PS4 Trophies 20/26
PS4 Trophies 20/26
It’s time to take a look at the Legend of Kay Anniversary game. I never really knew about the original Legend of Kay, but I suppose it had to at least be moderately popular in order to get a remake like this. It’s essentially the Legend of Zelda, but with a weaker plot/main character. It’s a fun enough game, but odd level designs and the story are probably why it never became all that popular. Still, it’s a fairly fun game that is worth your time.
The plot follows a kid tiger named Kay. Unfortunately, Gorillas and Rats have teamed up to take over the world so not even his village is safe from this. He quickly decides to liberate the village and this way Kay can show off his warrior abilities as well. In order to stop them, he will have to defeat the commanders and also assemble the legendary Cat statues in order to proceed to the villain base. Lots of other animals have also been captured so Kay will try to save them all on the way.
As I’ve already stressed, the plot isn’t all that interesting. It’s probably because the villains are rather inspired. Neither the rat nor the gorilla seem to be much of a threat if we’re being honest and the supporting cast is basically nonexistent. As such, it’s all up to the main character and the heroine. Kay talks really tough and does have a fun personality so I’d definitely say that he is a very solid main character. The villains talk smack all of the time so why not have the main character respond to it for a change right? Well, Kay can certainly dish it out just as well as the rest of them. The heroine is also one of those characters who talks really tough. It’s a little less deserved as she doesn’t actually do any real fighting, but it’s better to talk tough than not to do so I suppose.
The romance is fairly weak though. The two characters keep cutting each other off and it pretty much comes out of nowhere. Why couldn’t they just be friends? I think that’s always more of an admirable goal from the game’s view as it defies expectations and even shows restraint on the game’s part. All right, with the plot and characters out of the way let us look at the most important part of the title. The gameplay.
It’s a fairly standard 3D platformer. You wield a sword, hammer, and claws as you fight your way through enemies. The sword is the most fun to use, but the claws are the quickest weapon and the one that you’ll want to use to overwhelm smaller enemies. The hammer is great for when you’re outnumbered thanks to its wide range and great attack power. You’ll be able to upgrade these weapons as you progress through the game. You can also shoot a blast of thunder by charging up an attack although it’ll cost you some magic meter. The combat here is very fun and it can also be quite challenging. You’ll definitely have to utilize some strategy here as opposed to just rushing straight at the enemies.
Most of the bosses are fairly easy, but the final boss can be difficult. He has 2 phases and while you may have the edge in health, if he knocks you off of the tower you lose a life and respawn without any items that you may have used. It can get pretty dangerous as you can arrive at the fight filled with potions and armor and then have to start the fight without any of that if you fall. It’s high stakes and I managed to beat him on my 3rd try on my final health point. It’s always nice and dramatic when that happens. Basically, that’s when I activate my Ultra Instinct.
The platforming is a little weaker. Basic jumps can be a little difficult because of the camera angles. It’s hard to adjust the camera and it simply can’t keep up. While the game has a map, it’s not very good and you can actually get lost and not know what to do. That happened to me for quite a while in the fire level. Toning down some of the puzzles within the levels and making the routes a little more straight forward would certainly go a long way. It certainly could have been far worse though.
There isn’t much replay value to be found here as once you fight the final boss you can’t go back. You’ll just have to start a new file if you want to do anything else. Aiming for the platinum trophy is the only reason to keep on playing the game and to get that one you will need to complete the game on Nightmare difficulty. That should certainly be a real challenge so good luck on that one. Still, the base game is long enough where you can still justify the price in the end. It’s a good amount of content.
The graphics look pretty good. The fire effects in particular are pretty nice. Unfortunately most of the big cutscenes are story book style which is still one of my least favorite formats. There just isn’t much that you can do with it and there’s no real animation there so it’s like the game is taking the easy way out. At least the cutscenes during the gameplay are animated normally and have voice acting so that was certainly nice. Part of the fun throughout the game is Kay’s banter which works a lot better when you can hear what he is saying. As for the soundtrack, it’s a little limited, but certainly doesn’t sound bad. You’ll definitely recognize the danger theme after a while since it plays so often. It’s not the most memorable soundtrack, but it’ll get the job done.
Overall, The Legend of Kay is a good game. It’s not a great one by any means and you can tell that the developers were still finding their stride as far as platformers go, but it’s still good enough where I can recommend it. Just play the game for the gameplay as opposed to the story and you’ll be good. Truth be told, you should always be playing for the gameplay anyway so it’s not as if this should be anything new. I’d be up for a sequel coming out one day. There’s more they can do with Kay as a character and I’m always up for more action platformers. Maybe the enemies in a sequel could be wolves, those guys are threatening.
Cave Story is a retro side scroller that was a pretty big deal when it came out for the 3DS. I remember seeing it all the time back in the day. After all these many years I finally got to play it and it is definitely a pretty solid title. It has a good amount of difficulty which should challenge and frustrate even the most skilled players of the genre.
The game starts off with two “kids” (seemingly) chatting through their computers. One of them is locked up in a hut while the other one has managed to escape from the villain organization. Their predicament still isn’t great though as the villains are looking to kidnap Sue again. (The one who escaped) Fortunately, a Robotic soldier from the surface has shown up and decides to help these guys out. He will stop the nefarious organization and save the world. This soldier may be brave but is he up to the challenge?
One thing you’ll notice right away as you play the game is that the title is very cryptic. You are kept on a need to know basis as everyone makes references to past events or tell you parts of stories that you have to fill in on your own. As you talk to more and more NPCs you will likely have more and more questions. The game is definitely trying to set up a lot of lore and I’m sure it was fun for some people to decipher it all and put it in a wiki. I’ve always been content to figure stuff out in my own as well and don’t think the game/any form of media should spoon feed you all of the info. Let us figure out most of it on our own and only give the really crucial parts.
The gameplay is like the classic Mega Man games. It’s primarily run and gun as you go through the levels. It is part RPG though so it’s not as simple as merely running to the goal each time. You will have to talk to people and go back and forth to get the necessary items to carry on. The backtracking isn’t all that extensive though so I wouldn’t really worry about that part. You start out with a classic beam gun and quickly get missiles. How the game works is each gun starts out at level 1 and can be upgraded to level 3. Enemies drop the energy that you use to power up the weapon. Taking any damage will then cause you to lose the energy. Thus, the game highly rewards a patient approach as you try to clear the game without really getting hit. You gather energy quickly so it’s not as if you can’t afford to get hit but I like to see how long I can last. One thing to note is that level 3 of the upgraded machine gun you get later on allows you to fly by shooting at the ground. Unlike the jet pack, you can fly forever this way once you also get the quick ammo reload power up. There is apparently also a powered up Jetpack you can obtain which may do the same thing but I never found it so this is a great alternative. As you play you will have to decide which weapons you really want to level up. You can level them all up of course but there is rarely a need too. Some abilities like the sword slash feel like weaker alternatives to your regular weapons anyway.
Each boss has patterns that you can learn and exploit through experience and quick reactions like the Mega Man games. There doesn’t seem to be much RNG (if any) in this title which is good since it comes down to skill. Even then I was glad that we got consistent save points throughout or it would have been a tough trek. As it stands, there are two parts of the game where you go a long stretch without a save point and those parts was tough. In particular, the triple final boss is really difficult and I definitely had to retry that one a few times. Find each boss’ weaknesses and learn how to win while taking minimal damage. It’s a considerable challenge, but I’m sure you can get it done.
The main character is a nice enough guy but of course he doesn’t have any actual personality. Sue seems reasonable enough but she basically spends most of the game getting kidnapped so it wasn’t her best role. The guy who was on the computer turned out to be a rather old guy and one who wasn’t very brave. When push came to shove he was ready to abandon ship and even offered us a ride home. I wasn’t having any of that and stayed in to fight. The bad ending was tempting to watch though, but I was on a mission. Either way, that guy is ally that you don’t want or need to have on your side. The villains were pretty interesting and charismatic though. Not really the main villain though, but his partners. The scientist comes off as rather generic. His plans aren’t bad I suppose and he had a good super form but he just didn’t look as cool as the others.
One big villain who kept showing up was this sentient Toaster. Perhaps the game meant for him to be a boom box or an oven but he looked like a Toaster to me so I’m sticking with that. He even had his own theme music which was really fun to listen too. While the Toaster’s redemption arc may be rather cheesy and hard to buy into considering just how mean he is, it could have been dragged out a whole lot more. He is the best character in the game for sure and you have to admire his drive and persistence. No matter how many times you defeat him he will come right back. Another villain who was cool was this evil fire mage/fairy creature who is bound to serve the one in control of the temple. As a result she works for the Scientist. She’s a good fighter and her abilities seem similar to that of Infinite’s. She doesn’t get to do a lot in the game but at least we do fight her once so that was neat.
The soundtrack is limited but fairly good. As I mentioned, the Toaster got the best theme in the game. It’s just excellent and really makes you enjoy the fights. The rest of the themes aren’t bad, but you will hear them a lot so get used to it or it’ll be a tough time. The graphics aren’t quite as good as the music though. The levels are all fairly dark and the sprites are small. This makes it rather easy to get hit by stage hazards and the like even when you would have dodged them otherwise. This happened to me a few times in the final level with the stone spires. The graphics aren’t bad, it’s just that the lighting was dark which hurts the overall look. It’s still bearable though and just make sure you play in a well lit area. I also wonder if it might just be my 3DS since screenshots of the game look fine. In my playthrough you wouldn’t have even known how the main character looks if not for the cover. It’s like it was zoomed out too much or my 3DS is getting ready to kick the bucket.
The game is reasonably long and took me 8 hours. I can’t say that there is much replay value beyond beating the game but there is enough. You can keep on chatting with everyone to find out more about this war torn world. You can also grab new weapons and I believe you do unlock a new level so that would be pretty fun. All in all, it’s definitely enough content to justify the price. The game will last you for a satisfactory amount of time and the level of difficulty will ensure you don’t beat the final levels too quickly. I died quite a lot in this game so I can definitely vouch for the game’s difficulty.
Overall, Cave Story 3D is a fun game. The gameplay is on point and I did like how the weapon levels worked. It’s a very unique take on the leveling system in general and one that I’d say works. The plot may be vague and even by the end you don’t know what the full situation is, but the mystery aspect can be enjoyable in its own way. You don’t always need all of the answers. I’d recommend checking this game out. It’s a very solid side scrolling adventure with a lot of options on his to play the levels thanks to your array of weapons. When in doubt, just fly. That’s my motto in this title.
PS3 Trophy% 52%
8/20 Character Art Purchased
It’s time to look at a retro game from the good ole days. It’s pretty nostalgic when you start the game up as you still hear the classic Capcom logo and all of the sound effects are very retro. It’s like getting that arcade feeling while still having the polished graphics from a modern game. Ducktales is a solid adventure for fans of the series as well as fans of the genre and is reasonably challenging as well.
The game starts off with Uncle Scrooge’s home being broken into by the Beagle Boys. They capture Scrooge’s 3 nephews, but the old Uncle is more than a match for the thugs. Scrooge then comes across a painting which works as a map and points to some legendary treasures. He decides to go and snag all of them, but the convenience of this map does make you wonder. Is Scrooge merely dancing to the tune of an unseen manipulator or is he simply leading the charge and got a lucky break? Our fearless main character is about to find out one way or the other!
When it comes to the gameplay, Ducktales has a very simple control scheme that is easy to pick up and play, but rather difficult to master. You move and jump as you go from one stage to the other. The main gimmick that Scrooge has is his cane which you can use to jump on enemies or even on spikes. You hold the O button to take out the pogo stick while in the air, but if you decide to play on Extreme Mode then it’s a two button combination of Down and O. You typically have to find a few objects which are labeled on the map. Once you find them, then you can head to the end of the stage and face the boss. I should mention now that I’m glad the objects are clearly labeled. It would just add unnecessary duration if I had to actually search for them all and get lost a few times. It’s not as if the levels are huge, but I think that this is a reasonable accommodation for the player.
There are 6-7 stages I believe. You can choose any of them to start out with first after the tutorial level and not counting the actual final. I went in order from top to bottom but the difficulty will really depend on which boss you find the most intimidating. They are all pretty tough the first time around, but gradually you’ll learn the patterns and do better the next time. Quite a few of the bosses took me two tries. It’s hard to sit back and memorize the patterns without getting hit, but this way it’s a life well spent. Surprisingly the final boss is one of the easier ones as out of Dracula’s 3 special abilities, one is really easy to dodge and the other two are pretty manageable. He does have more health than the other bosses which helps to balance that though. It’s a good amount of difficulty that tests your strategic thinking without being overly grindy. It’s a good balance.
You start the game with 3 hearts, but there are 5 upgrades that you can find in the levels. Grab all of them and your health will really be ready for the boss fights. Upgrades are really key in this game and the last parts would have been a lot tougher without them. I found 3 on my way to the goal, but I’ll look for the other two someday. The toughest part of the game actually isn’t a boss though, but the running challenge after it. In a scene much like a Mario game, you have to outrun the lava that is quickly creeping up on you. I died quite a few times during this part as the level is quite difficult. Make one mistake and you’re done. Even if you don’t make any mistakes you can still lose if you weren’t quite moving fast enough. Just keep on doing the level and eventually you will be able to clear it.
The main campaign is pretty short so you’ll have it beat in around 3 hours or so. Add in a bit of time depending on how often you die. There is replay value as you can keep clearing levels to buy all of the collectibles and earn trophies. The trophy collecting may lose some incentive since there are no Gold or Platinum trophies in the game. It’s a little surprising. Also, you have to beat the Game on Extreme, which means beating the whole game in one siting with only 3 lives. That sounds crazy hard so I already know that I won’t be getting all of the trophies in this game. Still, I got most of them so I’m still pretty satisfied in the long run. This is really a game that you complete once or twice and move away from it so it’s just important that you enjoy the initial run.
Fortunately I can say that I did enjoy the game. The story is quite solid and the writing is great as Scrooge has a lot of witty dialogue. He’s certainly a quick talker and always has a quip for the situation. His rival also made for a good antagonist. His constant insults during the last level are enjoyable for sure although Scrooge still gets the last laugh. The witch was a good villain, but a little overpowered. Since she can just stop time whenever she likes, I don’t see how the heroes can ever truly defeat her without plot hax. She just seems to be way stronger than the rest of the cast since everyone else is powerless. They’re just ducks. Count Dracula had a nice appearance even if he was completely used as a pawn here. He didn’t even get any lines in defiance!
The soundtrack is pretty solid. The level themes are memorable and in particular the final level has a great theme. It’s definitely a soundtrack where you can tell that a lot of effort was put into it. I do miss these retro soundtracks from back in the day and Ducktales definitely hit all of the right notes. The animation also looks really good as it’s about as HD as you can get for an old side scroller. The levels all look very clear whether they are in the light or in a dark cave.
Overall, Ducktales Remastered is definitely a very fun game. It’s a short one, but an enjoyable game nonetheless. You’ll have fun mastering all of the levels and making your way to the end. It’s a game that rewards your effort and each death will only lead you closer to victory. I’d love to see another game with Uncle Scrooge since he’s such a lead. The game’s ending just proves that point all the more as he’s just a nice uncle. He helped the nephews feel like the celebration was their own as well. Just don’t ask him for any money and you’re all set!
I don’t buy games on Day 1 too often. When I do it’s typically for a big franchise that I follow like Super Smash or Dragon Ball Z. If you asked me a few months ago if I’d buy Crash day 1, I probably would have chuckled. Crash always seemed fun enough, but I’ve never played any of his games so I couldn’t call myself a big fan. That being said, the collection got a lot of hype and just about everyone I talked too had also pre ordered it. I decided that I needed to see what the hype was all about. It’s not the greatest game of all time as I’ve heard some say, but it is definitely a very solid title. The fact that it is 3 games in 1 just makes this even more of a bargain!
Lets start with the first game. There isn’t much of a plot, but Cortex has decided to destroy the world. Crash must stop this mad scientist’s quest for power while he can. The problem is that Crash isn’t very smart so he just mindlessly runs around and beating people up. He’s a force of nature and fortunately he is acting on the side of the heroes. The 3 games have some similarities as they all have around 25 levels and in the same format. You have 5 worlds and each world has 5-6 levels. That’s where the similarities start to end. The first game is easily the hardest of the 3 and relies less on gimmicks than the others. All of the levels in the first game are classic platforming challenges in 2D and 3D.
One of the level styles is the overhead water ones. They were my favorite levels but they were admittedly the easiest as well. I found them to be pretty bearable as I jumped from platform to platform. There were also the boulder chase levels where you have to rely on your reaction times to jump when a pit appeared since you couldn’t see them. (You’re running towards the screen) Surprisingly, this is the one aspect where the sequels were a bit tougher..or maybe my reaction time just slowed down.
The meat and potatoes of this game are the sky levels where you have to get past crumbling bridges. Apparently you can cheese parts of the level by running on the rope, but I didn’t notice that so I had to beat them the old fashioned way. I must have gotten 30-40 game overs on this level style because I just couldn’t get past some of the obstacles. Finally completing them was always a very satisfying experience. There were quite a few levels that I just barely completed and can’t imagine going back anytime soon. The game is merciless with the difficulty and it’s no walk in the park. I usually would only beat 1 world every time I turned the game on because it wasn’t easy to beat them in large batches like the sequels.
The gameplay is simple as you just run, jump, and spin. It’s easy to know the controls, but the levels are still tricky because you have to be very precise. If you don’t time your jumps perfectly, then it’s game over for you. I have to give the game credit for never being unfair though. The challenges were tough, but they weren’t luck based or anything like that. The more you played the levels, the more you got used to the obstacles. Also, you would only have to restart the level so the penalty for dying wasn’t absolutely terrible or anything. It was an intense way to start the collection.
The sequel adds some more plot and cutscenes into the mix. Cortex has asked Crash for help because an asteroid is going to crash or some other villain is messing around. Anyway, he demands that Crash find all of the gems once again and gives them to him. Crash’s sister consistently warns Crash that the guy is lying, but Crash doesn’t seem to understand and after being threatened, gives them to Cortex. I may as well say it now, I don’t like Crash. He’s not smart and not endearing. He makes all of the wrong decisions time and time again. He’s just lucky that Cortex isn’t much of a villain either. He’s certainly no Eggman or dare I say even Bowser? At least Bowser was threatening for a time. Cortex is just a second rate Wily.
This game is noticeably easier than the first. I only got the game over screen a handful of times and in particular the first level of the final world. Part of why the game is easier is because they added a new dash mechanic similar to DK Tropical Freeze. You don’t have to be as precise with your jumps anymore because the dash grab can cheese almost any obstacle. All of the villains are slower now so it is easier to time when you should spin. The final boss takes this low difficulty to the extreme as you can beat him in about a minute. He literally can’t attack you so you just chase him down 3 times which is incredibly simple. I was shocked at how fast he went down. There was no final form though so I guess that was that.
The second title experiments with the game a little more as you get airship levels and other gameplay styles. This meant there was a little less time for the traditional Crash levels which plays a big part in why the game was easier. Although, the normal Crash levels have also been nerfed from the first game so it’s probably a moot point. While the first game may be more satisfying, I can safely say that the second one is better since it had more of an actual plot and I did like the gameplay variety.
Finally, we make it to the third game. This one ramps up the gameplay variety even more as you get racing levels, water racing, underwater submarine combat, Star Fox simulator, and then the occasional Crash level. This game easily has the fewest Crash levels which may be a little sad for gamers who had to wait until it came out back in the day but since this collection already had a bunch of those I was pretty content. This game is even easier and I only saw the Game Over screen once. Admittedly that was kind of my fault for underestimating the game. It got so easy that I allowed myself to get a bit sloppy for a while there.
The plot for this game is that Uka Uka has returned and is commanding Cortex to destroy Crash. They also halfheartedly try to trick Crash again, but don’t seem too committed to that as they flip flop around the issue. I doubt Crash figured that out anyway though. Despite the hype, I can’t say that I care much for the mask. I can’t really take him seriously and his design isn’t all that good. Honestly the Crash series needs a better supporting cast. Who knows, maybe I’ll like them more as I play more games though. There are definitely a bunch of others to get at some point right?
There is a lot of replay value here and that’s an understatement. Even after beating the three games, there are many collectibles to get in each. Obtaining the 3 Platinum Trophies in the game will also take a considerable amount of time. Games 2 and 3 are easy enough, but part of getting the Platinum in the first game involves completing all of the levels…without dying. That sounds pretty insane to me and I just can’t picture pulling that off without an incredible amount of work. I don’t think I want to spend quite that much time since the deaths will really get to me, but this is certainly great news for Crash fans. You’ll have a shiny trophy to prove that you’ve overcome all of the odds.
The graphics are pretty good and it is nice that the game completely redid them from the ground up. They have certainly modernized Crash and friends with the new designs. The soundtrack is also surprisingly catchy. Some of the themes are pretty memorable like the final boss tunes and some of the factory ones. Crash 1 certainly has the best array of songs, but they’re all pretty good in their own right.
I do have one big criticism with the game though…the unskippable cutscenes. You can’t skip the Gameover screen which is the saltiest part of the whole losing experience. You have to watch the Mask laugh at you a few times and there isn’t anything you can do about it. The cutscene isn’t incredibly long, but it is definitely long enough to make you wince and take a step back. It feels quite bad. You also can’t skip the opening credits to the game. Every time you boot it up you have to watch all of the logos fly by and the narrator try to hype the game up. I can understand doing that the first time, but I don’t want to have to watch it every time. That’s just a little too much product placement.
There are no other real negatives to the game, but I did find a glitch during one of the boss fights. If you hit the scientist who throws the bottles at you too soon, he’ll forget to drop the bottle and just stay in a permanent electrocuted position. You then have to get out of the game and retry. It’s a mild thing as you can easily beat the boss another way, but it felt like I was being punished for being too fast. Did the quality testers never see this because they weren’t fast enough to beat him that way? Not to toot my own horn or anything. I do like the fact that there is an auto save for the game active and that you can save at any time as well. It’s just a nice quality of life addition that makes the whole package better.
As for the bosses, most of them were pretty easy. The only challenging ones were in Game 1 as you’d expect. It took me a little to realize that I could jump on the first boss so that took a bit. Any boss that involved aerial combat was a breeze. The final boss in Game 1 was reasonably difficult since dodging the energy bolts was tricky. Game 2’s was easy as I mentioned and Game 3’s was also very simple. It wasn’t all that hard to dodge his attacks. There was a lot of variety in the bosses so the game did good on that front. Very rarely was a boss similar to a previous one.
So, how does Crash stand up next to the all time greats? Clearly he is no match for Mario or Sonic, that one’s a given. I’d also give Ratchet and Clank as well as Jak the edge. Crash does surpass Sly and Klonoa though. I think that’s roughly all of the main platformers. I’d mention Rayman, but I haven’t actually gotten to start that one yet. One of these days though, it’s just around the bend.
How do the 3 games stack up? Well, as I said Crash 2 is the best, then 3, and then 1. I do appreciate Crash 1’s challenge and difficulty of course, but you can see how the games got a little more polished after that. As I mentioned, I like how they shifted the gameplay a lot in the sequels. The first will always be a classic, but the addition of a plot is just too big of an advantage to miss either. I will say that the first does give you the most bang for your buck since you’ll be there a while.
Overall, I’d definitely recommend picking this game up. It’s quite a bargain considering that you’re getting 3 full games for the price of 1. They are all classics as well so it’s not like you’re getting Flip’s Twisted World or anything like that. They have a seal of quality on them with solid level designs. It’s an all around pleasant experience. The 2nd and 3rd games are great for relaxing as you can breeze through the levels with minimal effort which lets you enjoy the scenery more. Then the first game helps wake you up every day as you have to bring your A game to conquer it. I suppose I may buy the next collection day 1, (After all, the 3rd game does end with a cliffhanger!…even if you can’t take it seriously) but it likely won’t be an issue because I plan to buy the sequels way before such a collection comes out. Gamecube/PS2, here I come!
I wasn’t a big fan of the original King Kong film or the recent 2017 one. I’m just not a King Kong fan at all which may seem odd since I’ve always enjoyed Godzilla and Gamera. It all comes down to the fact that he’s a big monkey who seems like a 2nd rate Donkey Kong and he’s more interested in the main heroine than being king of the world. That being said, the first two films still made a name for themselves. The original created the character from the ground up and the 2017 version decided to do a very bold re imagining of the whole thing. This one….is just another King Kong film. It tries to follow the original step for step in a rather soulless fashion and is extremely generic. It has the most unlikable King Kong to date and there’s just nothing good about the film. Ah well, prepare yourself!
The film starts off with Fred wanting to head to an unknown island to grab some oil and get rich. It’s a perfect scheme and he ignores all of the variables and tough weather. Unfortunately for him, a man named Jack has stowed away on the ship and this guy isn’t exactly a pro. He breaks his cover by interrupting a big meeting to point out that the atmosphere is getting crazy and there’s probably a big Ape on the island. After a lot of laughing and everyone putting their game faces on, they decide to let Jack walk free. He’ll help them whether he likes it or not. This works quite well for Jack since he wanted to be on the island anyway. They come across a lady in the ocean named Dwan. Her cruise full of people was destroyed and they all died, but she gets over it in the span of 5 seconds. She’s more interested in being a star who will achieve fame and glory after all. The problem is that she shines too brightly and is kidnapped by the natives on the island and given to King Kong. Jack must save her for purely professional reasons while Fred wants to capture King Kong and bring him to the city. No way anything tricky is going to happen because of that!
Lets run through the negatives right off the bat. The whole scene of King Kong bathing Dwan and drying her off was pretty terrible. Then messing with her clothes before getting interrupted was just as bad. If anything, King Kong should think of her as a pal or someone who needs protecting. The film just did a really bad job here and he should have stuck to being the King Kong who just goes around breaking his opponents. You can never tell if he’s heroic or if he just wants to get on Dwan’s good side. You wouldn’t catch Godzilla making a fool of himself this way. It’s just hard to like anybody here, but these scenes are painfully long and hurt the film.
As this is a King Kong film, we get the obligatory scene of him destroying normal animals like a giant snake. This is one trope that I could certainly live without. You can’t help but feel bad for the snake and while the scene isn’t super violent since it’s so old and low budget, it still qualifies as animal violence. I don’t want to see the snake get ripped in half, I wanted to see him win!
There’s not much to say about Fred. He wants to get rich and that is his character plain and simple. He’s as generic as it gets. I don’t really mind the guy though and he does better than some of the other characters. Jack’s a reasonable main character I guess, but he’s usually content to stay back and watch from the sidelines. We never learn why he is so athletic and manages to elude King Kong when the trained professionals could not, but I guess we’ll just chalk that up to being the main character. He’s not very fun either as he doesn’t get much of a purpose in the film. So, he wants to meet King Kong, but why? I guess it’s for his job since this is like a hobby, but it feels like such a weak motivation. He quickly takes control of every situation so that’s nice for his hype, but he’s just there. I would say the same for Dwan, but it’s a worse situation for her. She’s not generic like the rest, but she’s just a bad character. She lets her guard down constantly and maybe considering that they’re in enemy territory at night, she shouldn’t stay by the water. She was kidnapped without a struggle and she spent most of the film being traded as a prisoner from one group to the next. Once she was finally freed, she didn’t even get to enjoy the city much as King Kong found her and then the reporters soon followed. She never got any peace or quiet and didn’t have a tough enough personality to get everyone to back off. She just let everyone do as they pleased and this doesn’t help her character at all.
Beyond all of this, it’s just a rather boring film. King Kong’s home isn’t very flashy or fun. The tribe acts completely evil as you’d expect and they basically just vanish once the kidnapping is over. It’s like they knew their roles were over and ran off as soon as possible. I also don’t get the concept of building a large wall to keep King Kong out. I mean..he agreed to it for some reason and stays away, but the wall won’t actually do anything. If he wanted to get out, then he could. It also reminds me that King Kong is totally evil here since he accepts the sacrifices every time the tribe brings them out. Not exactly something a nice monster would do. The city climax should have been really hype but since King Kong is incredibly slow and not all that durable it wasn’t entertaining. You were just waiting for the army to shoot him so we could get the whole thing over with. I wouldn’t call King Kong’s mild struggle by waving his arms around a real climax to be honest.
Overall, This King Kong film is about as bad as the rest, likely slightly worse. It had no individuality or creativity in its corner. It was just another King Kong film that completely played everything by the books. It should have been bold and taken some different twists or turns. That likely would have helped a lot. The heroine and King Kong scenes bring the film down along with the animal violence. You could argue that Dwan was used more for fanservice than as an actual character which is just sad. I highly recommend avoiding this film if you possibly can. Watch any other King Kong film instead, you’ll have a better time. At least the new film won’t make many of these mistakes since Godzilla will be fighting King Kong next time. Unless King Kong 2 comes out first, but I hope the crossover is on the top of the priority list. It could make other mistakes, but I want to have hope that King Kong will surprise us with a good film. At the moment, his only good movie is Godzilla vs King Kong and once again it was Godzilla who had to pick up the slack.
It’s time for the first film in the Dark Universe cinematic universe. Unfortunately it starts off with a complete flop. Mummy hits all of the wrong notes throughout the film and negates whatever presence and intensity it may have had. I can respect its reliance on jump scares as it has well over a dozen of them, but none of these moments were actually effective and it just goes to show that relying on horror tropes won’t get the job done. It’s also unsure whether it’s an action or horror film which adds to the confusion. Ah well, this isn’t one for the history books and you should stick to the last Mummy series.
The film’s about a thief named Nick who releases Princess Ahmanet from her prison. He doesn’t believe in Egyptian curses or anything like that and just saw it as a way to get rich very quickly. Unfortunately, this leads Ahmanet to pick him as her chosen vessel who will be possessed by Set and help her rule the world. Nick’s partner is destroyed in the process and becomes a ghost who blames Nick for his death and loses his mind half the time. Seriously, the guy can never decide whether he wants to be friends with Nick again or just destroy the guy. Meanwhile, an archaeologist named Jenny is in danger since Ahmanet doesn’t want Nick to have any friends who could become rivals. Can this human take on the Mummy? There’s also an Illuminati led by Henry that specializes in destroying supernatural forces. Hopefully they can help out a bit…if they’re not evil or super shady.
This movie has a long list of problems so lets start going through them. One of the biggest problems is..you guessed it…animal violence. I had to shake my head here since we start with Crows being tied down and end with masses of them being forced to suicide by the Mummy. I don’t think these scenes added to the movie and were just here as shock value. It’s a shame that it already started the film out on the wrong note, but things continued from there.
Ahmanet’s main attack is that she’ll kiss people to death. Is this what the Mummy has been reduced too? See, this is the problem that Hollywood keeps making. Why does the female Mummy have to attack this way instead of through sand attacks like every other Mummy? She also happens to be a very weak Mummy as she loses to a few stun guns and a net towards the middle. In the climax, she goes down in one hit. Did I mention that the climax is very anticlimactic and there is no actual fight? It’s a shame since the film hinted there was going to be a cool fight with super speed and epic effects but no, the kiss of death was activated. Ah man, a certain action hero better not keep that as his main attack. That’ll be brutal.
Ahmanet’s not a bad character, but she really wasn’t used well. I’m honestly not a big fan of the design myself as I’d prefer a normal look, but that she has the ability to turn to sand at will. Think Sandman or Crocodile. (One Piece) Her sand abilities were fun though so I wish she had gotten to use them more. She’s a total villain despite the film practically begging you to root for her at times. There just aren’t any real heroes in this film.
Another issue I had is that the Illuminati is clearly evil. I expected the movie to go this route, but they went as far as possible with them deciding to punish Ahmanet with a living, very long drawn out process of mummification. Basically they’ll fill her with mercury which sounds like a pretty painful way to die. Henry is also insane as the leader and the film doesn’t hide this at all so I may as well say that he’s the famous Mr. Hyde. If he doesn’t have his drugs constantly, he gains very mild super strength and poorly handled effects. It reminded me of an old film I saw a while back where the main character’s hair changed for when he’s evil. It’s very similar and poorly handled as well. Henry is the worst character in the series. If you have to choose between an evil organization or an evil Mummy, it’s probably best to just choose yourself and fight everybody. I’m on Team Cruise in this case.
The Mummy also couldn’t resist throwing in some poorly handled romance and dialogue. The banter between Nick and Jenny is painfully bad and played out. It’s all dialogue that we’ve seen before and doesn’t add anything to the film. We don’t need to see Ahmanet constantly throwing off her robe or stripping just to make deals or give people dreams of the future. We don’t need the same flashback a million times of her about to stab someone and then get stabbed herself. Murdering the baby once was enough, we don’t need to repeat that. All of the repetition just made each scene worse and worse as if they weren’t poorly handled enough the first time. We should stray away from child violence and baby violence as it is. No need for any of that here. So, to get this straight, Ahmanet was used for romance and fanservice a lot and was fairly weak for a Mummy. Like I said, the character wasn’t used well at all.
Then there’s Nick. He’s not very heroic as he was close to ditching Jenny a few times and he did steal from her after their hotel fling. Nick also decided that riches were more important than stopping the rebels or investigating the area like he was supposed too. Don’t worry though, Jenny tells us that he is a good man at heart so we’re supposed to believe that. His personality was also a little intriguing as he had the classic Cruise wit and fast talk down like you’d expect, but then he’d also get shaken a little easier. His conversation with Henry was just weird in that sense as he started stammering a lot like “Cure me right Doc? I I I’m ready….cure. You’re gonna cure me? Right? Lets do it. Lets do it Doc. Doc?” The lines were just really weird and scrambled during that scene and I thought it was because Set was starting to control him or something, but we learn that he had no influence until Nick was stabbed so…it was just random.
I didn’t care much for Jenny either. She wasn’t much of a fighter and her lines of “Get him off me” when the zombie broke into the car just illustrated that she wasn’t going to do anything about it. It was Nick’s job to get them away and she only “helped” by kicking him in the face for it. She sold Nick out to the evil organization as well and just never became likable. I actually preferred Nick’s partner which is saying something since his whole role was to panic constantly until he died. He was also odd to me as I mentioned before. He seemed to lose his mind when he tried destroying everybody but then he got it back. Somehow he kept his free will I guess after he had settled down, but why? Everyone else was a crazy servant and then he almost got Nick run over by a car. Nick just shouldn’t trust this guy, but it seems like he’ll be sticking around for the long haul….great.
This is a modern movie, but it doesn’t really have a modern soundtrack. There’s not much to it this time so the film fails on that account. The scenery isn’t bad when the characters are in the city. I do like cities for action films like this one and the underwater caverns weren’t bad either. The desert scenes hold it back to an extent though along with the flashbacks. Not to keep grating on this point, but 3 random guards were able to hold the Mummy down after she was given her powers? I dunno about that. Maybe the powers hadn’t sunk in yet, but I would have expected her to win that round.
That’s not to say there were no positives to be found here. The film is reasonably fun. Fun doesn’t go a long way when it comes to the score, but I don’t think you’ll really be bored. Something is usually happening at the very least. While the chase scenes aren’t very inspired, you do get to see Nick take down a bunch of zombies. There are some fun parody moments as well like when Nick tries to approach the Mummy and gets slapped or punched through a few walls. People got a chuckle out of it the first time. The film made sure to use that scene a few more times, but it was met with deafening silence on the re runs. Usually you don’t want to re use a joke more than once. It was good that the film showed the Mummy had super strength…it’s just too bad that it vanished when it counted. I am glad that the film didn’t cop out though and the Mummy had the edge over Jenny. I would have had a hard time believing that she could last very long against the Mummy at all.
Finally, I have to take another shot at Henry’s plan. His big plan…is to give Nick unlimited power and then destroy him before he takes them down. That’s such a flawed plan that it hurts. The instant Nick gets those powers, he could probably use super speed to get away or just activate some mystical ability to blow them all away. It just seems to risky, wouldn’t the better plan be to just destroy the jewel? It’s apparently very delicate as a quick bump can break it. There’s not much that the Mummy or Nick could do without it so that’s the optimal plan. No risk and the day is saved. That’s why if Henry is supposed to be this world’s Nick Fury, then we’re doomed. He’s just not all that intelligent.
Overall, I’m a little worried about the Dark Universe. The premise of it still has a lot of potential. Nick should play a big role and that should be interesting as he is a charismatic guy. That being said, most of the monsters haven’t aged well. I can’t imagine the Werewolf, Frankenstein, or Dracula even being all that interesting. Maybe the films can change my mind but based on how they handled this one, that could be a long shot at best. You should definitely skip this film and stay far, far away. It’s just not a good movie.
It’s always a sad day when a franchise is brought back from the grave just to shatter our memories. I’ve always been of the opinion that more content for a franchise is always a good thing even if it’s bad. I’m glad Dragon Ball Super exists even if it mocks most of the principles from DBZ. I’m glad Naruto Shippuden exists even if it’s painfully low budget and has some of the worst directing of all time. I’m even glad that we have Teen Titans Go because it has brought some nice episodes and scenes once in a while. These additions to the franchise may not have been amazing, but they did have their share of great moments which is why I love to see them. However, a film like this one or the latest season of Samurai Jack does sometimes make me question this. Ultimately, my stance hasn’t changed, but it’s always sad when we get a modern gritty remake/reboot/sequel that really just takes away everything that made the original good. Escaflowne is a terrible movie and it will make you feel bad for the TV show. It has animal violence and gratuitous violence at the ready so with that in order, lets tackle this film.
Hitomi was a normal suicidal teenager when the film picks up. Her friend makes a joke about wanting to be there when Hitomi jumps, but little does she know that Hitomi is serious, she just feels like she isn’t brave enough to do it yet. Hitomi decides to vent on her friend since it seems like this is what all terrible main characters do. Already we can see that the film is being randomly edgy for no reason. Why is Hitomi suicidal? This isn’t a good plot point nor is it a necessary one. It’s just a jarring change to her character which was unneeded. Well, one thing leads to another and she is warped to Gaea. There she meets up with Van.
Van is the last survivor of his clan and now he just wants bloody vengeance on everyone in his vicinity. He naturally tries to destroy Hitomi as soon as he sees her, but she is saved by the resistance. No worries, she falls for him anyway right away because this is the perfect start to a romance. Van decides to use the mighty Escaflowne robot to save the day, but it’s a little more twisted in this version. Escaflowne is a robotic vampire which feeds on its hosts so in order to use it, you have to let it stab you and suck your blood. Again, this is a random change that has nothing to do with anything, but it’s an excuse for the film to be more violent and dark once again.
As such, we get to see Van stabbed repeatedly every time he enters the machine and just moving causes him to be stabbed as well. How was this film not R? The whole time I was watching the film, I was super perplexed at that. This film is certainly violent enough to justify the rating if you ask me. Anyway, with these weapons at his disposal, Van is ready for revenge and so the big battles start.
The film made some good changes so we’ll start with those. Allen doesn’t have a very rushed romance with Hitomi here. There is little in the way of romantic tension here at all so that’s a good thing. The Mole Man also gets a much smaller role which I was glad to see since he was an annoying character in the first film. Unfortunately, that’s pretty much all that I can think of for the film’s positives, at least when it comes to changes. The film cut out the main villain of the show which was a pretty big mistake. Folken was never a very interesting character after all and I wouldn’t say that he’s great here either.
Wait, there is one good change to the film. I just barely remember that the concept was good because it was mostly just used for more bad scenes. The characters with dragon DNA can use The Force to blast people with telekinetic energy. It’s a pretty exclusive list though since only Folken, Van, and Dilandau have dragon DNA. It’s a cool concept and certainly makes these characters way more difficult to defeat. Of course, the film can’t control itself and one character uses it to blow a Horse apart. Noooooo! That was the worst scene in the film and I knew it was only a matter of time before the film pulled something like that. It was such a cool concept, but the film couldn’t let it rest. Folken also blasts Dilandau so hard with it that the guy’s head comes close to exploding, but that was way more mild in comparison.
You can already tell that I didn’t like Hitomi in this film, but at least Allen was decently good. He’s as overconfident as ever and easily defeats Van when they fight. He doesn’t get a robot in this film though so he’s completely useless whenever the villains show up. It feels like an even more lopsided war than in the show since the villains have all of the advantages. All the heroes have at the ready are allies who keep backstabbing each other. Van’s even more blood thirsty than usual in the film. It’s hard to find him likable since he’s willing to destroy a defenseless lady (Hitomi) for basically no reason and never really apologizes for it. He’s certainly a very skilled warrior here, but not an ally that you can trust.
The film also added a new character for the lolz. She can see the future, teleport people, and do all kinds of crazy stuff. She wants to see Folken burn so she follows him around and makes fun of him from time to time. In the end, she decides that dying will be fun as long as it’s with Folken and her whole character arc was rather odd. Folken wasn’t a bad villain I suppose. He didn’t really stand out, but he made all of the threats and did a lot of posturing so at least he performed his roll. Dilandau somehow got a happy ending out of this and developed a loyal cadre of minions. I guess he wasn’t a mean leader or something? I didn’t get that impression from him to be honest, but that’s the way the ball bounces I guess. A wise leader doesn’t slice and dice his own men so I’ll take that a complement to him from the film.
The animation is pretty good. I’m not a fan of the character designs, but if you’re able to see past them, then you can see that the rest of the animation is on point. While violent, the action scenes are very fluid with the hand to hand action being quite good. The mind blasts between the characters are nice and Escaflowne’s berserker mode is also really good. The soundtrack is a little less inspiring. I’d say that it was decent. It wasn’t bad or underwhelming, but it wasn’t really anything to write home about.
It’s another case of a film succeeding on the technical levels while not being able to uphold its integrity for the main course. The excessive violence the whole time was just very forced. I always consider it to be forced because there are many examples of shows and movies that have great fight scenes without being violent. Many of them can be completely bloodless or adding in a smidge at times. Dragon Ball Z, Toriko, Sengoku Basara, Samurai Jack, (Original show) Justice League, Digimon Savers, etc. So when a fight scene is really violent, I can only really say that it is forced. It’s just the only explanation in my eyes. At least the movie didn’t add a bunch of language, that tactic is even more desperate. If it is true that Shin Godzilla is rated TV-MA because of that…that will just be sad. The animal violence and suicidal themes in Escaflowne were just icing on the cake by the end. The film was already not in a good spot in those issues just didn’t help it.
Overall, Escaflowne was a TV show that absolutely did not need a film remake. While it is preferable to a recap film, it should have been more faithful to the TV show. Diverging to such a large extent is a high risk/high reward option, but it typically ends up failing miserably. The movie still has some interesting storylines going on and the action/animation are good, but they don’t succeed in covering up the film’s failings. This almost goes without saying, but I’d highly recommend just going back and watching the original show if you want to delve into the franchise. There’s no reason to check this film out. Lets just let it fade away into our memories.
Well, it’s time for the big one. I started this game ages ago and have finally completed it. Final Fantasy VII is a legendary game that just about everyone has heard of. I became a big fan of this timeline thanks to the Advent Children film which was a complete and utter success. Unfortunately, the game was unable to live up to this level of hype. I was prepared for an amazing game, but ended up with a rather disappointing game. In many ways, FF VII was ahead of its time and was certainly high budget. In other ways, it was simply not up to snuff and really held itself back from a better score.
The plot involves a soldier named Cloud. He doesn’t really remember his past and the villain likes to mess with him quite a lot. He meets up with some resistance members and they decide to take down the corrupt government and save the day. This gets a little complicated when Sephiroth shows himself. He is a being of near limitless power who wants to end the planet. Cloud and his friends are just normal joes, how can they deal with this? They’ll need a lot of Materia (Summoning/Magic crystals) and allies if they want to overcome him. It’s a race against time now.
That’s probably not the best plot summary, but the game is very long with a plot that is constantly adapting as new stories come into play. There are also a lot of side quests and bonus content t hat flesh out the story even more. It’s a legendary game for its plot and this holds up very well. I actually didn’t know much at all about the game despite being a rather big fan of the series in general. A lot of it was all new to me, which was certainly a blast. Cloud’s origin was definitely nice and convoluted and there were so many twists that even I was a little confused by the end. It was in a good way though as it was well thought out and you can understand it as long as you give it enough thought.
The game was also a little more intense than I had been expecting. To be honest, I didn’t notice that the game had blood in it until I stumbled into the lab level where the staff had been viciously attacked. It really came out of nowhere. I will admit that this level was extremely atmospheric and if anything this element made it all the scarier. This was also when the game’s plot started to pick up and get a little more exciting. The beginning of the game is fairly laid back and FF VII likes to slowly build towards the plot. That’s an element that all Final Fantasy games go for as it lets then plot develop the characters and get you to sympathize with them. It’s a good tactic so long as the payoff is really good.
The payoff was worth the wait. Sephiroth is still the best Final Fantasy villain and both of his themes are incredible. The One Winged Angel theme is extremely iconic and it’s certainly great to see the original version of the song. It has all of the memorable beats and is not something that you’d expect from such an old game. Rock/Opera themes like this didn’t really seem to get mainstream until a lot later. Sephiroth also had another theme, which was the surprise hit of the game. It’s a horror theme through and through and with Sephiroth fading in and out like a ghost the whole time, it was really fitting for him.
Final Fantasy is easily the most tense game that I’ve played. It’s the closest to a horror game at these points and as I’ve never played a full horror game before (Or if I have then I can’t recall at the moment) Final Fantasy VII was a nice glimpse of what that would be like. A horror game done well can certainly be good if handled right as this game showed. Even the final bosses had very intense designs as I don’t think you’ll be forgetting Jenova anytime soon.
The graphics are exceptional. In gameplay the character models all hold up well. They are kinda pixely and you can really see that when you play the mods of them in Super Smash Bros, but they are really good for this day and age. Even more impressive is the fact that it had fully animated cutscenes. They weren’t short either as some were quite long. Even the super attacks had them although that’s an iffy point. It goes without saying that the soundtrack is absolutely top notch. You’re not going to find any game that can completely destroy this one in that area as it’s just very solid.
I haven’t touched on the gameplay yet. It’s classic turn based style and that has always aged well. I do miss it to an extent in modern gaming, but if the alternative is that all future Final Fantasy games will go with Kingdom Hearts gameplay….then I have to say that Square Enix made the right call. Real time gameplay is absolutely better although I really love them both. There is a lot of depth to the gameplay as your level isn’t the only thing to think about. Your Limit Level, Equipment, and Summons are all absolutely crucial. A pro tip for any gamers who haven’t played this yet is to make sure that you switch Limit Levels when you unlock a new one. Having a strong Limit Level 3 or even a Level 2 will make a big difference when compared to level 1. I apparently unlocked Level 3 a while back, but I never realized it so I played the whole game on level 1 until the very end. It was a sad moment.
There is a lot of replay value to be found here. You can easily spend over 100 hours on this game and maybe even more. There are numerous pieces of equipment to find and leveling everyone up to the max will take a very long time. There’s a lot of exploring to be done and side quests to complete. Some aren’t even accessible if you wait too long so then you’ll need to start over again. This is the kind of game that never really ends for you unless you put in a crazy amount of time. Even if you just want to play the main story, that’ll last you a while as well.
So…this sounds like a really positive review at the moment right? Well, lets get into the negatives now. One problem with the game is that it got a little too focused on showing off its graphics. Every time you summon a monster, you have to watch a very long and unskippable cutscene. As you’ll be going for many summons, this really ends up dragging out the fight. You’re gonna get sick of watching these cutscenes and there is seriously enough time to go to the kitchen and grab a snack since you can have all 3 of your characters prepare a summon. This means that you have to watch all 3 back to back to back which can take almost 5 minutes. Lets not forget that Sephiroth has his infamous solar system attack which is the longest one in the game.
The first negative was just a mild inconvenience next to this one. This negative is the fact that the map is very bad. Nothing is labelled so you’ll want to have a note pad on hand to write down what all of the islands stand for. Otherwise, you end up being lost for a while as you try to find the location. Wait, it gets worse. There are times in the game where you are given nothing to go on. I got stuck 3 different times in the game and I spent around 10 hours working to get unstuck. I was victorious the first two times, but in the end I finally cracked and ran to Gamefaqs to see what they had to say. I never would have guessed that I had to go into the ocean and find a secret cave towards the top where there were some designs for a cool mech that would lead me to the robot that would break into Sephiroth’s lair. There was absolutely nothing to even suggest this and this felt like a very unfair puzzle. The game had quite a few moments like this and it made the whole experience lose a lot of its enjoyment.
It’s also not very fun to be attacked by minions constantly for taking even a single step. The minions are everywhere and they just keep on coming over and over again. If you made a wrong turn, too bad. You’re gonna have to fight yet another monster. You can run, but then you will still be taking some damage in the mean time. Did I mention that leveling up in this game takes forever? Seriously, don’t expect to get to level 100 anytime soon. The minions are pretty durable and don’t give all that much EXP anyway. That’s why your top priority is developing your limit and finding cool weapons. Those will ultimately make the difference along with some ribbons to protect you from status attacks.
This game can also be a little mean spirited. If you made the mistake of saving once you were in the area of the final bosses and didn’t make another file…then you’re stuck. If you’re at too low a level to defeat Sephiroth, there is now nowhere to safely train and gather your health back. Luckily, I made around 5 files to be on the safe side and gathered a lot of supplies before attempting the boss again. It took me 2 tries, but I managed to secure the hard fought win. I was pretty proud of myself to be honest even if the area before the final boss gauntlet was way too long.
In the end, my main problem with the game is parts of its design. It was just lacking in some basic areas like the map and quality of life concerns. I shouldn’t have to wait through really long battles thanks to the cutscenes and getting lost for hours because the game sent me on a random goose chase is no fun. It’s a shame because the game is a technical masterpiece and the plot is solid. It’s like an AAA game that just didn’t get a great deal of quality control to back it up. I need my quality control which is why I can safely say that Deca Sports was the more enjoyable game. “But that’s crazy!” I’m not saying that Final Fantasy VII is a bad game, but it just wasn’t a fun game most of the time. I was expecting to have a lot more fun with it.
Overall, Final Fantasy VII was a little disappointing. It’s probably my fault for skipping ahead and playing the glorious FF XIII games though. The tough question here is whether to give the game a 5 or a 6. On one hand, my main negative is alleviated if you just buy a guide book or use online resources to get through the puzzles. On the other hand, that’s kind of a cop out. On the other hand, how can you give a game with 5 star graphics/soundtrack/plot and good gameplay a measly out of 10? It’s definitely one of the tougher decisions that I’ve had to make. It also brings Majora’s Mask into the picture as it’s in a very similar situation to FF VII. It has many of the same negatives with regards to the unfair puzzles, but its strengths are a bit weaker. That game I had been leaning towards a 5 on as well, but that puzzle wasn’t even as unfair as FF VII’s. The 3 day system is madness, but at least you can still make it if you keep on practicing long enough and looking for clues. It’s still a poorly conceived puzzle to be clear, but it’s not as drastic since you at least know where to look. Why can’t more games be like Layton? I was stuck there for around the same time as this game, but it never got upsetting as the puzzle was just very fair. Well, I gotta go with my gut here. Being enjoyable is still a game’s top priority. FF VII messed that up and so I can’t really cut it any slack. It will join other legendary titles like Star Fox Zero, Mario Party 10, Sword Art Online Lost Song, Frogger, and Nintendogs in the 5 star ranks. Hey, it’s still not a bad game and if you don’t mind wandering around for a while and being constantly attacked by enemies, then this is right up your alley. In the mean time, I’ll be looking forward to the remake as the gameplay shift should end up helping out a lot.