Play Time 3h 25m
PS4 Trophies 18/51
Play Time 3h 25m
PS4 Trophies 18/51
It’s time to take a look at the blue bomber’s last hurrah! After the first 8 Mega Man games there was such a long gap until the 9th game that I’m sure a lot of people had begun to lose hope in it ever coming out. Well, Mega Man 9 and 10 did eventually come to grace us with their presence, but they were digital only and really fell under the radar. That all changed once 11 came out. This time it got a lot of mainstream attention and a physical release. It’s not an amazing title or anything like that, but it does bring you right back into the nostalgic world of Mega Man and succeeds in what it was aiming to do.
The plot is pretty basic as Wily remembers a time where Light rejected his idea and decides to make it come true in the present. It’s a double gear system that makes a robot both stronger and faster. Light realizes that this invention actually is brilliant and quickly gives it to Mega Man as well. Mega must now take down these corrupted robots and stop Wily once and for all. Can he pull it off or has Wily finally surpassed all of them?
It’s a very bare bones plot and there aren’t any fully animated cutscenes. Mega Man 11 is definitely going for a basic approach so that you can just think of it as another installment, but with pretty graphics. The actual campaign is also very short as a result. It’s about 3 hours give or take which isn’t bad considering what kind of game it is. It’s just like the older ones in that regard as you fight all of the bosses once and then you head on to the final level. Each level can range from a few minutes to around an hour depending on how long it takes for you to beat it. So while 3 hours is reasonable if you’re a Mega Man veteran it may take you considerably longer if you are new to the series.
As mentioned earlier the graphics are definitely very nice though. The character designs are very bold and colorful. The stages really pop out at you and the soundtrack is also pretty solid. I wouldn’t say that it is particularly memorable, but there’s definitely nothing to complain about in that respect. You’ll be too engrossed in the levels to worry about it. The levels do have some really tricky sections though. I dare say that the levels are a little less forgiving than in previous games. It’ll take everything you’ve got to complete these with the 3 lives that you are given. Torchman’s level took me many lives and game overs before I finally beat it. However, the game was a cake walk from there.
The reason for that is Dr. Light’s Lab. After losing the first stage so much I had enough screws to buy all of the upgrades in the store. That includes double speed, longer lasting power ups, and much more. I also bought a bunch of beets which save you from falls and maxed out on energy tanks and lives. Hey, if it’s in the game then using it is fair game right? No boss can beat you when you essentially have 10 life meters. It’s also not like I actually needed it for a bunch of the bosses. Some of them you can still just beat up without those extras anyway. They all have patterns although they are admittedly harder to react to than in previous games because of the double gear system. These guys are playing for keeps.
I also think it’s a good thing that the lab was here because the levels definitely could have gotten frustrating otherwise. The actual levels are a little too long so when you get a game over and have to start from scratch it feels a bit tedious. I’d actually say that it would be more tedious than in Mighty No 9 which never got to that level. That said, I would still take this game over Mighty No 9. That one may have had the more expansive story but this one still has the better gameplay. Capcom did a good job of designing the game and making sure that the lab covered any of the suspect parts during gameplay. Once you’re fully powered up then you can really jump into the action.
There isn’t a whole lot of replay value in the levels except for gathering trophies. In fairness, that should take you a reasonable amount of time because there are over 50 trophies to obtain in this game. I’m sure that some of them will be very difficult as well because the Mega Man games are perfect for that kind of challenge. It’s always nice to have an incentive to keep on playing and Mega Man 11 definitely delivers on that front. There’s not much more to say about the game except that it’s a peaceful/nostalgic trip down memory lane. I definitely hope we do get more Mega Man games in the future although I definitely admit that I’d like to see more of a plot or at least a longer game in general for 12. This was like the test run so next time we need the AAA experience.
Overall, Mega Man 11 is definitely a game that I recommend checking out. If you start to lose a lot of lives in the beginning don’t worry about it. You keep all of the screws that you obtain even when you die so that means you’ll eventually have enough to buy whatever you need. The game is quite generous with the screws so you could potentially buy everything (Not counting items which aren’t unlocked yet) by the end of the first level. I recommend buying the upgrade that gives extra screws first. It’s a rule of thumb for me that I always buy the upgrade that gives extra coins/exp first since it’ll help you for the remainder of the game. Mega Man 11 may not be very ambitious but it does remind you that just having solid gameplay can always take you far.
All right guys, this is a milestone game. It’s my final entry in the Star Wars series! There’s still one or two games I need to get someday, but now I have at least beaten all of the ones that I own. Rebel Strike is definitely a good one to ends things off with. It’s not the best Star Wars game by a longshot, but it’s definitely a quality title all the same. It’s a classic aerial shooter title with some ground elements thrown in as well. While those parts feel more button spammy than the rest it does help make the game feel more complete.
The game’s plot roughly covers the trilogy as per usual. It seems to start with the second movie rather than the first though, I’m guessing Rogue Squadron II probably covered that one. The Rebels are losing ground against the Empire so their only chance is for a young jedi named Luke and another aerial fighter to take back their home and win the war. During the game you get to pick your path as you progress through the story. Depending on which level you pick will determine which character you play as. It’s a pretty interesting way to go forward for sure.
There are around 10-12 levels in the game although if you pay through all of the routes then you can add a few more levels. (Only 2 routes and 4 levels are shared) Most of the levels have the normal aerial combat gameplay. It’s pretty fun as usual although definitely a lot less polished than the others ones I played which is almost odd. Good luck trying to lock on to anyone as the enemies move too quickly. There was a long tutorial level to start the game off so maybe I missed a few things, but it seems to be like there may not even be a traditional lock on. The enemies also camouflage into the space sky really quick. It’s hard to get a read on them so at times the best thing to do is to just blast wildly. You can also turn infra red on which helps but it doesn’t look quite as fun when used for long periods of time. That said, I’d give a thumbs up to the gameplay overall.
The next gameplay style in the game is the human combat. This is the best part of the whole game so it’s a shame that it only shows up 2-3 times. You basically play as Luke or Han and go around blasting people. It’s definitely a style where spamming the A button is enough to get you through, but it’s very satisfying. It’s extremely simple and feels like you’re back in the arcade. Just run around blasting everyone until you get to the end of the level. There’s nothing more that you need to get to the end and if you ask me that’s exactly how it should be.
Finally you have one level where you’re on a scooter. This is the worst level in the game so I’m glad it only popped up once. The goal is to ride to the end of the level and take out all of the scouts along the way. There are about 11 and then one that you can’t beat until the cutscene plays. The level is annoying for a bunch of reasons, but one of those is the fact that the level explicitly tells you to eliminate all of the enemies. It even gives you an attack to help with that. So what’s the scam? Well, if you attack them then they start attacking back and they’re a lot stronger than you. The best way to win this one is to actually not even try ramming into them. If you just fly peacefully to the end you can just turn right and left and the guys will fall into trees. It feels cheesy and I doubt it is really the intended option. This level just wasn’t made all that well.
The graphics here are pretty good. We actually get some scenes from the movie as well which is always pretty fun. The space levels are a little hard because of how everything is covered by the shadows. I don’t really think this was intended so I will say that this does hold the graphics back a bit though. As for the soundtrack, it’s all themes that you’ve already heard a few hundred times before. They’re still good, but there’s nothing really new to talk about here. Star Wars uses the old themes as a crutch so I look forward to hearing some new tunes once that EA game comes out in the near future.
There isn’t much replay value here, but it’s still a little better than some of the other games. You can go back and play the other paths to experience the full story. There are also some unlockables and you can try to earn a gold medal. Ultimately this may not be a whole lot so I would say to keep that in mind. The main campaign is only a few hours long as well so this is the kind of game that won’t really last very long. That means that the gameplay has to be tight and I thought it was. As long as you like aerial fighter games then you’ll be fine.
Overall, Star Wars Rebel Strike is definitely a good one to get. It’s to be expected though since it did come out for Gamecube. That console is still the ultimate gaming machine and I don’t expect that will ever change. It was really a pivotal moment in gaming history. Star Wars Rebel Strike may ultimately be lacking a little polish in some areas, but its core fundamentals are strong and that’s what counts. If you haven’t played this game yet then it’s worth buying, especially if you can find it for a good price. If it’s overpriced and out of print then I would just suggest getting a different Star Wars title. Most of them have a similar feel to this one so the price is key.
It’s time to take a look at the next Battlefront game. I’m getting closer to the end of this Battlefront marathon as there is just one more that I have after this one. Renegade Squadron is a pretty fun game with a nice setup, but it is definitely as short as you may have heard. I was able to blast through the game in around 3 hours if not a little sooner. There are only 11 levels and they’re all pretty easy. I think I only lost a level once during the whole playthrough. The gameplay is definitely solid though and I can’t say that there are any real weak points to the game beyond the length.
The game starts with a researcher trying to make sure that the history logs about the original trilogy are accurate. As a result she calls the leader of the old Renegade Squadron since nobody’s ever heard of them but apparently they were crucial towards winning the war. The commander confirms that this is the case and starts to talk to her about how things went back in the day. It turns out that this squad was present in pretty much every big battle. They would always be behind the shadows as they helped change events, but their role was key. They even took down Darth Vader twice.
It’s a fun premise even if it does seem like every game likes to introduce new characters who were apparently the real heroes of the rebellion. The dialogue can be pretty cheesy, but it works out pretty well. It may be by the books, but the script does get the job done. You can’t help but root for this old general as he brags about the good ole days. The cutscenes are basically stills with a lot of cool energy effects in the background. I can definitely get behind that and having cutscenes always makes the game feel more majestic. The story may not be as grand as Battlefront II, but the narrator definitely does a better job of making it sound epic.
The graphics are pretty decent. You’ll recognize all of the characters pretty well. It definitely holds up and the PSP has always been pretty impressive in this area. The soundtrack is certainly less memorable and you may not even recall any of the tunes by the time it ends. They just won’t leave that kind of impact on you, but it could be worse. At least you have the classic Star Wars tunes that you see in all of the games.
There is a little replay value as you can play random levels or replay the story ones to get some medals. Admittedly it is still not all that much content though so if you had bought this day 1 then you’d probably be a little upset. As it stands though, I got the game for just a few bucks so that makes the purchase feel a lot better if you ask me. It may be a game that only lasted 3 hours, but at least it was fun. The gameplay lends itself pretty well to just jumping in and having fun. It’s certainly the easiest of the Battlefront games though. Your character is very strong and half of the time you can just skip the enemies.
The gameplay revolves around objectives like destroying objects/fighters or conquering areas. Long gone are the days of the original Battlefront where it was about territory. Since some objectives are just to destroy terminals you can ignore the enemies entirely. Also, you have 3 little objects that you can throw to recover your health entirely. You have a chaingun that has unlimited ammo which also packs a punch and can switch to any other weapon whenever you’re at a base. Your options are numerous and you can also run for prolonged periods of time so there is just no way that the enemies can hope to catch you. I’m not sure why they decided to give you so many techniques for this PSP title. If anything it’s part of why the game is so short since most of the levels can be cheesed.
One area where is did improve on compared to Battlefront II were the space levels though. In that game they weren’t all that fun since the ships were super slow and you didn’t have much of a proper lock on. This game fixes both options as the ship can fly real fast and you can boost for a while. The enemy targets go down quicker so it isn’t as long to clear the levels. They also added auto landing so you don’t have to worry about crashing on re-entry. I still think Battlefront should really stick to the ground levels as that is when the game is at its best, but if the space levels stay this solid then it is definitely less of an issue.
Overall, Renegade Squadron is a fun title. It’s the kind of game that you likely won’t go back to, but that’s fine. As mentioned, the gameplay is definitely a lot of fun. It may be easy, but it’s still satisfying to take out your chaingun and just blast everyone away. The fact that the game also had a pretty solid story certainly helps as well. It makes for a complete experience although I will certainly say that it is the weakest of the Battlefront games so far. I do expect that the next PSP title in the series will end up winning. It’s supposed to be longer and that will definitely help, but we’ll see if the gameplay can match up as well since that is just as important.
Player Points 2731
Kill/Death Ratio 6.70
Points Per Life 21
War Hero 12
It’s time to look at the next Star Wars title! The first Battlefront was pretty fun with its unique take on the beat em up genre. You had to rely on tactics to win and playing as an expendable agent instead of a super fighter was pretty fun. Interestingly this one actually changes the formula considerably to the point where it now lets you play as the OP Jedi/Sith for a bit and the tactics element is removed. I’d still call it an overall improvement to the first game, but I must admit that I do miss the old gameplay style.
The game follows the exploits of the 501 commander unit. These Stormtroopers are the best of the best in their craft. It turns out that they were at all the big battles in the Star Wars mythos. Each of the levels typically has a short live action clip from the movies to let you know where this takes place and then some narration from the lead as he talks about how tragic the whole thing is. These Stormtroopers weren’t just men, they were a family and all the betrayals really took their toll on these guys.
Let me explain how the gameplay is different from the first game. In this one you have an objective to objective structure. The game tells you to conquer area A, then blow up some things, then take over area B, etc. You have a certain amount of reinforcements so if you go over that then you lose the game. It’s not like the first game where you have to take over all the areas at once or take down all of the troops to win. This one is all about doing things one step at a time. It’s fun as well of course, but the first game’s design was a whole lot more unique. You actually felt like you were a Stormtrooper in that one. Here, you are a lot stronger and won’t find yourself dying instantly the way you would in the other title.
There are also points in the various levels where you get to play as one of the Jedi or a Sith. In this form you have your lightsaber and a lot of force abilities. You feel pretty OP here, but once the section is over the computer will usually find a way to take you out real quick. Once the minions start blasting you even The Force can’t save you from such an onslaught. It’s a fun way to mix up the gameplay styles. While it may take away from the point of the game, I can’t deny that it is satisfying.
A third gameplay mode was added and this one is the weakest. There are various space levels (That are actually skippable which shows that the game wasn’t too confident in them) where you have to try to take down enemy ships and continue your conquest. These levels are pretty unforgiving with the time limit and the controls also aren’t all that responsive. Case in point, you boost using the R3 button but it never worked. Maybe it’s my controller which couldn’t handle that, but it made these levels even more difficult. It’s also hard to dodge enemy fire and I think this part was slapped on without too much effort. The game did not need any kind of space levels and would have been fine just sticking to ground support.
Of course if we don’t compare this one to the first game then the gameplay certainly does hold up pretty well on its own. I’ve always been a fan of third person shooters even if they aren’t nearly as big as the first person ones. The close quarters combat with the lightsaber is also pretty fun even if it isn’t yet all that refined. I think a big reason as to why the Battlefront series is so big is because the shooting aspect is so fresh compared to the other titles. It’s a shame that the name has been associated with the more negatively received games EA pumped out recently, but it can’t stop these classics from still being really good.
The graphics have definitely improved from the first game which is certainly a good thing. They hold up quite well and you’ll be able to see the levels a lot better than you could in the first title. My favorite level is the ship from the first scene of Episode IV. It’s pretty fun to relive that moment. The character designs are all on point and the game never wavers. The soundtrack isn’t particularly memorable though. We get all the classic tunes and that’s about it. I suppose when you’ve got tunes this memorable there is no reason not to use them right?
As far as replay value goes, this game does have more modes than the last one. In addition to the story mode you can just pick up and play random missions for fun. You’ve also still got multiplayer mode. It’s not the largest selection, but it’s enough to get you going. I imagine you can probably buy this game for pretty cheap right now as well so it’s not like you’ll be spending a whole lot of money here. It’s a game that is worth getting and there is definitely enough content to make the purchase worth it.
Overall, Battlefront II is a solid sequel. While some of the decisions it makes are pretty questionable, it does deliver on being a fresh experience. You certainly can’t accuse this game of just copying the first one over. There was clearly fresh development here and having an actual story was also a pretty nice improvement from the first one. On the whole I do give this game the edge over the first one even if I did prefer the gameplay style of the first. It’s not cut and dry as the pure gameplay here is better, but the actual level designs, how you win a level, and durability make the first one’s gameplay feel more genuine. It was the better package, but that alone isn’t enough to combat the fact that the sequel wins in all other categories. Next it’s time to see how the PSP spinoffs fare.
No stats for this one! 😦
I’ve owned this game for a very long time as I hunted down the PSP game that I needed to play first. Well, Lethal Alliance is now done so that left room for Battlefront to take the center stage. It’s definitely a very fun game and one that has a pretty unique premise. It takes a very different look at what a beat em up game is all about and it works pretty well. It does feel a little limited in scope, but that’s probably because of how old it is. It still does age well, it just isn’t as long as I would have liked. I would recommend it either way though.
The game’s plot covers the Clone Wars as well as the first two movies in the original trilogy. The unique part of this story is that it’s told through the eyes or ordinary rebels and storm troopers. You also switch between fighting for the Rebels and the Imperials as the game goes on. In some levels you are the hero while in others you are the villain. Sometimes this can make it a little difficult to keep track of who you’re shooting which adds to the danger. After all, friendly fire is activated here. Allies can shoot you in the back and vice versa. Particularly in one of the final levels my allies kept on shooting me to death which was pretty intense. They were throwing grenades like there was no tomorrow. The snow level is also tricky in that respect as both sides are all in white (Storm Troopers and Rebels in white coats) so it’s tough to know what to do next.
Each level starts off by showing you how many troops both sides have. Typically it is 200 on each side. It’s cool in that you can actually see the number go down with each KO you land. Expect to die a lot of times as well though since as a normal character you have no plot shield. On average if I took down 100 enemies I would die around 25-40 times. Of course, every time you die your side loses a man as you are effectively switching characters so you do want to try and not die too often. Once one side is down to 0 troops left or you’ve taken over all of the bases in the level for at least 20 seconds then you win. Typically the first win criteria will happen before the second, but there have been a few times where the enemy only had 1 troop left and I won via conquering all of the areas instead.
The areas are key to winning regardless. Your troops seem to do a lot better when you have most of the bases on your side even if it’s evenly matched. That’s why it is usually worth it to quickly leave your troops to conquer the areas instead of trying to hold your ground. It’s the kind of game where pushing forward is encouraged. This did get tricky for one level near the end where the only way to get to the other territory was through a very long bridge right up the middle. It’s one of the few levels where I did die once. It’s a pretty genius design though as it does force the confrontation right off the bat and you have to wrestle with the fact that you can’t just hide and get them from the back. It was a lot of fun and helped teach me to throw more grenades.
I also do think the game developed the stealth abilities pretty well here. You don’t have any fancy stealth kills or anything like that but if the opponent is focused on shooting down your partners you can often start shooting them real quick from behind. By the time they are able to react to your shots the match is as good as over. It’s done in a way that feels pretty realistic and isn’t too overpowered which is very heard to do. It’s the little things like that which really make the game standout. While I played the whole game as a trooper type character you could also pick the sniper, rocket launcher, and a third choice. I’m sure their respective gameplay would also be pretty fun to dabble with.
The graphics are pretty good, although as I mentioned before it can be hard to tell who your ally is and who the enemies are at times. The costumes are really similar and some of the levels are just really dark. The indoor levels are usually well lit so those aren’t a problem but in the dark you end up fumbling through the level. At times I just had to trust in my compass as I shot blindly into the night. Meanwhile the soundtrack is definitely on point. It’s nothing that you haven’t heard before, but it works pretty well all the same.
Where the game is lacking is definitely in replay value. The single player campaign is incredibly short. You can play various side modes like story mode without the story or other bonus levels which helps to an extent. There also is multiplayer mode which I imagine would probably be the most enjoyable option as you lead an army against someone else’s and it’ll all come down to your tactics. Yeah, I ca definitely see that being a lot of fun assuming it works that way. I can’t find too many places talking about the multiplayer here and the only video I saw was more of a co-op. Even so, teaming up with someone is always fun as well.
Overall, Star Wars Battlefront is definitely a very solid game. I can see why this one would have been pretty iconic back in the day. It really was a fresh new direction for the series and I like the way it handled the genre. It’s smaller in scope than it would have been nowadays, but it definitely has that retro charm as a result. The game is very smooth and the gameplay is appealing. At the end of the day that’s really all you need to be a success if you ask me. If you’re on the fence about getting this game because of its age I would recommend you take the plunge and buy it anyway. I’ll be starting Battlefront II soon so I hope to see it continue Star Wars’ steak of quality games.
PS3 Trophies 21/45
25/100 Skill Points
7/18 Magnus Creatures
10/18 ??? Creatures
13/18 Merdegraw Creatures
It’s time to look at the final Ratchet & Clank game. (Not counting the movie adaption) All 4 One is definitely a very different game in the series as it focuses on the multiplayer aspect and naturally had to switch the gameplay a bit to set this up. I think they probably could have still pulled it off with the normal gameplay if you ask me, but I don’t know the full details of how that would work so it’s just speculation. Either way, while the gameplay is a bit weaker it’s still a solid all around game with a fun plot and good fundamentals.
Ratchet has retired from the hero gig and Qwark is now the President so everyone has achieved their goals. This is all thrown out the window though when the planet is invaded by an army of robots. Ratchet & Clank must get back out there in order to save the universe and Qwark tags around to help give his approval ratings a boost. They are even joined by their old enemy Dr. Nefarious who is only working with them for now. He warns the heroes not to get the wrong idea. Who can possibly stop this group of all stars?
The gameplay is your classic 3D blasting platformer. You are given an array of guns and other weapons to use as you rampage through the various levels. You’ll gain many weapons through the game by going to the shop and purchasing them. There aren’t a whole lot of weapons this time so you should have enough money to buy em all well before the final level. It also won’t take a whole lot of grinding post game to get the rest of the upgrades to be honest. The main difference here compared to usual is the team gimmick as I mentioned. There are a bunch of obstacles in the level that you can’t get by without a partner. If you’re playing by yourself then the A.I. will help you but it’s probably one of the worst A.I. I have seen in a very long time. Clank will literally jump off the stage to intentionally die just to make sure you lose.
You don’t actually lose a life unless both characters die, but with a computer ally more times than not that means both of you will die if you do. The game isn’t all that difficult and there are save points constantly so that’s not a big deal, but it will get annoying when you’re counting on your partner. Some parts of the gameplay are also just a little less polished than usual as well. For example, switching between weapons can be pretty rough as you need to cycle through 2-3 screens to get to the one you want. Sometimes it will result in you picking the wrong weapon as well. Then you’ve got the target aiming which will actively switch targets on you if there are a bunch of enemies. Small things like that keep it from being quite a solid as some of the others. It feels a bit more like a cash-in.
That being said, making the game multiplayer is no small feat. It’s definitely always a great idea to have that as a feature and in this title’s case you can team up with people online or offline. Your character also gains levels throughout the game so for example I got Ratchet to level 7. I’m actually not sure what the levels do, but they must have some kind of benefit I’d imagine. There are 9 chapters in the game and each one can take close to an hour or so. It’s a pretty good length for the title and nowadays you can get the game for cheap so you’re getting good value for your purchase here. Only thing to watch out for are glitches. They happened to be twice where I had to die to get the boss to appear again after he vanished. Definitely an odd one.
I also definitely did enjoy the story. The series never fails to deliver on that front with a lot of crispy dialogue. It’s one of those games where characters are constantly talking. There are big cutscenes after every chapter, but with all of the mini ones thrown in there the game stays very cinematic like the rest of the series always is. The plot may not be quite as long or deep as previous games (particularly the time travel trilogy which got real serious) but it still brings across the ole charm of the series. Seeing Qwark and the gang is always fun. Nefarious is probably the weakest member of the group when it comes to the humor, but he rarely gets to be part of the team so it was nice to see him. Ratchet also finally remembered why he became a hero in the first place so I expect that development will probably stick for the sequel. It’ll definitely be interesting to see how the story goes in that one. The only boring part of the story would be the main doctor villain and his good counterpart. They don’t add a whole lot to the story although the twist about who the real main villain was definitely worked really well.
The soundtrack isn’t all that memorable, but I did like the credits theme. That one definitely worked really well to wrap the game up. The graphics also look real good, especially the cutscenes. It holds up really well over the years and I think it will continue to look good many years from now. While the gameplay may not be the sharpest in the series that isn’t to say that it isn’t good either. It’s still very good and I love this style of gaming. Mixing 3D platforming with gun skills is always a recipe for success. Just look at Fortnite or Star Fox Assault!
Overall, All 4 One is definitely a title that I would recommend. Naturally you’ll enjoy it the most if you’re actually playing as a full group, but you’ll still be able to progress through the game very smoothly on your own. The fact that there are save points every minute or so is always good since you won’t feel like you lost a lot of progress when you die. I’m pretty surprised that we haven’t gotten an announcement for another game in the series by now. I thought they always sold really well so Sony would want to have it back soon. Maybe they’re just waiting and are going to unveil a huge sequel one of these days. Either way, I can definitely say that the series had a great run.