Megaman 10 -Extra F Review


It’s time to look at a very obscure Megaman one shot from back in the day. It’s only 16 pages so this is also just a very quick story in general. It’s cool to have a story that is focused on Bass though. That alone makes it a pretty notable entry. This is a pretty fun short story and the art is reasonably good. You should be able to knock this out in a few minutes but it’s a few minutes of your life that you’ll be glad you used.

The plot is that there is now a Robot flu thanks to Wily messing up on an invention. Mega Man is tasked with finding pieces of the cure so that he can make everyone better. Meanwhile Bass wants to find Mega Man for a rematch but gets his directions mixed up so he ends up going against most of Wily’s new and updated robots. This doesn’t faze him as Bass easily crushes those robots but he is no closer to finding Mega Man. Gradually he realizes that this is still fun though and even gets his revenge on Wily. So the story is pretty comedic in that sense although the action scenes are pretty fun. There’s only so much you can do in 16 pages of course.

I like the idea of Bass taking everyone out simply because they were in his way. It’s definitely something I could see him doing. He has often been overshadowed by his EXE counterpart so it’s easy to forget that he’s a pretty hype character in his own right. I think Mega Man and Proto Man would have had a hard time with him. The guy also acts heroically at times like with how he made Treble take the only cure they had. On the outside he acts like he did it for himself of course but we know better. I don’t disagree with the logic though. What can a mere flu do against someone as mighty as Bass? He would definitely just laugh it off and that makes perfect sense. He’s the ultimate robot in the series after all.

As I mentioned, the art isn’t bad. It’s not super detailed or anything but I would say that it’s a solid step above cash-in art that you see from time to time. The final page has Bass drawn in a rather odd way where I’m not sure what the intent was but every other page and instant is pretty good if you ask me. The action scenes while brief are also pretty good. I definitely would have liked it if this could have gone on for longer than a single chapter. There’s a lot you can do here if you really think about it.

Overall, This is a short review but that’s because this is a very short story as well. There’s only so much you can talk about to cover 16 pages. At the end of the day you’ll enjoy this story if you like the Mega Man series. If you haven’t followed it then you’ll probably just be lost here or wondering what the point of the story is. There’s not much of a focus after all so it all really just rides on whether you like the Mega Man series or not. It’s always fun to see them in extra little adventures here and there. This was the last classic Mega Man manga on my radar though so next up it’s time to enter the world of Mega Man X. That should definitely be fun. His stories have already been more plot based than the classic lineup and a manga should delve into that even further.

Overall 7/10

Puella Magi Madoka Magica Side Story: Magia Record Review


It’s time to look at an app game I downloaded a while back. I remember seeing this one as a twitter ad and figured that I may as well check it out. The posters looked nice and the Madoka series has always been excellent so I was down with seeing what the side story would be like. It’s a fun game that I would probably stick with if there was less to do, but from what I played it is a very complete title.

The game’s story follows a girl named Iroha on her own magical girl adventure. There are a lot of parallels to the show as she meets up with a very aloof magical girl who’s like Homura, a happy one dressed in yellow like Mami, a tough red colored one like Kyoka, etc. So…the story isn’t very original I’ll admit. Iroha’s memories are all in disarray as she doesn’t remember her childhood friends and this seems to directly be related to whatever wish she made with Kyubey to become a magical girl. Iroha wants to find out the secrets of her past, but she doesn’t have any idea how to do that. It may be related to a mystical law of forsaken friendships. As Iroha tries to find out about her past she also helps other magical girls learn to get along and beats up witches in the process.

With these gatcha games you never want to get too invested in the plot because it’s just never going to finish. These games are made to basically never end or if they do end it won’t be for many years. America actually got this game real late so in Japan there are a bunch of sagas out but even there the story isn’t over yet. You just gotta roll with the premise and then get ready for a bunch of inevitable filler. Still, if the adventures are fun then that’s not a problem. I thought the story was pretty reasonable. By default it’s the weakest RPG plot I’ve experienced in the mobile, but the filler isn’t quite as tedious as in Integral Factor. At the very least you always feel like things are happening.

We also do get a true opening that is fully animated which was really cool. The visuals are definitely on point and the soundtrack is awesome even if a little limited. You’ll be hearing the witch theme endlessly but it’s just so catchy and epic that it’ll rope you in. It makes every fight feel epic even if you’re just fighting the same old guys over and over again. The chapters follow a classic formula of fighting 3-5 waves of minions before you get the next round of cutscenes. On a technical level this game definitely shines through.

The gameplay is also very easy to use. You pick one of 3 attack types for each of your 3 characters and then take down the opposing forces. Using the same kind of attack more than once can give you a bonus and naturally there are also elements to keep in mind. You won’t really have to worry about tactics in story mode as at least where I was up to it was very easy. I imagine in PVP or other online modes that it would be a lot more important. The gameplay is very intricate if you are trying to master it though. There are a ton of mechanics which I barely even scratched the surface on. I recommend a lot of studying when you’re first starting up the game.

That’s the only tough part about the mobile RPGs. There are so many things to remember and keep track of. I managed to learn it all for Dragon Ball Legends and Fire Emblem, but I’m sure if I went back I probably wouldn’t remember it as well. The main menu screens are downright confusing here as there are over a dozen different kinds of things to collect and they all have different purposes. You can get lost trying to find things here and since the game barely explains anything you’ll want to run to Reddit right away. Reddit’s always a great database for these mobile games if there is something that you need to know. My main advice is if you do plan on playing this for the long haul, don’t spend or buy anything for the first month or 2. That’ll give you time to really understand the game rather than spending collectibles on things you’ll never actually use. Make sense? It’s definitely something I do with all my mobile games now even though I don’t tend to keep any of them for the long haul except for Pokemon Go.

Overall, Magia Record is definitely a fun RPG for fans of Madoka or people who just like this style. As with most mobile games like this one there is almost endless replay value. New events happen every week and the story is extremely long as well. There’s a lot to like here and the game was developed with a lot of care so there are no areas that feel slapped together. It would take a lot to keep me in a mobile game for very long though and while I love the franchise, I am overall still a bigger fan of FE and Dragon Ball. If you’re a big fan of Madoka though this is really a solid one for you to stick with for a while. One big thing here is that it’s a free to play with an energy meter that is almost nonexistent. Unless you are playing this for many hours at a time you won’t have a problem with being told by the game to take a break for a while. This is the kind of Free to Play game that does the industry proud.

Overall 7/10

Rurouni Kenshin Side Story: The Ex-Con Ashitaro Review


It’s time to take a look at the 2 chapter oneshot sequel to Kenshin that came out. This serves as a set up to the ongoing sequel coming out so you definitely want to check it out to stay current. It’s a pretty fun series and the two chapters really go by quickly. It starts off with two prisoners being released. One guy is named Ashitaro and he was arrested for dining and dashing. The other guy is Aran and I forgot exactly why he was arrested but they got him for years. A mysterious girl shows up when they are released and claims that Ashitaro has her treasure. They used to both work for the same villain organization but Ashitaro ran off. He claims not to know anything, but it could be the sword that he buried a while back. Aran decides to help Ashitaro out in retrieving the sword and living a normal life after prison, but are these two fighters strong enough to take on a villain organization?

Since Ashitaro is the lead here and will likely have a big role in the actual series, it is imperative that he is a likable character. I think he’s pretty good at any rate. He reminds me of Tyson’s counter protagonist in the Beyblade manga. Ashitaro is a pretty good fighter but he’s also rather basic and doesn’t really think about anything. He just likes having a good fight and can dish it out with the rest of uis. Second to none is food for him though. He’ll eat anything and isn’t picky. He’s certainly no Kenshin, but he is the real deal when it comes to using a sword. I’ll definitely be glad to see him return.

His partner Aran is a lot less impressive. For starters, Aran can’t even fight. That brings up a lot of red flags right from the start. I also can’t say I care too much about his half American heritage and hopefully it’s not a big plot line. I guess it could lead to something cool if it turns out that his American relatives want to take him back by force or he’s related to the villains but we don’t really need the human sidekick right now. He could certainly be much more annoying than he actually is though so I’ll stay content with that for now. The writing is sharp as always which really makes a difference for characters like this.

There aren’t really any other big characters at the moment. I suspect that the girl may become a big character at some point, but we’ll see. The one shot villains here are fairly generic, but serve their roles well. I have to give some props to the first villain for still being able to talk even with a sword through his head. That guy definitely has nerves of steel. The other villain with the oil weapon was pretty strong as well, at least when put up against the main characters. I’m looking forward to seeing how much fun the real big villains are.

If you were worried about not seeing Kenshin or the rest of the old cast, don’t worry about it. They show up briefly and Kenshin definitely has a great role. It’s nice to know how much time has passed since the end of the main series and it is mentioned here. It hasn’t been too long of a gap so fortunately everyone should still be able to fight at a high level. The ending shows us that the whole cast is getting ready to go to Hokkaido so that’s sure to be a pretty epic arc. I’m expecting a lot of big things there.

The art is exceptional, but that almost goes without saying. I’ve really missed the Kenshin style. The action has a lot of depth and the speed lines really make it look extra impressive. The action scenes were great and as I mentioned the writing is pretty sharp. I can easily see the sequel being a top tier threat to all of the other manga titles once it actually comes out or is scanned.

While Ashitaro’s sword is cool, I think he’s going to need another one almost immediately. In the story it is bent out of shape and badly burned so unless he makes this some really unique combo starter where the shape actually helps him, I can’t see the big villains being very threatened by the kid. I could also see him getting it repaired and if so, Kenshin’s master needs to appear. He never got much closure so this could definitely help. I wouldn’t mind if the sequel also has a brief timeskip so that we can gloss over that part and also have Aran learn some fighting off screen. Then the series will be set.

Overall, I’d definitely recommend checking this one out. After all these years, we finally have Kenshin back in business. Hopefully the series really lasts for a long while and that it doesn’t jump the shark. Sequels don’t always have the best of reps, but I think this one is going to be one of the best sequels on the block. Hopefully these chapters come out with volume one once the series is licensed so fans don’t have to try and track these chapters down. How I see it, the set up/prequel to the sequel should always be included.

Overall 8/10