjoy this one a lot then you should follow up by checking out Mega Man Gigamix which is still the definitive story for the classic version.

Overall 6/10

Mega Man IV Review


My Mega Man marathon is nearly at an end now but it was definitely a really good time. Mega Man IV is the longest title in the series up to this point. There are a ton of bosses to defeat and the levels are also fairly long. Throw in the generally high level of difficulty in each stage plus the fact that there are even collectibles now and this is really a complete title.

The basic plot is that Wily and a bunch of robot masters are terrorizing the world. Mega Man himself is going to have to be called in to stop them but can even the Blue Bomber pull out the win? Hopefully he has what it takes because otherwise of course there aren’t really any other heroes at the ready. Mega Man has the unique ability to copy powers after beating opponents so that will give him a bit of a chance.

So like I said one of the new things here are the collectibles. Make sure you at least get all of the letters during the second wave of bosses or you will be unable to access the climax to fight the final levels. It would probably be pretty annoying to have to go back and replay an old level because you missed that right? The letters aren’t hidden so you don’t have to worry about not finding any but they do tend to be on the most difficult to reach paths so it will come down to how skilled you are.

As always I have to say it would probably be difficult to beat the game without the rewind feature. Like I have to imagine you would be getting stuck and losing lives constantly. Even just finding out which weapon was super effective against another one took a whole lot of trial and error. It’s definitely not as easy as in the main console games where you can usually tell right away what would be good against another boss.

In terms of structure, this is similar to the others. You fight the first 4 bosses, then there’s an interlude, then you fight 4 more, and then you enter the climax. So it all comes together pretty well. It is a bit longer like I said so you can expect this to probably take around 2 hours or so. Probably less if you are acing the levels of course so it does come down to your skill level.

In terms of the graphics, everything is all in green again of course so it doesn’t get to show off as much as you would like. The green almost starts to hurt your eyes after a while. I dare say going full black and white would be better than just having one color like this. The designs for the various robots are all good though so I’ll give the game credit there. The soundtrack is more on the forgettable side though. Not really any tunes that you will be humming here.

In general I would also recommend sticking with your mega buster as much as possible here. Yes, other weapons can help but most of the time you will be using the mega buster so you want to be fully comfortable with how it works out. You do have a charge shot now which makes it even better. Aside from the final boss where you have to break out a new weapon, you can beat the whole game with your standard buster.

This game introduces a shop which is a fun thing to have. Basically you can spend P points which is currency you get from enemy drops and then you can buy cool things like extra lives, unique powers, and energy tanks. Personally I recommend the energy tanks the most. Using them will allow you to replenish your health all the way to the top even in the middle of a level. Massively necessary for the various boss fights especially in the climax. It’s the best deal for your points.

Overall, Mega Man IV is a pretty fun game. I could do without the collectibles but at least there aren’t too many of them so you don’t have to spend the whole playthrough looking around. The various fights are all well designed and the extra length makes it stand out. So if you have the Switch Online then you should definitely check this out to help round out the collection.

Overall 7/10