Mega Man & Bass Review


It’s been a little bit but it’s time to finally check out the next Mega Man manga. It’s based on the & Bass game which was a lot of fun on the GBA. I remember sinking a ton of time into that one since it’s also really difficult as you would expect from any Mega title. At 10 chapters, it’s a pretty solid adaption. It does have to skip through some of the robots due to the end arriving so soon but it’s got a good amount of action and story so I was on board. I just wish Bass could have looked a bit better.

The manga starts a chapter 0 that introduces us to the characters. Mega Man is hanging out at a museum when a robot appears and mind controls all of the old robots who are being held there. The mind control signal that is sent out is unable to control Mega Man or Bass though as they are made of sterner stuff. Mega Man takes down the robots in the museum while Bass shows up to help since he doesn’t like the idea of anyone trying to mind control him. It may not be the most selfless reason to help, but it’s a reason I suppose so that’ll have to do. They take this guy down but was it really just a rogue robot trying to mind control people?

That leads into the true chapter 1 where a robot named King appears on TV and declares that from this point forward the robots will rule over the humans. Mega Man doesn’t like the sound of that and his fears are realized when Dr. Light and Wily realize that all of their data has vanished. They’re forced to band together to stop King now. To do that, Mega Man is sent into the field. Bass also wants to take King out to prove that he is the strongest robot of all. King aims to control all of the robots in the planet and Bass can’t let that stand. Will this powerful duo be able to save the day?

The art is definitely really solid here. It’s not quite at the Megamix level but the characters are all on point and the action scenes are very clear. It’s always easy to see what is happening at a glance and this is really an ideal kind of art style. It’s not quite as detailed as some others but this more basic approach worked really well here. Everything just pops out as a result.

The pacing is very quick as you can imagine. Of the 10 chapters, the first one is a prologue that doesn’t have much to do with the story and the next chapter is the intro so really you have 8 chapters to tell the story of the whole game. I’d say it handles this really well. Now, if your favorite Robot Master is one of the ones that doesn’t get a lot of action then you may be in a pickle but most of them get solid fights. It’s also been a while since I played the game so I’m not sure if these are the same 8 from the game but I’d assume so.

Bass gets a lot of hype moments but he will remind you a lot of Vegeta. He always goes in talking tough but ends up losing most of his fights. He was losing to the hand in chapter 1 before Mega Man stepped in, he was losing to Ground Man as well, then he lost to Tengu Man, and of course he lost to King at the end. The only fight he won was against the 3 guardians when Bass speed blitzed them all. Considering that Bass is in the title and everything, you just feel like he would have been more effective in combat. At least, I was certainly expecting that this would be the case.

I get that he was never as powerful as Bass EXE but he is still meant to be Mega Man’s rival after all so you would expect a level of hype there. Ah well, he may not get the wins but I still like his absolute confidence so he would be my favorite character in the story. Hopefully we get more classic Mega Man manga titles with Bass in them at some point. I know there are a bunch of other titles that have never been scanned so those are his best bet.

As for Mega Man, he’s a solid hero as always. He may have lost his confidence rather quickly when King showed up, but after a pep talk from Proto Man he was definitely ready to jump right back into action. He certainly seems to be a lot more powerful than Proto Man or Bass in this version so Mega Man really gets his props. His ability to copy weapons/abilities is still as useful as it ever was. Mix it all together and it’s easy to see why he is called Mega Man.

Meanwhile Dr. Light and Dr. Wily also get roles here. Wily looks pretty bad in all of his screen time though. The guy forgets his pants a few times and is shown to be super lazy. Throughout the adventure he is played purely for comic relief and naturally gets betrayed at one point. It’s nothing new for him of course, but you almost feel bad for the guy. He is not portrayed as being anywhere near as smart as Light here as his robots have a lot of clear flaws while Light’s appear to be perfect.

Dr. Light definitely looks a lot better. Ultimately it’s not like he will fight a lot or anything but he actually does go into the field at one point which is cool. Likewise for Roll and the rest of Mega Man’s friends. There’s even a little Mettaur in the series who acts as an ally. He wants to be big and strong one day but gradually comes to terms with the fact that he is a Mettaur.

Proto Man gets a small but important role here. It’s definitely intense to see him get sliced apart here. It’s got to be the most violent moment in the series but of course he is a robot so it’s not as if it’s all that violent compared to anything else. It’s a good way to establish King as a threat. It may not be a great look for Proto Man but he was never meant to be quite as powerful as Mega Man. It shows where his limitations are, but the guy is always ready to throw out some cool sounding lines. I’ve got a lot of respect for the guy and he gets a good amount of justice here.

As for King, he’s the big villain here of course and I thought he was really solid. His idea of making the robots rulers of the world is nothing new but it’s a solid plan overall. The humans definitely don’t seem to give them a fair shake. Even in this series the government is super quick to decide that they have to bomb the city to destroy King even if it means destroying Mega Man, Proto Man, and Bass. Light has to step in to try and stop this but the robots do appear expendable as King mentions.

So King makes for a very interesting villain. He’s also a very powerful one seeing as how he is able to take on guys like Mega, Proto, and Bass. He has to do the heavy lifting here since none of his minions are nearly as powerful. One of the big minions to show up is Tengu Man who looks pretty solid. He can fly with great speed and has to deal with both Mega Man and Bass. You’d think that these odds would be way too much for him but the whole thing is a lot closer than you would think.

Ground Man is another robot who gets a decent role. His drills are hard to stop since they have enough power to even temporarily overpower Mega Man and Bass. It’s always interesting just how powerful these guys are since our two heroes are built for combat while these minions presumably weren’t. It just goes to show that Light is always building these robots with top of the line equipment no matter what they are used for.

Cold Man is another robot who gets a decent role. It’s a little funny how everyone tries to think of a weakness and then Wily admits that “heat” is the weakness. I mean…it makes sense, but it’s also so basic that you have to take a step back. The rest of the robots don’t really get solo roles as the final 3 just rush Bass. It was a cool group fight though since to that point Bass hadn’t gotten to look too impressive. At least this way he had some opponents he could blast as he went for the win.

The series is definitely very by the books but it also shows how many cool stories you can tell in this universe. In particular the two stars and Proto Man are just a blast. More screen time for them would be an absolute win. Gigamix still stands as my all time favorite Mega Man story because of how well it used the characters. We got top notch fights and end of the world stakes. Typically X and the other titles are more known for that but Classic can definitely rise to the occasion as needed. This one does have a good degree of humor as well but the fights are played straight.

Additionally, the villains often bring up good points here. Light may have built a ton of robots but it isn’t exactly a utopia for them either. The robots aren’t really treated fairly and are tossed as soon as they aren’t useful here. The manga even touches on how some of the humans don’t even trust Mega Man. You could absolutely have a great ongoing about this someday.

Finally, a quick shoutout to the fun banter that Mega Man and Bass have. I like the dynamic they have going for them like when Bass just walks into his house and grabs a few power gems. Bass is quite at home no matter where he is and that’s the kind of confidence you would like to see from him. There isn’t time for more slice of life type moments like this but it does help flesh out the verse even more. Little scenes like that are fun to get some character moments between the battles. Of course if you have to choose, then the manga still makes the right call in focusing on battles above all else. With limited time you have to move as fast as possible.

Overall, Mega Man & Bass is a fun manga. It’s really straight to the point as you see the heroes jump in and start fighting the villains. There’s not a lot more to it than that but at the same time, do you need more than that with these guys? The classic robot action is what you came to see and the adventure does a good job of it. With a good balance between action and humor, this is a winner and definitely a title I would recommend. It just has no flaws and you’ll be blasting through it. It’s a very fast but satisfying read. Maybe one day Bass can get a spinoff manga of his own.

Overall 7/10

Megaman 4 Review


After wrapping up that last Megaman manga it was time to dig deep and check out the next one. Once again this is only one volume so it makes for a pretty quick read at only 5 chapters. It’s a fun enough story that throws you right into the action and does the game justice. It’s always fun to be able to jump back into the world of Megaman.

The story starts off with Megaman beating up Wily again and heading home. He’s just in time because Roll is going shopping to grab stuff for Dr Light’s surprise birthday party. Megaman offers to go with her and even saves a kid from getting hit in traffic. Unfortunately that’s when a bunch of robots start attacking the cities and the whole world is in peril. This time it’s not Wily, but Dr. Cossack who is the big bad. He has control over 8 robot masters and doesn’t intend to stop his mad quest for power. Megaman is forced to suit up once more to take this guy down but is he really ready to defeat such an opponent? Hopefully because he likely won’t get a second chance if he is defeated here.

Since 8 robot masters have to go down in under 5 chapters as well as giving us enough time to deal with the extra levels, Megaman really mows them down. The first few fighters like Pharaohman and Diveman do well enough but after that Mega Man basically no sells them. He essentially beats every robot master within 5 chapters before giving one for Cossack and one for the final boss. It’s not surprising though because Megaman should be completely crushing these guys. He’s just on a different level and has enough raw power to destroy just about any opponent who gets in his way. He’s earned the Mega part of his name after all.

Megaman often gets compared to Astro Boy because they share a lot of similarities. I’d say that this is one such occasion as this Mega Man in particular feels a lot like Astro Boy. He’s a very nice guy living a day to day life but gets serious when the going gets tough. Like with Megaman X, the classic version doesn’t care for battle but he gets less emotional about it. Megaman just takes down the villains and keeps it moving. It’s just the way he handles these guys. Megaman’s a very streamlined fighter after all, nobody gets in his way for very long before he packs them up.

The artwork is also pretty solid. It looks a little more modern than the last adventure so the fight scenes are a bit better but it stays very clear. All of the character outlines are good and the layout is on point. As a result you’ve got a manga that you can read through very quickly. The writing is on point and the action is good so there’s really nothing negative to say here. Especially if you played through the game then you’ll probably be feeling pretty nostalgic when you read through the title. It’s always fun to see the familiar robot masters trying to get in Megaman’s way.

Naturally you can always expect Wily to make an appearance as well. That was definitely a lot of fun to be sure. Perhaps it was not unexpected because he had to show up sooner or later though. Protoman also got to appear for a change which was fun. The one thing is, he didn’t get to fight which is a shame. I feel like by having Protoman in, you just expect that he would at least get 1 action scene to himself. What’s the point if he doesn’t get to throw out any blows except to look cool. He saves someone which is hype but I think they should have added a scene where we see Protoman beating up some bodyguards or something.

The volume ends pretty suddenly when Megaman beats Wily so don’t expect an aftermath. Megaman just showed up to clean shop and that was the end of the battle. Presumably after that he will finally get to enjoy the Birthday party that everyone had been planning so nicely. Due to how direct the volume is with Megaman just running from battle to battle, there’s not a whole lot extra to say about it. The robot masters don’t appear long enough for any true discussion with them either since they appear and then get blasted without mercy by Megaman. They get their quick rematch with Megaman at the end when he has to fight them all again but they barely even get to talk before they’re shut down. It just goes to show how strong he is.

I suppose the emotional moment here would be Cossack’s plot since it’s not like he is exactly thrilled to be going up against Megaman. Still, he’s got to do what he’s got to do. Hostage situations always get tricky. I would have liked to have had some banter with the various doctors though. Seeing them all debate the classic question of robots would be fun and how they should be used or not used in society. Even if it’s a super simplified version that would have been fun too.


Overall, Megaman 4 is a very solid adaption. These one volume titles are always very easy to read. Personally it’d be fun if the series could be longer since you could really expand on each fight and give a little more story in between the battles. That said, you’d probably need to change the format of the story a bit if you wanted to add a lot of other scenes just because of the way there is typically no break in the attacks. It’s not like Megaman can just choose to stay home sometimes either. So until we get a more adventure styled Megaman manga like that, I’m definitely content to get a bunch of these smaller volumes. At the very least we got to have a giant Mettaur show up out of nowhere at one point which was definitely a blast. If you haven’t checked this one out yet, I would recommend doing so now.

Overall 7/10

Mega Man 11 Review


It’s time to take a look at the blue bomber’s last hurrah! After the first 8 Mega Man games there was such a long gap until the 9th game that I’m sure a lot of people had begun to lose hope in it ever coming out. Well, Mega Man 9 and 10 did eventually come to grace us with their presence, but they were digital only and really fell under the radar. That all changed once 11 came out. This time it got a lot of mainstream attention and a physical release. It’s not an amazing title or anything like that, but it does bring you right back into the nostalgic world of Mega Man and succeeds in what it was aiming to do.

The plot is pretty basic as Wily remembers a time where Light rejected his idea and decides to make it come true in the present. It’s a double gear system that makes a robot both stronger and faster. Light realizes that this invention actually is brilliant and quickly gives it to Mega Man as well. Mega must now take down these corrupted robots and stop Wily once and for all. Can he pull it off or has Wily finally surpassed all of them?

It’s a very bare bones plot and there aren’t any fully animated cutscenes. Mega Man 11 is definitely going for a basic approach so that you can just think of it as another installment, but with pretty graphics. The actual campaign is also very short as a result. It’s about 3 hours give or take which isn’t bad considering what kind of game it is. It’s just like the older ones in that regard as you fight all of the bosses once and then you head on to the final level. Each level can range from a few minutes to around an hour depending on how long it takes for you to beat it. So while 3 hours is reasonable if you’re a Mega Man veteran it may take you considerably longer if you are new to the series.

As mentioned earlier the graphics are definitely very nice though. The character designs are very bold and colorful. The stages really pop out at you and the soundtrack is also pretty solid. I wouldn’t say that it is particularly memorable, but there’s definitely nothing to complain about in that respect. You’ll be too engrossed in the levels to worry about it. The levels do have some really tricky sections though. I dare say that the levels are a little less forgiving than in previous games. It’ll take everything you’ve got to complete these with the 3 lives that you are given. Torchman’s level took me many lives and game overs before I finally beat it. However, the game was a cake walk from there.

The reason for that is Dr. Light’s Lab. After losing the first stage so much I had enough screws to buy all of the upgrades in the store. That includes double speed, longer lasting power ups, and much more. I also bought a bunch of beets which save you from falls and maxed out on energy tanks and lives. Hey, if it’s in the game then using it is fair game right? No boss can beat you when you essentially have 10 life meters. It’s also not like I actually needed it for a bunch of the bosses. Some of them you can still just beat up without those extras anyway. They all have patterns although they are admittedly harder to react to than in previous games because of the double gear system. These guys are playing for keeps.

I also think it’s a good thing that the lab was here because the levels definitely could have gotten frustrating otherwise. The actual levels are a little too long so when you get a game over and have to start from scratch it feels a bit tedious. I’d actually say that it would be more tedious than in Mighty No 9 which never got to that level. That said, I would still take this game over Mighty No 9. That one may have had the more expansive story but this one still has the better gameplay. Capcom did a good job of designing the game and making sure that the lab covered any of the suspect parts during gameplay. Once you’re fully powered up then you can really jump into the action.

There isn’t a whole lot of replay value in the levels except for gathering trophies. In fairness, that should take you a reasonable amount of time because there are over 50 trophies to obtain in this game. I’m sure that some of them will be very difficult as well because the Mega Man games are perfect for that kind of challenge. It’s always nice to have an incentive to keep on playing and Mega Man 11 definitely delivers on that front. There’s not much more to say about the game except that it’s a peaceful/nostalgic trip down memory lane. I definitely hope we do get more Mega Man games in the future although I definitely admit that I’d like to see more of a plot or at least a longer game in general for 12. This was like the test run so next time we need the AAA experience.

Overall, Mega Man 11 is definitely a game that I recommend checking out. If you start to lose a lot of lives in the beginning don’t worry about it. You keep all of the screws that you obtain even when you die so that means you’ll eventually have enough to buy whatever you need. The game is quite generous with the screws so you could potentially buy everything (Not counting items which aren’t unlocked yet) by the end of the first level. I recommend buying the upgrade that gives extra screws first. It’s a rule of thumb for me that I always buy the upgrade that gives extra coins/exp first since it’ll help you for the remainder of the game. Mega Man 11 may not be very ambitious but it does remind you that just having solid gameplay can always take you far.

Overall 7/10

Mega Man Volume 6 Breaking Point Review

STK625271
It’s time for the latest volume of Mega Man! The title could really have several meanings, but I’m aiming for either the very ending or the Break Man appearance This collection brings four stories and aside from one of them, they were all pretty solid. The story that I didn’t really care for had a pretty fun side plot though so it all evens out into a win!

In the first comic, the year has almost ended. Everyone had been hoping for a peaceful New Year’s Eve, but it turns out that a group of terrorists want to spoil the festivities. These guys mean business and Mega Man is put on the case along with Agent Stern. Will Stern be able to prove that robots can never be better than cops because of his instincts or will Mega Man’s robotic enhancements prove superior? That’s the question that must be asked as the race against time begins.

It was a pretty fun start although the stakes were low. It’s really a holiday comic with a little action to keep you ready for the future issues. It should be noted that the villains have a connection to the Agent’s partner and they may end up becoming a real threat in the future. Maybe….it’s hard to see them ever getting a huge role, but it’s always possible.

The second comic is the weak link of the bunch as Roll decides to play matchmaker for Splash Woman and Mega Man while they are at the Arctic. (Or Antarctica….one of those places!) Mega Man is a little too cool for that though, but it does result in some unnecessary tensions. The moral at the end basically proves that they are too young for that and they should just stay as friends anyway. The side plot is a lot more interesting as Agent Stern debates against Dr Light about whether or not robots are actually good for society. I found myself agreeing with Agent Stern a whole lot and basically shaking my head at everything Dr Light said. I really don’t like Dr Light and this reminded me why. He must be one of the worst characters in the Mega Man series! The story also showed us that Agent Stern may be strict, but he’s also a good guy deep down.

Things really start to heat up in the third comic as Break Man launches his big offensive against Mega Man. It was the Blue Bomber’s Birthday, but he won’t get to celebrate because of the chaos. Break Man easily manhandles Mega Man’s allies so the hero is forced to get serious. He still doesn’t like to fight, but he always puts his friends first. Break Man better be ready for the toughest brawl yet!

The 4th comic takes place immediately after the third….and yet it doesn’t. The big crossover with Sonic and Mega Man took place during this break, but they don’t remember what happened to it was more like a brief pause with the fight. Mega Man is about to continue when Roll makes the mistake of jumping onto the field. Break Man defeats her and the injury appears to be severe. Mega Man may have to do the breaking this time.

As stated earlier, I really don’t like Dr Light. He’s way too optimistic to the point where it seems like he’s just denying reality. He knows that robots have been corrupted in the past and they have even hurt civilians and damaged property. Knowing this, Dr Light still acts as if the robots are completely safe and he just wants them to basically run the world. There will be a robot for just about everything and if they ever went rogue, they would basically put number the humans. I think Dr Light really needs to step back and think about what he’s doing. Robots can help make the world more convenient, but the danger really outweighs the reward.

Mega Man is a pretty great hero. I’m glad that he easily avoided the romance trap and he handled the terrorist threat pretty efficiently. I would have liked him to take out Break Man with ease once he entered into his rage mode, but at least he didn’t joke about it as you would expect from other heroes. Mega Man is basically the perfect main character as he’s a good fighter and he doesn’t shy away from the arena, but he still tries his best to diplomatically end all hostilities. I’m sure that Roll’s situation is going to affect his mindset going into future battles, but he will likely do a good job of handling it.

This definitely wasn’t Roll’s best appearance though. First we had the matchmaking comic and then she interfered with Mega Man’s battle. It’s good to tell him the truth about Break Man, but she definitely should not have jumped in without being prepared for a fight. She should have disclosed the information to Mega Man after the fight was over. Let’s face it, Mega Man rarely does permanent damage to his opponents and I’m sure that Break Man would have been just fine. A few more minutes of deliberation would have saver her a lot of trouble here.

Some of the other Robot Masters like Cut Man and Ice Man appear, but their roles are minimal. I highly doubt that any of them will be integral to the plot ever again either. Their times have gone and passed at this point. Splash Woman got a bit of a role in the second comic, but she doesn’t get to fight. I’m not really a fan of any of the current Robot Masters that appeared in this volume aside from cameos. They also look very weak power wise as Break Man didn’t even have to try to defeat them.

Break Man is a decent villain, but I don’t think that his reason for vengeance on Mega Man was handled that well. The misunderstanding in his origin was already pretty drastic since he knew Dr Light pretty well and a quick visit would have cleared things up. Unfortunately, Break Man hasn’t forgotten that and now he just wants to wreck Mega Man’s day so that the hero will be sad. It’s not the greatest reason to join the fray and no matter how many hardcore lines he gets, it’s just petty in the end. I’m sure that he is going to become a full fledged hero soon and we already got a glimpse of that a few comics ago. By that point, I’ll likely become a fan once again, but he’s definitely fallen for now. At least his power was very accurately represented since he is close to Mega Man in overall ability, but he should ultimately be inferior. I’ll be very skeptical if he manages to beat Mega Man at some point….verrrrry skeptical.

As cool as the robot plots are, I mainly just enjoy them for Mega Man and the action. The humans may actually be more interesting on average since I really don’t like Dr Light, but I enjoy Agent Stern’s speeches. Whenever he debates Dr Light, it’s something to remember and I hope that he sticks around as a main character. Dr Wily only gets two brief appearances and nothing really happens with him except for his hasty retreat. I can’t say that he looked very good at all here, but I’m sure that things will look up for him at some point. Maybe he’ll have a fight with Agent Stern at some point.

The cliffhanger for the volume is pretty epic for several reasons though. We know that Mega Man is going to want to smash something once he is able to move so Break Man has to be careful about his next moves here. Of course, he’ll want to think fast since Ra Moon is making his move and the entire planet may be forfeit. With Mega Man out of the fight and Break Man decently fatigued…this could be the end for the heroes!

The art is pretty good as expected. The color scheme really works for the character designs and the energy blasts. That really pertains to the robots though since the humans don’t always look very sharp. I think they can maybe look a little stretched at some points, but overall it looks pretty good. The art definitely doesn’t hold the series back.

Overall, This Mega Man volume brings the series back to its core. The plot has returned and the stakes in the final comic have risen to the highest yet. I thought that the last volume or two was pretty slow, but that’s certainly not the case here. This is a must read for any Mega Man fan and it’s also a title that’s easy to just pick up and read at any time. Everything about the comic just makes it easy to get into and you’re sure to have a quality experience. Now, all we need is for Bass to appear and the series will have really reached its peak!

Overall 8/10

Mega Man Rock of Ages Review

3525261-05
It’s time for another batch of Mega Man comics! Mega Man has been a consistently good comic series just like Sonic The Hedgehog and that doesn’t change with this volume. It is a little light on the action, which can be a little sad, but we do get some foreshadowing at things to come. To be honest, we probably got a little too much foreshadowing, but it’ll be nice if it all happens at some point.

The first two parter is about the origin of Proto Man. Dr Light built him after the government wanted to see some progress on their funding. Unfortunately, Dr Light got a little too excited about the concept and he became friends with Proto Man. His coworker…Dr Wily, quickly showed Dr Light the error of his ways. Unfortunately, Proto Man short circuited during the demonstration. Fixing him would be tricky and he may have lost some of his personality. Dr Light doesn’t help matters by complaining to one of his friends that he wishes he could take out part of Proto Man’s rebellious streak. Proto Man streaks off and Dr Light quickly claims that he was kidding. (A little too late for that…) Now, Proto Man has to come to terms with the fact that he is dying. It’s pretty emotional.

The next issue is about Roll and her friends as they head to the Beach. Their vacation is quickly interrupted when they notice that a ship is sinking. They quickly call in Oil Man and Splash Woman. Now, they have to try to save everyone before it is too late. Unfortunately, Tempo is one of the robots on the scene and she isn’t very good at this kind of thing. If only Mega Man was around!

The final comic features a lot of time travel. Mega Man gets thrown into the future and he continues to accelerate during the years. We get scenes from Mega Man and Bass, Mega Man 7, Mega Man 5, and so on. He has to find a way to stop going further into the future if he wants to even stand a chance at living through this. It’s a fun comic full of homages, but it can be a little dicey for fans who just want to see what’s going to happen next. It’ll really take years to adapt all of this, which is a little sad, but I can only hope that these events will occur soon.

So, this was a pretty solid volume. I will admit that I did have two main problems with it. The first is the startling absence of Mega Man. He doesn’t really get to appear until the final comic. I’m all for the side characters getting their own plots, but we really need Mega Man to get a larger role. He deserves it and I have to say that he’s more interesting than the others. Even Proto Man lacks the raw ability that Mega Man has at his disposal. Mega Man basically steals the show once again when he re appears.

The other would be the fact that there isn’t a whole lot of action in this volume. There is no actual villain for the first three comics and the final issue with Mega Man is the only exception. That one definitely had some pretty solid action scenes, but they all get interrupted before the fights can really get going. That’s a little disappointing right? I want a full fight where we really get to see how Mega Man stacks up!

Mega Man’s role may have been small, but it was definitely a good one. He essentially stole the show and showed why he is a natural born leader. It can be a little sketchy to see Mega Man lose his cool so quickly in the time travel story since he was supposed to have already gone through that character development, but maybe he’s just going to end up being the next Sonic. I’m cool with that, as long as Mega Man continues to rack up those wins. He is really the only hope for the heroes at the moment since the rest of them aren’t very powerful.

Proto Man is really in his human persona for most of the collection, but he’s a pretty good character. I don’t blame him for leaving during the first misunderstanding, but he shouldn’t have left the second time. He’s a hero through and through. Proto Man kept trying to help everyone even when he was dying from the effort. He’ll be a good partner for Mega Man down the line, but that likely won’t happen for a while. His ending is definitely hinting at the reverse.

Tempo was easily the worst character in the batch. She’s pretty worried the whole time and she really lacks confidence. She’s still a robot master though so she needs to act as one. It’s not like she couldn’t survive a fall from a super large height. These robots are super durable after all and she mostly spent the whole time embarrassing Roll. She has no role in the comics so far so I’m hoping that she’ll develop into a good character. I’m hoping….

Roll gets her own comic and it’s good to see her get a big role. I do wish that it had been a combat role since I’m sure that she can quickly be modified to fight. Still, this was good enough I suppose and she got to prove that she’s great at rescue operations. Dr Light tried to stop her, but nobody can really stop a robot master when they get serious. If Roll had not been around, things definitely would have gotten dicey.

Splash Woman and Oil Man are really just guest stars in the rescue comic. They have some pretty good team work and their abilities do go together pretty well. They don’t seem to be very powerful, but things could change. In the future comic, we see that Splash Woman is fighting Mega Man since the hero seems to have been framed. Of course, Mega Man is holding back so that he doesn’t hurt her.

Dr Light is a main character I suppose, but he’s pretty unlikable for the most part. He doesn’t want Roll to live up to her full potential and it’s really his fault that Proto Man is gone. We also find out that he (possibly) installed the engine wrong, which is why Proto Man is dying. He’s technically a nice guy, but he’s way too oblivious at some points and there’s no reason to really become a fan of his. He’s just too distant and protecting of the heroes..even though they already surpassed him.

Bass is the main reason why the final comic is epic. He has finally arrived! It’ll be quite a while before he gets a role in the main series at this point so I’ll take what I can get. He has a quick fight with Mega Man and then he proceeds to talk tough the whole time. He doesn’t back down from anyone and that’s what I always liked about Bass. I’m not sure if I’d say that it’s my favorite interpretation of the character, (Giga Mix portrayed him better) but it’s not bad. Hopefully Bass gets some big roles in the future.

The art is pretty solid as always. Everything is very clear even if it’s a little on the bland side. The artist may need to add some effects to spice up the battle scenes. They’re just a little too clear…even for me. Of course, that is what makes them so easy to read so it’s a mixed bag. Either way, the art is definitely very good.

Overall, This is another good batch of Mega Man comics. It may have been the weakest entry in the series, but it can only go up from here. You can definitely draw a lot of similarities from the Mega Man comic series to the Sonic one. Both of them are very up beat and the personalities of Sonic and Mega Man are starting to get a little similar. This is the kind of comic that’s easy to pick up and read at any time. The plot is pretty light after all as there are no plot twists or big cliff hangers. I do expect the next batch to have a lot more action though since I don’t want the series to start losing steam. I have heard that the crossover with Sonic is pretty awesome though so I can’t wait to read it! Bass is on the cover of that one so I’m confident that he will get a roll. I definitely recommend this collection and the story is fun enough that you can get past the lack of action.

Overall 6/10