Shaman King: Red Crimson Review


It’s time to jump into the world of Shaman King. This has really turned into quite the franchise with several manga titles in addition to the main one and more than one how. Who’d have thought that it would be so big right? Most of the manga titles are also building up to a whole new Shaman King fight that will be the biggest yet. I love the ambition but hope we will get there before long. This is a really solid setup manga to that event and it’s nice to see the characters and how their lives are going. I may have some power level issues here but we’ll get into that.

The title starts off with Horo Horo getting ready to visit his pal Ren to get some money. Ren is rich and Horo Horo is not so this makes sense. He hitches a ride but the driver turns out to be an evil shaman who tries to murder him. Horo Horo survives the encounter and Tao Jun shows up to take care of the villains. Basically the Red Crimson group wants to destroy the Tao family before the next tournament begins. They want revenge for years of oppression under the might of the Tao Family and this seems like the quickest way to do it. Can Tao Jun protect their family legacy?

Now you may figure that this should be an easy win for the heroes right? Horo Horo and Ren are both 2 of the 5 legendary warriors who went up against Hao. They should steamroll! Well it’s not quite that easy. See the villains have a lot of strong new members like Yohsuke, Yonhon, and Dehon who look suspiciously like characters from the Ultimo series. More on that later but they are really setting this up to be a fight where the villains have a massive advantage. Additionally Ren has turned into a bit of a pacifist. He will fight when the time is right but doesn’t want to get mixed up in fights that he doesn’t have to. Horo Horo has no excuse though and doesn’t look great here.

One of the overarching themes here is about not getting revenge. It’s a great moral of course but the series takes this to a bit of an extreme where I couldn’t buy it. Basically Ren’s wife, Lady Jeanne is a god class shaman with incredible abilities. In theory she can defeat most of her opponents but she willingly allows herself to be murdered by the villains so that they don’t get punished for failing their mission. Really now? I can’t get behind that and in a way she is trying to atone for her past as well but that’s just an awful way of doing this. It’s always sad when a character just ends up swinging too far on the pendulum when trying to be a hero now. So it wasn’t her best appearance.

I also think Ren should have absolutely gone for revenge there. That was the time to do it. I get that he doesn’t want to restart the cycle of violence but when your wife is attacked like that then you absolutely have to step in. There’s really not an option at that point. He still does have his rage moment but he doesn’t go through with it. It’s hinted that he may have lost to be honest but lets at least see him try to fight. Horo Horo shows more emotional and still gets to cut loose which isn’t always portrayed as a good thing but at least I like that he just goes forward with his feelings and doesn’t hold back. I just wish he would look more powerful because the guy has been through a whole lot over the course of the series. His mana and experience should put him at a really high level but he doesn’t worry anyone.

A good chunk of the series focuses on Tao Jun though and how she is also trying to escape her past. She used to be a rather cruel villain and got Pairon murdered so he could be her cursed spirit. It’s pretty messed up when you think about it. Keep in mind that he had a family too so any shipping here also feels very iffy by default. Fortunately I don’t think a romance will ever be fully in the cards there but even hinting at one is annoying. I like Pairon, he’s a standup guy who is trying to do the right thing. That’s very admirable and you like to see it. I’m glad he doesn’t hold a grudge and he is looking out for her but it better stay as just looking out for a friend.

Meanwhile Tao Jun is definitely very genuine in trying to be a better person. She definitely has to put up with a whole lot and it feels like the villains will keep giving her a tough time but she is trying to make sure that Ren doesn’t have to deal with the family darkness. I hope he does show up more often to directly help out because I like to think he’s not too oblivious though. They should have a really solid dynamic going right now. I feel like she’s not strong enough to really get a part in the tournament but should be a good support fighter.

Then we have Hon Hon who is one of the main villains here. She desperately wants revenge on the Tao Family but the more she thinks about it, the more this starts to feel a bit like manipulation. Hon Hon isn’t completely sure of herself as the series goes on and of course that will make her weaker since the series is all about having strong connections with your spirit that take you to the next level. Even so she puts up a great fight though and I look forward to seeing more of her. She is a solid addition to the series.

Now as for the Ultimo characters. I feel like the series is strongly going for a multiverse approach here. They seem really similar to the Ultimo cast but is seems clear that they are still different people. Of course it could just be the author having a little fun but then I don’t think the title would tease about their energy feeling like it’s from a different universe. Why would you bother with that right? No I think this is some multiversal kind of action where Ultimo is actually canon and there are things happening across all universes. If this is the case then I can actually see the main cast showing up at some point too and maybe even that Stan Lee villain will appear. There’s a whole lot of potential here.

It can be a trick thing to balance of course because multiverses are really ambitious but I’m ready to see how it pans out. I did mention the power leveling concern earlier though and the one thing the author needs to watch out for is the Ultimo trap. See one of the issues there was that the villain was too powerful to the point where the heroes couldn’t win. This is quickly starting to happen here as the pyramid villain working directly for the Yvs god can completely stop time to the point where even a god class shaman can’t resist. The main Ultimo guy also has time manipulation and if even the minions can beat the 5 legendary warriors then what hope do the heroes have?

It feels like the villains are quickly reaching unreasonable levels of power while the heroes are stagnant. Of course you can still write the heroes to get more power ups and win but that needs to happen soon. Otherwise you could do the whole plot of the villain winning again and everyone meets in the everafter but that feels like the kind of twist that can only happen once. Doing it again would feel like a whole retread. of course this series is essentially a spinoff/tie-in kind of adventure to the main tournament so we’ll see what happens once it is the main plot.

Overall, I feel like Shaman King is in a very unique spot right now where it is almost like DC or Marvel as a big umbrella franchise with a ton of tie-in adventures going on that are all leading up to a huge event like Secret Wars. This is just one more stone in the journey leading up to the road. It works both as a stand alone story because of Tao Jun’s character arc but also as an ingredient in the future adventure. I definitely had fun with it and would recommend reading the series. Because of the tie-in part though you’re looking forward to a lot of fights here that just don’t get to happen and so you really want to read the next installment which just isn’t around yet. If you enjoy big cliffhangers then that should definitely make this title even more appealing to you.

Overall 7/10

Ren vs Yuya



Suggested by Sonic Yuya has a ton of powerful monsters and trap cards at his disposal but those will still not be enough to defeat Ren. Ren got considerably more powerful over the years compared to how he was at the start of Shaman King. In his current mode he would be able to quickly overwhelm Yuya in close quarters combat and has enough speed to dodge any counters. Ren wins.

Yuri Lowell vs Ren




Suggested by iKnowledge Yuri Lowell is a powerful Tales of character. He has a lot of different techniques ranging from standard sword flurries to energy blasts and barriers. In terms of offensive capabilities he would have to be one of the stronger Tales of characters. That said, Shaman King became absolutely crazy by the end of the series. Ren was one of the characters fortunate enough to get many different power ups before it was all over. I would make the case that as high tier as Yuri is, Ren is stronger still. His speed and power are just a bit better than hers and the fact that his Oversouls are huge helps to ensure she will have a tough time getting to him. Ren can also keep on rebuilding his OS over and over again to protect him as needed. This is a close fight, but one that Ren should win. Ren wins.

Kazuya vs Ren




Suggested by iKnowledge Kazuya has a demon form that makes him a true threat, He has solid range and a whole lot of attack power. Still, that will not be enough to take Ren down. Ren is from the prestigious Tao family and has a lot of high level modes of attack. His sheer volume of energy is massive by the end of Shaman King. When you factor in his speed as well then he will be able to overwhelm Kazuya with massive attacks of pure power. Ren wins.

Cardfight Vanguard Zero Review


It’s time to look at a recent app that I downloaded. I’ve always enjoyed watching the Cardfight Vanguard show so I figured playing through an app game would be pretty fun too. It’s got a unique gameplay style that is different from Yugioh and I’ve never gotten to play it in action before. This was my chance to change that and the game is definitely a lot of fun. It’s also very challenging so you can rest assured that it will force you to become a better player as the levels go on. With an active user base and ongoing events there will be enough content to keep you entertained for the long haul.

As with most mobile games there are a ton of options that greet you on the menu. It can all be pretty overwhelming so the game wisely locks a lot of the options behind level ups so you experience them all gradually. You’ll likely be spending most of your time in the story of playing online battles. Aside from that you can also clear daily missions, fight practice battles, customize your deck, and buy more cards. While there are some paid options you can do the game is 100% free to play and you can do quite well without spending any money. It’s the kind of game where you can absolutely hold your own without spending a dime.

The story mode has 11 chapters which consist of around 50 rides. While you might think you can clear those right away, it will take a lot of time. Every 3-4 rides you have to go and do other tasks to unlock the next ones. These range from beating an opponent 5 times to fighting online for 3 battles. There are a lot of different tasks and it is the game’s way of making sure you try everything out. I could be a little annoyed at having to take a break from the story so often but I understand the logic. I don’t approve, but it is what it is and the rest of the modes are all fun as well which helps a lot.

The story mode covers the first season of the show although I expect as more and more levels are added it will eventually cover the entire series. It’s been pretty detailed at trying to grab almost every fight and the game actually plays whole anime scenes which is pretty cool. You don’t see a lot of mobile games do that so it was pretty nice. I made it through around half of the rides before doing this review and they’ve been fun.

I’ll quickly go over the gameplay but it’ll be difficult to go too in depth due to how many rules there are. First off you start with a hand of 5-6 cards and then each player rides a grade 0 Unit. As each turn passes you can ride a card with 1 grade higher until you get to the max of 3. (There are future cards that go higher but I doubt they’ll be added anytime soon) There are 3 columns and 2 rows which you can rill with monsters. Only the 3 monsters in the front row can attack and the one in the middle is your Vanguard. He gets a Drive Check which has the potential to strengthen your team, heal your damage, or do something else. The first player to get to 6 damage loses the match. The only way to deal damage is to attack your opponent’s vanguard with a monster stronger than his own. The attacking player has the advantages of having a support monster to boost attack as well as the drive check so attacking is quite easy.

You’ve also got a bunch of other mechanics like sentinels and intercepts so you’ll want to study a bit. There are a few rules that are simplified here compared to the actual show and I imagine it was to help balance the game as well as make it go quickly. Depending on how many rules were added each round could take forever. As it stands most duels aren’t very long although I can’t say that I’ve actually counted how long any of them took me. I imagine they may be around 10 minutes or so. The deck I went with was Kagero and it served me well. Ultimately the battle I ended up getting stuck on was Aichi on Hard mode. That guy’s pretty hard to deal with and he’s also got a permanent attack boost on all of his monsters which is a little suspect if you ask me.

As for the graphics, the game looks quite good. Aichi’s character model is the only one that looks unfinished but everything else is very polished and holds up quite well. The soundtrack is excellent with the full anime opening being the intro music. I definitely appreciated that nod and in general it’s all very high energy so you’re always right in the thick of the action. It makes every duel even more enjoyable and for a mobile game the key is making the game easy to pick up and play at a moment’s notice. This game achieves that because you’ve always got time for a quick duel. I think card games really excel in the card game format and this one is no exception.

Overall, Cardfight Vanguard Zero is a great game. You’ll have a lot of fun here and even if you’ve never played before you’ll be fine. The game gives very detailed tutorials and the online community will also be more than willing to help you out. There’s a good amount of support here and a lot to do. I’m definitely confident that you will be engaged for the long haul. Right now I’m pretty busy with Final Fantasy VII Remake but Zero was definitely a whole lot of fun and I look forward to seeing the game grow. As with most mobile games this is where my journey will end, but it was still a pretty fun experience.

Overall 8/10

Cardfight Vanguard: High School Arc Cont. Review


Time for another Cardfight review! This may seem pretty soon compared to usual, but that’s because this was more of a miniseries than a full fledged one. It deals with the fallout from the recent reboot season. Kouji must face his demons and Aichi still intends to bring his club a world championship as soon as possible. At 14 episodes the series has to move on pretty quick but still makes for a good watch. It’s probably the most standard of the series and by default is the weakest entry in the franchise. There’s only so much you can do in 14 episodes when the others are all around 30-50 episodes (Some are at 60+) but it does what it can.

The show picks up where the last one left off. The universe has been reset after Kouji was defeated. Everyone has seemingly lost their memories of the old timeline. As a result there are a few things that don’t add up. One is that Aichi’s cardfight club no longer has the right amount of members so the student council decides to shut them down. Aichi and his team defeat them to avert this dilemma and as part of the deal even get the council to aid them in joining the big cardfight tournament that is about to start. Aichi aims to learn why the club is seemingly missing someone despite having no knowledge of this. Winning the tournament might somehow give them clues on how to do that.

They aren’t the only team to enter the Koshien though. Meanwhile you have Ren’s team and they’ve recruited a powerful ally in Kouji. Kouji no longer wants to erase Vanguard from the world, but as a result he is frozen with fear whenever he duels someone. He knows that if he wins he will end up destroying the opponent’s will to play so he must find a way around that if it’s even possible. His plot is almost as big a focus as Aichi’s as he tries to find a new path for himself. Meanwhile Kai is also still weakened from when his spirit was destroyed and along with the rest of the emptied souls must try to regain his joy for the game.

While the main plot of the season is technically about the tournament, it really doesn’t have a whole lot of importance. It’s here as a plot device to get all of the characters together to get through their difficulties but ultimately that’s about it. Unfortunately someone must have told the animators/writers this because it gets the shaft. The tournament doesn’t start until the last few episodes and as a result just about every fight is handled off screen. Sure, you see them on screen briefly for the trash talk and posturing but then most of the duel just goes by in a flash. It almost would have been better to not have had the tournament at all. It all feels very half hearted like the show is just going through the motions.

I suppose a rushed tournament is still better than not having any duels…but there’s more the show could have done if it cut the tournament out. The best episodes here are mainly the ones about Kouji as he struggles with his inner demons. It continues to show why he is the best character in this post reboot world as he is trying very hard to change himself. It’s a pretty painful process compared to everyone else who just has to win a duel. Trying to lose is always a tough thing to do because it also hurts your reputation. I still consider Kouji to be the strongest duelist here even with the nerf as I don’t find his new deck to be quite as impressive.

Although it initially seemed like he was the only one who kept all his memories while everyone else had to start remembering little flashes, the last episode seems to contradict this. Perhaps the universe change is slowly going to get everyone and Psyqualia only prevents this for a time. Ideally I’d like everyone to remember the old days as I never like for it to be permanently forgotten. The characters all get happy endings this time around though so that’s an improvement over the last adaption of this arc. Kourin gets her proper closure and is once again a true part of the team. She’s definitely been a fun character and it’ll be nice to have her back on the cast for a future season if we go back to these guys someday.

Nakagami is probably the biggest of the new characters. He’s got a lot of potential to be sure. At times he is played off purely as a comic relief character and I have a gut feeling that this will always be the case, but there’s always the chance he will be played seriously. If the show ever does go down that route it’ll be cool. I like the concept of his demon arm and he actually seems like a pretty decent duelist. His ramblings are fun and his duel theme is great. All in all I have to say that he is just a great character and struck all of the right notes.

The rest of the student council are decent, but they won’t leave much of an impact on you. They’ve each got their character quirks, but that’s about it. I like the President’s global gimmick as he is always yelling about that. Aichi’s club is always around, but I wouldn’t say that any of them have an especially big role. Naoki does want his revenge on Kouji since ironically one of his only memories is of the days when Kouji was a villain and insulted Aichi. As a result he wants revenge during the big tournament which is his perfect opportunity to do so.

Kai’s episodes are not quite as thrilling as Kouji’s but he also does get a pair of episodes where he duels Mamoru which also works as some setup for Cardfight G. It’s just so weird to see Kai acting so weak. It doesn’t feel right since he’s always been the champ above everyone else. I dare say that he’s taken the biggest hit from his old stature in this reboot series. He is getting to his old level though so I like to think that by the next series he will be back to normal. At least he ultimately did get his hits in though. At this point we definitely need another big season with more G characters. I feel like they’re all close enough in age right now where we could get some good fights between them without the original cast being as old as they were in the original.

As always the animation is pretty sharp here. I’ve always liked the style and especially since the show isn’t very action based the animators can easily just focus on making sure that the character models stay even at all times. The colors are bright and the whole thing just works quite well. In terms of soundtrack it’s all tunes from the last season and they are just as good as they used to be. Kouji still has the best theme but the others all share solid themes as well. The action tunes go quite well with the duels.

I know there are some who prefer the days of Cardfight before the stakes became planetary level. Back in the old episodes it was more about having fun and getting better with your friends so I can understand that. However, I think it’s the natural progression of every series to get higher and higher stakes so my favorite seasons are still the ones like that such as Link Joker. Still, this is a nice refresher season I suppose which is the best way to put it. As I mentioned earlier it’s still quite solid, it’s just “average” compared to the others which would absolutely blow you away.

Overall, This was a good aftermath season. I can see why it would make sense to just include this one with the last season. Ultimately it’s not like it’s trying to tell a brand new story just yet. The next season has already started in Japan though so I’ll be watching it pretty soon. I’m not sure how long that one’s going to be, but I expect it’ll be at least 26 episodes if not 40 so the review for that will likely take a lot longer. If you’re been watching the Cardfight shows then you definitely need to check these out. If this would be your first Cardfight title then I definitely recommend watching the previous season first as you wouldn’t really appreciate the aftermath without actually seeing the events that led up to it.

Overall 7/10

Cardfight Vanguard G GIRS Crisis Review

I had finished this review up by the time that GIRS Crisis had finished, but the episode count kept on going so I decided to keep the next season under the same review. I already had the review done though so I decided to keep it instead of scrapping it. As a result, the first half is essentially still a review of the G season with its own rating. I’ll just add onto it once the next season is finished and then add the final rating. Think of this like a doubleheader review!
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It’s time to take a look at the big Cardfight G sequel. This is what G had been setting up for after all. To an extent, this season is also mostly set up as well, but the plot does begin to start up. Think of this as the second film in a trilogy where the villain finally makes a move so more heroes are called in to come up with a plan. The big confrontation hasn’t happened yet, that will be for the third season. The main draw for GIRS Crisis is that the heroes have finally acknowledged that they can’t win on their own so pretty much the whole cast from the older seasons return. The crossover appeal is always strong and we get to see how Try3 handles the likes of fighters like Q4, Dreadnaught, Asteroid, etc. This season is a big improvement from the last one as it keeps all of the positive things from G and throws in more hype moments.

Chrono and friends may have stopped Kanzaki, but the hunt for the Depend Cards is still on. Chrono has 3-4 of them in his possession and he can only awaken them through strong emotions. He must engage in powerful duels to do this so he decides to enter the G quest with his team. They will need to conquer 6 areas to get enough points to be known as Generation Masters. Chrono will use this to learn what he wants to do with his life. Shion has been in a difficult situation as well. After losing to the mysterious fighter known as Ace, his family was thrown out of his company. Shion went from being very rich to barely scraping by and his parents had to move away. Shion wants to get revenge and to exonerate his family. He is entering the G quests to get closer to Ace and also just to keep up appearances. Tokoha has decided to go aboard so her goals are set. As a result, she can enter the G quest with a clear mind.

Meanwhile, the GIRS Crisis has begun. A mysterious man named Myoujin has started to summon monsters from Planet Cray to the real world as slaves. They will be his personal army for some kind of master plan. Kouji has started amassing a group of skilled cardfighters of his own to counter this. Mainly, his group consists of the best and brightest Cardfighters from the original series. To determine if Chrono and his friends are up for this task, they decide to test them through and G Quests and Cardfights. Can they prevent Myoujin from summoning his final units and bringing the world to ruin?

As you can tell just from the summary, things are really happening now. In a sense, the filler episodes now are the ones where the heroes go through the G quests, but those are technically important. Not to mention that they are all tournaments in one shape or form and those are always hype. You know a series is doing well when the tournament matches aren’t always the hype moments. Also, the tournament sagas are always the crossover episodes as Chrono’s team duels with the likes of of Ren, Leon, Kai, Kamui, and other big shots. Each tournament is definitely great.

As for the non tournament episodes, those typically follow the trials that the heroes are facing individually. For example, Shion decides to gather information on Ace the old fashioned way. He beats up a lot of thugs and keeps on breaking into strongholds until he gets the answers that he is looking for. He starts to get a little unhinged and Kai also takes him down a few pegs to remind Shion why he is doing all of this in the first place. Kai helps Shion shed his former self and just start from scratch. His riches are gone so Shion has to adapt or fail. Shion does a great job and I don’t mind him getting into a slump again because it is for good reason. Anyone who goes from being insanely rich to losing it all in a day would be crushed. Not to mention the fact that you know it was all your fault because you lost a duel when everything was on the line. Shion gets back up and is poised to be a much better character than he was. I already liked him in season 1, but I can safely say that he is much better now. His upcoming fight against Ace is definitely going to be great. They’ve both taken a win so the next and probably final encounter between the two is surely going to be something great.

With the black coat that he inherited from Kai, Shion’s also able to pull off this new personality quite well. He’s suddenly become the “expert” of the group and you could argue that he may have surpassed Chrono. I’m tempted to say that Chrono’s still the best since he keeps dispatching incredibly strong Card Fighters, but I feel like Shion should definitely be the strongest after all of the training he’s gone through. He’s been put through the ringer, but these tough scenarios have only made him stronger.

As for Chrono, he’s heading into a dangerous spot now. Being Miyoujin’s adversary can be fatal if he truly did have something to do with his Chrono’s father’s accident. Chrono warns his friends as well, but he had to deal with a more personal ally. His mother was never thrilled about Chrono starting to Card fight and lets him know that she’d rather he doesn’t do this. Shin backs her up and challenges Chrono to another serious duel. It’s a tough battle, but Chrono decides that he has to go further and his Mom ultimately gives him her support. It can definitely be tough letting someone know that you’re about to go into an extremely dangerous situation, but it is the right thing to do and Chrono knows it. Now that Chrono’s sure of himself it’s been good to see him just get set in his duels without having to worry about anything. He can really go all out at this point and he continues to be a strong lead character.

Tokoha doesn’t really have any more trials left at the moment. She wondered briefly about what she should do in the future, but after deciding on her goal that was basically it. As a result, she’s sure of herself in the duels pretty much from the get go. One source of drama may be coming up though once she found out about Ace’s plot twist. I don’t think that she’s handling it very well, but I suppose it is good to have an optimistic approach. She just needs to be careful not to let it become a liability and endanger the team. That’s where you have to draw the line.
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Kamui returns as a regular once again. He even gets his own episode where he attacks an enemy strong hold. It was one of the big plot episodes so it was cool to see Kamui getting such a big role. He did good when it counted. His duel with Chrono was particularly intense as he did all that he could to win. If he won, then Chrono would not be allowed to join them to fight Miyoujin. Kamui doesn’t want to put Chrono in danger so that’s why he has to win. Yes it is a bit of a selfish wish since Chrono has decides to fight on his own, but it is one that I can definitely get behind. After all, who doesn’t want to keep their friends out of trouble? Kamui had to watch Aichi and Kai go through a lot of trials and even turn evil during them. It makes sense that he would do everything that he could to stop that from happening a third time. Plus, he was just trying to win. He didn’t try to do anything crazy like kidnap Chrono the way that Chris tried to nab Sonic in Sonic X. Kamui may be around a lot so it can be easy to underrate him, but as he showed in this series, he is still one of the best.

Kouji’s role is surprisingly small in this one. He doesn’t have a whole lot to do here, but he is technically the mastermind behind Plan G so that is a good enough role I suppose. He has embraced his role as another mentor figure to Chrono so there is no case of mistaken identity this time. He is still not as cool as he could be though. There is just something about him that I can’t take seriously. I dunno what it us, but at least he isn’t a bad character though.

Kai is pretty epic as per usual though. He is the hardcore rival that I remember and he managed to take down Shion rather easily. Seeing him take Shion down numerous times was definitely impressive and awesome. He still proved that he is still a nice guy as well though as he did all of that to help Shion get out of his situation. Kai has always been good at encouraging people after all. He is great and still my favorite character. Having him back as a main supporting character is definitely going to be awesome and nostalgic. The other guest stars are cool as well, but their roles are a lot smaller. Ren and Leon are among the big characters who show up.

The only problem with these guest stars is that they are a little underpowered to make the new fighters look better. For example, Chrono actually manages to defeat Ren and Leon. I don’t really think he should be portrayed as quite that powerful at this point. Kai lost to Shion as well. I get that they’ve got to hype the main characters up, but it goes a little far. Still, it was awesome to see the old cast and the crossover factor was handled really well in G. I look forward to all of them getting serious fights soon the way that Kamui did.

Luna is the new beginner of the show. She’s a pop idol, but she wants to learn how to play Cardfight so she can duel with her friend Am. Luna has improved quite a bit. She’s not a big threat just yet, but dueling a lot always helps out and she’s at the point where she is no longer a novice. She really wants to be friends with Am and as a result she is quite hyper. Ultimately, I’m sure that they will become friends and Am is lucky to have Luna around. That being said, hopefully Luna is brave enough to stand up for herself once the plot entangles her in its web as well.

Am is much more laid back and keeps to herself. While on the job Am will throw on a smile and get to work, but she can be a little too serious. It’s often hard for Luna to get Am to relax and Try3 has to have a little chat with Am as a result. Am gets a lot of character development and she will likely have a major role in season 3. Her role will be even bigger than Luna’s and 90% of the supporting cast as well depending on how they go with this. Hard to say what I think of her here without spoiling the twist. Before the twist she was a solid character and I prefer her to Luna. After the twist, she is still a cool character…but in a different way and I’m hoping that the mask doesn’t come back on so to speak so the post twist Am sticks around. That version is cooler.

Ace is a fairly hardcore villain and one of the better characters in the show. Since Shouma barely appeared, I’d say that Ace took over the spot as the best villain. This is partially due to the fact that he came out of nowhere and took over Shion’s company like it was nothing. His successful mind games are also impressive since Shion was supposed to be over the whole thing and their first big duel was one of the best in the series. After all, it doesn’t get much more high stakes than having millions of dollars on the line and your whole financial future along with it! While Ace may not have done quite as well in the rematch, he didn’t completely crack either. Rest assured, Ace will likely continue to have a powerful role in the next season although his confidence may not be as absolute since his standing in the villain organization is in jeopardy after the loss.
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Myoujin is the big villain who will make his move in the next show. He hasn’t done anything as of yet though. His design isn’t that good as he is very old so I don’t think he can be a very menacing villain. Still, I am glad to have a villain who is lasting a while and for all we know he isn’t the mastermind behind the operation. With someone like Shouma still in the fold, I could definitely picture a betrayal. Shouma doesn’t play well with others after all. Still, I want Myoujin to put up a fight if that happens. Shouma’s role is small as he just makes a few cameos to remind us that he is still around. I was rather annoyed that Kouji stopped Shion from beating him up though. Shion was winning and taking a villain out of the picture this early would be incredibly helpful. Ironically, it seems like he’ll be the first boss of the third series. It’s not as if Shion was going to destroy him or anything. The heroes could have quickly captured Shouma and that would have been awesome. At least they forced a retreat though.

The animation is solid as in the last show. The characters all stand out and the battle scenes are fun to watch. There may have been one or two low budget episodes where physics started to get a little wild, but for the most part is was all consistently good. I’ve always liked the animation style of this company. It feels modern and I think the animation will hold up quite well. It’s not overly flashy, but that’s why the fundamentals will age well. The soundtrack is better than the last season’s. Perhaps it is because the stakes are more intense, but it could also be the crossover effect. For example, Kai’s theme returns briefly during his fight with Shion and we finally also have a bit of a villain’s theme for some of the duels. It’s still not quite at the level of the original Cardfight, but we’re definitely getting there. Good themes can always elevate a series.
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Overall, GIRS Crisis added the excitement and stakes that I had been waiting for. This series was still more set up for the big battles to come, but it set the more interesting plot elements as well. Shion’s ongoing fight to restore his company (Although that isn’t really his goal anymore or so he claims) and Chrono’s quest to find his father should be pretty interesting. The father better have a good excuse for just wandering around unless he is a friend of the Dad or something. Seeing the old characters actually get to duel should be awesome and I’m fully expecting Aichi to finally get in on the action as well. The return of Psyqualia would be a nice added bonus as well. There’s a lot to look forward too and the third season should end up being the best G adventure.

Overall 8/10
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Well, not all of that ended up happening in the next part, but we did finally get all of the big battles and the epic climax that I was waiting for. The heroes made their big move and the GIRS Crisis finally ended. It definitely was the best part of Cardfight G so far. If the first season of Cardfight G was to establish all of the characters and the world building and part 1 of this season was to bring back all of the old characters and get the main characters some training, then this is the big payoff where the heroes finally confront the villains.

Just about the whole second half is a gauntlet of battles against Ryuzu’s chosen warriors. Things don’t go well for the heroes at first as the season couldn’t be around 26 episodes if the heroes just won everything right? Chrono and Shion may have reached a really high level where they can fight with the best of them, but the side characters like Taiyou and Mamoru still want to help and that gives the villains some opportunities. Plus, the main characters can’t be everywhere all the time.

Unlike the last half, there is also an immediate sense of danger. The villains go as far as to blow up all of the empire branch headquarters and seriously injure all of the leaders as well. As part of Ryuzu’s plan, they also use Luna as a power source and prepare to destroy the world of Vanguard. The heroes have to move fast this time and while Chrono is the first to take charge as per usual, the others aren’t far behind. The climax involves a giant laser knocking everyone out as they prepare to enter a never ending dream state so it comes down to the main heroes against the big villains. They each get their own episode which makes for a lot of epic fights.

Not much has changed for some of the characters so I’ll keep those brief. Chrono is still a very solid lead. Ryuzu comes close to tricking Chrono, but the young hero stays strong. Shion stayed on his vengeful path, but ultimately decided to help Am and the heroes to rescue Luna. He wasn’t thrilled about it, but at least he made the right call. Shion’s still really close to Chrono with who the better main character is. I may have to say that Shion has the slight edge and likewise in terms of dueling skills. It’s always cool to have two leads at similar strengths.

While Tokoha didn’t have too much of a role in part 1, she gets thrown into the fray here since the situation with Luna and Am is personal. I think she was probably a little naive with how she handled it though since at least Am was actually evil for a while. It turned out okay since Am had a change of heart, but she could have put everyone in danger by meeting up. A hostage situation would have been sad. Kamui doesn’t really have a role this time. He maybe gets 1-2 duels, but part 1 was really his final hurrah.

Taiyou gets a big role here since Hiroki is his rival. He’s gone through a lot in the series and has become one of the sleeper members of the team. The show treats him as a semi weak-strong fighter depending on the episode. I consider him to be underrated considering how skilled he was back in his evil days. He does a good job of taking on his opponent. He’ll likely never become an outstanding duelist the way Shion and Chrono are, but he’s definitely a guy that you can root for. His rival Hiroki was also a decent villain although he came across as completely delusional. At first he would stand up to bullies, but then he became the bully. After that, he convinced himself that everyone who opposed him was evil while he was the true hero. It was an interesting point of view, but one that didn’t follow any logic. It made for a lot of nice crazy ramblings though. I’d say that Hiroki was one of the weaker villains, but he was tough enough to still be a threat.

Luna is an example of a nice character who allowed herself to make a bad friend. Trying to save Am only led to her being turned evil and being put in a bad spot. I definitely prefer AM a great deal to Luna. Luna isn’t bad, but she’s just not all that tough and lets everyone use her. She never really gets a moment where she stands up for herself or becomes a great duelist. Am was a great villain as I mentioned earlier, but I felt like the writers dropped the ball with her character a little. I just don’t see how she was so naive with the villain’s true agenda when her whole gimmick that she knew the world better than Shion since she wasn’t rich. Her turning to the hero side was a little cheesy, but now that it’s the status quo she could potentially become a cool hero. It’ll be hard to match her days as a villain though. She was easily one of the best villains in all of G.

Kouji still tries a little too hard to be the mysterious character, but I suppose he’s not bad. He’s just not very good at the role, but he spends less time on that here since he ends up focusing on actually fighting this tie. He puts up a pretty good fight against Ryuzu and more importantly, he’s able to give Chrono a new card which is critical in the final fight. Ryuzu doesn’t change much from part 1. Perhaps you will sympathize with him more after the back story, but I dunno. He just ended up going off the deep end and probably still would have done so even if not for Chrono. Chrono’s Dad probably should have done more to stop him though. Ryuzu is a cool villain whether he’s in his kid form or adult mode. I missed the latter, but the former was pretty catchy. I definitely wouldn’t mind seeing him return some day.
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Shouma remained a really epic villain. His gimmick about chaos and discord seemed rather plot convenient as the villains had the whole thing sewn up otherwise, but seeing him sabotage everyone was pretty entertaining. He’s definitely not the kind of guy who blindly follows orders. That’s Wakamizu’s job and he’s probably the blandest villain of them all. He just wants to see what will happen to satisfy his scientific curiosity. There really wasn’t much to his character and he wasn’t a particularly strong duelist either so I was never all that interested. He’s probably the most evil of the members though as most of the others had their reasons for doing this or had some conscience about the whole thing. Wakamizu was happy to go along with all compared to the rest.

Finally Enishi was the last member of the group. They tried to make him sound noble as a villain with his whole “I’ll protect you” attitude towards Luna. The problem is that he still allowed her to be used as a power source and wasn’t going to do anything about it. That’s a pretty lousy way to protect someone and she would have died if the heroes hadn’t stepped in. It’s a little hard to see him hanging out with everyone as a good guy after that. How I see it, Enishi let the villains push him around and didn’t have the strength of character to stop them. I definitely was not a fan of this guy.

My only real disappointment here was that the old characters didn’t get to do anything. Apparently, they only showed up to train the next generation and to get their cameos in, but that was it. There’s no real narrative reason for them not to help. The heroes should have been protecting the Empire branches. Of course, the villains would have been stopped right away if that had been the case, but it’s still something to think about. It would have certainly made the whole thing even cooler. I’m waiting for the day when the old characters are heavily involved with the plot again or at least get some more fights in a serious setting. The tournaments were awesome of course and I could always use more of those, but seeing them help against a world ending event is what I want to see next.

Overall, Cardfight Vanguard G GIRS Crisis does a good job of improving on the first and making its way to the original series and its level of greatness. Essentially, everything that G did, GIRS Crisis did better and upped the ante. Better fights, more intensity to the duels, higher stakes, better animation, better soundtrack, etc. It did exactly what a sequel is supposed to do. It’s not quite ready to beat the original Cardfight series yet, but lets see where it stands after 4 full seasons. The first season was a lot of fun, but my one complaint was that it didn’t have a huge climax like the other seasons. This one fixed that and just generally had a lot more action and intensity. The tournaments for part 1 and then the big battles in part 2. That’s a great way to pace a season. The animation and soundtrack were certainly on point. I dare say that they got even better during part 2 and at the very least, I’m positive that the soundtrack improved. It’ll be tough for the next season of G to top this one with the new animation studio and all, but I’m sure that it’ll give it a fair shot. NEXT has a pretty interesting premise and plot at the moment. Plus, I’m sure that a lot of elements have yet to even appear. I highly recommend this show and you can get into it even if you haven’t watched the original G. Of course, you’ll be missing out on a lot of character introductions and development since that was the point of the original. Also, you won’t understand why it’s so hype when Kai keeps on crushing Shion. Allow for a little plot hax at the end of that subplot, but it’s pretty real otherwise. The show also ends with a big status quo change so prepare for that!

Overall 8/10

Trunks vs Ren




This is a tribute to Wrath of The Dragon. Trunks didn’t look too impressive and loses to Ren. Ren is one of those guys who doesn’t lose. He’s just too powerful in the end. He will never lose so long as he’s a high above. Ren wins.

Trunks has SSJ3…nuff said. Trunks wins.