Game Records

Family Party: 30 Great Games Obstacle Arcade Stats and Records

Stats time!

Play Time 1h 44m

Stage records

Balance Bridge 18000
Roll’em Up 6875
Penalty Kick 16800
Hide the Joker 24000
Ghost Flashlight –
Fantasy Stick 15500
Number Balloons 16100
Rodeo 12500
Block Race –
Lightning Order 17040
Cloud Jumper 3500
Obstacle Overrun 14300
Dot Image 11200
Spark Ball 21360
Boat Race –
Air Hockey 18600
Chancy Crane 4850
Earth Defense Team 15200
Cowboy Barrel Dodge 15000
Flying Teacups 15000
Magical Panels 11500
Horse Jump 16700
Total 274025

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6 Star Games, Game Reviews, Games, Reviews

Pokemon Battle Revolution Review


Technically, I played through this game many years ago, but my Wii broke before I could grab the review. We got a new Wii shortly afterwards but never really got around to replaying this game. I figured now was as good a time as any so I booted it up and went through a few tournies. I grabbed my team from Pokémon Diamond which included fighters from Pokémon Ruby. With Groudon and Blaziken at the ready I was prepared to take names. Unfortunately this game still doesn’t hold up as a spiritual successor to Pokémon Stadium.

When you start the game you are introduced to your limited amount of modes. The main one is to jump right into the Colosseums as you try to conquer them all. Every time you defeat an arena you get some money which you can use in the local shop to buy some clothes. The idea is that your character will look fancier and fancier as you win tournaments and by the end you will look like the champ. There’s not a ton of outfits to buy at the moment so it seems easy to get them all, but I’m guessing that you unlock more outfits as you progress during the game. It’s a quick but nice way to add replay value I suppose. Hopefully you enjoy this because that’s really the extent of the replay value.

For the Colosseums the game makes the odd decision to add a lot of luck and chance to the equation. Before I get ahead of myself though you may be wondering how you get Pokémon. Well, you start the game off with a “rental pass” which gives you access to 6 Pokemon that the game chooses for you. You can also connect one of your portable Pokemon games to bring over a real team which I highly recommend. Once you’ve done that, you enter the colosseums which all have different rules. There is the standard 1 vs 1 battles with 3 Pokémon each and the doubles battles with 4. These are classic and work well.

Then the game decides to get sneaky and introduces the Neon tournament. This one throws in a wheel of fortune and the gimmick here is that your Pokémon as well as your opponent’s are thrown into the wheel and both of you throw darts at it. Whoever it lands on is the Pokémon you will use and each of you do that until you have a full team at the ready. Of course the computer got my Groudon right away…. I don’t see the point of putting this level of luck into the game. Part of the point of Pokémon is to fight alongside the Pokémon you’ve trained up, not some random ones.

Another problem with this one is the colosseum length which makes losing pretty punishing. The tournaments are mainly 7 rounds and you have to win them all back to back. You can do a quick save to take a break from the game but if you lose any of the 7 matches then you have to start the tournament all over again. That means for the luck based one you have to be fortunate many times in a row. That’s not really something you want to bank on. Personally I would have either shortened the tournaments to 3-4 battles or I would have just made it so you continue from where you lost. Either option makes for a much more enjoyable gameplay experience. As it stands the colosseums are too punishing and not rewarding enough.

The game also suffers from how long the matches take which is something that affects most of the big console Pokémon games to be fair. There are a lot of animations in the battles and they can’t be turned off so you have to watch each attack. Even Pokémon Colosseum was affected by this so I’m guessing it is difficult to speed up the games. The portables do it though so there’s got to be an answer. That’s actually one of the things I’m hoping Pokémon Sword can fix. If any Pokémon game can get around this it would be the latest installment in the main series. I’ll give the developers of Battle Revolution props for adding so many unique effects to all of the characters since I’m sure it was visually challenging. There should just be a way to toggle it on and off. Graphics is one of the strongest points of the game and they aged very well. All of the character models are on point and stages look quite solid. The soundtrack is also pretty iconic at this point. As soon as I turned on the game I was hit with the nostalgic tunes. Battle Revolution did a good job of creating its own soundtrack and it holds up quite well. It does lot have the scope and variety of the main games but is still a solid collection in its own right.

I think another part that hurts the game is that aside from having no story you don’t even have the classic Gym Leaders to help out. We do have Colosseum leaders, but none of them are particularly noteworthy and since you have to make it past a full gauntlet to see them you won’t really get to savor the experience for long. There’s no real hook beyond the fact that this is a Pokemon game and that’s not enough to carry a title for very long.

Overall, Pokémon Battle Revolution is one of those games that should have been much better than it actually was. I feel like it’s hard to mess up with a Pokémon game but this one threw away a bunch of opportunities through its Colosseum format. I really don’t understand why the game did that. Pokemon Stadium already created a very nice format for how you would handle a home console Pokemon game. Battle Revolution should have focused on that rather than trying to re-invent the wheel. That was their big mistake and while they may have been trying to be innovative it completely backfired. It’s still entertaining, but only in small batches and you could always be playing a better Pokemon title.

Overall 6/10

7 Star Games, Game Reviews, Games, Reviews

Final Fantasy Fables: Chocobo’s Dungeon Review


It’s time to look at a recent Final Fantasy spinoff I got to play. This game has been sitting on the back burner for a very long time at this point. It always looked pretty fun, but I figured it would be pretty long so shorter games kept jumping it in line. Well, no more! I finally took the plunge and it’s definitely a fun game. While I’m not a fan of all the mechanics, I can say that the game was pretty well made. It certainly does the Chocobo character justice.

The game starts with Chocobo and Cid trying to grab the Timeless Power stone from some kind of ruins. Unfortunately Cid’s rival shows up and nabs it first. Before she can gloat, the whole group is transported to another dimension and the rival vanishes. This town is a little odd as nobody remembers anything including what their names are. A bell rings every few hours which makes the memory loss even worse. Fortunately, Chocobo seems to have the ability to go inside someone’s mind which allows him to restore their memories. There is also a baby named Rafaello who seems to have something to do with it. Chocobo starts on his mission to get everyone’s memories back, but everyone keeps telling him that this is a bad idea. Even the gods of the world tell him that he will only bring despair. Is this really the right thing to do?

Chocobo’s Dungeon is the kind of game where a large part of the story doesn’t really seem to have much of a plot. You go around restoring memories, but beyond that nothing much happens. Still, it’s a pleasant enough game. Right away you can see how much content is here as there are a bunch of side missions and sub quests to fulfill. The towns people seem nice enough as well. Still, you get the sense that something isn’t right since as I mentioned everyone is against Chocobo. The bosses you have to defeat in order to save the memories are also characters like the guardians of Light and Flame. Are they really villains or are you the villain?

All of these questions are answered in the climax which is definitely intense. It’s a climax that wouldn’t feel out of place in a main installment like Final Fantasy VII. The Destroyer, who is the final boss even looks a little like Sephiroth. We get a nice cutscene towards the end where this character even takes on Chroma and I wasn’t expecting such a fight. It was cool and I’d be up for seeing this game get a remake or be turned into a movie. I know there is a sequel for the DS so maybe I’ll get that one pretty soon.

Now lets talk about the gameplay as that is the bulk of the game. It’s a 3D turn based dungeon explorer type game where you have to navigate through the many floors until you get to the boss. Each step you take counts as a turn so you will have to quickly decide whether you want to move, attack, or use an item. I do really enjoy the strategy here. Most dungeons are only 8-10 floors while the larger ones are around 20. The final dungeon is 50 floors so get ready for that. Fortunately there is a check point every 10 floors so you don’t have to worry about starting all the way from the beginning. That would have been annoying.

The game does add in some stakes here though. For one, if you die you lose all of your money and all non equipped items. This encourages you not to take unrealistic risks. Make sure you have an exit strategy in mind or at least store your money in the bank before going on a tough quest. You’ll definitely want to do some leveling up before you get to the end of the game since the final bosses see a considerable increase in difficulty. Don’t underestimate them or your items will be sorry. When going into a dungeon you also have to choose what class you want to play as. Each new dungeon unlocks a new form for you. I highly recommend the Knight and White Mage forms. The Knight has great special attacks and gives you extra defense which is always good. I used him for the first 3 and a half chapters. However, eventually he simply wasn’t cutting it so I switched to the White Mage and never looked back. This form has a lot of great healing abilities so you no longer have to worry about carrying potions. Then he also has the best ability in the game which is the fact that he can cast a revive on himself. You can also use the escape ability to just get out of the dungeon if things look impossible. The Dark Knight is typically considered to be the best, but by the time I unlocked him the game was almost over so I couldn’t really verify that.

Now, I mentioned that not all of the mechanics were my favorite. In particular I am referring to the fact that enemies can rot your weapons. It works like in Breath of the Wild where your weapons just get weaker as you use them. They don’t actually break in this version but they do get weaker which is annoying since the only way to power them up further is to spend more money. What you want to do is find a weapon with an anti rust upgrade and then fuse that to your main weapon to ensure that nobody can weaken it. At that point you are all set. There are others for extra EXP and money, but I never found the former. It would have certainly come in handy though.

The graphics are pretty decent. It’s certainly a step below most of the other Final Fantasy games, but it still looks pretty good I’d say. It’s just using a different style. It’s sort of like World of Final Fantasy but not quite as polished. It does have each character keep up a motion throughout the game which is cool though like Chocobo’s power squats. He is doing squats during the entire game which is pretty impressive. Then we have the soundtrack which is pretty ordinary for the most part, but I do like the Chrome boss theme. That one’s definitely hype and will pump you up for the actual battle. It’s just that kind of high energy theme. So this game ultimately definitely delivered when it counted.

Overall, I’d recommend checking this game out. It’s a pretty fun RPG and one where you really feel like you got a lot of value for the price. The story took me 18 hours and that’s certainly a good amount of time. As I mentioned, the plot does take a while to get going, but as long as you’re fine with that then this is a slam dunk. With this game gone now I’ll be eagerly awaiting the Spyro trilogy. In the meanwhile I’ll work on Ridge Racer, but those turns are definitely real tough. I need some more training before I can be a master at the game like Chocobo. They always start out tough, but get enough level up and any RPG is cake. Sadly there are no level ups in something like Ridge Racer.

Overall 7/10

8 Star Games, Game Reviews, Games, Reviews

Final Fantasy Crystal Chronicles Crystal Bearer Review


It’s time to look at a Final Fantasy title. I wasn’t a huge fan of the previous Crystal Chronicles title that I played so I was a little worried when I first realized that I had the next installment. I watched the trailer and quickly changed my tune though since this one actually looked pretty solid and promising. Fortunately it lived up to the trailer and is actually a spin-off that you can be proud of.

You don’t need to have played the first one to get into this title since Crystal Bearers takes place 1000 years after the first. Additionally the first game didn’t really have a conventional plot so you weren’t gonna miss much either way. The plot follows a kid named Layle who is a Bearer. This means that he has special abilities (In this case Telekinesis) and is also built to be a lot more durable than the average human. There are only a few Bearers left since humanity hunted them down and they don’t get along with the humans. Layle is a mercenary who takes whatever job he and his partner are given.

At first this is a simple task but on one protection mission he is attacked by a mysterious robot. This robot is a part of the Yuke tribe which was eradicated years ago. She wishes to bring them back and Layle isn’t even sure if that is a bad thing. The government definitely doesn’t want that though since it would mean conceding power and territory. Either way both sides need the 3 legendary jewels to meet their objectives so regardless Layle is tasked with obtaining them. He will have to outwit a mischievous Selkie in order to do so though. Once he gets the jewels, who should Layle give them to?

I thought the game did a good job of making the plot engaging right from the start. The opening cutscene is a lot of fun and gives more action than the entirety of the last game. This title has fun with the motion controls and uses them for a bunch of different mini game style levels. You could be sure to find many different gameplay styles which always kept the game fresh. Naturally I still prefer traditional controls to motion based anytime but this one was definitely smoother than many others that I’ve tried.

The graphics are pretty solid. The characters appear to be on point and the energy effects look good. The hub world is nice and bright and makes for a pretty good forest kind of landscape. It’s not going to go down as the best looking Wii game but is definitely solid enough to be noted. As for the soundtrack, it is mostly low key, but we do get two hype boss battle themes. I’d also say that the soundtrack never feels dull outside of the hub world so it definitely works well.

The game is reasonably long at around 10 hours. It may not sound all that big for a Final Fantasy type game, but I did skip all of the enemies and certainly didn’t get any powerful equipment. I actually didn’t buy anything at all since naturally I didn’t have enough money for anything good. It did feel satisfying though to just coast through the game at the equivalent of level 1. The reason why this is feasible is because aside from the initial tutorial enemy mob he rest are all completely optional. Aside from them there are only two bosses. That will be the most difficult obstacle to overcome and it will take you many lives but the bosses keep whatever damage you dealt so eventually you will find a way to claim victory.

As per Final Fantasy tradition the final boss does suddenly become rather high tier and cosmic. It’s always a nice treat to get a flashy climax like that as not only does it make the game more memorable in the long run, but it’s always fun to have a space battle like that. It’s good that Layle was so powerful since he could take it in stride. It’s also a fun change of pace to be the overpowered character for a change. You’ll notice right away that he seems a lot stronger than the rest of the cast and you’d be right. By the end only one character can actually give him a real fight and even then Layle still has the edge.

The only real flaw that the game has is the map. It’s one of those maps that is really zoomed out the whole time so you never truly know where you are. Honestly I still fail to see the point of it in general since it certainly won’t be helping you get to your objective. You will likely end up wasting some extra time during these moments but stick with it and you’ll be just fine. Of course when the map is the only serious issue that you have you know that the game is quite solid.

The controls may not be amazing but they get the job done. To use your TK abilities you have to point at the screen and then twist the remote in the direction you want to throw someone. This does allow the TK abilities to be a little more intricate than someone like Silver, but I’d certainly be cool with just having one button be what activated the power. Then based on what you press next is where you will throw them. There are also racing levels where you will really want to make sure you turn effectively. The toughest mini game is certainly the one where you have to help the heroine win a game if volleyball though. Those bullies were tough!

I didn’t really touch on the characters so let’s look at the big ones. I didn’t trust Layle’s friend the whole time since you just got the feeling that he would end up being a traitor. Well, it didn’t happen so I have to say that he was quite good. He risked his career for Layle and even held his own against a Crystal user. The guy is often out of the loop but still helps out whenever he can.

The Selkie is a nice character to have around as well since she always provides a lot of witty banter. She may not have powers but she gets by well enough with her wits. You almost feel bad for her by the end since she is searching for someone who doesn’t care to be found. That’ll probably feel like a big let down. I can’t say that the main villain was all that inspired but he isn’t bad. At worst he is just rather generic and doesn’t stand out as much as the others. His abilities are definitely very good though and the guy is persistent. He is absolutely not backing down without a fight. The Princess felt like a waste in comparison though so nothing really needs to be sad about her. She didn’t add anything to the story.

Layle was a fun character as expected. He’s definitely not the nicest chap around but he is certainly very direct and to the point. Layle knows that he is ultra strong and just rolls with it. Nobody ever pushes him around and he only does what he wants to do. He’s certainly not your average main character and that’s a good thing. This guy’s definitely got quite a lot of personality to him. I certainly found him to be a more engaging character than the mysterious Yuke. He will end up going down as one of the more likable Final Fantasy leads alongside Cloud and Lightning.

Overall, Crystal Bearers was a lot of fun. It’s definitely the kind of game that is certainly going to age very well long term. While the map is a bit of a hindrance at least you have the moogles who do their best to put you back on the right path to victory. The gameplay is fun and the story is on point so you really can’t ask for much more than that. You certainly don’t need to be a Final Fantasy fan to enjoy this game and I’d recommend it to any platforming fan. Even though I played without beating any enemies I would probably recommend beating a few just to stay on the safe side. That final boss is no joke.

Overall 8/10

7 Star Games, Game Reviews, Games, Reviews

Epic Mickey 2: The Power of Two Review


Epic Mickey was definitely not my favorite platformer game. I thought that the story was very uninspired and the levels certainly didn’t have a very good design to them. There just wasn’t too much to it but I figured that a sequel would help with all of that. Unfortunately I can’t say that this was the case as this game is still rather glitchy and has poor motion controls to back it up. It’s not a bad game but certainly not the most enjoyable one out there.

The story starts with Mickey returning to Oswald’s world because something isn’t right. The Phantom Blot may have been destroyed but citizens of the kingdom are now being kidnapped. Moreover, someone has destroyed all of the warp gates in town so they are no longer accessible. If they don’t find the villain soon, then the whole world is at stake.

Thing is, you never really feel that sense of urgency while playing the game. The heroes barely seem to care about what is happening so why should we? Even the citizens feel no sense of loyalty as one turns evil for no reason and the rest flock to be Mad Doctor since he has promised to help out from now on. The town just isn’t very smart and this makes it a little difficult to really want to save them.

That brings me to the fact that this game’s cast of characters certainly isn’t great. Mickey is probably the most reasonable member of the group here as he does at least show some passion and nearly gets into a fight when one of the splatters looks at him the wrong way. Mickey wasn’t playing around in this game and also made the heroic call to not put the hostages at risk.

Then we have Oswald…I’m not sure how heroic I can say this guy is. For starters he is one of the characters who believes that the Mad Doctor has turned over a new leaf. I can’t fault him for being optimistic and that is a heroic quality but it’s annoying because we then have to hear the villain sing constantly. What hurts him more is that Oswald quickly gets jealous when the townspeople start liking the Mad Doctor. He also encourages Mickey to finish the villain off at the end even at the expense of his friends/hostages. Granted, the hostages are robots but that’s an ethical debate that Oswald probably loses since they seem sentient and Mickey did want to save them. Oswald’s just not a very heroic guy at the end of the day.

The gameplay is that of a 3D platformer where you run and jump to the goal. Typically you have to fulfill some kind of objective before making it to the end like destroying a machine or something of that nature. You have a paint brush which gives you access to two abilities, shooting normal paint and also shooting acid which really trips opponents up. It’s a handy ability to have but one that you will wish was not in the game since the motion controls make it a disaster. In general this is a perfect example of why I’m not really a fan of the motion era. It’s all just so rigid and not very intuitive. When you’re trying to aim at someone the brush will go crazy and you have to recalibrate your Wii sensor again.

The objectives aren’t always straight forward either as you will wonder what needs to be done while you are going around blasting everything. The objectives on the map aren’t helpful either because it will show you the locations of the bonus missions but not for the main one. As a result expect to take a little longer than expected to beat the game.

The game did do a pretty good job with the boss fights at least. The final boss is pretty theatrical and uses gameplay elements from the final Sonic DX boss (In Sonic mode) like the floor giving way and even mixing in a bit of Mario there as the floor becomes lava. These fights did take a little time to figure out how to fight the opponent but the Mystery wasn’t confusing and the characters would shout-out some clues which were actually helpful for a change.

You also have to give the game credit for throwing in quite a lot of bonus content in the game. It’s story isnalreadybreasonably long at about 6 hours and with the bonus content you’ll probably be here for another 4-6. I can’t say that it is something even remotely tempting to me to be honest but it’s always a good option to have regardless as it prevents your game from being known as barebones.

The graphics are reasonably good. The final big cutscene actually looks really good so I’m thinking that they spent the vast majority of their budget on this rather than on the whole game. I can understand the case for this since gameplay isn’t quite as important visually but getting it all to look smooth is important. The actual gameplay doesn’t even look as good as some N64 games. Forget the soundtrack as well since there really isn’t much there.

There is a cliffhanger at the end which is either resolved in the extra content at the end of in a third game which will likely never come out. Ideally it’s the former I suppose. So the game did a lot of things wrong, but as I mentioned it at least had some positives to back it up as well like the boss fights. While the gameplay certainly wasn’t polished and made you feel like it was the true enemy at times, I do still generally like platformers like this one.

Overall, Epic Mickey 2 is not exactly game of the year material but it does try hard to be the big success that we all knew it could be. It just doesn’t pick up until the final boss of the game and was ultimately a missed opportunity. I’d probably still get the third game but I really wouldn’t have very high hopes for it. When you make the same mistakes twice, that is usually a bad sign. At least a sequel wouldn’t need to deal with the Wii motion controls.

Overall 5/10

5 Star Games, Game Reviews, Games, Reviews

Donkey Kong Barrel Blast Review


It’s time to look at Nintendo’s biggest mistake when it comes to the racing genre. A DK racer practically writes itself and just has a ton of potential. It’s a shame that the game squandered this so readily. Motion controls are what hold this game back and while it was an attempt by Nintendo it completely backfired. Sometimes just because an idea makes sense in concept doesn’t mean that it should be implemented. This is most certainly one of those times.

There is no story mode of course but we do have a few different tournaments at the ready. There are 4 main tournaments and 2 bonus ones. The bonus tournaments allow you to pick your own stages to have a tournament with friends and another one allows you to randomize the stages. Both are handy when playing with friends but you don’t get a trophy for clearing them so there is no single player incentive. The main tournaments start out at 3 races and eventually go to 5. There are multiple difficulty levels but you are forced to start with Rookie so I just stayed at that level. Even then the game is surprisingly difficult. You have to stay at top speed and use a lot of boosts if you want to come out on top here. Of course, the Mario Party luck factor is around here so sometimes you’ll just get blasted by other racers behind you which is out of your control. Not much can be done about that.

Each racer is using a pair of drums instead of a car. It is for this reason that instead of accelerating like normal you must beat the drums to keep going fast. You have to make the motion of hitting the drums constantly to stay at peak levels and just hit one drum to turn. Hit both at the same time to jump and hold down on the Nunchuk to activate your boost. Your boost is the most important skill that you have here. It can change a whole race and just know that you can extend your boost by hitting enemies or normal barrels. If you time the boost right you can keep it going for a very long time. Just focus on the combo and don’t use your boost unless you see something to bump into.

There are a lot of games that can be called painful while you are playing them, but there aren’t many which you can say that in a literal sense. Your wrists will be absolutely exhausted after playing this game and I am convinced that it wouldn’t be healthy if you played this game long term. You can even expect some neck and back pain if you were straining a lot and too rigid while playing. Naturally the trick is to simply not play too hard but that’s easy to say until one of the computers passes you. Then it’s back to hitting the drums as quickly as you can.

When it comes to the graphics then this game finally gets to shine. The character models are definitely on point and are appropriately high quality. The levels all look great and there is a lot of variety to be found here. Whether it be Jungles, Volcanoes, or even Space DK has you covered. The final level in the game is the hype space one and it is as cool as you may expect. I was pleasantly surprised at how much effort Nintendo put into some parts of this game, but maybe I shouldn’t be. In theory this was supposed to be their next big racer. The stage themes are pretty solid as well even if they aren’t all that memorable. I suppose you can’t have every game be quite as legendary as Mario right?

Aside from the tournaments which won’t keep you busy for very long, the game has other modes at its disposal as well. One of those is the challenge mode where you attack various missions and see if you can accomplish them. The missions are actually reasonably difficult as you can easily lose a stage if you’re not entirely sure how to approach it. Take one wrong shortcut and it’s time to retry. Between the various unlockables and the main tournaments, I think you’ll find that the game has a reasonable amount of content to back the pricing.

All of this is only if you can get past the gameplay though. None of the other stuff will ultimately matter if you wrists simply can’t take the pressure. The items are fun though and if you use them right they will help you take a break. Build up some good boosts and just use it when you know that you’ll be able to keep it going for a while. During this time you don’t need to beat the drums. You have other items like armor and missiles but you have to keep shaking the controllers during this. Interestingly enough, the descriptions in the game say that you can stop shaking once you’re at max speed, but they must have meant that you could stop shaking for a moment because after that the car will immediately start slowing down again. So much for that I suppose.

Overall, Barrel Blast really could have been a good game. It had a lot of the right pieces in place like the animation, soundtrack, and array of content to keep you busy. The one area where it went wrong was with the controls and you’d think that this wouldn’t be a big deal. It’s just so drastic that it ends up bringing the whole game down with it and that’s the unfortunate part. You actually feel like the game isn’t healthy to play. If you want some exercise for your wrist and don’t think that it will end up having a detrimental effect instead, then I suppose you may want to give this game a chance. However, if you’re playing this game in the first place because you want to relax while cruising through the levels then this isn’t the right game to add to your collection. There is nothing relaxing about constantly beating the drums.

Overall 5/10

Game Records

Captain America: Super Soldier Stats and Records

Stats time!

Play Time 3h 24m

Level Stats

Level 1 Max Combo 16 Clear Time 12m Challenges 0/4 Pows 0/3 Bombs 0/10 Chest 0/1
Level 2 Max Combo 34 Clear Time 23m Challenges 0/4 Pows 0/3 Bombs 2/10 Chest 0/1
Level 3 Max Combo 28 Clear Time 23m Challenges 0/4 Pows 0/3 Bombs 3/10 Chest 1/1
Level 4 Max Combo 12 Clear Time 26m Challenges 0/4 Pows 2/3 Bombs 3/10 Chest 0/1
Level 5 Max Combo 19 Clear Time 28m Challenges 0/4 Pows 1/3 Bombs 5/10 Chest 0/1
Level 6 Max Combo 15 Clear Time 25m Challenges 0/4 Pows 1/3 Bombs 1/10 Chest 0/1
Level 7 Max Combo 10 Clear Time 35m Challenges 0/4 Pows 0/3 Bombs 1/10 Chest 0/1
Level 8 Max Combo 32 Clear Time 18m Challenges 0/4 Pows 0/3 Bombs 2/10 Chest 1/1
Level 9 Max Combo 32 Clear Time 14m Challenges 0/4 Pows 0/3 Bombs 0/10 Chest 0/1