Naruto Shippuden: Kizuna Drive Stats and Records

Stats time!

Play Time 13h 50m

Scrolls 59/222
Jutsu 23/35
Ninja Tools 23/51

Story Mode Level Ranks

Chapter 1 S
Chapter 2 S
Chapter 3 S
Chapter 4 S
Chapter 5 C
Chapter 6 S
Chapter 7 B
Chapter 8 C
Chapter 9 C
Chapter 10 C
Chapter 11 C
Chapter 12 S
Chapter 13 S
Chapter 14 S
Chapter 15 A
Chapter 16 C
Chapter 17 C

Mission Ranks

D Class
1 B
2 S
3 C
4 S

C Rank
1 B
2 S
3 A
4 B
5 B
6 B
7 B
8 S
9 B

B Rank
1 S
2 S
3 B
4 S
5 S
6 S
7 S
8 B
9 S

A Rank
1 –
2 –
3 S
4 –
5 –
6 –
7 –
8 –
9 –

S Rank
1 –
2 –
3 –
4 –
5 –
6 –

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Naruto Shippuden: Kizuna Drive Review


It’s time to look at a Naruto PSP game that I have owned for many years. It’s really been sitting in the closet for a long time, but at long last I got to finally complete it. It’s certainly one of the weaker Naruto games thanks to several game mechanics that hold it back. It’s a shame because you can see the potential lurking in the background, but in the end it simply wasn’t enough to make the game as solid as it can be.

It has an original story where Naruto is framed. The Hidden Dreams village believes that he transformed into the Nine Tails and destroyed it, eliminating the leader of the village in the process. As such, they have decided that it is time to destroy Naruto and the rest of the Konoha ninja once and for all. Naruto has to defend himself and take these guys down at the same time. Meanwhile, Sasuke and his allies are closing in on Itachi. They won’t take kindly to anyone that gets in their way. Who will come out on top!?

First off, I’ll give the story kudos for being pretty interesting. The original characters weren’t all that bad. There were 5 new characters. Enzo, the leader of the group for the majority of the game was fairly decent. He wants to avenge his village and leader which works well enough and his design isn’t bad. He makes for a good opponent. Two of the weaker villains were Taiso and Yomito. I didn’t care for either one of them since they never felt all that formidable and you knew that they were going down. While all of the villains were gullible, their individual personalities just didn’t help their case at all. Ryuka easily had the biggest role from the villains and was willing to make the ultimate sacrifice to bring in the Three Heads monster to destroy the world. The heroes were definitely nervous about fighting such a beast so it was a fairly good move. Of course, Ryuka was also being manipulated by the ultimate mastermind. She would probably make for a pretty good hero to have around.

The big villain behind the shadows was fairly generic. He’s old and presumably wise so he strings everyone along with ease. He doesn’t play around, but his end goal makes it feel like he was since he didn’t really think it through. Even with the 3 Heads, I don’t see him destroying the world since the main characters defeated him pretty easily. If they had lost then the Akatsuki would have done the job themselves. He’s pretty good at getting the cheap shots in, but that’s really the extent of his abilities. Without the monster, he wouldn’t have stood a chance.

I have to give the game some credit on the cutscenes though. There’s not a whole lot that you can do with still shots for the most part. This game does everything it can to make them exciting despite this. You have a lot of quick cuts through the images and sharp sound effects. It can also be pretty funny since the game takes itself so seriously the whole time, but I appreciate the effort. Most games would have settled to have the images stay on screen with dialogue but nothing happens. This one at least simulates an actual fight.

The soundtrack is also pretty decent. The themes are certainly limited, but they’re catchy and memorable. I doubt you’ll be forgetting the themes anytime soon once you start playing the game. I would have liked more tunes, but as a whole I feel like the budget for this game was incredibly low. You can see this through the gameplay as there are only a few different bosses and minions. They all end up being reskins that are copy and pasted from each other. It’s pretty lazy and also very noticeable by the end. It makes playing the free missions not quite as fun. At least the game did scrounge together enough budget for an intro and end song. The lyrical song was done very well and at least ended the game on a high note.

What hurts the game is really the gameplay. The actual style isn’t bad as it’s your average 3D fighter. You get one attack button and one for jutsu. You can mix and match the two to use various combos. Dodging and platforming also come in handy. There are no level ups in this game, but you do get scrolls after every mission which amp up your stats. They are incredibly useful and I believe mandatory as well as completing the game without a good set of scrolls would be impossible. Here’s where the game goes too far though.

The bosses have massively large health bars which go down at a very slow rate. It just keeps on crawling and crawling. The levels give you a full 30 minutes to fight the level and in two of them I nearly got timed out by the villain. Levels shouldn’t be that long if it’s a small circle where you just keep pummeling the boss and he won’t go down. The only way to put yourself in a better position is to replay old missions to get better scrolls. The problem is that if you go too far back then the scrolls will be really bad and not useful but if you do the mission that you just beat then you’ll barely be able to beat it and it’ll take a while. Naturally you have to do the latter, but it just feels like artificial padding when you have to beat it again.

There are the free missions you can do instead of the scenario ones to earn the scrolls, but it’s a grind all the same. It took me a while to get past some of the early bosses for that reason since through RNG I kept getting underwhelming scrolls. Towards the end of the game I finally got really good ones that carried me through the game, but it took longer than I would have liked. The A.I. doesn’t help either since it feels like your allies are programmed pretty badly on purpose at times. They attack and heal you as you fight but often times they won’t get out of the boss’ attacks and will get trampled. Once they are out of the way it’s up to you and you won’t be able to deal enough damage. Some bosses also cannot be harmed like the Beetle that you have to trick into crashing into a tree (Which your allies will try to prevent) or others that you have to knock down. These are easily the worst bosses since it takes forever to beat them. I much prefer the opponents that you just fight until you get their health bars to 0.

An easy fix that could have helped the game would be to make the ninjutsu stronger. You know there’s a problem when it’s usually better to spam your normal attacks than to use any specials. Only Naruto had two really great attacks which I spammed forever. The other characters were completely out of luck so I always got worried when I had to play as another character. I couldn’t even look forward to playing as Sasuke. At least Kakashi’s level went by quickly since for some reason Itachi couldn’t fight back. I feel like it was a glitch but it’s possible that they just didn’t program him very well. It’s definitely a real possibility.

The game just padded itself out as long as it possibly could. I ended up finishing the game after around 14 hours and since it only had 17 levels, that’s pretty scary. I wish I could say that the grinding was fun, but since every level is effectively the same and they’re all so long, it definitely wasn’t the most enjoyable experience. It’s hard to see myself going back to this one. Technically it did have a lot of replay value though. You can go back and try to beat the rest of the Free Missions. There are a bunch of other jutsu, ninja tools, and one other thing left to collect that I can’t think of at the moment. Getting all S ranks in the game might help to unlock something as well I’m sure.

Overall, This wasn’t a bad game, but the padding and poor game design prevents it from being quite as good as it should have been. The gameplay and levels were extremely limited and the bosses were poorly designed. Having to try and get new scrolls to get through the game is already bad, but making them completely luck based is even worse. It prevents the combat from being fun when it really should be. It’s a shame since the story is really good along with the visuals. The graphics are on point during the gameplay and cutscenes and the music is memorable. I’d recommend this game, but only after you’ve played all of the other Naruto games and you want something fresh. Otherwise, they’re all more polished than this one is.

Overall 6/10

Pirates of the Caribbean At World’s End Stats and Records

Stats Time!

Notoriety 21897
Rank- Legendary Pirate
Game Complete 30%
Total Kills 633
Highest Combo 18
Highest Notoriety 2005
Best Rank- Legendary Pirate

Level Stats
Prison Fortress 1411
Isla De Pelegostos 595
Port Royal 1665
Pearl vs Dutchman 1820
Tortuga 1606
Isla Cruces 1354
Pearl vs Kraken 131
Singapore 2005
Davy Jones Locker 1651
Sea Battle 1022
Shipwreck City 1147
Maelstrom 1319

Pirates of the Caribbean At World’s End Review


It’s time to finally play another Pirates game. It’s been a very long time since I’ve played an installment in the series. I got this game for my birthday 2-5 years ago which shows you just how large the video game backlog is at this point. The game is decently fun and I thought that it went about as far as it could within the realm of the movie cash in. With quick time events and actual fights in the cutscenes, Pirates is a solid step above the average movie tie in while still being below the average AAA game.

Jack Sparrow is a pirate who is disliked by just about everyone. He has made enemies within the government and among the other pirates as well. Still, Jack tries to get past all of that as he works to find the 7-9 pirate Lords so that they can gather up their skills and defeat Davy Jones. There are a lot of betrayals amidst as most of the pirates are corrupt and even the “good” characters like Will Smith and the main heroine can’t be trusted. All of them betray Jack at one point or another.

I can’t stand Jack Sparrow in the movies. He’s incredibly annoying and one of the saddest characters to ever lead a successful film series. (Not number 1 though. I think we all know that James Bond deserves that honor) The game does a better job of handling his character though. Jack comes off more as a troll than anything else here and he keeps hit wit about him even as he faces ultimate doom. Let’s just say that the way that the game ends may prove to be a rather dark fate for Jack. I can a[appreciate the ending here.

The gameplay is slightly 3D while also being slightly overhead. I’d prefer complete 3D of course, but it was fairly close to that so I won’t complain. You’ll spend most of the game just swinging your sword around as that is enough to get the job done. If you want to change things up, you can also throw knives, bombs, and shoot bullets at your opponents. They aren’t necessary, but they can save you a little time once in a while. The time is absolutely minimal though. Most of the levels are combat missions where you will just have to defeat a certain number of foes. Others will have you walk around town as you look for clues. It helps if you’ve seen the movie recently so you will know exactly who to talk too and where to go, but it’s not necessary. The towns aren’t all that large so you’ll be through them in no time.

There are around 12 levels and none of them are very long. A few good hours of playing the game should be enough to beat it. There is some replay value at least as you can go back to try and win all of the quick time events and get all of the treasure and characters. It’s not something that particularly entices me, but I can see the appeal. I’m at least glad that they did add extra characters to obtain. I also still want to give the game some credit for the quick time events. They were definitely pretty fun and added an extra notch of effort to the game. The cutscenes also actually had some fighting in them on several occasions. Some have aged better than others though as one cutscene involves a big fight between several individuals, but none of them appear except for Jack running around and doing a little flip as he attempts to shoot. It’s hard to get what is happening here, but….I guess we’ll assume that Jack won.

It’s been a while since I saw the movie, but it is scary just how many memorable moments they are. For better or worse, I definitely remembered most of the plot here. I still think that the main heroine is incredibly shady since she murdered Jack Sparrow, but later tried to claim that she didn’t mean it. It’s all fine and dandy here since dying just sends you to Davy Jones Locker, but it was a little hard to buy her act. Most of the characters are fairly hard to swallow though and it may just be that I can’t take them seriously at the moment.

There isn’t much of a great soundtrack to be found here. You’ll recognize some tunes from the movies I suppose, but for all I know, they are just public domain music that sound like Pirates. At the very least, it gives you something to listen to as you go through the game. The graphics are quite good though and it reminds me how unfortunate it was that the PSP never got more popular. The console was definitely closer to a home console than anything else and it certainly had a lot of potential there. This game is proof of that, but alas, Sony got destroyed by Nintendo in the console wars and the PSP met an early demise.

My main gripe with the game is that it can get very repetitive. After a while, you’ll realize that you are just slashing drone after drone with the exact same attack. There is no reason to use anything other than the standard slash so you can essentially fall asleep while pressing the square button and you’ll wake up to find out that you’re okay. The enemies deal a good amount of damage, but that’s only when they can manage to hit you and you have a lot of meat to replenish your health anyway. Adding more of the quick time events would break up the monotony I believe and maybe throwing in some minigames as well. I do believe that there are some included in the title, but they either didn’t make it into story mode or the quick time events count as minigames. Either way, I wasn’t curious enough to check them out.

Overall, At World’s End is a fun little game. It’s the definition of a weekend rental from Blockbuster. You’ll have a good time playing it, but once you complete the game, there is no reason to keep on going. You can always find better games if you really want too so the initial play through is all that you need. The production values in this game are impressive so if you don’t own the game yet, then I’d recommend picking it up. You can definitely get it for a pretty good price at this point. I have a few games that I’m working on at the moment so I probably won’t be playing the sequel for a while, but it is definitely drawing closer now.

Overall 7/10

Naruto Shippuden Legends Akatsuki Rising Stats and Records

Stats time!

Play Time 7hr 15m
46200 Ryo

Character Levels

Gaara lv 30
Kankuro lv 30
Temari lv 30
Itachi lv 30
Kisame lv 30
Deidara lv 30
Sasori lv 30
Hiruko lv 30
Naruto lv 44
Sakura lv 14
Kakashi lv 10
Shikamaru lv 12
Tenten lv 15
Rock Lee lv 30
Neji lv 25
Might Guy lv 22

Scenario Star Rank Achieved

1 Yes
2 No
3 No
4 Yes
5 No
6 No
7 No
8 Yes
9 No
10 Yes

Naruto Shippuden Legends Akatsuki Rising Review

psp_akatsuki_rising
This is a game that I’ve owned for quite a while at this point. It’s had to sit in my backlog for years, which tells you just how many games I’m juggling at the moment. After all, why else would an anime game ever stay on the shelf? This game is part of the Uzumaki Chronicles series so the gameplay is in that style. Unfortunately, the gameplay has significantly regressed, but it’s still a pretty fun game to check out, it just keeps it from getting a good ole 8. (Most 3D fighting anime video games do end up with 8s, which is why that is pretty notable)

The game covers the first arc of Naruto Shippuden. Naruto has returned to the village after a long time training abroad. He discovers that the Kazekage has been kidnapped by an evil organization known as the Akatsuki! Naruto won’t stand for this so he heads out with a few of his comrades to pursue the villains. Another squad is also dispatched to assist Naruto. They will need to hurry since the villains intend to destroy the Kazekage after their operation is a success.

The gameplay is the biggest factor here so let’s talk about that first. You’re placed in a 3D environment and you typically have to reach the end of an area that is filled with minions. The other type of area is a “defeat the enemies to advance” section which is self explanatory. On the normal areas, you don’t have to actually fight anyone as you run to the goal. I wouldn’t recommend that due to how tricky the leveling up system is. You can teleport with the O button and attacking uses the square button. You can use your ninjutsu like a Rasengan or a Shadow Clone to try and defeat the enemies a little quicker.

The gameplay sounds pretty solid right? It actually sounds great like that since a 3D fighting game is what we all want. Unfortunately, it’s not as clear cut as it sounds. The teleporting option is really what wrecked the gameplay because it doesn’t take up any meter. You can teleport forever and ever if you want too. Your opponent can go one step further as they can teleport through your attacks infinitely. This gets old very quickly as you can try to hit them for minutes without much success. It’s the biggest flaw imaginable since it makes fighting with hand to hand skills virtually impossible. The enemies will just keep on punishing you if you dare to use such a tactic.

The best way to counter this is to just focus on Naruto’s Shadow Clone Jutsu and get it to at least level 5 so you can use the whirlwind combo. After that, just spam it for every single boss along with regular shadow clones. It’s the best way to win, but it’s not a very fun way. Once in a while, you can try to get up close and personal to take on a boss, but then you’ll just watch as they teleport away and hit you with a powerful jutsu that takes away 70% of your health. A single combo was enough to beat me several times so you have to keep your distance. I’m thinking that the developers just didn’t realize that the A.I. would exploit the teleporting so well. I’m hoping that this is fixed for Kizuna Drive since that would make the gameplay so much more enjoyable. Technically, the actual gameplay style is still great, but you really can’t get past the teleporting angle. Who wants to use the same jutsu over and over again for the entire game right?

One thing that could also have made the experience better would be to rehaul the leveling up system. Most games just give you EXP for defeating opponents, but this game added a new spin to it by giving you EXP for good combos as well. This means that defeating normal enemies gives you almost no EXP at all so you need to either keep facing bosses or racking up those combos. Getting a good combo is tough considering how often the opponents teleport so replaying levels to face the bosses is your best bet. Even then, leveling up isn’t very quick and the power upgrade is very slight so you need quite a few level ups to really feel it. I ended the game at level 44, which actually isn’t that bad. I only had to grind for level ups once, but that was before I learned that the Shadow Clone jutsu was the best in the game so it’s hard to tell just how necessary it was. I barely squeaked by one of the final boss fights though so it’s safe to say that it may have ultimately saved me. I think that it should be easier to see how much EXP you need to level up instead of going into the menu that leaves you vurlnable.

Speaking of which…you should be able to pause the game. There is no way to do that in the game, which is pretty sad. You just have to find a quiet spot and camp out t here while you open the menu to look at items and your status. Why the game doesn’t stop while you do that is beyond me. It provides a bit of a challenge in terms of health I suppose, but you should still be able to pause when you’re not in the middle of battle at the very least. (Pausing during battle should still be okay) Nobody wants to keep putting their PSP to sleep when they need to quickly go somewhere. It’s a smaller gripe than the others, but it’s definitely worth mentioning.

The graphics look pretty good. They’re not downright amazing and they certainly get outshined by other PSP games like Birth By Sleep, but it’s good enough. The gameplay graphics are pretty bright and sharp, which allow you to take in everything easily. The cutscenes can definitely be a little blocky, but everything is still clear. I definitely give the game a thumbs up in this area. The soundtrack is decent, but I’m a little more critical of it. There are only a few themes in the game. I’d say that at least half of them are pretty good and there are one or two really good ones. I think they should have had more themes though since just about every boss shares the same one. So, it’s a pretty fun game to listen too, but you should be prepared to hear the same tunes a lot. It’s not as bad as it could have been if the themes were not good of course.

The actual story mode is 10 levels long. Each level is pretty short in terms of gameplay..or at least technically. As mentioned earlier, the boss fights can be quite long and difficult at times so that actually helps to stretch the game out along with the cutscenes. 10 levels is my minimum for a game and my play time was a little over 7 hours so I’m pretty satisfied with the length. There is certainly a lot of replay value to be found here as well. You can try leveling everyone up to level 99 for starters. Then you’ve got Survival Mode and Mission Mode, which have a lot of challenges to complete. You’ve even got an Akatsuki Mode where you effectively play story mode again from the villain’s point of view. A pretty nice touch wouldn’t you say? If you’re really grasping, you can also try to complete each mission with a star, but I’m not sure what you unlock for doing that.

Overall, Naruto Shippuden Legends Akatsuki Rising is a good game, but it’s one that could have been much better. The leveling up system needs a little work since the bosses are typically a little too strong without some extra level ups. The teleporting trick also gets old pretty quickly since the bosses can abuse it while you just watch in awe. The actual story mode is very engaging so it’ll keep you glued to the screen and I still love the concept of a 3D Naruto adventure game. I definitely recommend it to Naruto fans and especially to gamers who want a challenge. Whether intentional or not, this is certainly one of the toughest Naruto games out there! I plan on starting Kizuna Drive soon after I get back to a few other video games so then I should have a review for it up soon. It has more levels than this game and it’s the sequel so we’ll see if they fixed the teleporting issue. I sure hope they did!

Overall 7/10