Asdivine Cross Review


Asdivine continues to churn out hit after hit and this is one of the better ones in a while. I thought the characters had a really good dynamic going for the most part and was one of the stronger dynamics since the original Asdivine Hearts which will still go down as one of the best RPGs of all time. This one isn’t quite ready to challenge the original of course but it’s still a very strong game all around. With classic end of the world stakes going on and all of the usual quality of life updates this is a game you don’t want to miss.

The game revolves around a thief named Harvey who is really good at what he does. So good that the son of the leader of the guild wants him out of the way and is always trying to get him captured. This time he succeeds but Harvey is broken out along with a girl who claims to be the princess of the kingdom. Problem is that a shapesifter/look-alike has taken her place so she is not currently wanted at the castle. Harvey will have to help her out since his thieves brigade’s motto is to always protect a lady at any cost. He’s not thrilled about this assignment but will do his best. Along the way the heroes will meet up with some allies and enemies as they get closer to unraveling a giant conspiracy. It wouldn’t be an Asdivine game without some cosmic threats on the way right?

Right off the bat we do have a lot of the usual quality of life features that make the games so much fun. You can reduce enemy encounters, turn off battle effects, and more to make walking around and the villain encounters more fun. Grinding up to the max level just doesn’t feel like a chore this way since you can keep on getting stronger and stronger. There are also a lot of different abilities from unity attacks to skills, magic, etc. So you can have fun building your character in a whole variety of ways until you find the one that really sticks with you. Then once you are strong enough you really feel like you can do anything. It’s one of those games where you really feel your strength as it increases which is nice.

The Asdivine series also has fun experimenting with a bunch of features to keep their games feeling different. For example one had a tree that you would raise to get stats every 8 hours, others have weapon merging to make them stronger, roulettes, combo attacks, etc. They’re always features that you don’t have to use of course but they make the game more balanced overall and I appreciate them being there. Trust me it’s a great thing to have. You’re only going to get one final smash during a battle so you have to decide if you use an offensive one that deals mega damage or a support type that restores everyone’s health and boosts their stats. Personally I really liked the support one for once because restoring everyone’s health is huge.

Grinding to get the levels also benefits you in slowly earning currency that can be used to buy online items or saved to use as an extra life mid battle. I recommend using it to buy all of the EXP upgrades and then after that it’s really up to you. I’ll typically buy other permanent upgrades but I recommend skipping on money since by the end it is inevitable that you will have more than you know what to do with. Don’t make the mistake of of wasting your coins on that since they are tough to come by. Extra lives are also super handy because even at around level 300 I was getting beat by some of the opponents. These games can really be challenging if you don’t have a plan up your sleeve.

So the story was really good and that’s one of the things I really enjoyed about the game. Sometimes these titles will go a bit too far in trying to make all of the characters very quirky and zany but this one was mainly keeping the characters feeling real. There is one that gets to be a bit too tsundere by the end which could make you shake your head a bit but otherwise the cast all interacted well. I enjoyed seeing the stakes get higher and higher as the game went on. I’m sure you will see some of the twists coming before the title ends but maybe not all of them. Either way it still makes for a fun adventure cover to cover.

The graphics here are also very solid. I always enjoy the illustrations used for each character portrait. It would be nice if the game ever went a bit farther to have some kind of cutscene during the game. That would just go a long way to making the game feel a bit more special. It’s not necessary of course but would be really effective since it hasn’t happened before. One of the highlights of the game is the soundtrack as expected. The Asdivine games always have a tremendous ost with a ton of really fast paced tunes and this one is no exception. The tracks really hit you with a lot of power in an instant and it works perfectly. I highly recommend looking up the tracks on Youtube when you finish the game.

The story is a good length at around 15 hours or so and then there is a good amount of replay value in trying to unlock all the endings. My only slight complaint here is that unlike most of the other games where you just keep reloading and fighting the main boss, for this one you actually have to play the whole game again on new game+ mode. I thought that was a bit odd and feels a little forced since it was never like that before. It’s not a big deal because you don’t have to play the game again but it seems like a way to extend the replay value a bit without needing to.

Overall, Asdivine Cross is definitely a great game. It’s an RPG that is a whole lot of fun to play. The aesthetic, combat, and soundtrack are all top notch. Kemco knows how to really get you invested into a game and they spare no expense on the fundamentals. In some ways the game will feel familiar and that just makes it even better since you know that all of the other games you’ve played in this style have been fantastic. So naturally that would be the case for this one as well. Hopefully it gets a sequel like some of the others have at some point because there is definitely a lot more you can do with this cast.

Overall 8/10

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