Mega Man X Dive Review


I downloaded this game as soon as it came out in America but I hadn’t actually reviewed it until now because I wanted to clear all of the story levels first. Well, I’ve done that and so now it’s time to give my thoughts on the game. Needless to say this one is a definite masterpiece. It’s a mobile game that will have you spending many, many hours on it. The game is highly addictive and just a whole wave of fun.

There is a story mode here although it almost feels like a formality at times as it doesn’t really go anywhere. Basically you are the “Player” someone from the real world who has played the Mega Man games and knows them well. It turns out that someone is ruining the data for each of the games and causing anomalies. It’s now up to the Player to save the day along with Rico and Via, two characters who mysteriously look like existing characters. Can we really destroy all of the corrupted mavericks and is there something more behind the scenes?

At the time of this review there are 14 chapters in the Global version. Each chapter has 6 levels so that’s almost 100 levels and the story hasn’t changed much at all. At this point it’s clear that Via is hiding a lot from the heroes but they aren’t able to do much of anything to stop him so those plot elements may as well not be around. It is nice to see the Mega Man characters so that’s cool but you feel like they could do so much more with the concept. It’s extremely formulaic and with this kind of character roster there’s a lot of experimentation that could and should be done.

It almost goes without saying that the graphics are excellent. Mobile games have been knocking it out of the park in that area for a very long time so there’s no surprise there. The soundtrack is also a 10/10 with all of the amazing Megaman tracks at the game’s disposal. It’s really fun to hear all of those nostalgic tunes one more time. You won’t have to turn the music off because it’s just so catchy.

If you want to talk replay value, well there is a whole lot of that. Now as a disclaimer, if you want to play story levels or boss battles those do require energy so you can’t play them for an unlimited amount of time. You are given a free 80 energy pack 3 times a day though and can get another 80 from friends each day so that’s an easy way to replenish. You also get full energy from leveling up.

Aside from Story Mode, you have 3 modes in Challenge. Boss Battles, The Ladder, and Race Mode. Each mode is important to play each day to grab the rewards. Then you have the event modes, you can complete each permanent event twice a day and then the limited ones have a meter as well so you can usually clear those 3-4 times. The Raid feature was also just introduced into the game and in that one you can fight a giant boss and hopefully contribute a lot of damage to the team. The more damage you land, the more reward points you will get in the end.

There are also the online arena battles and you can play an unlimited number of those. Just keep battling and keep winning to rise up into the ranks and maybe even make it up to GA which is the highest rank in the game. Trust me when I say that running out of content is unlikely. Even just trying to complete all of the daily tasks to maximize your rewards will take a while. I’m talking 3-4 hours a day which is a serious commitment. I make sure to at least get 100 points for the day to open all of the daily prizes but I still lose out on a bunch of rewards by not doing the ladder and various other modes each day. I just don’t have enough time.

But the game does reward your dedication. You will level up quicker and gain more power if you play a lot. Your power level is incredibly important here because that determines how much damage you deal with each attack and how much you take from enemy fire. My power level right now is 424,000 which is enough to clear all story levels even though they have a higher recommended power level but it’s close enough where I need to work on that. I’m at level 78 right now, I feel like if I can reach Level 100 then the sky’s the limit.

There are a lot of other things to keep in mind as well like ranking up your characters, weapons, chips, lab skills, etc. There are just so many mechanics and items in the game that I wouldn’t even know where to start on listing them all. The key thing here is to use your materials carefully. Don’t just start using them all at once. In fact, I would say to hold onto your metals and anything that looks precious until you really start to learn how the game works. Especially because at the beginning of the game you are given a ton of rewards which quickly start to dry up. Definitely keep that in mind.

Still, here are two quick tips to help you get started. One is to always complete the daily tasks as best you can. They add up quick and get you the most amounts of EXP in a short amount of time. This includes cranking your free gatcha every day. The second is to always upgrade your armor, weapon, and chips every time you level up because those have a direct effect on your power level. Keeping those at the top is a good way to keep making progress.

Additionally, you will want to keep working on completing your gallery by playing as different characters and using different weapons because that really makes a difference. Each bit helps after all. Also, you gotta be patient with your metals. That is how you spin the gatcha to try and get a new character. Let me tell you, it’s a very brutal system where you won’t always have great luck getting a new character. I’ve spun the wheel many times and still don’t get the new characters. If you’re patient enough to wait until you have 25000 metals and use them on a dive fest banner then you can guarantee a character but that’s a lot of metals. For context you will probably get around 100 metals a day after you’ve cleared all of the main content.

There are always events running around which give more though so the wait won’t be as long as all that. Personally I just wait until I reach 1000 metals each time and just try my luck. I like to see quick returns but am determined to also stay as a freemium player. Spending money on the app just doesn’t seem worth it to me and I’m having a lot of fun anyway. This is the kind of game where you can still do really well as a freemium player. You might not be at the top of the ranks but you’ll be close enough.

Final tip, I almost forgot to mention this but it’s huge. If you don’t have time to play the game much in a day, don’t worry about it. You can auto skip levels in story mode that you have already completed with 3 stars and it won’t cost any skip pass. The rewards are lower but that’s well worth it for beating 10 levels in a second. The key thing is that you don’t want to waste your energy since you can turn it into EXP. So if you know you won’t play for a few hours, just auto skip all the levels with the click of a button to get your EXP. Note that doing this for special events will cost you auto skip tickets but they are so plentiful that you should just do that. The number one rule for gatcha games like this is that you don’t want to waste your resources if you can help it. So keep on skipping and you’ll see your levels rise at a steady rate.

Overall, Mega Man X Dive is really the dream game for any Mega Man fan. You can play through the levels as many times as you want and you can even play as fan favorite characters like X, Zero, Proto Man, Bass, etc. The roster continues to grow and as long as people spend money, this game should keep on going for years. I certainly hope it continues to go strong without ever stopping at least. You can expect this will be the one mobile game where I am in it for the longhaul alongside Pokemon Go.

Overall 9/10

My Hero Academia: The Strongest Hero Review


The next mobile game I gave a whirl was the My Hero Academia title. This one was getting a good amount of promotion and it’s clear that there was a good budget behind it. As MHA is really big right now they wouldn’t want to weaken the brand with a total cash-in. The title definitely delivers on that front although at the same time it’s so high budget that it has the same weakness as the Sword Art Online title in that it’s a lot harder to just pick up and play.

The game starts you off with a nice introduction movie complete with cinematics and voice acting. You learn about who Deku and All Might is before being thrown further into the story. You’re working with pro heroes on taking down crooks so I want to say at minimum this takes place midway through season 2. Deku seems to have a good handle on his Full Cowl already after all and while the gameplay uses his shoot style, that may be more of a mechanic than confirming that this is in season 3.

The story is separated into chapters which are separated into acts. Each act has a few missions which range from finding civilians to taking down villains. You can also navigate through the city to locate radio towers and collectibles which increases your view of the city. I have no doubt that the objectives in each level will continue to expand as you play through the game.

For the combat this is a 3D action title. You use the buttons on the touchscreen to attack, use super moves, and dodge. By mixing light and heavy attacks you can also perform various combos to take the enemy down more quickly. The gameplay is pretty versatile with each hats yet having many moves and they are all upgradable.

The hub world is also quite large. You aren’t really allowed to explore until you cover the first 2 chapters but after that you can have some fun looking around. The graphics are really solid and would not be out of place on the home consoles. Once again I wonder why mobile games are not automatically ported to console at this point, perhaps there is some kind of licensing angle that would make it slightly more expensive than being a mobile exclusive. Since being a mobile title can be super profitable anyway, I could see that as a reason on why you would not port it. 

The soundtrack has a lot of the classic tunes from the show so you’re in good hands there. It goes without saying that there is a tremendous amount of content here. Just completing the current story chapters available will take you several hours. After that you also have all of the bonus missions to go through and then you can work on leveling up your characters as you wait for the updates. Usually this kind of game will update fairly quick with new levels and event missions so I don’t think you will have anything to worry about on that front. Each special event gives you the chance to farm materials and gems. Right now I’m not too familiar with each of the gem mechanics but one important rule for all gatcha games is that you want to save your gems for a long while. Never spend your gems early on because you need time to understand their true value and the game itself. Only then should you start spending them. The replay value here is quite extensive.

As mentioned, the game’s only weakness is in how expansive it is. One of the strengths of mobile games is being able to just turn it on real quick and knock out some levels. Perhaps while you are on the train or playing a bit before bed. This one needs a solid WiFi signal at all times so the train is out of the question. It also isn’t easy to just play for a few minutes because the loading times are quite long to boot up the game as it goes through the companies and loads the environments. It’s something you don’t really care about if you’re about to play the game for hours but if you’re looking to play for 20-30 minutes then suddenly that seems a little less worth it.

The Strongest Hero is definitely a game meant to be played like a console title. To make the most of it you really need to have some time and then crack down on it. It will be a very rewarding experience but at times you will feel like this should have gone on the PS4. I haven’t rolled too many characters yet so I can’t speak to how good the gotcha system is. At first they always appear to be pretty good and this one’s no different. Of course it’s easy to roll a new character when I only had one previously. I got Kaminari on my first spin which is cool, his gameplay is definitely fun to have. Naturally I was hoping for Bakugo but I suppose you can’t get there best character on your first spin. Right now characters are still being added to the game but we already have most of the important Class 1A characters waiting in the lottery zone.

Overall, My Hero Academia The Strongest Hero is definitely a mobile game I would recommend. It may need some more time than the others on the market but at the same time that speaks to the level of effort that went into this game. As I mentioned many times, it really could pass for a console experience. I definitely couldn’t complain if all mobile games were at this level. I’ve had a rather rocky string of mobile games up til this one so I was glad that it broke the streak.

Overall 8/10

One Punch Man: Road To Hero Review


It’s time to look at one of the weaker mobile games that I’ve ever played. There are many mobile games out there and I realize that there’s probably a ton of low effort titles. I’ve just been fortunate enough to only play the solid ones so far as I mainly stick to franchise games or ones that I’ve heard good things about. Well, I took the plunge with One Punch Man and I was surprised at how bad it was. A lot of mistakes were made here. It’s one thing to not be very Free to Play friendly as that’s not ideal, but a decision I can accept. Basically eliminating gameplay? I dunno about that one.

The game basically covers the first season of the show. I wouldn’t be surprised if they add in season 2 eventually through updates or something. Each chapter seems to cover an episode. There are 15 chapters so I’m wondering if some filler is thrown in towards the end or maybe there already is some season 2 lurking about. Regardless you won’t be able to enjoy the story much. The best parts of it are probably the stock images taken from the show so it at least feels like you’re living the show’s adventures on your own. The problem here is the gameplay and here’s why.

It’s automatic. Most mobile games give you the ability to let the A.I. control your players as you do something else. That’s not new and it’s a great feature, but it’s usually something you have to turn on and it’s certainly optional. In One Punch, you never actually get to control the characters. They attack automatically and the only form of interaction you get is to choose when they use their final smashes. It’s not exciting at all and I don’t want to be watching the computers playing each other for long periods of time. The battles also feel a lot slower as a result and you can’t help, but feel that you could have done a better job if you were behind the wheel. The computers just can’t keep up.

That’s my main gripe with the game, but I consider it to be a big one since you’re not going to be playing a game with what you’d consider to be a poor gameplay style. There’s also not much reason to unlock the other characters since it’s not as if you’ll get to play them anyway. That does bring me to the next point though which is that the game is going to be an extreme grind fest. In most of these gatcha games you head to the store and summon allies using points and gems that you’ve accumulated. That’s what you would expect to be the case here right? Well, you do get some gems, but you don’t summon characters. You summon parts of a character. Once you’ve collected all of the parts then you’ll actually unlock the characters. The problem is that all of the parts are randomly thrown in the generator as is the norm for these games.

So it’ll be a long time before you actually get the characters unless you’re ready to spend a little green. At least in the other games you could count on the fact that you would get a character each time you summon, not just a part. To this day Dr Mario World did it the best as you get characters each time and whenever you get a duplicate they are turned into a level. When your character is maxed out then he is taken out of the pool and that’s really just the right thing to do. Keeping them in the pool means a waste of time when you draw them.

As a result this whole game feels like a waste of time. I played through the first two episodes but even that was a drag by the end. Of course they throw in a bunch of time waster fights against random grunts to keep you busy until you face off against the boss. It’s not like there is a lot of content so they have to make do with these stall tactics. It’s not a great way to keep players interested in your game though. At least the graphics are decent. Definitely not nearly as good as the average mobile game, but I still wouldn’t say that it looks bad.

One good thing about the game is the soundtrack. The main menu theme is absolutely popping and it’s something you can definitely jazz to. More good tunes like that may not have been able to save the game, but at least it gives you something to come back to. After all it is free so the title has that going for it. Of course, once I delete an app game I’ve never gone back and this one is no exception. There are simply better games to play and so this one doesn’t really have a spot in my future. It had a good run, but it’ll have to finish the sprint on its own.

Overall, Road To Hero is really the definition of a quick cash grab. There’s no part of this game that feels like it had a lot of heart. The developers just saw the brand and used it as a get rich quick scheme. That’s not a good thing and I’d advise staying away from this one. You’ll have a much better time with titles like Dragalia Lost, Dragon Ball Legends, or Fire Emblem. All of those have better gameplay styles and do a much better job of rewarding you for your gameplay. You don’t have to worry about only summoning part of a fighter. That was still the most shocking part of the whole game for me.

Overall 4/10

Puella Magi Madoka Magica Side Story: Magia Record Stats and Records

Stats time!

Sadly the mobile games never seem to keep track of play time. My phone can keep track for 10 days, but I never tend to finish these in that amount of time.

User Rank 7

Character levels
Iroha 23
Akira 8
Tsuruno 1
Hinano 1
Sasara 1
Shizuku 1
Yachiyo 1
Kaede 1
Natsuki 1
Emiri 1
Manaka 1
Asuka 2
Kako 2