Suggested by Destroyer This is potentially a pretty close fight. Both Kazuya and Alucard can certainly handle themselves pretty well in a fight. Kazuya is better at hand to hand but Alucard is faster and I would say he has better overall attack power. If either fighter gets on a roll then the fight would be over quickly. Ultimately I would say that Alucard has a better chance of landing those hits though so I’d have to go with him on this one. Alucard wins.
Suggested by Destroyer Kazuya is a powerful Tekken fighter whose blows really deal a lot of damage. He also has his ogre form which comes fully equipped with laser beams and a not of other useful abilities. That said, he isn’t quite ready to take on someone like Pharohman. Pharohman’s beams would slice right through Kazuya and the fighter won’t be able to gain the advantage at any point. This will effectively nullify his hand to hand advantage. Pharohman wins.
Suggested by iKnowledge Kazuya has a demon form that makes him a true threat, He has solid range and a whole lot of attack power. Still, that will not be enough to take Ren down. Ren is from the prestigious Tao family and has a lot of high level modes of attack. His sheer volume of energy is massive by the end of Shaman King. When you factor in his speed as well then he will be able to overwhelm Kazuya with massive attacks of pure power. Ren wins.
Suggested by Sonic Kazuya has his demon mode which does amplify all of his stats, but I don’t think it will be quite enough to take down Kaguro. Kaguro was able to easily outspeed Gen and that kid was already quite fast. Kaguro’s attacks will also deal a lot of damage and while I don’t think his healing will be enough to outpace Kazuya’s attacks, they just won’t be hitting him often enough. Kaguro will be careful and he’ll chip away at Kazuya. Kaguro wins.
Tekken has always been a fun franchise. The gameplay is a lot more simplistic than Street Fighter at a glance and every blow you land is satisfying because of the loud sound as well as the splash of color. While I probably remember Tekken 5 the most and played it quite a big back in the day, the whole franchise is pretty hype. I knew that I had to dive into the mobile game once it came out.
Unlike most mobile games, Tekken has a real story mode with an actual ending as opposed to most mobile titles that keep on going forever. It was a nice change of pace and I think it’s a good thing that the game came out with the full story right from the start. Granted, I certainly wouldn’t be surprised if some kind of dlc expansion came up at some point. So the plot of the game is that a mysterious foe known as Remnant has surfaced. He has begun mind controlling some of our friends in his quest to possibly destroy the world. Kazuya decides to take this guy down but he realizes that just having himself and Nina likely would not be enough to do much of anything. As such he must start recruiting more fighters to his cause and along the way they will beat Remnant’s mind controlled lackeys to free them. It will be a tough fight, but Kazuya is always ready.
The story mode will take you a couple of days at most so it’s not very long. There are 3 main chapters and each one has 5 acts. Each act has around 5-12 fights in them and each fight can end in about a minute or so. The difficulty rises slightly as you go through but not by much since if you want a challenge you can just try fighting the story on a higher level. A couple of days is actually generous since this is about 2 hours, but you may not be playing the game that much at home when you have home console games to play instead.
The gameplay is a classic tap title like the various Marvel and DC fighting games. As far as I know it may be that all of the fighting games use this as the default control scheme. Perhaps it just makes the most sense when it comes to how the phone is set up. Regardless, tap to attack, hold your finger on your character to block, and tap on your cards for super attacks. You can string together combos with your cards and deal a whole lot of damage. You’ll have the gameplay basically mastered before very long.
Aside from the story there are quite a few other modes. This is one of those mobile games that does have a lot of post story content to keep you going at least. There are daily events which happen….every day and they give you a chance to get tokens and characters. The game has around 70 characters I believe although many of them are clones. There are also a bunch of made up characters, but that’s still preferable to clones I guess. Do we need 3-4 different Nina Williams? They all have the same attire and fighting skills, the only difference is their star rank. I believe I got around 12-15 of the characters which isn’t too shabby.
You can also fight other players of course. Not really in real time though, but you fight their Dojo and try to get points that way. The rewards seem pretty reasonable to be honest. Then there is the shop where you spend your coins and tokens. Bandai has a lot of experience with creating apps so it makes sense that they were able to set up so much for this game. In a world without Pokemon Go perhaps I would play this game more, but seeing as how it does exist I won’t really be playing this one now that the story is over. It’ll join the ranks of Sonic Forces, Fire Emblem Heroes, and Ingress as I just log in every day to get the daily bonus. If they add in a story update then I’ll check that out of course. I wouldn’t be surprised as the Marvel Contest of Champions game that I mentioned earlier is very similar, but it had hundreds of levels. That amount is pretty daunting to be honest and I didn’t bother even going through a quarter of it. It’s not like the plot ever seemed to move. That’s an issue here as well, but since the story is so short it’s okay that it only has a short cutscene at the beginning and ending.
As far as the graphics go, the game does a good job of looking like the mainstream titles. The character models are on point and the attack animations are good. I couldn’t really ask for much more than that and the simple fact that you could mistake this for a home console game shows how solid it is. The soundtrack is rather limited, but the tune has a lot of replay value. You won’t mind hearing it over and over again which is certainly a very good thing.
The only real negative to the game is that the servers are still wonky at the moment. Sometimes you’ll beat an opponent but then the game won’t count it and you have to keep beating them until it does. The best thing to do in this case is typically to log out and then go back in. The game does have an interesting health mechanic though as when your fighter loses you must heal them with an item. If you are out of items then you must use another one. I guess Pokemon Go has a feature like this, but getting health items here can be a little trickier. It’s a problem you may have down the road, but at the very least you’ll definitely have enough to get through the main campaign.
Overall, Tekken doesn’t do anything new in the mobile genre, but it still manages to be a solid game. Naturally if you’re a big Tekken fan then this game already has many reasons for you to play this. It will depend on how many fighting game apps of this type you’ve played before and if you want to go with this one or not. There are some server issues but as the game gets older and people leave that shouldn’t be much of a problem. I’d recommend the game, it’s a solid title that will have a continuous stream of content for at least a year and likely longer. Running out of things to do won’t be an issue.
Usually, Kazuya would win this match instantly, but Ryu had the honor of appearing in Asura’s Wrath which gave him an insane power boost and turned the tides of the battle. Kazuya’s Devil Gene won’t be enough to win because while he may be an island buster, Ryu is essentially a planet buster. This is the first battle in the SF VS T battles and I can safely say that SF won’t win them all. Ryu wins.