The Mummy Demastered Review


While the Mummy film may not have exactly lit the world on fire, that doesn’t mean the video game can’t be a solid entry. WayForward has always delivered consistent products and this one’s also a blast. It’s a tad short but made in a way that encourages replaying the game and ultimately getting to a speed run level. The challenge of beating the game without dying once definitely sounds like it would be a really difficult one to achieve. This is a good example of how to handle a Metroidvania experience. There’s a precise reward system here that makes exploring fun.

The premise of the game is that the Mummy has awoken and you need to take her down. You are part of a very secret, very low key organization that exists to stop supernatural enemies like that. You have to suit up and find out why nobody is reporting back. Well, turns out they have all been murdered and the Mummy only continues to grow stronger. Surrender is not an option. If we can find the 4 sacred scrolls then we will have the abilities need to stop her. It’s now a race against time!

The scrolls were a good idea here since super powers is really the only possible explanation for how a band of humans can hope to stop the Mummy. Otherwise she would just stomp us all into dust and be done with it. This way you can at least see how we can handle this. The game has a fun idea about the death system too. In this game when you die the character himself doesn’t respawn. You get a brief cutscene where the captain fills you in on the plan again and lets you know that the last agent died. Here’s the twist, the last agent kept all of the gear and power ups. You then have to go find and destroy him to reclaim your abilities. He’ll also use them against you in battle which makes for a difficult mini-boss.

I nearly got myself into the corner on this. At one point I died right before the boss so the issue here is that the save room was pretty far away. To fight your previous agent you have to get back to the same room. The problem is that not having any power ups includes your health bars as well. So getting past the hordes of enemies with only 1 health bar and no power ups was very difficult. I had 13 deaths in the game and I want to say that maybe even 10 of those was to this section. I kept on creating more and more dead versions of myself. I should add that the dead versions stick around until you blow them up so you can have an army of evil main characters after you.

That whole thing was pretty fun. The core gameplay here is a 2D shooter with platforming elements. You have a standard blaster and grenades but as the game goes on you will gain more weapons. The ammo upgrades are extremely handy here as well since a lot of the time the main issue here will be that you run out of ammo while fighting the boss. Your main gun is good but it is weak so if you run out of ammo too soon then you will really be in a jam. Likewise having extra health bars is huge. So you’ll enjoy exploring the world because often times it will really lead you to power ups that help you in the game.

Additionally, the map system is very clear. You can see what parts of the game you have not explored yet and there are also a few copters that serve as shortcuts. I ended up searching through almost all of the map because it was satisfying to do so. I’d be tempted to go back and get the % to 100% since that will net me a few more trophies along the way. It’s the kind of game where you feel like the Platinum is absolutely attainable. Perhaps not too quickly but it can be done. The replay value also helps to make the actual story length longer. I got lost a few times which bumped my own play time up but I can see people knocking this one out like clockwork.

The graphics are pretty good. It’s a more retro sprite style and while I wouldn’t say it’s quite as polished as some others, you can always recognize everything and know where you are going. The best effects would likely be some of the flashier attacks from the bosses or even the little color effects so you know what their health bar is like. The redder the opponent gets the less HP they have left in the bank. The soundtrack is also solid, it’s got a very sci-fi kind of edge to it. I’d say it reminds me a bit of Prince of Persia as well, sort of that relics, sand of the gods kind of vibe mixed in. All in all that’s a good combo.

Mainly I would recommend always keeping at least one bomb handy when going through the game. Almost every power up is behind either some debris or a gate where you need the bomb. If you use them all up you’ll have to take down enemies until you replenish so if you always have at least 1 on hand then you can just quickly grab the power ups without having to worry about anything. At the same time you shouldn’t be afraid to spam your super gun ammo on the minions. You’ll get it back quickly and a lot of times it helps you save your health since otherwise the enemy attacks deal a lot of damage. Re-obtaining health is a lot more difficult especially once you have 8 bars or more. One strategy you can do is to die on purpose next to a save point since destroying your previous agent will always replenish your health completely. Now that’s a tidbit I would remember if I were you.

Overall, The Mummy Demastered is definitely a fun game. The various gameplay controls and mechanics are all handled very smoothly so you never feel bad about backtracking. You can cross the whole map in a short amount of time so if you need to look around it’s not like it’ll take hours. Titles like Metroid can learn a thing or two from this. Additionally the power ups feel substantial. One of the things I really liked about this is with every new upgrade you feel a lot stronger than you were before. This is something I’ve always praised the Shantae series for so I’m not surprised to see it be the case here. At around 3-4 hours you will breeze through the game but I’d definitely recommend picking the title up. Those will be hours well spent and the replay value helps things add up as well.

Overall 7/10

Gal Gunvolt Burst Review


Gal Gunvolt Burst is a game that I didn’t even know existed as of a few days ago. Who would have guessed that Mighty No 9 would have had a crossover of any kind. Well, it’s definitely nice to see Beck back alongside the Gunvolt character. I’m not familiar with the series Gal is from but the more crossover characters the better right? It’s a really solid platformer that rewards exploration and customization. If you get the right loadout set up then you should be able to dominate any level with ease. I tried going through the whole game without much customization but let me tell you, it makes a huge difference.

The game starts off with Gunvolt being warped into a rather strange world. In this world he is unable to use his normal powers. Before he can make head or tails of what is going on, he is approached by a robot who claims to be Beck but longtime Mighty No 9 fans will know that the color scheme doesn’t match. He says that Gunvolt will have to defeat 8 Robot Masters in order to find out the truth about the world. Gunvolt isn’t sure what is going on here but he is certainly ready to unleash some combat and take everyone down a few pegs. They don’t have him known as one of the strongest fighters out there for nothing after all.

The story is very to the point. I imagine that in the other stories we would see something similar here. The structure of the game follows the classic Mega Man template where you have to defeat the 8 robot masters in front of you. After that you enter the final levels where you have to defeat them all again and then take on the final boss. Each level isn’t particularly long but you should really take the time to explore a bit on the way to grab some power ups. The power up function is very handy here.

In terms of gameplay you’re running through the levels and blasting all of the enemies in your way. However, there is a bit of a wrinkle to the normal formula here. You are given a customization menu you can access at any point. Here you can choose to do things such as make your bullets bigger, improve your speed, add double jumps, etc. You have to fit it all within your system specs though. So initially you won’t be able to do much of anything and then by the end of the game you can turn on almost everything. When you beat a level you are given the option to choose one of 3 rewards. These include more space, a poster for your collection, and an elemental power. Initially I picked space for each level I beat.

That ended up costing me a bit because element attacks are really what you want here. Like in any classic Mega Man title the element guns help you deal extra damage to your opponents. It makes a huge difference in a fight. Without those element guns I wasn’t able to beat almost any boss without a lot of fruit. Fortunately every level would give you opportunities to grab a ton of fruit. However, this caught up to me in the climax level where you have to beat all 8 robots again. That was a little much for me to deal with. I got wrecked a lot so I had to go back and beat every level a second time. Additionally I went out of my way to get a bunch of other power ups. The best customization option was the triple attack. It takes up a huge amount of space (5000. For reference my final space limit was 7000) but it’s well worth it. It’s hard to describe just how good triple attack is. With that I was beating most bosses in seconds.

So the moral here is that customization is huge. It’s handled really well and the reason why I like it is because it does cause you to explore but you really feel the benefits of doing so. I’ve always said that if you’re going to be a game with a lot of backtracking then it’s important that you feel the improvements. It is undoubtedly true that you are way stronger with these upgrades so that was satisfying. The Gunvolt levels were also a lot of fun because they faithfully recreated all of the Mighty No 9 levels to go with the bosses. It’s all pretty nostalgic this way and seeing Beck again was definitely a lot of fun.

The graphics are on point as well as the soundtrack. This has that nice Mega Man feel to it both with designs and music but throwing a modern touch on it. This is an example of a game modernizing a lot of elements without losing sight of what made it so much fun in the first place. The game is a little short on each playthrough. I’d say it’s probably around 2-3 hours. There’s a trophy for beating the game in an hour though and I can see how that’s possible. There are 8 main levels which range from 3-5 minutes and then the final 4 levels. As long as you beat them without dying too often and properly use your customizations then you’ll be set but that’s not something you are likely going to be able to do the first time around. Obtaining the platinum trophy would likely be difficult here.

One trophy says to beat the whole game with your default loadout. I can already see how that would be quite troublesome indeed. You would need to really master the boss attack patterns. It does add to the replay value though as well as beating the game with the main 3 characters. The physical version of the game also brings a lot of bonus characters that you can play as too. So you have a lot of options here to be sure. I know the main 3 have very different gameplay styles so I wonder if that’s true for these other characters as well or if they are echos this time around.

Overall, This is a fun crossover. It’s a very retro styled game with a nice little plot where we get to see the heroes meet up. It’s fairly quick but all of the levels are fun so you’ll have a good experience here. If you like side scrollers or shooting games in general then this is a good one to check out. Additionally the customization aspect is just handled really well so it’s fun to experiment with different loadouts. I’m definitely ready to get some more crossovers like this in the future.

Overall 7/10

Star Wars Jedi Knight II: Jedi Outcast Review


This Star Wars game was pretty much out of print for a very long time. Trying to get a copy for Gamecube is pretty tough since you’d need to spend around 100+ usually. Well, it finally got a re-release through Limited Run Games. This was a game I’d wanted to play for a very long time because it just looked pretty excellent. Well, now that I’ve played it, I have to say that unfortunately it was not nearly as good as I thought it would be. This title just ended up falling short of where it could have gone, mainly thanks to a lot of questionable level design choices.

The game follows a bounty hunter named Kyle. He used to be a Jedi but decided to step away from that world. He now relies purely on his gun skills to help him win the day. Unfortunately he runs into a Dark Jedi before long who murders his partner and runs off. Kyle must now avenge her and to do that he will have to relearn the Jedi arts. It’s time to take up the blade once more but will it be enough to defeat a Dark Jedi who possesses this much raw power?

Clearly even with the Empire gone there are still a lot of big problems plaguing the universe. The fact that a Jedi turned to the dark side so quickly is disheartening, particularly as he was even able to murder a few trainees. It feels like no matter what the Jedi do, the Sith are never too far behind. Luke actually gets to appear and even fight a bit during the game which was pretty cool. I will admit that it may not have been his best moment as he doesn’t look amazing here but I suppose he may have been a little out of touch. The actual story was a lot of fun though. It feels pretty cinematic and gives you a complete experience.

Unfortunately the gameplay is where the game falters quite hard. Initially this game plays out like a first person shooter. You try to blast your enemies but the aiming is crazy. Even if you and the opponent are not moving it can be really hard to land any kind of quality hit. As a result you’ll eat a lot of bullet fire. You can switch the camera to third person but until you have a Lightsaber I wouldn’t recommend that as it gets pretty tricky. Moving around can also be risky as you’ll run too fast and just fall to your doom. Every time you lose a life prepare to hear a pretty loud yell as Kyle goes to his doom.

Once you have a lightsaber at least the gameplay gets a step up there. It’s always fun to wield the blade and you do feel the power behind the blade. Even just grazing into someone while your lightsaber is active ends up doing damage which is a nice touch. That thing is as hot as fire so it should hurt you no matter how you make contact. Of course the game does take this a bit literal with even the final boss going down to a blow or two. It had to be one of the shortest final bosses I’ve played in a long time. There are also a number of glitches in the game like pausing too quickly which forces your character to run in circles or something like that. Another time I beat the guard too fast so he didn’t drop his security key and I had to restart the whole level from scratch. Let me tell you, that wasn’t a blast.

If the gameplay just being rather difficult and unfocused was all then this game would still end in the green. Unfortunately that was not the case. The biggest issue with the game is all the random puzzles it throws everywhere. Most of the time you won’t know where to go next at all. You’ll be stuck wandering around for ages and ages in each level until you eventually have to find out what is next the old fashioned away. One of the biggest examples of this is when you’re in the swamp level. You have to actually go underwater into a cave at one point. Good luck figuring out that you’re supposed to do that. Especially when in that same level there is a whole fake passageway leading to a new area that ultimately turns out to be a dead end. The game seems to be intentionally trying to mislead you. This happens in almost every level so the game took way longer than it should have. It was an easy 10+ hour experience but if you take away the wandering in circles phase then this would be several hours shorter.

So at the end of the day the game’s biggest failing here is that it’s just not fun most of the time. It’s an example of a game where you are purely playing for the plot. The hope is that the plot will be enough to overshadow the gameplay. It’s too bad because the lightsaber stuff is fun. A bit glitchy as well but at least enjoyable. I liked using the Force abilities like super speed and lightning as well. Once you fight like a Jedi it’s hard to go back to the gun techniques. So if you take the combat gameplay and put it into a more linear game or one that simply had better level designs, then you would really be set here.

The graphics have aged well to this day. As you’re running around the various levels you get to see some pretty nice lightsaber moves. The bullets from the minions are solid and the cutscenes are good. Some of the areas aren’t very well lit though. If you run out of energy for your night goggles then you may be in trouble though. Additionally you may run across a level like the swamp every now and again which doesn’t look very good. So I guess for level design it’s a case by case basis. The soundtrack is a little on the subdued side. Occasionally you will get one of the classic Star Wars movie themes which is always fun to see though.

In terms of replay value I wouldn’t say there is much to be found here. Once you beat the game that is basically it. Fortunately you can try to get the Platinum in this game which will mean beating the game at least twice unless you try to beat it in that mode the first time. I will say that the game is impressively difficult though so don’t expect this to be a walk in the park. I ended up playing the game on Padawan mode and even then I must have died hundreds of times. One thing you’ll want to keep an eye out for is using the access points. If you try to rely on the game’s checkpoints then you are going to be in for a tough time. With the access points though you can ensure that you are on the right path from start to finish. Just be careful where you save of course but it’ll save you a ton of time in back tracking. Sometimes there is no checkpoint for 10-15 minutes so if you die that can be pretty tough.

Overall, Star Wars tried some good gameplay elements here but in the end it just didn’t quite pan out. There are many levels here where you just feel completely doomed and will be lost for ages. The story was really solid though which keeps the game at the middle. It’s always nice seeing the universe after the trilogy. There’s just a lot you can do in that era and it’s one of the best parts of the Star Wars lore. I’m expecting the next Star Wars title to beat this one pretty quick. In theory as long as you take away the mazes and focus on combat then you should be good to go.

Overall 5/10

Blaster Master Zero 2 Review


After playing through the first Blaster Master I knew that it was definitely time to dive into the sequel right away. Blaster Master 2 definitely ups the stakes with more of a detailed story and more areas to explore. Rather than be stuck on one planet you can now travel across the universe. With the graphics and soundtrack being on point there is absolutely a lot to enjoy here. You just can’t go wrong with this classic gameplay.

The game starts with Jason and Eve attempting to find a cure for her mutant corruption. The first game ended with her deciding to destroy herself to prevent the spread while Jason was unaware but there was a true ending so I suppose in that version he was able to save her in time and this is continuing off of that. Due to this illness, Eve is unable to leave the ship so Jason has to explore on his own. He is determined to heal her and then they can destroy the mutant plague once and for all. Many planets have been affected already though and there’s a mysterious fighter who keeps getting in Jason’s way.

The gameplay is pretty similar to the first game. You pilot the tank and fly through the levels as you blast through any opponent in your way. You can also get out of the tank and go through dungeons as the pilot which takes more of an overhead approach to the shooting gameplay. As a tank you have a whole lot of defense so as long as you play things out carefully you should be able to take your opponents down. There is a greater emphasis on switching weapons to combat the bosses so some weapons are better for some occasions.

Your main blaster is always handy though so I definitely recommend it. As the pilot I like his L8 and homing variations as well but for most of the bosses I would just stick to the standard gun. It does a whole lot of damage. One thing that’s important is to really learn the boss attack patterns. Towards the end there is a big boss rush like a Mega Man game where you have to take down multiple bosses without gaining any health. That was pretty tough and definitely took me a few shots to get through.

Pure gameplay-wise I would say the game is a little weaker than the first one. It’s only really noticeable in the tank where it’s harder to hit enemies with how fast it moves. That said, it’s a very small difference. Also, it’s worth noting that this game is considerably harder than the first one so you need to take that into account as well. It’s definitely not exactly going to be a walk in the park that’s for sure. I would recommend at least grabbing some of the optional upgrades and power ups since they make a difference in a pinch. Without the extra health I would have certainly lost more fights since a lot of bosses literally came down to my final health point which was pretty intense.

For the story you should definitely be engaged from the start. The fact that we’re expanding the lore with other mech pilots running around was pretty neat. We run into 4 of them. 3 who are allies on different planets and then one who is out to murder us. The whole time I was expecting a plot twist that this guy was from the future where things didn’t work out for the lead. The game doesn’t go in that direction but I still like the theory and it hasn’t been ruled out so that’s my head canon for now. It explains why he really can’t stand Jason and keeps on trying to destroy him. Makes for a lot of great dialogue and boss fights too of course.

As good as Jason and Eve are doing in their campaign though, it does feel like they’re outmatched at the moment. For every villain they take down more show up. Even some bosses from the first game have returned along with the same name so I assume the mutants revived them? This game has a few bosses who are recycled so I won’t count the second versions of them but at least for the initial ones it does seem like they are back from the grave. With the heroes being away from Earth for so long as well you know that the main planet won’t be doing so well either. Hopefully if we get a third game they get some backup because otherwise they may be doomed.

The graphics are really solid. The sprites all look very good and we get more illustrations here for the story. Jason’s outfit is like something out of Kamen Rider or Power Rangers and he’s even got a cool cape. The main rival/villain also has a pretty great design as well. You’re always in store for something visually cool as you go through the levels so that’s certainly a credit to how solid the game is. For the soundtrack, it’s definitely got a nice Mega Man vibe going. All of the tunes were solid and definitely kept up the solid sci-fi themes.

The game took me around 6 hours to conquer. Outside of that there is a lot of replay value here as you try to assemble all of the maps, weapons, and bonus items. Then you can go back to conquer the true final boss and along the way collect the rest of the PS4 trophies. I imagine that this should extend you to at least 10 hours of play time by the time this is all over. You’re definitely getting good value for your dollar here.

Overall, Blaster Master Zero 2 is a great follow up to the first game. The ending is also pretty surprising although of course there is a true ending so you can always play through some more to get that as the more satisfying climax. It depends on what kind of ending you’re looking for of course. The sheer suddenness of this one was pretty intense though and you can also see how it would work as a real ending because there are still some glimmer of hope here. This would definitely make for a great anime someday. Well, I definitely recommend playing through this game, you don’t want to miss out on the hype.

Overall 7/10

Garou: Mark of the Wolves Review


The Fatal Fury series has always been a lot of fun and I remember playing through the collections not too long ago back on the PS2. Well, Garou takes an interesting turn here as the main character is Rock Howard, son of the infamous Geese Howard from the OG games. He doesn’t want to go down that same dark path but is there any way for him to actually avoid it?

As with most street fighter type games there isn’t one singular story mode here but an individual arcade mode for each character. It’s been a while since I got to do this so I went in and beat the Arcade mode with all characters so I could get a good sense of the full story. After all, each character has a different route and you find out a lot more about them this way. In some sense I like to imagine that all of the stories happened back to back but of course some are accurate and some would not be based on how their endings go. Personally as the main character I feel like Rock’s story had to happen and by extension then Terry’s does as well and then the rest would be suspect.

One thing you’ll notice right away is that the dialogue here is absolutely great. The characters have a lot of fun with what is going on here. Cain’s right hand man actually sympathizes with a lot of the heroes as they go up against him. He tends to adapt his personality to who he is fighting as well. Sometimes he will be talking a really good game as a dark overlord and other times he’s very casual and just seems to be here for fun. Cain is much more of a consistent villain through and through who has a fun time seeing through people using his fists. One of his best moments is when you play in his story mode so he confronts the fake Cain at the end. The fact that the game acknowledges the characters meeting their shadow doppelganger at the end is great.

The meta aspect of this helps to really push Garou’s arcade mode to be one of the more memorable ones that I’ve played in a long while so going through all of the stories was fun. Naturally some of the other characters aren’t quite as memorable but at least the big guys like Terry, Rock, Cain, and the others are all a blast to play through. The villains tend to have the best movesets but you definitely can’t go wrong with Terry’s classic blows and shockwaves. He’s a good character to start off with.

It’s also interesting seeing an older Terry who’s effectively retired and now just likes a good game of pickup Basketball. He’s really got his life in order at this point which is nice to see. It’s not like you can stay in the ring forever right? Eventually you age out and so Terry quickly found his new life’s purpose just the way you would have hoped that he could have. Based on the ending to the game though there’s probably going to be some drama between Terry and Rock since it looks like Rock is making the same mistakes again.

The average arcade mode will take you anywhere between 15-25 minutes to complete based of course on the match settings you used. For the first story I played it straight with 3 rounds of 60 seconds but for the rest I did 1 round to speed it up. Completing the game with all of the characters should take you around 3 hours I’d say. Then you can get some extra replay value by trying to grab all of the PS4 trophies here. An extra mode that’s around is Survival so you can test your skills against waves of opponents. It goes without saying that this will not be an easy endeavor because there are definitely a lot of these guys just waiting to knock you out. There’s also limitless replay value with the versus mode as well which is always a perk of being a fighting game. The fun just never needs to end since each match is different.

The gameplay is of course that of a 2D fighter. You use punches, kicks, grabs, and the occasional energy move in order to chip away at your opponent’s life bar. The characters don’t move very fast on the ground so you are really going to need to learn what your character’s safe moves are and attack accordingly. Take measure of your opponent and then go in with your own moves. Patience will definitely serve you well in this game. If you are looking to cheese the opponent though, then I recommend characters with long reach like using Cain’s claw type energy attacks.

Graphically the game has aged well. The characters all look to be on point and the illustrations are solid as well. The game has a bunch of catchy themes within it so the whole package works well. The only odd thing visually is that not all of the characters fit on the character screen so if you keep scrolling right to the point where you can’t see anything, you’ll see two extra characters. These are the two main villains so maybe it’s actually a little secret on the game’s part that you can play as them. It’s pretty neat as a surprise of course but I feel like once you find them then maybe the roster screen should expand or something. I’d never seen this done before though so that was interesting.

Overall, Garou is definitely a solid fighting game that I would recommend checking out. It gives you a look at what the Fatal Fury characters are doing now which is nice to see. It’s definitely a series that could have a lot of future potential with spinoffs and sequels down the line. There’s no need for it to really end which is key. The gameplay is all on point so it’s a game that will hold up even in the modern era. The A.I. is also impressively good at dealing with projectile spam in this game. You can’t fly through arcade mode with little energy blasts or grabs like in most games. You’ll need to string some real hits along so playing this game should help with your fundamentals.

Overall 7/10

Blaster Master Zero Review


I remember playing Blaster Master recently thanks to the Nintendo Switch Online game selection. It’s a pretty classic game with a fun dynamic between switching from the pilot controls and over to the tank. Well, Zero is a modern take on this while keeping the core gameplay intact. It definitely works out quite well and it’s why I say a lot of these old NES and SNES titles have a lot of potential with modern reboots. If you just bring them up to date with the graphics, soundtrack, and all of that then you will be in a good position. I’m ready to play the sequel to this later today.

The game starts with Jason working on his machines when he meets a frog named Fred. The frog is pretty interesting but then he falls into a portal so Jason jumps after him. He’s now in an odd world where everything just looks foreign. Fortunately there is a tank lying around and it has sensors which can detect Fred. Jason is determined to find this guy but it does mean that he is going to have to do a lot of legwork in order to find him. He’ll have to traverse across the entire planet to locate this guy and the sensors keep picking up a lot of false readings as well. When he runs into a lady named Eve who is in a rough state Jason knows that things are about to get complicated.

For the gameplay we have two main styles here. When you’re in the Tank you progress as a 2D shooter/platformer where you look around the area and use the maps to get to the next world. You’ll come across caves and caverns along the way. At these points you exit the tank and as the pilot head through these labyrinths. The gameplay style changes a bit at this point as it becomes more of an overhead shooter. Think of the original Legend of Zelda and it’s sort of like that only you have a gun here as well as your sub weapon. From all of the sub weapons I got the most out of the grenades to be sure, but once you unlock the tank weapon that is incredibly handy to have at the ready. It would have certainly been a lot more difficult without it. You can only use the tank once but it can even take the final boss down to half his health so it’s a must have.

You can actually miss out on some power ups if you skip dungeons so watch out for that. In particular in World 3 you’re supposed to get a light bomb of sorts which lets you see through the pitch black dungeons. It’s not easy to complete these with no light although if you missed it, it’s not the end of the world. You can still complete the dungeons, it’ll just be a little trickier. If you manage not to get hit much and store up a lot of weapon power then as the human fighter you can use different guns. You lose them when you get hit so keep that in mind.

There’s a lot of solid platforming going on here and a healthy amount of save points and health items so you can confidently challenge the unknown and go as hard as you can. The main thing to watch out for is the minions. If you shoot one make sure you keep going until you destroy it because otherwise it is definitely about to become a big handful and you will have a hard time dealing with it.

The game looks very good graphically. It’s definitely got a nice Mega Man vibe to it with all of the sci-fi backgrounds and the energy attacks in general. Then you’ve also got a solid soundtrack here including a classic Warning message that pops up before bosses like something in Mega Man as well. There are also illustrations that appear from time to time so you can really see how the characters look outside of their sprites and the overall world landscape. You can see how an anime would work out quite nicely with this concept since there’s a lot to explore.

The game has a bit of a cliffhanger ending although it’s also the kind of climax where a sequel isn’t really needed. It depends on how you interpret the ending. There’s also a True Ending which can be unlocked and a sequel that was already created so there’s a lot of ways to take it. Of course you all know my position on this is that everything should get sequels and keep the franchise going while you can. There’s a lot the sequel can dive into so I look forward to seeing what the plot is.

The game took me around 5 hours to conquer. If you intend to grab all of the power ups and beat all of the dungeons I’m thinking you could probably boost the time to around 8-10 hours. Some more replay value can also be found by trying to get the Platinum Trophy in this game. I got quite a few of the trophies in this title but definitely not all of them. That would take more effort to be sure.

For the characters we’ve really got 3 main ones. Two if you don’t count Fred since he’s more a part of the story than actually being a character especially since he’s gone most of the time. Jason is a solid lead. He’s pretty determined to follow Fred and is also quick to help Eve out. He’s your classic protagonist who is always willing to do the right thing and takes the whole portal situation in stride. I liked his focused nature here. Then you have Eve who is a solid heroine. Certainly a very secretive one and there are a lot of moments where the game shows her as being a little shady or at least cryptic to an extent. I can see the sequel delving more into her character. Eve’s certainly a solid assist character though and it does make a difference having someone with you when you’re isolated in a strange planet with tons of creatures out to get you.

Overall, Blaster Master Zero is definitely a solid game and one that I would recommend. There’s a lot of action going on here and various worlds to explore. It’s the kind of game that rewards searching quite a lot as well as the more power ups you get, the easier it is to move around and fight. Minions which took a lot of hits to beat early on could be taken down in a single blast by the end of the game. I certainly made my tank nice and overpowered so it was tough to beat although I had a little more trouble as the human form. If you’re looking for a modern shooter title to check out, this is definitely the one to get.

Overall 7/10