Megaman Battle Network: Runaway Protoman Review


The Megaman Battle Network manga continues to be my favorite manga of all time. I think it’s fair to say that it will likely never be surpassed. It’s just way too good. Well, after all this time the author came out with a quick side story for it that’s pretty fun. It’s fairly quick at around 25 pages but it’s nostalgic seeing the old cast again.

It starts with Protoman showing up and letting Megaman know that he’s leaving Chaud. He claims that the Net-Op has been acting a lot different lately like telling Protoman to let the villains go or slowing him down intentionally to get more credit. Protoman wants a new operator who is super heroic. Lan and Megaman decide to find him a new owner but is everything as it seems?

The whole gang pitches in to help and you quickly see what good friends they all are. Not just anyone would step in like this without a second thought. Of course, sometimes that’s not always a good thing since you should hear out both sides. Things are not exactly as they seem of course.

We get a quick fight between Megaman and Protoman with the art getting you ready for a hype clash but unfortunately it’s over as soon as it’s begun. I suppose drawing a big action scene would probably take a while but you can tell that the artist has not lost his game. He’s drawing as clearly as ever. Capcom should approach him for more stories like this eventually and some kind of ongoing story. It’s been a minute since I read the series so I should probably re read at least the Bass fights again soon.

You’ll probably feel bad for Chaud here as he gets beaten up quite a bit. Everyone’s so quick to believe all of the charges against him as well so maybe Chaud does need to reflect on how he acts. Everyone turning against him can’t exactly be a coincidence now can it? Meanwhile Lan and Megaman may be a little out of sync compared to usual. Out of practice may be a better way to put it.

It’s hard to say when this takes place but in his prime you wouldn’t catch Megaman getting completely dominated like this. Lan also went in without a plan. I want to say it takes place a few years after the Beast saga which would explain why they have become so complacent. It was fun seeing a quick cameo of Searchman here though since he effectively missed the original series. Having a few of them show up would have been fun. If the story had been longer I think that could have made for a great plot.

All of the navis have to team up to take Protoman down which would make for a ton of excellent battle scenes. At this point in the story only Megaman and Bass would be able to take him down but seeing the others put up a good fight would certainly be pretty fun. There’s not a whole lot more to say about it since this is really just one chapter but the bottom line is that it’s a lot of fun. Even seeing the little kid who used to be a villain was nostalgic because he had a pretty big role back in the day.

Overall, This was a fun side story. It’s not like it’s got huge stakes or anything like that but we do get a quick fight and that’s about all you would expect from a side story. Of course it would be awesome if we ever got a full fledged sequel series. Now that would be pretty awesome to be sure. It could easily rise up there as one of the premiere titles. The art is just fantastic so you really can’t go wrong. If you enjoy the Megaman series then you should definitely check this one out.

Overall 7/10

Megaman Star Force Review


Megaman Star Force was definitely a fun follow up to the Battle Network series. There’s just a lot you can do with Megaman in a futuristic sci-fi setting. I mean, that’s all Mega titles to an extent but Star Force was really far in the future. Using wavelengths and such was a unique way to bring out some new fights. Unfortunately this manga really doesn’t compete with the average Megaman manga. Mainly because it completely overloads on crude humor which is a huge no no for any title.

The basic premise is similar to the first game. Geo’s father went missing in space one day and Geo has decided to find him. One day an alien named Omega Xis shows up and says he knows Geo’s Dad but he has amnesia and doesn’t know more than that. If the two of them merge to become Megaman and beat a lot of enemies maybe that will jog his memory. The main villain to watch out for here is Gemini Spark who wants to claim ultimate power so that he can fight the FM King and change this world. Megaman can’t let someone handle such dangerous power though.

Well, honestly Geo doesn’t really care about that but this power is a possible clue to finding his father. Also, Geo just enjoys a good fight. Lets just say this isn’t the most heroic portrayal of his character so right now he’s got more things on his mind than justice. Geo just wants to take down everyone who stands in his way. The banter with him and Omega Xis should be great since that’s usually a lot of fun but the manga messes this up with crude humor as well. What a shame…..but there is just no escape for this it seems.

Before I get more into that though, lets talk about the art in general. I would actually consider that to be a strength as the action scenes are on point. It can get a little messy at times to be sure as all of the attacks blend together but you will also get some real stand out moments. For example I feel like the series went especially all out for all of Gemini Spark’s scenes. Every time he is on screen he gets big panels to himself or extended fights.

I also like the way the Tuning power is drawn for each character. It’s sort of like a Super Saiyan mode you could say. It boosts all of the character’s attributes after all which is basically what Super Saiyan does anyway right? It’s effectively made up for the manga but I liked this as a skill. It makes sense that by tuning into frequencies you would be able to boost your abilities if you are made of waves the way the characters are. So when the series is trying, the art looks really good.

Now the issue is that it is often squandered because of all the crude humor though. Here’s the big problem, it is constant. Geo may try to have a serious conversation and Omega Xis has to suddenly use the bathroom or just puke somewhere. These moments just never stop and gets as gross as possible. The characters have runny noses for no reason and the manga just can’t take itself seriously for a moment. I’d prefer the series has tons of jokes which are never funny than spoiling things with crude humor. It especially butcher’s Omega Xis’ character since at least Geo is trying to be serious some of the time. That never happens for his partner.

Crude humor has to be the worst kind of humor to be sure. It easy took a star off of this and came close to 2. I would still call this a good manga overall since the action scenes are on point and I like the general story but it just feels so unnecessary. Without the crude humor this could have easily been a great manga. As it stands, I can see why this one didn’t last so long. It’s also a very loose adaption to be sure. Most of Geo’s friends don’t even appear and Harpnote doesn’t appear until the very end of the series.

Instead the cop Goyoda gets to appear a whole lot. He’s always chasing after Geo which is par for the course. Of course he is so outmatched here that you might just feel bad for him. At least he makes the right call at the end but for the most part he’s just here to hold Megaman back. You’d think he would be more focused on stopping the evil aliens but at the same time Megaman does openly cause a whole lot of collateral damage so you can understand more than usual. One of Megaman’s first appearances is him breaking down a building thanks to his lack of control after all.

Among others, Megaman fights with Taurus Fire and Libra Scales here. I liked Libra’s gimmick of trying to use rigged games to force opponents into submission. You’d think that they would suspect that the whole thing is rigged but I suppose they weren’t quite smart enough for that. His first victim is Cancer Bubble as well who was never the smartest one. Geo’s method of outsmarting him with a rigged game of his own was really the perfect counter when you think about it.

Taurus’s intro wasn’t ideal though. Basically some bullies are picking on a little dog for no reason other than to try and be as edgy as possible. It’s handled in more of a chibi way so it’s not like the dog gets seriously injured or anything but was this really necessary? I don’t think so.

As I mentioned, Gemini Spark’s plot is the main one. The guy gets a whole lot of development and he feels a lot like Gemini Saga from Saint Seiya. The dual personalities is handled well and this guy is a true threat with the sheer amount of raw power he has at his disposal. The fact that he even has a mentor was pretty interesting. Then there is the FM King Andromeda who is interesting. Usually the FM King isn’t Andromeda himself I’m pretty sure from the first game unless he had some kind of transformation.

I’ll give the series props for having a real climax though. It did properly have some end of the world stakes as well as a big team up so you could feel like this was really the climax to a grand journey. That’s how these things are supposed to be. The actual ending to the series is a bit much though. The whole misunderstanding leading to some near deaths ends up being a total comedic plot. Perhaps a fitting end to this title but while it’s supposed to be a subversion it just feels annoying. Even the very last page is a bit annoying with Geo’s dad going right back to sleeping on the job.


Overall, Megaman Star Force is the kind of manga that had a whole lot of potential but couldn’t seize it. The crude humor is really a deal breaker. If you like Megaman a lot then it’s still worth checking out but I would recommend virtually any other Megaman title over this one. You can just do a whole lot better than Star Force. I look forward to seeing the other one though. Even if the 3 adaption is only 2 chapters long, it still sounds like it should be more fun.

Overall 5/10

Megaman – Saga of the Mu Continent Review


Megaman has had a ton of manga titles over the years. Naturally that also includes one shot adventures here and there. This is one of those and it’s pretty fun. Naturally when you’re only 1 chapter long at exactly 40 pages, there is only so much you can do. The nice flip side of that is pretty much the entire chapter is one nonstop fight scene so that’s always fun. I’d recommend checking this out.

The continent of Mu has risen from the sea after many generations. Dr. Wily manages to dash inside and take the place over before the heroes could do anything. He then used its infinite power to resurrect every robot master he has ever created. Megaman will have to put a stop to this before the Earth takes any more damage but can he really defeat this many opponents? Dr. Light has given Megaman an unnamed power up in order to handle these guys so we’ll just have to hope that it’s enough. If anyone can get Megaman ready for this then I suppose it is up to him.

One thing you’ll notice off the bat is that Megaman seems a little more unhinged than usual. Not to say he’s crazy or anything but he’s just really angry the whole chapter which is a lot different from how you usually see the guy. Typically Megaman is all about peace. He doesn’t really like to fight but does what he has to in order to win This Megaman is constantly yelling about how he’ll destroy everyone as he ravages through the base. There is a bit of a time crunch here since Megaman has to stop Wily fast so I guess we could chalk this up to nerves and stress. At the very least that’s probably the safest bet I guess. It’s a very different portrayal for sure but also one of his more powerful ones. What other title would have Megaman beating dozens of robot masters like this right?

The art is also solid. It certainly looks a little more modern than the others I had read. There’s more detail in each of the drawings and it works quite well for the fight scenes. You can definitely feel the action in each page and it works really well. You can feel the danger the planet is in. I think part of why Megaman is portrayed so violently is to show at the end how he has accepted the peace now. See, there is a voice in his head the whole time telling him that she wants peace and things like that. Now Megaman will be able to really understand and accept this. I’d argue that Megaman is usually an expert on peace as it is…but that seems like it makes sense.

With a 40 page chapter like this there isn’t a whole lot more to talk about. There are so many enemies that they all go down before they can really have much of a personality. You either already know these guys or you don’t. Megaman is really the important character here and I guess Wily. Wily has built another pretty powerful suit of armor/robot that he can use to crush Megaman although in this case it might be more accurate to say he built a control rig for it. The suit was already there from the Mu Continent and it has infinite energy which is pretty impressive. I guess they had a genius even smarter than Wily at the time.

If it really was the Earth itself asking Megaman for help and that powered him up in the end, I guess X has company now since the same thing happened in the X3 manga. It is nice to see a defender of justice like Megaman actually get acknowledged by the planet. It seems like it happens pretty rarely but if the planet is sentient then you do hope that it can recognize that at least one person is trying to save it.


Overall, This was a pretty solid one shot. It really just threw us right into the action and worked as a complete story. Naturally if it were a few more chapters we could have fleshed out more of the battles and maybe gotten some big characters like Protoman in, but as it stands this was a satisfying adventure. It also shows that Megaman was definitely not playing around at all this time. He was just determined to completely obliterate anyone who stood in his path. I really think Wily caught Megaman on a bad day, perhaps he should have postponed his invasion of Earth. If you like action and/or Megaman then you should definitely read this. Not to mention that you’ll have it finished in under 10 minutes anyway so it’s not like it’ll take a lot of time.

Overall 7/10

Megaman 4 Review


After wrapping up that last Megaman manga it was time to dig deep and check out the next one. Once again this is only one volume so it makes for a pretty quick read at only 5 chapters. It’s a fun enough story that throws you right into the action and does the game justice. It’s always fun to be able to jump back into the world of Megaman.

The story starts off with Megaman beating up Wily again and heading home. He’s just in time because Roll is going shopping to grab stuff for Dr Light’s surprise birthday party. Megaman offers to go with her and even saves a kid from getting hit in traffic. Unfortunately that’s when a bunch of robots start attacking the cities and the whole world is in peril. This time it’s not Wily, but Dr. Cossack who is the big bad. He has control over 8 robot masters and doesn’t intend to stop his mad quest for power. Megaman is forced to suit up once more to take this guy down but is he really ready to defeat such an opponent? Hopefully because he likely won’t get a second chance if he is defeated here.

Since 8 robot masters have to go down in under 5 chapters as well as giving us enough time to deal with the extra levels, Megaman really mows them down. The first few fighters like Pharaohman and Diveman do well enough but after that Mega Man basically no sells them. He essentially beats every robot master within 5 chapters before giving one for Cossack and one for the final boss. It’s not surprising though because Megaman should be completely crushing these guys. He’s just on a different level and has enough raw power to destroy just about any opponent who gets in his way. He’s earned the Mega part of his name after all.

Megaman often gets compared to Astro Boy because they share a lot of similarities. I’d say that this is one such occasion as this Mega Man in particular feels a lot like Astro Boy. He’s a very nice guy living a day to day life but gets serious when the going gets tough. Like with Megaman X, the classic version doesn’t care for battle but he gets less emotional about it. Megaman just takes down the villains and keeps it moving. It’s just the way he handles these guys. Megaman’s a very streamlined fighter after all, nobody gets in his way for very long before he packs them up.

The artwork is also pretty solid. It looks a little more modern than the last adventure so the fight scenes are a bit better but it stays very clear. All of the character outlines are good and the layout is on point. As a result you’ve got a manga that you can read through very quickly. The writing is on point and the action is good so there’s really nothing negative to say here. Especially if you played through the game then you’ll probably be feeling pretty nostalgic when you read through the title. It’s always fun to see the familiar robot masters trying to get in Megaman’s way.

Naturally you can always expect Wily to make an appearance as well. That was definitely a lot of fun to be sure. Perhaps it was not unexpected because he had to show up sooner or later though. Protoman also got to appear for a change which was fun. The one thing is, he didn’t get to fight which is a shame. I feel like by having Protoman in, you just expect that he would at least get 1 action scene to himself. What’s the point if he doesn’t get to throw out any blows except to look cool. He saves someone which is hype but I think they should have added a scene where we see Protoman beating up some bodyguards or something.

The volume ends pretty suddenly when Megaman beats Wily so don’t expect an aftermath. Megaman just showed up to clean shop and that was the end of the battle. Presumably after that he will finally get to enjoy the Birthday party that everyone had been planning so nicely. Due to how direct the volume is with Megaman just running from battle to battle, there’s not a whole lot extra to say about it. The robot masters don’t appear long enough for any true discussion with them either since they appear and then get blasted without mercy by Megaman. They get their quick rematch with Megaman at the end when he has to fight them all again but they barely even get to talk before they’re shut down. It just goes to show how strong he is.

I suppose the emotional moment here would be Cossack’s plot since it’s not like he is exactly thrilled to be going up against Megaman. Still, he’s got to do what he’s got to do. Hostage situations always get tricky. I would have liked to have had some banter with the various doctors though. Seeing them all debate the classic question of robots would be fun and how they should be used or not used in society. Even if it’s a super simplified version that would have been fun too.


Overall, Megaman 4 is a very solid adaption. These one volume titles are always very easy to read. Personally it’d be fun if the series could be longer since you could really expand on each fight and give a little more story in between the battles. That said, you’d probably need to change the format of the story a bit if you wanted to add a lot of other scenes just because of the way there is typically no break in the attacks. It’s not like Megaman can just choose to stay home sometimes either. So until we get a more adventure styled Megaman manga like that, I’m definitely content to get a bunch of these smaller volumes. At the very least we got to have a giant Mettaur show up out of nowhere at one point which was definitely a blast. If you haven’t checked this one out yet, I would recommend doing so now.

Overall 7/10

Irregular Hunter X Review


Mega Man X has had quite a few different manga titles over the years. This one seems to be one of the less popular adaptions but it’s definitely a very strong manga. I liked that we actually got to see a matchup of two Reploids fighting each other who weren’t X, Zero, Axl, Sigma, Vile, or someone big like that. It makes for a pretty fun outside the box matchup. In general the manga is just very strong with solid artwork, a good story, and solid pacing. It’s a great adaption of the first game and it’ll definitely keep you wanting for more.

The story starts by introducing us to the world of Mega Man X. Reploids are now used to help in just about every area of life. There are some who have gone crazy though and believe that Reploids should be at the top of the food chain. They become Mavericks and are put down by the Maverick Hunters. The Hunters are led by Commander Sigma and his top warriors are the S Class hunters like Zero and Vile. X is the main character and he’s solid but at a lower ranking. His physical abilities aren’t quite as good as the others but he wants to be S rank someday. More and more mavericks have been popping up every day so this is X’s chance to prove himself.

In a lot of ways X is very similar to the classic Mega Man. He’s all about peace for the future and only taking down villains when there are no other options. Mega Man has been through many incarnations over the years and the same goes for X but the main constant is that he is usually the most emotional one. He is known to cry as he slays the enemies because he values life so much. It pains him to take down the Mavericks but he knows that not doing so would lead to even more casualties long term. So he does what he has to.

X is also very loyal to his friends. Even once Zero is stated to be a maverick X refuses to believe this and opts to let himself be destroyed instead of going and taking Zero down himself. Of course it would have been even better if he suspected Sigma but part of X’s character is that he believes in the best for every character. Naturally that includes Sigma as well. X is shown to be a very capable fighter here though and he consistently improves throughout the manga. I think fans will definitely be satisfied with how he looks here.

Zero definitely looks great here. He is definitely known as one of the strongest hunters of all time for good reason. With his Z Saber at the ready he just goes ahead and lays waste to all of the enemies in his way. He’s very quick to notice Mavericks causing trouble even when they weren’t on the official list to watch out for. Zero’s a very pro-active hero and one who always stays alert. He’s definitely the best character here. Vile’s also a fun S rank Hunter although of course he is one of the big villains here. In a fair fight it’s fair to say that he wouldn’t stand a chance against Zero though. He’s more of a ranged fighter which doesn’t match up so well against Zero’s up close and personal fighting style.

Sigma is also a pretty fun villain. The guy definitely has a lot of plans for the future. This was all really just the opening gambit for him but either way it was a solid plan. He’s an iconic Megaman character and I would consider him to be an improvement over Wily. This guy just feels like a huge threat in part because of how powerful he is. We get to see that briefly when he fights with Storm Eagle and easily dispatches him. I really liked that fight as Sigma did a good job of maintaining his cover this way. It just fleshes out the events of the game a lot. That’s really one of the big things that the manga did so well. It just takes the story of Mega Man X1 and really adds a lot of detail to everything. All of the mavericks are given some extra character development here like the rivalry with Snow Penguin and his fire counterpart as well as Storm Eagle’s absolute confidence. You like to see that because it changes them from just being another robot to be defeated. The Mega Man X games already did have extra detail compared to the classic games and this just took that to the next level.

Whenever you go through a Mega Man X adventure it always makes you wonder how we got to this point from the classic days. A lot certainly happened and this is far enough in the future where Dr Light and the others are long gone by this point. In a lot of ways the world feels like it’s at peace more compared to the classic one but then the Mavericks keep on spreading more and more until by X8 it feels like the world isn’t doing so well. It’ll be interesting if the manga titles also give off this feel. In this game at least I feel like things are still pretty hopeful right now.

The artwork is definitely really good here. The character designs are on point and the action is really solid. You really feel the weight of each battle and it all just flows together really nicely. I also liked seeing X with Zero’s buster even if it was brief. Zero was definitely right that this wasn’t a good idea though. You can’t just switch out weapons and expect everything to go over very well. It does seem like Zero’s weapon was a lot stronger though so no wonder he is always winning matches. X started to even things out with his various upgrades though. Once he has all of those he probably is the strongest Maverick Hunter. The adapting tech Dr. Light gave him certainly paid off quite nicely.

Overall, Irregular Hunter X is a very solid manga and I would highly recommend it. It’s over pretty quick so you’ll feel like the adventure ended as soon as it began. Still, you couldn’t ask for much more than what you got in these two volumes. Every character is given their chance to shine. The writing is on point and this should definitely get you interested in the original Mega Man X story. Soon I’ll be checking out a bunch of other Mega Man X manga adaptions so it’ll be interesting to compare them directly. It’s hard to picture them beating this one but they do have the advantage of having some bigger scale stories coming up. This one set the ball rolling for all of the other stories so they can just jump right into the action instead of introducing the characters.

Overall 8/10

What makes for a good villain?


It’s time to look at what makes for a good villain. Now, there are a lot of factors to consider when looking at such a sweeping generalization. There are many different kinds of villains and different situations to put them in of course. As such it can be difficult to just grab a few attributes and say that they make a villain. As a disclaimer you have to consider a whole lot but I am going to list 5 factors which I see in my favorite villains. If you have all 5 you are basically guaranteed to be an amazing villain but even just having one of them should help quite a lot in rising you up the charts. As you may or may not know, I consider Bass EXE to be the greatest villain of all time. He is an example of a villain who meets all 5 criteria. He also happens to be the most powerful villain if you ask me but that’s a discussion for another time. So without further build up, lets take a look at the 5 main criteria.

Cool Design

This first one is pretty obvious. It’s hard to like a villain when you just don’t like their design. It would be next to impossible for me to like a villain like Bubbleman. No matter how powerful he may become, I wouldn’t be able to take him seriously. To a degree voice is a similar aspect that can make or break a villain but it’s not universal the way a design is. You could be reading a book or a manga where the description of the design is still there but you can’t picture the voice as well. A good design is a great first step for a villain. It helps you instantly assess what this guy/girl is all about. It’s your initial impression and those are absolutely critical. You’re not likely to forget your first impression of a villain.

As with just about everything media related designs are very subjective. What I consider to be a good design will typically have a strong color contrast/sleek design. Purple is a color that is usually associated with villains and always tends to work quite well. Red and black make for a solid pair. Then you’ve got pure white/silver like Zeref which is pretty great. Ideally you want a design that looks combat ready although you can also go for one that is startlingly happy/unassuming which can work out well like the final boss of Undertale. A bad design to me is one that is either very generic so you forget it, or a design where you can instantly tell the villain can’t fight.

Honor Code

The honor code is definitely a pretty big one. I don’t want a villain who hides behind others or hostages all the time. I want a villain who is confident in their own abilities and isn’t afraid to tangle with the heroes whether it be physically or mentally. A good villain knows exactly what their goals are and sticks true to them. It’s a matter of pride and villains need to have that as well as heroes. The main example I’m using for this is Grimmjow. He and Ichigo had a rivalry right from the start of the series. Grimmjow absolutely wants to crush the lead but he wants to do it on his terms. He’s not going to be satisfied beating up on a weakened Ichigo. He even has Orihime heal the lead so they can tangle which is pretty much unheard of. That always helps me gain respect for a villain. A true villain should be able to overcome his opponent when they are at their peak and without outside help. Grimmjow’s even willing to fight other villains to ensure he gets his fair fight.

I’m not opposed to friendship power within the villains of course, but in general I like when a villain can just handle his business right from the start. Likewise a “dirty” trick during a fight may not be out of bounds if it was already 1 on 1. At that point anything goes of course and if the villain has already been fighting then more power to him. A villain who admits defeat and starts attacking random civilians to distract the hero has already lost in every sense of the word. You have to stay true to your ideals to the very end.

Has to be a threat

This is another one that probably seems obvious but is worth noting. If you’re a villain who gets completely wrecked time and time again then it’s going to be very hard to enjoy the character. This could work for a comic relief villain which follows a very different set of rules but not for a big villain that we’re supposed to take seriously. A villain needs to take care of business and that should be established early on. This is very common so there are probably millions of good examples I can use. The one I choose here would be Hideyoshi’s first appearance in Sengoku Basara or at least his first appearance in the war. He immediately sets the tone by forcing both armies to acknowledge him. He stops a huge array of arrows in their tracks with simple wind pressure and then takes down a captain in a single hit. This guy’s power is on a whole other level and it’s just hard to top that debut. I was certainly very satisfied at the very least. When you’re a threat like that, you’re forced to acknowledge the villain right away.

Has solid motivations

Now, I’m all for the villains who just want to destroy the world of course, but what really takes a villain to the next level is when they have solid goals. If the goal is something you can understand then that will play a big role in how endearing they are. A villain who is upset because some guy elbowed him when walking through a line? That’s so petty you may lose respect. A villain whose world is about to be crushed but can save it by destroying the other world first? Well, that’s something you can buy into. He would even possibly be considered the Hero from another point of view. There’s a saying that everyone is the hero of their own story. While I don’t find that to be true necessarily, I think a villain’s motivation should feel that way. You never lose sight of the fact that they are a villain but that’s not the important thing. The important thing is that this is now a villain you can sympathize with.

For this one I’ll use Mr. Freeze as an example from Sub Zero and the Batman animated series His wife is terminally ill and only has a slim shot of survival. The way to do this is to do a blood transfusion with someone from a rare blood type. Only problem is that the transfusion will destroy whoever undergoes the operation because of how much blood is needed. Perhaps if you could find two people then this could work but there isn’t a whole lot of time and Mr. Freeze is already a known criminal. As a result he decides to kidnap someone so that he can save the wife which leads into the movie. This is a perfect example as you know that what Freeze is doing is wrong and he knows it as well. Still, it is worth it to him in order to save his wife and that’s as solid a motivation as you can get. It made him a particularly great villain in the DCAU and one of the best Batman villains out there. Later on Freeze eventually begins to get buried by feelings of rage and feelings of revenge towards society but this is how he started out,.

Overwhelming confidence

Finally we have another trait which ties in to the others. A good villain needs to have absolute confidence. These villains aren’t afraid to defy authority even if a higher up tells them to do something. I already used Grimmjow as an example but that’s something he did quite well. The villains who are quickly to kneel before another don’t have the same true respect for themselves that other villains have. A lot of the best villains in history have always been overwhelmingly confident to the point of arrogance. They may readily lower their defenses just to show the heroes how absolutely outclassed they are. Honestly, it was hard to pick an example here because you could pick almost literally any villain and you would be good to go. That just shows how critical this factor is.

Ultimately I’m going with Jiren. How confident do you have to be to close your eyes and meditate in the middle of a battle with your universe on the line? You got to admit that this takes a whole lot of guts on his part. A lot of villains absolutely wouldn’t dare even if they were powerful. It’s a great moment though because that unwavering conviction in your abilities is exactly what you need in order to succeed.

So those are the 5 traits a good villain really should have. If you have all of these traits then you are probably going to go down as one of the all time great villains. Whenever a villain is introduced with some of these traits I get excited. Now, there are certainly things a villain can do in order to lose that hype which I will go into in my reverse editorial on what makes for a bad villain. That one should be fun and I already know quite a few off the top of my head. A lot of villains will end up having traits from both in which case you just have to see which side wins out. It’s rare to find a perfect character like Bass EXE but there are still tons of other amazing villains. In theory every great series should have a great villain to combat the hero. If you have no great villains then that could be trouble for the series long term.

Arno Stark vs Megaman




Suggested by Jman Arno Stark may not be as popular as the main Ironman, but he’s got some pretty good armors too. This one is likely his most iconic one. It’s got a pretty sinister look to it and could even give Megaman’s Metal Soul a run for its money. Megaman ultimately has the more versatile array of attacks and forms though. His physical stats are also on a completely different league next to Arno’s which is what really seals the deal here. Arno just won’t be able to keep up. Megaman wins.

Megaman vs Batman


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This is a tribute to Batman vs Robin! Oh no, I’m not about to say that Megaman can defeat Batman am I? Well…..yeah, that’s basically what I’m about to say. Megaman is even stronger than the mighty Son Goku thanks to his manga series and there’s no way that Batman could hope to keep up with Megaman’s speed or power. Megaman is simply too powerful and he has many super forms that increase his abilities even further. Megaman wins.

Megaman Trigger vs Megaman


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Megaman Trigger may have a Mega Buster at the ready, but he’s no match for the true Megaman. Megaman EXE is easily the most dangerous fighter on the playing field as far as his various versions are concerned. Megaman EXE has just about all of Megaman Trigger’s abilities, but they have all been amped up to new heights. Megaman Trigger wouldn’t stand a chance and not even Legends 3 would have saved him. Megaman wins.

Megaman vs Vegeta


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Megaman is one of the strongest characters in all of media. He even took out Goku in an earlier match! Unfortunately for Goku, he is dealing with a Saiyan Prince this time! Vegeta has access to SSJ4 Gogeta so his stats should be enough to keep Megaman at bay. Not even Hubstyle would be able to halt Vegeta’s fury. Vegeta wins.

Update 8 7 2020 Vegeta is powerful but like Goku I’m afraid that he has to take the slight loss here. Megaman will just prove to be too powerful. Megaman wins.