Genji: Days of the Blade Review

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It’s time to check out an old PS3 beat em up. I got this one at around the same time as Trinity so once I finished that game I knew that it was time to finally pop Genji in. Unfortunately it is nowhere near as good as Trinity. It loses in pretty much every single way. It’s not a bad game, but it does have a bunch of questionable design choices that limit the title. Depending on how the final boss battle had unfolded, this review certainly could have gotten more negative.

There are three main heroes, Yoshitsune, Benkei, and Shizuka. A cosmic entity inhabiting the body of the main villain from the first game also shows up, but he doesn’t really add anything to the story. The land is being overrun by zombies and mystical villains who can turn into vampires and other such monsters. There are even giant Crabs running around and a Kaiju. The heroes have to defend their turf and the whole world as well so they ready their swords and shields. Stopping the villains is as simple as destroying them all, but it won’t be so easy since these villains can certainly fight back. It’s essentially a war against zombies which is an interesting premise, but the characters don’t always seem to act as if they’re fighting anything supernatural. It’s just another day in Feudal Japan. (Or China. I think it’s Japan though)

Right off the bat you can tell that this plot isn’t going to be particularly exciting. The voice acting is pretty iffy and the story is only slightly better than Dynasty Warriors. The characters are as generic as can be, but don’t even have good character designs to save them. Yoshitsune is a poor man’s Sanada Yukimura. Shizuka never actually does much in the story and her health is so low in the game that you never want to actually play as her. Benkei is super powerful in combat, but I just didn’t like him either. There was no reason for the heroes to ditch him during his dramatic moment either as they should have just stayed together and fought off the villains.

While the graphics aren’t as good as Trinity, it’s not as if they’re bad either. It’s still PS3 level, it’s just that the level designs are really bland and there’s not much for the game to work with. There aren’t really even any colors throughout the game so it all appears to be rather lifeless. It doesn’t do anything to immerse you in the game. The soundtrack can also be rather annoying. I like the more atmospheric ninja themes that play during the game, but the one where the guy just keeps yelling over and over again just makes you want to turn the volume off. On a technical level, I’d say that the game was actually bad when you think about it.

Fortunately, the gameplay is what we’re here for and it’s pretty good. For an odd reason the game chose to go for a more cinematic style. This means that you fight in slow motion a lot of the time. Gradually you start to fight a little faster as the game goes on and by the end it feels pretty normal. I suppose you just get that strong by the end. There is no lock on system so sometimes you’ll find yourself randomly missing the enemy but you’ll adapt to this by the time you complete the game. Each character has a final smash attack which stops time and lets you unleash a flurry of attacks. It’s a lengthy quick time event which saves you a lot of time from fighting each opponent individually. It’s immensely helpful for bosses even if it can get rather repetitive.

There isn’t any replay value to be found here. No collectibles, no multiplayer, no trophies…etc. Once you complete the game you’re just going to put it down and you’ll probably never pick it up again. The game is about 10 hours long so at least it’s not too short or anything. It’s a reasonable length considering that you can pick the game up for about 5 dollars. Still, I always like to at least have some replay value at the ready.

Make sure you have some backup saves ready as you approach the end of the game. If you don’t have a lot of items or power ups at the ready for when you fight the final boss it’ll all be over for you. The final boss is basically 5 phases long and in that time there are no minions to fight so forget about getting any more EXP for your weapons. Fortunately I had saved most of my items and power ups til the climax so I was able to barely squeak by, but it does feel like a mean spirited game. The average player would have used the power ups by then since you’d assume that it’s the right move and there is no guarantee that they would save their items either. The 4th phase of the final boss is hard to even hit without the final smash since it’s limbs are so high up and the final, final boss takes a lot of dodging and tedious hit/run strategies to overcome. Ideally you want to have around 10-15 final smashes ready. A pro tip is that leveling up your Magic meter restores it completely so just don’t level it up until you’re at the boss. Then you can use the final smash, upgrade, use it again, and keep on repeating this strategy over and over again. It’s a sound plan and one that worked for me.

The part I was stuck at for the longest time was definitely a long tower level within a boat. You had to climb and jump through a bunch of obstacles. The problem is that the camera kept changing angles which made your journey that much more difficult and then falling would send you way back. You won’t fall for the same trick too many times as you’ll eventually manage to get through, but I feel like the developers just did a really bad job with the stage design and a lot of the game’s fundamentals. This game could have been so much better than it actually was. I’ll give it some kudos for the amount of cutscenes that it had though. I may not have particularly enjoyed the story, but at least it actually did have one. That’s better than nothing.

Overall, The gameplay may not have sounded great from how I described it, but it’s still a 3D beat em up. It’s fun to take on the legions of enemies and prove that you are the best fighter. The game can be rather difficult so you can’t just run into every pile of enemies and attack until they’re down. Sometimes you’ll need to lead them into traps or cross-fire between enemies. Other times you may have to retreat for a while. Be careful because save parts can be far apart so you can lose close to 20 minutes at times. The platforming in the game is also pretty rough so watch out for those sections. I think you’ll enjoy the game more if you know the tricks behind it since the game doesn’t explain it very well. Otherwise you’re in for a brutal time. Believe it or not, I recommend the game, but just be sure to take every precaution by having the backup files at the ready. It’s never too early to start saving your items either.

Overall 7/10

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Dynasty Warriors Advance Review

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I own quite a few Dynasty Warrior games, but I haven’t had a chance to play most of them yet. I have 2,3, and 4 at the ready, but other games have taken priority so far. I hope to get to them soon, but in the meantime we have the Game Boy title to work with. Considering how old this game is, I’d say that it did a fairly good job of capturing the style of the main games. It could use some polish though and certainly shouldn’t be known as a great game. It’s fun to play through, but it’s the kind of game that you won’t find yourself coming back to.

One major gripe that I’ve always had with Dynasty Warriors is that the story is never all that interesting. The characters all start to blend together after a while and likewise with the armies. The plot is always about beating an army somewhere, but you don’t get invested into the plot. The same can be said for most beat em ups like this such as Samurai Warriors and Sengoku Basara. However, I give Basara more credit as at the very least, the Devil Kings spinoff did a good job of adding in a lot more personality to the characters and giving more of a full fledged story. At any rate, the story in Dynasty Warriors Advance is around, but you’ll forget it all as you play. All you need to know is that you’re beating up the villains. (Most of the villains end up joining you as allies anyway. It’s a little cheesy to hear a villain talk about how you must unite the land after you finish giving him lethal injuries, but at least it shows that their hearts were in the right place.

The gameplay is fairly simple and you have two different attacks. You have the standard slashes and power moves. Mix them together to create combos. You also get a final smash where you are completely invincible for a few seconds and can land some really devastating attacks. You can also block although I never bothered with that function. You’ll find that you can beat most levels by just spamming your standard attack. Most of the game is fairly easy except for the final level and one boss. Those guys are pretty crazy so you’ll want to harness your inner Kraft and cheese your way to victory. Just use the A button to fire dash an opponent. It has 5 hits, but you want to run midway through the attack. If you do this right, you’ll be able to zip in and out. This will deal some damage, but also get you to safety so the opponent can’t counter you. It can take a painfully long time to win the stage, but it beats losing and going back to the last save point right? I had to replay a level twice because I hadn’t saved recently. In my defense, I didn’t expect those random difficulty spikes to show up.

The boss was very overpowered as she would freeze you and then just as you would break free…she’d freeze you again. You had to button mash really quickly in order to escape her infinite combo. I don’t know why the difficulty spikes were so erratic, but I suppose they added a level of depth to the game. I believe there is even a hard mode in case you want to really test your skills. You’ll probably want to use the blocking feature a lot more if you choose to do that.

Graphically, the game is rather sub-par. Granted, the Game Boy Advance can’t expect to look like Sonic 2006, but the sprites just seem more compressed than they should be. I think the game definitely could have put in a little more effort if you ask me. I know that even for home console games, graphics are supposedly not as good in beat em ups since they have to process so many enemies at a time, but I still say that Hyrule Warriors had really impressive graphics. It’s probably the most impressive beat em up games although Dynasty Warriors Gundam also looks quite good. There isn’t really a soundtrack in this game as it’s all extremely generic music that will put you to sleep. I actually almost did fall asleep when I was playing this on my way back home from Texas and had to switch back to Professor Layton to wake my brain up.

The game is fairly short as it only has around 5-7 levels in it. Granted, the levels range in how long they are as some are pretty quick and others are long. Unfortunately, the game forces you to watch all of the turns and there are a lot of minions who will approach you so be prepared to fight a lot. I would have liked it to have been free roam like the home console versions, but I understand that this probably would have been impossible for the GBA’s systems to handle.

Overall, Dynasty Warriors Advance is a decent game. My main issue with it is that the game can be very repetitious. You’re basically using the same attack forever and since the story isn’t even engaging…there’s just not much to this title. You’ll complete it, but then it’ll go back on the shelf. I think the game did try to be a little deep as there are a lot of weapons to equip and you get level ups to make the characters stronger, but it rarely mattered all that much. I do recommend always equipping the strongest weapon to save some time though. If you like the series a lot, then you should check this game out. It’s an interesting portable take on the game and while it was only just barely successful, I still wouldn’t call it a bad game. It’s fun when you first start it and the game only starts to be a bit of a chore by the very end due to how repetitious it is. One way to alleviate this would be to play the game in short batches. 1-2 levels at a time is probably a good way to pace yourself.

Overall 6/10

One Piece Pirate Warriors 3 Review

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I’ve had this game for quite a few months now and I finally managed to beat it! The game wasn’t that hard, but it was just tricky to make time to play it. This is definitely the definitive One Piece game at the moment and I even found it more fun to play than the Unlimited Red title. That one was also excellent though, even if the story mode wasn’t absolutely amazing like this one. Pirate Warriors 3 just had that epic feel about it and can hold its own against Ultimate Ninja Storm, Raging Blast, and Soul Resurrection.

This game covers the entire One Piece series up to the latest arc. There’s a fake ending here as the arc hadn’t ended at the time, but that’s fine since it still works as a solid ending and some of the big enemies of Luffy’s past (Blackbeard) get to show up as well. I’m pretty sure that the game’s writers liked Kizaru as his role in this game was certainly beefed up. If you don’t know the plot of the One Piece franchise, it takes place back in the golden age of pirates. The legendary Gold D Roger left some treasure and a kid named Luffy wants to find it. He assembles a crew and sets sail. Naturally, the pirates are outlaws so Luffy has to deal with the government as well as many evil groups of pirates who would stand in his way.

There’s a lot to do in this title and that’s always a good thing. Naturally, story mode will take up the bulk of your time and it’s decently long. There are 22 levels and they all range from 30-60 minutes. You’re certainly getting your money’s worth there and you can choose to replay the levels at different difficulties to try and fill in a treasure map on each chapter by completing various challenges. Each character can be leveled up as well and the coins that you get through the levels can be used to unlock super attacks or just increase some stats. If you want to play as a different character during the levels then there is also a free mode that you can get into.

As is becoming the fashion with these big beat em up games, there is also a mission mode adventure where you play through abridged versions of the story mode levels. There will be secret bosses here that you don’t run into in the normal story like Shanks. This mode is a lot longer than the story mode and likely more difficult although it’s hard to say for sure. If you’ve got the time, this mode is definitely worth checking out.

There’s also a shop where you can spend your money. Typically it would be a huge grind to buy everything, but this is surprisingly not the case in this game. You earn a lot of money in Story Mode just by completing the levels and this increases exponentially when you get S ranks in any chapter. I managed to buy all of the soundtrack themes, costumes, and bought most of the movies. I nearly cleaned out the shop and that’s without just about any grinding. (I did grind for a little while, but mostly spent the cash on level ups for other characters) You don’t want to forget about earning those PS4 trophies while you’re at it either. They seem pretty fair for the most part, but very, very time consuming. I don’t see myself getting the Platinum here anytime soon, but you never know.

That’s enough about the replay value and features. You get the jist of it. This game will capture your attention for quite a while. Next up, let’s talk a little about the gameplay. That’s the most important part for any video game and it is excellent here. I’ve never met a beat em up that I didn’t like and this can hold its own with any other. You have your standard attacks and power moves that you can link up into many different combos. Every character has a special attack and four special variations of normal moves. Then you’ve got double special attacks and final smash techniques. Every time you use a final smash with one of your teammates, they’ll stick around for the next one. If you play your cards right, this means that you can do a final smash technique with your whole crew by the end. Granted, you’ll never actually need to do this (Except for a trophy) but it’s cool to look at.

The gameplay is nice and fast paced. I’ll admit that I do miss the combos from the younger days though and I wonder how that works in Free Mode. The final few levels force you to play as the older Strawhats and while their attacks are ridiculously OP at times, I just loved how smooth the classic ones were. You’ll certainly be able to pick out a favorite character in terms of gameplay by the end and then you can focus on mowing down the enemies. If you defeat a lot of them in one hit, you’ll get a lot of ! bonuses, which are helpful for S ranks.

I liked the soundtrack a lot although it is very limited. It’s not nearly as engaging as the themes that you will hear in something like Transformers Devastation, but one theme can always make a difference. That’s what happened here as I love the “tense” music theme that plays whenever a villain appears. You know that things are about to get serious and the other themes aren’t bad either. The graphics are also pretty solid. It’s not quite Sonic Adventure 2 Battle or the streamlined style of Mario, but the Cell shading still looks decently good for the cutscenes. I’ll admit that it looks better for the gameplay though, but I’d love it if One Piece could borrow the flashier look of Dynasty Warriors Gundam or something like that. I dunno, something about the graphics just kept it a solid spot under most of the big titles that we get nowadays like Super Smash or Gundam, but they’re still not bad by any stretch of the imagination.

Overall, with the solid array of bonus content to keep you busy, this is a must have that is worth the high price. If you have not gotten into One Piece yet, this game is a great starting point as you can instantly get near the end of the franchise as you will almost be caught up. The gameplay is great and the game succeeds on the technical levels as well. It’s decently easy even when on hard mode, but that’s just because it’s hard to find that right balance of making it hard without being impossible. You still have to fight tactically on hard mode and grinding will have to be done to clear the game on that level. I look forward to seeing what the game does for the next installment. Hopefully they add a multiplayer option to the game though. Even if it’s not a vs mode, a co-op mode is always a nice option for the gamers. When you really dip deep into why this game is so good, it’s because Pirate Warriors 3 is just a lot of fun. Defeating the enemies by the dozens never gets old and you can easily lose yourself for a few hours at a time here.

Overall 9/10

Hyrule Warriors Review

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It’s been a while since I played a good hack and slash game. The last title would likely be One Piece Unlimited World Red, but you could also consider that one to be more of a hybrid between an action game and a beat em up. The last big one that I played would likely be Devil Kings or the PSP version of Dynasty Warriors. It makes sense that this one would be really chaotic like the classic Dynasty Warrior games since it’s from the same people. They’re still the best at making beat em up games and I can safely say that Hyrule Warriors is the best game on the Wii U right now! (Smash Bros will change this in time, but Hyrule Warriors can enjoy the view from the top at the moment)

The plot involves an evil sorceress named Cia. She is descending upon the land of Hyrule with her dark legions and they’ve already enslaved most of the planet as well. Princess Zelda is forced to recruit one of the soldiers to help her and Impa as they fight on. This soldier is pretty courageous and his name happens to be Link. Once he dawns the legendary hero’s get up..he is ready to claim victory! The situation won’t get any easier for the heroes as the fight continues across whole dimensions. Old enemies like Zant, Dark Link, and Ghirahim show up while old allies like Princess Ruto and Agitha appear as well. Amidst all of the chaos, you can count on Ganondorf showing up at some point as well. The heroes will have to muster up all of their strength to defend the universe and luckily they have a skilled warrior aiding them by the name of Lana. What secrets is she keeping from them?

I am glad that Hyrule Warriors only has one main story as opposed to the usual format where each character gets their own adventure. The latter can get old pretty quickly and a lot of the scenes tend to be shared or similar so everything takes a lot longer to complete. This way, you can enjoy the true story and watch the heroes interact. Different stages will require you to play as different characters, but Link naturally stays as the lead for most of them. There are 17 levels in the game. Each of them can take 15-20 minutes and I usually tried to shoot for the former since that almost guarantees you an A rank in Adventure Mode. (Good practice for the future right?)

I already mentioned that the game is a hack and slash, but I’ll still explain what that means for the gameplay. You will typically wield a sword, but other characters also use magic spells and short blades. You are then launched into a giant area where you work to secure certain spots as you attack the army. You will have many allies as well who will help you secure the enemy’s territory. It is crucial to invade the strong hold of the enemy before they reach yours. There will also be sub missions during the level at times, which are typically helpful in winning the battle. Sometimes, the victory conditions will change as well so you should always be on your guard.

In essence, this means that you’ll be doing a lot of button mashing. After all, you’ll defeat over 1000 enemies in each level so you need to really enjoy this kind of gameplay. Luckily, it’s definitely one of my favorite types as it would only lose to something like Budokai Tenkaichi 3’s epic style of fighting. Of course, I tend to like most action genres so they’re all pretty high up in the ranks, but especially so in the case of hack and slash titles. Each character will have a super attack as well as a few combos to unleash during gameplay. You will be equipped with an endless supply or arrows, bombs, hookshots, and boomerangs to help you overcome obstacles as well.

There are also a lot of things to do once you beat the game. First off, you can go into Free Mode to replay the levels with other characters. Each level has 2 Gold Spiders (1 is not available until you complete the story) as well as two heart pieces hidden inside. The Gold Spiders are used to unlock illustrations, which unlock other things. (I believe that a stage is one of the unlockables) After you’ve beefed up your characters a little more, then you can hit Challenge Mode or Adventure Mode.

Adventure Mode is very long and it’s even longer than Story Mode. There are well over 50 levels to be found here and they are considerably more difficult than what you would have encountered before them. You unlock more characters, heart pieces, and gold spiders here. You also get the chance to find some great weapons and earn more rupees. I’ve only played one level here so far, but it seems to be pretty fun. Anything’s worth it for extra characters right? Challenge Mode is similar since you will have to complete several challenges during a level. It’s not bad, but I don’t see the point at the moment. It’s a new DLC that was added into the game though so they may add more incentives for playing this mode.

The rupees can be really helpful once you go to the shop. You can unlock badges for each character based off of the materials that you own. (It costs money to use them) You can make some potions, which can help during battle. (You shouldn’t waste your rupees on this in my opinion. I didn’t buy any of them since the money would be better spent on the next option) The best way to use the rupees is to level up other characters. If you only play as Link and get him to around level 50, the other characters won’t have gotten any stronger. Instead of going back to play as them, you can simply level them up with rupees. The only catch involved is that you can never level up a character past your strongest character’s highest level. Meaning that you couldn’t level up Impa to level 51 through rupees until you got Link to that level. Of course, if you played as Impa and got her to level 51, then you could just level up Link accordingly.

Cia is the big villain to debut in this game and she’s a decent antagonist. I definitely find her to be more interesting than Zant and Ghirahim. Aside from Ganondorf, she is probably the best main villain. Her magical abilities are definitely powerful and she’s probably one of the only villains to ever talk back to Ganondorf and actually surpass him in fighting ability. There are circumstances involved of course, but it’s very impressive. She has a pretty sad ending, but such is the fate for all villains in the end.

Lana is a pretty cool hero. She’s infinitely more interesting than most of the allies in this game. Her story also has a few sad twists, but she stays pretty optimistic about her circumstances for the most part. She’s a solid addition to the Legend of Zelda series and it would be cool to see her appear in more titles. I don’t care for her gameplay that much since she’s a magic user, but her attacks definitely have good range.

I’m glad that they chose the Skyward Sword version of Impa to show since that is definitely her best incarnation. It’s good to see her as a hero. I didn’t really care for some of the allies like Princess Ruto, Darunia, or Midna. They don’t really do much during the game and I think that Hyrule Warriors could have presented us with more interesting allies.

One of the newer characters from the game that I didn’t care for was Agitha. She’s definitely the kind of character that I don’t care for. She’s not much of a fighter and she’s a little too oblivious about the whole situation. I could definitely have selected a better character to put in her place, (A Wind Waker sage would be cool) but at least her role is pretty small.

We also have the two main villains that work for Cia. Wizzro is a dark magician and he seems to be pretty weak physically so he has to rely on his spells. I was pretty surprised at how confident he was when he went up against Link, but some villains just don’t realize their true limitations until it’s too late. His design is definitely pretty cool and he’s a solid villain. He would be even better if he was a fighter.

That is why Volga is the superior minion. He’s works as a rival to Link and while he is evil..he does have honor. Volga wants to defeat Link in a fair fight and he is one of the more powerful Link villains. He has everything that I could want in a villain and that’s why it’s safe to say that he’s easily in my top 5 of all time. He’s probably even higher, but I haven’t really gone back to think of all of the opponents that have appeared before. Needless to say, he’s a pretty great character. Hyrule Warriors did a good job of making the new characters likable as I enjoyed Cia, Lana, Volga, and Wizzro and Agitha is the only one that I didn’t like.

An assortment of bosses also appeared briefly, but they didn’t really get to stay around for character development. Ganondorf is as tough as ever and this game definitely portrays him pretty accurately. He never retreats and he continues to dominate his opponents with pure power. He takes over a good chunk of the land with ease and it doesn’t take him long to bend Ghirahim and Zant to his will. His new character design really works as well. You get a sense that he is definitely Link’s biggest threat and while he may have suffered defeat by the game’s main villain, he definitely comes back from that. His true form is as tough looking as ever, but I still prefer him in humanoid mode.

Link is pretty true to character. He started from humble beginnings and eventually showed Princess Zelda and the others that he is a true hero. I still say that he’s much more heroic than Mario and he really could be the most heroic character of all time. Of course, it certainly helps a lot that he never talks. He does have a moment where the Master Sword’s power goes to his head, but I can’t say that I disagreed with his actions. I think Link made the right move in attacking the enemy fortress by himself since he is the most skilled hero. Even then, Link never gave up until the bitter end.

Princess Zelda also looks pretty good. I’m glad that she didn’t just hide in the castle and decided to infiltrate enemy lines as Sheik. Sheik’s character design was pretty sleek here and I think the graphics did a good job of depicting it. She’s one of the few characters that I’ve played as aside from Link. (The only others would be Lana, Impa,(Maybe…I’m not positive) and Ganondorf) I do like Sheik more than Zelda, but they’re technically the same character so they’re both pretty good. Zelda is just suck in her leadership role more than Sheik so it limits her actions. Sheik is really free to do whatever she wants.

It’s easy to see why this is an all star title. The developers put a lot of effort into it as they added many easter eggs for the series. Compared to the average Dynasty Warriors game, Hyrule Warriors is lacking a little in content, (Especially the character roster) but that’s okay. It only looks bad when compared to that game. Compare it to almost any other title and Hyrule Warriors really looks good. Counting all of the modes, there are well over 60 levels and there are many other replay value factors to consider. Gathering all of the heart containers, Gold Spiders, and maxing out everyone’s levels will still take a very long time. This game easily has over 30-50 hours of content within it and the developers continue to add more. Challenge Mode only has one level in it so far so we can be pretty confident that more will be added in the near future.

The graphics are pretty solid for the game. Obviously, you shouldn’t expect Final Fantasy levels of animation here since a hack and slash game is typically known to have worse graphics than an RPG title. That’s because of how many enemies are constantly loaded onto the screen. We still do get a few big cutscenes that look really good. I definitely would say that the graphics are 2014 worthy and you won’t be wincing at anything. You can really take in the scenary and enjoy your visits to the various universes relating to the franchise. Twilight Princess, Ocarina of Time, and Skyward Sword levels are all featured in one game. I doubt we’ll ever see that again. (Unless this game gets a sequel, which would be pretty cool)

Naturally, this is a Legend of Zelda game so the soundtrack is very good. A lot of the tunes are very fast paced to keep up with the action and that’s what I like to hear as I shred the armies that stand in my way. You’ll hear many tunes that you recognize from older titles and the atmosphere will make you feel like you’re in one of the main titles for the series.

The only thing that could come close to a negative would be that the game’s opening level is a bit of a tease. We get a pretty grand cutscene that makes the game feel like an RPG. It almost hints at character development for everyone and a grand story. We do get a story of course, but it’s more of a backdrop to the fighting. It would be comparable to a Tekken story, but a little deeper than that. It’s still not the next Final Fantasy there. We only get 4-7 big cutscenes after that and the game became more of a hack and slash through and through. I still did enjoy the story a lot, but the first level really had an RPG feel to it and it will make you think about the next big LoZ title. Hopefully the tone is more like this game’s opening than the last few games. (Meaning that the enemies get to attack right away and the hero is already a pretty good fighter) I still wouldn’t call this a negative though since I did enjoy the story and just got a glimpse of how it could be even better.

Overall, I definitely consider this to be the Wii U’s top title. It had everything that I could want in a hack and slash title. I wouldn’t say that I had any real negatives with the game. Everything performed to my satisfaction and it’s an all around complete title. The gameplay is the smoothest that I’ve played in the genre although Dynasty Warriors Gundam is still my favorite since the moves are more devastating and colorful thanks to all of the explosions. Hyrule Warriors is currently one of the only true hack and slash games that I’ve gotten to experience and it’s nice to see how a brand new, 2014 one fares. This game also gave me a chance to dust off the Wii U and give it all of the new updates. I definitely recommend this title and I actually enjoyed it more than the main installments. (That being said, I will always remember Wind Waker as the greatest Legend of Zelda title due to its replayability and the sheer joy of playing it) If you’ve been waiting to buy a Wii U due to a “lack of games,” I would suggest picking one up now. (Hopefully this inspires Nintendo to really do a big crossover story with the Legend of Zelda series)

Overall 9/10