Marvel Midnight Suns Review


I remember thinking Midnight Suns looked like a really odd Marvel game when it first came out. The whole strategy card game just didn’t seem like something you’d expect for a superhero game. It was also known as a super long game so I figured I ought to wait until I had some time. Well, that time was now and this definitely ended up being a really fun game. I’ve been loving this kind of strategy gameplay and it is really satisfying to play through. Mix it in with a really detailed story and this is a winner all the way.

The game starts off with an ancient evil awakening and so the Caretaker wakes up The Hunter. The Hunter is the son of the ancient witch who has returned to destroy the world. He’s not really much of a people person but he does get results. The Hunter will be working with the Midnight Suns as well as the Avengers to save the world. It won’t be easy but he will have to step up and work as the leader here. Can he bring all of these heroes together?

A big part of the game is about how nobody really gets along. Iron-Man is used to leading the Avengers after all and doesn’t want to be taking a backseat to the Midnight Suns. Additionally, the Midnight Suns are resentful for being put to the side when they are the experts on the supernatural side of things. Hunter isn’t used to working with others and so that ties into the relationship mechanics in the game. As the story goes on you will be trying to increase your friendship ranking with the various characters.

That said, you can also choose the meaner options to increase your dark energy. It’s not completely linear though where some dark options will increase your friendship depending on who you’re talking to. For that reason it can sometimes be difficult to tell which is the right option but I focused on increasing my dark energy because there was a trophy for getting 200 dark energy decisions. I ended up completing the game before I could get it fully maxed out but I was awful close.

A lot of times those awkward responses felt more in character for Hunter anyway. I didn’t really go out of my way to use a lot of the social aspects of the game but it is impressive just how much content is here. It’s like a whole other game within a game. The structure is formulaic. Each morning you get to start a research, send a hero on a research mission, and talk to your friends. You then select your story mission for the day. After the mission is complete it is the evening so you can hang out with your friends or attend a book club. Go to bed and you repeat the adventure again.

There are only 21 story missions in the game but each one usually requires you to do a filler day in the middle so the story will still take you a while. I believe my playtime was over 30 hours by the end which shows just how much there is to do here. I haven’t even touched upon the training dojo, collecting all of the cards, etc. There is also DLC that you can buy to continue the adventure and fight more battles.

So lets talk about the gameplay. It’s a strategy game where you have your playable characters and can move them across the board based on how many turn points you have. You can perform 3 card actions, move once, and use up to 3 items per battle. You can do free environmental attacks where you blow up objects to injure enemies but it costs you some action points. Action points are how you use the stronger cards in your disposal.

I appreciated that the game really explains these mechanics to you very gradually so you’re not scrambling from the start. If the game had launched all of the mechanics immediately then trust me you would end up lost very quickly. There are just so many mechanics that it would feel overwhelming otherwise. The final level is essentially a pop quiz on all of these mechanics at once as you launch into the longest mission yet where you end up using every character in the game.

The game is reasonably difficult without being overbearing. I died twice in the game but for the most part I was taking care of business. There are harder difficulty options available though and they increase the rewards you get when completing the level. That’s definitely a good incentive right there. This is also a game where you can level up your characters but the enemies scale up to them so it’s not immediately helpful. The level cap is 25 and after that you just increase stats which don’t scale to the enemies so that is when you will really see the benefits. I was only able to max out the Hunter in the game but level ups come pretty fast so it wouldn’t take long to do that with the rest of them.

The graphics are definitely pretty solid. The art style may not be my favorite but on the whole I thought they did a good job here. It does have a bit of a supernatural feel and you can tell that this isn’t the normal superhero adventure. I also enjoyed the different gameplay effects in terms of visuals. The soundtrack is a bit more on the boring side though. The tunes aren’t bad but none of them really stand out. As for the writing, as long as you like it when all of the characters are constantly being ironic and cracking jokes then you’re good. I had a fun time chuckling at most of the dialogue here. I’d say it works out well enough.

It’s rare to have so much dialogue in a Marvel game like this so I was really just enjoying getting to see all of the characters talking to each other. There is a lot of great opportunity for banter in this kind of setup. They should really make more Marvel RPGs, I would definitely be there ready to have fun with the tactical gameplay. Or if they just want to go with a classic Final Fantasy turn based kind of gameplay, I’d definitely be there for that as well.

Overall, Marvel Midnight Suns is a really great game. I’m super impressed by how much content is in this game. There is a whole lot to do and you’ve almost got 3 different games here between the story, the relationships, and the card collecting. You could easily spend 100 hours here just trying to complete everything. It does mean that I won’t be getting the Platinum trophy here any time soon but the game has a ton of bang for your buck which I appreciate. I’d recommend picking it up.

Overall 8/10

Cardfight!! Vanguard Will+Dress D2 Review


This manga is definitely a pretty interesting one. On one hand, it’s over extremely fast. There are only 12 chapters in the series and the whole thing is a quick tournament. So it has nonstop fights which is always fun for me but one thing that takes away from it a bit is that you already know who is going to win. I suppose if you got to read it instantly then maybe you could have gone in blind but the first episode of the season taking place after this one already revealed who would win. So that takes a little of the pop out of guessing who would win the match. Still, there are no real negatives to be had with the story. It’s a fun little title that lets you take a peak at how the characters have improved their deck.

The A.I. that nearly took over the world has decided that it needs to see a little more about how everyone duels. What is behind the magic of Cardfight Vanguard? Well the only way to really find that out is to bring the top 16 players over. Unfortunately there are a few big shots who don’t get to enter the tournament but we do have a lot of fun fighters here like Tohya. The winner will prove themselves to be the next true Cardfight champion. Without further adieu, let the games begin!

Each fight is generally around 1 chapter which makes sense since there are 16 people fighting it out here. Some of the minor fights do have to get skipped or abridged though. I was pulling for Tohya the whole time to be honest and you almost have to assume that he wasn’t giving this tournament his 100%. If he was then he should have done way better. This time there are no true stakes after all and I believe that’s what got to him. He’s the kind of character who performs best under duress and without it he gets to be too calm.

The series randomly introduces a new kid to the tournament roster. So far he has yet to appear in the anime so I’m not sure if it was just to give the manga some kind of exclusive or maybe he will return later on. He was nice enough and seemed like a good duelist but at the same time you’re never really thinking that he stands a chance here. I did like the banter he had with another player back in the shop during the final chapter. I think you could make a fine spinoff series about those two just having fun and dueling everybody.

Raika has a big focus here since he i one of the favorites to win the tournament. It’s nice to see him doing well and still getting really into the duels. He is not my favorite rival among the Cardfight cast, far from it! However, his deck is pretty fun. He goes for a very offensive style so he’s always on the attack which is naturally fun to watch. Certainly far more so than a defensive style although that’s where the duelist’s personality shines through. The right duelist can make any deck fun.

Also, fans of the card game will probably appreciate how in depth the games go. The manga is able to extend some of the fights beyond what the anime typically shows. So you get to really see the fight from start to finish with all of the cards that were used and their effects. You could probably try and pull off each combo yourself eventually. Provided that you own the cards of course.

The art is also pretty good. The characters are all on model and it is an easy title to read. You can really blast through the chapters without any real issues and follow the action at all times. It’s not extremely detailed but works for the approach that they are going for here. The writing is also pretty good. The author could maybe have infused the characters with a bit more personality as they aren’t as strong as in the tv show but of course we are working with a very limited amount of screentime here.

We definitely should have had some more cameos at least though. Showing a bunch of the characters who couldn’t enter the tournament would have been quite a grand idea if you ask me. There’s a lot you could do with that, even throwing in some foreshadowing or sequel bait. For better or worse, this is completely a self contained story that isn’t trying to be anything more ambitious than that. While it might not have a ton of impact right now, I think if they had released this a few years from now instead, it would have been super nostalgic to see all of the classic Will+ Dress characters again. Calling them nostalgic feels pretty weird right now though since I still think of them as being rather recent.

There isn’t much more to discuss for the title because of how direct it is though. You either really enjoy all of the classic duels and seeing the characters hang out or you don’t. This could have probably been stretched another volume or so and we could have really gotten to have the full versions of every duel in the tournament. That’s pretty much unheard of so it would have also put this manga on the map. Either way I look forward to seeing what manga they come up next. A crossover at some point would be awesome between classic, G, and the Dress series.

Overall, This was a pretty good mini series. Not every card title has to include end of the world stakes after all. I would have liked something to spruce the tournament up a little bit more though like some more banter and setup before the matches though. I think part of why this title feels extra low key is because everybody is super polite and professional. You don’t have any delinquents or people who are really trying to make a splash and change things up. Everyone treats this as if it’s their full time job and it is for some players but usually the series does a good job of still keeping all of the personalities really colorful. I would challenge a future series to spend more time making the characters interesting next time. Still, I would recommend checking this out whenever you have the time.

Overall 7/10

Digimon Liberator


It’s been ages since I started a new title on the Webtoon site so this is definitely going to be fun. There’s not a lot of chapters up yet so you could say that I’m really here on ground zero. So far it’s off to a pretty fun start. I can easily see this being a long running title if they want to go the distance. The art is really solid and I’m always up for an SAO type virtual experience. I’ll have a review up for the series once it eventually concludes.

Overall 7/10

Yugioh GX: Spirit Caller Stats and Records

Stats time!

Play Time 7h 9m
Battle Record 24-7

Deck Stats

Legend of the White Dragon 12% Complete
Powerful Seal 7% Complete
Established Chaos 59% Complete
Shadow Magicians 52% Complete
Scarlet Firestorm 52% Complete
Ultimate Power 52% Complete

Battles of Prince of Persia Review


Prince of Persia typically delivers with games ranging from very good to great. Unfortunately this one was a big exception. The gameplay just isn’t very good. Not only is it not very polished at all but it takes way too long to go through each level. Some quality of life upgrades could have gone a long way since the game is at least trying to have an ambitious story. The gameplay just undercuts it.

The story is told through a few time periods and through around 4 different perspectives. Basically the Prince of Persia has decided to open up the box of demons to help him fight off another army but this failed miserably. Another army has resurrected an army of skeletons to fight alongside him but they are revolting because they want revenge for the guy’s wife being murdered a while back. So you’ve got 4-5 factions all running around and trying to do their own thing. Who will be the one to rule over all of Persia by the time this is done?

There are around 23-24 levels so that may not sound like a whole lot of time but each level takes a long time. I want to say it’s 30 minutes minimum per level and that’s of course assuming you complete the levels in the first shot each time which I find very unlikely. Granted, you can probably beat a lot of the opening levels like that but as the game goes on it gets much harder. It’s not even all that subtle as I would say the difficulty just randomly spikes as you play through it.

The gameplay is a tactics kind of game. You control a bunch of different pieces and each one is good against another type. You have swordsmen, horseback riders, archers, the Prince, etc. The goal is often to take down the opposing army which you can accomplish by going for the prince directly or trying to take down the majority of their fighters before they take the crown. Some levels have different goals as well like trying to just escape/flee the area in time. Those can still be pretty tricky though because the enemies really try to get in the way.

One tricky thing is the game never actually tells you which type beats another. Your best bet is to probably just write this down as you play the game since it’s not like there are a whole lot of types anyway right? I didn’t bother personally but I still managed to make it pretty far. Ultimately the game conquered me around level 17. So here’s really the worst part of the game, the incredible slowness. That’s what really bumps the game’s playtime up so much. Each battle has animations that you can’t skip and have to watch each time. Each side also is able to use around 20 units so to get past a single turn you are effectively giving out 20 orders in any other kind of RPG.

So each level takes forever and a day. Here’s where the developers could have made things better. Speed up the actions or add an optional setting where you can skip animations. I would also argue that you should make the size of the teams a little smaller but that one’s more debatable since I understand that it’s fun when you have more complex units. The more people on each side, the more you really have to strategize. That part is fun to be sure but the last thing you want to do is have to start a level all over again after having already sunk 30-40 minutes into it. That just doesn’t feel like a lot of fun.

There should be a lot of checkpoints everywhere or ways to upgrade your units. A simple training function would have gone a long way here since you could at least make your team more prepared to take the win. Without any kind of training system it forces you to have to think of a better strategy but then your opponent has all the best cards. I didn’t mention that before but this game has a whole card gimmick. You can only take actions based on the card you used. While the specifics aren’t as complicated as the DBZ Card game so you should master it pretty quickly, it’s just not all that fun. At the end of the day that’s the big problem with this game, it’s ultimately not fun.

The graphics are decent I guess. There’s not a lot to them though since the game never really tries to show off the graphics. It’s just about fighting it out against other enemies in pure sprite type animations. I don’t think this would have been a very difficult game to set up in that arena. Then as for the soundtrack, it’s okay at times. You’ll occasionally hear one of the hype themes from the Gamecube games but it flutters away just as quickly as it appeared. That’s the most unfortunate part easy. On a technical level the game isn’t impressive but I wouldn’t say it’s bad.

That’s why it’s a shame about the gameplay. The story is excellent and has some compelling ideas so mixed in with some decent gameplay this could have actually been a good game. There was just so much potential here. I don’t really understand why you would go to the card game format anyway unless you’re Yugioh or something like that. For other franchises it seems to always completely backfire personally and this is no exception.

Overall, Battles of Prince of Persia really misses out on the biggest aspect of a game. A game should be fun. The gameplay needs to be such that you want to go back and play another level. In this case you’re just going through the motions but not having the level of fun you would expect to have. At the end of the day this is a game that is best left forgotten. Hopefully we get a real new Prince of Persia game at some point.

Overall 4/10

Lostorage incited WIXOSS Review


Wixoss returns with its third season. The first two seasons were pretty fun and mainly just got held back by an unfortunate subplot. This time around Wixoss has no such characters to stop it. I mean, the main villain is kinda suspect but nothing too crazy. Lostorage incited is a very solid all around show. It does a good job of introducing all of the characters and giving us another good installment here. The ending’s a bit somber for some characters but since there’s a season 4 you suspect that this isn’t quite the end to the story. That said, it would actually work really well as an ending either way so if you’re not a big sequel person you can end it here and still be fine. The ending may not be super happy but it is pretty definitive.

The show starts by introducing us to two characters who were best friends as kids: Suzuko and Chinatsu. Eventually Suzuko had to move away though. Despite writing to Chinatsu consistently the two lost touch because none of her letters were returned. Suzuko figures Chinatsu probably moved away as well. She’s ready to have a good time at school when a Wixoss card appears and tells Suzuko that she has been chosen as a Selector. This isn’t something you can say no to either. This time around the characters are given 5 coins. If you don’t fight within a certain amount of time then you will lose one of them. If you win a fight then you get to claim one. Additionally you can bet a coin on the match to use a special ability. If you win then you will get the coin back in addition to a new one but if you lose then you’ll lose 2 coins this way. Even though you have 5 coins at the start, 2 are grayed out since otherwise a single win would have you win a tournament right off the bat.

Suzuko would usually be happy to play a game like this but she doesn’t appreciate the stakes. There are quite a few rules here to consider. If you lose all of your coins then you will disappear. Much like the first seasons, your LRig will take over your body while your original self gets thrown into the void hopefully to be reborn as an LRig someday. If you win all of your coins then you can manipulate your memory. You can remember something that you’ve forgotten, forget something you no longer wish to remember, or even alter your memories to be happier ones. There is nothing to suggest that this will actually rewrite events though so worst case you’ll have inaccurate memories that can trip you up. The winning prize isn’t quite as enticing as getting any wish of your desires so a big thing here is just that you may not want to destroy other people by winning your match.

The time limit here is a pretty interesting way to up the stakes though. In the first two seasons you could theoretically just not fight and you would be okay. With the time limit here you absolutely have to participate at some point or you’ll lose your memories. I suppose you may not disappear and would just forget a bunch of stuff since your coins would just be grayed out. It’s hard to confirm that though as no character gets to that point. There’s a chance you would just completely disappear in the same way as losing. A pretty good chance honestly so that’s a pretty good incentive to keep on fighting.

Suzuko is just one half of the main plot. Meanwhile Chinatsu is also a main character. It’s a nice dynamic as I always like having two characters sharing the lead spot particularly when they’re split up. It works as a nice build up to the inevitable confrontation they’ll need to have. So Chinatsu was always a kid who tried to do the right things. She would stick up for Suzuko and help her succeed. She would support her parents when her father was having trouble holding down a job and would keep all of the things she was worrying about to herself. She just did her best not to make anyone worry but now that she’s a teenager this is becoming more than she can bear. Her father has lost his job again so they may have to move which means Chinatsu won’t be able to get into her next school. Chinatsu also lost her current job so she isn’t able to help bring in money.

That’s when the game of Wixoss really brings her in. She is offered a job by Satomi to basically trick people into signing contracts with him and then they are stuck with playing more and more matches. It’s obviously a scam set up and not something she should really be doing but she is desperate enough to make this call. She wants to lose her memories of Suzuko because she believes that they are part of the problem. Deep down Chinatsu really blames herself here. She wants to be able to be a tougher person who can make selfish decisions but feels like she can’t do so without discarding her past. As a result she will get the other characters into sticky situations if it means that it’ll benefit her. So she’s going on the dark path while Suzuko is staying heroic so you can see how their clash of ideals will be a big plot point later on.

That’s probably the longest plot description I’ve given in a while but there’s just a lot to unpack there so it’s necessary. The animation is definitely pretty solid here. We get a lot of nice shots during the action scenes and in general the character designs are on point as well. The animation is nice and smooth. I wouldn’t say there has been a big change since the first two seasons. The contract scenes are still the best looking ones in the series and you don’t really get much of that here but it’s a consistent art style that always looks good. The soundtrack is also really solid. You’ve got a lot of good tunes here including some nice battle themes and a catchy opening. The series has never disappointed in those areas.

Suzuko is a solid new main character. She’s fairly quick at getting used to the game and really giving it her all. While I wouldn’t say she can get as fiery as the original lead, she’s still a fun heroine to follow around. Her main goal is to finally be friends with Chinatsu again and she is resolute in that. It’s enough of a motivation to keep her character interesting. I don’t expect she will really break out as one of the big characters in the series though. Her partner Ril is also solid. When the season first began I thought to an extent it was Chinatsu. Sort of like a fake version of her born from Suzuko’s mind. The show doesn’t really go in that direction but she acts enough like her where I consider that to be true in my head canon. She’s a solid companion. Ril may not be as strong as Tama but I would say she is one of the stronger fighters.

Then you have Chinatsu who really goes into the dark side. She’s a fun hero to have around but she goes so far as being a villain that it’s hard to buy into her being a sympathetic character by the end. In particular she pulls some big tricks on Shohei who was just trying his best to be a hero til the end. Her goals are also naturally a lot shakier than Suzuko’s. Chinatsu believes that cutting out her memories of Suzuko using this game will allow her to be free but will it? Part of the goal here is that by being free she will no longer have to be such a nice person but she seems to be doing a good job of pushing everyone away even with her memories in tact. It’s not like this would make her home situation much better either.

It’s a solid plot because it does show that the burden of always having to be the tough mature character helping everyone out will take its toll. In the end it did end up breaking her and unfortunately she got in with the wrong crowd. I wasn’t really a fan of her by the end. I don’t mind a character arc of going to the dark side but also dooming everyone else through the contracts and being Satomi’s underling? Yeah that’s pretty suspect. Her partner Mel is also interesting because she actually acts sorta shady. It makes it less likely that she is a version of Suzuko. While this isn’t really delved into, you get the feeling that she was goading Chinatsu on at times. She certainly made no effort to put her back on the right track and seemed to enjoy being the villain.

Shou is one of the other Wixoss players. He had a tragic story of his younger sister vanishing after getting involved with the game. He hadn’t paid much attention back then and regrets it now. This may be part of what got him into the game although he never makes much progress. I wouldn’t say he does all that well as one of the big characters. His whole dynamic with his L Rig is definitely not all that great and at the end of the day he’s kind of weak and easily manipulated. Especially given what the stakes are here like finding out what happened to his sister I would have expected him to be a whole lot more serious when it counted.

Then you’ve got Shohei who is actually a great character. In fact I would say that he is the best character here. He actually takes the high road over the other characters by refusing to play the game so nobody gets hurt. It’s an easy strategy to use at its core except for the fact that you’ll end up losing all of your memories and then disappearing from the world forever if you don’t battle. At the end of the day none of the other characters no matter how heroic are willing to make this sacrifice. They want their wish no matter what even if the other characters end up falling to the wayside. Shohei wasn’t having any of that and I can respect it. At the end of the day in the first series I applauded Ruko deciding that her wish was to save everyone. I much prefer that kind of goal because you save everyone while fighting. In this case there are no wishes though so it’s hard to see what else Shohei can do. Sitting back to just accept your death doesn’t sound great but he isn’t hurting anyone this way and it’s hard to think of a workaround. Things may not have gone over very well for him but I can’t fault the decision. I’ve got a lot of respect for the guy and if anything it’s too bad he couldn’t have appeared more.

Hanna is Suzuko’s main friend here. She’s a step up from the friend in the first seasons but I never became a big fan. Hanna is said to be an excellent Wixoss fighter and strategist but you don’t see a whole lot of that here. To me she seemed rather average and quickly surpassed by Suzuko. She certainly has a tragic past of her own to get to. Considering what her goal was I thought she could have handled the new knowledge a little better but I suppose it was pretty intense either way. Her fighter is Nanashi, a fairly mysterious fighter who doesn’t really give her input much. She doesn’t mind being a villain or a hero so long as she is having fun. In a way that makes her one of the more dangerous figures since you absolutely can’t trust her at any point.

Aya is Shou’s LRig and definitely one of the meanest ones. Usually your LRig is someone you can count on at all times but not in this case. She’s constantly insulting him and granted, he does earn it some of the time. Holding back against an opponent in this game is something you must never do since your life and memories are on the line but Shou has a lot of easily exploited weaknesses. In comparison you’ve got Dona who is Shouhei’s LRig and a supportive partner to have. She’s not thrilled about his decision to stay away from the fights but does support him as best she can. She gets a fairly big role for being an LRig and is always right there ready to participate in the action.

There’s not much to say about Sou as his role here is pretty small. He’s definitely a pretty rude guy who only likes fighting people he thinks is weak so that tells you what you need to know about the guy’s confident. He’s pretty willing to be a lowly subordinate if it means he can get wins. Then he’s got a super timid LRig in Guzuko who is one of the worst ones in the game. It definitely makes them an odd pairing but also shows why they are so weak. They aren’t on the same page at all.

Then you have Rio who is a little kid that was selected. In a lot of ways that makes her a tragic character because she can’t possibly comprehend the stakes at the moment. She wants to make her mother well again and figures that by being in the game she will be able to do this. Well of course that may have been true in the first two seasons but since the prize here is only to manipulate memories and not change real world events, you can’t help but feel like this plan couldn’t possibly work out. This also makes her a bit of a tough opponent to fight against since nobody wants to actually take her out for the count since they know what’ll end up happening. Her LRig is named Mama and seems like a nice LRig on the surface but I’m not so sure. I guess it seems like I don’t trust any of them but why would I? They all know the rules but rarely ever let their controllers know until it’s too late. Rio isn’t as charismatic as the little girl from the first two seasons but she was still fun.

Satomi is the big villain of the series and well he’s definitely not my kind of villain. Every single line he has is an innuendo as he constantly messes with the heroes and heroines. The guy manipulates them so easily that you’ll be shaking your head. Why do they always get so flustered so easily? In general this season just had a lot of fun with that and it would continue on to the next season too as the characters intentionally frame things in a suggestive way. It’s all obvious enough where I’d love a character to play dumb and just accept the challenge. At the end of the day the characters are just asking if you want to have a match with them. Instead of being flustered or stammering just accept the challenge with a “Yeah, let’s have a great game ” and that would be an excellent comeback.

Back to Satomi though. His general goal is he wants to make everyone as miserable as possible. He’s definitely in the right field for this since that’s not a very difficult task to do at all. He’s also a very strong Wixoss player so it’s not like you can just disregard him either. The guy needs to be treated as a serious opponent and taken down right away. The problem is that there are very few characters in the series who can match him. This is because his chosen fighter Carnival is incredibly powerful. Carnival can reach elusive levels that only fighters like Tama could match and she has the nice ability of being able to use everyone’s ability. It’s always really hard to match a fighter like that because it breaks the balance of the game. If your opponent knows you’ve only got 1 skill while they can choose any, that’s naturally going to be very difficult to counter.

Kiyoi appears here but very briefly. She is seen as a powerful opponent who was even able to dominate Chinatsu. Then just as quickly she disappears from the season after having one more big fight. She clearly wants to stop Satomi’s plans but isn’t working with the rest of the group. She’s a mysterious loner and makes for a very interesting character. We’ll learn more about her in the next season though so this was really just a little quick set of appearances to set that up. Kiyoi was definitely a great character in this season.


Overall, This is the best season of Wixoss yet. While the memories angle seems like it makes the stakes a little lower than putting your immortal soul on the line for a wish, the end result is still basically the same. At the end of the day if you lose all of your memories you still do vanish so that hasn’t changed. The writing may not be amazing at times like with all of the characters getting flustered so easily by the most basic of suggestive phrases but the show has a lot of good plot lines and action to keep it going on a strong note. It’s a pretty interesting story all told and one that was able to survive on the new characters without needing the older ones to appear. I don’t have any real issues with the season and would definitely recommend giving it a watch. You don’t even need the first two seasons for context since it’s a whole new cast although it should be noted that this is in the old continuity and there are definitely references to that.

Overall 7/10

Dragon Ball Z: Harukanaru Densetsu Review


It’s time to look at a DBZ game that I’ve been working on for quite a while at this point. It was the second big attempt at a card game version of DBZ based on the real one. The problem is that this is the kind of game that works better in person than in a video game. When you’ve got a game that’s completely luck based like this one, you can’t trust the computers not to cheat. Of course they’ll do whatever they can to win and that’s the problem. It’s never an even playing field with them and then that just makes the journey feel futile. 20 hours in and it was time to call it a day on this title.

The game adapts the first two arcs of DBZ. We get to wage our war against the Saiyans and Frieza’s Army in the first and then Cell and the Androids strike after that. I made it as far as the Ginyu Force showing up before I was ultimately forced to call it a day. Those guys are a lot tougher than you would suspect at first glance. There are also a lot of levels to even get that far. This game makes sure that even the briefest of skirmishes in the manga are turned into full blown boss battles in this one. You can expect a very long experience here. Honestly I don’t see how you could possibly complete it in under 30-40 hours. This game is definitely a long one so I do appreciate that the developers were trying to make this a complete experience.

The problem is that it’s long for all of the wrong reasons. One of the issues the game has is that each match takes forever. You have to wait for the cards to load, then you pick the cards and you get a little animation as the cards group up. If you win the encounter then the game plays a cutscene of you blasting the opponent. Rinse and repeat in every turn until one of you goes down. As you progress through the game you’ll deal less and less damage due to your level not going up quickly enough. If you want to fix that then you’ll need to go back and play the old levels again. Also if you lose during a level you don’t keep any of the XP from the fights. This can be tough as some levels can have up to 8 boss battles and if you lose to the last one you have to start all over again from your previous level. That means you’ll be stuck in a loop unless you go to an old level and do more grinding.

It’s not very fun either because in the last level the enemies just aren’t that tough so you’re not getting a lot of XP here either. It drags the game out even further. Still, I worked on doing a lot of grinding because I figured it was all worth it to beat the next level. Eventually I got Vegeta to level 23 to try and handle Captain Ginyu and to my dismay he started pulling out reverse cards. Now to understand how bad this is lets quickly recap the game’s controls. It’s very complicated so I’ll do my best to give a very condensed version of the rules. You have to use power or ally cards to attack your opponent and this works if your attack is higher than the other player’s power points. So if you roll a 7 and they have a 4 then you’ll get to attack and the damage will be based on their defense so for example the opponent may have a defense of 6. So just go for high numbers right?

Well, starting in this level the opponent has a reverse so if you have an 8 and they have a 2, it flips and they get your high number. The issue with this is that you’re now never sure of what to do. Do you try to go for a number higher than the opponent or lower? It’s a big issue because the computer always manages to somehow guess the correct number to dish out. I was far stronger than him at this point in the story yet he countered all of my blows until I eventually lost. That’s when I realized that there wouldn’t be much of a future in this game. It took the card mechanics one step too far to the point where there was just no return. You can’t use card game tactics like this and then also throw in a reverse card. If you’re not sure how to even aim your points then the whole thing feels futile.

It’s a shame because I do like the idea of the various characters having their own stories so you keep on alternating. The game has 4 main characters: Goku, Vegeta, Piccolo, and Gohan. Each character has their own fights and because of that you can also see why Arc 1 is so long. Some of the stages are also very long and can last for 20 turns or more. Each turn takes a while too. On average I’d finish a level in around 20-30 minutes I’d say. I’ve seen games with longer levels but that’s still a lot of time for a card game. It’s why the best Yugioh games are the ones that have low loading times since you’re really able to get into the action without having to slow yourself down.

The graphics are okay. They’re classic sprite animations which look fun enough. It’s got a very retro feel to it. The soundtrack is less impressive though. It’s not bad, the game is clearly going for a bit of a peaceful theme that you won’t mind hearing over and over again. I definitely see the logic in this approach because with this gameplay you can bet that you’ll be hearing the theme effectively on loop forever. So I’d say the game succeeds in that respect. I’d like more tunes but if this is the one we have to have it could definitely be worse.

In terms of replay value the game technically has a ton of it. The main campaign is huge and then after that you’ve also got extra leveling up you can do and things of that nature. You won’t be finishing this game anytime soon but with the gameplay as it is you’re unlikely to want to play through the whole adventure. This game really should have just tried being more fun. I should mention that you are able to exploit the quick save mechanic so that you are actually able to save within the levels. It’s extremely handy because this game would be even trickier otherwise. 2 quick fixes the game could and should have done would be to add actual save points and also to allow you to keep your XP when you lose. Those two things would have made a world of difference in the game.

Overall, The game’s design just isn’t very good. It makes a whole lot of mistakes and ultimately is not able to come back from them. DBZ games need action and excitement. If you’re going to go for a card game format then you need to make sure it’s fun. Dragon Ball Heroes uses cards to a much greater effect. This one still beats the GBA game though. That one had similar controls but the execution was ultimately even worse than this one. At least this one tried a lot more with the story and such. There is a huge amount of dialogue in this game. I recommend playing Attack of the Saiyans instead.

Overall 4/10

Yugioh 7 Trials to Glory: World Championship Tournament 2005 Review


It’s time for another Yugioh game as I get closer to playing through them all. This one goes back to the whole calendar system which still should not be a thing if you ask me. It’s one of the World Championship titles too which is odd because those are usually all about just taking out all of the duelists a bunch of times and calling it a day. Why mess with a good thing? The actual gameplay is still pretty solid but it feels like there just isn’t a whole lot to do here so you’re spinning your wheels a lot.

There really isn’t much of a plot to be found here. You are playing as a new kid on the block who is going around dueling everyone. As you beat more and more players you feel a sense of pride and accomplishment. There are also tournaments you can enter on the weekend. That’s really just about it as far as plot goes. Keep on dueling and having fun. Unlike the other Yugioh game a day doesn’t end here until you click on the bed and go to sleep. That means you can have a ton of duels in a single day if you’d like. There really isn’t much of a rush either as you can’t even see the calendar so it’s hard to say if there is an end game. There didn’t seem to be any kind of change for me even after playing through a few weeks. It was the same tournaments every weekend and the same duelists on the block.

So I went around town dueling as many people as I could. For the most part the duelists around town are made to be very easy so you can beat them with your starter deck. It makes sense since our deck isn’t all that powerful. You’ve got some great spells and traps like Trap Hole and Change of Heart but most of your monsters are pretty bottom of the barrel so it’s hard to deal with stronger opponents. A good example of this was in the tournament when I fought Mako. That guy’s cards were just way above my own. My spells carried me to a victory in one round but he won the set 2-1.

Around town the characters have monsters with numbers like 800 attack points so there isn’t much of a threat. You don’t directly get cards for winning in this game but you do get money after every duel so that is very helpful. I bought a bunch of packs and in theory the best way to really get a good deck in this game is to keep farming wins off of the weaker opponents. Do this long enough and you should have a winning combo before long.

The problem again is that there isn’t too much of an incentive to doing so. I assume that winning tournaments and beating duelists enough will cause new ones to appear or do something but without knowing that for sure there isn’t a great reason for continuing to duel. That’s often the problem with no story mode. At least nowadays you can duel online to still feel like there is some kind of end game but that wasn’t really an option back in the day. I’d say making some kind of internal goal for yourself like beating every duelist once makes sense, but it’s not quite the same.

The graphics are pretty solid here. There’s not a whole lot for the game to really do with them since not a lot is happening on screen, but I’d say what we do have looks solid. You certainly won’t be confused as to what is happening at any given point or anything like that. The music is also catchy enough to enhance your dueling experience which is all that I would ask of it. It’s not the most impressive Yugioh game out there, but still a solid way to learn the game and have some fun in the mean-time. The actual UI is better than some of the other titles.

Again, it’s hard to really talk about the length since it’ll depend on how you handle this. I’d say that the game is probably about 2-3 hours if you just want to go and duel a bunch of people. If you want to get good enough cards to win some tournaments then you’ll probably need to increase that to around 10 hours. It will really depend on a ton of factors though like what cards you get from the shop or how good you are at building your deck. I imagine that most people’s decks will look incredibly different as they go through the game.

Overall, Yugioh 7 Trials to Glory is a fun game. It may not have changed the world the way that some of the other Yugioh games did, but I’d make the case that it is still a fair experience. You can buy this game for a few dollars at this point so you really can’t go wrong here. That being said, I’d advise you to get one of the other World Championship titles instead. I prefer having the tier system where as you get more and more wins you unlock stronger duelists. It makes for more of a linear campaign and that’s something I always like to see. Now I’ve only got one more GBA Yugioh game to work on, but it is by far the hardest Yugioh game I’ve played so beating this one should be tricky.

Overall 6/10

Yugioh The Eternal Duelist Soul Review


It’s time to take a look at a GBA Yugioh game that I’m pretty sure I played back in the day. I remember going through tons of duels and really getting to master the strategies of taking them all on. The data even reset, but it’s been a long time so I went through the full first tier before doing this review. The game holds up quite well. What keeps it from being one of the definitive World Championship titles is the fact that the loading times are a little on the slow side compared to the others. You can hold B to speed things up, but then it’ll skip your chance to use trap cards which is risky. The game also constantly asks if you want to use the cards in your hand which is a little overdone.

There isn’t a plot in this game. How it works is you go to the campaign mode. There are 5 duelists you can challenge. Once you beat all 5 of them twice then you unlock the next 5 duelists. Beat all of them 3 times and you unlock tier 3. Rinse and repeat through the 5 tiers. So you can expect to get quite a lot of duels in. The duelist in Tier 1 are basically a cakewalk and you shouldn’t have a problem, but as you go through the tiers the difficulty level certainly spikes up. You’ll definitely need to re-tool your deck quite a bit as you go on and will have to hope for good cards through RNG. You get around 6-7 new ones every time you score a win.

Your starter deck is already quite nice though. You get a Monster Reborn card which is still one of the best in the whole franchise. You’ve also got Raigeki which destroys all opponent monsters, Trap Hole which destroys a new monster who has been summoned, Mystical Space Typhoon which blows up a spell or trap card on the opponent’s side of the field, etc. Your deck is quite loaded with the only weak point being the monsters as most of those are intentionally pretty weak. If you get your Summoned Skull onto the field you will be in good shape though. It’s a long process but by the end of the game your deck will be quite formidable indeed. In my experience the best thing to do is to always arm yourself with a ton of spells and trap cards. Those will really help the monsters out. The strongest monsters won’t do much if the opponent is constantly destroying them with effects after all.

The graphics are nice and fit the game pretty well. The UI is on point and everything is pretty streamlined. You can always tell what is happening even if there are minimal effects in the actual game. You don’t really need to be flashy in Yugioh because the gameplay is strong enough to stand up on its own. That being said, it is fun when the games go a bit extra in that like with Tag Force. Those games are really awesome in part because of how flashy they are. this game isn’t quite going to be in the same league. The soundtrack is also a bit on the dull side. You’ll want to put on some background music while playing this one to shake things up a bit.

There’s a lot of play time you’ll need to put into this game so you don’t have to worry about a lack of content. By the time you’ve beaten all of the duelist a number of times in order to unlock the next tier you’ll probably have played this game for 15-20 hours. When you put that into perspective then playing the 5 or so dollars to buy the game is a steal. Yugioh really had a ton of GBA games to the point where they are all dirt cheap to buy at this point. In comparison it feels like they don’t really make a lot of them anymore. That makes sense though because we have the mobile game now so there isn’t a lot of reason to make more of them. The mobile game has everything you could really hope for in a Yugioh title. That one has a ton of content to explore.

Overall, Yugioh The Eternal Duelist Soul is a really fun game. It’s a bit bare bones next to a lot of the other titles in the series, but if you judge the title on its own then it’s as good a game as you can hope for. I expect you’ll have a lot of fun here so long as you enjoy the Yugioh series in general. At the end of the day the actual card game has always been a lot of fun and I don’t really expect that to change anytime soon. Especially the original days where you don’t have to worry about too many combos. Synchro Summoning is about as complex as I get in my dueling strategies, anything past that I don’t really tend to include in my decks.

Overall 7/10