DC Showcase: Captain Carrot and His Amazing Zoo Crew Review


It’s time to look at a DC team that probably isn’t one of the more popular ones around. Captain Carrot sadly never became a household name as one of the ultimate animal mascots. It’s too bad since the comics definitely are pretty fun. I will admit that it is pretty weak relative to the other ongoing DC comics back in the day so I can’t blame people for not really buying it. Still, it holds up really well and as always the Showcase series makes sure to bring quite a lot of comics here. You’re in for a fun surprise.

The collection actually starts off with the crossover comic which is where we meet Captain Carrot. Basically he used to be an ordinary rabbit, but after eating a radioactive carrot he gains Super Strength, Speed, and Flight. The guy is also basically indestructible which is really handy. Superman ended up in this crazy alternate Earth after things started getting messy on his Earth. It’s like missing your train stop only Superman missed his whole planet. Unfortunately Superman wasn’t ready for how different this world would be and after Captain Carrot beats him up a bit Superman gets kidnapped. Fortunately Captain Carrot will have the help of other animals who gained super powers thanks to this event. Little does the team know that this will be just the beginning of their outings.

As for how well the team gets along, these guy probably bicker more than most of the others. Very rarely does the team actually really get along. Pig Iron and Captain Carrot are constantly getting at each other’s feelings with the low blows. Then you’ve got Kat and Yankee who seem to despise each other. Fastback also doesn’t get along with Yankee and Rubber Duck tends to be pretty self absorbed. It makes for a pretty interesting dynamic, but I have to say that if I was on the team I wouldn’t be able to trust the others. I’d always be watching my back.

Pig Iron is the strong guy of the group. To an extent that may almost be redundant with how powerful Captain Carrot is, but I suppose you can never have too much muscle right? He is very much like the Thing as he constantly talks about quitting the team. He tends to not be a crowd favorite in-universe because of his scary design. He slowly grows more used to being a part of the team though so by the end he is mostly done with all the quitting talk. He’s not my favorite member but ultimately he’s not bad.

As expected Captain Carrot is definitely my favorite member. He’s the voice of reason and that makes him a solid leader. He still does jump into action whenever needed and always keeps the team from splitting apart. There are times where he was fine with letting Pig Iron go though. You’ll feel bad for Carrot though since nobody really cares about his comics much. He writes a lot of comics, but the team never reads them and whenever he is close to missing a deadline they don’t bother to help him either. Ah well, the life of a leader is never easy right?

Then you’ve got Fastback whose name is pretty self explanatory in terms of his role on the team. I feel like he got less screen time than the others in general to be honest. This also makes him a little less interesting than the others. His super speed is definitely very handy in a fight of course, but in terms of personality he is pretty dry. In comparison Rubber Duck is possibly the weakest member of the group, but he’s a much more likable character. The guy is always bragging and he definitely enjoys being a rich actor. Certainly nothing wrong with that though, you should enjoy your role. What’s the point of becoming the best in your craft if you never take time out to enjoy it? He has the abilities of Mr. Fantastic which helps a lot in a support role, but when the big villains come to town he is pretty much helpless.

Then you’ve got Yankee Poodle and sometimes you may wonder why she is still on the team. None of the other members seem to like her and the feeling appears to be mutual. She’s just in it for the free publicity and to fatten her own wallet. Her ability uses stars to push people away. It’s a bit of a vague ability, but one that is very versatile even if it is lacking in power. Yankee makes for a good member because of how antagonistic she is. She’s not a hero, but just someone who happens to be on a hero team which is an interesting dynamic.

Then you’ve got Cheese who is a rat who comes in to help the others at times. He’s not a part of the original roster, but he does his best to help. The guy can shrink, but that’s really it so he won’t end up being one of the power houses. He’s a decent character, but doesn’t really add anything to the dynamic. Then you’ve got Alley Kat who is potentially one of the most powerful members. While she doesn’t have the strength or speed or the top 3, she has magical abilities which transcend dimensions. In theory her abilities don’t have a real limit. As a result she is usually written out of the scenario or put in a spot where her abilities won’t do a whole lot. She’s a pretty good character, definitely more aloof than the others, but she also tends to stay on task. When the other characters fail you can at least count on her to keep the heroes in the game.

There aren’t any real main villains. A few of them do appear more than once though like the Godzilla homage and the Armadillo. Both of these villains are pretty solid. In general with the writing being so good it’s not surprising in the slightest. When you’ve got writing that is really good then everything tends to fall in place with the character cast. Of course the actual story is still important, but a good cast can carry just about any story if you think about it. Superman may seem to be a bit condescending throughout his appearance, but you have to cut him a bit of slack here. How can you not see a bunch of little animals running around and not at least try to get them to stand down. Superman knows he is strong enough to handle these situations and just wants to make sure that nobody gets hurt.

Most of the comics are stand alones although there is enough continuity to bring them all together. For example for a few comics the heroes plan to go on vacation, but things keep happening that prevents them from doing this. It actually felt pretty tragic by the end because it felt like they would never make any progress. The heroes get kidnapped quite a bit and venture into different worlds more than once. One comic that was especially solid was when a time patrolling villain kidnapped the team. He was a pretty op threat since he can manipulate time. This is one example where Alley Kat was the only one who could match him.

Then towards the end there is a mini series about the Carrot Crew heading over to Oz in Wonderland. It brings in a lot of the classic characters from that series along with a lot of old foes as the heroes must save this world. I’m thinking this comic came out a while after the original ones as it feels more modern. In some ways the team has regressed in this arc though as Pig Iron is back to thinking about quitting and he bickers with Captain Carrot more than usual. It also brings back the romance plot with Alley Kat which happened quite a bit in the old comics, but naturally it didn’t go anywhere.

Still, the romance does need to be mentioned and it’s definitely the weaker part of the dynamic. It definitely seems like Alley Cat is doomed from the start since Carrot fell in love with one of the characters he drew in a comic. She turned out to actually be real in an alternate world and they teamed up at one point. Things got dicey for Super Squirrel since in the comics he likes that heroine. So, the romance may have all been a bit much here, but regardless I did like the crossover with the Justice League parody. It was pretty crazy and a bit one sided, but it was nice to see the Carrot Crew show them up. It’s sort of like the writers way of saying that the Carrot Crew could hold their own against the Justice League.

The heroes are actually pretty overpowered even if it doesn’t always feel that way. Carrot is on par with Superman as they fought to a draw and if anything Carrot seemed more impressive. Then you’ve got Pig Iron who is every bit as strong as Carrot and may even have the slight edge. Then you’ve got Fastback who says he is faster than light and Alley Cat who can warp through dimensions and do just about anything with her spells. That’s a really good roster. At the same time, they still get knocked out by random villains every other comic so you do have to wonder about all of this. Either the villains are that powerful in which case the power creep is crazy or the heroes just tend to exaggerate their abilities a bit. It’s likely the later, but it’s still pretty fun to see them being acknowledged as such a threat.

I think another aspect of the comic that makes it so solid is the fact that we see a lot of the heroes’ human identities as well. It can always be hard to hit a good balance for that, but it’s something that I’ve always liked to see. I understand the logic of just showing the superhero in his powered up form 24/7 but seeing both sides of the story helps a lot for character development. Take a look at the classic Superman animated series, the Clark Kent scenes are essential. Without the human scenes you’re only seeing half a story and with Captain Carrot you get to see everyone’s day to day life in addition to their superhero fights. It’s also done pretty gradually so it all flows well.

Naturally the art is pretty good here. The comics are consistent and all of the character models are on point. It’s pretty easy to read through. It won’t look quite as awesome as it should since the art is printed in black and white for this collection, but it’s definitely solid all the same. I like the facial expressions here and in particular Captain Carrot steals the show whenever he is on screen. He really was the right pick for the leader of this outfit and proves it constantly. The fights are on point as well and the writing is dynamite throughout. The puns and clever lines here just never stop.

Overall, Captain Carrot and his Zoo Crew is definitely a collection that I would recommend. There’s a whole lot of issues here so you don’t need to be worried about the value. It’s got all the classic strengths of the DC comics while also throwing in a whole new set of characters to root for. It may not be the next Justice League, but I think you’ll end up liking this collection a lot more than you may dare expect. The comic only really has the one big crossover so it’s nice to see that the characters can hold their own adventures. I checked on Comicvine to see what happened to them after these issues and it definitely looks like things got dark for the crew so enjoy these happy stories while you can folks.

Overall 7/10

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X-Men Inferno Volume 2 Review


It’s been a long time since I reviewed the first Inferno comic, but it’s finally time to wrap up the saga. It definitely feels like one of the grandest X-Men story arcs in scope even if it never seems to be brought up nowadays. Pretty much all of the big players are here and there’s definitely a lot of action. You probably will wonder where the Avengers and FF are at times, but they are referenced and I believe they were on a mission somewhere at the time. It’s a pretty enjoyable story arc, some parts can get a little dark and others not as exciting, but on the whole it’s definitely an intense arc.

There are a lot of plots going on at once here. For the main plot, the Goblin Queen has decided to embrace her dark powers and take control of the planet. To that end she has teamed up with demons to transform the entire city. Some of them have plans of their own as well though. Cyclops, Jean Grey, and the rest of the X Factor head out to stop her, but their team isn’t as united as usual. Cyclops blames himself for the Goblin Queen’s transformation since he did rebound after marrying her pretty quick.

Another plot is that the X-Men are doing battle against an anti mutant faction and in the process they are becoming demons as well. As they lose more and more of their minds they start to barely even resemble heroes anymore. This leads them to start attacking all of the sides. Then you’ve got the Power Pack who are being forced to deal with the fact that their parents now know who they are thanks to the events with the Orphan Maker from volume 1. The parents are having a real hard time coping.

Then the New Mutants are also flying around trying to save Magik. Magik took control of Limbo but now the villains are starting to wrestle control back from her. Magik can destroy them, but doing so will eliminate the last of her light so she has a tough choice to make. Meanwhile Colossus is also trying to find her, but going from world to world is tricky and the villains are content to mock rather than help him. Finally, Sinister is also in the mix and naturally he also wants to mess things up for the heroes.

Those are just the main plots and there are even more subplots running around. I imagine that this was definitely the ultimate X faction arc back in the day. Pretty much every X group was here and I forgot to mention that this even includes Excalibur. If the heroes were all in one place this would probably be an easy win for them, but naturally the demons won’t let that be an option. Even as this trade ends there are already a lot of plotlines set up for the next arc.

I think one of the best aspects of this saga is the subtle craziness of the situation. In the background you’ll see the animated objects making a lot of jokes at the humans as they crush them. For example one mail box reminds one guy that he should have used a stamp before eating him. There are a lot of fatalities here as by the time the heroes arrive the humans are long gone or no longer human. The villainous appliances all have a pretty good sense of humor though. It’s definitely pretty grim humor, but it works well.

As for the characters, this is definitely gonna be a rough showing for Havok fans. Regardless of all his justifications, he seems to be going for the Goblin Queen to one up Cyclops. He had no problem with cheating with her even while she was with Cyclops so you doubt his motivations from the start. I usually like Havok, but definitely not in this comic.

Another character who looks really bad here is Rachel Summers. Keep in mind that during this saga she is a host of the Phoenix Force and yet she can’t win a single fight here. There’s gotta be some reason why her Phoenix Form was so weak, but I definitely would have liked that to have been elaborated here. She gets mind controlled and one shotted early on and as such has nothing to do for the whole volume. I couldn’t believe it when she was taken out so easy.

Cyclops naturally gets a big role here as well. It’s not his best appearance, but he is doing his best to handle the situation. It’s just gotten past the point of merely being “personal” since his kid is being hostage and his ex-wife is trying to murder everyone. Cyclops did have a pretty fishy set of decisions that led to this moment like ditching his wife and getting back with Jean, but that’s all events that happened before this volume. In this one he is trying to pick up the pieces, but it’s been awfully difficult. So I wouldn’t say that he looked bad per say, but I’ll be glad for him to have this drama past the bend.

Ice Man and Psylocke don’t do a whole lot in comparison to the other characters, but they are around for the full saga. They look really good as they focus on an objective and support the team the whole time. Ice Man’s powers are definitely at the point in the series where they are steadily becoming a top tier threat. Psylocke still seems to be quite a bit weaker than the other main telepaths, but at the same time she does contribute. I don’t think she’ll ever be seen as one of the strongest telepaths, but as long as she is strong enough to help out that’s good enough.

The Goblin Queen naturally gets a really big role here as well. Her emotions are all over the place as she constantly switches between acting as the victim and embracing her role as the evil empress. I can’t really say that she’s my kind of villain, but her motivations for revenge are definitely pretty reasonable considering what a bad hand she’s been dealt. She has to live with the fact that everyone considers her to be a fake and she’s being manipulated by quite a few parties. At times it can be a bit iffy to see her being led around so much though. She’s a villain who was thrown into the role and as such isn’t prepared for it. You kind of want her to have a happy ending even though from the start you don’t really think this will be possible. She simply went too far down the rabbit hole into darkness.

We get cameos from some characters like Magneto, but sadly he doesn’t get to do much. It was nice to see him, but there was almost no point to be honest. I’m sure his scene probably continued in a spinoff though. The Power Pack’s plot is probably the most annoying in some ways as the parents just do a terrible job of handling the situation. The plot was going for realism, but I dare say that their reactions were so poor that it wasn’t realistic at that point. They basically fell into depression instantly which was a bit iffy. Surely they could find some silver lining to the kids being superheroes right?

As for the X-Men basically turning into demons, it was unfortunate that their will power was not all that good. Most of them fell into the evil instincts very quickly and so the X-Factor definitely ended up doing a much better job. One thing the X-Men comics like doing a lot that I could definitely do without is all the “Surprise!” kisses that occur. The villains seem to love doing that to the heroes which is definitely a dicey power move. There are way better ways to make the villains a threat than by doing that. There aren’t any quality romances to be found here, that’s for sure. Throw in the Cyclops drama and you’ve got a real complicated situation for the heroes.

I would have liked to have seen more of Magik’s plot since hers was probably the most interesting. Limbo seems to have quite a lot of power struggles over there and with her abilities continuing to grow it would be interesting to see how she fares against the bigger X-Men villains. I’m thinking that’s why they always keep her out of Earth. Even the Sinister threat probably would have been a whole lot smaller if she was around since one or two hits would probably take him down for the count.

The art is definitely real solid. It’s pretty consistent across the various titles. The character designs are definitely on point although of course a lot of them look pretty evil most of the time since they slowly start to lose their sanity. The battle scenes are definitely really good and it’s definitely an easy page turner. The pages are never too busy where you have to slow down. This trade also brings a lot of issues so it’s definitely a comic where you get your money’s worth.

Overall, There’s a lot happening in Inferno. It’s definitely very dramatic and the characters get a lot of development here. It’s not quite my favorite X-Men arc, but on the whole it was definitely pretty solid. I could definitely roll with seeing the town go crazy a little longer. I do think the epilogue parts are a bit hard to swallow though as there were too many witnesses for this to be swept under the rug. I mean, the humans in these comics usually aren’t too smart, but I dare say that this is almost pushing it a bit. It’s easy to see why Earth would crumble without the superheroes in these things. If you haven’t read Inferno volume 1 yet then you’ll probably want to do that before jumping into volume 2. It’ll definitely flow a lot better for you that way.

Overall 7/10

Scooby Doo Team Up Volume 6 Review


It’s time for some more Scooby Doo adventures! These guys have helped quite a lot of people out by this point. They’ve aided heroes like Batman, Superman, and many more over the course of this series. It’s always fun to see how they interact with the other series and evidently many others must feel the same way for this title to have reached 6 trades. This volume is another solid one with a good array of stories.

The first issue has the team come over to aid the Atom in his fight against a ghost who exists on an atomic level. The gang is a little skeptical of a ghost showing up since usually they’re fake. That being said, how could someone put on a mask and then shrink to this size? The Atom gets a lot of hype here as he beats up on the enemies while also apologizing to the gang for not saving any for them. The Mystery Inc also keep their cool here (Aside from Shaggy and Scoob) as they realize what’s up. It’s definitely a pretty solid intro issue and the cool part is that it’s the only one that actually continues to the next.

The gang may have just escaped from their growing problems, but then they meet up with the Atomic Ant. I’m not familiar with the guy, but apparently his thing is that he has super strength and can fly thanks to a jet pack. It’s definitely a pretty handy thing to have up his sleeve. Still, he’s up against a group of monsters so Fred and the others have to think of a way to help them. This one isn’t really a mystery so much as just a team up battle. Daphne has learned how to fight thanks to a book she read during another issue which is a nice bit of character development that stuck. Together they end up having the edge in this fight.

Then we’ve got a team up issue with Huntress, Batgirl, and Black Canary. It’s tough for Huntress because she’s trying to get things done and just take out villains, but the rest of the group is busy dealing with the Mystery Inc comedy shenanigans. She is ultimately forced to play the straight man here as Huntress points out that this is no time for games. The rest of the gang apparently don’t really agree with that based on how they act. Still, the team will have to put their differences aside to save Gotham City, but can they do it? It’ll take all of their skills this time.

Then we’ve got a pretty fun comic with the Inferior Five. The story takes this moment to also bring in a lot of other infamous DC characters. I didn’t even know most of them so that was pretty neat. We finally have a group that is even more nervous than the Scooby Doo gang. There are a lot of other guest stars here as well and the whole thing takes place near a game show so that was pretty neat.

Following that we’ve also got an issue with the Legion of Superheroes. The Fatal Five have struck again and it also seems as though the ghost of Ferro Lad is here to haunt the heroes. He even has a twin brother who seems made up for the series and may have a grudge against the league. This one’s probably the closest case we have here to a full on mystery. It’s also one of the best comics in the collection as we get some fights and the gang looks reasonably good. It’s also cool to see Ferro Lad even if he is a ghost here because I remember reading the fateful issues where he ultimately paid the big price.

Finally we have Yogi Bear show up in another issue. He definitely steals the show here as he tricks the mystery gang into thinking that he is the police chief for a bit. In their defense, they’ve come across so many strange cases that it isn’t even unbelievable for that to be the case. Of course while he is guilty of many crimes it seems as if someone might be framing Yogi. Who would dare do such a thing? Furthermore, who would even want to frame Yogi? The bear seems like a nice guy and you have to make some pretty big enemies for this to happen.

Definitely a solid array of stories here as I mentioned. The art for the issues is also pretty good. The style lends itself well to team up adventures. All of the character designs are on point and it’s very easy to read through the adventures. 6 issues is also a reasonable length for a trade as I see a lot with only 4. You’re definitely getting some pretty good value for your dollar. The Mystery Inc are all in character as well. Naturally the two members who look the best here are Daphne and Fred. Daphne is the team’s best fighter by far and actually does contribute in quite a few of the fights against real villains. Then Fred always sticks up for the team and stands up to the others who try to talk down to them. Velma, Shaggy, and Scooby mostly just hold the team back which is why they should be glad that they have Fred and Daphne at the ready.

Overall, This is a solid collection to add to your pile. Whether you know a lot or a little about the Scooby Doo franchise and DC ones, the stories are very accessible. You can easily gather what is happening right away and then go from there. I definitely recommend checking it out and even more so if you are already a fan of these franchises. I definitely wonder if the series is still going. Hopefully so as there are always more heroes to cross over with. I don’t know when I’ll be reading another comic, but I’ll definitely be ready for whatever it is.

Overall 7/10

Justice League #0 Review


While at the theater for the Shazam movie they ended up giving out free copies of Shazam’s first appearance in the New 52 so that was pretty cool. It’s been a long while since I’ve read a single issue as I typically read the trades. I remember how Shazam’s new portrayal was always pretty controversial. He’s definitely a lot meaner than in his original days but it works pretty well. At least if you just judge from this issue, he’s pretty solid although he loses some edge once he transforms.

The issue starts with Black Adam beating up the wizard and then dashing out of there. The Wizard feels pretty shaken at this point and then a kid named Billy Batson shows up and threatens to beat the wizard up. While this isn’t the “pure good” person that the wizard was hoping for, he learns that maybe such a person would never appear. He gives Billy his powers and the kid turns into the powerful Shazam. He manages to get Freddy to believe that this is his new identity and then he goes around beating people up. The issue ends with Shazam realizing that he can potentially make a lot of money in his new form.

You can definitely see where the film took some events from while not adapting this 1-1. Shazam is definitely attracted to money pretty easily here, but hopefully he’ll use it to help the neighborhood out. Naturally there isn’t a whole lot that you can cover in a single issue but this does a good job of setting up the characters and events. Personally I thought Billy was pretty solid here. He seems like the kind of guy who protects his neighborhood from the shadows even if he’s not all that nice about it. As Shazam he definitely seems a lot more normal so maybe that’s a subtle effect of the transformation.

The art is definitely solid. While parts of it have that New 52 glimmer, others are a bit more rugged to try and fit the tone of the issue. The end result is a very good looking comic that’s easy to read and looks pretty impressive. It’s definitely very solid. There aren’t any fights yet of course, but once those come it’ll probably look even better. I suppose the weakest part is probably the humans and even that looks pretty good for the most part I’d say.

The New 52 still feels so recent, but I suppose at this point it’s ancient history. I never really kept up with the Shazam series, assuming he ever actually got one. If he was just relegated to side issues and guest star roles then that would be pretty unfortunate. There’s definitely a lot you can do with the character. After all, he’s basically Superman 2.0 so that makes for a good read. Then there’s the fact that Billy doesn’t let anyone mess with him. Makes for a very unique experience I’d say.

Overall, Shazam is a pretty solid first comic. I’d definitely check out the follow up issues. Somehow I don’t think that’ll be happening anytime soon, but next time I’m at the library I’ll definitely stay sharp. If you have never read the new Shazam adventures then I’d recommend changing that. With Black Adam introduced out of the gate and solid artwork throughout, the series is poised to really deliver on the action front in the future.

Overall 7/10

ROM & The Micronauts Review


I haven’t read a lot of ROM so it was cool to see him take center stage here. He shares the main character role with the Micronauts as you would expect but as they are a whole team and he is just one person you can see how calling him the main lead can still be pretty valid. It’s a great comic with excellent artwork and a lot of fight scenes inside. I can safely say that the ROM comics are in good hands if they are like the ones here.

The story takes place after a big crossover event where Optimus Prime and a bunch of other big comic heroes fended off a big invasion. Now the Wraiths have begun to regroup and they are teaming up with the Baron, a big enemy of the Micronauts. They are going to work together to resurrect the Wraith god. Fortunately the Micronauts are on the case. They let ROM know that this is going on so he agrees to help them end the threat. Unfortunately the Autobots are currently busy so this group will have to do. ROM is an accomplished fighter, but what can the Micronauts do? Time to find out.

There’s a lot of action here right from the get go. I haven’t read the previous comics but I felt pretty comfortable with where the story was at. It drops enough little references for you to piece together what happened and what needs to be done. You’re thrown into the thick of it, but you always feel as though you are prepared. Another bonus for a smaller scale story like this is the stakes feel a little more real. I think I speak for many when I say that after the 50th time or so of the multiverse being at stake in DC/Marvel comics it can get a little old. In this universe it feels a lot more fresh at the very least and it’s more of a planetary threat then a universal one.

The writing is on point here. All of the characters seem pretty likable. I’d say that ROM steals the show for me. He just seems like such a great hero. The guy does what he can to save the universe and is focused on being a hero. He can be emotionless like a robot and yet not overdoing it so you can still feel his traces of humanity. He’s also the power hitter that the group needs as he can go toe to toe with any of the other villains in this comic. There’s an advertisement at the end of this collection showing off ROM vs Transformers and I can definitely see how that would be a fun battle. Honestly, ROM would probably have the edge there based on his speed.

That’s not to say that the Micronauts are bad though. They have their own mini robot who is pretty tough. He tends to talk a bigger game than what he can back up though so prepare to see him get wrecked a lot. The others feel a lot like the Doom Patrol or those classic sci-fi groups that would go on various space adventures back in the day. They’re all capable fighters and there’s a lot of history behind them. None of them particularly stand out, but they’ve all got potential to go along with their personalities. There just wasn’t much time to explore their characters with the impending crisis.

I also really liked the villains. Once again, ROM’s side won out here. The Wraiths have excellent designs and their magical abilities make them a legitimate threat to any of the heroes. The high ranking Abstract member can even go through things which is always handy. I think they didn’t need to make a deal with the Baron and come across as a little gullible at times, but I guess technically they did make Baron keep his end of the bargain so it worked out in their favor. Meanwhile the Baron is a cool villain as well. With his armor he looks like the Shredder and his power change ability makes him a tough threat as well. He’s certainly a master strategist and I have to give him some kudos for his plan. It’ll be interesting to see how the Micronauts try to get back at him.

This comic really succeeded in making you invested in both titles. I think a big part of these crossover events that has to happen is a way to get the general audience into the comic. Naturally fans of both series will already be reading it, but what about everyone else? A good crossover event is a great way to get in new readers and I think the writers did a swell job of making sure both series got a lot of representation. Both of them have many exciting adventures left in store. ROM appeals to me more because I love the aesthetic as well as all of the characters in the verse, but both are quite good and would certainly be earning a positive score from me. I don’t know when I’ll be checking out more comics in these titles but if I do you can be sure that I’ll be writing some reviews.

I usually end up talking about power levels a lot in these crossovers but there isn’t much to say. It’s clear from the start that ROM and the characters from his verse are significantly stronger than the Micronaut counterparts. Still, the latter are able to contribute because their small size helps them eradicate viruses pretty easy and they also have experience with the Baron. Shrinking ROM was also a good way to balance out their power levels. If anything I have to wonder how the Micronauts ever handle the Baron on their own because he looks way stronger than what they can deal with. So, ROM and friends may have been nerfed a little bit here, but not much and it was all handled pretty good I’d say.

Overall, This was a great comic. I always love crossovers and this one kept them at the high standard that I am used to. It was cool to see the Wraiths because up til now I never really knew who he would fight. I should also quickly mention that ROM’s two teammates were helpful as well. While they aren’t quite as strong as ROM they are certainly still formidable and should not be underestimated. The fact that these robot hybrids are effectively immortal and self repairing make them very lethal. It’s just such a cool concept behind ROM and I can’t emphasize that enough. Anyway, check this comic out, you’re sure to enjoy it!

Overall 8/10

Scooby Doo Team Up Volume 5 Review


It’s time to look at another volume of the Scooby Doo Team Up series. With a lot of the bigger heroes already accounted for this volume mostly focuses on the less known heroes. That being said, these guys are mainly household names, but just not in the same league as the big 7. As always it’s a fun collection with a lot of fun moments and good pacing. By now you will likely know if this series is your style or not, but I’d definitely recommend it.

The first story has Green Arrow and Green Lantern show up. They have been travelling across America trying to find out what the true nature of the country is. Unfortunately their findings have not been all that positive as of yet and they believe that things aren’t going well for the country. Fortunately the Mystery Inc is here to solve a case and along the way they will remind the heroes that there is always hope. Can this band of adventurers and heroes really help this village visit the outside world though? Yes, part of the plot is that a group of people have secluded themselves in a little village and refuse to go to the outside world but now they are being haunted.

It’s a good first story although the whole thing is definitely a little odd. First off, Green Arrow is just really out of character here. He’s constantly being a pessimist and can’t stop thinking about politics. I also wasn’t crazy about the resolution of the story here. Basically the ghosts were the kids of these people who were trying to scare them into going back to town. The reason is that they moved away but are now lonely without their parents. I mean…they could just visit the parents right? It seems like they wanted everything to go their way and it is never necessarily pointed out that this is the wrong approach. The kids just seemed very entitled.

Then we have a crossover with a Kung Fu dog that I’ve never heard of. Essentially the gang are being attacked by fire breathing dragons who know Kung Fu. Scooby Doo and the gang are usually prepared for anything, but for once they have met their match. That’s why calling in the dog made sense, but unfortunately he doesn’t know how to fight and the Kung Fu was all a sham. I feel bad for fans of this character. Fortunately Daphne knows how to fight which ultimately helps the team make it through this adventure. It’s a reasonable comic although I can’t say that I’m a big fan of the dog. If he can’t really fight then I don’t see how he will be able to help anyone.

A pretty fun story features a bunch of obscure groups. They solve mysteries under the sea, in space, etc. All of the groups have similar costumes and egos. This one is pretty strong because the group ends up insulting the Mystery Inc’s effectiveness so naturally this starts a rivalry. Even if this should be pretty lopsided in favor of the team that can actually fight I always like to see the Mystery Inc talk tough. Fred certainly doesn’t back down from a challenge. If Shaggy and Scooby weren’t constantly embarrassing the team I’m sure their rep would be even better than it currently is. By the end the group managed to pull their own weight though and it was fun seeing all of the obscure DC teams. They all seemed pretty likable and I wouldn’t mind seeing more of them.

Typically in all of these stories the heroes are teaming up with DC fighters who are much stronger and better equipped to handle a situation. This next story is the first exception to that. There are a group of alley cats who are always causing trouble. This time they have pretended to make a ghost to scare off the cops. Fortunately this cop is pretty smart and calls in the main characters. They decide to solve the case which puts the cats in a pretty bad spot. Things get worse when the Real Estate agents show up to make a mess of the situation. It’s pretty nice to see Fred and the gang get to tackle some actual ghosts here since that’s their area of expertise. You could argue that they controlled the pace and tempo of this case.

Then we’ve got a story that takes place in the distant past. It turns out that there was an original Mystery Inc who worked in the Wild West. They were called in to deal with a monster, but there is also a fugitive of the law in this place who is being hunted by Cinnamon and Jonah Hex. The guy seems innocent though so the Mystery Inc may have to step in. It’s certainly interesting to see the group operating in the past even if it may seem like a bit of a stretch. I suppose it’s the only way they could team up with someone like Jonah Hex though so it’ll have to do. I’ve never heard of Cinnamon, but it’s hard to tell if she’s real or fake. I’m personally thinking that it may be the latter.

Plasticman also shows up. His sidekick was tricked by a fortune teller into thinking that his days are numbered so naturally he is spooked. Fred and the gang don’t believe that the magic was real since they don’t believe in the supernatural but as bad things continue to happen Shaggy and Scooby lose their nerve once more. It’s a fun enough story and I suppose it’s good for some of the guest stars to be spooked so it’s not always Shaggy and Scooby making their group look bad. Plasticman’s abilities are also pretty useful when he uses them right which the comic has him do.

The art is pretty good for all of the comics and is part of what makes the collection so fun to read. The art is very streamlined and everyone has their iconic designs. You can glance at a page and instantly know what is happening. The art is very clear and the colors are vibrant. Each issue has good pacing and writing within so that each story is able to be told without feeling rushed. As the collection contains 5-7 comics it’s also a pretty good value. I hope to see many more Scooby Doo Team Up volumes.

Overall, Scooby Doo Team Up is a fun series. It’s a nice crossover series that gets to put the Mystery Inc in a lot of crazy situations. While they may not always be very well equipped to handle a situation you always have to give them credit for trying. These issues could easily work as normal episodes in the show which is probably the whole point. It shows that the comic writers know what they are doing here. If you haven’t checked this volume/series out then I definitely recommend fixing that. Everything is basically on point here.

Overall 7/10

DuckTales Classics Volume 1 Review


It’s time to look at a retro collection of DuckTales comics. This was always a pretty fun franchise. It’s hard not to root for Scrooge since the guy is pretty neat with how he budgets his money. The guy certainly didn’t become rich by accident after all. He’s the smartest character in the series and it’s always good to have a main character who really knows what he is doing. There aren’t any weak stories in this collection so it’s a lot of fun from start to finish.

To give a brief premise for the series, it follows an old duck named Scrooge and his three nephews. He shows them how nice it is to be rich, but everyone is always trying to steal his money. Well, one of these stories has his most dangerous threat yet as an old magician shows up to steal his lucky penny. For some context here, this spellcaster has long been a thorn in Scrooge’s side and he has to always think of clever ways to stop her since she has real magic powers. It’s hard to really do much against that. Also, Scrooge’s lucky penny is priceless and without it he would drop from being the richest person in the world to second. Well, Scrooge has prepared for her visit by putting a spell on the coin which turns it huge. The problem is that the invention is imperfect so now the coin won’t stay one size for very long. Can Scrooge get the coin before the villain does?

That was a pretty fun comic. It does remind me why I don’t care much for the inventor character though. He may be a genius of sorts, but since his inventions always go wrong I wouldn’t consider him to be a particularly good genius. Your inventions should be able to last for at least a day tbh. I was a little surprised that this is the only issue with the magician though. She always seemed to be a pretty important character in the mythos.

Between each main comic is a side comic about the inventor and Launchpad. Launchpad is always crashing the guy’s planes so the inventor keeps trying to build one that can’t be destroyed. In each issue Launchpad figures out some way to mess it up. Most of the time it does seem suspiciously like Launchpad is intentionally trying to sabotage the inventor though so how much sympathy you have for the guy will depend on whether you believe that or not. Launchpad seems like the kind of duck to hold a grudge so all I’m saying is that I wouldn’t be too surprised if this is indeed the case.

Back to main comics, we get one where Scrooge decides to open up the world’s biggest hotel. The problem is that the Beagle Boys break in and start stealing all of Scrooge’s money. Scrooge is now locked out of the hotel but he always has a backup plan in mind. Can he make it back in before all of the money is gone? Watching Scrooge work is always a work of art. Scrooge doesn’t back down and he doesn’t play games. He’s always thinking of the bottom line and how to ensure that he is still on top. It’s hard not to admire that. This was also a solid story and everyone looked pretty good here except for Scrooge’s new hire who just slept through the events. The guy should have been fired ASAP.

Then we’ve got a story where Scrooge gets to feel like a youth again as he travels to get an ancient treasure that he has been after for years. It turns out that it is a magic lamp which can grant wishes. Naturally Scrooge uses it well, but the problem is that the villains are pretty powerful. One has super strength and the other one is very cunning. They have decided to take all of Scrooge’s riches so naturally he doesn’t take to that very well. Time to show these guys who the real trillionaire is! Of course, Scrooge is far richer than that, but it’s in the ball park I suppose.

There are other stories here, but you get the jist of it. Part of what makes the series so fun is the fact that the DuckTales premise is so good. There are dozens and dozens of stories you can use here. The cast is small yet effective. All you really need are the nephews and Launchpad to support Scrooge. Whether Scrooge is investigating a temple, grabbing some money that he loaned to a guy decades ago, or just hanging out at home, you are bound to have fun. The writing is on point and the pacing for all of the issues are good. None of them ever even remotely start to drag. Then you have the nice artwork which stands out. The colors are vibrant and sharp while the character models are always very clear. You know what is happening on any given page with a single glance. That is definitely the sign of quality art.

Overall, This is a fun graphic novel that I definitely recommend checking out. There are a reasonable amount of stories here. You’ll likely breeze through the collection, but mainly because it is just very engaging and not because it is super short. I look forward to reading more stories with Scrooge and the rest of the gang. It’ll definitely remind you of the video game or the show, whichever form of DuckTales you grew up with. The stories and tone are consistent with how you imagine the series to be and I think the writers definitely understood what made the franchise grow popular in the first place. Scrooge has always been a very sympathetic character and a nice one to root for. As long as that stays true I don’t imagine the comics will have any problem staying at a high level.

Overall 7/10

My Little Pony Pony Tales Volume 2 Review


Whenever someone asks if I’m a true My Little Pony fan or just a casual I imagine just showing off my big figure collection to answer the question for me. As I don’t own any figures though, I settle for just calling myself a casual. Well, while that may be the case I can say that this is a pretty solid comic. It’s fairly short compared to most trade paperbacks so you’ll have it done very quickly but it’ll still make for a pretty fun experience. The collection has solid writing and good pacing to back it up as well.

The first story is about the Cutie Mark Crusaders. They have grown bored of Ponyville since nothing ever happens there. They are ready for bigger and better things so they explore the wild and find a rock version of a changeling. It can turn into anything that isn’t alive. The problem is that the Crusaders want it to turn into a bunch of things which keeps tiring it out. If they keep it up at this pace, the poor creature won’t last too much longer. Can they learn to share and care?

Admittedly this story is a little cheesy since you would think that the Cutie Mark Crusaders have already learned this lesson. In fact I am quite positive that they already have so why are they out of character here? It’s a bit of a stretch, but at least they see the error of their ways pretty fast. It’s an enjoyable story that may not be all that memorable, but it’s still pretty solid I would say. It gets the job done.

Then we have the Celestia adventure where she finds out that Ponyville is once again picking on a defenseless pony. One of the oldest teachers in Equestria is being pressured into retiring because the ponies just don’t like her teaching style anymore. They’re all just really inconsiderate ponies who aren’t nearly as grateful as they should be. It’s quite unfortunate but Celestia decides to prove to the town that the teacher used to be really good so they should keep her. The other teachers aren’t thrilled about this, but agree. (Also, they can’t really disagree with the Princess now can they?)

I never really liked the peasants of Ponyville. Luna is always rather harsh on them and now I see that she may have a point. Without strict guidance they quickly become bullies and do their best to keep everyone else down. The teacher may have been a little too oblivious the whole time, but you’d think that they would be a little better at being like the Mane 6. I think Celestia needs to have a word with these ponies. They need to get in line with her teachings.

Next up was Spike’s adventure which is naturally the weakest one. For whatever reason his stories just don’t have the same pop that the others do. He decides to get a pet of his own which turns out to be a multiplying creature which threatens to embarrass him in front of Twilight Sparkle. He decides that he will teach the army how to be good citizens, but can he do it in time?

Naturally teaching a whole race of creatures how to be good in the span of 2 days is difficult, but fortunately these creatures were actually giving it their best shot. They seem like very reasonable little creatures which really helped Spike’s case. None of the ponies really get to do anything here so it’s a little sad that Spike is basically the only main character around. It’s a decent comic, but not the most interesting one.

Finally we end off with the best story of the batch. This one focuses on Luna as she decides to take on Luna’s duties for the day. She is determined to prove that she can handle anything. The problem is that Celestia’s duties are incredibly boring compared to hers. Luna spends her nights chasing off powerful monsters from the kingdom and getting into many spectacular battles. Celestia spends her days insulting everyone and making a lot of signatures. Luna just can’t bare to stay awake for all of this but she must!

Luna has always been one of the best MLP characters with her utter contempt for everyone. While she is a hero, she does a good job of keeping her princess stature as well. I’m always rooting for her in these stories even though she tends to lose every time. It’s pretty unfotunate but I guess the charm of her stories is that one day she will get the kingdom to accept her. I think she did a rather admirable job considering that it was her first time working in the morning. It’s definitely the most entertaining story as well.

The artwork is pretty good here. I don’t think it is quite up to the level of the main series, but it’s close. The characters look right and the action on screen is always clear. You know what is happening so it’s easy to read through the stories very quickly. There’s nothing bad to say here.

In general there isn’t anything bad to say about the comic at all. It’s just a nice batch of stories. You’ll enjoy spending 20 minutes reading through it and getting to see more of Equestria. This isn’t the comic collection you are looking for if you came for the fights, but if you just came to enjoy the interactions then this is the place for you. The pacing is tight and none of the stories are bad. At most, Spike’s was just a little boring, but it’s pretty short so there’s not much time for that feeling to sink in.

Overall, This was a fun volume. The idea of a comic that centers around the side characters is always a risky move, but the MLP series has a very big cast so I suppose that helps this out quite a bit. You’ll miss the Mane 6 for a little while, but you’ll adjust pretty quick. If you haven’t read this comic yet then I recommend checking it out. It’ll remind you of what a good fantasy series should be like.

Overall 7/10

Batman ’66 Meets Wonder Woman ’77 Review


It’s time to look at the big crossover between the retro Wonder Woman and Batman series. As they both starred in different eras the comic decides to have adventures that take place in both along with a third that he even sooner. It’s cool how the series was able to tackle all 3 eras and even added a sense of continuity by making them all connect to each other in some way or another. If we ever do get a Justice League comic with these characters it would definitely be intense!

The first comic takes place when Batman was still just a child. The Nazi’s wanted to obtain a book he owned that would lead to the Pit of Eternal Youth and many other places including Wonder Woman’s home. Ra’s Al Ghul and his criminal organization also wanted this info. Finally, Wonder Woman and government agent Steve Trevor also showed up to grab it. Batman’s in a little over his head here, but he needs to try and get the book to safety while also looking out for Talia. Although little does he know that Talia can certainly fend for herself as she was already taught much about martial arts when she was a kid.

It’s a fun comic and probably the only time we will see Batman’s parents for a while. Talia was probably the highlight here as it’s a nice look at how she could have been as a hero if not for the guidance of Ra’s. She probably would have been an even better Batgirl than the one we are all used to. Wonder Woman had a pretty easy time mowing down the opposing troops herself. Protecting the kids would probably be the toughest part and even that seemed rather simple for her as well. Even Steve got to contribute a bit.

The middle story has Ra’s make his way to Paradise Island. No man can arrive there without an escort so Batman convinces Catwoman to take them there. The villainess has a rather large role in both the second and third stories as she even gets a redemption arc. Her fans will likely be pleased as she does tend to go back and forth a lot but at the end of the day she always does have a lot of potential for good. Batman is rather skeptical the whole time as he should be, but doesn’t make a scene. He also doesn’t have much choice since she asks for sanctuary on the island and Wonder Woman grants it to her.

There’s not too much to say about this comic as it’s very to the point. The heroes fight with Ra’s and his team. We do get a cameo from Wonder Girl which was cool as she stood up to Ra’s. Naturally the comic does its best to keep Ra’s away from Wonder Woman because he wouldn’t last a second against her in an actual fight. Honestly that’s why Batman’s villains stay back for most of this collection as well. They can give the Dark Knight some trouble, but Wonder Woman? They are of no consequence to her and that’s considering that this isn’t even close to her strongest incarnation.

In the final story we have Wonder Woman head back to Gotham because Ra’s has returned once more. You have to respect the fact that he keeps on coming back for more each time. The guy just never gives up. Unfortunately she finds out that Batman has retired and now Robin is the only fighter left. Wonder Woman can’t accept this and convinces Batman to come out of retirement. Granted, he basically has to make this choice since Ra’s finds out about the Batcave and brings the fight to him. A more serious Bruce Wayne rejoins the fight and it’s a pretty fun climax.

This is the story that ends off the collection and it’s certainly a great pick for it. Aside from the fact that the stories were intentionally chosen in chronological order, it just feels like the most epic adventure from the 3 with the highest stakes. Ra’s is finally taken out of the equation as well so in theory the heroes no longer have to worry about him. That will certainly be a big relief for them.

The characters were all on point as you can probably guess. I’d say that Wonder Woman looks the best here as she looks out for humanity and saves the day many times. Batman isn’t as impressive since he gave up at one point, but did recover quickly and beyond that he looked solid as always. Robin still tries hard whenever he pops up and it was nice to see him as Nightwing. He deserves his share of respect at that point since he is a veteran and the heroes give it to him.

The artwork looks pretty solid throughout the issues. The character models are on point and the action scenes look nice as always. It’s not quite up to par with the mainstream DC adventures but it does a good job of recreating the look of the old shows. The panels all stand out so it’s always easy to see what is happening at a glance. Even though there is quite a lot of pages in this collection, it will all be over very quickly with how solid the writing and pacing are. This will come to no surprise as both individual series were always very good in these two areas though. If anything the writing is why these titles got so big in the first place.

Overall, This collection hits all the right notes. It’s a crossover where both heroes get a lot of tim to shine. It’s definitely interesting to see a more serious Adam West here even if you will miss the light one from the second story. I suppose that is definitely setting him up to play the role of Batman in Justice League as one more people would be familiar with from newer stories. That or since he was re inspired by Wonder Woman, he will go back to his usual style in time. Either way, hopefully we actually do get a Justice League story soon. That would definitely be a lot of fun.

Overall 8/10

My Little Pony Friendship is Magic Omnibus Volume 3 Review


It’s finally time to check out the next MLP comic collection! While the first collection wasn’t the greatest it did have a lot of epic stories. The second bunch played it a lot safer but most of the comics were more slice of life themed as opposed to dealing with serious villains. This one decides to mix and match from both as it goes back to bringing in big villains but also keeps the violence down to a more tolerable level. Thus, I dare say that this is probably the best MLP volume so far although it has the most power level related issues involving certain Ponies.

The first adventure is a multi part story where Applejack brings along her friends to see the farm her cousin (I think he’s the cousin) owns. Unfortunately it has been attacked by a bunch of Buffalo and Bison as of late. They are terrorizing the poor Apples to the point where the family has given up and are packing there things. Applejack will not stand for such a scene and declares that she will run the Buffalo out of town herself. The problem is that she is outnumbered and the rest of the Mane 6 aren’t really on board with the plan. Looks like Applejack is on her own.

It’s definitely a pretty fun story but the rest of the Mane 6 can be annoying. That’s one of the tricky things about having a show with friendship as its core when the Mane 6 don’t actually get along all that well at times. Twilight is determined not to use her abilities on citizens of Equestria but she takes it way too far since these guys are actually destroying property and beating people up. She’s willing to see her friends get shoved around and mocked while she just watches. This is definitely Twilight’s worst appearance and Applejack is definitely the voice of reason here. There’s no way I can feel bad for the Bison or see their side of the story after this so I was definitely rooting against them. A bit of a frustrating story, but a good one nonetheless.

The next story is also a 2 part adventure. It starts off with a bang as Vines have started to invade Ponyville. Zecora and her woodland creatures were already defeated and now all Ponies are threatened. The Mane 6 head inside the forest to investigate and it turns out that the Deer are behind this. That’s because a Minotaur has started to build a mall on the forest so they are tearing down the trees. The Deers respect the Minotaur’s power so instead of stopping him they will just invade Pony land. The problem is that Celestia may have given the Okay on this project so Twilight Sparkle will have to find some way to stop them herself. The problem is that the vines are stronger than her magic and the Minotaur isn’t afraid of her magical powers. What’s a princess to do?

This one makes Twilight look pretty bad as well though since she is unable to do much of anything against these guys. For starters she is the princess so she should absolutely be able to stop the Minotaurs with her magic. Furthermore, sh has the authority to cancel the project and arrest the builders if they refuse instead of just working around them the whole time. I’d also take down the Deer for his insubordination as well though since the guy was pretty annoying the whole time. The heroes are just very content to let the villains have their way which can be dicey.

Following that up is a one shot story about a pair of wrestlers. One of them is pretty timid and whenever she tries to be friends with her partner she is shot down. The ponies just can’t stop themselves from insulting each other all the time. Rarity thinks this is awful and is determined to get them to make up with each other. When one friend goes down with a broken leg it is up to the other to take her spot in the ring. Can she really do it though? She’ll have to act tough to keep up the facade but doing that while dealing with a world champ is a tall order.

This story naturally isn’t quite as epic as the last two but it’s still a well written story that is pretty fun. You’ll probably see the plot twists coming a mile away though. Rarity looks particularly good here and since she didn’t get a role in any of the other stories before this one in the collection at least this was her chance to get some proper screen time. It’s the weakest comic in the collection by default but a solid one and a good breather before the next issue which gets personal.

Next up we are back to the two parters as Ponyville has its first Civil War. Twilight Sparkle heads off to another country for a meeting but not before declaring that Ponyville will be recognizing its first ever landmark soon. Once she leaves Applejack assumes that it will be her farm since it was the first spot of the town but Rich pulls out a loophole and says that his company was on the first ever building. Various ponies choose sides and it hits close to home for Applejack as some of her best friends leave her including Rarity. She decides that maybe it’s time to leave Ponyville. Can Twilight end this unease upon her return or is it already too late for these friendships to mend?

You’ll be happy to know that Twilight Sparkle is pretty reasonable in this story. I have to say that Applejack was right by the way since the contest was initially about the first ever landmark in Ponyville which is obviously the farm. Without it we wouldn’t have a town in the first place. Rich trying to argue that makes sense but Rarity getting bribed into joining his side makes her look really, really bad. Betraying her friend for money? I guess I shouldn’t be too surprised but then the rest of the gang starts to take sides which is no good. The other members of the Mane 6 who don’t want to be in the War just run away which isn’t much better. It shows just how weak the bonds of friendship are in Ponyville so no wonder the villains always have such an easy time breaking into the place. The heroes don’t exactly make it difficult for them.

The two parters just don’t end as we get another big adventure after this one. It starts off with a flashback showing how edgy Celestia used to be as she blasts Luna away while her sister is pleading for her to stop. Their battle broke off an apple which landed in Ponyville years later. These apples have started to take over all of Equestria and even Celestia may not be strong enough to stop them. The Mane 6 will have to prepare their strongest attacks, but only the return of Fluttershy may be enough to prevail. The problem is that Fluttershy has enough power to wipe out the village as well so is bringing her in really the right move?

This one was a fun homage to Attack of the Killer Tomatoes. It’s not 100% serious of course as you just can’t take Apples seriously but it was a fun comic. I have a hard time believing that Twilight Sparkle and the gang couldn’t just blast them out of the sky though. I mean lets be serious about this…they are apples? Applejack makes a living out of breaking them down into many different meals. It’s what she does and it’s why the world always cheers for her. Well, no matter it was a fun comic and I always love seeing an invasion story. Fluttershy also really came through for the team when it counted.

Finally we end with what may be the best saga among all of the MLP comics and it’s a story that I’d love to see happen in the show as well. A mysterious pony has been traveling around Equestria recruiting all of the original Mane 6 villains to form one last attack on the heroes. Among them she brings in the Flim Flam Brothers, The Minotaur, Queen Chrysalis, and King Sombra. Together they will take over the town and restore order to the world. The Mane 6 and Celestia are completely unprepared for this attack but they won’t go down without a fight. This saga is 4 issues long so it’s not rushed at all and there is plenty of time to really enjoy the fights. It’s just very well done.

This saga was epic for obvious reasons. We got to see a lot of big fights including a beam war between Twilight and Chrysalis. That was a lot of fun and I do like how the series makes it clear that Twilight is the stronger pony in a 1 on 1 fight now. With her Alicorn powers that makes sense. Luna and Celestia don’t last very long but it’s not like you would expect much more out of them anyway nowadays. The comic also had some fairly dark visuals with Sombra’s home world. You really get the feeling that the place is very desolate and without hope. Their monster designs are quite intense as well. This is the kind of story that just works really well in concept and in practice. It’ll be hard for any other story to beat this one.

The art switches styles quite often after each story. They all look fine for the most part although I wouldn’t call too many of them great. They all look quite different from the TV show so they will take a little getting used to of course but I wouldn’t call any of them bad either. They’re just different and the character models seem sound. The fights are solid and the images are clear so at the end of the day that’s what you want to see in these issues. You are encouraged to read with how well everything looks.

Overall, This was definitely the best MLP collection yet. All of the stories were quite good and they had a lot of action. I still do think that for better or worse the comic does exaggerate the Mane 6 quite a bit and makes them meaner to each other though. It felt like they were betraying each other in just about every comic which is certainly a bit much. I like to think that their bonds are way stronger than that and they wouldn’t be deterred so easily. At least becoming friends afterwards each time should just ensure that their bonds get even stronger. The Mane 6 aren’t the kind of ponies to stay down for very long. Whether you are a fan of the series or not you definitely don’t want to miss this collection. Fans of any action/adventure story will get a kick out of it.

Overall 8/10