Super R-Type Review


Time for another adventure through the SNES catalogue. This game takes us back into the realm of Sci-Fi which is always a good place to be. It’s a fun game but one where the penalty for death is way too high. Getting sent all the way back to the beginning of the level because you took a hit is crazy. This means you have to go through the whole level without getting tagged and that is a tall order. I’d say that it would quickly cross the line from being fun and challenging to just being annoying very quickly. The rewind feature helps to counter that but otherwise it would be rather rough.

There’s barely a plot here but you get in your ship and start to take the aliens down for the count. The gameplay is fairly basic. It’s an auto scroller 2D game where you keep on going through the level and watch as scores of enemies approach you. You are able to use your machine gun to mow them down and can store up energy for a charge shot. You gain new ways to fire your laser as you collect power ups like energy blasts that fire backwards. These are super handy to have and you even get a little drone that helps you out. Like I mentioned before though, if one attack hits you then you blow up. There are no exceptions here so prepare yourself.

There are 7 levels in the game and each one ends with a big boss. Most of the bosses are true glass cannons. They overwhelm the screen with attacks but a few hits defeats them. I appreciate that at least because it’s super hard to dodge their attacks. If they had a ton of health or something then that would just make the problem even worse. As it is you at least feel like you have a chance. Perhaps not an incredible chance of winning since this game is rather difficult but it’s certainly not impossible. I imagine you will get better at reading the different enemy formations as well and coming up with plans of your own to combat them.

Meanwhile the graphics here are rather sharp. The artstyle really makes the most out of them and the enemy designs are all good. My only problem here is how much the game lags. It lags constantly for all of the latter levels since there are so many enemies on screen and this version of the game can’t handle that. It’s just so noticeable that it’s crazy. It’s not the kind of thing that would lower the score for me or anything like that but I haven’t played a game with this much lag in ages so it was still funny to note. As for the soundtrack, it’s reasonable enough. I won’t be humming any of the tunes or anything like that but it sounds good while you are playing through.

So in a lot of ways it’s really what you would expect in a sci-fi shooter. It’s not doing anything out of the ordinary or smashing records but it is delivering a quality experience on all sides. I do think they put in a good amount of effort for this one and it’s clear that it’s not just some easy cash grab. So I can appreciate that. Make a modern remake of this game with a real cinematic story and I think you’d really be delivering on some great content.

Overall, Super R-Type is a pretty good game that is bogged down by the design choice of having such a harsh penalty for death. Without that then I think this would have been a whole lot better. Still, it is entertaining. They did well on the technical elements and it can go blow for blow with a lot of other games in the genre. I’d say win or lose, it’s a fun game to pick up so I recommend giving it a try. Just go for the person high score of how far you can make it and that’s even a fun way to tackle this as a multiplayer type of game. Once you are able to see how far everyone can go you will be all set.

Overall 6/10

Earthworm Jim Review


It’s time to delve into the world of Earthworm Jim. Unfortunately I would not say that this one holds up very well. It plays around with too many different gimmicks and control schemes which unfortunately means that there is less time to make the platforming as good as it can be. It can be a little rough when you’re running around and constantly bumping into all kinds of traps.

The concept is still interesting as you play as a worm type of creature. It’s definitely not exactly what you would be expecting in a platformer like this although a while back I did get to play the sequel so I was more ready than I usually would be. I don’t think this one is quite as good though and you can feel the growing pains here. For starters, the level designs are rather convoluted. You sometimes have to spend more time wondering where you are going which is definitely not intended. Or if it is then I would argue that it wasn’t a good design choice. You get punished for moving too quickly.

The platforming is also really tricky with the jumps because if you get the angle even slightly wrong then you will fall to your doom and lose a ton of progress. When you factor in the enemies that you will encounter as well, it’s very likely that you will lose a life there. I died so many times here because the enemies are numerous and they move so fast. You really need to have lightning fast reflexes to even stand a chance. It’s definitely not easy by any means.

There are some creative things here though like some levels where you get separated from your body and have to keep up while jumping away from obstacles. It’s a pretty good challenge without feeling unfair. Then you have the high speed chase levels between the platforming ones. Those are definitely rather tricky as it’s hard not to bump into a boulder at some point but these levels are at least fairly fun. They help give you a change of pace from the platforming.

The game’s not even that long, it’s a little over an hour I’d say so it really should not drag at all. The fact that it does by any metric is the real problem here. A game should always be really enjoyable while you’re playing it and it should never drag unless the game is over 10 hours in which case it’s reasonable to have a slow chapter or two. Again it goes back to being stopped constantly when you’re trying to run through the levels which is a real problem. It’s something that happens in 2D Sonic games as well but they have more positives to offset that.

I will say that the graphics are good though. The game is really creative with the enemies and the level visuals so I do give it full credit there. The soundtrack is also reasonably good. On a technical level it’s good, but the gameplay is what holds it back and that’s easily the most important factor in a game so you can’t really survive with that part lacking. It’s just not going to work.

Overall, Earthworm Jim is a decent game but not one that I had a great time with. I think you could do a lot better in just about every genre. There are many platformers that would be ahead of this one as well. It’s worth checking out if you have the Switch Online but it is nowhere near the top of my list. I don’t think it really has much to offer here and while a modern remake could be a lot of fun, I do think that it needs to do something to really differentiate itself from the older title. Just give me some fun run and gun levels and we should be good.

Overall 5/10

Gunstar Heroes Review


It’s time for another Genesis title. This one is definitely a lot of fun and one of the stronger games on the console. In a lot of ways it’s like classic Mega Man. You have to blast your way through a bunch of enemies and you can even pick which stage to tackle next like one of those classic titles. It’s a hard game but not quite as unreasonable as most of the others on the console. I actually didn’t even have to rewind much until the final boss which is part of why I finished this game rather quickly.

The basic story involves taking down these evil fighters who are trying to dominate the planet. There’s an old guy back at base who supports you kind of like Dr. Light. I think this really could have been a solid Mega Man homage and it’s old enough where they could have made it a real franchise. Sure there would have been comparisons but it could have held its own. Instead this is a title that most people haven’t heard of, I sure haven’t heard of it and that’s even with the game getting good reviews and generally being high quality. Not saying it’s unknown or anything but it definitely didn’t reach my circles.

The gameplay is nice and fast paced. You dash through waves of enemies as you try to reach the goal. The enemies are near unlimited so you want to make enough of a hole to go through before more respawn. That means you can never stay in one place. Sometimes it actually makes sense to go backwards for a bit and then forward based on the timing and the angle. Just don’t rush and you’ll be fine. Enemies also drop little hearts that replenish your health which is very handy.

You also get to choose which gun you want at the start of the match. There’s the close range fire blast, mid range machine gun, and long range homing attack. You know which one I went for right? Long range homing is always the best option! Yes it does deal the least amount of damage but that is a very fair tradeoff all things considered. You can still hit the enemy even while retreating and some of these bosses would have been absolutely crazy without it. In any 2D shooter, I always go for the homing attack. You may be thinking that this can’t be a very frequent event but you’d be surprised. I’ve played quite a few retro titles like this with a homing option and it has never let me down yet. It’s just too good.

You can also pick up a second weapon but I didn’t realize that until the last levels. I had just been ignoring them so they wouldn’t overwrite my main weapon but I happened to see a homing attack on the ground and figured I might as well pick it up. Well, that turned into double homing which does a lot of damage and makes it super difficult for any enemy to approach you. It’s an absolute must have to be sure. So make sure you grab the extra weapon because it probably would have made the game even easier. Not sure if it’s best to mix the weapons or double down on one, but either way you’re in a good spot.

The graphics are really good like I mentioned. This is on the higher side for Genesis to be sure. The backgrounds are very colorful and the sprites have a lot of detail. Out of all of the Genesis games it may be the best in that regard. The artstyle has aged incredibly well. Meanwhile the soundtrack is also rather good. There’s a lot of variety here and fun tunes to enjoy all the while. They really help support the gameplay which is already fun.

It’s a very well rounded experience and the game deserves all of the praise that it gets. It took a rather simple concept of a 2D shooter of which there are ton on the Genesis and made it stand out with the fun gameplay and good visuals. At the end of the day that’s how a game breaks out after all. You don’t necessarily need a crazy hook or gimmick, but whatever you do, you just have to make sure that you execute the concept well and this game did just that.

Overall, Gunstar Heroes is definitely a game that I would recommend. It’s a lot of fun and while it may be short, at least it’s not trying to drag things out for no reason. better to end quickly than to get boring or repetitive after all. The difficulty is very reasonable and while you may have to retry a few times, it’s never annoying. The game is very fair all the way through and I would have loved to have seen this become a franchise. Maybe some day I suppose.

Overall 7/10

Alisia Dragoon Review


The Genesis games keep on coming! This one’s pretty fun but the gameplay is a bit weaker than some of the other titles. It’s missing features that I would consider to be fairly basic. Like they’re just not around at all which doesn’t make a ton of sense. With them in place this game could have gone a little farther, but as it is this is still a game that I would recommend checking out while you have the Switch Online.

You play as Alisia who can shoot lightning while also commanding different familiars to fight by her side. You get 4 of these before the game ends and you can switch them in/out as needed. They do help a tiny bit with their fire blasts but don’t expect them to be providing you backup for too long. In general they just like getting in one shot and then dipping out. You need to count on yourself at the end of the day to take the win.

There are only around 8 levels so the game isn’t too long. It is on the harder side for Genesis though. It feels like there is a different threat around every corner. Your health goes down very quickly and while the lightning is a great attack there is no indicator when it is doing damage. So you know that you are injuring the opponent but you don’t know how long you have to keep the blast up. This means you have to just keep running and dodging until he goes down but without some kind of timer, you sometimes have doubts that maybe this enemy is invincible to magic and you need a special way to injure him. It certainly felt that way during some of the later boss fights where their health is absolutely massive.

So I guess the best advice for me to give you is to just keep on blasting. Even if it doesn’t feel like i’ working, it is. There are no bosses in the game who are immune to the electricity so you can just keep that in mind. Beyond that, get used to jumping, ducking, and dodging because you have to do so much of that. Some bosses got me over and over again because it’s super hard to judge the trajectory of their attacks. I would wind up walking right into them several times which was pretty rough. Alisia is fairly big so she covers a lot of space on the screen.

Meanwhile the graphics are good here. Perhaps not quite as top tier as some of the last ones that I played but it definitely looks nice. The soundtrack is more on the unmemorable side so I can’t say that there are any tracks here that will really stick out for you. They’re not bad or anything like that but they are very forgettable which can be similar at times. The game will have to succeed without the music this time.

Really the weakest part is the actual platforming here. Your cool thunder laser will take care of the enemies as you go through but the levels are really tight so in many cases you bump into an enemy while you are trying to proceed. It’s often difficult to stop before you bump into the enemy because of close they are so taking a lot of damage feels inevitable. If the platforming were a bit smoother then I feel like you could have gone around this but instead the game is just a little bit too sluggish.

Also they definitely could have leveled up the familiars a little bit. They don’t shoot as often as they should and they go down so quickly when it counts. Half the time you really are on your own so this is like a complete aspect of the game that you miss out on as a result. Easy way to fix is to either make the enemies unable to hit the familiar or again just make him more of a tank. So he can endure a good amount of shots while backing you up. That’s the kind of dynamic that I would want to see. It would also reinforce the teamwork/friendship angles.

The game’s about an hour or so long so you will beat it fairly quick. As par for the course with Genesis titles, there isn’t really a post game here. You complete the game and then the day is saved. It lasts you long enough when you factor in the difficulty so it’s not a bad amount of value. It’ll also help teach you a lot about strategy as you monitor your lightning’s power. You’re incentivized to give the blasts a break every now and again to give it a further boost.

Overall, Alisia Dragoon is a good game. It would have been great if you could see the damage you were doing and maybe throwing in another kind of attack as well. The electricity is super handy and better than most standard guns in a game like this but at the same time you still need something a bit more than that. Maybe if the gameplay was a bit smoother or something but this one is such a difficult game to play that it does occasionally overwhelm the fun factor and you never want that to happen.

Overall 6/10

Contra: Hard Corps Review


All right now this was a really fun shooter game. It definitely went all out with the premise. We got a lot of action, high end graphics and a good story. The game even had decisions you would be forced to make which would decide what stage you played next. The fact that the decisions actually matter is impressive since some games really mess that up. For this one you actually have to think about what route you want to take. For example in one level you have to choose between heading back to base to save a hostage or finally taking out the main villain. I opted for the latter because the sooner he is knocked off of the board, the sooner everyone will be at peace and safe anyway.

So Contra plays like a super intense 2D shooter. You have your machine gun with unlimited ammo and have to shoot at tons of enemies who are attacking you from all sides. As you defeat them you can gradually inch your way further and eventually you reach the end of the level. The bosses are definitely intense so you gotta keep on blasting until you win. In some ways the bosses can be a bit easier than the normal enemies sometimes since you only have to dodge from one direction but it’s super relative. Either way you will be dying a whole lot in this one.

However, it’s one of the most enjoyable Genesis games that I’ve played either way. It’s all so fast paced the whole time so even when you lose you can just jump right back on the saddle. Beating it normally would be an incredibly difficult endeavor though. It’ to be expected with Contra and since most Genesis games tend to be very tough anyway, just multiply that by 2. The graphics here are really good and it’s another Genesis game that is definitely on point with the amount of effort they put into it. The soundtrack is good as well and of course the gameplay is really smooth.

Aside from your main weapon, you also have a ton of side weapons that you can get during the levels. Enjoy them while you can because you lose them just as quick as you got them. That is, unless you can be really careful to never get hit but realistically you are definitely going to take some hits. There are too many enemies to dodge them all. Fortunately the main machine gun is super good either way. I never found myself needing another weapon because this one would do the job just fine. It’s a simple point and shoot and the unlimited ammo is really what takes it to the next level.

I love it when games have unlimited ammo so that earned another star in my book. I think this is a game that would absolutely be high tier with a AAA remake at some point. There’s a ton you can do with it. It’s sort of like GI Joe meets Halo. The high tech aliens going up against the government fighters with modern graphics would be real intense. They need to make sure they keep up this same level of intensity though. I want tons of bullets whizzing by at all times.

Overall, Contra: Hard Corps was definitely a pretty solid game. It balances the difficulty with the fun factor extremely well. At no point do you feel like just putting the game away. You are always ready to try another level and give it another go. The story is very compelling as well so there are a lot of reasons to play this game. Just keep an eye out for your reaction times because you’re going to need them to be at peak performance to handle this title. This game feels like it was ahead of its time with how polished it is. It could have easily been a title in the next generation and I wouldn’t have even flinched.

Overall 7/10

Space Harrier II Review


It’s time for a pretty pleasant game. It’s basically like a 3D auto runner you could say. You are always moving at a high speed and the levels go by quickly. It almost feels like RNG with how quickly the enemies attack but technically it is all skill based and you are testing your reaction times. I bet people had to try again a bunch of times before the end.

There’s not really much of a plot until the end to be honest but you have to stop powerful aliens and monsters with your sci-fi gun. What’s more hype than that right? You only have one gun so unlike the last few games this one isn’t very customizable. It’s fully arcade style in that sense as you just have to strike at the opponent enough times for him to go down rather than playing the long game. As it’s a 3D auto runner like I said before, you can only move up, down, left, and right. There are no other dimensions to the game and since you don’t control your speed that does mean you can focus all of your brainpower on blasting at the enemy.

What I found to be the best strategy was to constantly be flying in circles. It always made it very difficult for the enemies to land hits but sometimes it also meant that I would sort of fly into an attack. So you probably shouldn’t start spinning with reckless abandon unless you want to be reusing that rewind feature a lot. Hey, there’s nothing wrong with that of course but it’s probably good to win as much as possible. Then there are also lots of buildings and other objects where if you bump into them then you lose as well. There is no health bar in this game, when you get hit you die. That’s all there is to it.

The graphics here definitely look really nice. You could tell that they want all out in this area and the color are striking. I was pretty impressed and in terms of pure visuals it is one of the better Genesis titles. The soundtrack is more on the standard side but it works well enough, I didn’t really have any issues there. In terms of length it’s around an hour or so which isn’t bad. Not one of the longest ones but it works well enough.

I also liked the various boss designs. The game was really creative with them. In a sense every boss does feel the same because the attacks are only different in terms of cosmetics. Either way you have to dodge them all so it doesn’t change much. It does go back to how this game in a sense is a very simple gameplay style because you move and blast. There are no other dimensions to this, no twists and turns. No new mechanics. And it works well for what it is but the one downside is the developers can’t really show off with the bosses.

The final level is crazy though as you have to fight every boss back to back and then the final boss. That’s a lot of time where you can’t afford to get hit and I don’t see how realistic it would be to complete that without taking a shot. Maybe there are extra lives you get or something else that I was missing. If not, my hat’s definitely off to whoever was able to beat this one back in the day. You really did have to be a complete pro gamer to tackle titles like this one.

Overall, Space Harrier II is a pretty fun title. It may not be the best sci-fi game but it will pass the time by. The length is fairly decent and the graphics are colorful. Considering that you can basically play it for free, you really can’t go wrong here. The sci-fi marathon has been a blast but now it’s going to be time to turn my attention to some of the other Genesis titles. We’ll see just how well they stack up next to these last few. If you have the Switch Online you should go ahead and play this one though. A fun way to turn your brain off and just have fun.

Overall 6/10

MUSHA Review


It’s time for another retro game courtesy of the Nintendo Switch Online. I can safely say that this is a fun title but it doesn’t really stand out all that much compared to the other sci-fi titles that I’ve played. It’s a good game of course but eh it definitely could have been better if you ask me. In the end it needed a little more of a plot or some kind of super unique gimmick.

The gameplay is more of a top down shooter style. You are blasting away at all of the enemies that try to stand in your way. It can be a bit hard to tell when you are dealing damage since the visual indicator isn’t very obvious but keep on blasting and you will take the enemies down in no time. You can keep on switching the way that your robot fires its shots as well so I recommend experimenting until you’ve found the perfect blend for you. There are certainly many different ways to tackle this and you can also alternate between manual and automatic fire.

I found that the best firing method was the 3 guns style. It works well on automatic and you get a lot of coverage while you are moving around. There are wider guns like the 5 way but I felt like they didn’t do as much damage so ironically it was a bit tougher to use that one. I would often find myself being a bit held back there. You lost your extra firepower the more you get hit so it is important to dodge every blow. Seriously one wrong shot can send you all the way back to the basic gun which is the worst possible gun to have. If you’re down to that weapon you can pretty much turn in the towel at that point.

You can of course get the power ups back by hitting the collectibles but surviving that long is the tricky part. The bosses have a ton of health as well and they will drain your HP quickly. Your reaction times are probably the most critical part of the journey since that is what will keep you alive. The graphics are pretty solid for this time frame. The characters look solid and the backgrounds had a good amount of detail to them. The levels are also fairly different so it’s not like the same background is used over and over again or anything like that. Now that would have definitely been pretty lazy.

There isn’t a lot of replay value here but that’s pretty normal for a retro game like this. The main idea is to just complete it as you normally would and then it goes back on the shelf. You can probably have fun creating your own strategies like maybe trying to complete it while only dying 5 times or something like that but for the most part this will just be around for 1 hour. At least it’s an hour of quality content though. The soundtrack isn’t bad, no home run hits but it’s not a weak selection. It works pretty well with the look and feel of the game.

I do think the developers had a fun idea with the gun customizing and it feels like an early concept of what Armored Core would turn into. Customizing your robot can be fun whether it is in game like this one or pre game like the Leynos title. That said, it would also need to be perfected more. Each gun should have some kind of benefit to it and in this case some just felt like downgrades. Why would you ever use 2 guns instead of 3? Maybe one way you could do this is that you sacrifice more armor as you add more guns. That would be pretty fun or you could scale down attack power the way it seemed to work for the 5 way gun. That would make a lot of sense.

Overall, MUSHA is a good game to check out while you have the Switch Online. If you had to pay for it then I wouldn’t be able to recommend it quite as highly but there’s really not much of a downside when it’s free like this. Just jump in and have a lot of fun right? That’s really the way to go about it and a modern remake of this game could have a lot of potential. Even if this may not be the flagship title of the genre, I like the genre enough where it still works out in the end. Blasting away at enemies while zooming around is always a good bit of fun. I’ll do my best to keep on remembering the game at least for the remainder of the year. A true challenge indeed!

Overall 6/10

Zero Wing Review


Time for our next Genesis adventure with Zero Wing. This one definitely has a pretty iconic moment in the script and as a whole it’s pretty intense to see it. You really would not have expected the script to be this rough after the game was translated into English but I guess this squeaked through. In a way it makes the game funnier though so it works out and the game gets a full thumbs up either way thanks to the smooth gameplay.

The basic plot is about stopping the aliens who are trying to conquer or destroy the planet. You have to use your own ship to stop them and it must be a crazy high tier ship because it is destroying an entire army. I know that’s mainly gameplay mechanics of course but it’s still pretty fun to see. There sadly is not an ending cutscene here so after the opening you could say that the story completely dies. This is pretty odd because that just feels like it’s a given. Maybe there is some way to unlock an extra cutscene? Maybe not but that’s at least something that could make a little sense.

Ah well it may have ended on a weak note but the game was still fun. Think of this like a 2D Galaga where you are spamming your blasters at everything that moves. One unique thing about this adventure is that you can keep on switching your gun every time you get a power up but some in my opinion are better than others. Once I got the homing gun I would dodge all the other power ups because I didn’t want to lose it. It may be the weakest out of all the guns but at the same time the homing attack function just makes it something that you do not want to lose. This game is part bullet hell to an extent so you’re really focused on dodging. Not having to worry about where you are firing is a massive help.

Particularly since the attack power difference wasn’t massive. Yes, it’s enough to be noticeable but at the same time it’s still not a problem. The gameplay is very fast paced so you get to trust your reaction times while at the same time it’s not so fast that you have to make a lot of gambles. When you get hit, you know instinctively that you made a mistake. Often times you will immediately recognize your mistake as you get hit. With very few exceptions, it always feels reasonable that you can beat a level without getting hit but realistically everyone will slip up at some point.

Then for the graphics, the game is pretty good. The fact that we have actual illustrations with text is pretty good since most of this console’s games couldn’t seem to manage that. Meanwhile the soundtrack also gets a thumbs up without a doubt. The tunes are fun and really fit the gameplay. Definitely no issues on the technical side for this one. I do have to address the one weak point of the game though which is that it is very short. The game can be completed in under an hour and there is no real reason to play it again. The replay value here is absolutely zero and so you need to make sure that the single playthrough is enough for you to want to buy the game. If not, then that is a very valid reason on why you would want to skip it.

Zero Wing joins a bunch of other games that I’ve played where I feel there is a lot of potential to bring the series back. The story is already there so modernize it with more cutscenes and you can make a franchise out of it. Of course you can say that for many games but when you’ve already got the story and good gameplay at your disposal then it almost goes without saying. This is definitely not one that you want to miss.

Overall, Zero Wing is a pretty good game. I definitely had a good amount of fun with it. Of course it is a bit on the short side and there is technically no replay value. So this is a one and done type of game but hey that’s fine as long as that first playthrough is good. Naturally this isn’t really a game that I would spend money on but when you’re playing it as part of a full package deal then that’s really not a bad bet. I would definitely recommend checking it out, these sci-fi shooters are always so much fun!

Overall 7/10