Magia Record Review


It’s time to look at the follow up to the original Madoka show. Technically this is more of a spinoff than a direct sequel though as it’s based on the mobile game. In true Madoka fashion a lot of the background is shrouded in mystery. We don’t yet know when this show takes place or in what timeline. Thanks to the time travel elements and alternate timelines there are many ways this can go. I have my own theory about it which I’ll elaborate on later on. It’s tough to come after the first show since I currently have that in my top 5 all time anime. (Black Clover and One Punch Man are both gaining ground fast though so we’ll see if it can ultimately stay in the 5th spot) While this show isn’t quite ready for that level, it is very good with a dynamite ending.

The story follows a girl named Iroha. She used to have a sister who was very sick and so she entered into a contract with Kyubey to restore her health. Unfortunately, now her sister no longer seems to exist. Nobody remembers her either although since Iroha has her abilities now that means the wish should have been granted. Is something wrong with her memory and did she potentially wish for something else? Iroha works with other magical girls to get to the bottom of this mystery. In the meantime they also work on shattering many myths and legends around the school. These myths are dangerous and many people die until they are busted. Iroha also has to deal with the fact that witches have begun to appeaer in the town much more frequently than usual which is attracting attention from other magical girls who are willing to murder each other so that they can be the ones to defeat the witches. Is this all part of some sort of elaborate plan?

Magia Record has more of a slice of life feel than the first show. In the first half of the show typically each episode is about solving a different rumor and stopping the villain. There are subplots hanging out during these adventures like various magical girls acting cryptically in the background and of course Iroha’s plot to save her sister. Those seem like they will mainly be saved until season 2 though. The final episode is really what starts to set the stage for everything as we get big fights and hype guest stars. That tells me there is a lot to look forward too. The show mainly runs on how interesting you find the cast to be and they hold their own. There were a pair of characters that I could mix up at times since they both had blue hair and looked rather similar but everyone else is pretty distinct.

Iroha is the main character and she’s a rather timid character. She’s one of the weaker magical girls around and is used to fighting in a city where the witches are a lot weaker. Still, she had to come here to find her sister and fortunately the other magical girls are willing to help her. Iroha is a pretty decent character even if I wish she was a bit more aggressive. It feels like she sort of goes with the flow half the time and is pretty soft spoken like Madoka. Fortunately unlike the old main character we actually do see Iroha fight quite a bit. She rarely wins but she does contribute.

Yachiyo is one of the characters with the biggest role here and serves as the Homura of the group. She’s very serious compared to the rest of the characters and always has to remind them that this isn’t a game. She has very personal reasons for being a Magical Girl (As do the rest of them) and we slowly find out a bit about what has made her so jaded. She’s a pretty solid fighter and one who has unlocked her hybrid form. I’ll speak more to that in a minute. Yachiyo is pretty strategic and also probably the strongest member of the main cast. While she can’t hold a candle to the original Magical Girls, she does better than the rest.

So what are these hybrid forms? Well, it seems like they are a pretty clever way of balancing the power gap between the original main characters and the new ones. Think of it sort of like how in Cardfight Vanguard G they added Grade 4 units so the new main characters could keep up. In a human 1 on 1 fight the original cast would slaughter these guys as Mami showed when she appeared later on. However, the new iteration of magical girls have the power to turn into a witch when they are close to despair. This allows them to gain great powers and stamina. It’s rather interesting that a magical girl could turn into a witch temporarily instead of it being perfect. In a way that makes them superior to the originals in that it’ll be harder for their stones to break. With these monster forms the heroes were still losing but it’s a lot closer. Once the rest of the cast gets these forms it should be interesting to see how they fare. I’m definitely glad they got these power ups.

Tsuruno is a very fun character in Magia Record. She has supreme confidence all the time and her fire abilities mixed in with the fans are quite impressive. She feels like one of the strongest Magical Girls and doesn’t mind letting the others know that from time to time. She even owns a cafe which is pretty impressive considering her age. At least it seems like she owns it. Might be a family shop but seeing as how she is the only worker there whenever the heroes meet at the shop it’s fair to say that it’s hers. I look forward to her appearing more in season 2 and taking names.

Felicia has a hammer which is pretty cool because I don’t think any of the characters used that weapon before. She’s definitely more of a power fighter who likes to just run in and start hitting Witches. Her wish is easily one of the most direct ones of the group as she wants to eradicate them all. It’s a nice change of pace as most only destroy witches because they have to and it isn’t their ultimate goal. I feel like she’s the kind of character who will start out strong but quickly get surpassed by everyone as the series goes on. We’ll see though, perhaps she will stay as top tier. I thought she looked pretty solid here.

Momoko’s role is unfortunately a lot smaller than the other characters which is a shame. She’s one of the more mature members of the group and is always trying to keep everyone’s spirits up. It’s a difficult job considering how much they all have to go through on a daily basis between the witches and everything. One potential red flag is that she’s very upbeat all the time right now which usually means that she is hiding some kind of deep pain. I expect she’ll get a much bigger role in season 2. I’d like to see her in more fights because she was talented and her battle style is fun to watch.

Kaede and Rena get their own plot as their friendship is tested quite a bit as the show goes on. Rena isn’t good at making apologies and Kaede can be a little too quick to say sorry which makes Rena get even more upset. It’s a pretty tough dynamic they’ve got going on. It’s particularly tricky since they are both magical girls since one moment of despair can quickly prove to be the end for them. Then you’ve also got the cult of magical girls running around trying to get everyone to join the darkness. More on that group in a sec but they’ve definitely become pretty influential in the series. They’ve assembled a whole lot of magical girls.

For guest stars we get to see Mami, Kyoko, and Sayaka. Mami gets the biggest role out of the group and proves to be the one with the weakest will as always. It’s a shame because she always seems like a nice person, but one who is easily manipulated. She cracked in the alternate timeline of the first show, didn’t look so good in Rebellion, and then now we have this show. Kyoko only really gets a guest star role here but it does let us know that she’ll be around so she’ll probably do more in season 2. Right away she looked better than Mami here though as she realized that things were not adding up and was quick to assist the real heroes. Finally we have Sayaka who finally steps up at the end of the show. Her regeneration is as good as always but in a battle of pure force she’s nowhere near Mami’s level.

So the big plot going on throughout the show is about the group known as the Magius. They consist of a group of Magical Girls who claim to have found a way to rid the world of Witches once and for all while also ending the curse of Magical Girls being fated to die and turn into them. Naturally this is a pretty tempting offer so a lot of girls join their ranks. It’s still unclear exactly what their true purpose is, but even some of the main characters join their flock. I wouldn’t say that this is such a bad thing if they appeared to be on the level but they don’t even try to hide the fact that they’re shady. One of them openly threatens to murder anyone who disagrees with her and they also created a sketchy program to trap people in an endless abyss until they die. These are the “heroes”?

I’m glad Iroha, Kyoko, and Sayaka didn’t get fooled. The girls who did definitely lose some points there. I do like the idea of a group of evil Magical Girls though. It’s something that this franchise hasn’t really explored before. I admit it was always a little disappointing when a fight was getting ready to break out with them only for it to be called off. This show has quite a few fakeouts like that but it looks like they want to leave all of that for the sequel. Here they mainly summon Witches to fight as their proxy. Still, the group clearly does have a goal and who knows, maybe it is on the level. Perhaps they are just a more extremist version of the Girls who want to use any means necessary to murder the Witches. Not to build up too much hype for season 2 but it does seem to be when everything is really going to meet up and all the plots hit their climax.

The show mainly relies on a new ost but there are some old themes here as well. The ost is still pretty hype and whenever the heroes end up in a labyrinth you know things could get tricky for them. The animation is also quite good and it’s nice to see the characters fighting with more updated animation. In that regard the show certainly did surpass the original title. Everything is quite streamlined and the fight scenes are smooth. This isn’t really a show where fights are the main focus although I expect season 2 will have more of them so I’m always glad to see good animation.

So, where does this show take place? For now I am going to assume you have seen the first show. If you have not then skip the next two paragraphs. After all, it doesn’t make sense to discuss the future seasons if you haven’t seen the original. So here’s how I see it. At the end of the original show Madoka sacrificed herself to end all Witches. This created the Wraiths in their place. This show still has the witches so the first guess would be that they are before the show ended right? Alternately you could say it takes place after Rebellion since Homura undid Madoka’s wish and brought back Witches although they weren’t quite real. I don’t think this would work though because Walpurgisnacht wasn’t revived. As a result, I think this is one of the broken timelines.

We know from the first show that Homura tried to stop Walpurgisnacht hundreds of times and failed in each timeline until Madoka saved the day. So it stands to reason that this is one of the many timelines where she failed. I wouldn’t be surprised if she is the one who has formed this group of rebel Magical Girls to try to end the curse and finish off Walpurgisnacht. It would make sense as Homura took a different strategy in each attempt. While it would mean that ultimately every action in the show would be futile it would be a pretty epic twist. So right now this theory makes the most sense to me and it’ll be fun to see how season 2 goes with this. I really doubt the show would do something to reverse Rebellion’s ending as that would be saved for a proper sequel. I know Homura shows up in the game though so I expect she’ll make her presence known in season 2 and that should answer a lot of questions.

Overall, Magia Record is definitely a lot of fun. It can feel more episodic and it’s not trying to be quite as deep as the main show but there are always elements beneath the surface just waiting to pop up. The ending is also pretty excellent. It was quite possibly my favorite part of the whole show. It feels like the tone suddenly shifted and it helps that the song was really great as well. In a way, the first 11 episodes were all setup for these final moments. It really sets up the sequel season quite well and also raises the stakes. It ties in a bit to where this takes place as I mentioned earlier as well. I’m hoping season 2 jumps us right into the action there. I’m expecting we’ll see more of the old cast as well since they are destined to show up for this confrontation. I highly advise watching the original show before checking this one out so you can understand the framework. After that, definitely jump into this show and if the wait for season 2 is too long you can always download the mobile game and try to reach the end.

Overall 7/10

Puella Magi Madoka Magica Side Story: Magia Record Stats and Records

Stats time!

Sadly the mobile games never seem to keep track of play time. My phone can keep track for 10 days, but I never tend to finish these in that amount of time.

User Rank 7

Character levels
Iroha 23
Akira 8
Tsuruno 1
Hinano 1
Sasara 1
Shizuku 1
Yachiyo 1
Kaede 1
Natsuki 1
Emiri 1
Manaka 1
Asuka 2
Kako 2

Puella Magi Madoka Magica Side Story: Magia Record Review


It’s time to look at an app game I downloaded a while back. I remember seeing this one as a twitter ad and figured that I may as well check it out. The posters looked nice and the Madoka series has always been excellent so I was down with seeing what the side story would be like. It’s a fun game that I would probably stick with if there was less to do, but from what I played it is a very complete title.

The game’s story follows a girl named Iroha on her own magical girl adventure. There are a lot of parallels to the show as she meets up with a very aloof magical girl who’s like Homura, a happy one dressed in yellow like Mami, a tough red colored one like Kyoka, etc. So…the story isn’t very original I’ll admit. Iroha’s memories are all in disarray as she doesn’t remember her childhood friends and this seems to directly be related to whatever wish she made with Kyubey to become a magical girl. Iroha wants to find out the secrets of her past, but she doesn’t have any idea how to do that. It may be related to a mystical law of forsaken friendships. As Iroha tries to find out about her past she also helps other magical girls learn to get along and beats up witches in the process.

With these gatcha games you never want to get too invested in the plot because it’s just never going to finish. These games are made to basically never end or if they do end it won’t be for many years. America actually got this game real late so in Japan there are a bunch of sagas out but even there the story isn’t over yet. You just gotta roll with the premise and then get ready for a bunch of inevitable filler. Still, if the adventures are fun then that’s not a problem. I thought the story was pretty reasonable. By default it’s the weakest RPG plot I’ve experienced in the mobile, but the filler isn’t quite as tedious as in Integral Factor. At the very least you always feel like things are happening.

We also do get a true opening that is fully animated which was really cool. The visuals are definitely on point and the soundtrack is awesome even if a little limited. You’ll be hearing the witch theme endlessly but it’s just so catchy and epic that it’ll rope you in. It makes every fight feel epic even if you’re just fighting the same old guys over and over again. The chapters follow a classic formula of fighting 3-5 waves of minions before you get the next round of cutscenes. On a technical level this game definitely shines through.

The gameplay is also very easy to use. You pick one of 3 attack types for each of your 3 characters and then take down the opposing forces. Using the same kind of attack more than once can give you a bonus and naturally there are also elements to keep in mind. You won’t really have to worry about tactics in story mode as at least where I was up to it was very easy. I imagine in PVP or other online modes that it would be a lot more important. The gameplay is very intricate if you are trying to master it though. There are a ton of mechanics which I barely even scratched the surface on. I recommend a lot of studying when you’re first starting up the game.

That’s the only tough part about the mobile RPGs. There are so many things to remember and keep track of. I managed to learn it all for Dragon Ball Legends and Fire Emblem, but I’m sure if I went back I probably wouldn’t remember it as well. The main menu screens are downright confusing here as there are over a dozen different kinds of things to collect and they all have different purposes. You can get lost trying to find things here and since the game barely explains anything you’ll want to run to Reddit right away. Reddit’s always a great database for these mobile games if there is something that you need to know. My main advice is if you do plan on playing this for the long haul, don’t spend or buy anything for the first month or 2. That’ll give you time to really understand the game rather than spending collectibles on things you’ll never actually use. Make sense? It’s definitely something I do with all my mobile games now even though I don’t tend to keep any of them for the long haul except for Pokemon Go.

Overall, Magia Record is definitely a fun RPG for fans of Madoka or people who just like this style. As with most mobile games like this one there is almost endless replay value. New events happen every week and the story is extremely long as well. There’s a lot to like here and the game was developed with a lot of care so there are no areas that feel slapped together. It would take a lot to keep me in a mobile game for very long though and while I love the franchise, I am overall still a bigger fan of FE and Dragon Ball. If you’re a big fan of Madoka though this is really a solid one for you to stick with for a while. One big thing here is that it’s a free to play with an energy meter that is almost nonexistent. Unless you are playing this for many hours at a time you won’t have a problem with being told by the game to take a break for a while. This is the kind of Free to Play game that does the industry proud.

Overall 7/10