Yu-Gi-Oh! Sevens Review


Lets talk about the next big Yugioh series. This one was definitely a real change from the previous Yugioh titles which all had a consistent kind of look to them. At their core they were Shonen Jump type stories while his one was definitely more aimed at kids. Of course we know from experience that this can work out really well like with Cardfight Vanguard and Buddyfight. Fortunately I can confirm that this did work out really well. It’s got a lot of fun moments and there are a good selection of likable main characters. The stakes may be a little lower but there are still a great number of really fun duels here so they will keep your attention the whole time. I was definitely sad to see the series go.

The series is about a kid named Yuga who loves dueling but he feels like it’s missing something. So he ends up installing his own version of dueling into the Goha network computers which installs the game onto everyone’s duel disc. This new form of dueling is called Rush Duels. Basically you draw 5 cards in every turn which opens the way to a lot of combos right out of the gate. It’s a very different kind of duel and as the name would suggest, it’s also a much faster paced way of fighting. Now he is eager to play it with everyone. This makes Yuga a local sensation and everyone at school is either thrilled about the new way to duel or resents him for it. Goha is trying to find a way to remove this new style of dueling as well before it overshadows the classic form of dueling. Can they really stop him?

You might think that this is all a bit much about a new style of dueling that is optional but I can actually picture companies getting upset about this. Like if you suddenly uploaded an optional way to play Street Fighter that Capcom did not approve of. You can bet that they would have some words for you very quickly and likely would not let it stand. That’s just the corporate way. They’re in this to make money, not to make friends and you really can’t convince them otherwise unless you have the money to back it up.

The setting will remind you a little of Yugioh GX with how it all takes place at school. At least the vast majority of the show takes place there. The show mainly starts out as a slice of life title as we are gradually introduced to all of the characters and get to see what kind of deck builds they are running. This intro phase takes a while but that’s fine since we’ve got a little over 90 episodes to work with. It’s similar to Cardfight Vanguard G which had a super long intro phase but it worked out really well because then we knew the characters when it was time for the big action sagas. That’s really the approach that this game went with as well.

So after the pre arc one of the big arcs we get is about the Master Cards. These are the latest gimmick in the Yugioh verse. You could say that the whole concept of Rush Duels counts as the first gimmick but then this would be the second one. You basically merge 3 cards into one super card that takes up the various spaces and has incredible abilities. Nail’s got a master card of his own and absolutely dominates everyone. The heroes have to beat his various lackeys without losing too many rounds or their accounts are forfeit. The whole “You’ll lose your account if you lose” is sort of like the new version of the shadow game. The account issue is thrown in front of the characters multiple times. Fortunately Luke is here to keep the characters from losing but if I were the heroes I’d be getting annoyed pretty fast. That’s a big weakness with the villains actually owning the software that the game’s code runs through.

Also I should mention that the hardware that plays the software are actually real physical objects over in space. For example the Rush Duel settings turned into a giant robot so throughout the series the villains are trying to break it. It’s actually rather surreal because it’s such an odd way for the coding to work. It’s cool though so naturally I’d give it a pass. It also gives us an excuse to have some space moments. There are actually quite a few other sci-fi themes in the show as well. Several characters show up who appear to be aliens. Some of them work for Goha and some are just doing their own thing. They all look almost identical but have their own gimmicks.

It’s random in the best way. Whenever they show up you just have to roll with it and enjoy the duel. I’ll touch on a bunch of the characters in a minute but then there are a ton of more minor characters that I won’t go into. Each of these characters have their own gimmicks though. One of them really loves sushi, one loves dinosaurs, etc. They all duel with their themes in mind and Yugioh is such a big game that you can make an entire deck off of a theme like that. It’s actually impressive and speaks to how many cards there are. The duels themselves may not be as entertaining as the big story based duels but it’s always fun to see how creative the show can get.

After the Master Card debacle you’ve got a lot of mini arcs like being attacked by the hard hat crew (Not their actual names but close enough), a few tournaments thrown into the mix, Luke becoming the Luke Man, and the Goa 6 showing up to basically take over the world/the game. We even get a whole arc where everyone loses their memory of dueling so Luke has to snap them back into their senses. At some point Luke moved from just being the super cool rival to borderline becoming the main character. It’s definitely impressive.

The show is 90+ episodes long though so you do expect a lot of different stories to occur. It gets around the lack of world ending stakes extremely well with this creativity too. So in the end where would I rank the show? Well I think it’s fair to say that it still does lose to most of the classics but I would put it above Vrains and Capsule Monsters. The rest are still a little too impressive to lose. I’d say it speaks more to how great the overall franchise is though as opposed to this one not being up to the task.

Now lets talk about the characters. As the lead Yuga is a fun guy. He’s not quite as untouchable as previous main characters but that works well since it makes him very relatable. He’s just a kid having fun playing his favorite game and there’s definitely nothing wrong with that. I can definitely respect his talent right here and he has a lot of confidence. It does mean that he is overshadowed by the other two members of the main cast who just have more charisma though. All in all, Yuga does a good job of leading the show and is consistently solid for the whole run.

Then we have Luke, the absolute stand out character of the series. You want to talk about an awesome character? Look no further than this guy! He’s awesome in every possible way. The guy has limitless confidence and always looks on the bright side of things. Characters try to sometimes get in his way and wreck the vibe but he doesn’t let it happen. He’s a bit of an unassuming character since most fighters think that the guy is full of hot air and yet he manages to win just about every duel. He is undefeated for almost the entirety of the series and I don’t need to tell you just how impressive that is. Seriously, it’s an absolutely insane feat and he constantly hits above his paygrade. He takes out big enemies that even Yuga wasn’t prepared for.

Luke is a game changer and he’s a big reason as to why I would go ahead and say that this is a great show. Not just a very good one or anything like that but it is legitimately great. Luke can hold his own with any of the previous Yugioh rival characters. He may not take himself as seriously as those other guys but his sill is up there. In fact, you could argue he surpasses the other rivals in one way which is that by the end of the series he is debatably still stronger than the main character and that never really happens.

Then we have Romin as the main heroine and she’s another great character. She’s a great duelist and also has time to be a professional singer on the side. Her cooking skills may not always be out of this world but she is always ready to try something new. She is able to keep up with Luke in terms of being high energy the whole time and so that makes the trio really complete. I would say that like Luke, she is also more interesting than Yuga so it’s one of the only times I can think of where the lead ends up being carried by the other two members of the trio. Nothing wrong with that of course, they’re just helping to elevate the series to the next level.

Romin gets a whole lot of character development like Luke. She has to really decide between music and Yugioh as you can’t really become a pro at both. Both of them have a whole lot of time commitments after all and so she has to make a lot of tough calls. Particularly near the end of the show with some mind wiping going on. All in all, she’s someone that you can count on and is a great member of the main cast.

The 4th member isn’t quite as solid as the main 3 though. We’ve got Gavin next and he’s one of those guys who really follows the rules at all times. This makes him not very reasonable most of the time. He does have his inevitable rebellion mini arc where he starts to break all of the rules but that just takes him too far into the other direction. As DJ G he at least has a cool beat going though. So I give him some props there but yeah he can’t keep up with the main 3 in terms of personality and I would say that the same is true of his dueling abilities as well. He’s a solid duelist but he’s not elite or anything like that.

One guy who sort of joins the main cast a bit later on is Roa and he’s a lot of fun. He’s Romin’s cousin and another great duelist. He’s sort of like a sub rival to Yuga. Luke is of course the primary rival but Roa shows up several times to really put the pressure on as well. His skills are the real deal and his backstory is also emotional. Roa’s been through a lot but he really made a name for himself and continues to move forward. He made no excuses about what he had to go through and is a very well balanced character. He was really solid and definitely ended up as one of the best characters in the series.

After that we’ve got Asana who is rivals with Tiger. Asana is certainly one of the more mature characters. She doesn’t tend to bicker quite as often as the others and she is always ready for a good duel. She’s portrayed as one of the more powerful duelists even if she doesn’t get to duel too often. Her personality works well as a contrast to the rest of the characters. She’s certainly got her quirks as well and they’re unique like naming her work equipment. Whatever works on the path to being the world’s greatest duelist though. The show goes all out by even having a full origin story for her and Tiger. I can’t say I was expecting that but it was handled really well. A little more communication could have stopped all of the misunderstandings though.

As for Tiger, she’s a lot of fun. As Luke’s older sister, it’s no surprise that she is also extremely powerful. She can hold her own against any fighter and even physically she is a beast. She’s always hitting people with that giant weapon she is carrying around. The gag of Luke being scared of her does get old rather quickly though. I wouldn’t say that it holds its own with the other gags at all. The whole time you’re just waiting for Luke to finally get past that and show her why he is the world’s greatest duelist. As good as she is, Luke has surpassed her fairly early on in the series. It was just like a mental block where he couldn’t put that all together when he was going up against her.

Back on the main heroes’ side, we also had Rayne and Rino who would work for the student council president Gavin. I didn’t really care for either of those characters much though. They were more on the boring side and didn’t really add any good banter to the mix. I wouldn’t trust them either as they go through a lot in the show and don’t tend to come out clutch. Whenever they got a duel it would typically be one of the least interesting ones. There’s also a random subplot of Rayne liking Yuga but that never even goes anywhere. I still don’t really know why that was included at all. So these characters you could have cut out of the story and it would not have really changed anything.

Mimi is a fun supporting character. She’s a full adult who even has a kid yet she is able to pass herself off as a student most of the time. That’s definitely impressive and at one point she even finds herself as one of the top staff members at Goha corp. So something is always going on with her and she’s definitely a lot of fun. It would be nice if she could duel more and show everyone the power of an adult but ultimately that’s just not really her role. I’d say that she is one of the more wholesome characters though and I’m glad to have her around. Outside of one episode about Romin trying to cook some food, there isn’t always a lot of time available for the characters to just mess around. So when Mimi shows up, you know the heroes can relax for a while.

Unfortunately Mimi is connected to the most disappointing villain in the series in the leader of Goha. There’s this mask that basically attaches itself to people and runs the corporation. It has a super cool design and always talks tough but ultimately ends up being a bit of a chump. Seriously he’s no real threat and nobody is able to take him seriously. I can’t even take him seriously. The guy can technically fight well but just goes through so much disrespect. His hype just slowly drains away the more the series goes on. Throughout the show I never lost hope that he would turn things around and be the secret final boss or something but unfortunately that never happened. I suppose it just wasn’t to be.

Goha was still a reasonable villain because I like the idea of corporate literally being the main antagonist but they didn’t really adapt with the times. They were tough in pre arc but that was about it. I suppose if you consider the final group as part of Goha then that’s different and technically they are but I consider them to be a bit separate from the actual corporation. I suppose that’s more of a me thing though, it is technically not super logical or anything like that.

Another character related to Goha is Otes. He’s definitely an interesting figure. Sometimes he’s helpful and sometimes he isn’t. His skill level is also hard to determine because sometimes losing is in his best interest so you don’t know when he’s going all out or not. The guy could have definitely talked more to explain things though and his character goes down a very odd direction by the very end of the series. Lets just say that this guy is filled with plot twists and ultimately the final ones do not help his character at all. He drops a whole lot for me but I can at least say that he was interesting. He remained relevant in the series for its entire run which is impressive.

Another character who was around the whole time was Nail but he did lose a lot of hype after the first arc. The guy was a big deal initially because of the super powerful cards that he could use. They were basically legal god cards and nobody else had them. Once everyone got them the battlefield was equaled and Nail couldn’t keep up. Gone were the days of him being the most powerful. He’s still tough but not nearly as imposing. I like his character but he was better as a villain. His poor servant Sebastian definitely goes through a lot of issues as well. I can’t say I really liked the robot though so I didn’t feel too bad for him.

Yuga has his own robot in Kaizo as well. That guy is always being transformed into different objects and hacked so he doesn’t have an easy journey either. The guy isn’t the most heroic though and has quite a lot of issues so you can get why Yuga is always going things to him. I would have liked Kaizo to have more of a real man up moment before the series was over. Even Swirls got his own arc although of course there were big reasons for that. As for the 6 big Goha fighters who showed up later, they’re pretty fun.

You of course have the other Yuga Goha who is solid although there were a few moments where I was pretty much laughing at the guy. He starts off in a super intense way but the more the show goes on the worse he looks. At one point he just loses energy while he’s in the sky and has a sudden crash landing, another time he gets affected by the memory bug and starts acting like a child, etc. It’s really hard to come back from this, specifically as a villain since you need to be able to take the guy seriously. Unfortunately I couldn’t take him seriously after that. There was just no way to pull that off.

Yuro’s a reasonable villain. Outside of Yuga, none of them are all that villainous for long to be honest but he’s a good duelist and a balanced character. So I can’t say that I really had any issues with him. Yujin has more drive so I like that about him. He’s a really enthusiastic kind of character who is always ready to jump in and have a good time. He also has actual hobbies outside of dueling which is always cool. Yuran is the most boring. He’s an okay duelist but there’s nothing all that interesting about him. He’s a bit too quiet and mellow and I need my characters to be bold and outspoken.

Yuka is fun enough. She can actually play baseball really good and gets a whole rivalry out of that. Again, it comes down to having a hobby outside of dueling which is nice. Finally there is Yuo who is quite bold since he actually tries to take power away from the others into his corrupt games. The guy is a strong duelist as well and aside from Luke there are very few who can take him down. He’s not my favorite villain but he does get points for actively acting like a villain and just generally doing whatever he wants. He’s not just here to make friends and have a good time. His priority is claiming his right to power.

For the animation, Yugioh Sevens looks pretty good but it is a bit of a step down from the last few shows. The colors aren’t as string and it just looks a bit cheaper. I’d say that might be more on the character designs than the animation itself but this won’t be winning any awards. It’s still not bad or anything but I just can’t say that it’s very good either. It’s solid enough where it makes for solid visuals and we get some dynamic moments but it’s mostly by the books. I would say that the same is true of the soundtrack either. It’s not like it’s bad or anything but the tunes aren’t all that memorable. The show is certainly not being carried by the technical elements or anything like that. It has to succeed on the writing and story which fortunately are up to the task for this.

The show is just really funny a lot of the time. At the end of the day what you really need in order to make a series successful is either a lot of great action with cool end of the world stakes that keep you on your toes or a great cast of characters that can pull off a low key slice of life type adventure. These characters are able to pull that off and you’ll likely be grinning in each episode. Luke isn’t just the best character because he can duel but also because he’s just really funny. The guy is constantly cracking good jokes with how oblivious he is and how he takes things out of context. At the end of the day he’s the kind of guy that everyone wishes they had as a best friend. That’s the power of being a quality character.

Overall, Yugioh Sevens is a great show. I really enjoyed all of the card games and the character cast is really solid. The show couldn’t have worked nearly as well with a weaker cast so they have to take a lot of credit here. I’d still like to go back to a more traditional artstyle but I will continue checking these out for as long as they want to keep going. I’m always up for more great Yugioh content and they really did well here. If you are a little worried about starting this show, don’t be. It still hits the electric highs that you’ve been expecting from the franchise.

Overall 8/10

Yu-Gi-Oh! OCG Stories


Yugioh is finally giving a manga with true action as opposed to the card fights. It’s going to be difficult to beat the card game ones but it’s off to a fun start. I’m always up for an alien invasion story and there’s a lot going on here so I like to think it could last for a while. I’ll have a review for the series as soon as it’s finished.

Overall 7/10

Yu-Gi-Oh Nightmare Troubadour Review


Feels like quite a while since I completed a Yugioh game. They definitely tend to be on the long side so you always get a whole lot of content and satisfaction from them. This one even has a full story along with the usual duels. It has a day and night system that I don’t particularly care for but ultimately it’s still a great game. One that would be nearly impossible to complete without the internet though as everything is so secretive. I suppose eventually you could pull out the win but the play time would certainly skyrocket.

The story is sort of an adaption of Battle City but extremely loose along with minor adaptions of the Noah and Rebecca filler arcs. You play as a new character who I called Terry and you have to try and be the best duelist of all time. To do that you will need to become the World Champion and crush every opponent who tries to get near you. It won’t be easy but this wouldn’t be satisfying if it was a cakewalk right? Will Terry really be able to adapt and take out the villains or will he be wishing that he could just duel for fun?

Lets jump right into what works about the game. First off, there are a lot of cards here so you can customize your deck really well. Initially it’ll take time to build up enough funds to get the cards that you really want but gradually this won’t be an issue. Eventually you will have all that you need to make a deck. So far I have never made 2 decks that were really similar. My deck ends up being really different in every Yugioh game and I think I know why. See, the cards that you get at the beginning of the game are super important because subconsciously you start to build around them. For example, even after I had a lot of really good cards, I kept in a ton of my originals.

I’d already been dueling with them for so long so why remove the right? My deck was more trap oriented so I could block opponent moves and then win with my 5-6 star monsters. I always have a hard time condensing my deck to 40 cards though so I tend to have around 60 or so. It does mean that sometimes you won’t get one of your cards in time but it also means that you will never be timed out. That has happened in the past and sure enough in this game I did have to win at least one match that way. Always make sure that your deck is larger than your opponent’s to be ready for such an attack.

The duels themselves can be a bit long and to this day no game has optimized the speed more than World Championship 2007. Still, it’s way better than the older GBA games which just couldn’t load the screens as quickly. Some of the menus in this game aren’t great so deck construction can be long but the duels themselves are very polished and work well. Ultimately I don’t have any real issues there. The gameplay is solid and in general I like Yugioh a lot so it’s a blast to be able to play through the duels.

The soundtrack is also good. A little repetitive though to be honest. Given how long you’re going to be playing the game, I think they should try to have a larger soundtrack just to keep things fresh. Usually there are only a few themes and it works like in Tag Force when all of the themes are amazing, but when they’re fairly ordinary you just feel like you’d like to see something else. The graphics are okay but the series is not really known for its visuals and I would say this game is in line with that. There’s nothing that jumps out at you.

I already mentioned the game’s length before but don’t expect to beat this game in under 35 hours. It’s an extremely long game due in part to how many duels you have to go through. I played over 100 duels in the game and there are story events you have to go through to get to the ending. These events are dependent on your dueling various people so it really adds up. You also can’t see who you are dueling ahead of time until you beat them a bunch and become friends with them. Hypothetically if you didn’t know what to do, the way to get through the game would be to keep challenging everyone over and over until you registered everyone as a friend. Some seem quite resistant though, like I beat Rex over 20 times and he wouldn’t become my friend.

Now on the downsides to the game, the biggest one is how the story is presented. Without a guide I really would not have been able to figure out where to go next. The randomness of the story is not a strength but a liability. Additionally, I don’t like how duelists randomly attack you at night and if you lose then it’s a game over. At least make it take you back home but don’t threaten me with losing a bunch of save data. I had to save constantly when it was night time just in case. Same with all shadow duels, if you lose then it’s all over. So if a shadow duelist sneaks up on you then it’s really going to end up being messy.

My deck was great but not unbeatable. I would still lose from time to time and sometimes I would get a bad draw. Part of the fun in Yugioh is how many different variations of the same duel you can have based on what you draw. So in that sense I thought the game was a little too merciless with this. There’s also a leveling up system but it seems almost pointless to an extent. You unlock decks by leveling up but that just seems like a way to really keep you from getting good cards for a while. It takes a lot of duels to level up too so I think that could have been really reduced.

Overall, I had my issues with some of the mechanics like the day and night system which keep this from being an elite Yugioh title. The core gameplay still ensures that it is great though and I did appreciate that we got a full story mode. Some of the decisions may have been a bit odd and it certainly aims to be one of the loosest adaptions that I’ve seen but I’ll take that over not having a story mode. If you want to check out a Yugioh game with a lot of content then this is definitely one to check out. You’re not going to regret picking this one up even if it doesn’t quite beat the top tier Yugioh games.

Overall 8/10

Yu-Gi-Oh Nightmare Troubadour Stats and Records

Stats time!

Play Time 37h 48m
Level 15
Cards: 961
Dueling Record 177 Wins-33 Losses -1 Tie
Win Ratio 84%

Duelist Records

Yami Yugi 7-4
Yugi 16-2
Joey 8-6-1
Kaiba 4-3
Mokuba 9-1
Yami Bakura 3-2
Bakura 5-2
Tea 12-0
Mai 5-2
Serenity 7-0
Rebecca 4-8
Solomon 5-2
Bonz 3-0
Mako 6-5
Espa Roba 13-0
Rex 21-1
Weevil 5-0
PaniK 2-0
Dox 4-0
Para 2-0
Pegasus 7-0
Bandit Keith 3-0
Big 1 1-0
Big 2 1-0
Big 3 1-0
Big 4 1-0
Big 5 1-0
Noah 1-0
Gozaburo 1-0
Rare Hunter 1-0
Lumis 3-0
Umbra 3-0
Odion 1-0
Ishizu 3-0
Yami Marik 1-0

Card Pack collection

Miracle of Nature 67%
Shadows in the Labyrinth 67%
Mechanical Trap Power 67%
Flight to a New World 67%
Broken Seal 67%
Inherited Will 67%
Infinite Illusion 67%
Cursed Darkness 69%
Legendary History 71%
Magician’s Soul 69%
Visitor from Beyond 69%
Beautiful Challenger 71%
Wonderous Sorcery 74%
Tricky Toons 71%
Royal Relics 67%
Chosen Warrior 65%

Yugioh Vrains Review


It’s time to link into the Vrains! Yugioh was always known as the big trading card franchise for a long while as even Duel Masters could not keep up but as the years went by it started to lose its ground at the top. Nowadays you could make a fair case for Cardfight Vanguard surpassing it in discussion at least for the shows. That said, Vrains is the end of the old guard in a sense since Sevens is really the start of a whole new direction. Vrains is another great show so Yugioh continues to go strong there. While I do think it ended up being the weakest of the classic Yugioh shows (Aside from Capsule Monsters and the original show) that’s more due to the high bar set by the franchise as opposed to this one lacking in anything. GX, 5Ds, and Arc V still remain at the top by a longshot, then you have classic and then Zexal, then Vrains comes riding through. We’ll see if Sevens can break into this very exclusive group of shows or if it’ll lag behind.

The show here follows Yusaku, whose alter ego is Playmaker. He was involved in an experiment as a kid that traumatized him as well as a lot of other kids and then the incident was buried. Yusaku has some issues with his memory, why he was there in the first place, and also has trust issues now. So he really stays by himself and the only person he truly trusts is Kolter. Yusaku now works as a hacker so he can find out the truth in the world and he’s also an expert duelist on the side. The only leads he has is the group known as the Knights of Hanoi and SOL Technlogies, and an advanced A.I. program (Ignis) named Ai. Will Yusaku be able to put this puzzle back into focus?

So lets talk a bit about the show as a whole first before getting into the arcs and characters. I do like the idea of dueling while on airboards now. It’s a natural piece of progression after being on motorcycles before. Arc V had rollerblades and flying through the arena so it’s only natural that fighting while in the air would be next right? The characters have to watch out for the constant tornadoes but it’s pretty intense. I would say motorcycles is still the best aside from normal dueling but this one is still cool.

The gimmick for Vrains is also considerably better than the one in Arc V where you could just randomly grab cards. Here you get to use a unique skill once per turn and every player has a different unique skill. It’s an interesting mechanic that doesn’t completely take over every duel so it actually feels rather balanced. At the very least I thought it was handled pretty well personally. It’s a visually interesting ability and with the characters already in the air, the whole thing helps to augment the duel without distracting from it.

I also enjoyed the mystery angle in the show with Yusaku trying to find out about his past. If he had full amnesia or something then that would have been annoying but instead it’s about that one specific event which always raises a lot of questions for Yusaku. Why wouldn’t it right? The whole thing seems incredibly suspect so it’s no wonder that he wants to find out exactly what was going on there. It’s a slow boil as you gradually find out the details of the mystery and that’s handled well.

Yusaku also makes for a very fun protagonist with how rude he can be the whole time. Yusaku is very much not a people person and he reminds the case of this a lot with his subtle burns. He’s never sarcastic but he will put a character in their place with a sharp remark at the drop of a hat. Yusaku is a master duelist so he can also quiet other characters down that way. As the series goes on he gets to be a nicer guy and someone who even believes in the power of friendship but he never completely loses his edge. He’s a solid character through and through as well as someone that all of the villains have to respect as a solid threat.

It was also nice to have various factions running around here. You had SOL Technologies and their various duelists and fighters running around. They even hire a bounty hunter at one point. You’ve got Yusaku and his friends on the heroes side and then you have the Knights of Hanoi with their own schemes to hack the world. So at all points in the series there are at least 3 factions running around and I think that’s a good thing because it always means there could be a wild card running around. It helps to keep things from being too static or straight forward.

Naturally the animation is very solid here. Yugioh never goes for looks that are too fancy or anything but it’s all well detailed and I had no issues with how anything looked. The designs and backdrops are always solid as well as the dueling effects. The soundtrack is a little more forgettable than some of the previous Yugioh titles though. I can’t really recall too many of the individual dueling themes and the English version of the theme song at least was rather underwhelming. So on the music side this one doesn’t quite hold up.

Now I suppose the question is what keeps Vrains from beating the other Yugioh shows. Well, I do think the soundtrack and animation play a part as it doesn’t look or sound as good as any of the others. While it’s not a major deal in the grand scheme of things, it’s still an important factor when you’re going up against elite titles. Faster music would have been good and the animation just didn’t get as out there as you would expect. GX and 5Ds for example came out ages ago but the animation still holds up even better I would say, especially in some of the biggest duels. I don’t even have to go into the soundtrack since those were amazing.

The cast is also a bit weaker overall. There aren’t a whole lot of Vrain characters that I would say are really high tier. One character who eventually got high tier didn’t reach that point in the final season. This was Ai as he was annoying for around the first 100 episodes before finally getting good. For the most part the characters just didn’t reach the next level though and as a result you had less heart pumping duels. The climax of each arc would get fairly intense but I would say that it could take a little while to get to that point.

Now all of these points are speaking relative to the other titles. This is still an 8 star title so you can tell that it is great all around. When you look at the show by itself, I wouldn’t consider these to be true weak points as the show still handles them well. It’s just the little things that can keep you from reaching the top and shattering all of the limits. It’s also difficult following a title like Arc V which was the big crossover saga for all of the series. That may be why this one intentionally tried to be a little more low key and about the mystery/world instead of always being about the duels. At least early on it’s going more in that direction which isn’t even a bad idea. It’s pretty enjoyable to see Yusaku playing detective and to see where that goes.

Now I’d say that’s a pretty good time to start jumping into the story arcs and talking about the characters a bit. The show had 120 episodes so as you can probably imagine, there was a whole lot going on here at all times. It makes for a great adventure and the longer you go the better. So if you’re 100+ episodes and an 8? Well that means you’re in for a treat because that’s a lot of content for greatness. If you’re 100+ but a 7 or lower then that’s still pretty good but it isn’t nearly as mind-blowing or anything like that.

The first part of the season’s more about the introductions. So while Yusaku is on his quest to find the answers, he gets to meet up with a lot of characters both friend or foe. Those who enjoy Link Vrains and those who want to see it go down. The Knights of Hanoi have taken a very drastic approach in this endeavor as they seek to completely delete it which will keep A.I. from taking over the planet. See, part of their concern is that humanity relies on the A.I. too much and so if they ever revolt, the world could be in trouble. While this may seem a little drastic, the show does give them some ammo here.

See, everything in this world relies on A.I. From entertainment to schoolwork, to hobbies, and normal work. Everything is connected with the sci-fi elements at this point. The Knights of Hanoi have seen firsthand how dangerous this can be and so they aim to nip this in the bud. It will of course be a huge inconvenience to everyone who uses Link Vrains but at least it’s not like they’re trying to blow up the planet or anything. It makes for a very interesting goal on the villains part. Then in a way SOL Technologies would be the good guys since they control Link Vrains but they have so many secrets and shadowy figures that it’s not like you can trust them either. At the end of the day Yusaku can only really rely on himself.

That said, I do think SOL Technologies could have done a little better with their council of elders. Those guys talk a really tough game but at the end of the day they can barely fight. You never see them actually running to the frontlines or anything like that. SOL has the money to buy a bunch of bounty hunters and such but I would have liked to have seen these guys getting in some action too. Now that would have been a lot of fun.

As mentioned earlier, Kolter is Yusaku’s main friend and he’s not bad. Hostage situations do force him into some tricky calls later on in the series but for the most part he’s dependable. I just wish he could duel a little better so that he could actively help Yusaku instead of always being on the sidelines. He helps out with the coding and all but dueling is the best way because you can just get right in there without any delay. He and Yusaku also have some good conversations on hot dogs and whether they’re a sandwich or not. I always thought those conversations were pretty cool.

Then there’s Ai. Well, I’ll talk about him a bit more again for the final arc but for the majority of the series I didn’t really care for him. Each Yugioh series always needs a mascot/advisor to the main character. The one in the classic Yugioh is Yami Yugi of course and he’s really serious but then sometimes you may have someone like Astral where you can’t trust him all that much and he’s not a great character. Ai is more on that level as he talks tough but is proven to be wrong every time. His confidence is never warranted and he just holds Yusaku back so there’s no way for me to like him much. It’s not until the final saga that he suddenly becomes a pretty good character.

Now Zaizen is a high quality character. At first he may seem like your classic government worker type villain who can’t fight and just sends goons after Yusaku but there’s a lot more to him than that. One of his motivations for getting to the top is so that he can protect his sister Skye and he even tries to prevent her from dueling for that reason since it can get rather dangerous. He does take it too far but you can get at least why he has that general view. Then when it’s crunch time he actually is able to duel. Sometimes Zaizen does take the easy way out and just follows the company line, but otherwise he will stand up for himself which is always what you want to see.

He looks into SOL Technologies on his own as well and gets a lot of character development. Ultimately I wouldn’t call him a hero but he was one of the most interesting characters in the whole show. Then you have Emma aka Ghost Gal who he would hire to get info sometimes. She’s sort of like a bounty hunter who will do missions for the right price. Typically she leans more on the side of being a hero and doing the right kind of tasks but I wouldn’t say exclusively. Ultimately if you’re willing to pay then she is willing to help out. She can duel very well too so she can take care of herself when a mission goes sideways. She brings a nice dynamic to the series.

Next up is The Gore but I never ended up liking this guy. He’s your classic strong but not very smart guy. There’s a nice touch to his character with how he fights so that the orphans can have someone to look up to. I think if that was played up then he could have been really good but he gets entranced by the darkness several times. It feels like he was always being a traitor and it’s not like he’s an expert duelist either. If his character had gone in a different direction then it could have worked but not like this.

As for the villains, lets start off with the leader Varis. He has a personal vendetta against all Ignis because he believes that they go too far. He doesn’t necessarily have a problem with A.I. and technology itself but since the Ignis have a will of their own they become too dangerous. He really thinks that this level of technology should not be around and so he tries to eliminate them and make a mess of Link Vrains. He has a very solid backstory here to set up this goal and his confidence is always high.

In a lot of ways he will definitely remind you of Kaiba. The two of them have a lot of similarities as characters and are both top of their field. Even by the end of the series Varis still has some edge to him. There’s one fight that he ends up throwing near the end of the series that I found to be a little cheesy though. I get that he wanted to end the cycle of violence but I would have liked him to have stayed the course and gone off to destroy the Ignis anyway. That would have been the ideal scenario for me.

Then you have Specter who I like to think of as the right hand man. The Varis group doesn’t necessarily have full rankings like that but this guy always proved himself to be the most capable fighter. His fight with Skye was really a highlight in the series as it was one of those battles that subverted your expectations several times. His backstory was surprisingly emotional and he just made for an excellent all around fighter. The guy is one of those villains who loves taunting his opponents and he puts this to great effect. The characters just have no idea how to deal with him since he throws them so far off their game.

Then you have Dr. Kogami who is a mysterious scientist who ends up having a big role later on. He’s overshadowed by the other two villains for me but this guy wasn’t bad. He has grand ambitions and has quite a few “All according to plan” moments so I’ll give him that. Maybe if his deck had more of a shiny gimmick to it that would have helped him be even more memorable.

I mentioned her before, but of course we can’t go on without talking about Skye. She plays a big role here as the main heroine and has to balance being a celebrity in Vrains while not letting her brother realize that she even uses the system. That makes for a difficult balance of course but she pulls it off. I liked Skye well enough even if she probably could have used a few more wins in the dueling world. After a while you realize that none of Yusaku’s friends can hold their own (Until Soul Burner arrives) so he really has to pick up the slack for everyone. Ultimately you can always count on Skye to do her best in helping out though.

Now we enter the meat of the first arc which is that Varis and the Knights of Hanoi have constructed a tower. Each duelist they defeat is destroyed and put into the tower. If it isn’t stopped quickly then all of Link Vrains will be taken down for good. Yusaku will have to rely on his friends to help him here but when they are soundly defeated then it’s up to him as expected. Seriously the friends do their best to help but often times they don’t really help much in the grand scheme of things. Yusaku has to do the heavy lifting at all times.

There are a lot of hype duels throughout the tower experience as you’d expect. The three highlights are Yusaku vs Varis, Skye vs Specter, and then Specter vs Yusaku. As I mentioned earlier, Specter is just a master of mental manipulation and I was really impressed with him the whole time. Initially I figured he was going to be more of a throwaway villain who was not going to be ready to fight in the big leagues like this but he proved me wrong. This guy was absolutely ready to swing for the fences.

As for Varis, well the series was hyping up his duel with Yusaku for a very long time and it lived up to it. Technically they had several duels but this was the big one to end the arc so it was extra special. A few other villains also appeared here who were reasonably solid even if they couldn’t top the big two. One was Faust and he’s a bit of a genius although all of the villains are to an extent. He has a solid duel and makes his presence known. After this season he would continue to appear but he doesn’t get to duel nearly as much. He’s more of a supporting character.

Finally there is Baira and she came up with a solid computer glitch that can damage you even in the real world when you duel in Link Vrains. That was no small feat and she made for another solid villain to go up against. Then you’ve got one hero I hadn’t talked about yet in Shima. This is the comic relief character of the series and so I don’t have many positive things to say about him. Comic relief characters can be cool of course but the first step is that they need to be funny and Shima never was. He just tries too hard in his scenes and he’s not even a good duelist. That’s a bad sign in a show about dueling.

Now with season 2 we enter the main arcs of the series. The planet that the Ignis lived on has been destroyed and so now they are appearing on Earth. Some of the Ignis wish to conquer it while others want to take a peaceful approach. Lightning ends up being the ring leader here and he quickly gets Windy on board. Then he uses the cyborg Bohman and his brother Harlin to back him up. Even the Ignis who were on the fence like Earth have to take a stand and the Knights of Hanoi aren’t making it easy to convince them of a peaceful solution since they vow to destroy all the Ignis either way. Yusaku will have to try for peace but is that even possible?

Lightning even ran simulations which showed that eventually war would break out between the Ignis and humans which would cause everyone to die. He ran this simulation numerous times and it always ended up the same way which is why he decided to make the first move. I do like that this does at least give a good reason for why he turned evil like this. If you see that in the future everyone ends up dying every time, then you would probably feel really tempted to attack.

Lightning also just made for a really solid villain. He’s easily the most memorable of the Ignis for that reason and is an exceptional duelist all the way through. Then you have Windy who is also a solid villain. I would say that he doesn’t quite keep up with Lightning in part because he had to be convinced and isn’t a true leader in that sense. Still, Windy does his share of damage and doesn’t crack when he is nearly destroyed by the humans. This was definitely another villain that the heroes had to watch out for.

Earth was my least favorite member of the Ignis. He decided to stay on the fence and also didn’t confess to Aqua quickly enough. He tends to take forever to make a point and ultimately gets captured. His fate is the darkest by far among the Ignis and it’s probably the darkest scene in the series to be honest. You definitely feel bad for him and at the same time it really makes Lightning’s point on why the humans can’t be trusted. There will always be some of them around who will show up to try and destroy the Ignis. This was just the latest example of that.

Then there is Aqua and she’s nice enough but unfortunately her dueling skills aren’t quite on the same level s the others. She’s more of a pacifist but at least is more determined than Earth was. Aqua ends up having a good bond with Skye and does her best to help out. At least she did choose a side instead of staying in the middle so I give her props for that.

Finally we have Flame and I liked him well enough although I expected better out of both him and Soulburner. On their initial appearance it felt like they were going to be the cool rival character to give Yusaku a run for his money and then it never happened. It helps that Soulburner’s human alter ego just isn’t as cool as you would expect. Part of the point is that he’s actually not a super cool dude in the real world but I would have switched that so he was cool in both realms. Would have just worked better right? As for Flame, he does a good job of backing Soulburner up but it felt like he didn’t have a ton of personality most of the time.

He’s a good guy and he can hurl some insults but that’s about it. At least Soulburner has some good rage moments when it comes time to deal with his backstory or fighting against Varis. So there would be full episodes where Soulburner actually was really cool. It doesn’t happen all of the time but when it happens that’s definitely cool at least. Now it’s time for the 4 villains in this arc. First up is Jin and sure he’s being manipulated the whole time but that means he is still showing up as a villain here.

He just didn’t end up being nearly as cool as he could have been as a result. The guy has no willpower and is really just a puppet to be used the whole time. Considering how long it took Kolter to find him, it would have been nice if Jin was more helpful. Maybe give him one big duel before he gets brainwashed. Then you have Bohman who gets brainwashed a lot as well. The guy is given different memories each time just to mess with him. The reason Bohman is cooler though is because at least he can duel really effectively.

He gets stronger in each duel and by the end he even learns how to have goals of his own. He has some really solid duels throughout and you just grew to like the guy. Bohman is a great example of a fun villain. Not saying you’ll be rooting for him or anything like that but like Lightning he at least has a fairly good thought process on what he’s doing.

Then there is his brother Harlin. That guy’s more on the emotional side for the villain as he has a hard time really appreciating Bohman until it starts to be too late. Harlin’s confidence well exceeds his overall dueling ability so he doesn’t stand out quite as much. He’s decent but you just won’t be putting him above any of the other big villains. Finally you’ve got Shepherd who is a bounty hunter and a nice wild card to throw onto the field. You definitely don’t want to underestimate this guy and he even got Yusaku into a sticky situation several times. He also can’t stand A.I. like Varis and that makes him another good character to have around. He’ll attack both heroes and villains depending on the job and I like those kind of characters. Shepherd will do whatever it takes to fulfill his own ambitions.

Finally we’ve reached the final arc which is rather short but very impactful. It raises a lot of good questions and it also what made Ai go to being a fairly high tier character. So the season starts off with Ai making a big choice. He realizes that the Ignis were right and declares war on humanity. He will take them all out and just needs to obtain the two card keys from SOL Technologies. After Ai obtains the first one, the heroes know that he is serious about this. Somehow he has become a world class duelist with exceptional cards though so defeating Ai won’t be easy. Pretty much every available character is rounded up to stop Ai but will they really be enough to defeat him? With Yusaku being shaken up at the revelation, it won’t be easy this time.

The whole A.I. vs humanity angle is something that the show goes into quite a lot as I discussed earlier in the main Ignis arc. It’s really an interesting plot and I like it when the show goes into this. The humans are always attacking them after all but it was still very surprising to see Ai going to the other side. He usually just gets beaten up by everybody but still bounces back with a smile. It turns out that he was looking at things a lot more seriously than he let on. He probably should have talked with Yusaku before going out on his own though. Ai ends up being very impulsive when it matters.

It would normally be hard to take him seriously though which is where the show did an excellent job with his character. He gets a whole new design and actually looks really good. Now he is a fighter that the heroes can’t afford to underestimate at all. Doing so could cost the planet. Naturally there are a lot of twists and turns here as well as infighting with the heroes. After all, the season is still close to 20 episodes so it’s not like the whole thing could just be the Ai duels. Fortunately the other duels are still a blast as well. This was a fitting way to end the series and it was really hype as a climax.

The ending of the series is very final and does feel like a good way to wrap things up. There is one scene in the final episode that definitely helps to give it a good buff. It’s the kind of scene that I enjoy having there as a positive twist at any rate. So that’s the story of Yugioh Vrains and it’s a good one. Of course I didn’t go into details on some of the twists and turns here so you can get into it on your own. That way they’ll really have a lot of bite and substance to them. There’s no way you walk away from the series with any feeling other than just being happy and thrilled.

Overall, Yugioh Vrains is definitely a great series. I would recommend it to any anime fan, whether they’re someone who is already into Yugioh or someone looking for a good show. Either way it’s easy to follow and a good enough starting place for any future Yugioh fan. As I wrote above it’s a great show that’s well balanced in all areas. It’s also emotional that this is effectively the end of the traditional Yugioh shows. We’ll see if Sevens is able to top it as the start of the next gen or not. Either way you won’t be forgetting Vrains anytime soon.

Overall 8/10

Yugioh GX: Spirit Caller Review


When I play a game like Lunar: Dragon Song I figure that the days of bad gameplay mechanics are behind me. Then I play Spirit Caller and I remember that there is no end to this. Here’s the problem with Spirit Caller right off the bat, you can’t duel the person you want to without RNG and a lot of luck. That’s a big issue but I’ll go more into that in a moment. Anytime RNG dominates your game like this without a specific purpose you know that things are about to go sour and it’s just a shame.

The basic plot is that you are a new transfer student to Slifer Academy. You joined up a few days after Jaden and pals so now you will be around for the events of the TV show. I believe this covers the first two seasons. You have a fairly small map world that is divided into about 6 areas. You can jump into each area and then wander around for duels. After fulfilling specific criteria that is not mentioned anywhere in the game, you can trigger story events. Good luck triggering them without a walkthrough by the way. Keep on going until you have defeated all of the enemies.

So here’s problem number 1, at first you will just have to click on each red circle and hope it’s the right duelist. NPCs give off the same frequency as duelists so you’ll have to waste time bumping into the same guy time and time again when looking for an opponent. Also, until you register an opponent in your PDA he is completely anonymous so you may end up fighting someone you’ve already beaten. How do you get them registered? Well, you have to beat the opponent a bunch of times but there is no exact number. So just keep on defeating these guys until their icon eventually shows up over an area so you know how to avoid them.

Also, there’s a day and night system here. You only have time to check out a few spots before it goes dark and it’s time for bed. This is definitely a shame since you may want to play more than that. The whole day and night system is always really bad if you ask me. Particularly as there seems to be no point to it here. The amount of days and nights are endless anyway and the only difference is that once a week or every other week you have to do a test that has no impact on the story or on your stats anyway.

Some story events also take a really long time to trigger. For example, one event was I needed to just keep going to sleep until Jaden randomly wakes me up for a duel. The problem is that it took several cycles before he did that and there’s no way to speed up the time except to keep on visiting areas over and over again. The quickest way is to pick an empty area and then another one across town. It’s all rather tedious though.

So those are my main issues with the game. I don’t like that you have to just wait for story events to come to you or that the day will run out so you are forced into bed. Also, just let me duel whoever I want instead of having to search the forest to fight a random opponent. It just doesn’t make any sense if you ask me. The World Championship games may not usually have a plot but at least you can jump in and duel whoever you want whenever you want. Now isn’t that a much more balanced system? I would certainly say it is.

The actual gameplay is good though. The duels go very smoothly with fast loading times and a lot of interesting decks. Some Yugioh games suffer from being a little slow but this isn’t one of them so that’s good. I think you can definitely have a good time with this if you focus on the duels. The problem is that there are other Yugioh games which can give you a similar experience with less hassle. Still, at least it’s an incentive to buy the game since the gameplay is at least good which is important..

It’s hard to say how long the game is, but at my current pace it would easily take around 30+ hours I would say. It’ll take you a long while to earn up enough money to buy all of the best cards as well and you will need that if you want to take on the future duelists who will appear. Also, EXP allows you to level up which includes more card packs and dueling opportunities so it’s important to keep battling as much as possible. There is definitely a lot of content here.

At least you can expect to have a true challenge here. The game starts you off with a truly terrible deck and since buying new cards comes down to luck you will definitely be held back for a while before you can get a really solid deck. Once you do though, then the sky’s the limit. Creating and managing your deck is one of the most enjoyable parts of Yugioh after all since you get the satisfaction of really getting to build from scratch and knowing that each card was carefully placed into the mix. That is definitely the way to go.

Overall, Spirit caller is one of those games that tried to get a little too fancy for its own good. As a Yugioh game all this title needed to do was supply the duels and give a fun plot/story to work off of. That’s really it. Just have a nice hub world to walk around or put it in an arcade mode kind of setting. The whole time system and constant RNG have no place here. Think about it, you’re already going to be using a lot of RNG for the actual duels so do we need it in the hub world as well? I would say definitely not personally.

Overall 6/10

Positive Trope: An Even Stronger Villain Appears


One of the things I really enjoy about anime and manga is seeing how the arc after a big power up starts. This is something that can appear in any medium to be fair, but I feel like it is especially prevalent in anime/manga. The title’s a bit vague so let me get more specific on what I mean. This is the trope where the hero has just gone through a lot of great ordeals and unlocked a new level of power which was enough to stop the villain. Then the next arc starts and all of a sudden the hero is managing to get wrecked by the new opponent. That’s always one of the most hype kind of moments for me because it means the heroes are going to have to train up yet again. It’s particularly effective when the main character was considered to be absolutely crazy in terms of strength. I will be using examples from Yu Yu Hakusho’s Sensui arc, Dragon Ball Z’s Android Saga, Bleach’s Arrancar arc, and for a reverse look at a villain scenario, Fate Stay Night’s Unlimited Blade Works’ Grail War. So it goes without saying that there will be mild spoilers for each of these titles. The spoilers only encompass the beginnings of these arcs and for Fate, the beginning of the second act of the series. If you have not yet read/watched these titles I’d advise you to do so as they all are perfect examples of this. Other instances that are references through images include Luffy vs Kaido, (One Piece) Yami Yugi vs Rafael, (Yugioh) and Estarossa vs Meliodas. (Seven Deadly Sins)

This kind of plot can happen in a few different ways. The image I showed above is one of the great fakeouts from Hitman Reborn where after the heroes finally dealt with the Funeral Wreaths it turned out they were actually fighting some weak imposters. The real ones were significantly tougher. Medaka Box did this as well. It’s a slightly different variation from what I’m talking about since that affected the whole group and really a specific villain appearing. More like a group of them, but in a way that makes things even more dangerous for the heroes. The examples below are of a specific villain showing up.

First up, I’m going to start with Yu Yu Hakusho’s example as it’s a little different since it actually plays up the defeat with a bit of a mystery angle to it. So this takes place after Yusuke had just survived the Dark Tournament. He finally gained complete mastery over his spirit power and is feeling pretty invincible. He literally was able to defeat some people while tied up and unable to move so you get a feel of just how powerful he was. The Sensui arc starts with some mysterious teenagers showing up asking to pick a fight with Yusuke. Yusuke obliges them since he’s always ready for a good fight and then from there he vanishes which kicks off the arc. Somehow or another they were actually able to take Yusuke down . Part of what makes this really work is because Yusuke was built up as being pretty unstoppable. No demon could handle him so how could a bunch of human teenagers bring him down? It was a great moment for sure.
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Next up we have the famous Goku vs Android 19 fight. I don’t even need to go into great detail here since everyone knows this example. Goku just took down the mighty Frieza with new Super Saiyan form. Goku’s also gotten stronger since then and handled Trunks with ease. Additionally Goku had some time to train before the Androids showed up. Yet, when they did, Goku was powerless to stop 19. He might as well not have even been fighting back because Android 19 gave him the work. To date this is one of my favorite fights in all of DBZ because of how 19 just stepped in and handled business. I like how nonchalant the whole thing was and 19 is heavily underrated. It’s easily one of the most shocking fights in the series because at this point Super Saiyan was still seen as invincible. It’s probably one of the earliest example I can think of with this trope appearing in full force and it was handled masterfully! I know people bring up valid points about how an Android should not have been able to be that powerful and I agree with that, but at the same time the scene was so hype I don’t even mind.
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Bleach is no stranger to power creep so it makes sense that it would have a great example. It’s got quite a few to be honest but the best one I’d say is coming into the Arrancar arc. Ichigo just got done taking down a Captain and being acknowledged as one of the greatest Soul Reapers of all time. He takes out one of the random Arrancars and is feeling pretty good about himself. That’s when he is confronted by Grimmjow who turns out to be more than a match for the Hero. Adding insult to injury is the fact that Grimmjow is *only* ranked as number 6th among his group so he isn’t even the strongest. Ichigo is unable to do anything against Grimmjow and is completely crushed during this fight. This was a massive jump in power the likes of which we hadn’t seen. Not only did it establish Grimmjow as a serious threat (Who would go on to be my favorite character in the series) but it also showed that Ichigo and the other heroes were in deep trouble. They were definitely not ready to handle this.
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Finally as mentioned lets look at a villain version of this example. It’s time for Gilgamesh vs Berserker. Part of why this one works is because Berserker is introduced as a servant so powerful that he could destroy the other 6 combined. At least in terms of pure mana output he beats the rest with ease. Now Fate does have a habit of throwing a little too much hype at everyone so they don’t live up to it (coughSaberalwayslosescough) and I’ve got an editorial coming up which will reference a fighter there but this is the whole lore behind Berserker. It’s very rare to see him be defeated in a straight fight. That’s all well and good until a new Servant decides to throw his hat in the ring. The King of Heroes, Gilgamesh. Want to talk about upping the stakes and hype? Gilgamesh is said to be the strongest Fate character in the whole Nasuverse. Granted, there are certain limitations to that quote. I believe it only applied to the base characters, once you reach into the spinoffs (Particularly the mobile game) there are some characters who could take him down. That being said, his abilities are in a world of their own. This fight shows that clear as day. It’s just about impossible for any hero to take him down because Gilgamesh has limitless Noble Phantasms. Additionally should anyone try to counter him with a world of their own, he has a weapon that perfectly nullifies it.
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Gilgamesh’s only real weakness is that he tends to be overconfident so he doesn’t tend to try until he’s losing. That said, it makes his power that much more intimidating as he humiliates Berserker without even trying. Without a hostage Berserker would have done better although I don’t believe he would win. So there you have it, those are 4 examples of solid moments where this came into play. This definitely happens to villains quite a lot to be honest although in a slightly different context as it tends to happen within the same arc as opposed to the next one. The true leader tends to not show his hand until the main one is defeated. A good villain always waits until the perfect moment to strike.

I know what you’re thinking. No examples from Black Clover or Sword Art Online this time? I know I use those constantly, but I wouldn’t really say they’ve had an example like this. Certainly not Sword Art Online although Clover has some in the most recent arc from the manga. It definitely could have made the list but I figured I’d keep this editorial pretty short. Just a few examples and explaining why I enjoy this element so much. It really just a great way to take the show/manga to the next level. I always think the next villains should continue to get stronger and stronger. You will run into some issues if the power creep doesn’t stop after a while but the easiest way is to just have the strongest villain show up first to mess up the heroes and after that you have the weaker ones appear to let the heroes gradually improve to take them all down one after another. I feel like any good action series should throw this in at least once. It doesn’t have to be this directly, but in some way or another.

I’ve got more editorials like this coming up at some point with things I like to see in anime or character traits that I want in a hero. It’ll probably be a little while though as I try to balance this along with the reviews and fights on the site. Right now I’ve been doing 1 editorial a month at least. Stay tuned for July’s editorial as I talk about what makes for a good villain. Specifically I’ll be talking about what I like to see in a villain and not so much what I don’t want to see although I may reference those points. As with any character, there are a lot of factors in making a good villain. Just because I list around 10 traits or so, doesn’t mean a villain needs all of them. Of course if the villain does have them all, that’ll likely turn out pretty great for me.

Yugioh Double Pack Review


It’s time to look at a Yugioh game that has been on the backburner for an extremely long amount of time. I remember playing this game for ages a super long time ago. I wish it kept track of the play time because it must have been at least 20 hours. Neither one of these games are short and they are both quite challenging. Reshef of Destruction in particular is extremely difficult and it’s a game with an almost impossible final boss. This is definitely one of the best Yugioh games I’ve ever played though and the duo probably has the best plot.

First up is The Sacred Cards. This game basically has the Battle City plot from Yugioh. A big tournament is underway which Kaiba is using to get the 3 Egyptian God Cards as well as to prove that he’s better than Yugi. The main character of the game enters the tournament as well and slowly but surely he begins to wreck every single character in the series. One fun thing about games where they make up an original character is that he is always unbelievably broken. Seriously, there is nobody who can even begin to challenge him which is pretty crazy. Can the main character stop Marik and his plans?

In the Reshef of Destruction game we get a completely original story which takes place after The Sacred Cards. It’s pretty cool that the games have a continuity. Well, the lead has saved the day but a mysterious villain known as Reshef is quickly approaching and threatens to plunge the world into darkness. Pegasus seems to be involved in this somehow and even Kaiba/Yugi are unable to stop him. It looks like they’ll have to call in the real champ to solve this issue, but can even Terry take this guy down? Seeing as how I was unable to beat the final boss I suppose the answer to that will have to be no this time. I’ll go more into that final boss in a second, but needless to say he is completely broken.

Both games have effectively the same gameplay and style which is why I figured I would go over both plots first. The gameplay is about as smooth as I’ve ever seen Yugioh. To date my favorite game in terms of gameplay is World Championship 2004 or 06 while my favorite aesthetic is Tag Force. This one isn’t quite able to top both of those, but it is able to keep up. One nice enhancement is that the game quickly auto scans the field after every turn instead of giving you prompts so it only gives you the option to use a spell card when it’s applicable. The turns go by very quickly as well. Using the back button to look at the details is a little odd so that takes some getting used to, but it’s fine.

One difference in this game compared to others is that you have to get strong enough to use various cards. Your duelist level and deck capacity goes up as you win duels. So for example you may need 250 deck space to use someone like the Summoned Skull and your Duelist level would need to be at least 50. I suppose this is to prevent you from going to the shop and assembling an intense deck but I don’t really care for this mechanic. Maybe I should specify that it is the execution which is a little dodgy. The concept could have worked but by the end game your level only goes up by one per duel and same for the capacity. It would take forever at that rate to ever get anywhere near where you would need to be to get some good cards. It’s pretty sad to have so many cards sitting in the trunk just waiting for their turn at bat. I had some great cards in Reshef which I never got to use because they were so high leveled. Keep in mind that I got to level 200+ but that still wasn’t enough.

The Sacred Cards was a difficult game but not an unfair one. With enough strategies and planning you could really end up having your way with the villains. That was more up my speed and I can tell you that it worked out quite nicely. I built a fire deck with a health amount of trap cards and I was set. As for Reshef, from early on you can tell it’l be tricky. For starters, your health points don’t regenerate between duels. This means that in some sections of the game you will have to beat up to 4 duelists in a row without gaining life points. This means you have to destroy them and even with a great deck it’s hard to show that much dominance. It took me ages to get to that point.

There’s also a new mechanic added into the game which are the type advantages. Effectively how it works is they surpass attack points. If you’ve got a fire monster with 4000 attack points and I have a water one with 200, my water type will bypass damage calculation and just destroy yours automatically. I’m guessing the game did this to counter how powerful some of the monsters are, but I don’t think it was a good idea. At the end of the day all it really did was widen the gap because the computers would really take advantage of this. I think now’s a good time to talk about the final boss and why he is easily the toughest boss I have ever faced. First off, this guy has 10,000 lift points. Next up, he has the Change of Heart spell which he will always save to snipe one of your strongest monsters. It’s hard to have any counter play to this and he can usually win the match here since it comes at such a dangerous point in the duel.

He’s also got a second version of this where he absorbs your monster and adds it to his own. Then he’s got two copies of Swords of Revealing Light which prevent all of your monsters from attacking for 3 turns. Good luck surviving this long because he can still attack during this period which can go up to 6 turns. He’s also got the wave trap which erases all of your spells and traps as well as a card that wipes out your hand. Basically no card you have anywhere is safe which adds another layer of stress. So good luck trying to beat this guy when odds are that you won’t have a high enough duelist level to use most of those abilities. They’re all just too broken and the fact that he has all of them at once is crazy.

Nevertheless, after about 50-60 rounds with him I won…or did I? After you wipe out his 10,000 life points he instantly revives. This time he has 20,000 life points. He’s got all of the cards he had before except there is one big change. He now has the God Cards in his deck. If he summons one then it’s basically game over for you. God Cards have more attack power than anything in your deck and they can’t be affected by spells or trap cards. How does a villain have this in his deck when you should possess the only copies of those cards? The whole thing is crazy and your life points don’t recover as I mentioned earlier so you’re fighting a guy at 2X power while you may be at half strength. I only made it up to this guy 2-3 times total and I got blasted away each time. Outside of codes and such he seems almost impossible to defeat nowadays. You’d need an incredible deck to put him down.

The graphics are fun enough. It’s got a nice chibi style that flows well with the story. The illustrations we get are nice and there are a good amount of backgrounds to enjoy. I do think a solid amount of effort was put into these two games and they’ve aged really well. The soundtrack is a little more on the forgettable side though. Despite the shows having excellent soundtracks I feel like the games have always been quite a few steps behind. Only Tag Force had an awesome soundtrack all the way through.

You don’t need to worry about length. As I mentioned both of the games are pretty long. You’ll be playing for a very long while as you increase your level and improve your deck. Your deck has to be incredibly powerful to even stand a chance against the villains at the end of the game. For replay value there are a bunch of post game duelists to contend with and naturally you can expect those guys to be crazy strong as well. If you are able to take them down then you will have really proven your Yugioh skills beyond a doubt.

Overall, Yugioh Double Pack is really a steal. It’s bringing two RPGs inside one cartridge for a very small price. It’s just hard to beat that, especially when both games are top tier even if the final boss for Reshef is a little too powerful. I’m sure it will feel great when you do eventually defeat him, but that’ll probably take a very long time. He’s not the kind of enemy you can just show up and defeat without a plan.

Overall 8/10

Yugioh 7 Trials to Glory: World Championship Tournament 2005 Review


It’s time for another Yugioh game as I get closer to playing through them all. This one goes back to the whole calendar system which still should not be a thing if you ask me. It’s one of the World Championship titles too which is odd because those are usually all about just taking out all of the duelists a bunch of times and calling it a day. Why mess with a good thing? The actual gameplay is still pretty solid but it feels like there just isn’t a whole lot to do here so you’re spinning your wheels a lot.

There really isn’t much of a plot to be found here. You are playing as a new kid on the block who is going around dueling everyone. As you beat more and more players you feel a sense of pride and accomplishment. There are also tournaments you can enter on the weekend. That’s really just about it as far as plot goes. Keep on dueling and having fun. Unlike the other Yugioh game a day doesn’t end here until you click on the bed and go to sleep. That means you can have a ton of duels in a single day if you’d like. There really isn’t much of a rush either as you can’t even see the calendar so it’s hard to say if there is an end game. There didn’t seem to be any kind of change for me even after playing through a few weeks. It was the same tournaments every weekend and the same duelists on the block.

So I went around town dueling as many people as I could. For the most part the duelists around town are made to be very easy so you can beat them with your starter deck. It makes sense since our deck isn’t all that powerful. You’ve got some great spells and traps like Trap Hole and Change of Heart but most of your monsters are pretty bottom of the barrel so it’s hard to deal with stronger opponents. A good example of this was in the tournament when I fought Mako. That guy’s cards were just way above my own. My spells carried me to a victory in one round but he won the set 2-1.

Around town the characters have monsters with numbers like 800 attack points so there isn’t much of a threat. You don’t directly get cards for winning in this game but you do get money after every duel so that is very helpful. I bought a bunch of packs and in theory the best way to really get a good deck in this game is to keep farming wins off of the weaker opponents. Do this long enough and you should have a winning combo before long.

The problem again is that there isn’t too much of an incentive to doing so. I assume that winning tournaments and beating duelists enough will cause new ones to appear or do something but without knowing that for sure there isn’t a great reason for continuing to duel. That’s often the problem with no story mode. At least nowadays you can duel online to still feel like there is some kind of end game but that wasn’t really an option back in the day. I’d say making some kind of internal goal for yourself like beating every duelist once makes sense, but it’s not quite the same.

The graphics are pretty solid here. There’s not a whole lot for the game to really do with them since not a lot is happening on screen, but I’d say what we do have looks solid. You certainly won’t be confused as to what is happening at any given point or anything like that. The music is also catchy enough to enhance your dueling experience which is all that I would ask of it. It’s not the most impressive Yugioh game out there, but still a solid way to learn the game and have some fun in the mean-time. The actual UI is better than some of the other titles.

Again, it’s hard to really talk about the length since it’ll depend on how you handle this. I’d say that the game is probably about 2-3 hours if you just want to go and duel a bunch of people. If you want to get good enough cards to win some tournaments then you’ll probably need to increase that to around 10 hours. It will really depend on a ton of factors though like what cards you get from the shop or how good you are at building your deck. I imagine that most people’s decks will look incredibly different as they go through the game.

Overall, Yugioh 7 Trials to Glory is a fun game. It may not have changed the world the way that some of the other Yugioh games did, but I’d make the case that it is still a fair experience. You can buy this game for a few dollars at this point so you really can’t go wrong here. That being said, I’d advise you to get one of the other World Championship titles instead. I prefer having the tier system where as you get more and more wins you unlock stronger duelists. It makes for more of a linear campaign and that’s something I always like to see. Now I’ve only got one more GBA Yugioh game to work on, but it is by far the hardest Yugioh game I’ve played so beating this one should be tricky.

Overall 6/10