John Wick: Chapter 4 Review

Please note that this is a review of the TV-14 edited version of the film. A review of the unedited version would be more negative

It’s finally happened, the John Wick has reached its final form. I can say without a doubt that this is the best film in the saga. It’s crazy to think that it’s been years since I saw the 3rd one. The first film was naturally held back by what happened to his dog, the worst way you could start a film tbh. The third film managed to squeeze in a dog getting shot as well which was super unnecessary and wasted too much time in the desert with a side character I didn’t care about. The second film had been my favorite one for a while there and I dare say it’s gotten even better in my memories but I may be forgetting some things. Either way this one surpasses it, I don’t really have many complaints here.

The film picks up where the last one left off, with Wick working to get revenge on the table and the continental for betraying him. He quickly puts a lot of people in a body bag but the Table isn’t going to go down without a fight. They are using every resource at their disposal to track down Wick and even destroy the Continental. This forces a bit of a truce with the owner and Wick. Is there really a way to defeat a global enterprise like the Table though? We’re talking literal millions of fighters on their side and at the end of the day Wick is only one man. He will have to bring his A game here.

If I do have a minor complaint here, it’s that I wanted to see Wick going up against the Continental. That could have been the opening action set piece with him being the one to destroy the hotel and then the rest of the film plays out like normal. Wick ultimately letting bygones be bygones and not taking it too personal does make sense within the framework of the world but it still felt like a tease from how the last film left off. It heavily implied a big fight was to come, rather than setting Wick up against the new villain in this film.

The film also quickly addresses any concerns you might have had about the idea of beating an endless organization and it’s clever while also working within the rules of the series. The movie is quite long and as you can expect, nearly all of it is a long string of various fight scenes. You will definitely get your fill of action here. If you don’t want a lot of fighting then you’ve certainly come to the wrong movie. I’m sure some hardcore fans have probably counted the exact minutes of fight scenes to see which one has the most but I would not be surprised if this film ends up taking the crown on that.

There are some new characters that show up here to expand the cast but all in all the series does a good job of keeping each installment fairly light with the characters. One of them is a hitman known as Nobody. He’s really good at his job and while I did not find him as impressive as some of the other hitmen throughout the series, he obviously does have a lot of skill. He does well to play the long game even if he does underestimate the other players quite a bit. In a straight fight Wick is taking him down easily and I doubt he would pose much of a thread to the table.

Caine is a much stronger rival in this film. I do have to say that I had a hard time taking him seriously though. He’s completely blind so in the film he has different gadgets that help him keep track of his opponents. It’s just too much of a liability though, especially when his whole head is exposed for any gunshots. I don’t see how he has lived this long and has too many weaknesses. I can believe him being super powerful in close combat but there’s no way he would live this long in this world. Once he went blind that should have been the end of his career. I was glad the film showed Wick is more skilled but I would argue that the gap should be much wider than it was here. The film is also a reminder of why having any family while being a hitman is not advised since that’s just another word for future hostage.

Winston gets a pretty solid role in this film. It’s not like he’s a fighter in his prime so he’s not going around stabbing everyone but he does well with the word games and keeping the other fighters sharp. He is good in the support role and is always around to give Wick some really important advice. Likewise the king of the underworld always has some good equipment for Wick. Without his help, Wick would definitely have not made it over to the final showdown in time since the shortcut saved a bunch of time.

The main villain, the Marquis is okay. I don’t think he was as impressive as most of the other villains but the film had some powerful villains to take the primary role. Mostly he is here to be smug the whole time. While he isn’t a big fighter, we can assume that he had some moves in order to make it this far. A quick fight would have been fun to see but that’s just not his style. If you can’t fight, at least be smug. So he gets that part right and his right hand man looks very impressive in the battles.

As always, it is worth noting that the film is quite violent so you will want to watch out for that. If you have an aversion to blood then naturally this isn’t the movie for you. The film mainly keeps it all to violence in combat here though so in some ways it doesn’t feel as violent as some of the other films. It also could just be a time thing where I’m more used to it now. Violence comes in many forms and that could be its own editorial someday but violence in combat is definitely the most palatable kind of violence. It’s something that the fighters have signed up for and you’re not dwelling on each kill. Wick mows down dozens and dozens of fighters in the movie but it’s not like any of them are being tortured. They’re being shot or stabbed and then he moves on to the next one.

The film does have a dog taking a heavy hit at one point which again feels really unnecessary. Why do you always bring dogs into this? At least he was okay and it wasn’t as serious as the bullet wound from last time so it didn’t really hurt the film but it definitely did put me on notice. The long climax is also one of the better ones, and by that I mean arriving to the final battle. The final battle itself is only okay but for narrative reasons it’s not like the characters are taking it all that seriously.

The soundtrack for the film is really good. There are quite a number of solid tracks that appear and support the fight scenes. You definitely get into the action mood right with the various themes. The visuals are also really stellar and you can tell that the film really takes pride in finding great locations. Everything about the film always feels like there was a lot of really high production values across the board. From the writing to the choreography. I’d say it’s a big reason as to why the series is so successful.

Now, the film isn’t without its plot armor which is pretty unavoidable in a long action film like this. The final plan relies on the villain hesitating before shooting. Many of these big fight scenes also rely on nobody being able to land a clean headshot and then one meeting with another group relies on them not just immediately finishing Wick off. I guess you need a little bit of luck in order to be the best.

I’d say one of the best scenes in the film is definitely the brief poker game. I always like it when a film or any kind of media gets all of the big hype characters in a room. It also doesn’t end up making everyone look terrible like in Agents of Shield where everyone got together only to be held at gunpoint by randoms. Here, everyone keeps their hype and the film also not so subtlety gives us some contrast between them and how each one has a plan to get out of there. I’d even say the film tends to have a bit of a morbid sense of humor at times which is always handled well.

Overall, This was definitely a lot of fun. The film’s ending is technically one of the weaker ones as both 2 and 3 had way better cliffhangers but I did think the final scene was a solid way to end things off. Revenge is one of those never ending cycles but I was rooting for the lady to have her get back moment. Hey, things will always be sad for one character in a revenge plot but you gotta take a side. Meanwhile I expect to see a lot more of John Wick taking names in the next film. It’s hard to say who could be a real threat to him at this point so I think the next logical step would be to make it a protection mission of sorts. A kid stumbles into the wrong scene at the wrong time and Wick protecting her causes him to be in another tricky spot? The danger wouldn’t be to him so much as her sort of limiting his options. Either way I’m sure they can think of something and I’ll be curious to see if they can top this one. I would also like him to be revered more as a legendary hitman again. I know you need everyone to try their luck against him for the action scenes but would random number 58 really try to shoot his shot when he just saw the last 57 guys get immediately shredded? I’d like a scene of at least one guy running away after he gets to the scene, would be another effective humor moment.

Overall 8/10

Marvel Rivals Review


Marvel Rivals is a game that really got huge. For a while there is seemed like everybody was playing it. I would say it is even still huge right now. They keep on adding new characters and of course the gameplay itself is fun enough. That said, I don’t quite get the appeal the way that most people do. To me the gameplay is fine but not something I would end up being stuck to for a long while.

There isn’t a real story mode here of course so you’re really just thrown right into the mix. I was glad to have a tutorial though and did take advantage of that. Basically you’re in a team battle and either have to protect something or attack it. You win based on which team achieved their objective. Whenever you die you are able to switch characters on the fly. It’s pretty nice that you aren’t locked in so you can constantly be switching. The only real restriction is that you can’t have two people using the same character and that makes sense since it could definitely get real confusing real fast. So this way you sidestep that problem completely. As a result I got to play as numerous characters even over the course of a few matches.

The characters are divided into different classes and all have different ways of playing. My favorite character was easily Human Torch. It felt nice being able to fly around and deal out devastating blows to my opponents. I contributed quite heavily in the first match where I scored over 30 KOs. We won that round and it was the perfect way to start. I doubt Torch is one of the most broken characters or anything like that but his moveset is absolutely solid. Whenever you have a projectile fighter like this, you can bet that I’ll enjoy them.

My second favorite character was Groot. He may not be able to fly but his long reach works great as a main attack. I would say the only real downside is that his special moves are a bit boring. He can summon walls to bock incoming attacks which is pretty nice but it doesn’t actually deal damage the way I would like to see it. At the end of the day you need KOs to win here and you get KOs by dealing damage. Still, I got in my share of KOs with the standard attacks.

I definitely didn’t end up mixing well with the brawlers. For example I died fairly quick when playing as Captain America, Wolverine, and Thor. It was just hard to get in close to the other team before I would be taken down by everyone waving around their lasers all the time. I’m sure there are methods to making those characters work but it was definitely a real tough trick for me. A game like this definitely has a lot of RNG as well of course but I won’t deny the high level of skill too. Good aim will go a long way here. The same goes for memorizing where all the health items are at. I’m guessing they are randomly generated but still limited to a few locations rather than just being anywhere.

The graphics are definitely really good. Some of the character designs will certainly take some getting used to though. They really went quite different with a few of them like Wolverine. That said, it’s a consistent art style and I wouldn’t say the designs are bad. I would definitely get used to them after enough time playing the game. The soundtrack is less noticeable with all of the shooting and everything. It seemed good to me but again I’m not sure with how much confidence I can really say that. Either way I guess it’s not ultra important.

I mentioned a few times that the gameplay isn’t super addicting to me and I’ll quickly explain. There is no single player combat mode here and no individual life system. So this means in the team combats everyone has unlimited lives until the match ends. For me a game like this is always way more fun when you have your own life. I know this doesn’t reflect in sales numbers which is why many games have gone away from that model but I still miss it. I’ve never liked the idea that I could be playing amazing and dealing tons of damage and I can still lose because the rest of my team let me down. It just doesn’t feel like this is the way the game ought to be played.

I would at least like the option of a single player mode here. Start out with 25 fighters or something and no extra lives. If you lose then you lose but that’s it. I would find it all to be way more engaging and challenging. Additionally it would force you to get good. Then if the mode doesn’t do well they can always shut it down later. Still, that’s just what would make me enjoy the game better. At that point I’m basically advocating for a completely different title so it’s not a very reasonable request. Just an explanation on why none of the Overwatch titles have ever stuck with me. I do hope this game continues to be successful though because it’s at least pretty fun to watch.

Overall, Marvel Rivals is pretty good. It’s not really a game that would hold my attention for very long but there is definitely a clear audience. I also imagine it’s the kind of game that gets to be way more fun when you know other people wo play it as well. Once you build up that community spirit then it’s really off to the races. You just want to get in there and have fun. As the character roster continues to grow, the game will only get more and more fun. I’m rather curious just how many characters there will be by the end. It seems like a game that could easily get over 50 characters by the end. The toughest part will probably be picking enough unique moves where nobody feels like a clone character.

Overall 7/10

Gradius: The Interstellar Assault Review


Gradius definitely looked like a fun game right from the jump but I was still surprised to see that it had a bit of a real storyline going for it. We got actual little cutscenes between levels and a real ending. So I was impressed there and it helps make up for how short the game is. There are only 6 levels here after all, although the game is exceptionally difficult so it will feel like a lot more than that at different points.

The main story sees you fighting off a powerful alien invasion. These creatures have the advantage in sheer numbers as well as technology. You will be using a lone plane to try and take them all down. The game is a 2D shooter where you can gain new weapons and abilities as you go through the levels. It won’t be easy without a doubt but you will certainly be able to help even the playing field this way. The key is to make sure you don’t grab the wrong weapon because it overwrites the one you had on previously. Some weapons can be combined though. As you gain item boxes, you see which slot is highlighted and pressing the A button will give you that ability. The letter stands for each one, L for Laser for example. So choose your abilities carefully and you should be all set.

Personally my favorite combination was the laser blasts with the shield and rocket. It covers your front pretty well and the shield also buys you a little time. The lasers seem to do a little less damage than the spread shot machine gun but I liked the speed. So you will need to find the right combination that works for you and then the rest will really come into place. Additionally, it’s fair to say that you need fast reaction times here. Most of the bosses revolve around you hitting the weak point but that’s the area where it rapid fires all of the attacks from. So if you don’t watch out then you’re gonna be in trouble.

The graphics are definitely more on the old school side. They’re not terrible or anything but they won’t be standing out. When you recommend this game to someone, you’re probably not going to be talking about the graphics. At least I doubt that you will. Instead it will come down to the soundtrack. That part’s okay but nothing too memorable either so maybe instead just focus on the gameplay. It’s a simple but effective game with how it controls. It’s easy to pick up but difficult to master.

There isn’t really any replay value to be found here so you should keep that in mind. Of course if you’re playing it on the Switch Online then that is more of a non factor since you won’t have to pay anything extra to check this one out. Instead you can just dive in and enjoy it. As long as the game is fun, it helps to override the length to an extent. It’s still not going to make a name for itself as one of the top NES titles or anything like that but I would say it is still good enough in the end.

Overall, Gradius is a good game. It’s not really anything to write home about but at the same time I give it points for just being a fun title. No real gimmicks or desperate attempts to try something new. Instead it settles for just being a fun space shooter. Perhaps that is a result of the game being fairly old so this was still new territory or the devs were just that confident. Either way it is a title that has withstood the test of time and I can really recommend it to any gamer.

Overall 6/10

ESWAT: City Under Siege Review


The Genesis adventures continue here as we get a more traditional 2D shooter. This is one of those games I had definitely not heard of before so it was pretty interesting to see what it is like. The graphics are good and the soundtrack is nice. I would say my only issue is how huge the main character is. That may sound like an odd issue but the problem is that it makes dodging any attack rather difficult. You are constantly on the defensive and a single hit will deal a whole lot of damage.

You start out as a basic guy with a gun but then in the middle levels you play as a guy in a mecha suit that can fly around with limited fuel. It’s a pretty fun way of adding onto the gameplay and not letting things get stale. You also have a whole lot of attack options while you are in the mech suit like rockets, a mega buster, fire blast, etc. I ended up going with the buster because to me it seems like easily the best weapon of the bunch. You can charge it up to fire really powerful blasts or just spam it like a normal gun.

The toughest boss in the game is a large drill that keeps on hopping around and you can only injure it at very precise moments. So being able to use the buster with its wide range was incredibly helpful. Without that it would have taken a lot longer to defeat. Each of the bosses were quite difficult though and I would say this is probably one of the harder Genesis games. You are constantly outnumbered by a large amount of opponents and if you let your guard down at all then you are in trouble. The game forces you to constantly be aware of what’s going on.

Additionally while the game is mainly a 2D platformer, it is not always linear. Sometimes you have to hit switches and go in doors to open new pathways. If you miss the right exit and go to an old area then you will have to do a lot more fighting because this is the kind of game where all enemies respawn immediately once they are off screen. Yes, it’s one of those so you do have to be extremely careful. The enemies can drop little potions that heal your health but they seem to be rare drops so fighting more enemies is often a net negative.

I like the sci-fi setting though. It makes for great level designs and I also like the music. It’s all got a proper sci-fi feel to it that just works really well. The graphics are solid as everything looks nice and this feels like a game that took advantage of the Genesis processing power. The game also has a proper ending cutscene with a lot going on. I think a modern remake of this game could be a lot more fun.

Ultimately the biggest thing to fix here is just the scaling of the main character. In this game he’s so tall that you tend to get hit even when you are crouching and there isn’t enough room to jump over a shot. You should never be in a position where your only hope it to shoot immediately because a counter is guaranteed to hit you. The game needs to work on that and that is really the only thing that held this one back. Of course a modern remake would also presumably have more of a story which can go a long way too. There’s probably no reason in particular why a remake would be made of this game but I’d definitely be in favor of it.

Overall, ESWAT is a good game. It’s the kind of title that always has a lot going on and so each level has your full attention. If you let your guard down for a moment then you end up paying dearly for it. That said, this nonstop measure of no room for error does mean that this isn’t exactly a relaxing game. It’s one of those full trials that is fun but you wouldn’t want to be playing it forever. So that’s what keeps it from being a bit higher on the scale. If you have the Switch Online then there is definitely no reason not to play it though.

Overall 6/10

Metroid Dread Review


It’s time to finally check out Metroid Dread. That game was definitely out for quite a while and got good reviews so I knew it was about time that I took the plunge. I can tell you this, the game definitely lives up to the hype. In fact I would say it is the best Metroid game in the franchise. The climax is super cinematic and the combat is also a lot of fun. You really get to use a larger variety of abilities than in other Metroid titles and it doesn’t hold back on graphics or soundtrack. Prepare yourself for a difficult but very satisfying game.

The game starts with a brief recap to Metroid Fusion and then Samus has to head to a planet that is having some trouble. Unfortunately this was a trap. She is quickly defeated by a powerful being known as Raven Beak and she wakes up at the bottom of the planet with most of her abilities being sealed away. She is suffering from something called physical amnesia. She needs to find a way off the planet and then blow it up because if Raven Claw and his X viruses get off the planet then the whole universe will be in trouble. Will she be able to escape?

Right away the game lives up to its title as the main theme is really dark and foreboding. I’ve been listening to it a lot on Youtube after completing the game and it really holds up. It’s a super memorable track and it’s going to be hard for any Samus theme to beat this one. The various boss/level themes are also really solid so I was quite impressed with the soundtrack. Then we have the graphics which are looking real sharp as well. The colors are on point and the cinematics keep up the good work. There are no weak points in the visuals.

The game’s length is a bit on the short side as I beat it in under 7 hours but there are definitely more areas to explore through. All though not as much as in other games as most of the maps quickly get locked as you proceed through the game. So for the most part you can’t do any backtracking until you’re really near the end of the game. It’s hard to time this as well because then you quickly enter the land of no return for the climax so you could very well find yourself at a point where you don’t get to explore much at all.

The game is designed in a way where you can certainly still win even without all the extra energy tanks, it’ll just be more difficult. You have less room for error here so you better work on memorizing the enemy attack patterns. It took me some time for a few of the bosses but just keep going at it and you’ll be okay. This is a very appropriate measure of difficulty where nobody can accuse the game of being too easy but at the same time it’s not insanely difficult. You have the tools at your disposal to win the matches when it counts.

The key gameplay mechanic here is the parry system. You have to use that in order to block the stronger moves that the enemies use and then counter with some free shots from your end. If you nail every counter then you will definitely win but the window of time can be short so it does come down to your overall reaction times. There are also unblockable attacks so you have to be able to quickly notice when they’re coming and dodge instead. If you are too slow then you will be in trouble.

A lot of the boss battles are in fairly open environments which is fun because your movement is not limited. It also means that when you lose, you know that you could have done something different. There are 7 hunters after you as well so you have to constantly be running around them and evading until you get your super laser to finish them off. These chases are really intense and some of the best parts of the title. Probably the best aside from the final boss himself.

Raven Claw will also go down as one of the all time greatest Metroid villains. That guy was really solid. As always Samus is a great heroine as well. Someone who can make snap decisions without hesitating like when she blasts one of the villains near the end. She never gives up. As a whole the gameplay is definitely a lot of fun and in terms of gameplay design, the Metroidvania aspects weren’t bad.

The map could have been better though. It’s a little too cluttered and you can’t really filter it. For example I think you should not see collectibles that you’ve already obtained on the map. It just takes up space and looks misleading. At least make it a different color right? If the map were easier to read then that would make things easier instead of having to check it over and over again. It could be a lot worse though as the game at least usually makes it pretty clear where you should be going. So I give it a lot of props there.

Aside from trying to beat the game even quicker to get special endings, there is also a hard mode and a boss rush mode that you unlock. I’m sure those are fun modes to check out and hopefully you would get some kind of a special reward for completing them. Hard mode must be absolutely unforgiving too so I wonder how the bosses would go there. Maybe the reaction times for the parry are even more narrow which would really put you in a tough spot. As it is I could only parry the hunters once in a while because they are so unpredictable. Having reaction times that good is definitely a rarity.

Overall, Metroid Dread is definitely a great game. One of those titles that reminds you Nintendo can still churn out an intense title when they feel like it. It may be a little more rare than you would like but that’s just how it goes sometimes. I eagerly look forward to seeing if Prime 4 will be able to maintain this intensity. I still have yet to play Prime 2 and Prime 3 so you can bet that I will work on correcting that sooner than later. In the meantime, this is a good title to tide you over.

Overall 8/10

Shooter Review

This review is of the TV-14 edited version of the film. All thoughts below should be addressed as such as a review of the unedited version would be more negative

Shooter is one of those tragic films because it could have been good but then it decides to absolutely nosedive by throwing in some extra grit and over the top dark themes for no reason. It could have been known as a fairly decent revenge film about destroying everybody but instead this one will quickly fade away into being forgotten. Just a lot of missed potential here.

The movie starts off by introducing us to Swagger who used to work with the army but after they left him and his partner for dead, Swagger decided to tap out. With his friend dead, Swagger was all by himself except for his pet dog. He stayed off the grid for years but now the government has caught up to him. Isaac wants Swagger to help out in preventing a presidential assassination but this quickly goes sour as expected and now Swagger is wanted for murder. He’s tired of being thrown around by the government, it’s time for Swagger to do something about this.

So you’ve got a classic revenge story against corruption here. It’s a pretty classic story and one where it is easy to root for the hero over the evil government. That said, the film feels the need to make the villains as evil as possible to jam the message through and it’s really not necessary. For example they murder Swagger’s dog. Really now? That was completely unnecessary. Then at one point it turns out that one of the villains is really just here for his own pleasure and has his way with the heroine while Swagger is gone. Another absolutely ridiculous scene that didn’t need to be here at all.

This is the kind of film where the writers just weren’t confident in their own plot/script and so they have to add all of these quick shock value moments. You’re not able to enjoy the film naturally and each scene is instead pushing you hard into the next one. No need to think about anything as the movie is as black and white as possible. One of the scenes near the end as Swagger explains his evidence is one I’ve seen before as it’s a pretty common out of context clip for Youtube shorts. It’s yet another moment that is meant to show you how logic just won’t work because everybody is as corrupt as possible.

The movie definitely has a very jaded view of the justice system. Fair enough, it’s definitely got numerous weaknesses and shortcomings. If the film wants to go the vigilante angle then that’s fine but again it would be nice if the film could just let us watch the action unfold without having to basically narrate it. The villains are all loud and obnoxious as they laugh about how they have dominated the system. They don’t seem to be concerned about any bugs or wiretaps because everybody important is already in on it. They’re just having a grand ole time.

I think for that reason Swagger made a huge mistake near the end and just happens to get lucky. He basically lets some of the key villains go so he could do this through the legal process but naturally that doesn’t play out very well. By this point you’ve already murdered all of the foot soldiers so why wouldn’t you finish off the general? It never makes sense to spare the captains at that point. Particularly since they have the riches and the resources to completely disappear if that’s what they want to do.

Swagger definitely lets his guard down at times but ultimately he looks good for most of the film. His sniper skills are definitely on point and he can really hit a target from almost anywhere. That’s definitely a scary opponent to have to contend with because you’re going to have to find a way to close the distance without getting shot. I’d ask why the army would leave such a capable soldier out to die like in the opening but again it comes down to basic corruption.

Nick ends up helping out from the FBI side. The guy is a little slow on the uptake about how nobody else really cares about the mission though. He gets lied to almost immediately by everyone else in the agency. They’re all either on the take or just generally incompetent. It’s easy to see why he decided to break away from them as soon as possible by the end. Of course you get the feeling that he might be doomed in either event because the villains won’t let him live forever. His only hope will be to hitch a ride with Swagger.

Then we have the heroine Sarah who definitely goes through a lot. The whole film is definitely a terrible experience for her. She does a good job of being helpful and going undercover. My only issue is really with the romance plot. You can’t just get together with your dead husband’s partner. That seems like a terrible idea even aside from the fact that it’s a rebound. The whole thing would just be too personal and it’s also way too sudden. They barely even know each other and so the film suffers from the really quick paced romance here. It doesn’t really have any kind of development and just happens.

As far as conspiracy films go, this one requires a few more stretches of disbelief than some of the others. A certain degree of that will basically always come with the genre but at the same time they just seemed so sloppy in this one. The fact that an FBI rookie noticed that things didn’t add up shows how little thought was put into it. Producing answers too quickly, etc. It may have fooled his boss but it was clear that she didn’t really care about the case in general. She had me convinced that she was on the take the whole time for that reason. How else would she make the worst excuses each time? At one point when Nick points out that a key player was just shot, she says it was probably just karma. That’s just crazy.

Still, conspiracies are fun. Even in real life I’m sure that some of the ones that occurred had a bunch of loose ends and people just looked the other way. That’s bound to happen from time to time but when you’re actually seeing it you can’t help but roll your eyes a bit. If the film had stuck to the action then I think it would have been a lot better. I also liked seeing some of the frame technology. For example to make it look like one guy shot himself they had a clever device that holds the arm up at just the right angle. I’m sure they’ve got something like that in real life.

Overall, The Shooter is a pretty bad film I gotta say. The plot had some potential in there but threw it all away in the second half. I won’t blame the main character for getting tricked since it was a calculated risk but he definitely makes some terrible judgment calls. Even romance aside, I still think the plan he had on top of the mountain was absolutely terrible. Letting villains go in the hopes that you can get them later is really a recipe for disaster. At least the film has a pretty fun ending. That part at least leaves you satisfied in the end.

Overall 3/10

Azure Striker Gunvolt 3 Review


It’s time for the next adventure in the Gunvolt series and this game definitely changes things up quite a bit. A new cast of characters, new plot direction, change in gameplay, etc. You name it and this game has got it. I appreciate their trying to reinvent the series and while I prefer the first two games, it is pretty close. This one absolutely still holds its own and I’m ready for a 4th game.

The title starts off many decades into the future with a new main character called Kirin. She works for a group that works with the main villain group from the first game. Turns out that while corporate is mainly evil, they are humanity’s only protector in the future. She ends up freeing Gunvolt from his seal and now he must help her take down all of the awakened dragons. The powers have been going on a rampage at this point and have to be stopped. Do they really have the abilities to handle this?

The story involves seeing a lot of familiar faces and also gives Gunvolt a chance to see the results of his actions. It’s not all good and the characters remind him of this a whole lot but he did his best. The guy can’t see the future so for the record I blame him for exactly 0% of this. He stopped the villains and saved the day. Characters particularly blame him for risking the whole world to save his friend but that was the correct decision then and it still is now. That’s the way I see it. I do think that having the evil company from the first game return was a good idea though. From the start it was one of those cases where the guy at the top was evil but it’s not like every employee was. So seeing them bounce back was pretty cool.

Gunvolt is a living legend in this game and one thing I really appreciate is that he’s treated with this respect the whole time. There is never any doubt as to his true abilities. He was the strongest Adept of all time and he is also the strongest dragon. The game even adds a mechanic for this. For the most part you play as Kirin and throw tarot cards to lead yourself to victory. It’s an interesting gimmick as the cards soften up your opponent and then you use your sword as a finishing move. It’s creative and yet at the same time you do miss Gunvolt’s classic Mega Man styled gameplay.

Well that’s where he comes in. Whenever you have your meter at 100 or higher, you can switch places with him and light the stages up using the old gameplay style. Even better, the old style is locked into the super saiyan mode so you have unlimited flight and energy attacks. You can only keep attacking until the meter goes to 0 and then you repeat the process. The meter goes up very quickly though so you will be able to transform again pretty quickly and it’s unlikely that any boss will survive one round anyway.

I didn’t die in any of the levels in this game while I definitely did in the first two so that’s something to consider. The game is definitely easier than the first two but you can always choose to challenge yourself by not playing as Gunvolt. I would argue you should instead enjoy it though and spend your time focusing on getting all of the collectibles. This game has a considerable amount of them and some you will have to get more than once in order to complete your image collection. You will need to get this for the true ending so the more of them you get on your first playthrough the better.

You can also unlock some that you can equip afterwards to make the game even easier. I didn’t really touch the loadout much at all but there is a lot of customization there. So we’ve got the replay value covered. Then you have the graphics which look even more polished than the first two games. They show off by having a snow level to start the game off with and the snow effects occur in the background the whole time as you are playing. That was definitely neat and really visually appealing. I also liked the idea of having a Christmas level since those are very rare. The soundtrack is also really good as always. We have solid lyrical songs and boss music going on here.

I’d like to bring the classic gameplay back for the next game but you definitely can’t call these developers lazy. This is probably the most straight forward game of the trio but when you factor in having to set up and balance a whole new gameplay style, it makes sense that they couldn’t go as crazy on the stages themselves. All of the bosses still have really cool designs and this was the first game to get a full English dub which was awesome. It really gets you even more immersed into the game.

Overall, Gunvolt 3 is definitely a great game and I would recommend checking it out. You’ll definitely feel bad for the main character since things seem to get worse and worse for him in each installment. He has to go through a whole lot of mindgames from the villain side on this one but he never gives up and that’s the important thing. It feels like there is still a whole lot they can do with the series so I hope they keep going with it. We need more futuristic sci-fi type games like this one. It’s always such a terrific atmosphere to be playing in.

Overall 8/10

Azure Striker Gunvolt: Striker Pack Review


It’s time to finally take a look at the Gunvolt series. I remember always seeing this one around but I never got to try it back in the day. Well now was my chance and I can definitely say that the games hold up. They are great adventures with a solid story and really good gameplay. You’ll feel bad for Gunvolt himself as the poor guy always gets a rough ending but you will be on the edge of your seat each time.

In the first game, Gunvolt decides to quit the resistance group he was a part of because they wanted to murder a little girl. Yes the girl has dangerous abilities that could doom the planet but she’s just a kid. So he goes rogue with her and becomes a mercenary for hire. This quickly becomes a job where he will have to save the world though. Will his abilities be enough to defeat all of the other metahumans running around? In this world just about everybody has some kind of ability after all, but Gunvolt’s is one of the strongest.

It’s a good setup here and I like the futuristic environment. I would say it does feel like there wasn’t much point in Gunvolt leaving the group since they end up hiring him for every level anyway but I was glad he stuck to his principles. The gameplay is a classic 2D Mega Man style but moving at a faster pace. You’re pretty much always dashing around the map and blasting away at the enemies. The main difference here compared to a classic Mega Man title is your energy barrier. While it is up, no attack can harm you. You can also shoot while having the barrier up but your attacks will be much weaker. If you take the barrier down to strengthen your attacks then you take a risk.

It’s a pretty cool system and also a way to naturally modify difficulty. If you aren’t too sure of yourself then you can keep the barrier up at all times and just beat the level with a terrible time score. If you feel like you know the enemy then you can dash through and win with record times to really show off what you can do. I died a few times here and there myself. I wouldn’t say that this is a very hard game but the climax really doesn’t hold back. I don’t expect very many people will beat the final boss on their first shot.

The game also has clever ways around the barrier aspect without cheating like having an attack just break it. Yes, there are a small handful of attacks that can pierce the barrier but the final boss also has a wind attack to try and make you fall. If you fall, you die rather than respawning. So then you go all the way back to before the boss battle. Likewise the final phase of the boss is about speed so you have to defeat it before the walls close in on you. That means you have to remove the barrier and take your chances.

Just very clever gameplay all around here and each stage had its own gimmick. It made for a lot of great variety and made the game stick out. Sometimes you are messing with gravity, slipping with ice, going through walls, etc. So you’ve got to adjust and the variety also just shows a nice level of development time here. Many games have much lazier levels than that. As for the bosses, they are all different and unique so you have to tackle them in different ways. I was really impressed with it.

Then the graphics are solid as you would expect. It’s a very flashy game and the sprites look good. The art illustrations that we get are all on point and I also enjoyed the soundtrack. The lyrical songs were really good and the gimmick of your partner saving you with a song is pretty good. I also liked the general boss battles. The game even has a good amount of replay value as you have to go back and get all of the gems in order to unlock the true ending. There aren’t a ton of stages with gems so that won’t take super long but every bit helps. It’s also not a crazy requirement so you don’t feel like the game is really stalling you too hard.

After that we have the second game where they add even more content. After the tragic events of the first game, Gunvolt is doing his best to move on. He’s made some new friends and has gone back to taking on requests and helping out. Unfortunately a new group of villains show up and they steal most of the life force from his best friend. Gunvolt must now take them all down. Meanwhile there is a second story mode for the rival whose sister is abducted by these villains. He always knew that the Adepts (Metahumans) were evil and this proves it. He will destroy them all, including Gunvolt.

I gotta say this guy is really hype. His name’s Cogen in the Dub but in the subbed dialogue they always call him Akira or at least it sounds like that. Either way I liked him a lot in both games because he is a normal human going up against these crazy fighters. That takes a lot of guts and skills. It’s hard not to root for an underdog like that right? His style of gameplay is also way different. You have to use a little bot as additional lasers as you zip around. You can auto parry up to 3 attacks but then you have to recharge.

It’s the same meter as your super attacks though so you have to choose between attacking and dodging at all times. As a result I would say his gameplay is noticeably harder than Gunvolt’s. Meanwhile Gunvolt’s gameplay is mainly unchanged but the game finds more clever ways around his barrier. The final secret boss is also fun because you have to go up against a foe who has your barrier while yours is completely powered down by the super attacks. Now that was a really tough boss and it took me a whole lot of tries.

I think it’s safe to say that they amped the difficulty up on this one. Doubling the story content was also awesome. It may be a bit of a stretch having to beat the game 4 times in order to see all endings though. I think they could have added the final story as an extra level rather than having to replay the long boss rush level each time. The graphics look as good as always with it being very shiny and clear the whole time. I would say it probably looks a bit better than the first although they are very close. There may be more illustrations this time around.

The soundtrack is also great as always and this time we have more songs. The battle by the end is really hype and the game also does a good job of being very cinematic. For example at one point you are forced to lose so that you can get up with a super form in a very Shonen Jump type of moment. The game is an all around great package as you would expect.

Overall, Azure Striker Gunvolt is an excellent series and I highly recommend picking these two games up. You’ve got a good value when you have both games here and you don’t want to miss out on this sage. It would be something that you would absolutely regret the whole time. I’ll be reviewing the third game shortly so you can definitely expect to see that soon. Hopefully the franchise keeps on going because I could play games like this all day.

Overall 8/10

Mega Man V Review


It’s time to end my Mega Man game marathon. This one definitely ends things on a real high note. For starters, it is the most plot based Mega Man game that I’ve played in the classic series. You actually have a sense of danger here and it’s not the usual story of Wily trying to cause some trouble. I appreciated the difference here and then the game actually gets rather long for a classic title. You definitely won’t be running out of content here, I can tell you that much.

The game starts off with a mysterious robot appearing and defeating Mega Man effortlessly. After that, other robots from space show up and conquer the planet with ease. Mega Man must now gain some upgrades and find a way to take these guys down. If he doesn’t, then the world itself will be doomed to destruction. It will be his hardest fight yet but Mega Man is ready for this. He’s never fallen short when it counted before after all.

There are actual cutscenes and automated fights here which really feels ahead of its time. In a lot of ways you could say this game is light years ahead of the first 4. It’s just in a completely different league and this goes back to the length as well. In addition to the usual 8 robot masters, you fight a bunch of bosses from previous games. There are so many bosses in the climax that I wonder how people did it back in the day without the rewind feature. Particularly for the older game bosses since it always takes time to get used to a moveset and I doubt you would have had the previous games memorized. The difficulty climb is really crazy by the end.

Still, it is ambitious and I like that. One of the main critiques for the Mega Man games is generally that they are a little too short. You blast through them and then that’s it. So at least with this one you do have all of this extra content which does make the actual campaign longer. It’s also worth noting that while the collectibles have been removed, you still do have the Dr. Light shop where you can buy items and collectibles as needed. It’s definitely a big help since you can actually work on grinding out E tanks if you need them for the climax. They are super handy so of course you will need them.

The graphics still have that sad green tint that makes everything a bit hard to look at. You eventually get a little used to it but yeah that part’s a bit rough so you will definitely want to avert your gaze. The soundtrack isn’t bad although I wouldn’t say that any of the tunes were super memorable. The game stands strong mainly on the story and gameplay in this case. The rest of the title isn’t quite able to keep up.

The gameplay is what you’re used to with the series so I don’t need to go into it very much. I still mainly stuck with the mega buster for all bosses except when they force you to change. The Mega Buster is just such a great all around weapon that they almost went too far and ended up making it the best weapon. Why use anything else right? The firing speed and amount of damage per shot is just handled exceptionally well. It may not be broken but it’s extremely steady and will take out any opponent before long. It also works seamlessly with your movement since there is no delay so you can really do your best on dodging enemies and this won’t slow you down one bit. This is exactly the right way to handle things but if you want a challenge you can try to figure out which weapon is good against each boss and win that way. It’s technically how the developers likely envisioned you beating the game at least.

Overall, The story is really good here. I appreciated that the game took itself rather seriously the whole time. The final boss is also a very interesting figure. Certainly not someone that Wily could ever hope to control. There was definitely a lot of potential here if the game had decided to continue down this path for future installments. Of course the color situation would be fixed for the next console. If you have the Switch Online then you should definitely check this one out. It may even change how you look at classic Mega Man in general.

Overall 7/10

Mega Man IV Review


My Mega Man marathon is nearly at an end now but it was definitely a really good time. Mega Man IV is the longest title in the series up to this point. There are a ton of bosses to defeat and the levels are also fairly long. Throw in the generally high level of difficulty in each stage plus the fact that there are even collectibles now and this is really a complete title.

The basic plot is that Wily and a bunch of robot masters are terrorizing the world. Mega Man himself is going to have to be called in to stop them but can even the Blue Bomber pull out the win? Hopefully he has what it takes because otherwise of course there aren’t really any other heroes at the ready. Mega Man has the unique ability to copy powers after beating opponents so that will give him a bit of a chance.

So like I said one of the new things here are the collectibles. Make sure you at least get all of the letters during the second wave of bosses or you will be unable to access the climax to fight the final levels. It would probably be pretty annoying to have to go back and replay an old level because you missed that right? The letters aren’t hidden so you don’t have to worry about not finding any but they do tend to be on the most difficult to reach paths so it will come down to how skilled you are.

As always I have to say it would probably be difficult to beat the game without the rewind feature. Like I have to imagine you would be getting stuck and losing lives constantly. Even just finding out which weapon was super effective against another one took a whole lot of trial and error. It’s definitely not as easy as in the main console games where you can usually tell right away what would be good against another boss.

In terms of structure, this is similar to the others. You fight the first 4 bosses, then there’s an interlude, then you fight 4 more, and then you enter the climax. So it all comes together pretty well. It is a bit longer like I said so you can expect this to probably take around 2 hours or so. Probably less if you are acing the levels of course so it does come down to your skill level.

In terms of the graphics, everything is all in green again of course so it doesn’t get to show off as much as you would like. The green almost starts to hurt your eyes after a while. I dare say going full black and white would be better than just having one color like this. The designs for the various robots are all good though so I’ll give the game credit there. The soundtrack is more on the forgettable side though. Not really any tunes that you will be humming here.

In general I would also recommend sticking with your mega buster as much as possible here. Yes, other weapons can help but most of the time you will be using the mega buster so you want to be fully comfortable with how it works out. You do have a charge shot now which makes it even better. Aside from the final boss where you have to break out a new weapon, you can beat the whole game with your standard buster.

This game introduces a shop which is a fun thing to have. Basically you can spend P points which is currency you get from enemy drops and then you can buy cool things like extra lives, unique powers, and energy tanks. Personally I recommend the energy tanks the most. Using them will allow you to replenish your health all the way to the top even in the middle of a level. Massively necessary for the various boss fights especially in the climax. It’s the best deal for your points.

Overall, Mega Man IV is a pretty fun game. I could do without the collectibles but at least there aren’t too many of them so you don’t have to spend the whole playthrough looking around. The various fights are all well designed and the extra length makes it stand out. So if you have the Switch Online then you should definitely check this out to help round out the collection.

Overall 7/10