Samurai Warriors 5 Review


I bought Samurai Warriors 4 recently so I would be ready for this one but otherwise it’s definitely been quite the wait for the 5th game to come out. They pulled out all the stops with this one though so it was worth the wait. It’s pretty interesting to be playing as a younger Nobunaga in this version. It’s definitely way before the days when he really cracked and became known as the Devil King. The gameplay is on point and there’s a lot of content to enjoy here.

The main campaign introduces Nobunaga as someone who wants to end the chaos in the land. As with all would be tyrants he figures that the best way to do this is for him to rule over everyone. If he has all of the command decisions then perhaps that would ensure that people would finally stop having wars with each other. The obstacles in his way are numerous though as every other leader and king doesn’t want this to happen. Along the way Nobunaga will make allies, enemies, and wild cards. He will have to manipulate everyone effectively in order to win.

Nobunaga may start off with good ambitions but you definitely see him begin to falter as the game goes on. He makes more and more dicey decisions which even leads at one point to him ordering one of his teammates to destroy himself. The teammate is the one who brought up the idea first but that’s definitely a time where you need to override them. Nobunaga’s pride also gets in the way often times as he fights battles that cannot be won.

Of course with the gameplay mechanics it looks like his plans are going pretty well but then the cutscene appears and you realize that officially you’re actually losing. It’s not like the other kingdoms are light weights after all. They’ve got plenty of strong fighters in their own rights as well which is why careful planning is definitely a must here.

As for the gameplay, it’s a 3D hack n slash as you would expect. You run through the levels and take down as many enemy officers as you can. You have to clear some objectives and defeat the final boss in order to clear the level. Once you have done that, you repeat the process in the other levels. Always keep your defeat conditions in mind because in some you will need to protect someone or you will risk being defeated.

Losing in these games is always rough because of how long each level takes so you will want to keep that in mind. You have your normal attacks, special moves, and power blows. I recommend power blows against minions since it takes them out real fast but against bosses mainly you want to stick to standard moves. They can always block the initial power blow and that can be risky. You can mix it in through combos which is a better way to go about it.

Riding your horse is a great way to move around the stage so I highly recommend doing this. While you’re on your horse it just feels like you save time on all aspects of the game. Usually that might not be a big deal since you want to have fun and enjoy the game at your leisure but in protection missions this will come in clutch. As you progress through the game and level up your character you will begin moving faster as well.

Samurai Warriors typically has a slower running speed than Dynasty but with these power ups you will end up moving very quickly by the end. It gets to the point where it almost feels like you’re on the horse full time. It was a blast and felt like a power up that actually made a huge difference. A good leveling up system should have noticeable benefits so I was pretty pleased about that.

The graphics are really solid as expected. I got a little nervous at first when I saw it was just text boxes but then the game changed to full cinematics and I was happy again. Basically the game just switched between the two. There aren’t a ton of full cinematics but enough where I’m satisfied. You get one between levels and occasionally during an event in the level. The graphics inside the actual gameplay are on point as well.

As for the soundtrack, it’s got a lot of pretty fast paced tunes which I enjoyed. They fit well with the constant action that a warrior game brings you. You might not remember a lot of them in particular but it can be hard to notice anything while you’re fighting it out in the map. I should probably look up the soundtrack at some point but while playing you will be all set here.

As for replay value, getting all of the trophies to this game will take a very long time. The main campaign also isn’t very short, it was a little longer than I had expected. After that you can play the game through someone else’s point of view so there are 2 stories total. Finally you have Citadel mode where you try to protect the palace from intruders. It’s not quite as fun as the standard mode but I’ll give the game props for switching things up a bit. It does feel different from the main mode which is important. Leveling everyone up and getting all collectibles are all things that will take time as well.

Overall, Samurai Warriors 5 is definitely a great game and one that I would recommend to any action fan. It’s got all the fighting you could want and the game is very intuitive. The mechanics just make sense and it’s a very satisfying game to play through. You’ll have a lot of fun going through it and then beginning the wait for 6. Granted, I doubt we will get a 6th title for a very long time but this one will last you until then. I doubt I’ll get the Platinum in this one but at least it does look more achievable than some of the previous installments in the series.

Overall 8/10

4 thoughts on “Samurai Warriors 5 Review

  1. Aw, now the video game is giving tyrants a bad name. Every tyrant appears to have in his heart a little concern for the people. If you want to be good at something, you have to like what you’re doing. If you’re ruling dominantly, you have to enjoy changing the mass of people and maybe improving the lot of some of them a little. It makes you feel good as a person.

    — Catxman

    http://www.catxman.wordpress.com

    • They definitely went all in with trying to make Nobunaga a lot more sympathetic here. It’s a risky move to be sure but changing his design helped with the transition

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