Mega Man X The Day of Σ Review

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It’s time to quickly review a short Mega Man OVA that came out a while back. This one was pretty fun and it was definitely cool how it came with the Mega Man X remake. I’ve seen it a few times over the years and it certainly holds up well. This OVA reminds me why we need more specials like this one in the future. The possibilities with Mega Man are simply endless!

The special is a little under 30 minutes and it shows how Sigma became the leader of the Mavericks. It works as an origin story and explores a time period that we never got to see much of. Mega Man X and Zero are tasked with finding out who is manipulating the reploids and turning them against their allies. The mystery takes them through a few massacres until they arrive at the deadly truth. Zero handles the shock of Sigma being a traitor pretty well while Mega Man X is a little more shocked. The special is fast paced as you would expect and the ending is open ended since you need to play the games to see how the saga really ended.

The animation is quite good. Zero’s character model at times felt a little too tall, but I’m just used to him looking a little more hunched over. The design is quite good if you look at it without thinking about the others and likewise with Megaman X. The energy blasts and effects look great. This could have easily been turned into a TV show and I’m certain that fans would have been very pleased with the results. The soundtrack is all right. It doesn’t use as many video game themes as I would have liked, but it still does sound nice and futuristic. The theme when Mega Man X was getting the charge shot ready was solid and overall it worked pretty well here.

The power levels are a little wonky as I feel like Mega Man X and Zero should be portrayed as much stronger. One Mechaniloid (I doubt that is how it is spelled, but close enough) should not last so long against a combined assault. Zero should have taken out his sword unless he acquired it later on. That would have been very handy. Mega Man X’s fully powered charge shot looked very accurate though and it is good to see. His power level should really be off the charts since he was essentially built to be the ultimate reploid. Also, Zero knew about Sigma which is how he countered the Maverick’s stab, but he looked pretty bad in that fight anyway. He should have been thinking about how to land a hit of his own instead of bragging for so long. I like his overconfidence, but landing at least one hit would have certainly helped a lot as well. Sigma is strong so it should be a good fight, but Zero’s no slouch either.

We got a cameo from Doctor Light and Doctor Cain as well. This helped to tie into the classic universe and I’m still waiting for the game where we see the events between them. I know that a popular theory is that Zero destroyed Bass and supposedly he may have destroyed Mega Man as well, but most of that is speculation. Others believe that Mega Man X was built from Mega Man’s parts. Personally, I’m hoping that this theory isn’t true since I want them to be completely separate. The special ends in a very sad way for Doctor Cain since he really underestimated the Mavericks. It seems like this was all just a game to Cain though so he may not be too distraught about his fate.

There were also cameos from other Mavericks and the legendary Vile. It would have been great to have seen Vile more since he is such an awesome character, but I suppose that I’ll have to wait a while. Maybe if the Mega Man show does well they’ll eventually introduce the X characters. It may be more of a comedy than anything, but hopefully they’re portrayed right. At least we have the Mega Man X episode from the 90’s cartoon. Mega Man X was nice and heroic here unlike his extreme cartoon version (to an extent) so that was nice to see. He definitely was not going to put the hostage at risk although he should have at least tried going for a leg or something. It was also interesting to note that Zero did hit the hostage in the training simulation, which basically proved that Mega Man X made the right call here. The hostage was grateful as well, which was a nice touch since they can be silent or condeming at times. The reploids here seemed very reasonable. The universe built around the characters definitely has a lot of room for growth and there is still a lot to explore.

Overall, Day of Sigma is a must watch for all Mega Man fans. It finally shows the story of how the Maverick war started in the first place. This war would basically not end for quite a few games so this trigger is very important. Unfortunately, it does go against canon events so it is considered to be more of an AU/non canon adventure than anything, but it still gives you a lot of context. The original version would likely be very similar as well. With solid animation and a good soundtrack, this OVA has all of the tools necessary to succeed. Mega Man X is a great main character as well and Zero is as cool as always. One day, maybe I’ll be saying the same thing about Mighty No 9, but it is unlikely.

Overall 8/10

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Sonic and Hedgehog and Mega Man Worlds Unite Prelude Review

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It’s time for a double comic! Sonic and Mega Man seem like perfect choices for a double comic since it feels like they are always crossovering into each other’s universe. Technically, it’s only happened once, but the event was so big that it felt like more than one adventure. The thought of seeing them team up again is already epic and the fact that more guest stars will also be present is epic. Just think of it…soon, they could make this a Super Smash Bros comic! Well, let’s not get ahead of ourselves.

The Sonic comic is where all of the action is and it’s a great issue. Sonic and Silver team up to defeat the Ifrit. It hasn’t been around since Sonic Rivals 2, but portals have been opening up across the planet, which is leading all sorts of monsters to Sonic’s home world. Silver has been tasked with closing them all, but this is far from a simple mission. The heroes dispatch Ifrit rather easily and I would expect no less from the blue blur.

Sonic’s portrayal here is dynamite and there’s also something that I was thrilled about. His design is finally back to his Sonic Adventure 2 Battle one! Now, I don’t mind the “Big Hair” Sonic depiction that you see in a lot of the Sonic Universe titles among others, but this is the best design for Sonic. It’s not even close if you ask me and Sonic really seems like a seasoned pro here. Yeah, you really can’t top this comic and Mega Man wasn’t able to keep up. After all, who can keep up with Sonic right? He may have gotten the raw end of the deal in the last crossover, but I’m sure that he’s coming back with a vengeance this time!

In Mega Man’s comic, the anti robot guy is going crazy in prison. He recently got a glimpse of the future and witnessed Mavericks destroying the city. Now he believes that he was right all along about the robots and he won’t stop until all of them are destroyed. There’s not much that he can do about it though so he must wait for an opportunity. Most of the comic is simply recapping what has happened to him over the course of the series and he has definitely had a lot of unfortunate events.

I would have liked some more Mega Man action here to be sure. It’s decent set up for the crossover of course, but considering how many interesting concepts there are in Mega Man, we could have gotten something a little more breath taking. Still, I’m looking forward to seeing Bass and Proto Man help out in the crossover and seeing Mega Man X is always a treat. I’m not crazy about the mad bomber being the big villain from the Mega Man side of things though and I would actually prefer to see the return of Dr Wily!

The art for the Sonic comic is dynamite and it really can’t be beat. Everything looks flawless and Sonic continues to prove why it is easily one of the best comics out there. The Mega Man comic’s art is solid as well and I definitely know it well from previous volumes of his series. It’s certainly no Sonic, but it gets the job done and you’ll always know what’s happening on the screen. It’s a simplistic style that allows you to focus on the action.

Overall, This was a fun double comic. Mega Man’s comic was good, but it certainly wasn’t as exciting as Sonic’s. Sonic’s had the action and scope that we’ve come to expect from the Hedgehog and Silver gets his props as a powerful telekinetic. Sonic’s inventive use of the time puns is also to be commended and he certainly never backs down even when Silver tells him to stop. Sonic’s a free spirit and this is what makes him so cool. I’m definitely hyped for the big crossover event when the Worlds Unite once more. You can bet that I’ll check it out as soon as the library snags it.

Overall 8/10

Megaman X Command Mission Review


Megaman X Command Mission was a step in a brand new direction for the Megaman series. Instead of the traditional 2D gameplay, this installment used a turn based combat system. This game also marked one of the few times where Sigma was not seen at all. (Even Vile couldn’t make it) Without those heavy hitters the story could have gone south, but did it?

Before I talk about the story, let’s go into the gameplay. As I mentioned earlier, the gameplay is turn based, (Like Pokemon) but there are times when you need to input commands to maximize damage on your super attacks. You can also switch in and out with your characters during the battle depending on what strategy you are planing to use. It is easy to get the hang of the controls, but there is still a lot of strategy involved. One method of getting through the game is to just keep on leveling up over and over again until you can simply overpower the opponents. Another way is to just maximize the items that you possess and determine what the best team strategy could be. Either way the gameplay never gets repetitive and you’ll be content all the way through the game.

Animation wise, Command Mission still holds out pretty well. The character designs were well thought out and everything looks to be in place. The battles that take place during the cutscenes were greatly animated and there’s never any big animation errors or scenes where the animation drastically drops. Command Mission also features a pretty good soundtrack and it’s one of the more memorable ones in the Mega Man franchise.

Now it’s time to talk about the story. Command Mission had an incredible story and it was the highlight of the game. Megaman and co are sent to infiltrate Giga City and stop the maverick leader Epsilon. The heroes realize that this won’t be an easy task when they are ambushed by a group of very powerful mavericks. After the explosive beginning, the game starts to lose a little steam during the Massimo and Cinnamon chapters. Beyond that, the villains keep popping out of nowhere and their are many plot twists that occur. Epsilon definitely stood out as the coolest of the new characters, but Wild Jango and Scarface were also pretty excellent characters. The one flaw that I would have with the story, is that Megaman X and Zero seem to be very under powered. At this point in their career, they’ve already dealt with dozens of mavericks and they should be able to take on most of the newcomers with ease. Zero was actually losing to Mach Jentra, which is something that I find a little hard to believe. The rest of the plot makes up for this flaw and will definitely keep you eager to see what will happen next.

Mega Man X Command Mission is definitely one of the best Mega Man games to date. The gameplay was fun and the story was very exciting. I’d say that Command Mission was a great way to end the Megaman X saga and I would definitely recommend checking this game out.

Overall 8/10 Replay Value 6/10

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