Samurai Warriors 5 Review


I bought Samurai Warriors 4 recently so I would be ready for this one but otherwise it’s definitely been quite the wait for the 5th game to come out. They pulled out all the stops with this one though so it was worth the wait. It’s pretty interesting to be playing as a younger Nobunaga in this version. It’s definitely way before the days when he really cracked and became known as the Devil King. The gameplay is on point and there’s a lot of content to enjoy here.

The main campaign introduces Nobunaga as someone who wants to end the chaos in the land. As with all would be tyrants he figures that the best way to do this is for him to rule over everyone. If he has all of the command decisions then perhaps that would ensure that people would finally stop having wars with each other. The obstacles in his way are numerous though as every other leader and king doesn’t want this to happen. Along the way Nobunaga will make allies, enemies, and wild cards. He will have to manipulate everyone effectively in order to win.

Nobunaga may start off with good ambitions but you definitely see him begin to falter as the game goes on. He makes more and more dicey decisions which even leads at one point to him ordering one of his teammates to destroy himself. The teammate is the one who brought up the idea first but that’s definitely a time where you need to override them. Nobunaga’s pride also gets in the way often times as he fights battles that cannot be won.

Of course with the gameplay mechanics it looks like his plans are going pretty well but then the cutscene appears and you realize that officially you’re actually losing. It’s not like the other kingdoms are light weights after all. They’ve got plenty of strong fighters in their own rights as well which is why careful planning is definitely a must here.

As for the gameplay, it’s a 3D hack n slash as you would expect. You run through the levels and take down as many enemy officers as you can. You have to clear some objectives and defeat the final boss in order to clear the level. Once you have done that, you repeat the process in the other levels. Always keep your defeat conditions in mind because in some you will need to protect someone or you will risk being defeated.

Losing in these games is always rough because of how long each level takes so you will want to keep that in mind. You have your normal attacks, special moves, and power blows. I recommend power blows against minions since it takes them out real fast but against bosses mainly you want to stick to standard moves. They can always block the initial power blow and that can be risky. You can mix it in through combos which is a better way to go about it.

Riding your horse is a great way to move around the stage so I highly recommend doing this. While you’re on your horse it just feels like you save time on all aspects of the game. Usually that might not be a big deal since you want to have fun and enjoy the game at your leisure but in protection missions this will come in clutch. As you progress through the game and level up your character you will begin moving faster as well.

Samurai Warriors typically has a slower running speed than Dynasty but with these power ups you will end up moving very quickly by the end. It gets to the point where it almost feels like you’re on the horse full time. It was a blast and felt like a power up that actually made a huge difference. A good leveling up system should have noticeable benefits so I was pretty pleased about that.

The graphics are really solid as expected. I got a little nervous at first when I saw it was just text boxes but then the game changed to full cinematics and I was happy again. Basically the game just switched between the two. There aren’t a ton of full cinematics but enough where I’m satisfied. You get one between levels and occasionally during an event in the level. The graphics inside the actual gameplay are on point as well.

As for the soundtrack, it’s got a lot of pretty fast paced tunes which I enjoyed. They fit well with the constant action that a warrior game brings you. You might not remember a lot of them in particular but it can be hard to notice anything while you’re fighting it out in the map. I should probably look up the soundtrack at some point but while playing you will be all set here.

As for replay value, getting all of the trophies to this game will take a very long time. The main campaign also isn’t very short, it was a little longer than I had expected. After that you can play the game through someone else’s point of view so there are 2 stories total. Finally you have Citadel mode where you try to protect the palace from intruders. It’s not quite as fun as the standard mode but I’ll give the game props for switching things up a bit. It does feel different from the main mode which is important. Leveling everyone up and getting all collectibles are all things that will take time as well.

Overall, Samurai Warriors 5 is definitely a great game and one that I would recommend to any action fan. It’s got all the fighting you could want and the game is very intuitive. The mechanics just make sense and it’s a very satisfying game to play through. You’ll have a lot of fun going through it and then beginning the wait for 6. Granted, I doubt we will get a 6th title for a very long time but this one will last you until then. I doubt I’ll get the Platinum in this one but at least it does look more achievable than some of the previous installments in the series.

Overall 8/10

Samurai Warriors 3 Review


Playing a beat em up type game on the Wii certainly feels rather odd. It’s not really a Wii kind of game and so I always tend to play these on the PS3/PS4 but that wasn’t an option this time. Well, the game is as great as always. It can take a little time to get used to the controller layout but once you have got that down then the rest of the game is effectively like the others. You shouldn’t have any problems with it.

The story mode is a little different than some of the other titles in that it is centered around a specific character as opposed to the kingdom. So you have a lot of options on who to make the lead and then you get a story tailored to that fighter. It’s a nice touch and I have to assume that it’s a lot more work since way since there are a bunch of stories so kudos to the developers on that. There are 5 story levels for each character.

It took me around 2-2.5 hours to clear the story so the level length is nothing to sneeze at. The final level also gets tricky so you will want to be careful. Of course you can switch the game’s difficulty back down to easy if needed. The final level has a trick to it so it’s hard not to die the first time but then you’re ready for the inevitable rematch. In each of the levels you have a pack of items with you that do things like increase your strength, defense, or just plain healing items.

Personally I always recommend going for the healing pack. It can effectively replenish your health bar 6 times over which is really handy since Samurai Warriors doesn’t have health items just hanging out on the map or anything like that. So the levels are easy initially because you can just heal your way to the goal. Well, the final level changes that up. Suddenly you are unable to use your healing items near the end. You then have to clear a quick gauntlet of bosses.

I can safely say this is where I lost the first time. It’s difficult to beat so many enemies without being able to heal. On the second go around I made sure to use a potion right before they got deactivated but I was still running out of health fast. It was pretty intense but I just had to survive with a single smidge of health left as I challenged a bunch of different opponents. Finally I got a level up which automatically restores all health. I don’t know what I could have done without that. So it’s hard to time but if you’re having trouble on this level just beat a ton of minions until you’re close to a level up before starting the fire which triggers your items not working anymore.

As for the gameplay, it’s your classic beat em up style. You have your standard attacks, power moves, and your super attack. One new thing here is the guard break which you can use at the expense of one energy orb and break through an enemy’s defense. This will actually be the most important move you have in the entire game so make sure you use it a lot. It’s also an absolutely surefire way to stop their ultimate attack midway. There aren’t really any downsides to the shield poke either so why not use it right?

The gameplay is noticeably slower than Dynasty Warriors but that might be intentional. I seem to recall that being the case for the last one as well so maybe it’s a way to make the titles stand out as being different from each other. It’s fair since you don’t want all of the games to be clones after all. Most of the other parts of the game are all as you would remember them. The final smashes can all be blocked by the A.I. and usually are though so I’d like them to get buffed in the sequel. As it stands, it’s often better to use your standard attacks than the final smash which doesn’t make sense.

There’s a side mission here where you have to invade castles with Takamaru. It’s a fun little side mode and does well in adding more replay value to the mix. I completed the first world for now before calling it a day. I like the fact that it effectively turns this into a crossover series right out of the jump. They should bring Takamaru along into one of the games at some point as a fully playable character. Maybe he’s in that Warriors All Stars game.

With each story mode taking around 2 hours you’re talking about around 20 hours of content right out of the gate. Then you have the castle mode which will add some time and even a historical mode. Through in the multiplayer and maxing out the rest of the characters and you’ve got yourself a really long game. It goes for really cheap at the moment so it’s a really good bargain. You definitely can’t go wrong here.

The graphics look really good as you would expect. The character models and stage environments are on point. There are a number of solid looking cutscenes throughout that really help to make this a compelling experience. In some ways you could say it even looks better than the modern Dynasty Warrior titles which is very impressive. The story was more emotional that’s for sure, at least in Yukimura’s story. While the OST may not be super memorable, I would also say it was good. The main theme is catchy and you have a lot of fast paced tunes for while you’re fighting.

Overall, Samurai Warriors 3 is definitely a game I would strongly recommend. It’s really got everything you could want in a beat em up title from lots of content to a satisfying story. The layouts are all very clear and the game has no real weaknesses. I definitely look forward to seeing how 4 plays things out. Will it be just as solid or perhaps even more so? In the meantime you’ll want to pick this game up to prepare yourself.

Overall 8/10

Warriors Orochi 2 Review


After many years it was finally time to jump into the second Warriors Orochi title. The first one had definitely been a lot of fun so I was eager to see how the sequel would respond. Once again this is definitely a great title. I do think there’s a bit more they could have done with the story to highlight the crossover aspect but on the whole you should be very satisfied here.

The game lets you choose between playing as the Dynasty Warrior series, Samurai, or Orochi. I went for Dynasty and it’s fun that the fire team gets to be the head fighters here. The Sun clan is always a fun team to get behind even if the leader Sun Jian doesn’t look his best this time. He is determined to keep the kingdom at peace so he doesn’t make a move against the new villains until he is effectively forced into doing so. Then he is ready for action but it all feels a bit late in the game.

With Orochi destroyed everyone is just trying to get used to living in this strange world since there appears to be no way back. Unfortunately peace isn’t something that will be maintained for long as Lu Bu has returned along with one of Orochi’s trusted followers and they intend to plunge the world into chaos once more. Meanwhile, a bunch of other villains from Samurai Warriors and Dynasty have decided to use the confusion to take over as well. It’s going to be a tough few days for the Sun clan but they have to take them all down without mercy.

The gameplay is pretty self explanatory but I’ll quickly run over it anyway. The goal of the level is to take down the enemy generals. You have to do this without letting your own men be destroyed. You have your standard attacks, power moves, and super attacks. Use them wisely as you take opponents down. As this is a hack n slash there are hundreds of opponents to defeat to the point where they are practically never ending. Never let yourself get distracted in any one area too long or your partners will die pretty quickly. I died in the first level but never after that. As long as you stay sharp you’ll be fine. It’s also worth noting that this is a rare game where you keep your EXP even when you lose a level. I was really glad to see that.

There are 8 levels in the game and on average you should complete them between 10-13 minutes. The levels feel fairly short but that’s because they are a lot of fun. Your attacking speed is a little on the slow side but you can call up your horse to move great distances when needed. Initially you’ll want to beat a lot of the minions to gain EXP but then in latter levels you can run straight for the enemy generals. Once I unlocked the 5 hit combo which burned my opponents I was definitely ready to go with a more aggressive strategy. This combo could even be used repeatedly if the opponent didn’t block the launcher move which would result in a lot of damage Without that move the levels would have certainly been a lot more difficult to navigate.

The graphics here definitely look good as expected. The character models are on point and the stages are suitably ominous. I like how everything looks, the game just has an epic feel from start to finish. It feels like a grand crossover and that’s exactly how this game is supposed to be. The character roster is also impressive although not surprising since the warrior games usually shine like this. The soundtrack is always very good. Optic Lines is the most memorable track (The name is at least something like that) but there are a lot of good tunes throughout.

Naturally there is a lot of replay value here. You can play the other story modes and really perfect your skills. Maxing out all of the characters is bound to take a lot of time as well since there are so many and level ups can take some time. I think I got my character to around Level 50 by the end though so that was a pretty reasonable jump. You’ll easily be able to find 20+ hours here by the time you do everything.

One unfortunate thing though was that in the end I beat Orochi before I could even see his little pre rendered cutscene. I had too many backed up by this point as I ran through the level so it wasn’t quite up to his I suppose. Unless he didn’t have one but I would be surprised since every other boss has one. It was definitely cool to see him there though. I’m wondering how Orochi 3 will handle the plot since I’m sure they don’t want to go for the same angle of him reviving again and yet it feels like that is what they will have to do. A lot of tough decisions there to be sure.

Overall, I am one step closer to being caught up with all of the Warrior Orochi games now. Orochi 2 was definitely a blast and I expect the rest will be as well. It’s a fairly simple/direct game so there isn’t much more to say on it. If you like the main Warrior games then of course you’ll like this one. The more you’ve played the other two series, the more you will really enjoy the unique interactions here as well. I’d like to see more interactions in future games but as it is, it was fun seeing the final boss of Samurai Warriors Katana show up here since I just beat that game the other day.

Overall 8/10

Samurai Warriors: Katana Stats and Records

Stats time!

Play Time 2h 48m

Stage Rank

Level 1 A
Level 2 A
Level 3 S
Level 4 B
Level 5 D
Level 6 A
Level 7 B
Level 8 C
Level 9 S
Level 10 S
Level 11 C
Level 12 A
Level 13 A
Level 14 A
Level 15 B
Level 16 B
Level 17 B
Level 18 C

Samurai Warriors 2: XTreme Legends Review


It’s been a very long time since I played the original Samurai Warriors. I had been focusing on Dynasty for a while but now that I’m caught up with that series it was definitely time to go and check out how this one was doing. Well, it’s definitely a game that has aged really well. You can feel the power behind your attacks and taking down hundreds of opponents all at once certainly never gets old. I definitely look forward to playing the next installment in this series soon.

As with most warrior games you can pick whose story you want to play through. There aren’t a whole lot of options initially but I believe you can unlock more characters as you play through. I played as Kojiro Sasaki. I always like to pick the fire type fighters in these and since Yukimura Sanada wasn’t an option yet I figured this could do the trick. That said, he’s certainly more of an antagonist than I would have figured. Effectively he just wants to destroy a bunch of people but he feels like it’s all a waste. He wants to find someone super powerful to destroy so he goes around on the battlefield until he finds such a person.

I did not warm up to this guy by the end. He’s definitely crazy but would make for a solid antagonist to someone else’s story. At the very least you can’t deny that the guy has some pretty serious skill here. It’s his story so his abilities probably get embellished a bit but he ends up taking everyone out.

The gameplay is fairly standard of course. You go around beating the life points out of all your opponents. You have your standard moves, power moves, and your super attack. I recommend keeping your super on hand for whenever an opponent general shows up because it works as an immediate combo breaker. Just activate it when the opponent lands any kind of hit on you and you’ll be set. The gameplay is very smooth and landing hits is fun. To add some depth here you can power up your weapon at the shop and even buy special abilities that amp up your stats or even control your level ups.

I recommend spending all of your money on this because it’s just a great way to keep your guy ready for action. Your weapon’s important too but the upgrade doesn’t seem to do a whole lot there. The only part of the gameplay where you can tell they haven’t fine tuned it yet is the speed. Your character walks incredibly slow throughout the levels. So it can take a while to get anywhere. I suppose this helps to prevent you from running straight to the goal though. It also adds a little strategy here because moving too far away from your camp is dangerous as a result. After all if your leader dies then you lose the mission instantly.

The game had 5 levels in the campaign I played and I believe it can go up to 7 in some cases as well. It’s fairly short if you’re just playing one character and you should have it beat in around 2 hours. If you do it with all of the characters though then this definitely ought to take a long while. You have no shortage of replay value in this game which is no surprise because that is often the case with any game in the Dynasty franchise. Considering that the games go for around 10-20 bucks now, it’s a good bargain.

The graphics look pretty good here. I always appreciate the fact that there are loads of cutscenes and cinematics everywhere. You’ve got the big budget ones which appear at the beginning and end as well as the mini ones that show up whenever an enemy officer appears. It helps to make these moments feel like a big deal. The attack animations are also on point. As for the soundtrack it’s a little more on the forgettable side but it’s not bad. I’d like to have had more of a signature theme show up at some point. That would have been neat but maybe in the sequel.

The game is reasonably challenging. In particular what makes it pretty tricky here is how long the levels are. If you’ve already polished off about 600 enemies then nothing will be more disheartening than losing at the last second right? There were a few levels where I just had to run for a while to look for health items. The nice sweet spot to be in is when your health is in the red since you can use unlimited super attacks as long as you run a bit. That’s also a good strategy but they take time and it gets pretty intense. You know that a hit could be the end for you. That’s a fun feeling when you come out on top. Fortunately I didn’t end up losing here but that could have been tricky.

Samurai Warriors 2 feels very basic in a lot of respects but it’s part of the charm. You have a pretty direct plot and a lot of good gameplay for each level. In some ways this plot felt a lot more direct than the more extended one in Dynasty Warriors 9. It’s less grand of course but Sasaki’s plot was just interesting and the whole rivalry aspect with Masashi was cool.

Overall, Samurai Warriors 2 is definitely a very good game. I’d call it a great one at that. If you have time then beating it with all of the characters would be a blast since the stories should all be fairly different. I’m far less familiar with the base story here compared to Dynasty as well so it all feels pretty fresh. It seems to take place way after most of the Sengoku Basara anime since the main kings are already gone. The new characters look fun though and I wonder if the rest of the games in this series will deal with the same era and plot like Dynasty or if we’ll be jumping around a little more here. I’m not sure when I’ll get the third game but it shouldn’t be too far in the future I would say.

Overall 8/10

Dynasty Warriors 9 Review


After many years I have finally made it to the final game in the main Dynasty Warriors series. A while back I had done a bit of a marathon in this series but I didn’t own 9 so it had to go on break. Well, I was finally in the mood to fire it up and it’s a game that’s definitely a lot of fun. The new open world setting takes a little getting used to. Ultimately I prefer the usual structure for how Dynasty Warrior games are set up, but I do appreciate the attempt at something different. It does work well in its own way.

As always the game adapts the story of the 3 Kingdoms so if you’ve played any of the first 8 Dynasty Warrior games then you’ll know how this all plays out. This game is able to go into great detail though and it’s easily the longest title in the series. I decided to follow Cao Cao’s path for my playthrough but you have a lot of characters to choose from here. There are dozens and dozens of playable characters in the game and they all have their own story which is pretty impressive. Some are shorter than others of course. For example Cao Cao’s is much longer than the average story since he is one of the 3 main Kings. That’s why he felt like a fair one to go with.

How the open world setting comes into play is between battles you can run around the kingdom and help people out with side quests or expand your kingdom on hand. One thing that was fun was to finish off skirmishes on the outskirts of the kingdom and watch as the map turned into your color. The enemies will take over the territory after you leave so it’s not like it’s permanent or anything but it is a really good way to allow you to quick travel later on. For example, I had fun taking over a lot of settlements and this saved time later on in the game since you can fast travel to anywhere you’ve been. So instead of crossing half the country to join the next big story fight, I was already there.

It’s really worth it in the long run and since the open world was one of the things heavily promoted about on this game, I’d say it’s worth seeing exactly what all the fuss is about. How I see it, it does heavily help the replay value of the game. The world is pretty huge so the developers did not hold anything back here. There’s also just a lot to do including upgrading your character and getting better equipment. It can all be a little overwhelming if anything so definitely take it one step at a time. The main campaign took me around 9 hours. If you try to complete the game with everyone I’m thinking you’ll be here for at least 40+ which is really good. Then if you work on getting all of the PS4 trophies and exploring every inch of the game you can add even more time to that.

Naturally the graphics look really good as well. All of the character models are on point and the whole thing is just very striking from the backgrounds to the combat animations. It looks like a PS4 title through and through. The series may not especially be known for its graphics but at least for this installment I would say it definitely qualifies as a great showing. The soundtrack is a little more forgettable which is unfortunate because the series has had some really excellent rock themes over the years. This time they held onto the brakes a little more I guess and were going for a much more low key kind of soundtrack. You do still get the occasional rock theme though.

As for the gameplay, it’s pretty similar to most of the other Dynasty Warrior titles although it took a page out of Hyrule Warriors: Age of Calamity (Well, I guess it would be the other way around) and now you have 4 different special attack options in addition to your normal special attack. It’s an interesting change, and a fun way to spice up the gameplay from just using the same super all the time. I can definitely get behind that. It’s definitely very smooth throughout so you’ll have no problem dealing with the bosses as long as you remember your fundamentals.

One aspect that was also interesting is that in each mission you could head straight for the boss if you wanted a challenge and he would be at a super high level. Or you could weaken defenses and put some plans into motion. This acts like a more realistic strategy if you were fighting a war and so the boss’ level would drop accordingly. Usually I would always run straight for the boss but it was a fun way to have multiple options and also a good way to allow players to challenge themselves a bit or just have fun at a steady pace. This is definitely an element I’d like to see return in future games as well.

Overall, Dynasty Warriors 9 is definitely a great game. I admit I do like just being able to jump into the battles right away but the open world approach was still fun. If you like exploring that should add a little extra boost to the experience as well. You do wonder if the series will eventually try something new with the story or if it’ll always adapt the same one though. I suppose it’s a classic story that never gets old but it would also be fun to see the characters in new situations. If you liked the previous Dynasty Warrior titles then I expect you will definitely like this one as well.

Overall 8/10