Yugioh GX Duel Academy Review


It’s time to look at another game that uses the dreaded day system. I still cannot fathom why games would ever choose to use such a system. All it does is force you to miss out on huge amounts of the game so it’s like the developers are wasting their time adding a bunch of features that we’ll never get to use. The core Yugioh gameplay is still good which keeps this from being a negative game in the end, but it is heavily limited.

The story (albeit it there isn’t much of a story here) is about a new kid who has arrived at Duel Academy. He’s looking to perfect his craft and become one of the greatest duelists of all time. It’ll take a lot of semesters and training to do it, but practice makes perfect. That’s the extent of the game. Every few months you get to take an exam to try and rank up, but the questions are surprisingly tricky. I did well enough in the dueling part…I actually had a positive record. The problem is that if you don’t do very well in the written exam you go down in rank anyway. I thought this was a bit iffy, but I suppose it is what it is. After a bunch of duels and weeks went by I figured it was time for the review.

In terms of gameplay it’s the usual Yugioh rules that you should be familiar with. In every turn you get to summon a monster and play some spells or traps. The goal of the game is to get your opponent’s life points down from 8000 to 0. Once you do that you will have won the game and you get to duel the next person. Everyone’s always got a bunch of trap cards to play so you want to work around those. For example, always attack with the weakest monster first and if you have more than 1, put the others in defense mode. That way when Mirror Force is played you won’t lose all of your monsters. As you play more and more duels you’ll see why it’s very important to protect your backup monsters. Each day seems to have 3 segments so you can plan out quite a few duels per day. You then get to watch the week days go by with nothing happening except a chance to buy some cards at the shop. Then you go back to fighting off more duelists.

One thing that slows down the duels here though is the fact that the characters like to talk a lot. It’s an interesting idea but I think it should be done without interrupting the flow. I suppose voice acting would have been out of the question for a GBA game, but maybe have everyone talk as an intro instead of during the duel. I believe that would allow you to really get in on the dueling and not have to worry about the rest. I was pretty satisfied with my starter deck though. It had a lot of fun fire monsters that I always like to have along with some good traps and spells. I made a few modifications here and there, but mainly kept it in tact.

When it comes to the graphics I’d say that the game was pretty solid. you could always tell what was happening and the illustrations were nice. The dueling effects were good and we got a nice amount of backdrops. The soundtrack is also pretty good. It’s not quite ready to take on the GX anime ost or anything like that, but it has actual variety which is important since you’ll be dueling quite a lot.

This game’s got a long amount of time if you want to truly complete the game. It’s hard to say exactly what beating the game entails but I imagine you would need to conquer all of the exams and reach Blue Rank. Assuming you have a great deck and don’t mind restarting the game during exams a few times maybe you would clear this game in around 20 hours or so. Technically there is a ton of replay value to be had here as well. Obtaining all of the cards feels like it would probably take a life time to achieve. Furthermore you’ve got to abide by the day system so you can’t just go to the shop whenever you feel like it.

It really all comes back to that system. Not to be repetitive, but I don’t like having the game force me to only be able to do certain tasks at specific times. I like being able to choose what to do next. While games don’t have to be linear I also like to have a concrete goal so I know exactly what I am supposed to do and when I am supposed to do it. Things like that really go a long way in my eyes. I prefer the retro Yugioh style where it used to be that you would fight 5 duelists, beat all of them 5 times to unlock the next row and then rinse/repeat the system. At least that way you always knew you were making progress.

Overall, This is one of the weakest Yugioh games. It’s a shame because I love GX and really wanted it to have a solid game to fall back on. Unfortunately this is not the game to do that. Tag Force would end up being a better option to represent GX. This one feels more like a cash-in and there is little that it can offer in place of other titles. I would highly recommend getting one of the World Championship games instead like 2006 which is still my favorite one. Those have more direct goals and the gameplay is completely streamlined. That’s all I really need in my Yugioh games and then I’m a happy camper.

Overall 5/10

Dragon Ball Z Collectible Card Game Review


It’s time to look at a DBZ game that I’ve had for a very long time. Part of why I kept it in the backlog is because the game just wasn’t very interesting. I would play it a bit from time to time but the controls were confusing and since there wasn’t even really a story I didn’t see the need to keep on playing. Well, I gave this one another whirl and the game is as confusing as ever. It’s hard to ever make any headway here.

The game is based on the actual card game. Unfortunately it is hard for that to translate well to video game format. Unlike Yugioh or Duel Masters this game feels very clunky with matches that go on forever. Literally almost all of my matched went to time, which is the full 7 turns that a duel can take. Matches should not be going to the equivalent of sudden death every round. That tells me that there is something at least a little weird with the game. Since I don’t get it then the A.I. should at least be able to beat me up pretty quick.

Here’s the gameplay in the simplest way I can describe it. When you start the game you draw 5 cards. If you go first then you get to play any non combat cards you have. After that you choose to attack or pass. If you pass then you discard all but one card and draw a fresh 5. Once the opponent has done so as well then they will attack and you will pick a card to defend with. You have to try and take down all of the Life cards that the opponent has and they will do the same to you. You can win in one of 3 different ways. You can take all of their life cards away which will be a complete victory. You can also win via technical win by exhausting the opponent of all cards or maybe you can even grab the Dragon Balls and win via super victory. A final way you can win is also by raising your power level and anger level to the max setting. If you do any of these things then you will have claimed victory.

The problem is that the opponent will never let you do this. They block all of your hits and always seem to have more cards than you do. They don’t run out despite playing so many and every time you raise your anger level they reset it back to 1 using a spell card. As a result you just can’t claim the advantage and the rounds take forever. I was somehow able to beat Krillin and the second guy, but Guldo is where I met my match. After dozens of fights I still couldn’t conquer him and that’s where my DBZ card adventures concluded. It was time to throw in the towel. After all the only way to improve your deck is to keep on re-fighting the first two opponents, but I was only able to beat them once after a ton of tries. Doing so again just to hopefully get a useful card to make a comeback feels like such a long shot that it is barely worth it.

Then you’ve also got the fact that the game has no real effort put into it. There is only one piece of music in the entire game which keeps on looping over and over for every action that you take. You can only hear the same song so many times before you just have to take a break for it. How is it possible that the game wasn’t able to get more than one tune? It’s just crazy to only have 1 in the entire soundtrack if you ask me. There’s not much to say about the graphics either since there barely are any. You’ve just got the one illustration for each character as the squares match up with each other over and over again. The cards don’t look all that flashy either.

This game feels like a total cash-in and that’s not too surprising considering how long the loading times are. Each match takes forever in part because you can’t go through the turns quickly enough. You can spam the A button to at least get rid of the drawing phase and it speeds up the attacks but it also skips card effects so then the catch is that you’ll lose further track of what’s going on. It’s a pretty unfortunate situation all around. The length of the game is quite long as a result although it feels artificial. In theory you can probably get a good 20 hours out of this one and maybe more depending on how often you lose. There won’t be any real replay value, but at this point you wouldn’t need any since the campaign is so long.

Overall, Dragon Ball Z Collectible Card Game is the weakest of the DBZ games. It’s hard to picture any game losing to this one although since the DS also had a title based on the Card Game it is possible. What the title really needs is a better explanation of the rules and to speed up the gameplay a bit. I know the computer was able to use his avatar card at some points when the tutorial never even referenced how to do so. I tried using mine a bunch but every time I tried the game said that it wasn’t the right situation to do so. That’s not entirely helpful to be honest but it may not have mattered much. My deck simply wasn’t strong enough to beat my opponent’s so no matter how many times I would draw some cards it just wasn’t going to make up the difference. The only way you should get this game is if you are a really big fan of the official card game.

Overall 3/10

Dragon Ball Z Collectible Card Game Stats and Records

No stats this time. I wish it would at least show a win/loss column next to the opponents so you can see how crazy tough this game is. My record was something like 2-60. Kudos to anyone able to take out all of the fighters in this one!

Yugioh Duelist of the Roses Review


It’s time to look at what I’d say is easily the strangest Yugioh game. For starters the game has nothing to do with the actual characters from the series and the plot seems to be based on a war from a very long time ago. The story definitely isn’t very interesting and there isn’t much of one in the first place so the gameplay will have to hold the game up on its own. Will it be able to make this title a success?

When you start the game you are summoned as the legendary Rose duelist by the Red Rose army who are currently losing the battle against the White Rose. You are their last hope to try and turn the tide of the war. Seto, who is the leader of the White side shows up and asks you to join him instead to rule the world. This is where you make your choice of which faction to play as. The game is around 10-11 duels long and the path you take determines which array of fighters you will be contending with. The goal is to get all 8 of the cards by beating 8 guardians and there are some extra fighters along the way.

When you first start the game you get to choose your starter deck. All of them are pretty awful if you ask me and you can expect to lose quite a lot of duels at first. Your opponents have everything whole you’ve got basic cards that aren’t strong enough to win. What I was surprised about is that the computer already has significantly more powerful monsters at 2700 from the start while your guys are limited to 1500. Anyone who was able to beat these guys with a starter deck right off the bat has my respect on this one.

Another complication is that the game doesn’t even follow Yugioh rules. I was surprised about this because of you don’t have the rules or the characters then why is this a Yugioh game anyway? I should mention that the main connection in the story is that the characters happen to look like Yugioh characters…that’s it. It’s like when a show does a Christmas Carol and they are all not themselves for that one AU episode. This is the same concept and I guess you’ve got the monsters even if the gameplay is different.

The gameplays a bit complex, but here’s my best attempt at a solid write up. You start out with your captain or vanguard if you will. You can move him one space a time along a board that is fairly large. Around 10 by 6 or something like that. The goal is to destroy the opponent’s guardian. Both guardians always start with 4000 HP but that can go up or down based on spell and trap cards. If you attack the opponent directly then your attack power will determine how much health is lost. You can summon 1 monster per turn and that monster can move 1 space per turn unless it has a type advantage and then it can move two times. All of the opponents you fight will have the type advantage so expect them to always be moving two spaces at a time. A spell card to change the terrain comes in handy for this although they have a very limited range so they aren’t always too great. It’s still a good balancer in the right circumstance, but keep in mind that playing this spell will prevent you from summoning a monster that turn.

You gain 3 stars each turn and monsters require stars to summon. The strongest monsters need 8 stars so you can choose to either wait a few turns and summon them or keep on summoning weaker ones. Usually you want at least one card to defend yourself with and then you start saving up. Then you’ve got all of the spell and trap cards to deal with and you can fuse some into monsters to make them stronger. You can also fuse monsters from your hand but the game doesn’t let you know if they’re compatible so it’s a lot of trial and error here. If you make the wrong call then you’ll lose the first card in each fusion which can be a bit tiresome. This is the best way to clear your hand out to get more cards though. Just smash all of the cards together and next turn you’ll get 5 fresh ones. There’s a lot more to this gameplay, but it’s so complex that the only way to really get it is to play the game first hand. That’s when it’ll all really start to make sense.

As for the graphics, the game has some pretty good illustrations. For the most part there aren’t too many cutscenes but we get a few paintings at the end and one at the start. I prefer animated cutscenes but there was a good amount of effort put into these pieces of art. In game the stages and effects are decent but not all that fun to look at. All of the stages are pretty similar and the whole thing looks pretty dreamy all the time. Better level designs would have been ideal.

I already spoke to the game’s difficulty level and I can assure you that it’s one of the toughest games I’ve played. Beating the whole thing with a starter deck is impossible so the idea is you beat the first few guys, take their cards and keep on beating them til you get a lot of good ones. Then you move on. It requires a lot of wins as well as rng to get the right cards. Then in the duel you need a fair amount luck to draw the right card at the right time. Ultimately I had to just grab some cards through the password mode to get through these duels. I recommend doing this if you need to save some time because otherwise you will be here for a very long time. It does help with the replay value I suppose. The game should last you for quite a while and once you beat it you get to play all over again as the other team.

Overall, Yugioh Duelist of the Roses is an odd game with a confusing gameplay system. It takes quite a while to learn how to really play the game and even then it’s hard to get invested into it. The duels feel like they take quite a long time although that’s normal for a Yugioh game. Once you turn the animations off it speeds up quite a bit. If you like a good strategy type game then this is the one for you. There are a few similarities to Fire Emblem after all. Otherwise I would definitely recommend playing a different Yugioh game instead. My top recommendations would be World Championship or any of the PSP titles. Those actually follow the Yugioh rules and have a better plot. (Note that some of the World Championships don’t have a plot so carefully choose which one you want to play)

Overall 5/10

Cardfight Vanguard: High School Arc Cont. Review


Time for another Cardfight review! This may seem pretty soon compared to usual, but that’s because this was more of a miniseries than a full fledged one. It deals with the fallout from the recent reboot season. Kouji must face his demons and Aichi still intends to bring his club a world championship as soon as possible. At 14 episodes the series has to move on pretty quick but still makes for a good watch. It’s probably the most standard of the series and by default is the weakest entry in the franchise. There’s only so much you can do in 14 episodes when the others are all around 30-50 episodes (Some are at 60+) but it does what it can.

The show picks up where the last one left off. The universe has been reset after Kouji was defeated. Everyone has seemingly lost their memories of the old timeline. As a result there are a few things that don’t add up. One is that Aichi’s cardfight club no longer has the right amount of members so the student council decides to shut them down. Aichi and his team defeat them to avert this dilemma and as part of the deal even get the council to aid them in joining the big cardfight tournament that is about to start. Aichi aims to learn why the club is seemingly missing someone despite having no knowledge of this. Winning the tournament might somehow give them clues on how to do that.

They aren’t the only team to enter the Koshien though. Meanwhile you have Ren’s team and they’ve recruited a powerful ally in Kouji. Kouji no longer wants to erase Vanguard from the world, but as a result he is frozen with fear whenever he duels someone. He knows that if he wins he will end up destroying the opponent’s will to play so he must find a way around that if it’s even possible. His plot is almost as big a focus as Aichi’s as he tries to find a new path for himself. Meanwhile Kai is also still weakened from when his spirit was destroyed and along with the rest of the emptied souls must try to regain his joy for the game.

While the main plot of the season is technically about the tournament, it really doesn’t have a whole lot of importance. It’s here as a plot device to get all of the characters together to get through their difficulties but ultimately that’s about it. Unfortunately someone must have told the animators/writers this because it gets the shaft. The tournament doesn’t start until the last few episodes and as a result just about every fight is handled off screen. Sure, you see them on screen briefly for the trash talk and posturing but then most of the duel just goes by in a flash. It almost would have been better to not have had the tournament at all. It all feels very half hearted like the show is just going through the motions.

I suppose a rushed tournament is still better than not having any duels…but there’s more the show could have done if it cut the tournament out. The best episodes here are mainly the ones about Kouji as he struggles with his inner demons. It continues to show why he is the best character in this post reboot world as he is trying very hard to change himself. It’s a pretty painful process compared to everyone else who just has to win a duel. Trying to lose is always a tough thing to do because it also hurts your reputation. I still consider Kouji to be the strongest duelist here even with the nerf as I don’t find his new deck to be quite as impressive.

Although it initially seemed like he was the only one who kept all his memories while everyone else had to start remembering little flashes, the last episode seems to contradict this. Perhaps the universe change is slowly going to get everyone and Psyqualia only prevents this for a time. Ideally I’d like everyone to remember the old days as I never like for it to be permanently forgotten. The characters all get happy endings this time around though so that’s an improvement over the last adaption of this arc. Kourin gets her proper closure and is once again a true part of the team. She’s definitely been a fun character and it’ll be nice to have her back on the cast for a future season if we go back to these guys someday.

Nakagami is probably the biggest of the new characters. He’s got a lot of potential to be sure. At times he is played off purely as a comic relief character and I have a gut feeling that this will always be the case, but there’s always the chance he will be played seriously. If the show ever does go down that route it’ll be cool. I like the concept of his demon arm and he actually seems like a pretty decent duelist. His ramblings are fun and his duel theme is great. All in all I have to say that he is just a great character and struck all of the right notes.

The rest of the student council are decent, but they won’t leave much of an impact on you. They’ve each got their character quirks, but that’s about it. I like the President’s global gimmick as he is always yelling about that. Aichi’s club is always around, but I wouldn’t say that any of them have an especially big role. Naoki does want his revenge on Kouji since ironically one of his only memories is of the days when Kouji was a villain and insulted Aichi. As a result he wants revenge during the big tournament which is his perfect opportunity to do so.

Kai’s episodes are not quite as thrilling as Kouji’s but he also does get a pair of episodes where he duels Mamoru which also works as some setup for Cardfight G. It’s just so weird to see Kai acting so weak. It doesn’t feel right since he’s always been the champ above everyone else. I dare say that he’s taken the biggest hit from his old stature in this reboot series. He is getting to his old level though so I like to think that by the next series he will be back to normal. At least he ultimately did get his hits in though. At this point we definitely need another big season with more G characters. I feel like they’re all close enough in age right now where we could get some good fights between them without the original cast being as old as they were in the original.

As always the animation is pretty sharp here. I’ve always liked the style and especially since the show isn’t very action based the animators can easily just focus on making sure that the character models stay even at all times. The colors are bright and the whole thing just works quite well. In terms of soundtrack it’s all tunes from the last season and they are just as good as they used to be. Kouji still has the best theme but the others all share solid themes as well. The action tunes go quite well with the duels.

I know there are some who prefer the days of Cardfight before the stakes became planetary level. Back in the old episodes it was more about having fun and getting better with your friends so I can understand that. However, I think it’s the natural progression of every series to get higher and higher stakes so my favorite seasons are still the ones like that such as Link Joker. Still, this is a nice refresher season I suppose which is the best way to put it. As I mentioned earlier it’s still quite solid, it’s just “average” compared to the others which would absolutely blow you away.

Overall, This was a good aftermath season. I can see why it would make sense to just include this one with the last season. Ultimately it’s not like it’s trying to tell a brand new story just yet. The next season has already started in Japan though so I’ll be watching it pretty soon. I’m not sure how long that one’s going to be, but I expect it’ll be at least 26 episodes if not 40 so the review for that will likely take a lot longer. If you’re been watching the Cardfight shows then you definitely need to check these out. If this would be your first Cardfight title then I definitely recommend watching the previous season first as you wouldn’t really appreciate the aftermath without actually seeing the events that led up to it.

Overall 7/10

Cardfight Vanguard Review


It’s time to look at the manga adaption of one of the greatest anime of all time. This one takes a lot of liberties though and diverges early on. This is a great decision if you ask me. It’s an interesting debate on if the following media should adapt the original. I do think that when the manga comes out first the anime should adapt it pretty straight, but if it’s vice versa then I prefer for the manga to do its own thing rather than try to copy the anime. Not sure why, but when the manga tries to copy the anime it usually just doesn’t feel as real or the artwork can’t really capture the animation in the powerful moments. When it does its own thing then it really begins to excel. In fact, the manga was so good that the anime did a reboot that followed the manga so that tells me even the company saw how good this new storyline was. Nothing will beat the original anime version of the arc, but I really did like the manga’s take on it.

The general plot revolves around a kid named Aichi Sendou. He used to get bullied a lot when he was a kid, but things began to look up for him when a kid known as Kai showed up and introduced him to the world of Cardfight Vanguard. We then skip ahead a few years and Aichi is ready to begin playing in earnest. This soon gets him new friends and rivals, one of which is Kai although the kid has gotten a lot more stern over the years. He no longer loves the game as he once did. Aichi will have to show him how much fun the game can be again. Also, a villainous organization known as the Foo Fighters have shown up and they are forcing everyone to play the game in a painful way. Their methods threaten to wipe Cardfight off the map so Aichi will have to stop them as well, but in doing so he may unlock a dark power.

That’s arc 1 and there are really only two arcs in this series. Lets talk about this one and the characters before going on to the second arc. It’s definitely pretty similar to the anime version here. With the Foo Fighters taking over various schools we are quickly introduced to the VF Gloves which allow you to feel damage in the duels. It’s a quick way to raise the stakes and it works well. It’s also a good introductory arc for expanding the cast since most of the main villains here would end up becoming supporting characters in the second arc. It’s not quite as large scale and exciting as the second arc, but it’s a great way to get the ball rolling.

The main villain is Ren and he’s one of those aloof leaders. He doesn’t even care much for the organization’s methods and just lets Tetsu do whatever he wants. Ren just wants a challenging card fight, but the problem is that he has become too good at the game. He has the ability of Psyqualia which allows him to know the ending of a match as soon as it begins. He can also talk to his deck and basically control the whole flow of the game. No wonder it became boring right? He’s a fun character although I’d definitely say that he’s more enjoyable as a rival than as the villain. Both versions work pretty well, but with his very laid back demeanor he just never really felt like a big villain.

In comparison it is the opposite with Tetsu. He feels like a villain through and through so even by arc 2 it’s hard to trust the guy. You could try to say that he’s just a super curious fellow, but I don’t think that really excuses him shocking everyone constantly with the gloves. He’s a good villain, but I can’t say that I ever got around to liking the character. The final member of the big 3 is Asaka. She is only in the group to support Ren and her strong bond has helped her elevate her Cardfight skills. Asaka has quite a few big duels in the series and her biggest one is likely in arc 2 where she is forced to fight Ren. It’s definitely a pretty emotional duel since neither one of them really wants to take down the other.

There are other members of the villains of course, but I’d say that the only other important one is Kyo. He also gets a pretty big role in the series. He acts as one of Aichi’s friends for the most part and the main character seems to believe him the whole time. Even once Kyo shows his true colors nobody takes him seriously enough to actually get upset. In a way you could say that this is the ultimate disrespect. As for the heroes, there are quite a few of them of course.

For the main group we should start off with Aichi. He’s basically the same as his anime version. He starts off as a pretty timid kid, but gradually he becomes more confident as the series goes on. By arc 2 he is still quiet, but in a more confident way and he isn’t afraid to speak his mind. He’s definitely an expert by then as he even managed to win the big national tournament. Aichi definitely looks very good here. Kai also has a great role even if he isn’t quite as overpowered as he was in the show. By arc 2 he has been surpassed by quite a few characters and just seems very relaxed. He may have found his happiness again, but it seems to have come at the expense of his hype.

Kamui’s a pretty good ally as well although he only gets a small handful of duels here. His main role in the show is to offer Aichi vocal support. Then you have Misaki who takes the leadership role in arc 2. Even in arc 1 she is usually the first line of defense against the villains. while her abilities aren’t quite on the upper echelon as Aichi and friends she is always able to put up a really good fight. She does have some solid wins under her belt as well. Leon and the Gundam kid get to show up as well in what I’d say are basically guest star appearances. It’s nice to see them even if they don’t do much.

This next saga starts off with Aichi heading off to a new school. I believe it’s high school. This school doesn’t have a Cardfight club and even worse, most people there don’t seem to have even heard of the game which is completely uncanny. Aichi decides to start the club and while it takes a little while to find members he eventually gets a full squad with the additions of Shingo, Kourin, Misaki, and red hair. They don’t have a lot of time to relax though as it turns out that a mysterious being known as Takuto shows up and has decided to conquer Earth and the world of Cray. The 3 idol singers are his captive minions and anyone they defeat in a duel turns into a Psyqualia zombie. Slowly they are conquering the city and Aichi may even need to take down his friends along the way. A wild card is a man named Ibuki who is going around erasing Cardfighters. If you lose to him you lose all of your feelings and memories of Cardfight. You simply don’t want to play anymore.

This arc is definitely what transforms the series from being great into being amazing. I always loved this arc’s plot with everyone turning into zombies because it really raises the stakes of losing a duel. Additionally, since having Psyqualia instantly makes you a better cardfighter it is also a good way to make the old characters relevant again. The series gets to turn a lot of people in a pretty short amount of time. It also does a good job of introducing Naoki and the other characters very quickly. Throw in Ibuki’s role and the arc has everything.

Speaking of Ibuki, he’s actually the best character in the series. This is also impressive since I wasn’t his biggest fan in the original show. This one handled him a lot better as he is introduced as a big threat and has a solid origin story. Even by the end he is definitely one of the strongest Cardfighters around and he makes his presence felt. It’s rare to get a true wild card character who deals damage to the heroes and villains, but he does this perfectly.

From the 3 members of Ultra Rare Kourin definitely gets the biggest role and is certainly more likable than the other two. The other two are basically just your average villains while Kourin gets a lot more depth. While her original goal may have been to spy on the gang she quickly became a valued teammate. Things don’t go too well for her here, but she made the hero call when it counted. Meanwhile Takuto is the ringleader here of course and he goes through a few changes. Either way I consider him to be a villain though so whether or not he is the conductor it doesn’t really change things. He makes for a fun villain, but he isn’t quite as intimidating as Ren or Ibuki.

For the new heroes, I’m still not a fan of Shingo. He never becomes much of a duelist and could be written out of the manga without changing anything. Naoki is a great addition though. He immediately jumps up to being one of the best heroes here and his skills are definitely the real deal. It’s always good to have a more aggressive character like him in the works to spice up the main cast. He gives the group a whole lot of energy that they didn’t have before his arrival.

The art here is definitely quite solid so you don’t have to worry about it feeling second rate or more like a tie-in level quality. The artists here definitely put in the work and the duels feel very intense. It’s quality throughout and we even get some fight scenes during the cardfights. Of course they’re playing with cards but since it’s so imagination based they are able to take some liberties and throw in some action scenes from time to time which is always appreciated.

Cardfight managed to get a little over 10 volumes in so that’s definitely time for a lot of quality Cardfights. Both arcs were excellent and this is definitely a title where you will walk away satisfied. I’d actually say that it beat all of the Yugioh spinoffs except for possibly Zexal and R. As I mentioned earlier this is definitely a fresh take on Cardfight so whether you’ve seen the original show or not you can definitely check this one out and get right into the thick of the action. Who doesn’t like a good card fight right? The only unfortunate part is that the series couldn’t keep on going longer. That definitely would have been great.

Overall, I was pleasantly surprised by how good this manga was. Don’t get me wrong, it was always going to be pretty solid and a 7 at the worst to be honest since I really enjoy these card fighting titles. That being said, it went above and beyond my expectations and turned into a super memorable experience. It sets a pretty high bar for future card game titles to try and beat and definitely did live up to the original anime version. It was concise, but still long enough where we got a lot of action. You’ll be doing yourself a disservice if you don’t check this one out.

Overall 9/10

Future Card Buddyfight X Review


The card game genre is certainly going very well at the moment with Cardfight, Buddyfight, and Yugioh all hitting it out of the park. In particular Buddyfight has been going very well. I believe I said that the last season was the best in the series and this one comes very close to topping it. Just when you think the series has peaked it always returns to go to the next level. This season has three arcs which are all quite solid, but that’s enough build up. Let’s start the review!

Well, it is time for another large tournament. This time it will decide which monster world is the best as each one picks an emissary to represent them. It goes without saying that Gao is chosen for Dragon World. However one big surprise is that instead of Tasuku representing Star Dragon World we have a new character named Kanata. He is known as the no damage fighter and has actually managed to never get hit during all of the battles that he was in. Considering how the game works this is virtually impossible so either he cheated quite a bit or he is just very lucky. The best part is that he hasn’t even played Buddyfight in ages as he ditched the game to play soccer full time. Well he is basically forced into entering so now Gao will have to deal with him.

The first arc being a tournament is definitely a good way to kick things off and we get some nice development for Kanata as well. It is pretty much nonstop Buddyfighting so that’s definitely cool. As hype as the next arc is, I have to admit that this one wins. Still, the next arc starts off with a bang as you might expect. A new villain named Wisdom has shown up with his powerful Gear God. He wants to upgrade the world which means turning everyone into machines and controlling them. He manages to crush Gao as well as Kanata which makes him a legitimate threat. Beneath him are the Chaos 3, a group that should not be taken lightly. Gao and his friends will have to get much stronger if they want to save the world this time. Fortunately Tasuku and the Buddy Police are also on the case.

As per usual a big part of the season’s main focus is on Gao and his new buddy monster Batzz. This guy is a tough character whose personality is probably the most similar to Drum’s. He believes that he is the strongest monster in and people say that he came really close to destroying all of Dragon World before he was sealed away. Gao is determined that they will be friends though and as he is the strongest Buddyfighter they should easily become the best. Of course it won’t be that easy since Batzz has quite the ego at times and doesn’t like taking orders. While he is strong that also doesn’t make him immune to gameplay mechanics. I’d say that he beats Bal for me and it’s pretty tough to say compared to Drum. It’s a close one there but I’ll say that he wins out as Gao’s best Buddy so far.

Gao is a very solid main character as he always is. He’s pretty much the same as in the last few seasons so there isn’t much new stuff to say about him. He is still eager to win and always seems prepared for whoever they throw at him. Even without a buddy he has some good skills at the ready to back him up. At times Gao isn’t proactive enough and it feels like the heroes just wait for the villain to make a move but sometimes he goes with his gut like when he broke into the amusement park. That is definitely when he is at his best.

As for Batzz, he can be a little rough at first as he seems to be all talk and no action but I do like the idea of having Gao team up with the strongest monster of them all. Batzz still has trouble with mini Gear Gods and I have serious doubts on him being the strongest but he is certainly powerful. He is always up for a fight while at the same time being willing to atone for his past by getting sealed up. Once Batzz stopped zapping Gao all of the time he was able to get some real character development. I also like the fusion between him and Gao even if that got ditched for a big chunk of the season.

Ancient Holy Sword Dragon is basically the sidekick of Batzz. He means well and always defends the big guy, but in his own I wouldn’t say that he’s a great character. He’s not bad but felt rather unnecessary as having one main monster was enough of you ask me. He did help with Batzz’s development though so I can see why he was added.

Kanata is one of the big new characters here and I can safely say that the show handled him really well. As I mentioned earlier he was so good at the game that nobody could even land a hit on him. Realizing that this was hurting everyone’s morale he decided to stop playing the game even though he had enjoyed it and went on to play soccer full time instead. Fortunately he was selected for the big world championships which forced Kanata to realize that the game is still fun and there will always be more opponents. I actually started to root for Kanata towards the end of his duel with Gao because the hero’s deck started to get cheesy as he drew around 6 shields back to back. Kanata winning the tournament would have really completed his character arc. He also ended up losing to Wisdom later on but despite that you can’t really say that Kanata lost his edge. Naturally he does take damage in all of his duels now but that’s because it was never realistic to avoid damage in the first place. It just doesn’t work within the rules of the game. While Gao surpasses everyone by the end of the season again, Kanata gets enough power ups to stay on his level. Considering that he is a brand new character, it’s impressive how high up the ranks he has gotten.

Gaito may be returning from the past season but he is still one of the big three alongside Gao and Tasuku so he gets quite a few fights. The season addresses the weakness behind his Death Count Requiem technique as it does guarantee a win after 3 turns but lasting that long isn’t easy. Gaito is able to speed this up to 2 turns which is huge. It also becomes borderline overpowered but a lot of the abilities started to get crazy in this arc so it keeps Gaito relevant.

A new mechanic that I neglected to mention earlier is Overturn/Overkill. It is a special ability that can be used once per match depending on if your monster has evolved enough to use it. How useful this ability is completely depends on the monster. Gaito’s is extremely good as it skips his opponents turn so he gets to have 2 waves of attacks. Wisdom’s endsvthe opponent’s current turn in addition to letting him summon 3 monsters. That’s the just of the ability and it is definitely a game changer. This instantly puts any fighter without such an ability at a huge disadvantage but fortunately for the cast it appears that everyone learned it.

Wisdom plays a huge role in this story of course and is a very charismatic opponent. His goal of upgrading the world is certainly a fun one and it’s always nice to see him dismiss his underlings so casually. He reminds me a lot of Kyoya and is certainly about as smug. Even his fame and wealth are comparable. He is evidently smart as Wisdom is able to create code and bend Gear God to his will. He is an expert duelist and also has no qualms about taking the fight to the heroes. The batch of episodes where he attacked Gao and Kanata for the Mirage Card was certainly a standout moment. The season definitely wouldn’t have been the same without such a great villain at the helm.

There is also his butler who is surprisingly a powerful opponent as well. He transforms into a powered up mode rather nonchalantly and may have the best ability out of them all. His flag goes over the opponent’s flag so they can’t use any spells or monsters. Basically unless you have the one specific upgrade card that Wisdom or Kyoya has, it is game over. There is nothing you can even do against this technique so it is easy to see why he didn’t get to fight all that much in the series. It would have been very tough to think of ways to defeat him.

Of course older characters from the series are still present. Tasuku gets a reasonable role here as he continues on with the Buddypolice. While he may not have much time to duel for fun anymore, he has still kept his skills and helps out at times. The only questionable part for Tasuku is that he seems a little more “by the books” than usual. He actually tells Gao and the others to stay back because civilians but he knows better than most just how strong Gao is. It was a rather odd scene. At least he didn’t care much when Gao followed him though so I guess it wasn’t much of a big deal.

Tetsuya and Zanya show up as well but their roles are quite small. They never actually get to do anything important in this season and just serve as a reminder that if you don’t work to improve your skills you will quickly be left in the dust. I suppose I should just be glad that they got to appear? I dunno, I was never the biggest fan of theirs anyway. Their buddy monsters get new super forms though to keep up with everyone else and join the thunder empire though.

I suppose Kiri’s role is kind of important here. He knows about the coming threat and goes over to protect Dragon World while the heroes take on Wisdom. Considering that he is an Omni lord his abilities are never all that impressive. Still, I guess it is good that he is trying his best. He is much better than Guru after all. Guru is an old guy who actually has incredible power. We’ve seen this kind of character many times before but it tends to not work out. This is one of those times. Guru is always trying really hard to be funny but the scenes may just make you cringe. His advice is rarely ever useful and he doesn’t deserve to have such a high power level. The heroes keep on crawling back to his base for more intel over and over again which definitely gets annoying. Hopefully he is written out of the show as soon as possible.

From the Chaos 3 the member with the biggest role is easily Sakate. He is Kanata’s rival so naturally that makes their duels very personal. His dueling style is very unique as he attacks with a bunch of swords instead of monsters. It’s a pretty unique approach and one that feels very useful. I won’t call it OP since having monsters is still really handy but I can see why he is one of the strongest duelists. Brutal’s role is the smallest and he’s the most bland character of the 3. He’s a loyal guy but he really doesn’t have a great reason to follow Wisdom. At the very least he should have defected once Wisdom started going crazy.

Then we have Keisetsu who is taken a lot less seriously than all of the other villains. He is legitimately strong as he gives quite a few characters a good fight, but at the end of the day he just isn’t able to close out his matches. It’s not how you start a fight of course, but how you finish it and this guy just wasn’t ready for that.

The final arc is a nice homage to the rest of the series. It is a shame that the tournament was so small since this meant that it couldn’t bring back a bunch of the older characters but since the first arc was a huge tournament I suppose that the series didn’t want to seem redundant. At the very least we did see all of the villains return like Wisdom, Kyoya, and Bolt. Tasuku and Noboru getting their own fights again was a blast as well. Some of the fights could get a little questionable like Kyoya getting a new super form and 10 hand cards, but not drawing a single shield to win the duel though. I suppose since he was the final boss of a big tournament in the last season they didn’t want to do that again though. Plus going with Tasuku vs Gao is definitely the ultimate homage to the old days for when they were big rivals. This series gave just about everyone the closure you would want to see and the easter eggs to the previous seasons were handled well.

Then the series even squeezed in one last duel in the final episode which was unexpected. Gao receives a challenge from a new character by the airport and this guy may be the strongest opponent that Gao has ever seen. The scene couldn’t quite decide if it wanted the new character to be super mysterious or more of a happy fellow, but either way he had skills. If not for the plot summary of the next season already spoiling the twist the scene would be even more powerful. Either way it kind of makes you not want the time skip yet so we can see Gao get a rematch but if time travel becomes a factor soon then that might not be an issue. It is a great way to hype up the next series even if it does mean that you will be waiting for the new main character to master the game so we get him at this level. I haven’t seen a passing of the torch moment like this in quite a long time so it was an unexpected surprise.

As always the animation is really high quality. The colors are very sharp and the energy effects are on point. Something is always happening on screen whether it be during a fight or normal dialogue. You’ll never feel bored during an episode of the animation has anything to say about it. The soundtrack is also top notch as we have come to expect from the series. At this point several characters have their own themes and that continues to be a trend. Wisdom’s theme is certainly the standout here as it’s just a great tune. It perfectly builds up the suspense and anticipation of what is to come next.

With the classic era over here is how the Buddyfight seasons rank. In 1st is Buddyfight Triple D. The tournament was just handled flawlessly and is my personal favorite from the whole series. 2nd is Buddyfight X for all the reasons described above. In 3rd is the first season which will always be nostalgic and did a great job introducing the cast. In 4th is Buddyfight 100 which had a very slow middle which brought down the season somewhat, but was ultimately still pretty good. It’ll be interesting to see where season 5 ends up ranking. The show will have to introduce all of the characters and everything so the first season probably won’t be cracking the top 3 just yet but never count a card game show out. It just may end up surprising you.

Overall, Buddyfight X is definitely a great title both literally and in regard to the whole season. It’s just nonstop excitement and the new characters really worked well and were seamlessly added to the universe. I dare say that it had the highest stakes as well since Wisdom actually did take over some planets and he was playing for keeps here. When he attacked the heroes on the ship they were in real danger. Of course now Gao is fairly OP with his current deck since he has access to so many super forms so he will be ready for any new villains. It’s always hard to see how they will be able to come up with stronger decks and opponents for Gao, but taking away his Buddy has usually worked well since it nerfs him until he inevitably gets some cool special abilities. The next season won’t have to try and work around this though as we are getting a time skip and a new main character. It should be a blast and this era of Buddyfight ended on a high note.

Overall 9/10

Cardfight Vanguard G: Z Review


It’s been a good run, but Cardfight Vanguard has finally ended. With 370 episodes across both generations that is quite a lot of Cardfights. It’s really comparable to Yugioh at this point. Naturally that franchise has more total episodes and it would be tough to ever match that number, but once you cross 100 episodes you can certainly be counted as a legitimate powerhouse. I’ll be sure to rank all of the Cardfight seasons at the end of the review. Most of them are super close so it’s definitely a tough one to decide. All right, lets dive into Z!

Right away you can tell that this series is going to be intense because you only use the term Z when the series is going to have a ton of action. Vanguard does not disappoint here as action is absolutely what you will be getting. The last season ended with the heroes defeating the main 3 Diffriders and winning the tournament. That may have been good progress in the fight against evil, but Kazumi was never the main threat. The Apostles of Gyze are around now and they need a vessel for their leader. Their plan is unaltered, they want to awaken the 6 Zeroth Dragons to pave the way for Gyze. The members decide to split up and take Team TRY 3 out of the equation pre-emptively. (Pretty smart move honestly) The heroes will have to move quickly to stop their plan and they will need teamwork, but the situation is already quite personal for them so it may be tough to move in with a clear head.

As this season is only 24 episodes (The shortest in the franchise unless you count one of the G seasons that was merged together with another one in the Dub) the plot has to move right away so there is no waiting around here. That’s the bonus of continuing the plot of a previous season. There is no need for build up or character introductions since that was already done last time. As such the villains attack Chrono and Shion within the first 3 episodes. The Apostles really look very impressive from the start here as the heroes just seem like no match at times. The most impressive member would be the one who fought Shion at least when comparing their initial appearances. The show dropped the ball on him a bit though.

Almost every episode has a big fight occurring in this season. As the villains aren’t playing games around you also see a level of desperation among the heroes that hasn’t happened too often in G. At the very least, it usually doesn’t happen quite so soon. One small moment that I really liked here was how Chrono used a Zeroth dragon with no hesitation. Usually when the main character relents and uses the dark power of a villain there is a lot of drama or the character gives it some long thought. Chrono just went for it. For context, he was up against the leader of the Apostles. If he wins this fight he can save his friend and eliminate one of the biggest threats to the world in one move. None of his cards are strong enough at this point, but if he uses one of the evil deity cards that he swiped from another member it will give him a chance.

Dark power like this never comes cheap though. The price for playing a Zeroth Dragon is that if you lose the duel all of your Grade 4 cards will be atomized and so you will be losing all of your strongest cards. It’s a steep penalty since you are essentially powerless in a duel without those. before G you could get away with it since Grade 4s didn’t exist, but now that they do they are absolutely essential. The stakes are high, but it would have almost been selfish of Chrono to not use one just for that. He had a world to protect.

Naturally I was a big fan of Chrono here. He definitely looks like the experienced veteran that he is here. It doesn’t mean that he is now the strongest player in the world but he certainly ranks up there. He takes risks and is always ready to defend his friends. Chrono is the kind of guy that you want on your team for sure. He won’t back down from a duel. Chrono has definitely developed into a character worthy of his mysterious deck.

Shion is still Chrono’s rival but at this point that is rarely evident as he has completely mellowed out into being a friend. I suppose it’s a good change of pace to have a rival who isn’t super rude or obnoxious the whole time. Shion is finally back to being master of the Kiba empire at this point so as you can imagine he feels pretty unbeatable. That’s why his first fight with Valeos was so intense because it was basically unheard of for someone to have the upper hand against Shion. It also showed that the villains recognized him as a legitimate threat. Shion’s role in this season is still rather small but it is a good one nonetheless. He does get his revenge for the earlier loss as well.

Then we have Tokoha who has started to bounce back from the last season. That one didn’t go so well for her as she absorbed quite a few losses and wasn’t really in a right state of mind since Miguel was taken out of the picture. Now she has mainly recovered from this and is back to being a strong contender. Like Shion she doesn’t get too many duels here but still gets to help out in the final battle.

Kazuma certainly has a large role in this season and is probably the most crucial aside from Chrono. Now that he has his brother back Kazuma is ready to take the fight to the villains. While he is a very strong fighter and Kazuma’s confidence is at an all time high, he still isn’t quite ready to take on these villains yet. Things don’t go very well for him, but I do appreciate the attempt. Kazuma still has a cool deck and a nice theme. Couple that with his character development into a more confident character and he is one of the best members of the main cast. At the very least I think he would be second among the main G heroes.

Kazumi was one of the big villains of the last season since he was being possessed but it’s important to remember that he was a world class duelist even before all of that. It is fortunate for the heroes that he is around. Kazumi’s a nice character and you will get some Itachi vibes from him. Unfortunately he doesn’t look great when it comes to dueling. After all, what better shock value can there be than taking down the former Under 20 champion? Winning and losing are t everything though and it doesn’t change the fact that he is quite formidable.

Arata and Makoto are a little important in this season because of what happened to their friend Noa who was possessed by the dark side. Still, they really can’t fight so for the most part they are stuck cheering everyone on in the background. The characters really weren’t needed to be honest but I guess it would be weird if they had just vanished. They aren’t bad characters, they just aren’t ready for a villain of this magnitude.

Noa is one of the big villains and probably the strongest aside from perhaps Gyze. He was in the shadows a lot for the last season but his presence is always felt. He has the Link Joker deck which is still the best one in the series. The monster is the only one who doesn’t just fade away after being defeated or turns good. This guy can’t stand the humans and does his best to bury them. I would have liked Noa to have dueled a little more to be honest, but I’m certainly satisfied with how much effort it took to bring him down. Having Aichi and Kai team up against you is always a sign of respect.

Kouji is definitely an interesting character. I’m still not really a fan of the guy. He is essentially the vanguard of the heroes but his plans never seem to be very good. The villains always have the drop on the heroes and while he may have been very powerful back in the day, Kouji seems a little outmatched against all of the new villains. He has softened up completely into a nice guy, but never likes to admit to it which leads to him always trying to keep to himself. He’s not as bad as in previous seasons as he has finally stopped doubting Chrono’s ability, but the guy just needs to be cooler. Maybe a new costume would have done the trick.

Saori doesn’t last too long in this season as he was mainly a big character in the last season, but he is still a lot of fun here. He still has one of the best battle themes out of all the characters and he is just a tough fighter. Saori has a lot of doubts about what he is doing, but ultimately just stays on his path. The villain’s confidence is really what makes him a fun character.

Aichi finally gets to duel a little more seriously here which is good. In general I still think the original cast didn’t get to do a whole lot compared to what I would have liked to see. They did have 4 seasons (Aichi only had 3) so I guess that was enough fights. I don’t like how Aichi has basically retired from Cardfight but I suppose as long as his skills don’t get rusty he will always come to help out when it counts. Likewise Kai is also here to fight the good fight. He gets 2 big fights against the villains which is good. Wakamizu actually does give him a good fight, but the outcome is what matters and at the end of the day Kai is still one of those guys that you never expect will lose.

Kamui also looks solid here. He has done a good job of keeping up with the other characters over the years. While he isn’t in the top 5 at this point he still helps out a lot against the villains and it’s always nice to see him around. Misaki finally gets a duel of her own. The series took its time with her, but having her take on one of the big final villains was certainly good. I am a little skeptical on her being strong enough to take on this particular opponent, but perhaps her deck was simply well suited from the job. In a duel you never ultimately know who is going to win. Her tactical style does bring out the best from her deck as well.

Valeos is a bit of a tragic case since I actually liked the villain quite a bit. He was a credible threat to the heroes and seemed to be the main thinker of the villains. Going after Shion’s OP sword was brilliant and taking it out of the equation definitely helped their goals get a bit easier. That’s why it makes no sense when he suddenly goes insane near the end. The show was slowly building up to this as we gradually got hints of his psyche decaying, but why did it have to happen at all? It came out of left field and seemed to just be an excuse to let Shion have the upper hand. If he didn’t crack then I don’t really think Shion would have been a match for him. Not sure what to think of this guy by the end but at least he had a great intro.

Gastille is essentially the deputy of the villains. Gyze is certainlty still the leader but while he is out of commission Gastille tends to call the shots. He is a powerful villain, but one who doesn’t get to appear a whole lot. Still, he does really well in his brief appearances and I liked him. He’s still not the best villain since Noa and Saori are around but otherwise he is probably the beast. You get a Ren vibe from the guy with how confident he is. Well…okay all of the Cardfight characters are confident, but they tend to show it in different ways.

Taiyou was one of the big members of Chrono’s team for the last few seasons, but his role in this one is rather small. He gets badly injured after one of the early duels and never really recovers after that. You still have to like the guy’s dedication though. He’s very loyal to helping out the heroes and won’t hesitate to throw himself into harm’s way. He eagerly attacks the villains and while he doesn’t succeed, he did put up a good fight.

Then we have Wakamizu who is probably the least interesting villain. He’s technically pretty smart and the villains would have had a tough time without him, but his deck isn’t quite as good as the others. He’s deceptively strong, but I just didn’t care for the guy much. Not a bad villain, but I suppose he was simply outshined. His master Gredora was certainly more compelling even though her screen time was incredibly limited. At the very least she felt like more of a commander though. She was also a villain who actually cared about her subordinates and quickly went to defend Wakamizu after he was defeated. It’s always nice to see villains who also show loyalty and that’s why Gredora was a villain worthy of an army.

Gyze is the big boss of the series. Naturally this means that he is asleep until near the very end though. He gets 2 duels which isn’t bad, but I would have liked to have seen him more. The guy serves his purpose as a big final boss though and puts up a good fight. He just wasn’t ready to deal with the likes of Team TRY 3. He did come close to destroying the world though and I like how even in defeat the world would get destroyed by the sheer impact that it had on space and time. Gyze is definitely not the kind of opponent who does anything halfway. He did have a pretty cool design and his special ability of bringing in all of the Zeroth Dragons at once is really useful.

As always the animation is certainly stellar. The character designs starting from the last season certainly look really good. Chrono and the others look more experienced than they used to be and they also act accordingly. They get the respect you’d expect them to have considering that they have saved the world a few times now. The duels are as sharp as ever and the colors are vibrant. There is nothing negative at all to say about it. Then the soundtrack is just as impressive. I really like the new bumper/music that comes at the start of each episode. It’s a very dramatic theme that has you keep your guard up. It also really supports the feeling of dread that the heroes have. Each character still has a battle theme and most of them are quite epic. Even the few characters whose theme doesn’t absolutely stand out still have a good one. The best theme is definitely the red haired kid’s, but Kazumi’s is also excellent. You have a lot of options to choose from. Cardfight never disappointed on a technical level (Or any level for that matter) and this last season was no exception.

All right it’s time to rank all of the Cardfight seasons! There have definitely been a lot of great ones over the years so it’s tough. I know the first and last place ones off the top of my head, but the rest get really tough. Still, I gotta make the tough choices at some point so it may as well be now.

1st. Cardfight Vanguard: Link Joker. Pretty easy number 1, this was the best season by far and the season was completely amazing. Really has everything that you could ever want in a single season.

2nd Cardfight Vanguard. The original Cardfight definitely helped get the series on the right track. It’s really rare to see a main character who actually loses as many fights as Aichi. If handled wrong that could have been annoying but overall he learned from his losses and got really good. It was just a great season and is also super nostalgic.

3rd Cardfight Vanguard Asia Circuit. This season probably has less memorable aspects to it compared to the other seasons, but this was the big Psyqualia boom. Everyone had it from Leon to the leader of the kid squad to Ren and Aichi. I still miss Psyqualia to this day so that was a lot of fun and the season was basically nonstop tournaments so you really can’t go wrong there. The climax was also super hype as you would expect.

4th Cardfight Vanguard Legion Mate. This season is tough because I thought it was awesome from the plot to the execution. At the same time it was a little short. I guess 33 episodes is a solid length, but it’s really close between this and NEXT. I’ll give Legion Mate the edge because having Kai as a main character was hype and the loser of each match getting burned was definitely a very real way of raising the stakes.

5th Cardfight Vanguard G NEXT. Definitely the best G season. The tournament was really good and Kazumi was just such an awesome villain It was also really long so we had time for a bunch of fights. We hadn’t had a tournament that was this long and serious since the original Cardfight days. The new animation style also worked quite well for this saga and the first episode was the perfect way to hype up the new villain.

6th Cardfight Vanguard G Z. This season is very close to NEXT, but it mainly loses out because it’s a lot shorter. There’s less chance to quite match the hype that was behind NEXT. Still, a great way to end the series and 6th is certainly nothing to be ashamed about when it’s relative to other Cardfight seasons. A superb show in all aspects.

7th Cardfight Vanguard G Stride Gate. We finally got the payoff to the first G arcs here and it was definitely a lot of fun. I liked the main villain and this is really where Chrono came into his own as a solid main character. He didn’t fall for the mind games of the villains and kept dueling as he knew best.

8th Cardfight Vanguard G: GIRS Crisis. The plot started to get moving with this show, but it was still a little slow. Not a whole lot happened here compared to what you might guess from the title. The heroes were still trying to get recognized as serious fighters here, but it would be a while before the grownups would acknowledge them.

9th Cardfight Vanguard G. Still a very solid show, but pretty much the whole season was just character introductions. While that is similar to the first half of the original Cardfight, we didn’t get a big payoff at the end like the original. There was no Psyqualia equivalent or an antagonist quite as interesting as Ren.


Overall, This was a really great way to end the G part of the series. By the end of its run it had really solidified itself as an excellent show even without the influence of the main series. I currently have Cardfight Vanguard as a whole in my top 5 shows. If we count G separately then it would likely still be in my top 15, perhaps just barely making it into Top 10, but no guarantees there. Throughout the various sagas the characters got a lot of development and we got a bunch of great characters. The animation and music were on point and this show has met the high bar that the card game genre has set. I definitely recommend checking this show out. Honestly, it’s best if you start with either the first G series or the very first season as opposed to starting with Z, but either way you’ll have a blast here. I look forward to seeing the retro season coming up.

Overall 9/10

Cardfight Vanguard G: NEXT Review


It’s time to take a look at the next Cardfight season! The show has already solidified itself in the Top 5 shows of all time and these extra seasons just continue to cement it there. It’s going to be just about impossible for the series to step down at this rate and it has earned itself a spot as a true rival to the Yu-Gi-Oh series. Both franchises have titles that are above and below the others. The best Yu-Gi-Oh season is above the best Cardfight one, but they’re all pretty neck and neck as they fight for the top spots. This G season is the best installment and it’s definitely up there with the classic seasons now. With G already getting another season that’s currently airing, there’s just no slowing down for this title. If it can even manage to pass NEXT, then G really could pass some of the classic seasons.

This season has a bit of a timeskip. I forgot the details on how long it was, but the three main characters have split up. Chrono has grown bored of dueling to an extent. It’s probably because he is so much better than his current competition, but it’s also because he just doesn’t know why he’s dueling. He’s lost his purpose. This all changes when a mysterious guy walks into the shop and challenges Chrono. Chrono is soundly defeated and the man then tells him to enter the Under 20 competition. Chrono vows to enter to try and take his revenge on this guy, but he’ll need to find 2 new partners. He chooses Taiyou and Kazuma. These three will have to quickly develop into a team if they want to win because there’s some tough competition ahead.

Shion is still trying to balance being a company head and a Vanguard fighter. The latter has been losing out lately. Then he comes across a Cardfight club at his school which is going to be demolished by the school board. He pulls some connections and convinces them not to shut it down until after the Under 20 tournament. If they win then the club gets to stay open. The board agrees and Shion quickly recruits the scrawny club president. They’ll still need a third member so Shion recruits a reluctant Rin into the fray. This team has even less camaraderie than Chrono’s so they’ll have to bond fast.

Finally, Tokoha moved to France to get away from Japan and dueling. There she meets a guy named Miguel and the two hit it off right away. Unfortunately, he is run over by a car and dies instantly. He had been going to enter the Under 20 so Tokoha decides to fulfill his dream for him. She heads back to Japan and decides to team up with her best friend Kumi and the ex sub-leader of the villains from the last arc. He’s a changed man now and decides to help her out in order to pay back his crimes from last time.

As they all enter the tournament, they are unaware of the true threat lurking in the background. The Diffriders are using this tournament to end Cardfight once and for all. A Diffride is when a monster possesses a human. So, three powerful monsters inhabit 3 powerful players including the legendary champion Kazumi Onimaru. They believe that Cardfight forces monsters to be shackled to destiny so eliminating the game is their way out. Kouji calls in some old characters like Aichi and Kai to help out, but at the end of the day the new generation is going to have to handle this. Can Chrono, Shion, and Tokoha take these guys down or is it already too late?

It feels good to have a Cardfight season with 50+ episodes again. That’s always a good sign since it gives the show a lot of time for all of the duels. Considering how many big characters there are here it’s certainly for the best. After all you want to see all 3 of the main characters take on Kazumi. I was worried at first since Shion’s first fight with him was off screen but they had a proper fight after that. This season tries to bill Chrono, Shion, and Tokoha as three equal main characters and they do a pretty good job with it. All of them get pretty large roles in this season, but at the end of the day we all know that Chrono will have to be the one to step up. He’s still a bigger obstacle for the villains than the others because of his unique time deck.

The animation style is very different from the last seasons and takes a little getting used too. Although, it may be more the character designs than the animation that feels rather different. Shion’s in particular doesn’t work too well I have to admit as he just looks extremely overconfident and like the kind of character that you can’t take seriously. It’s not really the personality that’s the issue, but the design just makes it a bad mix. Tokoha’s also doesn’t mix well with her new voice since she sounds really old instead of being the same age as the others. I think her VA gradually gets better as the show goes on. The animation brings its A game when the duels begin and they always look flashy as you would want them to be. The action scenes can be high budget when they happen although the first half prefers to skip most of the actual duel in favor of the talking. I do miss seeing the battles in more depth from the original series but I’ve grown used to the fact that the show has moved on from that. It’s still showing a lot more than it used too. I would certainly give the animation a passing grade here. It may not be quite as catchy as some of the other seasons, but it’s still consistent as always. You can still take one look at the anime and deduce that it is a very modern title.

I appreciate what they did for the soundtrack in this season. Each major character has his/her own theme as opposed to a standard battle theme being applied for everyone. I’ve always been a fan of characters getting their own theme since it makes the duels more personal. There can still be standard themes for when there isn’t a big moment or something and that happens as well. The soundtrack here is easily 5 star material. Unfortunately, Chrono’s theme may be the weakest from the main characters which is ironic, but it happens. The villains tend to have the best themes here, but Tokoha likely has the best hero theme. It’s a nice balance of intensity/emotion to fit her character arc.

I think it goes without saying why this season is one of the best. It’s essentially all just a huge tournament. Right up until the last episode which is the aftermath, the 51 episodes before that are all from the tournament arc. Of course, it doesn’t start immediately though. First the show builds up to it by showing the 3 main characters assemble their teams. Each team gets a few episodes and then they have to deal with their personal issues. There are quite a lot of those and they pop up between tournament rounds. Don’t be mistaken though, the tournament is still quite long and just about every duel is given a full episode. That results in a lot of duels and it was one of the best handled tournaments in the series. It’s a battle royale style like Battle City where you just fight whoever you bump into. The logistics and rules of it could be a little intriguing at times, but it’s handled well and it’s always fun since you never know who you’ll bump into. Plus, you can keep going even if your teammates lose which is a nice touch since I never liked being defeated by default.

It was a wise move from the show since it doesn’t have as many rivals as the original Cardfight. You can’t really compare the two when it comes to threats to the hero team. The only team that could fight well against any of the 3 main characters would be Onimaru’s team or maybe the 3 kids, but everyone else consists of no names. In the old Cardfight we had Ren’s team, Shion’s, the Celebrities, and a few other high tier teams. There are many other characters that G could have pulled out, but since the rules specify that you have to be under 20, most of them couldn’t enter by default. I still think we should have had an Aichi team since he shouldn’t be 20 yet, but maybe he is. It’s certainly possible since even Kamui was getting close to the age limit but still made it in the tourney at least. As a result, the Battle Royale method is good because then the main characters can take on Onimaru’s team without actually getting eliminated yet. It was certainly really hype how he took out all 3 main characters on his own. That’s pretty unheard of and it’s why he’s one of the best villains of the series.

This whole season is also build up for the upcoming Z installment since the real villains are about to make up their move. It’s similar to the last two G seasons where the first was set up for the climax arc. In that case the season was essentially split into two half seasons so this one had even more build up since it was 52 here to lead into what could be another 50+ installment. Unlike the other set up season though, this one was still really exciting and had a lot of epic duels throughout. The stakes were still pretty high as well and that’s because the overall level of dueling has been kept pretty high. Having to deal with actual monsters and former champs makes the road rather tough for the heroes. I do feel like the older ones are being left in the dust like Ibuki and the rest of the Dragon Branch managers, but it had to happen sometime. I definitely have really high hopes for Z as a result but passing this one will be tough.

Chrono is a solid main character as always. He’s certainly more experienced than he used to be and is treated like a pro. His jacket/jersey is pretty cool and he’s just very calm and collected. He’s not as hot headed as he used to be, but will certainly act quickly to protect someone when necessary. His challenge to Onimaru after Kazuma was taken down was definitely one of his best moments. Even if it wasn’t an authorized tournament duel, Chrono wasn’t going to let him get away without a fight. I’d actually say that he is considerably better than Aichi back when Aichi was a main character. Evil Aichi is still the best, but comparing their heroic selves, you want someone like Chrono on your side.

Taiyou is Chrono’s right hand man on the team. He’s still improving a lot and is the most enthusiastic of the team. I like him well enough and consider the kid to be underratted. He’s certainly not one of the strongest yet, but he’s getting there. His personality isn’t as interesting as some of the other characters but he always gives it his 100%. Definitely someone you can root for. Kazuma is the new kid in the group and he starts off as being very unreliable. He’ll quit games in the middle and tends to run off when things get tough. He gets better, but it does take him a while. I always thought he had potential because his design is pretty good, but of course that’s not the best reason to root for a character. His ritual deck is very unique for Cardfight and he’ll definitely go pretty far as long as he keeps appearing. In some ways he’s a lot like Naoki although certainly not in personality. Either way I liked him well enough by the end. He’s not quite top tier yet power-wise, but like Taiyou he is improving very quickly. He’s likely surpassed Taiyou by this point as well.

Next is the rival team. Shion isn’t quite as good as in the last few seasons, but it would be tough to pass that. Gone are the days of breaking into villain hideouts and beating the information out of the minions there. Still, he does a good job of saving the card club and does his best in the fights during the tournament. He’s still one of the strongest cardfighters although he is no longer a match for Chrono. His Paladins are always fun since they remind you of Aichi’s deck. His design works against him, but Shion is still a good rival as always.

Unfortunately, he has the worst teammate in Henri. Heri’s always very nervous and he isn’t a particularly good cardfighter. He holds the team back and none of his scenes are funny, they’re just annoying. He never really improves as the series goes on so he’s the only new character that is actually bad. He’s not a terrible character who would hurt the show or anything, but he simply doesn’t contribute anything. It’s fun to see Rin return since she had a pretty big role in the older episodes. She’s done a pretty good job of keeping up with the newer characters, but I’m not sure about her going pro. I just don’t think she’s quite That good to keep on fighting at that level. Still, I suppose she’ll keep improving as long as she stays with the main characters. She’s a better character than she used to be.

Tokoha gets the biggest character arc from the main leads. It starts out pretty badly for her since she’s in mourning and it heavily affects her dueling. I was wondering why she kept losing at first, but I suppose it was all build up for her to finally get over it. She’s still a strong duelist, but taking a break for a few months certainly did hurt her in comparison to the others. Of course, everyone had breaks for not dueling as much lately so she didn’t fall as far behind as she could have. It’s nice to have her back in Japan and hopefully she is here to stay this time. Tokoha’s definitely a nice character to have around and is a good main heroine. A shame she couldn’t get better teammates though.

Her best friend Kumi is around to help, but she can’t really help. There’s no realistic way she can contribute to the team although she helps get Satoru into his rage modes when he has to avenge her. Onimaru in particular did a number on her in the duel as he defeated her so completely that Satoru had to step in. Naturally he was no match as well but at least he put up a good fight. I still don’t like Satoru since there’s no way to get around how evil he was last time. The whole season is about atonement though so at least he’s working to get past it. I dunno, I should give him a second chance, but it’s still hard to root for him in any of the duels. So as a compromise I still root against him all the time, but at least I tolerate him on the team. Maybe one day he’ll be a more likable character but in this season he technically doesn’t do anything wrong.

Kazumi is the big main villain of the season and certainly excels in the role. He might be the second best villain in the franchise behind Ren. The cliffhanger in episode 15 helped cement this as he took out Shion and Tokoha with ease. It’s one of the best cliffhangers in all of Cardfight G for that matter and it really set the tone for his character. He’s always very confident and his skills can back that up as he took so many fighters down. Clearing the first stage of the tournament in a single day was completely unheard of, but he still managed to do it. The character is really handled perfectly so I’m definitely going to miss having him around. He’s a major part of why the season was so good and he’s likely in my top 10 characters for the series. I can’t stress enough just how hype he was.

To counter that hype, Verno absorbed a lot of the losses in the series. I felt bad for her since she’s one of the big hype characters, but tends to lose a lot so other characters can get some hype. She’s not evil like the other two so that’s likely the reason as she has fun with her fights and doesn’t take them as seriously. She’s not a bad character, but it was a little hard to take her seriously as a result. It’s all well and good to have fun, but this tournament probably wasn’t the best place for it. It would have been nice if she could have gotten more big fights before leaving.

Finally, there’s Saori who has the best musical theme in the entire show. It’s a nice rock song that fits in very well with his very aggressive fire deck. He’ll also be appearing quite a bit in the next season so that’s certainly going to be exciting. I definitely liked him a lot and he was the 2nd best villain in the show. He’s good at messing with the opponents by throwing insults around and he’s certainly a formidable foe. Only Chrono could do well against him at first and then he had a big fight with Kazuma at the end. Hopefully he keeps his confident edge though as he seemed rather nervous at the end of the series. The loss may have broken him and if not, the hype of the new villains may do him in first. Either way his theme should definitely return.

There are naturally other characters around, but only a few more need to be mentioned. Team New Nippon shows up and they admire Chrono’s Dad and his old team. They’re nice kids who want to be good duelists in the future. Surprisingly they will actually be getting a role soon as one of their members, Noa has been possessed and looks to be a big antagonist in the next season. He is with the Link Joker deck and I’m sure everyone remembers how tough those guys were. I can’t speak to his character much yet since he hasn’t really started to appear much yet, but I’m expecting big things. He has a lot of potential.

Some of the old guard like Mamoru are still around, but they aren’t very helpful anymore. I’ve never been a Mamoru fan and it’s not like this season helped with that. He talks a lot, but rarely takes an active role in stopping the villains. The same can be said for Kouji as well by this point. He still doubts Chrono’s ability even after getting consistently wrecked by the kid. Any mystery and intrigue his character may have had is long gone by now. He needs a big scene to bring back the hype, but it may be too late by this point. I feel like the heroes just don’t need him all that much. Kamui doesn’t get any big duels compared to the last season, but his character arcs have all already ended by this point so it makes sense. At this point it’s just nice to see him as a cameo for the fans. He does duel as well, but vanishes whenever the going gets tough.

One annoying thing about the season is that they always hype up Aichi and the other old characters, but they still don’t do anything. I want a big Cardfight G climax with the old characters being around to help out. Aichi does duel Chrono in a practice duel but then vanishes after that. One episode preview hinted that he would fight, but it was clickbait. Since the villains are looking for more hosts, I’m hoping they possess Chrono and then Aichi becomes the main character for a few episodes. It’d be a hype twist and I just want to see how much stronger he is. The old characters are appearing more and more now so I can only assume that the show is building up to something with them. That’s my hope at any rate.

As I mentioned earlier, the show does seem to be going for a more Shonen angle. It feels more like Yu-Gi-Oh Duelist then the classic G episodes for example. The villains are aiming for end of the world type situations now and there’s less time for fun and games. There are episodes dedicated to reminding the heroes not to lose sight of why they play and all, but they can’t mess around either. Even the final episode ends with a very classic villains meeting moment. That’s always fun whether it be the Akatsuki in Naruto or the Espada in Bleach. The new villains definitely have a lot of potential and I want to see them bring the fight to Chrono right away. One of my favorite tropes is when a new villain suddenly shows up to take on the main character in a new arc once the main character has just beaten the old main villain and is seemingly untouchable. Win or lose, it sets a high bar for the rest of the season and then the main goal is simply to keep the pacing up. Yu-Gi-Oh Zexla II had a fantastic season opener in that regard as it followed the trope perfectly, but then the plot vanished for a while. That’s the downside, you don’t want to go back to slice of life after a very intense season opener, but I’m confident Cardfight won’t fall into that trap if previous seasons are anything to go by.

Overall, This is another great season, but I expected no less. I went into this one with high hopes and was not disappointed. While I was cautiously wary about the new animation style at first, I got used to it really quickly. The taller, more shonen character designs work well to make the series feel more battle ready. It’s an effect that I am always enthusiastic about. The character designs may not have been optimal, but they’re not bad. The soundtrack has certainly improved and as we’ve been with these characters for so long it’s easy to get invested with what is going on now. If you haven’t seen any Cardfight shows yet you can still jump into this one pretty easily since it’s a new status quo and isn’t too reliant on the older seasons. Of course you’ll appreciate it more if you’ve seen the other shows though. Either way, it’s a great all around show with no real weaknesses and definitely one of the best.

Overall 9/10

Yugioh 5Ds Review


All right, I have finally finished the Yugioh 5Ds series! To think, I started this title all the way back in 2011. It’s been about 6 years, but it was a fun ride. The Yugioh 5Ds manga may have been a little less ambitious than its anime counterpart, but the same could be said for the rest. 5Ds was a lot of fun and the Yugioh game is simply so great that the manga is still an all-star by the end. I’ll compare it to the other Yugioh manga (plural) a little more in depth later. For now, let’s start with the plot.

Yusei is from Satellite sector so he lived in the slums for a while. It doesn’t get him down though and Yusei still has fun dueling everyone. Things change when a mysterious knight challenges him to a duel with his life as the stakes. Yusei manages to fend him off, but his best friend, Sect is corrupted and turns to the side of evil. Meanwhile, Goodwin (Rich guy who has his own tournament) wants to revive an incredibly powerful dark overlord to do his bidding although his real reason will come later on. Yusei will have to win the tournament and defeat the Shadow Spectres at various sites in order to turn Sect to the side of light once more. There are a lot of other obstacles that he’ll have to overcome, but Yusei is ready to ride to the next level!

The manga invented a concept for the 5Ds series about sense. When you drive fast enough and with a lot of passion, you’ll be able to hit opponents with a blast of sense. So, what is sense exactly? Well, it is basically hitting someone with pure telekinetic force, which is enough to get them off course or even cause serious injury. It makes virtual reality real and allows 5Ds to have Shadow Games to an extent. I actually enjoyed this concept, but I can also see how it might not have worked too well in the anime. If Sense was a real thing, then why would anyone want to actually duel under those circumstances? You would always be putting your life on the line and even if the general public couldn’t access this ability, it would be a little strange. Nothing’s too strange for Yugioh world though and I’m sure that I could have gotten behind it. I’m sure the anime could have made the scenes look really intense.

As you would expect, the art is pretty crisp and clean here. The author does a good job of showing the duels and capturing the intensity of the high stakes rounds. I’d say that the animation probably is a little better than what we have in GX. The monsters all look good and the duels are very easy to follow. Had the series gone on any longer, I’m sure that the art would continue to improve. It is an area that can certainly be counted as a strength for the series.

Yusei is a great character as you will have come to expect from Yugioh. He’s a superb duelist and does whatever it takes to keep his friends safe. I’ve always preferred Jaden and Yami Yugi, but Yusei is certainly leagues above Yugi, Yuma, and Yuuya. His Stardust Dragon is certainly a great ace to have up his sleeve and his synchro summon deck certainly seems well balanced. It’s easy to say that Yusei is the best character here. Sect is Yusei’s best friend and the guy was made up for the manga. He’s not a bad friend I suppose, but he’s just not tough enough for me. I like characters who have a certain flair of confidence of arrogance about them. Otherwise, the character just has to be really good at being a nice guy. I just never found Sect all that enjoyable and even once he got his evil form, it wasn’t all that great. It was an improvement though and at least he finally became one of the big shots. I certainly won’t call him a bad character though and he serves his role fairly well, but I think we could have put Crow in his place and then the manga wouldn’t have needed an original character.

Jack is certainly a major character here as you would expect. He’s as tough as always and I would say that he is the second best character in the manga. He doesn’t really get a chance to become a full fledged hero like he was in the anime, but he serves his purpose as the tough rival who always keeps everyone on their guard. His Red Dragon Archfiend is definitely a really cool ace monster to have at the ready as well. We’ve also got Crow who is more of a friend than a rival. He comes out of the blue a little less than he did in the anime so the character wasn’t as forced. Plus, with most of the characters randomly showing up in the manga at some point or another, he fit in well. Crow’s not a bad character either, but he always felt a little bland when placed next to Yusei and Jack. Not to mention that I don’t think he could hold his own against either of those two. He’s no Joey Wheeler, but Crow’s a good pal to have around. You can never have too many dueling friends.

Akiza is a character who is quite different from her TV show counterpart. For starters, she is actually very popular at school and isn’t a psychic who works for a shady organization. That’s too bad since the plot was definitely a lot of fun in the show, but her new role is handled well. It’s a shame that her appearances were so brief in the manga, but I guess the series couldn’t squeeze everyone in. As it stands, she’s a good character. Leo and Luna have also been altered from the show and the result is a little worse than Akiza. Leo is fairly similar as he panics a lot, but since Luna bosses him around a lot in the manga, it makes things dicey for him. He goes along with her plans since she is the boss, even if he doesn’t necessarily agree with it. Luna is evil for most of the series, I believe that this was in part due to some kind of darkness that had infected her. Either that or it was actually natural and then the duel just showed her the light. The two characters were rather boring and I was ready for Yusei to take them down for the count.

The Skeleton Knight is another new character for the series and he serves as one of the main villains. This guy was definitely really cool and he helped the series start with a bang right from the get go. The stakes were real at soon as he appeared since it meant that the plot was starting early. He doesn’t get to duel a whole lot, but the battles that he does get are satisfying and he lives up to the hype that surrounds him. He may not have a lot of character, but you can’t really go wrong with a solid design and the cool demeanor that he has. Director Goodwin is one of the big villains here as you would expect thanks to the show. He’s a pretty good villain. He certainly won’t be matching some of the iconic foes like Marik, but Goodwin does a good job of ensuring that he is a threat and gives the heroes a really good showdown.

A lot of the other supporting characters from the show appear at some point during the series. Bolt, Officer Trudge, (Ushio), Kalin, and others. Kalin in particular was a really cool character from the show, but he didn’t get quite as much to do in the manga due to the limited amount of duels that could be covered. It was definitely funny to see how many people had a grudge with Jack though. Akiza, Kalin, Yusei, Sect to an extent, etc. Everyone wanted a piece of Jack by the end and at least that goes to show that his reputation really does precede him. Defeating Jack Atlas is always something to brag about since few are able to accomplish this.

So, how does this manga stack up against the other Yugioh titles? Well, Duelist is obviously still the best and I’d put R at second. After that, it starts to get a lot closer between the titles. I’d put Millennium World at third followed by Yugioh GX at fourth. GX is the manga that I haven’t read for the longest time though so it is possible that things will change when I re read it. Who knows, maybe it’ll end up passing Millennium World! Next would be Yugioh Zexal and then Yugioh 5Ds at 6th. Classic Yugioh is easily the worst and hasn’t aged all that well, but how good can a Yugioh series be without a lot of duels anyway? It’ll be cool to see where Arc V ranks on this list once the manga finally comes out.

Overall, Yugioh 5Ds is definitely a lot of fun. I was really hoping that it could get past the 9 volume curse for Yugioh Spinoffs, but no such luck I suppose. It looks like Arc V will have to be the one to do that. The series did a lot in the short length that it had though and each volume is power packed with action and duels. The review is a little short, but keep in mind that I did read this series over the course of 6 years so some of the older events aren’t as fresh as they would have been otherwise. The tournament arc was a lot of fun and there were certainly a good amount of events in the series, but it all continues pretty seamlessly so that’s why you don’t need to spend too much time talking about the plot. In the end, you’re here for the duels an the series definitely delivers on that. In the end, this is just a really enjoyable title and you don’t really have to put too much thought into it. It’s the perfect manga to just pick up and read when you’re in the mood. This is a must read for all Yugioh fans and people who simply like to enjoy a good action story as well. With good art and characters to back it up, the title really has no weaknesses. It is a shame that Leo and Luna fell kind of flat, but I never liked them much to start off with so they have no real effect on the final product. With the final Zexal volume already out, you can expect another Yugioh review soon.

Overall 8/10