Warning from Space Review


It’s time to look at a retro sci-fi film complete with aliens. I’m always up for a good sci-fi epic and aliens approaching usually means some kind of invasion is here right? Wellllllll…not quite this time. I was really surprised because for the first time since 2001: A Space Odyssey this was a sci-fi film that was a little…boring. Nothing really happens for a large portion of the film which was disappointed and even the climax is fairly underwhelming. Should have gone the invasion route.

The movie starts with a group of starfish aliens discussing what to do about Earth. They need to contact the scientists of the planet. There’s a few ways they can go about this of course. One would be to send some kind of radio transmission from space while allowing their spaceship to be seen to prove that they are who they say they are. Perhaps they could beam a few people down and start talking to the humans real quick. Preferably in a bullet proof suit since the humans love to blast things right away. Send some cool signals, send a UFO, maybe kidnap a few of the humans real quick. Well…instead they try slowly walking out of the ocean and breaking into homes but don’t really talk so people naturally think they’re monsters.

You may be questioning the alien’s intelligence at this point but then they decide they’ll just copy the appearance of a human and send someone in undercover. Perfect…except what’s the next move? She spends some time playing tennis with the group and acting human except for when she jumps 10 feet and walks through doors that are still closed for kicks. She’s not great at staying undercover. She burns some notes and only after the main characters make some deductions does she finally reveal her intentions of why she is here and how to save the planet. I just don’t understand what the aliens were thinking, there were so many better ways of getting around this.

It’s hard to say how much of the plot to explain here because I suppose the reason they are here at all would be a spoiler to an extent. Still, the main characters do get on board with this plan rather quickly. While that may be a little too trusting on their part, it does end up working out so I suppose it was for the best. Without going into specifics, the whole thing once again makes the aliens look kind of suspect. They are very quick to destroy the formula to a super weapon since it’s too dangerous and yet they didn’t think that this weapon would be useful against the upcoming crisis? Hmmmmm.

Lets talk about the main characters now. First up is Dr. Matsuda who is a genius and has discovered a weapon even more powerful than atomic energy. He stays strong throughout the film even when put into great danger and at least he does take some things in stride like when Ginko (the main alien) confronts him. The guy does well to memorize his formula as well so that came in handy. Then you’ve got Toru and his father Mr. Itsobe who get major roles. Mr. Itsobe is effectively the leader of the heroes because of how he’s quite intelligent but also very resourceful. Without him the characters would be in trouble although he is a little quick to dismiss the possibility of aliens. He also refuses to even speculate on things until he has a lot of evidence so you don’t even need to bother asking him for an opinion initially. Toru may not be a brilliant professor yet but he helps out quite a bit and is one of the first people to find evidence of Ginko not being your average mortal.

One thing that doesn’t help the film’s case either is that some animals don’t quite make it by the end. This even includes a dog and you may be wondering what the point of the scene was. There wasn’t one really. I thought perhaps the film would save itself in the end as we see some animals running around but it’s heavily implied that these are completely different animals and that the originals are all dead. If we had seen one of the old ones then maybe we could say they lived but otherwise I feel as though that would be a jump on our end. So the film loses points there as well.

As to what the film did right, I did like the design of the star creatures. It was pretty fun seeing them walk around even if it could be a little hard to understand them at times. That’s probably more due to the quality of the film since it’s so old at this point compared to the costumes themselves. The graphics definitely looked quite old as I guess the film has probably deteriorated at this point. The sets were on point though.

I wouldn’t call the writing particularly impressive but I didn’t think it was bad either. There’s just not a lot going on for most of the film and the characters don’t engage in any real witty banter or memorable one liners which limits the film’s ability to keep you engaged. It’s not a super long movie but it is one where you feel the length. The average James Bond film which is around 2 hours will typically feel shorter than this one due to how things are always happening. At the end of the day I feel as though the film just went with the wrong tact. It should have gone with the classic alien invasion storyline.

If you are going to go with more of an undercover story as the aliens try to contact the humans, I think the plot needs to be nailed down a little more on why they did things so out of the way. Why couldn’t they just contact the humans in another way or explain the plot as soon as the transformation occurred? It felt like Ginko just didn’t know exactly what her plan was initially. There are ways to make this plot work but it is a little more difficult than actually having a real villain to go up against. That’s probably why some random gangsters were added in the end but lets face it, their roles are extremely small.

Overall, Warning from Space is a very accurate title but this just isn’t a particularly engaging film. There isn’t a true sense of danger for almost all of it and the dialogue isn’t very engaging. The characters don’t really progress much in what they’re saying so it feels like they are talking in circles a lot of the time. This movie really needed to add some more excitement and also definitely leave the animals out of it since they had no business being here. A sequel to this film could be quite good though if they up the action and make it so another race of aliens is here to end the planet or something like that. Now that could work out quite nicely.

Overall 4/10

Blaster Master Zero 2 Review


After playing through the first Blaster Master I knew that it was definitely time to dive into the sequel right away. Blaster Master 2 definitely ups the stakes with more of a detailed story and more areas to explore. Rather than be stuck on one planet you can now travel across the universe. With the graphics and soundtrack being on point there is absolutely a lot to enjoy here. You just can’t go wrong with this classic gameplay.

The game starts with Jason and Eve attempting to find a cure for her mutant corruption. The first game ended with her deciding to destroy herself to prevent the spread while Jason was unaware but there was a true ending so I suppose in that version he was able to save her in time and this is continuing off of that. Due to this illness, Eve is unable to leave the ship so Jason has to explore on his own. He is determined to heal her and then they can destroy the mutant plague once and for all. Many planets have been affected already though and there’s a mysterious fighter who keeps getting in Jason’s way.

The gameplay is pretty similar to the first game. You pilot the tank and fly through the levels as you blast through any opponent in your way. You can also get out of the tank and go through dungeons as the pilot which takes more of an overhead approach to the shooting gameplay. As a tank you have a whole lot of defense so as long as you play things out carefully you should be able to take your opponents down. There is a greater emphasis on switching weapons to combat the bosses so some weapons are better for some occasions.

Your main blaster is always handy though so I definitely recommend it. As the pilot I like his L8 and homing variations as well but for most of the bosses I would just stick to the standard gun. It does a whole lot of damage. One thing that’s important is to really learn the boss attack patterns. Towards the end there is a big boss rush like a Mega Man game where you have to take down multiple bosses without gaining any health. That was pretty tough and definitely took me a few shots to get through.

Pure gameplay-wise I would say the game is a little weaker than the first one. It’s only really noticeable in the tank where it’s harder to hit enemies with how fast it moves. That said, it’s a very small difference. Also, it’s worth noting that this game is considerably harder than the first one so you need to take that into account as well. It’s definitely not exactly going to be a walk in the park that’s for sure. I would recommend at least grabbing some of the optional upgrades and power ups since they make a difference in a pinch. Without the extra health I would have certainly lost more fights since a lot of bosses literally came down to my final health point which was pretty intense.

For the story you should definitely be engaged from the start. The fact that we’re expanding the lore with other mech pilots running around was pretty neat. We run into 4 of them. 3 who are allies on different planets and then one who is out to murder us. The whole time I was expecting a plot twist that this guy was from the future where things didn’t work out for the lead. The game doesn’t go in that direction but I still like the theory and it hasn’t been ruled out so that’s my head canon for now. It explains why he really can’t stand Jason and keeps on trying to destroy him. Makes for a lot of great dialogue and boss fights too of course.

As good as Jason and Eve are doing in their campaign though, it does feel like they’re outmatched at the moment. For every villain they take down more show up. Even some bosses from the first game have returned along with the same name so I assume the mutants revived them? This game has a few bosses who are recycled so I won’t count the second versions of them but at least for the initial ones it does seem like they are back from the grave. With the heroes being away from Earth for so long as well you know that the main planet won’t be doing so well either. Hopefully if we get a third game they get some backup because otherwise they may be doomed.

The graphics are really solid. The sprites all look very good and we get more illustrations here for the story. Jason’s outfit is like something out of Kamen Rider or Power Rangers and he’s even got a cool cape. The main rival/villain also has a pretty great design as well. You’re always in store for something visually cool as you go through the levels so that’s certainly a credit to how solid the game is. For the soundtrack, it’s definitely got a nice Mega Man vibe going. All of the tunes were solid and definitely kept up the solid sci-fi themes.

The game took me around 6 hours to conquer. Outside of that there is a lot of replay value here as you try to assemble all of the maps, weapons, and bonus items. Then you can go back to conquer the true final boss and along the way collect the rest of the PS4 trophies. I imagine that this should extend you to at least 10 hours of play time by the time this is all over. You’re definitely getting good value for your dollar here.

Overall, Blaster Master Zero 2 is a great follow up to the first game. The ending is also pretty surprising although of course there is a true ending so you can always play through some more to get that as the more satisfying climax. It depends on what kind of ending you’re looking for of course. The sheer suddenness of this one was pretty intense though and you can also see how it would work as a real ending because there are still some glimmer of hope here. This would definitely make for a great anime someday. Well, I definitely recommend playing through this game, you don’t want to miss out on the hype.

Overall 7/10

A Certain Scientific Railgun T Review


Railgun’s definitely had a great track record so far to the point where it has even been crushing the main series and the spinoff led by Accelerator. To this day I still say that Railgun S was the best season for any of the Raildex shows so far. T comes pretty close and I would put it in second but ultimately I give S the slight edge. It’s just really difficult to take that one down for the count. There are quite a lot of story arcs and characters here to prepare yourself for quite the long review.

The first story arc takes place at the Festival and it’s certainly the longest story arc here. With the festival at play all of the classes are participating so they can prove that they are the best. During this there is a group that is trying to capture Misaka as well as the Misaka clones in order to gather information on the Misaka network and get the Level 6 project ready. Meanwhile Misaka’s friends have all forgotten about her and she suspects that Shokuhou is responsible for this. The tricky part is actually confronting her since it’s difficult to reverse the mind wipe and of course without proof it’ll look like she’s attacking another student without provocation. As her friends begin to get targeted though, Misaka grows less reluctant to cause a scene.

This arc was a solid jumping on point since it continues the Sisters plot and introduces a quite a lot of characters who would be important down the road. It also gave Misaka’s friends a chance to shine before she intervened and had some pretty intense moments. One of the scientists beating up on Misaka’s friends was intense because it took her so long to get there. If anything I thought that guy got off incredibly easy since he basically just got to escape after being threatened and didn’t even get beaten up a lot. I feel like after everything he did they should have at least taken him down officially and shut down the group before handing him over to the cops. I suppose with the threats that should be it for him though.

Kongo and her clique had their first really serious fight in this arc and it was nice to see what they were capable of. All 3 of them seem reasonably powerful but Kongo in particular has a great power set with air. If the circumstances had been just a little bit different then I dare say she would have been able to come out on top. I was glad she got her respect here because she has always been a very loyal ally to Misaka but rarely gets a lot of recognition. Kongo definitely had a very solid role here though.

Then you have the villain Mitori who is pretty interesting with her ability to create a metal version of herself that attacks and defends on its own. Naturally she’s not very tough when you take the clone away but getting past it is quite troublesome. It seems like she will be appearing more in the future but under Shokuhou’s watchful eye I don’t see her trying anything crazy.

With the Level 6 project completed here it feels like we ended a plot line that had been going on since forever. Even in the original days of Index people were trying to get Espers up to Level 6. I don’t doubt that more people will try in the future of course but now that we’ve actually seen Level 6 I feel like it won’t be as much of a focus. We now know what it can do after all so it’s no longer some kind of huge mystery.

As always Misaka is an excellent main character here. One of the reasons why she is so likable is that she is never afraid to just jump in and get on the action. She’s a very pro active character and if the red tape looks like it’ll take too long to go through then she just skips it and goes undercover with her baseball cap. It may not be much of a disguise but it works, particularly due to the fact that she tends to short-circuit the cameras and hide from building to building anyway. I didn’t expect we’d see Misaka acting as a renegade so soon after S so that was nice to see. If only her friends were more understanding she probably wouldn’t even need to hide this from them but until then I definitely agree with her decision to be low key about it. You never know quite how the others will respond.

Of course Touma shows up in this arc as well and it keeps showing me why the guy works even better as a side character than as the lead. He always looks really good in the Railgun titles such as him being able to help Misaka even as she’s a Level 6. The fact that he’s mastered his right arm here more than even in Season 3 of the Index show is pretty telling. He just launched those dragons out without a care in the world and it worked out. He’s just brimming with confidence here even with his arm canceling out good luck. If Touma was always like this then he would probably be one of the best characters.

Touma got to team up with a new character named Gunha who also stands out as an excellent character. He’s one of the other Level 5 Espers from Academy City but didn’t really get to appear much until now. Well, they definitely ended up saving one of the best characters for last because this guy really stands out. He’s just an excellent character all told. Gunha is all about fighting with guts and that allows him to really surpass his limits and get to the next level. It’s clear that his raw power would even rival that of Misaka’s and I would imagine that he could put up a decent fight against any of the fighters that we had previously seen in the series. The show hasn’t gone out of its way to explain his abilities yet but it seems to involve wind manipulation. That would be my guess at least and it helps him display feats of speed and strength as a result.

This arc also brought Shokuhou back into the mix. She would end up being a main character in most future arcs as well so get ready for that. Fortunately it works out because she is just a great character. Pretty much any scene that involves her ends with Shokuhou completely stealing the spotlight. Her memory manipulation ability is incredibly handy, especially mixed in with the fact that she has absolutely no qualms about using it. As a result she’s really got the city in the palm of her hands. Whenever she is in a jam she can just mind control someone to help her out. Shokuhou can be a bit spoiled as a result but she also uses her personality as a clever way to prevent other characters from realizing just how smart she really is.

Her ability involves a lot of mental mathematics and using her abilities super creatively. Her 1 on 1 battle with Gensei was a super intellectual battle and she held her own quite well. It’s effectively a battle of traps both physical and mental the entire time. There was a ton of back and forth with a lot of fake outs as well. Then we eventually see Shokuhou’s emotional backstory. As the show goes on and we learn more about her, Shokuhou goes from being a very good character to an excellent one. It seems like she will be sticking around as a supporting character down the road and that definitely sounds good to me. You also can’t help but like the fact that she never missed an opportunity to mess with Misaka. The fact that she has memory altering abilities makes it too easy. Misaka is just super lucky that her electrical abilities prevent such abilities from working on her as things would definitely get ugly otherwise. Low key her butler is also a great character. I do like that he actually knows how to fight and understands military strategy. He’s out of his league in this season but handled the situation as well as possible.

Gensei was surprisingly a solid villain as well. Usually with a guy like this you’d expect him to be a fairly boring villain who is just here for the plans and such but he surpassed my expectations. His goal was actually really well thought out and the fact that he even gave himself super abilities was impressive. He planned things down to a T and has to be one of the best mad scientists I’ve seen in a very long time. He’s a villain through and through but one who plans for every contingency. Usually you see heroes having to overcome great odds but in this case he was the underdog. Who’d have thought that an extremely old man with no way to really be able to fight physically could take on two Level 5s the way that he did.

Time for a mini arc about Indian Poker. This was definitely an odd little thing that has a lot of plot relevance to the rest of the season and even the future beyond that. It’s going for more of an emotional saga as opposed to being the next big thing. The first two episodes focus on Kuroko’s team. Saten as usual is trying to pick up on more hobbies to tease Uiharu about. Well, this new Poker system allows you to buy a card where you pick up on someone’s dreams. So for example, as the recorder you would go to bed and dream about eating pizza. Well, the dream is now recorded so putting it on your head will allow you to keep reliving the dream. You can also sell the dream so others can experience it.

In this way you can learn someone’s secrets or even their talents. The idea is that if you’re an expert at juggling you may dream about juggling as well and then when someone roleplays as you during the dream then you’ll be an expert by the end of the dream. I don’t think picking up a hobby would be so easy just from a few dreams but I guess if you do it enough you can become an expert. Naturally that also means a lot of people have rather sketchy dreams which they turn around for a considerable profit. The sketchiest dreams tend to be the most lucrative.

Now, the success of Indian Poker will depend on users actually controlling their dream so they sell a good product. That part seems easy enough though as controlling your dreams isn’t that hard once you actually try it out. For example I find that an easy way to target your dreams is to pick a scenario to think about and then as you slowly fade into sleep it’ll continue as your dream until you wake up. I use it quite extensively as I reimagine tournaments in Smash Bros going a bit differently or I win the lottery and have fun spending the money. It’s a good mental exercise as you retire for the night and then it’s also a positive dream which is fun.

Back to the arc though. One episode is mostly just a comedic one with Misaka fighting over cards and is forced to relive a lot of dreams to find the right one. The whole adventure ended up being a bust though. I’d have to put that as one of the weaker episodes. It had some fun moments of course but does take the low hanging fruit here at times with the dreams. The other two episodes have Kuroko and Uiharu meet up with a kid who can see the future. He uses the cards and his camera to record the dreams and hopes that Kuroko will be able to stop them. He only tends to see disasters after all. The heroes help him out and it leads to an emotional journey to save his dog as well.

These episodes can feel like filler to an extent and in the grand scheme I would say it’s fair to call them that. There are technically elements that make these episodes important though so it would depend on your definition there. The episode involving the dog could have gotten dicey for sure but fortunately things turned out well. I’m still not a fan of Uiharu or Saten so I don’t mind that they’ve had a very small role in the season.

Kuroko’s a fun character but ironically only tends to not be quite as enjoyable when Misaka is around. Kuroko’s always been a far better protagonist when she’s on her own. Some heroes are just like that I guess as being around others reduces their character personality to one note. So on the whole I would say Kuroko’s okay. At least in these episodes she did well. Teleporting is always a useful ability to have and when Kuroko’s serious she does get some good wins in this season. Her battle of wits with the living metal user in the mall was also very solid.

Next up is a 2 episode mini arc featuring Frenda and Saten as the main characters. They make for a very unlikely lead duo and the saga works out quite well. Frenda is a ruthless assassin after all but part of how she copes with this is by being a fairly cheerful teenager otherwise. She really likes her canned mackerel and that’s what leads her to Saten. Frenda repays the favor by saving Saten from being kidnapped but is then attacked by the assassin Yumiya. Frenda could win easily in most circumstances but they are fighting inside of a crowded mall and Frenda was already injured prior to the battle.

Now these two episodes were exceptionally good. It’s really the ideal mini arc as it’s a self contained story with characters who don’t get to appear a lot. It’s easily Frenda’s best appearance in the entire franchise to be sure. We really get to see her mastery of bombs and hand to hand combat as well as her solid strategy tactics when cornered. Saten may just hold her back the whole time but Frenda still doesn’t run away or anything. If anything the whole situation feels all the more tragic since you know what happens to Frenda in Index season 3. This way we at least got to see her a little longer.

Yumiya was also a pretty solid character. She’s a very delusional villain to be sure and has a complex personality. She wants to be popular at school and tends to misread everything. Her job as an assassin is also very inconvenient of course since it gets in the way of being at school. While she is very shy and timid at school, she is a vicious murderer otherwise who will use any means at her disposal in order to win. It’s a solid character contrast and it would be fun to see her return someday. Of course she will need to heal quite a bit in order to be as much of a threat as she used to be since Frenda did quite a number on her.

The final 5 episodes take us to the final arc and it was a great way to close everything out. We are introduced to Kuriba, a scientist of great renown. She has been experimenting with the idea of splitting a person’s soul in two and proving if one really exists. Well, she accomplished this but it may have been more of a dangerous experiment than she anticipated. There now exists a Doppelganger who has all of the same knowledge and experiences as Kuriba. When Doppelganger finds out that she is the fake she does not take it so well and is now threatening to blow up Academy City as well as murder Kuriba. A team of assassins’ are sent after her but they won’t be enough. Fortunately Misaka is also on the case and ready to take this foe down.

There are a few twists in store as with any big arc. The climax is also really high end as the Doppelganger continues to upgrade from form to form. She even brings out a giant Kaiju mode at one point which was really cool. Now, you can sometimes worry about a giant opponent taking on someone who’s human sized since it can devolve into 0 choreography where they whack at each other but this fight was handled really well and also animated on point. Misaka gets to unleash one of her largest Railguns in the series. I also liked that in this arc Misaka made more use of her black iron ability. I find it to be one of the most versatile weapons at her disposal but she rarely ever uses it in combat. I suppose she prefers to use electricity through her Railguns but I think long-term she may find even more success with this.

The Doppelganger made for a great character. It’s always tough finding out you’re not the real thing after all. It’s pretty understandable that she would go off the deep end. Additionally Academy City is so corrupt and we learn more and more with each arc. It becomes increasingly harder to defend them and if the villain were to destroy the city they would take out a lot of bad guys instantly. Of course they can never truly win because we would also lose a lot of heroes. Doppelganger’s plan is solid though and she’s also a terrific fighter with how quickly she can adapt and learn new techniques. She works out quite nicely as the final boss.

For the assassin group Scavenger, it’s fun to see them after they got trounced in the Accelerator series. Unfortunately for them they are once again completely out of their league here. There’s never a doubt in your mind that Misaka or Doppelganger could take them out. I’ll give props to the kinetic energy girl for actually trying but of course she was dispatched like an after thought. The group is very lucky that Misaka bought into all of their excuses because she would have been able to take down the rest of the group with ease. If anything they get off a little too easy here.

The final episode nicely wraps up all of the various subplots and gives the characters one last scene. Naturally there are still a ton of ongoing plots occurring in the background. Some of these would likely get wrapped up in other titles but I’m sure some will make it for the next Railgun series. It’s part of the fun of being an interconnected series. You really need to see all of the titles to get the complete context. Some characters show up here with direct repercussions from the Accelerator and Index series so if you came here directly from Railgun S there would probably be a bit of a disconnect there. You can just watch all 3 seasons of Railgun on their own and be okay of course but checking out the rest really helps to give you that extra context.

The only thing to say against the show would be that it has a decent amount of fanservice. Certainly the dream episodes have fun with that and Misaka’s ongoing insecurities are only magnified by having Shokuhou appear all the time. There’s a consistent level of this to an extent but the show always keeps this aspect reigned in well. It doesn’t really hold the show back much. It would be nice of course if the show side stepped this entirely but it seems almost inevitable that some fanservice would appear. As long as it’s always overshadowed and outnumbered by the high quality scenes here then we should be good.

As always the animation here is most excellent. The animation may have even gone up from the first two seasons. There are a number of excellently animated fights here like Misaka vs the robotic Kaiju, Touma and the new Level 5 taking on Misaka, and low key the battle with Frenda and the assassin. It never really lets up and makes for a very consistent experience throughout the show. There are no poorly animated episodes which is always great since it shows that a good amount of time and effort was put into the show.

Next up we have the soundtrack which is unsurprisingly very good. You’ve got a lot of the classic tunes here along with new ones. The new intro to the season is also very solid. I would definitely take the first one over the second but they both sound very good. The battle themes are on point and so on a technical level Railgun does really well as expected. The writing is on point and Railgun gives so many characters so much development that it’s just really impressive. I’ll definitely be ready for the next season. Each episode is just handled in a way where you’re always interested in what happens next. Even the bust upper episode which I consider to be the weakest one still has a lot of very solid humor moments. The sign of a great show is when every episode is engaging in its own way and Railgun T pulls that off.

One thing that the Raildex series has always done well is throw a lot of fancy terminology and lingo at you. I always love seeing characters babbel on about their crazy abilities and plans. Railgun T is no exception to that with a lot of great concepts thrown in there. It’s willing to tackle any idea or premise no matter how crazy and it works. I just really enjoy a good speech and the villains and heroes both make a lot of those. It all just ends up being very compelling and the series is so fleshed out now with over 10-20 groups running around that you never really know what’ll happen next.

While a big reason as to why the show is so fantastic is the fight scenes, it does manage to blend together a lot of different emotional moments as well. For example, Shokuhou’s backstory ties in with one of the sisters and another character. The 3 of them have a lot of pretty emotional moments there since they all grew up with rather tough backgrounds. To go from there to having a very light hearted episode would be tough for some shows but Railgun pulls it off. All of the characters get satisfying endings to their stories and so the sad moments have great payoffs. Then of course we have the action episodes where it goes without saying that those are really satisfying. The single best fight scene here would likely be Gungha and Touma’s team up against Misaka but I would put Frenda vs Yumiya and Misaka vs Doppleganger as close runner ups. There’s a lot of good action here to be sure.

Overall, Railgun T is a great successor to Railgun S and shows that the series has still got it. Not that there was ever any reason to doubt this after how good Railgun S was though. I’m wondering if the next season will be called Railgun U or if they’ll just switch to another letter. If we assume that each one meant S (Second) T (Third) then maybe Railgun F makes sense for Fourth. Either way I can’t imagine that they would want to wait too long before continuing the adaption but it is pretty cool how they keep on adapting more of the franchise. So whether we get more of the main series, Accelerator, Railgun, or another spinoff, it’ll be fun to see how that turns out. If you haven’t seen Railgun T yet then you definitely need to change that asap!

Overall 8/10

Blaster Master Zero Review


I remember playing Blaster Master recently thanks to the Nintendo Switch Online game selection. It’s a pretty classic game with a fun dynamic between switching from the pilot controls and over to the tank. Well, Zero is a modern take on this while keeping the core gameplay intact. It definitely works out quite well and it’s why I say a lot of these old NES and SNES titles have a lot of potential with modern reboots. If you just bring them up to date with the graphics, soundtrack, and all of that then you will be in a good position. I’m ready to play the sequel to this later today.

The game starts with Jason working on his machines when he meets a frog named Fred. The frog is pretty interesting but then he falls into a portal so Jason jumps after him. He’s now in an odd world where everything just looks foreign. Fortunately there is a tank lying around and it has sensors which can detect Fred. Jason is determined to find this guy but it does mean that he is going to have to do a lot of legwork in order to find him. He’ll have to traverse across the entire planet to locate this guy and the sensors keep picking up a lot of false readings as well. When he runs into a lady named Eve who is in a rough state Jason knows that things are about to get complicated.

For the gameplay we have two main styles here. When you’re in the Tank you progress as a 2D shooter/platformer where you look around the area and use the maps to get to the next world. You’ll come across caves and caverns along the way. At these points you exit the tank and as the pilot head through these labyrinths. The gameplay style changes a bit at this point as it becomes more of an overhead shooter. Think of the original Legend of Zelda and it’s sort of like that only you have a gun here as well as your sub weapon. From all of the sub weapons I got the most out of the grenades to be sure, but once you unlock the tank weapon that is incredibly handy to have at the ready. It would have certainly been a lot more difficult without it. You can only use the tank once but it can even take the final boss down to half his health so it’s a must have.

You can actually miss out on some power ups if you skip dungeons so watch out for that. In particular in World 3 you’re supposed to get a light bomb of sorts which lets you see through the pitch black dungeons. It’s not easy to complete these with no light although if you missed it, it’s not the end of the world. You can still complete the dungeons, it’ll just be a little trickier. If you manage not to get hit much and store up a lot of weapon power then as the human fighter you can use different guns. You lose them when you get hit so keep that in mind.

There’s a lot of solid platforming going on here and a healthy amount of save points and health items so you can confidently challenge the unknown and go as hard as you can. The main thing to watch out for is the minions. If you shoot one make sure you keep going until you destroy it because otherwise it is definitely about to become a big handful and you will have a hard time dealing with it.

The game looks very good graphically. It’s definitely got a nice Mega Man vibe to it with all of the sci-fi backgrounds and the energy attacks in general. Then you’ve also got a solid soundtrack here including a classic Warning message that pops up before bosses like something in Mega Man as well. There are also illustrations that appear from time to time so you can really see how the characters look outside of their sprites and the overall world landscape. You can see how an anime would work out quite nicely with this concept since there’s a lot to explore.

The game has a bit of a cliffhanger ending although it’s also the kind of climax where a sequel isn’t really needed. It depends on how you interpret the ending. There’s also a True Ending which can be unlocked and a sequel that was already created so there’s a lot of ways to take it. Of course you all know my position on this is that everything should get sequels and keep the franchise going while you can. There’s a lot the sequel can dive into so I look forward to seeing what the plot is.

The game took me around 5 hours to conquer. If you intend to grab all of the power ups and beat all of the dungeons I’m thinking you could probably boost the time to around 8-10 hours. Some more replay value can also be found by trying to get the Platinum Trophy in this game. I got quite a few of the trophies in this title but definitely not all of them. That would take more effort to be sure.

For the characters we’ve really got 3 main ones. Two if you don’t count Fred since he’s more a part of the story than actually being a character especially since he’s gone most of the time. Jason is a solid lead. He’s pretty determined to follow Fred and is also quick to help Eve out. He’s your classic protagonist who is always willing to do the right thing and takes the whole portal situation in stride. I liked his focused nature here. Then you have Eve who is a solid heroine. Certainly a very secretive one and there are a lot of moments where the game shows her as being a little shady or at least cryptic to an extent. I can see the sequel delving more into her character. Eve’s certainly a solid assist character though and it does make a difference having someone with you when you’re isolated in a strange planet with tons of creatures out to get you.

Overall, Blaster Master Zero is definitely a solid game and one that I would recommend. There’s a lot of action going on here and various worlds to explore. It’s the kind of game that rewards searching quite a lot as well as the more power ups you get, the easier it is to move around and fight. Minions which took a lot of hits to beat early on could be taken down in a single blast by the end of the game. I certainly made my tank nice and overpowered so it was tough to beat although I had a little more trouble as the human form. If you’re looking for a modern shooter title to check out, this is definitely the one to get.

Overall 7/10

Knack II Review


It’s been a very long time since I played the original Knack. It was a fun game but not exactly anything to write home about. Well, it was only a matter of time before I would eventually head out to get the sequel. Knack II certainly improves upon the first one. Elements like the gameplay are quite similar but more streamlined. Graphically the game has improved as well and I would say that the story is better as well. With all areas of the game improving, it’s no surprise that the sequel manages to hold your attention the whole time.

The game starts off with Knack and Lucas being under attack by a bunch of robots. Knack manages to take most of them down but just when he is about to be destroyed we cut away to a few months earlier. Knack and Lucas were having fun exploring with Uncle Ryder when all of a sudden a lot of robots start to come back to life. These robots used to belong to the goblins back during the Crystal Wars but for some reason they are active again. Lucas will need to team up with some scientists as well as the government leader Xander in order to stop these guys. One of the head monks is a girl named Aya and she is always ready to help Lucas and friends. They’ve got a pretty good system set up here but will they really be able to conquer an entire army? One thing’s for sure, they’re going to need Knack to bring his A game.

The plot is fairly basic of course with robots ready to take over the planet. You can probably predict all of the twists and turns that will commence fairly early on into the game. One thing the title does effectively though is the various time skips that happen during the game. The characters will be in a jam one minute and the next 4 months have passed. The villain definitely got a whole lot done in that time so the heroes really cut it close. I wasn’t able to buy into the origin of the Crystal Wars though. I’m not really bale to buy that a bunch of humans with swords were able to take on an army of giant robots. That’s just hard to buy.

It’s a fairly minor plot point though I suppose. Some of the characters here do not look great this time around though. First lets take the main scientist Vargas. For some reason here he just does not trust Lucas in the slightest and it ends up forming quite the rift between them. You get the feeling that if he had been at least a little supportive then things would have played out differently. I don’t really get why everyone was telling Lucas he needed to get serious and accusing him of being distracted by Ava. The game never showed for a moment that he wasn’t serious.

I wouldn’t say Lucas looked great either though. He definitely gets very emotional during the game and makes some questionable decisions like deciding to hand the orb away. He’s also very slow on the uptake during someone’s speech later on. It has to be completely spelled out for him to understand what’s happening. That’s definitely not the ideal hero that you’ll have been looking for. Knack is okay but he still doesn’t have a whole lot of character. He follows orders and is a nice guy. That’s about it. I like his confidence but you just get the feeling that he is as unoriginal as they come. If he had more character moments that would be good.

Ava is a solid new character at least although she definitely makes the wrong decisions a whole lot. She ends up seeming a bit naïve with how she didn’t realize what was going on until the very end. I dare that during one of the multi month time skips there would have been a lot of red flags everywhere. Meanwhile Xander’s okay if not just a bit generic. He doesn’t have any of the witty dialogue you need his character to have in order to stand out so that was unfortunate. He’s a big improvement over the goblins from the first game though.

As for the gameplay, Knack II is your classic 3D action game. You can rush in and mess enemies up with hand to hand combat as well as your other tools. During the course of the game you learn new moves like a boomerang, the ability to pull opponents to you, and things like that. Once you unlock the boomerang I recommend using it as often as possible. It’s definitely got to be the most useful ability in the game and it’ll never steer you wrong. There’s actually a decent amount of strategy to this combat style as you can’t just run in trying to punch everyone. That’ll end up with you being defeated very quickly most times. Learn to use your boosts to dodge a lot and you’ll be fine. There are also upgrades you can unlock to strengthen Knack using EXP from enemies and you also have a lot of quick time events to master as well. There’s just a good amount of depth to the title so you’ll be in good shape for taking on the enemies. Make sure you always stop to open the crates for bolts since improving your size is incredibly handy and makes all of the combat moments a lot easier.

Unsurprisingly the graphics in the game are pretty good. This definitely looks like a modern game with a lot of great visuals throughout. Whether it’s the characters themselves or some backdrops Knack II does not pull any punches here. The soundtrack isn’t as impressive though. None of the tunes ended up sticking out. It’s unfortunate because an action game like this should have a lot of great rock themes or something but this title avoided those. Well, that’s something it can shoot for in the third game.

The main story took me a little under 9 hours. For replay value I suppose you can play through hard mode in order to get the rest of the collectibles as well as aim for the Platinum Trophy. That should take some time to be sure. I saw you also get to unlock Colosseum mode at the end so that should be a fun mode. Sounds like it would have a lot of battles at the very least. Right now the game tends to go for cheap so now’s a great time to take the plunge and go all in.

Overall, Knack II is a pretty fun game. I would definitely recommend it if you’re looking for a solid action game to play through. It’s definitely not going to win any big awards for its character or story but the gameplay is strong which is definitely important. You won’t grow bored during the game and the trial and error tends to be enjoyable since each section is quick so you never have to replay a whole lot. I’d be game for a third Knack game coming out someday although it looks like the odds of that happening are not great.

Overall 7/10

Defender Review


Defender is a game I’ve had on the shelf for a very long time. It’s a game that is also extremely difficult and the developers did not pull any punches with the game. I had it frozen on the backlog for a long time but with the numbers continuing to drop it was time to put this one back into play. Currently we are down to 35 games left so that’s pretty good. Defender is a good title and far better than something like Battlestar Galactica. Now that’s a game that could use a bunch of work.

The general plot is that the aliens have taken over Earth as well as the entire solar system. The humans have been forced to move out of the system entirely to regroup which has not made them very happy campers. Well, we’ve now got a good amount of ships and mechs at our disposal so it’s time to reclaim our planets. The game has you go from world to world as you exterminate the aliens with Earth naturally being the big prize at the end. It hasn’t been easy but now it’s the humans’ turn for a counter attack. It’s a pretty nice plot and I like the idea of the humans having to invade Earth since it has already been taken over.

There are some cutscenes here and there which get pretty emotional. For example there was a mechanic just minding his own business and suddenly an alien appears and takes him away. The graphics hold up really well for both the cinematics and the gameplay. At most it can be a little hard to follow along with what is going on at times but I’d guess that is a little unavoidable with how many enemies are running around at all times. If you want the skies to be cleared then you’ll have to do it yourself.

The soundtrack is okay. It’s not particularly memorable but works well enough with the the levels. It’s a fitting ost which is all that you can ask for. In terms of length I wouldn’t call the story all that long but the difficulty should help to extend that quite a bit. I would estimate the game is maybe around 5-6 hours long. It can also be longer if you do the bonus levels. See, each world has 2-3 levels but you’re always able to just go to the next one after beating the first mission. The others are totally optional but note that if you skip to the next planet then there is no way to go back so that’s definitely something to keep in mind. You have to be absolutely sure of yourself when making the decision.

For the gameplay, this is a 3D shooter. You pilot your ship around the surface of the planet as you blow up all of the enemy fighters and installations. The actual goal of the level will vary heavily so always pay attention to the objectives which are shown at the beginning of the level and also explained through the dialogue. For example, one mission may have you simply blow up all of the fighters while another one may have you protecting a base until everyone is able to be evacuated. With the title of the game you won’t be surprised to hear that quite a few of the levels are protection missions like that.

In general protection missions never tend to be my favorite ones. Your ally’s health goes down so quickly and it’s hard to protect everyone. One level I really had some issues with was where you had to protect a series of satellites from robotic suicide bombers. That one was really tough in part because the level was so big and aside from the bombers you had to worry about the rest of the crew as well. Definitely puts you in a tough spot.

Fortunately you have more than one ship to choose as an option. Each ship has a different array of weapons. Personally I used the second ship for almost the whole game and then used the second to last ship for the final few levels. The reason I switched was because the new ship has an laser which has no limits for ammo. You can just keep on using it although you do need to let it recharge for a few seconds here and there. Each ship can be updated by using your points which can improve all of the weapons on board and even add another life to your ship. I would say that the extra life should be your lowest priority since most of the levels have a strict time limit anyway which ends up being more important than having another life which you may not need.

Overall, Defender is a pretty decent game. It’s a basic sci-fi shooter game where you’re blasting away at aliens. You can’t really go wrong there right? I would say that one area which would improve the game though would be a way to play old levels and earn some more money. Much like Armored Core 2 you could be in a tough spot if you spend your money on the wrong ship and have none left for the final level. It’s why I stuck with one of the default ships for almost the whole game just in case. Last thing you want it to be trapped without money in a level that’s just too difficult to conquer. If you see this game in stories somewhere somehow, then I would say to pick it up. It’s old school but has aged pretty well. The plot’s fun and the gameplay is pretty smooth which is really all that you need in the end.

Overall 7/10

Attack of the Crab Monsters Review


Whenever you see a title like this you know you’re going to be in for a good time. They just don’t make creature features like this one anymore. At the same time Roger Corman usually only delivers pretty bad film experiences at least from the titles that I’ve seen so this was really a close one. Would it be amazing, terrible, or somewhere in the middle? I wasn’t sure if I was ready to find out but then it was time to dive in and it actually worked out quite well. This is definitely his definitive title at the moment.

The movie starts by introducing us to the main cast. They’re not exactly the most memorable characters but you’ll quickly get the dynamic. You’ve got the main heroine Martha who is an experienced biologist. She is going to an island along with fellow scientists Dale, Hank, and a few other people. This group is trying to do some research on the radiation that covered this island not too long ago. I feel like they should have protective suits but I suppose at this time it wasn’t really known quite how long radiation would tend to linger in the area. Well, everything appears normal at first until it turns out that the radiation has changed the Crabs in the area. Now there are huge Crabs roaming the area and murdering people left and right. The heroes want to get off the island but it isn’t really an option at the moment because of huge storms. When you try to escape your plane either blows up or you fall into the ocean and get obliterated. Making things worse is the fact that they can hear the voices of their dead friends.

One thing that really differentiated this from your classic monster film is the whole ghosts aspect. Now it seems like there are ghosts around but there’s actually a great deal of intelligence on the crabs part making it seem that way. Here’s where things get pretty interesting. The film has an Invasion of the Bodysnatchers element to it on top of the classic Godzilla action. There’s even a bit of a mental thriller aspect here. So the Crabs have the ability to mimic the people they murder as well as hold onto their memories. They turn these people into their arms of sorts and also get regeneration. It’s sort of like a hivemind of sorts. Once you are absorbed you can say goodbye to being a good guy. It made the enemies so much more interesting than they would usually be. I mean, a giant monster running around blowing people up works well too but I just liked this spin on things.

One of the best scenes in the film is when one character goes outside after hearing his friend call out to him. Now you do have to excuse the fact that this guy isn’t very smart at all since the “friend” is saying a lot of suspicious stuff like coming alone to the abandoned cave in the middle of the night and not to tell anyone. That should throw up a few red flags right? I mean…what friend would tell you that? Well, the guy goes anyway and does the whole “Where are you” yells while looking around. That’s when you hear the guy say “Right here man” in a very calm voice as a giant claw shows up and ends the guy. It’s a pretty intense scene partially because it’s so unexpected. I mean, you know foul play was involved from the start but I just wasn’t expecting these mastermind Crabs. It was really quite genius.

Now, that’s not to say that the movie is perfect of course. The writing is pretty solid but the characters are all very lacking in common sense. You wonder how they became such top notch scientists because they make a lot of mistakes here. Splitting up, entering abandoned caves, etc. Even by the end Hank gets way closer to the giant Crab than he needs to. You could have done the plan from a better distance. Then you’ve got Dale who is always trying to keep Martha out of the action but leaving her by herself isn’t really going to help her out much. I also question the scene with the Giant Crab in the closet and his reaction. He basically panicked and ran out but did the whole “Can’t tell you what’s going on” to Martha and split. You should probably mention the Giant Crab right away.

The movie has some pretty intense scenes like one guy’s head literally getting taken out but the film’s usually not very gruesome. It can be surprisingly intense for its age but it’s nothing too drastic so you should be okay. The Crabs just don’t take any prisoners and I could have told you that. I suppose the worst thing you can say about the film is that it’s fairly forgettable. The characters are all very traditional with personalities that just don’t stick. Martha’s a nice lady who knows a lot about science but does faint if things get too difficult. Dale is the everyday man of the group who does his best to cope with the situation but tends to snap a lot. Then you have Hank who can come up with ideas at times but isn’t even the smart one of the group because everyone here is relatively smart. Then there are two sailors who are around but you know that they’re doomed from the start.

The most annoying character is easily the oldest scientist. So he figures out that something is wrong almost immediately but refuses to say anything about it. He keeps telling the other characters that they’ll know eventually but that’s not very helpful in a life or death situation. He kind of goes out like a chump too. I dunno what the guys deal was. To me it felt like half the time he wanted the humans to lose to the Crabs but when he got bumped off he didn’t seem too keen on the idea anymore. Maybe the whole thing just played out better in his head? That’s the only explanation I can think of but it didn’t do him any wonders. Makes for some fun dynamics though.

Overall, Attack of the Crab Monsters is a pretty surreal film. It works really well though in large part due to how original it is. You just don’t see movies like this with the monsters actually having master plans and overwhelming the heroes like this. The main monster basically acted like a tactical genius and I suppose it makes sense with how many people he’s absorbed. The voices added to the effect and the movie just passes by real quickly. The characters aren’t very smart but I wouldn’t dock points for the film from that. The writing is still a lot of fun and this just feels like a very balanced movie. You really can’t go wrong here.

Overall 7/10

Irregular Hunter X Review


Mega Man X has had quite a few different manga titles over the years. This one seems to be one of the less popular adaptions but it’s definitely a very strong manga. I liked that we actually got to see a matchup of two Reploids fighting each other who weren’t X, Zero, Axl, Sigma, Vile, or someone big like that. It makes for a pretty fun outside the box matchup. In general the manga is just very strong with solid artwork, a good story, and solid pacing. It’s a great adaption of the first game and it’ll definitely keep you wanting for more.

The story starts by introducing us to the world of Mega Man X. Reploids are now used to help in just about every area of life. There are some who have gone crazy though and believe that Reploids should be at the top of the food chain. They become Mavericks and are put down by the Maverick Hunters. The Hunters are led by Commander Sigma and his top warriors are the S Class hunters like Zero and Vile. X is the main character and he’s solid but at a lower ranking. His physical abilities aren’t quite as good as the others but he wants to be S rank someday. More and more mavericks have been popping up every day so this is X’s chance to prove himself.

In a lot of ways X is very similar to the classic Mega Man. He’s all about peace for the future and only taking down villains when there are no other options. Mega Man has been through many incarnations over the years and the same goes for X but the main constant is that he is usually the most emotional one. He is known to cry as he slays the enemies because he values life so much. It pains him to take down the Mavericks but he knows that not doing so would lead to even more casualties long term. So he does what he has to.

X is also very loyal to his friends. Even once Zero is stated to be a maverick X refuses to believe this and opts to let himself be destroyed instead of going and taking Zero down himself. Of course it would have been even better if he suspected Sigma but part of X’s character is that he believes in the best for every character. Naturally that includes Sigma as well. X is shown to be a very capable fighter here though and he consistently improves throughout the manga. I think fans will definitely be satisfied with how he looks here.

Zero definitely looks great here. He is definitely known as one of the strongest hunters of all time for good reason. With his Z Saber at the ready he just goes ahead and lays waste to all of the enemies in his way. He’s very quick to notice Mavericks causing trouble even when they weren’t on the official list to watch out for. Zero’s a very pro-active hero and one who always stays alert. He’s definitely the best character here. Vile’s also a fun S rank Hunter although of course he is one of the big villains here. In a fair fight it’s fair to say that he wouldn’t stand a chance against Zero though. He’s more of a ranged fighter which doesn’t match up so well against Zero’s up close and personal fighting style.

Sigma is also a pretty fun villain. The guy definitely has a lot of plans for the future. This was all really just the opening gambit for him but either way it was a solid plan. He’s an iconic Megaman character and I would consider him to be an improvement over Wily. This guy just feels like a huge threat in part because of how powerful he is. We get to see that briefly when he fights with Storm Eagle and easily dispatches him. I really liked that fight as Sigma did a good job of maintaining his cover this way. It just fleshes out the events of the game a lot. That’s really one of the big things that the manga did so well. It just takes the story of Mega Man X1 and really adds a lot of detail to everything. All of the mavericks are given some extra character development here like the rivalry with Snow Penguin and his fire counterpart as well as Storm Eagle’s absolute confidence. You like to see that because it changes them from just being another robot to be defeated. The Mega Man X games already did have extra detail compared to the classic games and this just took that to the next level.

Whenever you go through a Mega Man X adventure it always makes you wonder how we got to this point from the classic days. A lot certainly happened and this is far enough in the future where Dr Light and the others are long gone by this point. In a lot of ways the world feels like it’s at peace more compared to the classic one but then the Mavericks keep on spreading more and more until by X8 it feels like the world isn’t doing so well. It’ll be interesting if the manga titles also give off this feel. In this game at least I feel like things are still pretty hopeful right now.

The artwork is definitely really good here. The character designs are on point and the action is really solid. You really feel the weight of each battle and it all just flows together really nicely. I also liked seeing X with Zero’s buster even if it was brief. Zero was definitely right that this wasn’t a good idea though. You can’t just switch out weapons and expect everything to go over very well. It does seem like Zero’s weapon was a lot stronger though so no wonder he is always winning matches. X started to even things out with his various upgrades though. Once he has all of those he probably is the strongest Maverick Hunter. The adapting tech Dr. Light gave him certainly paid off quite nicely.

Overall, Irregular Hunter X is a very solid manga and I would highly recommend it. It’s over pretty quick so you’ll feel like the adventure ended as soon as it began. Still, you couldn’t ask for much more than what you got in these two volumes. Every character is given their chance to shine. The writing is on point and this should definitely get you interested in the original Mega Man X story. Soon I’ll be checking out a bunch of other Mega Man X manga adaptions so it’ll be interesting to compare them directly. It’s hard to picture them beating this one but they do have the advantage of having some bigger scale stories coming up. This one set the ball rolling for all of the other stories so they can just jump right into the action instead of introducing the characters.

Overall 8/10

Monster from a Prehistoric Planet Review


It’s time to look at a pretty retro Kaiju film. I wasn’t familiar with this title before watching it so it was pretty cool to jump into this world. It’s a pretty standard creature feature. I wouldn’t say it’s particularly great but avoids making any key mistakes. The Kaiju have cool designs and do a thorough job of stomping on all of the buildings. One thing’s for sure, these monsters are definitely playing for keeps!

A group scientists head to a nearby island to try and get some research for a magazine. Ultimately their head wants to open a resort and he’s not the kind of guy that you want to let down. That being said, the heroes end up with more than they bargained for when they run into the monster known as Gappa. The islanders warn the heroes not to take him away or he’ll get upset. Hiroshi and the others laugh this off as they bring him back. The President has decided that this monster will put their magazine on the map and could even be a star attraction once he’s tamed. The monster’s parents aren’t particularly thrilled about this though and head off to save him. They don’t intend to let anything get in their way. Will the government be able to stop these monsters or is it all over for them?

This is one of those films where you won’t find yourself rooting for the heroes at all. Put it this way, they’re kidnapping an animal from its natural habitat just to get rich and famous. Sure, only the President is after the money but the rest are going along with it since they want to keep their jobs so it’s not like they’re really standing up for the monster at all. If I was Gappa I would definitely be upset as well and I can see why his parents had to step in. This is one of those cases where the humans just seem really corrupt and could not be trusted. The creatures don’t know any better and were just trying to live in peace. It’s why it’s always hard to root against the monsters in these instances.

The first half of the film can be a bit slow. The Kaiju attacks feel like they don’t really start until well into the second half of the movie. The first bit has the heroes explore the island for a while and messing with each other. We get a lot of banter between Hiroshi and Itoka but you can make the case they would come out of that more as enemies than friends. Hiroshi certainly took a lot of shots at her the whole time that you can’t just wave away. If I were her I would definitely still have some issues about that. The rest of the characters aren’t all that memorable outside of the President. He’s about as antagonistic as you can get without being a downright villain. He only cares about himself and getting rich. At least he’s pretty honest and direct about this.

So what about the monsters? Well, I’d say the best way to think of them is Godzilla if he were part bird. They have the classic Atomic Breath and I would make the case that their design is rather similar as well. They just have more of an aerial base than the King of the Monsters. They also look pretty impressive as none of the government weapons is really able to do much against them. They won’t go as high tier as most of the G monsters simply due to a lack of opposition. It’s not like they had to deal with the same armaments that Godzilla has endured over the years. They’ll definitely be remembered though.

The main Gappa is still pretty young so he doesn’t get to do as much. If this film ever gets a sequel then I’m sure he’ll go around dishing out the pain to the humans. The film’s ending is pretty happy when you think about it so things end off on the right foot. The film’s only real weakness as I mentioned is that it can be a bit slow. The pacing isn’t amazing but you don’t always expect that here anyway. Kaiju films are typically meant to be slow burners. The first half is rather standard but then once the Kaiju shows up things then things get interesting. The film definitely doesn’t try to make any waves here and just goes through the motions. It does everything you would expect it to and that’s why I’d say it’s pretty standard.

Overall, If you like monster films then you should definitely check out this one. You can never have too many creature features right? I wonder if anyone still remembers Gappa at this point. Also, how come every big monster likes to start with a G? Godzilla, Gamera, Ghidorah, Gyaos, Gabera, Gigan, Gappa, etc. I guess that’s just how it goes. It does make for a pretty solid starting letter I would say. You’re going to have a really hard time rooting for the humans at all though. If anything I wouldn’t be surprised if you’re actively rooting against them. This is one of those films where the monsters are portrayed as the absolute heroes through and through. The body count is probably still pretty high when you think about it though so if you see these monsters it’s still good to get out of there as soon as possible.

Overall 7/10