There are no stats surprisingly. I guess you could say that the game fully embraced its mystery genre as there is no incentive to playing it a second time. No stats needed.
Lets look at a game by Cashcom…I mean Capcom. Ghost Trick is one of those games that I never heard of and probably would never have found if I wasn’t looking around Amazon. Fortunately, I like to browse Amazon’s game selection quite a lot to find these hidden gems. Ghost Trick is one of those and I can safely say that it was worth the Swagbucks money. It’s one of the best mystery games on the block. Come to think of it, it may be the first pure mystery game that I’ve played. Sure, there’s Layton, but it’s usually a “fun” mystery where there isn’t any real danger. This one plays out like a mystery novel with plenty of twists and lethal stakes all around.
The plot follows a man named Sissel. He is mysteriously murdered one night and wakes up as a ghost. A mysterious lamp tells him that he is now a spirit who will fade away once dawn strikes. Sissel wants to find out how he died before that happens so the lamp advises him to save a young detective who is about to be murdered with his Ghost Tricks. Sissel has the ability to manipulate non living objects which is quite handy. He can also use telephone wires to travel from place to place. Finally, Sissel’s most important ability revolves around time. If he comes across a dead body, he can time travel to 5 minutes before his/her death so that he can prevent it. Naturally this doesn’t work on his own body and not every death can be prevented simply by manipulating objects. There’s only so much Sissel can do. Still, he needs to figure out what happened since he lost all of his memories by dying. Can he solve the mystery?
Ghost Trick is impressively long. There are 18 chapters in the game and most of them are of a good length. You’ll be playing this tale for quite a while and it’s engaging from start to finish. The story goes in many directions that I didn’t expect. Some of these additions are real game changers. I won’t even really go into the plot at all since the mystery is what makes the game so much fun. The cast gradually gets larger and larger even though it was initially quite small. Everyone that you meet during the game serves as pieces of the puzzle so there are no one shot characters. The credits even take time to show them all off with various epilogues. Most importantly, the cast is likable.
Sissel’s a heroic lead even if he can never admit to it. He always claims that he is just helping out so that he can remember his past, but he really can’t watch anyone die on his watch. He insists on saving everybody and gradually develops a bond with the people that he helps. In particular, he gets along best with Lynne and Missile. Lynne is a young detective who is always very cheerful and energetic. She dies multiple times during the game, but always takes it in stride and doesn’t mind being dead so much. Of course, dying isn’t as scary when you know that someone’s there to bring you back to life each time. Some of the ways that she dies can be a little funny like being squashed by a giant chicken. Hey, it happens to all of us I suppose.
Another big character is Jowd. He’s an example of a second half character as he doesn’t really do much until you’re at least at chapter 10, but quickly becomes a massive character. All I can really say about him is that he supposedly murdered his wife, but Lynne doesn’t believe this. She is working to prove his innocence, but it is tough since he keeps claiming that he is guilty. He’s a pretty good character even if I didn’t like him for most of the first half of the his screen time. He made a lot of the wrong decisions. There’s also Inspector Cabanela who had a pretty spiffy entrance whenever he’d appear. The guy was consistent, I’ll give him that. He never forget any part of the routine and used it every single time he appeared. He’s definitely a fun guy and he makes for a good rival. It’s always hard to guess what he’s thinking and he definitely dances to the beat of his own drum. That being said, he’s certainly very clever and someone you should keep an eye on.
Finally, there’s Missile. Missile is a dog who wanted to help her owner but couldn’t do much in her physical form. Sissel does get to talk to her once the place is ransacked and Missile is a casualty though. Missile is always upbeat and very helpful throughout the game. Missile even makes the hard call of staying dead a little longer so she can help out. She also has special abilities, one of which is that she can swap objects that look the same, at least from the direction she is viewing it from. It’s a pretty handy ability even if it is one that’s a little more specific than Sissel’s.
Yeah, that’s definitely all I’m going to touch upon with the characters and plot details. You’ll have to play the game to find out more. Meanwhile, I have to give the game a lot of props for the graphics. The sprites that the game uses were crafted very well. The characters appear to be very expressive throughout and the pictures are just at a very high quality. Just as impressive is the game’s soundtrack. There are a bunch of really catchy themes here and I dare say that it may have the best soundtrack in a DS game. That’s very bold so I’ll have to think about it a bit, but it may have earned that title. It’s just way ahead of its time and has good variety as well. It’s difficult to overcome such a combo.
I can’t forget to talk about the gameplay! Each level is effectively a puzzle and it’s sort of a point and click game. As I mentioned, you move around by possessing objects in ghost mode. From there, you go to normal mode and activate the object if you want too. That is the crux of the gameplay. Each level has several objects to possess though and the villains will do all they can to keep the murder going. You have to use strategy to know when and how to use your ghost abilities. This gets more complicated as the levels go on and you have to use new abilities. The game does give you hints though and you can keep rewinding time as often as you need too until you figure out what to do. It’s not a hard game in that sense since you can just try everything out until it works, but you do need to pay attention so you can understand the timing. After all, you could pick the right option but do it too soon or too late. The gameplay’s not super thrilling or anything, but this is one of those times where the plot picks up the slack. Furthermore, it is very unique so that’s certainly a positive.
Overall, Ghost Trick is a fantastic game. It’s a pure mystery through and through. There is no replay value here as completing the game leaves nothing more to do. Still, it’s a long game and one that will grab your attention. With the solid soundtrack and graphics behind it, the story can really shine through. The story never really dropped the ball either. I was maybe not too impressed with the final revelations on who the men in blue were, but it was worth it for other twists. Either way, their design was awesome. Also, watch out for the comet cutscene, it’s easily one of the most impressive moments that I’ve seen in the DS. I highly recommend buying this game ASAP, you don’t know what you’re missing.
It’s time for an anime that is nostalgic in a sense. I played the original Devil Kings game a while back which is what this arc is based off of. Admittedly, I can see how the game would sell better with that title over Sengoku Basara as it just seems a little more intense. The anime did a great job of adapting it and was just about perfect. It was a really well done anime all around and I look forward to seeing how good the sequels are. This will be a tough season to follow though so I can’t say that I’m expecting it to be surpassed. I look forward to seeing it try to prove me wrong though.
The series takes place back in the really old days of warring nations of Samurai. There are many factions along the land and they feud over territory all the time. Despite this, many of them have fairly friendly relations with each other. They don’t hold grudges over destroying each other because it is simply their way of life. Whoever wins, there are no salty losers. That being said, it all changes when the Oda army descends onto the battlefield. They are led by the infamous Devil King who has no such compassion or morals on the battle field. His army doesn’t play by any set of rules and believes in winning at all costs. The heroes of each warring faction must either team up or face annihilation.
This is one of those series that has multiple protagonists through the different factions. Some of them are clearly evil while others are more heroic. You ultimately have to decide which group to root for. There are 3 main heroic factions to choose from with Yukimura’s getting the largest focus. That was where my allegiance was since he is easily the best character in the series. I did like Masamune a lot as a runner up though and the show did a good job of giving everyone a good amount of screen time.
Before talking about the show any further, lets delve into the characters. Yukimura is the headstrong protagonist whose fire abilities really enhance his fighting style. He has absolute confidence and never backs down from a fight. In fact, the moment that solidified him as the best character for me was when he didn’t even back down from the Devil King even when Masamune was frozen in fear. It was the deciding moment between the two and Yukimura passed the test. He may not have done too well against Mitsuhide, but you can’t win em all I suppose and the power levels were wonky by the end. More on that in a bit though. Having Ichigo’s English voice actor also helped a bit as well. Yukimura is one of the best main characters that I’ve seen in a while. He’s honorable, a great warrior, and he has fire abilities. Fire is the best element so that’s always a good sign.
Shingen is Yukimura’s boss and he’s a reasonable leader. He definitely gives Yukimura quite the beating over the series, but the main character is very tough so he can take it. I can’t say that I ever found him to be all that strong compared to Yukimura and Masamune since he is really lacking in speed, but he is still one powerful dude. It would have been nice if we could have seen him get a full fight as Shingen never really got the opportunity. Sasuke is the ninja in the fire squad and he gets a lot of subtle hype. He’s very quick and knows how to get out of a dangerous situation. He never gets into any danger or even ends up nearing a loss. Sasuke is essentially untouched during the whole season so I’d like to see him help out more next time.
Masamune is the big rival in the series and the second best character. His design is really good and his intense personality is fitting for Yukimura’s rival. He also enjoys combat quite a lot and it’s impressive that he’s the leader of his clan at a relatively young age. He gets a very large role during the course of the show. While Masamune may have overreacted at his first defeat and had to be snapped out of his stupor, he made a full recovery. I dare say that the show even hints that he may be slightly stronger than Yukimura. At the very least, he did look a little better against Mitsuhide, but Yukimura wasn’t in the right mindset for that one. Masamune’s 6 sword style was definitely unique even if it’s hard for me to imagine someone using it effectively. That’s a lot of swords after all, but it shows just how good he is.
Kojuro is Masamune’s general and the two are pretty close. Kojuro will defy Masamune occasionally if he thinks that the leader is going down the right path. The leader may not like it at the time, but that’s exactly the kind of person that he wants as his second in command. Kojuro is also a pretty strong fighter in his own right. I don’t think he should really be a match for someone like Mitsuhide, but he’s probably the strongest secondary fighter in the series. His strategic knowledge is just as useful during this war even if Masamune does ignore it for a more direct plan.
Kenshin was another one of the leaders, but he was a little disappointing. He only got to very briefly fight for about a minute or so before being taken out of the equation and all he did was talk. His rivalry with Shingen even felt out of character with the rest of his personality. Honestly, the guy was just a little more on the annoying side and while he may not be a bad character per say, it did feel like he was stringing Kasuga on for a while. Kasuga is his 2nd in command and the head ninja. While she could have had potential as a strong mercenary like Nina Williams of Samus Aran (Bounty Hunter anyway) the show mainly just uses her for fanservice. She is out shined by Sasuke whenever the two characters meet and she also just ends up failing in all of her fights. As she is a professional ninja, you’d think that she could defeat the Devil King’s wife. Kasuga even got her in a choke hold, but then she allowed Nohime to get free and shoot Kenshin. Honestly, that was probably one of the most embarrassing moments in her career. The only moment that may have been worse was when she got one shotted by Nohime again while trying to avenge her master. Kasuga fans definitely won’t be pleased with her portrayal and rightly so. She’s usually a pretty strong character, but she wasn’t given any respect in this season.
Nobunaga or maybe I should say the Devil King, makes for a great villain in the series. He doesn’t appear right away, but still manages to make his presence known the instant that he appears. His theme is absolutely amazing and he is really a perfect villain. He’s absolutely ruthless as well as a brilliant tactician. He didn’t get to where he is by being naive and manages to double cross his lieutenant before he was back stabbed. It was a great moment because being outsmarted would have really hurt his character. I also like the fact that he actually has super powers of his own and that allows him to fight with his gun, cape, and a sword of course. A gun wouldn’t be very useful against most opponents, but since the Devil King is naturally powerful already, he can make it work. He’s one step ahead of the heroes for the bulk of the series and it was even a little surreal to finally see him take to the front lines at the end. Nohime is his wife and probably the only person that he can count on. She’s pretty skilled as she infiltrated one of the hero groups and took out the leader. She also managed to defeat Kasuga pretty easily and just did a really good job of backing up the Devil King overall. She only went down due to plot hax. Unfortunately, that meant that we could never see her get a full fight as her other battles were mere skirmishes.
Mitsuhide Ranmaru really got the shaft from the villains. He’s a kid who is working with the villains, but his backstory isn’t developed here. He can shoot arrows, but that’s about it so he is incredibly out of his depth here. I can’t say that I liked the kid at all so I was glad that the writers threw his character to the curb. Oichi is Nobunaga’s sister and he used her to entangle the clan leader Nagamasa into their ranks. As her husband, Nagamasa decides that he has to help the villains even if his whole shtick is that he fights for justice. It’s a shame since he is always talking about justice, but his honor gets in the way. That was pretty terrible to be honest and then when he finally decides to betray the Devil King, Oichi is used as a hostage. She puts up no resistance though and constantly makes things tough on him. I actually liked Nagamasa so his whole plot was pretty tragic.
Oichi’s a pretty terrible character though. She spends the majority of her screen time on the floor telling everyone to forgive her and asking the Devil King to turn into a good guy. Naturally that was not going to happen and he makes it clear several times that she is expendable. She almost dies a number of times as well. Oichi does have some Devil King abilities within her as well like when she destroys one of the main villains, but it quickly vanishes in time for her to be shot. Her character arc was very poorly developed and never went anywhere. Her powers were also odd as they just randomly appeared for a single scene and then never showed up again. It was as if the writers needed a way to take down one of the main villains and they decided to just make this up. If the powers had transformed Oichi into a good character then I’d be okay with it. As it stands, she basically got her husband murdered and then she went down shortly afterwards.
Tokugawa is the worst clan leader. He can’t fight for beans and he continues to work for the Devil King even when he knows that the guy is evil. Naturally Tokugawa gets back stabbed and he would have lost the battle anyway if there wasn’t any interference. While Tokugawa may try to act as if he’s not a villain, he’s just as guilty as the others if you ask me since he’s working with the villains. He may use honor as a justification, but it’s just an excuse. His main general is Tadakatsu, a giant cyborg. This guy is physically very strong and Shingen even claims that Yukimura would not be able to defeat him. I don’t buy into that and I didn’t really believe the fight either, but the general seemed like a decent character.
There’s also the wandering warrior Keiji. He’s apparently extremely strong, but prefers to goof off and enjoy life while he can. This guy is critical to uniting the various factions to oppose the Devil King as they probably would not have worked together otherwise. He’s not really my kind of character, but the show portrayed him decently well. A lot of times this character trope ends up being a lot worse. There were some other minor characters in the show like a few clan leaders who showed up out of nowhere, but they’re really not all that important. They got a little bonus OVA episode that explains their involvement a little more, but it just shows that one of them is a villain and the other is another battle hungry leader. I actually liked that guy at least. It makes sense that there are more clans across the sea, but the show really didn’t need to add these guys.
While I have some issues with the show that are coming up, they don’t really hurt the show all that much. They’re just things that the writing could have worked on and some viewers may not even notice. The only one that was a little aggravating was the fanservice that would pop up once in a while. It was pretty mild and not too frequent at least, but Kasuga was basically used purely for fanservice. Her outfit is pretty outrageous and I can’t picture a ninja actually using it. I know Marvel’s reasoning for costumes like this for assassins is that they can distract the target which makes the job easier, but that seems more like an excuse than anything else. Whenever Kasuga talks to her boss she makes exaggerated poses as she exclaims her delight. It’s a pretty sad running gag and it’s the only part of the series that has fanservice in it. Take this away and that angle would have been perfect. So, that was definitely a little unfortunate, but I realize that it certainly could have been a lot worse. At the very least, the show never puts any real emphasis on her costume aside from these moments, which could have certainly been a disaster.
One thing that the show is comically bad at is the power levels. You get glimpses of this early on, but it gets worse and worse. All right, we know that Yukimura and Masamune are about equal since all of their skirmishes are completely deadlocked and have to be interrupted. They are seen as the absolute strongest warriors even if the leaders would beg to differ. Then we get Nagamasa who is also able to match up to Masamune. Then we get Mitsuhide who has the upper hand against Masamune (He was weakened though) and later on starts to beat Yukimura. The two of them team up and Mitsuhide is still holding his own. That’s when Kojuro shows up and says that he’ll take care of it. He beats Mitsuhide pretty easily, but that shouldn’t be possible since he’s weaker right? Keiji was also shown to be at around the same level and he also took down one of the big hyped leaders.
The problem here is that the show wanted to give everyone a bunch of hype which resulted in all of them being at the same level. It just didn’t make sense and as a result some characters would suddenly look weak for no reason. Yukimura losing to the cyborg for a while in the fight didn’t work for me and Shingen looked really bad against Mitsuhide. It reminded me of LBX, but that show’s probably The most extreme when it comes to power levels so we’re not quite there yet. You’ll also just be able to tell since the visuals are so exaggerated for the two main heroes. They’re making twisters with every hit to launch hundreds of soldiers away one second, but then they can’t dodge a bullet the next. The heroes are cornered by conventional weapons at some points and it makes you wonder how this is possible. Well, that’s because the visuals are more just for entertainment. They’re not actually jumping and staying in the air for whole minutes or cleaving mountains in two, it just feels like they are. At the same time, that’d be kinda sad and some scenes don’t support this as other characters see the battle and feel the tremors. The other explanation is that they can only awaken their powers at some points like in a video game and their normal mode is just really weak. My own theory is just that the power levels are inconsistent and the writers could have handled it better.
The show made some odd decisions towards the end. The story was really good and this isn’t necessarily a negative, but the ending had a lot of cop outs. At the beginning, characters were dying left and right, which kept amping up the stakes and it felt like a show where 90% of the cast would die off and there wouldn’t be any room for a second season. I’m inclined to think that the writers just wanted more money and season 2 would give them a chance of that. As such, a ton of characters just randomly survived at the end even when it felt like they should not have. Yukimura’s boss, the ice boss, Masamune’s henchmen, they all felt rather artificial when these characters survived. Allowing them to die would have made the ending a lot more impactful. So, I think this decision did hurt the tone of season 1 a bit, but it could help season 2 a lot since not having all of these characters could have been a little tough. Even Masamune may have died if there was no season 2. Fans of these characters should also be happy since they may get a chance to fight more thanks to this.
Finally, I have to point out that the characters in this show have a very distorted version of honor. It’s an old school kind of honor where if you make a deal, you have to stick to it even if nobody else is. An example is how several heroes made a pact with the Devil King and then had to stick to it even while he was murdering their allies and stabbing people in the back. At that point, I’d say that the honorful thing to do is to stop him yourself instead of standing back and aiding him. A lot of characters were confused about that, but at least Shingen and Masamune knew better. Honor like that just isn’t worth it, but you’ll be surprised at how many characters in this series are paralyzed by it.
Sengoku Basara definitely doesn’t disappoint with the epic soundtrack. The tunes are all very high octane and full of action which makes all of the scenes that much better. Nobunaga’s theme is absolutely the best one as you’d expect. It’s very atmospheric and perfect for all of his moments. That being said, the hero themes are also really good and the battle themes are exceptional. There are also some lyrical themes which occur during big fights. Basara’s animation was also the real deal. At times it could maybe be a little too stretched out with the attacks though. It’s like watching a 90’s Marvel comic in anime format at times as it’s all very Topsy Turvy. It may seem odd at times, but overall I’d say that it worked really well. The colors are very sharp and it felt like the anime got a pretty high budget overall. At the very least, you could tell that this was as video game adaption right from the start and I do think it should embrace that fact.
Overall, Sengoku Basara is a pretty great anime. It has a lot of action nonstop and the pacing is really good. I’ve said this many times, but that’s one of the things that I love about 12-13 episode shows. They don’t have to bother with a lot of fillers (typically) or drawn out scenes to buy time. This show just goes all in and never gives you a break to relax. The only real negative here is the fanservice which is fairly limited and the fact that the heroes have horses that they ride into battle. I didn’t really get into it, but there is one scene in particular where a horse dies and that was unfortunate. If it had happened more often, that would have definitely been enough to have really hurt the score. It’s why I heavily advocate against heroes having animals in any capacity as it usually ends up being targeted. Kind of a downer to end the review on that note, but essentially just brace yourself for that scene and the Kasuga shenanigans. Beyond that, the show really hit all of the right notes and I look forward to the next season.
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It’s time to quickly review a short Mega Man OVA that came out a while back. This one was pretty fun and it was definitely cool how it came with the Mega Man X remake. I’ve seen it a few times over the years and it certainly holds up well. This OVA reminds me why we need more specials like this one in the future. The possibilities with Mega Man are simply endless!
The special is a little under 30 minutes and it shows how Sigma became the leader of the Mavericks. It works as an origin story and explores a time period that we never got to see much of. Mega Man X and Zero are tasked with finding out who is manipulating the reploids and turning them against their allies. The mystery takes them through a few massacres until they arrive at the deadly truth. Zero handles the shock of Sigma being a traitor pretty well while Mega Man X is a little more shocked. The special is fast paced as you would expect and the ending is open ended since you need to play the games to see how the saga really ended.
The animation is quite good. Zero’s character model at times felt a little too tall, but I’m just used to him looking a little more hunched over. The design is quite good if you look at it without thinking about the others and likewise with Megaman X. The energy blasts and effects look great. This could have easily been turned into a TV show and I’m certain that fans would have been very pleased with the results. The soundtrack is all right. It doesn’t use as many video game themes as I would have liked, but it still does sound nice and futuristic. The theme when Mega Man X was getting the charge shot ready was solid and overall it worked pretty well here.
The power levels are a little wonky as I feel like Mega Man X and Zero should be portrayed as much stronger. One Mechaniloid (I doubt that is how it is spelled, but close enough) should not last so long against a combined assault. Zero should have taken out his sword unless he acquired it later on. That would have been very handy. Mega Man X’s fully powered charge shot looked very accurate though and it is good to see. His power level should really be off the charts since he was essentially built to be the ultimate reploid. Also, Zero knew about Sigma which is how he countered the Maverick’s stab, but he looked pretty bad in that fight anyway. He should have been thinking about how to land a hit of his own instead of bragging for so long. I like his overconfidence, but landing at least one hit would have certainly helped a lot as well. Sigma is strong so it should be a good fight, but Zero’s no slouch either.
We got a cameo from Doctor Light and Doctor Cain as well. This helped to tie into the classic universe and I’m still waiting for the game where we see the events between them. I know that a popular theory is that Zero destroyed Bass and supposedly he may have destroyed Mega Man as well, but most of that is speculation. Others believe that Mega Man X was built from Mega Man’s parts. Personally, I’m hoping that this theory isn’t true since I want them to be completely separate. The special ends in a very sad way for Doctor Cain since he really underestimated the Mavericks. It seems like this was all just a game to Cain though so he may not be too distraught about his fate.
There were also cameos from other Mavericks and the legendary Vile. It would have been great to have seen Vile more since he is such an awesome character, but I suppose that I’ll have to wait a while. Maybe if the Mega Man show does well they’ll eventually introduce the X characters. It may be more of a comedy than anything, but hopefully they’re portrayed right. At least we have the Mega Man X episode from the 90’s cartoon. Mega Man X was nice and heroic here unlike his extreme cartoon version (to an extent) so that was nice to see. He definitely was not going to put the hostage at risk although he should have at least tried going for a leg or something. It was also interesting to note that Zero did hit the hostage in the training simulation, which basically proved that Mega Man X made the right call here. The hostage was grateful as well, which was a nice touch since they can be silent or condeming at times. The reploids here seemed very reasonable. The universe built around the characters definitely has a lot of room for growth and there is still a lot to explore.
Overall, Day of Sigma is a must watch for all Mega Man fans. It finally shows the story of how the Maverick war started in the first place. This war would basically not end for quite a few games so this trigger is very important. Unfortunately, it does go against canon events so it is considered to be more of an AU/non canon adventure than anything, but it still gives you a lot of context. The original version would likely be very similar as well. With solid animation and a good soundtrack, this OVA has all of the tools necessary to succeed. Mega Man X is a great main character as well and Zero is as cool as always. One day, maybe I’ll be saying the same thing about Mighty No 9, but it is unlikely.
I completed Story Mode! So, it was a pretty fun adventure. I’ll give Capcom some kudos for making it a decently long adventure with around 50 fights and a lot of cutscenes. Some characters like Chun-Li and Cammy looked pretty bad though so their fans likely won’t be too thrilled. They were losing left and right to just about everyone. People who like all of the villains will be happy though as they all looked very powerful. To an extent, you could say that the villains outclassed the heroes for the most part. Ryu, Ken, and Dhalsim are really the only ones who can fight without fear. Every character got to fight at least once here including a lot of characters who aren’t even playable. Who knows, maybe they’ll all be added to the game at some point, but most likely this is the end of the road for Peter and the Dolls. Hopefully season 2 will bring with it another big story arc in addition to the extra characters. I may be out of fight money then, but it’ll still be hype. If you haven’t downloaded this 16 gigabyte update, I highly recommend doing so!
I remember seeing this game in Gamestop many years ago. I tried to buy the game, but the store told me that they couldn’t find the disc which ended the dream before it could even begin. When I won a contest I knew that this game would have to be one of my purchases. You can’t call yourself a fighting game fan if you have not played the legendary Street Fighter Alpha series. This way you get to play them all in one shot. The collection brings all of the Alpha games plus special versions of each title and even a little chibi crossover title. This is a must buy collection.
There isn’t much of a plot in the games since they came out so long ago. The characters do get openings and endings in their Arcade stories so you don’t need to worry about that. Of course, it is always a very basic plot and you have to connect the dots on your own. The wiki is good for learning about the extended versions of each story though. If you are puzzled about anything, just quickly head on over and be illuminated as to what actually happened. I definitely give the games props for actually having a story. Some games like King of Fighters don’t even try to give you an actual plot. Moreover, the plots in Alpha are actually engaging unlike titles like AquaPazza.
After playing Street Fighter V, it is very odd to play the Alpha games. The gameplay is dramatically different and it will take some getting used too. Once you get into it though, it really starts to be a blast. The gameplay is the real draw of this game so you’ll want a friend to play it with. If not, just fighting the computer for a few hours should be very nostalgic for long time Street Fighter fans. It is especially appropriate right now since the Alpha games basically serve as prequels to the Street Fighter V title.
Birdie, Rainbow Mika, and Karin are among the other characters from Street Fighter V who originated in these games. It’s certainly fun to see these classic versions of the characters and even favorite characters like Ryu and Ken certainly look a lot younger here. It is fun to see how the characters have actually aged along during the years. It gives the series a sense of realism…the good kind. Of course, I will be upset if it ever goes too far and whole characters are taken out because of the time gap like in Soul Calibur. After a certain point, the characters should definitely stop aging.
Graphically, Alpha 1 hasn’t aged all that well. The sprites look ancient and a lot older than I would have expected. By Alpha 3, the game looks a lot more polished like I had expected from the start. The attacks are all fun and the game is very bright so the stages really stand out. The soundtrack for this collection is excellent as well. You’ll be hearing a lot of iconic themes that have become famous over the years and this was before all of the big remixes so these are the themes are they were meant to be. Of course, a good remix can go a long way. Ryu’s theme in Street Fighter V is actually the best one that he has ever had.
Super Gem Fighter is the bonus game that came along with the Alpha titles. Unfortunately, I have to say that it is really not that good. The game tries to go for a party/fighting game mix that doesn’t go over well. If you want a game that is able to achieve both goals, just head on to Super Smash Bros Brawl. The gameplay just doesn’t make any sense and you’ll be struggling to do anything for quite a while. Seriously, button mashing won’t cut it this time and even when you stop to learn the controls it will still be hazy. I can safely say that I won’t be revisiting Gem Fighter anytime soon. It’s just not worth it, but no matter, the Alpha games are ultimately why you are here.
There is a lot of replay value to be found in this collection as you might expect. The multiplayer modes alone can last you an unlimited amount of time in theory. Beating the game with every character in every game should also take you a while. If you try to unlock all of the bonus games, that will help extend the replay value as well. There are even complex methods that you can use to unlock many other fighters. That may be worth a look if you’re a really big Akuma fan. I haven’t really messed around with it yet, but one of the secret games is Hyper Street Fighter Alpha which is like a crossover of the various Alpha games. You can have Alpha 1 Ryu fight Alpha 3 Ryu for example. I love the concept behind this and I would love to see something similar for Super Smash someday. Imagine having Melee Fox face off against Brawl Meta Knight or something like that. The gameplay mechanics may make this tricky, but I’m sure that it must be achievable. Surely such a thing could not be impossible right?
Even though this is a collection there is not much else to say about this title since there isn’t really a plot. In the end, the only way you won’t like this game is if you just aren’t a big Street Fighter fan. If you like how the series plays, then you’ll definitely like this game. Naturally, I recommend Alpha 3 the most. It’s the most modern so you can really get into the swing of things there. I can proudly say that I basically own every big console Street Fighter game at this point so that’s a nice milestone. It is definitely the best (non Super Smash) fighting game series and it is easy to see why it became a household name. I don’t see the Street Fighter franchise dying out anytime soon.
Overall, If you like fighting games then this should be like a dream come true for you. You’re getting 3 complete games along with extra versions and a nice little minigame that isn’t fun, but it’s still something I suppose. The price isn’t even that bad anymore. You’ll probably be able to buy it for like 15-20 at this point or maybe even less depending on where you look. I’ll admit that it is old though so I have more fun playing on the newer titles like Street Fighter V, but I’m always up for a round here. Good gameplay can never age badly. It’s also quite cool how Ryu basically hasn’t changed at all. His moves are still the same in SF V as in Alpha and it’s probably been at least a decade between these titles.
Sorry guys, no real stats in this game, but I still have to upload the post as a formality. No worries, I’ll still drop some knowledge on you here. Super Smash Bros vs Capcom is inevitable and once it hits, it could very well be the 2nd greatest game of all time provided that there is a big cinematic story mode.
Capcom Fighting Evolution is definitely an obscure Capcom crossover. I may have seen the cover once or twice back in the day, but only briefly and I instantly forgot about it. Some of the roster decisions for this game were very odd, but I’m still surprised that it is not more popular. It’s a fun enough game although there is nothing really unique about this title. It just fills the bill as a fighting game and doesn’t try to do anything more with itself.
There is no story mode of course although every character does have an ending which is great. That’s something I used to take for granted in a fighting game, but with some titles not bothering with it anymore, it is fun to see. There are no openings for the characters, but I’ll settle for the endings. This game uses a tag team system so the beauty of this is that you unlock both endings for every time you do Arcade Mode. It allows you to see all of the endings a lot quicker than you would have otherwise.
Normally this is the part where I’d say that there is pretty much no replay value, but Arcade Mode is typically the only thing you expect from a fighting game. That’s still not a great excuse, but multiplayer mode is where you’ll find the replay value at. Find someone to play this with and you’ll have a blast picking from the various characters. The series that are represented here are Street Fighter Alpha, Street Fighter II, Street Fighter III, Red Earth, and Darkstalkers. I have to say that it is a little iffy to have Street Fighter represented three times. Especially when there is one big Capcom franchise left out here. Need I mention which one? The Mega Man franchise!
Capcom has a very bad track record of leaving this franchise out to dry whenever they come out with a big crossover. Mega Man’s absence in Marvel vs Capcom 3 speaks volumes and the fact that Mega Man Volnutt/Trigger made it into Tatsunoko vs Capcom over the other Megamen is also odd. It’s a shame because a Mega Man rep being in the game would have guaranteed 3 more since each franchise got a full block of fighters. Yes, this is definitely a pretty big missed opportunity if you ask me. Another odd character exclusion is Morrigan from Darkstalkers. She’s the face of the franchise and yet she was skipped over. It’s very strange to say the least. I can’t say that I’m a fan of hers at all, but she still beats Felicia, who somehow got to be playable in this one. Also, what about Ken from Street Fighter? Surely he deserved a spot here given his iconic status.
There is also an original character for this game. The mysterious Ingrid, whose abilities are quite lethal. She seems to be a cosmic being who may be above all of these street level fighters, but we’ll need some more appearances to prove that she’s not just all talk. This character does have a lot of potential though and her powers are a lot of fun. We can always use more magical fighters even if they can be a little hard to control at times.
This is a retro fighting game that uses sprites so it is hard to really say how the graphics are. The character models are essentially ripped straight from the respective titles. The models all look pretty good, but they aren’t exactly new either. You won’t really be looking at the sprites much while you’re fighting either since you’ll need your full concentration. Regardless, the graphics definitely aren’t bad. I’d say that they’re totally standard and are up to snuff for this fighting game.
As for the soundtrack, it is good. It’s always fun to hear the Street Fighter themes although the Darktalker/Red Earth ones were very forgettable. In a way, it’s probably good that Street Fighter counted as three different series since it meant that we got more themes from those series although, once again…Mega Man themes would have been beyond hype. Those are the themes that we deserved. Still, the music works for the fighting.
I totally skipped over the actual gameplay angle, but I assume that everyone knows how this plays when I mention the words “Street Fighter” This is a 2D fighting game that is very bread and butter. You can kick, punch, and mix those attacks for various combos and super attacks. Yeah, that’s really all there is too it. This game uses the 2 vs 2 system, which is a blast since I always liked that way to play. My personal favorite is when you don’t die until both of your fighters are gone like Marvel vs Capcom, but any kind of tag team play is still pretty neat. I’m waiting for Super Smash Bros to implement something like that. Now that would be really awesome! Seriously, Super Smash needs to get on that!
Overall, Capcom Fighting Evolution is a fun fighting game. If I was a more dedicated Street Fighter fan then I may be upset at the wasted potential that is here. The character roster is very small and there wasn’t a whole lot of effort put behind the gameplay. The American cover is also pretty sketchy, but that’s more of a nitpick than anything else. It’s really just your standard Street Fighter game with a few broken guest stars. The big dinosaur feels so out of place, but I suppose that’s part of the appeal. It’s like having Sentinel in Marvel vs Capcom 3. It’s hilarious just how big he is. If you like Capcom then I definitely recommend getting it. It may not be fancy, but this is still a crossover. You’re bound to have some fun with it.
Medal Collection : 1
Arcade Mode High Score 1066800 (Bison)
Normal Trials Completed 25/30
Hard Trials Completed 4/10
Attacks Unlocked 14/20