Game completion% 16%
Game completion% 16%
It’s time to look at a pretty exciting PSP game. This is definitely not a title that I had known about until I received the second game as a gift. Naturally this meant I needed to hunt down the first title. It’s sort of like Need For Speed only this time you’re actually on the side of the law. We also have quite a few different gameplay styles which is interesting. It’s a fun game, but one that is relentlessly difficult. Completing the final levels will likely prove to be some of the toughest racing you’ll have to do and should give you F-Zero GX flashbacks. It’s definitely a game I’d recommend checking out.
There isn’t much of a story here. There are 5 different chapters with each chapter having 6 levels. Completing them all lets you see a quick cutscene as you put the boss away. The main character never talks or anything so you have to sort of think about what the guy’s character is really like. His boss does all of the talking as he takes constant shots at you and always threatens to fire you when you lose. The gangs range from the Mafia to Ninjas, to Jewel Thieves so there is a good amount of variety here. With 30 levels there’s a decent amount of content to get around here but the game shouldn’t take you a super long time. You’ll have it done in under 10 hours for sure and then I suppose you can work on getting higher scores. Unfortunately there isn’t really anything in the way of replay value so the main campaign needs to be what hooks you.
Let’s take a look at the gameplay. The main style is the car sections of course which makes sense. Usually these missions are about blowing up all of the enemy cars or recovering an artifact. The idea is you drive after the cars and start blasting at them with your gun. There is a strategy aspect to this as well though. You can choose to finish them off from your car or jump over and take control of it by taking out the drivers. Usually it’s better to take over the cars but near the end of the game you have to be careful about it. You have two different health bars, one for the car and one for the pilot. If you just finished blasting the enemy car to near death and then jump over, you’re about to take over a car that is severely weakened. Additionally, their guns pack a punch and when you leave your car you are pretty defenseless.
Sometimes it’s better to avoid a confrontation a bit so you can get some health back since it regenerates over time. You also want to build up justice meter as fast as possible since it recovers all of your health and is really good to have when you’re in a jam. Trust me, this will help you out of a whole lot of sticky situations. The time limit will be your biggest enemy in the boss fights though. In those levels you have to beat the boss before he/she escapes so you’ll have to adopt more of a risky style here. I haven’t played combat racing games quite like this one so it was a lot of fun. I could see Need For Speed borrowing some ideas from this someday.
Then you have the first person shooter levels where you are riding in a helicopter and have to blast away at the boats and cars that the villains are using. These levels don’t show up often so they were a fun change of pace. I would say that the car levels were still better of course, but I’ll give the game some props for deciding to switch it up like this. Finally you also have the levels on the ground where you have to strike your enemies down. These are pretty fun even if it feels like not a lot of time went into them. The controls are not quite as smooth as in the other two areas but it does give this more of an arcade kind of feel. You basically run around blasting everyone. If you get close to someone you can also activate a quick cutscene where you knock them out and put on the handcuffs. That’s always pretty satisfying and I actually had the most fun in this mode. I just love a good third person shooter gameplay and you just don’t see a whole lot of those anymore.
As for the graphics, those are pretty good. The PSP always was pretty ahead of its time in terms of the graphics it had. I’d make the case it can hold its own with the 3DS despite that console being a lot newer. As a result you definitely won’t be disappointed at the visuals here. They’re all on point for sure. The soundtrack is a bit more limited since each world seems to only have one main theme but they’re still solid. My favorite theme is probably the one that plays all throughout the Vixens chapter. It’s very fast paced and really gets you ready for the high speed race that’s about to start. For any game it’s important to have a good soundtrack, but especially for a racing/battle title because you need quick tunes to stay in rhythm.
Overall, Pursuit Force is a pretty solid action game. It’s a little on the short side but the difficulty level helps to ensure you won’t beat it so easily. You really have to master each level so some may take you quite a few tries. No worries though, you’ll get the hang of it the more you play. The gameplay is pretty tight and the music themes are also good. There’s not a whole lot more to ask for here. I’m looking forward to playing the sequel shortly and we’ll see if it’s able to match up to the first. I like to think that a sequel should always be better than the original so I’m expecting some big things here.
Stage Stats (Rank)
Stage 1 B
Stage 2 C
Stage 3 C
Stage 4 A
Stage 5 A
Stage 6 C
Stage 2 B
Stage 3 A
Stage 4 A
Stage 5 A
Stage 6 A
Stage 1 A
Stage 2 B
Stage 3 B
Stage 4 C
Stage 5 B
Stage 6 A
Stage 1 A
Stage 2 A
Stage 3 A
Stage 4 C
Stage 5 B
Stage 6 C
Stage 1 C
Stage 2 B
Stage 3 B
Stage 4 A
Stage 5 C
Stage 6 C
Play Time 13h 34m
Wood Level 1
Fire Level Max
Metal Level 1
Water Level 1
It’s time to look at a Neopets game that I’ve had on the back burner for quite a while. It’s been pretty fun diving into these old games and I’m steadily closing out all of the PSP titles I own. This one definitely has its share of issues, but is ultimately a pretty decent game. It does get that RPG feeling across.
The game stars with a girl and her dog being cornered by a group of goblins. They want the legendary Wand of Wishing and unfortunately the heroine grabs it from the secret location and then lets it get taken into a portal. Her dog heads inside to grab it. The mission will be difficult though as the wand is now in a fantasy land filled with dragons and fairies as multiple factions wrestle for control. This pup is going to have to play hard ball.
I do like that the opening and ending cutscenes both have actual voice acting. I feel like the whole game should have had that instead of gibberish being used as the monster language though. The main heroine definitely isn’t ready for this action adventure though as she actually has a wand that can grant any wish and still lets the villains get the upper hand. There are hundreds of wishes she could have quickly made to make the villains stand down. That would have been a good way to play things. I would have actually been curious to see more of the human world since goblins apparently exist here. Is the world under siege and a sequel would look at that or is she simply in the wrong neighborhood? So many questions and so little time.
As for the actual gameplay, this is an overhead open world RPG action title. You walk from area to area fulfilling various quests and saving the king/queen of each realm. Your weapon can be a close quarters one like a sword or you can use a crossbow. I highly recommend the latter as their range is far greater and their power is better. Whoever designed this game must have had a very high opinion of this weapon because to have one that has better range and power is pretty unheard of. You will definitely want to have a high level of power because a lot of the bosses have Cheese abilities that will destroy you very quickly otherwise. One can freeze you as he lands multiple hits and others fire so fast that you can barely see the attack.
I spent around an hour just trying to cross one room at one point because even the minions were taking me down in a single hit. Just equipping weapon and armor simply isn’t enough. You will quickly be taken down. Your only hope is to go to the gym and level up your core strength, speed, and other stats. Make no mistake, these skills are what’s really going to get you through the door. Using the gym costs a lot of money and you only get an upgrade once you beat the boss but it’s worth it. Soon the minions who were beating you in one hit will barely be able to hurt you. At that point you will have a much better chance at winning.
You can also wield magic but I never quite got the hang of that one. My magical abilities weren’t quite high enough to use most of them so I bought a healing spell and left it at that. I highly recommend the health regeneration spell by the way as you can keep it activated almost 24/7 and it doubles your health recovery speed. It’s incredibly handy in all situations.
One issue about all of this is the money. As I mentioned it is all quite expensive and the problem is that the resources are finite. Once you clear a world you cannot go back and enemies surprisingly do not respawn. This means that if you go too fast you may end up burying yourself in an unwinnable situation. Fortunately that didn’t happen to me but if you like speed-running a game just keep this in mind. You don’t want to skip too many enemies. Honestly they should have just left the worlds open. It also means that you can’t clear the side quests either which is no good.
In general the game suffers from menus that aren’t very intuitive and long loading screens. Going into any area triggers a long loading screen and the menus are slow. You have to scroll screen by screen to get anywhere instead of a quick click. It can be tough to figure out most of the game’s more advanced features on your own as well.
As far as the graphics are concerned, I’d give the game a thumbs up. It is certainly one of the weaker PSP games in that area without a doubt but it is good enough. You can always tell what is happening and at worst the game just can’t load up much beyond what you see so you’ll notice that your attacks don’t do any damage if they hide just out of view. The soundtrack is decent but has no noteworthy tunes. You’ll likely forget all about them by the time you have wrapped things up here.
The story was fun enough as I mentioned but there is one moment that doesn’t make much sense. There is a twist about who one of the villains is and it is ambitious since it is a character that we will need to stop the end of the world. She’s evil but when another villain shows up this quickly goes 180 as she asks for our help. So much for pride among villains. At the end she makes a half hearted attempt to get in our way again but you don’t feel as though it is a serious attempt. Hopefully the other guardians will give her a stern talking to after her antics.
Overall, The Wand of Wishing is a pretty good game. It may not have the depth or length of a standard RPG, but you can still tell that some effort was put behind this one. There are several areas where it could have improved for sure like the loading times I mentioned earlier. Clearer instructions would be good as well but once you figure everything out then you are sure to have fun. Just be sure to go to the gym and buy the best armor/long ranged weapon and you shall be fine.
It’s been a while, but now it’s time to go up against a team in soccer. This is also the first time in a very long while that I got to play a small console sport game. Typically I just play the home console versions so it’s a nice change of pace to see how it goes on the handheld. It’s pretty smooth and the PSP has always been particularly great at emulating the home console experience. That being said, aside from Madden I can’t picture myself playing any sport game on the go for very long.
Since this FIFA is specifically about the World Cup all of the modes focus on this as well. The main mode has you jump right into the World Cup and aim for success. Naturally I was repping the USA as I jumped in to take names. To my credit I actually scored a goal and then held the lead for most of the game. Then as always seems to be the case for these titles the computer’s difficulty level suddenly spiked without warning and they scored with only about 10 seconds left in the game. I can tell you now that this felt really crazy. Just like that I had lost my win and had to settle for a tie. Since it was only round one of the World Cup they didn’t have us play extra time and just ended the game there. I felt a little cheated to be honest, but I was glad that I at least scored a goal. The next game was more of a standard 0-0. I ended up losing the World Cup since my record wasn’t enough but it was a good run while it lasted. The computer evidently didn’t think I was good enough to keep tying though as I had it simulate some games in another World Cup and I lost almost every one.
I do like the World Cup format although it’s not like it makes a huge amount of difference to me as whether I do a quick game or a world cup match it’s basically the same outcome. As expected the graphics here are definitely pretty solid. The soundtrack stands out more than some of the others as a song pops up whenever you pause the game. The tunes seem reasonable enough, but you likely won’t be hearing them enough to ultimately form much of an opinion. You’ll be too busy gearing up for the second half or starting the next game.
There’s a solid amount of replay value here. The games are a little too long to easily play on the go, but since the PSP can just go into standby mode you don’t necessarily have to actually finish a game. You can just do most of it and then just dip out of there. That’s always been a pretty nice plus for the PSP in general. I think how much you play the game will depend on if you already play FIFA on the home console games and are just using this as a change of pace or if this is your main FIFA experience. If it’s the latter then I can easily see you spending a bunch of time here.
Really the only difference between this one and a home console title in terms of gameplay is that it’s not quite as clear since you’re on a smaller screen. You’ll feel a little more constricted, but that’s more mental than anything. It’s really still the same game through and through and feels like a direct port. It’s definitely still fun even if you may have a hard time scoring.
I really feel like FIFA and NHL have more in common with each other than any other sport title. If you ignore the terrain (Ice vs Grass) there really aren’t any substantial differences with the two. The way you shoot and pass is the same and you’ve got around the same amount of players. Even the distance of the field is the same. I wouldn’t be surprised if EA is able to copy a lot of the code to use in between the two games. As a result I feel like my NHL training as of late transferred over into FIFA even if I wasn’t quite able to secure a solid win. I came close at least.
Overall, World Cup 2006 feels like a true soccer title and it’s a fun concept for a spinoff. It slightly scales the title down which is quite convenient for the PSP in general. This was the only sport game I had left on my portable backlog so you likely won’t be seeing another one again for a very long time. For the first time I’ve actually gotten my sport backlog down to 20 games so it’ll be quite the milestone to have that one empty at last. Finally I will have more time for trophy hunting, general video game lounging, and getting unstuck in some of the trickier games on the backlog. Lets not get ahead of ourselves though.
The Star Wars marathon continues as I play through the final PSP experience. The Battlefront series has definitely been pretty fun. While I still do miss the overall gameplay of the first title, the rest have definitely been solid. Ironically I think this one’s gameplay is definitely weaker than Renegade Squadron, but it makes up for this with a more expansive story. The Battlefront games have all been pretty close when it counts.
The game’s story covers the trilogy as well as some events after it. The main character is X2 and he is a clone bred for combat. Along with X1, he was one of the Empire’s finest soldiers. He ends up joining the rebellion though once Palpatine emerges and he finds out that he was on the wrong side. X1 remains evil though and will do everything he can to help the Empire win the war. It may not be Darth Vader and Palpatine that the rebels need to worry about after all.
It’s always fun to see how the games incorporate all of these new characters and events into the classic films. They fit them in pretty seamlessly to be honest. There are also a lot of fun nods to the last games as in 2 missions you get to support Renegade Squadron in their battles. It helps tie everything together into a larger continuity so that’s definitely pretty cool. Sadly you don’t get to fight with Vader this time, but you do take on some Jedi which is definitely a lot of fun.
It is easy to see how the Jedi ended up losing the war though. There is one cutscene where a Jedi shows up and manages to beat X1. However, he says that he won’t murder anyone. After saying this, the Jedi turns his back to X1 and is promptly stabbed. Did he really think that one line would cause X1 to turn good? Later in the story X2 is presented with a similar choice and while he also makes the hero call of not murdering X1, he at least doesn’t give the villain his back. Both X1 and X2 are definitely real fun characters though. They remind me of Starkiller to an extent. They also get hype as the villain takes down Luke Skywalker and the hero is ultimately able to trade blows with just about anyone in the game.
As for the core gameplay, it’s a classic 3D blaster style. You do get a lightsaber during the final few levels though so at that point it feels more like a beat em up. The controls are a little rougher than the last few titles mainly thanks to the camera work. It can be very hard to turn around as the camera shakes quite a bit so get ready for the villains to get a bunch of cheap shots in. Perhaps the developers realized this though as there are constant checkpoints throughout the game. Whenever you die you can find solace in the fact that you won’t have gone far. You’ll rarely have to replay more than 5 minutes of content to get back to where you are at.
You can heal your health by throwing a health packet or standing near a health point. Likewise there are various ammo points. Due to all of these methods of strengthening your character you are rarely in serious danger. So long as you play patiently you will definitely be fine. The aerial levels are back as well and these are definitely improved from the last one. You can move really quickly and the lock-on system is on point. You always feel like you are in control here and I actually looked forward to these levels. Typically they would be mixed in with the ground levels for a pretty good balance.
As for the length of the game, while it isn’t 3 hours like the last one, it is still pretty short. I don’t imagine it would take you much longer than 5 hours and honestly it would probably be more like 4. It’s definitely a short campaign, but of course there are other modes to keep you engaged like jumping into normal levels to have fun in. There’s no real post game though as the various unlockables don’t feel all that special. I got it for a cheap price and the value is pretty decent. I don’t think you’d regret the buy as even though it is short the gameplay is fun enough to keep you on board.
Going back to the length, this is also the kind of game where you can leisurely beat the level as you explore or you can blast through them. As the game uses a checkpoint system it’s very easy to cheese the game by running full speed to each objective. Even if you die after making it the checkpoint counts as a save point so each time you’ll be closer. As a result it’s not a bad idea to just run in each time. It’s not exactly how the developers probably imagined you’ll play though. Also, it’s not like you’re always saving a ton of time by doing this, but realistically there is no reason to actually fight all of the enemies unless you really want to. After all, there’s no EXP system here and I only tend to stick around and fight everyone when I can get level ups out of it.
The graphics are definitely solid and we do get more cinematics than last time. The Jedi vs X1 battle was really solid and we get other good action scenes as well. I’m always pleasantly surprised to see such cutscenes in the games and it does make the game feel a little more special. The soundtrack is about the same as always. I know the tunes are still good no matter how many times you hear them but I want to see the Star Wars games show a little more creativity with the upcoming games. There are a lot of new tunes they can come up with I’m sure.
Overall, Elite Squadron is a very fun game. It is definitely a step up over Rebel Squadron even if the gameplay is a little weaker. It’s very relative since all of the Battlefront games are very solid in that respect. The rest of the game aspects improve upon the original so you can’t count that as anything but a win. The next Star Wars game I’m playing is for the GBA so that’ll definitely be fun. It’ll be a fresh gameplay experience so it’ll be nice to see what the other companies could come up with. y Star Wars marathon is coming to a close, but it’s definitely been a fun ride. If you don’t have Elite Squadron yet then you should definitely change that.