Yugioh GX: Spirit Caller Review


When I play a game like Lunar: Dragon Song I figure that the days of bad gameplay mechanics are behind me. Then I play Spirit Caller and I remember that there is no end to this. Here’s the problem with Spirit Caller right off the bat, you can’t duel the person you want to without RNG and a lot of luck. That’s a big issue but I’ll go more into that in a moment. Anytime RNG dominates your game like this without a specific purpose you know that things are about to go sour and it’s just a shame.

The basic plot is that you are a new transfer student to Slifer Academy. You joined up a few days after Jaden and pals so now you will be around for the events of the TV show. I believe this covers the first two seasons. You have a fairly small map world that is divided into about 6 areas. You can jump into each area and then wander around for duels. After fulfilling specific criteria that is not mentioned anywhere in the game, you can trigger story events. Good luck triggering them without a walkthrough by the way. Keep on going until you have defeated all of the enemies.

So here’s problem number 1, at first you will just have to click on each red circle and hope it’s the right duelist. NPCs give off the same frequency as duelists so you’ll have to waste time bumping into the same guy time and time again when looking for an opponent. Also, until you register an opponent in your PDA he is completely anonymous so you may end up fighting someone you’ve already beaten. How do you get them registered? Well, you have to beat the opponent a bunch of times but there is no exact number. So just keep on defeating these guys until their icon eventually shows up over an area so you know how to avoid them.

Also, there’s a day and night system here. You only have time to check out a few spots before it goes dark and it’s time for bed. This is definitely a shame since you may want to play more than that. The whole day and night system is always really bad if you ask me. Particularly as there seems to be no point to it here. The amount of days and nights are endless anyway and the only difference is that once a week or every other week you have to do a test that has no impact on the story or on your stats anyway.

Some story events also take a really long time to trigger. For example, one event was I needed to just keep going to sleep until Jaden randomly wakes me up for a duel. The problem is that it took several cycles before he did that and there’s no way to speed up the time except to keep on visiting areas over and over again. The quickest way is to pick an empty area and then another one across town. It’s all rather tedious though.

So those are my main issues with the game. I don’t like that you have to just wait for story events to come to you or that the day will run out so you are forced into bed. Also, just let me duel whoever I want instead of having to search the forest to fight a random opponent. It just doesn’t make any sense if you ask me. The World Championship games may not usually have a plot but at least you can jump in and duel whoever you want whenever you want. Now isn’t that a much more balanced system? I would certainly say it is.

The actual gameplay is good though. The duels go very smoothly with fast loading times and a lot of interesting decks. Some Yugioh games suffer from being a little slow but this isn’t one of them so that’s good. I think you can definitely have a good time with this if you focus on the duels. The problem is that there are other Yugioh games which can give you a similar experience with less hassle. Still, at least it’s an incentive to buy the game since the gameplay is at least good which is important..

It’s hard to say how long the game is, but at my current pace it would easily take around 30+ hours I would say. It’ll take you a long while to earn up enough money to buy all of the best cards as well and you will need that if you want to take on the future duelists who will appear. Also, EXP allows you to level up which includes more card packs and dueling opportunities so it’s important to keep battling as much as possible. There is definitely a lot of content here.

At least you can expect to have a true challenge here. The game starts you off with a truly terrible deck and since buying new cards comes down to luck you will definitely be held back for a while before you can get a really solid deck. Once you do though, then the sky’s the limit. Creating and managing your deck is one of the most enjoyable parts of Yugioh after all since you get the satisfaction of really getting to build from scratch and knowing that each card was carefully placed into the mix. That is definitely the way to go.

Overall, Spirit caller is one of those games that tried to get a little too fancy for its own good. As a Yugioh game all this title needed to do was supply the duels and give a fun plot/story to work off of. That’s really it. Just have a nice hub world to walk around or put it in an arcade mode kind of setting. The whole time system and constant RNG have no place here. Think about it, you’re already going to be using a lot of RNG for the actual duels so do we need it in the hub world as well? I would say definitely not personally.

Overall 6/10

Yugioh GX: Spirit Caller Stats and Records

Stats time!

Play Time 7h 9m
Battle Record 24-7

Deck Stats

Legend of the White Dragon 12% Complete
Powerful Seal 7% Complete
Established Chaos 59% Complete
Shadow Magicians 52% Complete
Scarlet Firestorm 52% Complete
Ultimate Power 52% Complete

Lostorage incited WIXOSS Review


Wixoss returns with its third season. The first two seasons were pretty fun and mainly just got held back by an unfortunate subplot. This time around Wixoss has no such characters to stop it. I mean, the main villain is kinda suspect but nothing too crazy. Lostorage incited is a very solid all around show. It does a good job of introducing all of the characters and giving us another good installment here. The ending’s a bit somber for some characters but since there’s a season 4 you suspect that this isn’t quite the end to the story. That said, it would actually work really well as an ending either way so if you’re not a big sequel person you can end it here and still be fine. The ending may not be super happy but it is pretty definitive.

The show starts by introducing us to two characters who were best friends as kids: Suzuko and Chinatsu. Eventually Suzuko had to move away though. Despite writing to Chinatsu consistently the two lost touch because none of her letters were returned. Suzuko figures Chinatsu probably moved away as well. She’s ready to have a good time at school when a Wixoss card appears and tells Suzuko that she has been chosen as a Selector. This isn’t something you can say no to either. This time around the characters are given 5 coins. If you don’t fight within a certain amount of time then you will lose one of them. If you win a fight then you get to claim one. Additionally you can bet a coin on the match to use a special ability. If you win then you will get the coin back in addition to a new one but if you lose then you’ll lose 2 coins this way. Even though you have 5 coins at the start, 2 are grayed out since otherwise a single win would have you win a tournament right off the bat.

Suzuko would usually be happy to play a game like this but she doesn’t appreciate the stakes. There are quite a few rules here to consider. If you lose all of your coins then you will disappear. Much like the first seasons, your LRig will take over your body while your original self gets thrown into the void hopefully to be reborn as an LRig someday. If you win all of your coins then you can manipulate your memory. You can remember something that you’ve forgotten, forget something you no longer wish to remember, or even alter your memories to be happier ones. There is nothing to suggest that this will actually rewrite events though so worst case you’ll have inaccurate memories that can trip you up. The winning prize isn’t quite as enticing as getting any wish of your desires so a big thing here is just that you may not want to destroy other people by winning your match.

The time limit here is a pretty interesting way to up the stakes though. In the first two seasons you could theoretically just not fight and you would be okay. With the time limit here you absolutely have to participate at some point or you’ll lose your memories. I suppose you may not disappear and would just forget a bunch of stuff since your coins would just be grayed out. It’s hard to confirm that though as no character gets to that point. There’s a chance you would just completely disappear in the same way as losing. A pretty good chance honestly so that’s a pretty good incentive to keep on fighting.

Suzuko is just one half of the main plot. Meanwhile Chinatsu is also a main character. It’s a nice dynamic as I always like having two characters sharing the lead spot particularly when they’re split up. It works as a nice build up to the inevitable confrontation they’ll need to have. So Chinatsu was always a kid who tried to do the right things. She would stick up for Suzuko and help her succeed. She would support her parents when her father was having trouble holding down a job and would keep all of the things she was worrying about to herself. She just did her best not to make anyone worry but now that she’s a teenager this is becoming more than she can bear. Her father has lost his job again so they may have to move which means Chinatsu won’t be able to get into her next school. Chinatsu also lost her current job so she isn’t able to help bring in money.

That’s when the game of Wixoss really brings her in. She is offered a job by Satomi to basically trick people into signing contracts with him and then they are stuck with playing more and more matches. It’s obviously a scam set up and not something she should really be doing but she is desperate enough to make this call. She wants to lose her memories of Suzuko because she believes that they are part of the problem. Deep down Chinatsu really blames herself here. She wants to be able to be a tougher person who can make selfish decisions but feels like she can’t do so without discarding her past. As a result she will get the other characters into sticky situations if it means that it’ll benefit her. So she’s going on the dark path while Suzuko is staying heroic so you can see how their clash of ideals will be a big plot point later on.

That’s probably the longest plot description I’ve given in a while but there’s just a lot to unpack there so it’s necessary. The animation is definitely pretty solid here. We get a lot of nice shots during the action scenes and in general the character designs are on point as well. The animation is nice and smooth. I wouldn’t say there has been a big change since the first two seasons. The contract scenes are still the best looking ones in the series and you don’t really get much of that here but it’s a consistent art style that always looks good. The soundtrack is also really solid. You’ve got a lot of good tunes here including some nice battle themes and a catchy opening. The series has never disappointed in those areas.

Suzuko is a solid new main character. She’s fairly quick at getting used to the game and really giving it her all. While I wouldn’t say she can get as fiery as the original lead, she’s still a fun heroine to follow around. Her main goal is to finally be friends with Chinatsu again and she is resolute in that. It’s enough of a motivation to keep her character interesting. I don’t expect she will really break out as one of the big characters in the series though. Her partner Ril is also solid. When the season first began I thought to an extent it was Chinatsu. Sort of like a fake version of her born from Suzuko’s mind. The show doesn’t really go in that direction but she acts enough like her where I consider that to be true in my head canon. She’s a solid companion. Ril may not be as strong as Tama but I would say she is one of the stronger fighters.

Then you have Chinatsu who really goes into the dark side. She’s a fun hero to have around but she goes so far as being a villain that it’s hard to buy into her being a sympathetic character by the end. In particular she pulls some big tricks on Shohei who was just trying his best to be a hero til the end. Her goals are also naturally a lot shakier than Suzuko’s. Chinatsu believes that cutting out her memories of Suzuko using this game will allow her to be free but will it? Part of the goal here is that by being free she will no longer have to be such a nice person but she seems to be doing a good job of pushing everyone away even with her memories in tact. It’s not like this would make her home situation much better either.

It’s a solid plot because it does show that the burden of always having to be the tough mature character helping everyone out will take its toll. In the end it did end up breaking her and unfortunately she got in with the wrong crowd. I wasn’t really a fan of her by the end. I don’t mind a character arc of going to the dark side but also dooming everyone else through the contracts and being Satomi’s underling? Yeah that’s pretty suspect. Her partner Mel is also interesting because she actually acts sorta shady. It makes it less likely that she is a version of Suzuko. While this isn’t really delved into, you get the feeling that she was goading Chinatsu on at times. She certainly made no effort to put her back on the right track and seemed to enjoy being the villain.

Shou is one of the other Wixoss players. He had a tragic story of his younger sister vanishing after getting involved with the game. He hadn’t paid much attention back then and regrets it now. This may be part of what got him into the game although he never makes much progress. I wouldn’t say he does all that well as one of the big characters. His whole dynamic with his L Rig is definitely not all that great and at the end of the day he’s kind of weak and easily manipulated. Especially given what the stakes are here like finding out what happened to his sister I would have expected him to be a whole lot more serious when it counted.

Then you’ve got Shohei who is actually a great character. In fact I would say that he is the best character here. He actually takes the high road over the other characters by refusing to play the game so nobody gets hurt. It’s an easy strategy to use at its core except for the fact that you’ll end up losing all of your memories and then disappearing from the world forever if you don’t battle. At the end of the day none of the other characters no matter how heroic are willing to make this sacrifice. They want their wish no matter what even if the other characters end up falling to the wayside. Shohei wasn’t having any of that and I can respect it. At the end of the day in the first series I applauded Ruko deciding that her wish was to save everyone. I much prefer that kind of goal because you save everyone while fighting. In this case there are no wishes though so it’s hard to see what else Shohei can do. Sitting back to just accept your death doesn’t sound great but he isn’t hurting anyone this way and it’s hard to think of a workaround. Things may not have gone over very well for him but I can’t fault the decision. I’ve got a lot of respect for the guy and if anything it’s too bad he couldn’t have appeared more.

Hanna is Suzuko’s main friend here. She’s a step up from the friend in the first seasons but I never became a big fan. Hanna is said to be an excellent Wixoss fighter and strategist but you don’t see a whole lot of that here. To me she seemed rather average and quickly surpassed by Suzuko. She certainly has a tragic past of her own to get to. Considering what her goal was I thought she could have handled the new knowledge a little better but I suppose it was pretty intense either way. Her fighter is Nanashi, a fairly mysterious fighter who doesn’t really give her input much. She doesn’t mind being a villain or a hero so long as she is having fun. In a way that makes her one of the more dangerous figures since you absolutely can’t trust her at any point.

Aya is Shou’s LRig and definitely one of the meanest ones. Usually your LRig is someone you can count on at all times but not in this case. She’s constantly insulting him and granted, he does earn it some of the time. Holding back against an opponent in this game is something you must never do since your life and memories are on the line but Shou has a lot of easily exploited weaknesses. In comparison you’ve got Dona who is Shouhei’s LRig and a supportive partner to have. She’s not thrilled about his decision to stay away from the fights but does support him as best she can. She gets a fairly big role for being an LRig and is always right there ready to participate in the action.

There’s not much to say about Sou as his role here is pretty small. He’s definitely a pretty rude guy who only likes fighting people he thinks is weak so that tells you what you need to know about the guy’s confident. He’s pretty willing to be a lowly subordinate if it means he can get wins. Then he’s got a super timid LRig in Guzuko who is one of the worst ones in the game. It definitely makes them an odd pairing but also shows why they are so weak. They aren’t on the same page at all.

Then you have Rio who is a little kid that was selected. In a lot of ways that makes her a tragic character because she can’t possibly comprehend the stakes at the moment. She wants to make her mother well again and figures that by being in the game she will be able to do this. Well of course that may have been true in the first two seasons but since the prize here is only to manipulate memories and not change real world events, you can’t help but feel like this plan couldn’t possibly work out. This also makes her a bit of a tough opponent to fight against since nobody wants to actually take her out for the count since they know what’ll end up happening. Her LRig is named Mama and seems like a nice LRig on the surface but I’m not so sure. I guess it seems like I don’t trust any of them but why would I? They all know the rules but rarely ever let their controllers know until it’s too late. Rio isn’t as charismatic as the little girl from the first two seasons but she was still fun.

Satomi is the big villain of the series and well he’s definitely not my kind of villain. Every single line he has is an innuendo as he constantly messes with the heroes and heroines. The guy manipulates them so easily that you’ll be shaking your head. Why do they always get so flustered so easily? In general this season just had a lot of fun with that and it would continue on to the next season too as the characters intentionally frame things in a suggestive way. It’s all obvious enough where I’d love a character to play dumb and just accept the challenge. At the end of the day the characters are just asking if you want to have a match with them. Instead of being flustered or stammering just accept the challenge with a “Yeah, let’s have a great game ” and that would be an excellent comeback.

Back to Satomi though. His general goal is he wants to make everyone as miserable as possible. He’s definitely in the right field for this since that’s not a very difficult task to do at all. He’s also a very strong Wixoss player so it’s not like you can just disregard him either. The guy needs to be treated as a serious opponent and taken down right away. The problem is that there are very few characters in the series who can match him. This is because his chosen fighter Carnival is incredibly powerful. Carnival can reach elusive levels that only fighters like Tama could match and she has the nice ability of being able to use everyone’s ability. It’s always really hard to match a fighter like that because it breaks the balance of the game. If your opponent knows you’ve only got 1 skill while they can choose any, that’s naturally going to be very difficult to counter.

Kiyoi appears here but very briefly. She is seen as a powerful opponent who was even able to dominate Chinatsu. Then just as quickly she disappears from the season after having one more big fight. She clearly wants to stop Satomi’s plans but isn’t working with the rest of the group. She’s a mysterious loner and makes for a very interesting character. We’ll learn more about her in the next season though so this was really just a little quick set of appearances to set that up. Kiyoi was definitely a great character in this season.


Overall, This is the best season of Wixoss yet. While the memories angle seems like it makes the stakes a little lower than putting your immortal soul on the line for a wish, the end result is still basically the same. At the end of the day if you lose all of your memories you still do vanish so that hasn’t changed. The writing may not be amazing at times like with all of the characters getting flustered so easily by the most basic of suggestive phrases but the show has a lot of good plot lines and action to keep it going on a strong note. It’s a pretty interesting story all told and one that was able to survive on the new characters without needing the older ones to appear. I don’t have any real issues with the season and would definitely recommend giving it a watch. You don’t even need the first two seasons for context since it’s a whole new cast although it should be noted that this is in the old continuity and there are definitely references to that.

Overall 7/10

Cardfight!! Vanguard: Shinemon Review


It’s time to take a look at the next season of Cardfight Vanguard. The franchise has definitely been going quite strong for many years now. It’s easily outlasted Buddyfight at this point and now there are over 10 seasons of the show. That’s pretty crazy when you think about it. When’s the last time you had a show go all the way through, do the big next generations series with a new cast, get several sequels to that one, and then do the modern reboot of the original? Well, that’s what Cardfight has done and now we’re getting the prequel to the reboot and it looks like we’re getting close to a reboot of the next generation show. It’s really quite impressive and this is definitely staying up there as one of my favorite franchises of all time. Shin actually holds his own show quite well. While this one can’t match some of the earlier seasons for sure, it’s still a great anime.

The show starts by introducing us to Shin, possibly the youngest cardshop owner out there. However, his ownership of the place is a bit questionable. See, he decided to take it over when Misaki’s parents died as a last wish in order to keep her safe. Shin feels like he owes it to them and has quickly found his place in the cardshop setting. The problem is that he is still attending school and so he can’t be at the shop most of the time. A rich lady by the name of Esuka also wants to own the shop for personal reasons of her own. She has a fair argument for why she would be the best person for the job. She’s not a random villain or some petty person that wants to make some cash. She knew the parents as well and to be honest she seems like she would do a much better job. The show debatably has 2 main arcs, the fight against Esuka and then the G prequel arc about dimension hopping.

For most of the first half of the show Shin does his best to fight against Esuka and her corporation. The thing is, are you even rooting for him? Neither side is evil so you don’t have to worry about that. At the end of the day you have to think about who would run the shop better and I have to give the nod to Esuka here. Fortunately for Shin she also looks after him quite a bit and goes easy on the lead. For most of the series she seems to be way more skilled than he is and definitely has more resources. I have to admit that I was rooting for her the whole time. Shin’s a solid lead and all but he was too young to run a cardshop and I think this begun to sink in a little later on. Shin can be pretty stubborn though.

Then for the climax of the series we have Ryuzu showing up. Fans of the G series will remember him as one of the big villains. The guy is a little less crazy at this point in time though so this is sort of seeing how he went off the wrong path. He wants to harness energy from the other planet in order to make Earth a better place. The warning bells that trigger with statements like that though is that when you take energy from one place to make the other one better, it’s inevitable that one of the worlds won’t be doing so well at this point. It’s a conversation that he doesn’t seem willing to have at the moment. None of the other characters are really persistent about bringing it up though so it’s hard to blame him. How does Shin even fit in to all of this? Well, Rive is on Shin’s team but he may have to miss the tournament because of all this so now Shin has been roped into finding out what’s going on. It’s a pretty fun climax even if the characters could be a bit annoying at times. I think Ryuzu could have easily been encouraged to keep doing his research in a safe manner but nobody was really trying.

Going back to Shin, it’s amazing how far he has come from the original series. The other way of looking at it is how far he has fallen since his younger days I guess. This version of Shin is a lot more fiery and isn’t afraid to pick a fight. He does lose his motivation pretty quick when defeated but he always starts out strong. He has a great fight against Esuka in their first round and shows similar energy in most of his duels. I also like his go to card. It’s incredibly strong and also shows how one powerful card can take you a long way. Shin uses this as a crutch for a while in the series before eventually improving his all around skills.

While I wasn’t on Shin’s side in the debate against Esuka, at least his reasons for doing so were good. At the end of the day he just wanted to make sure Misaki could retain ownership of the shop and he needed to keep custody of it until she was old enough to do so. Shin’s always thinking about how he could help Misaki. Really my only problem with Shin is how he basically threw away one of the tournaments. After Mark had gone to the trouble of exceeding his limits and winning so many battles I thought that was just disrespectful. It’s a horrible way to lose the tournament if you ask me.

Mark is one of Shin’s best friends and so he gets a pretty big role here. Like Shin I was never particularly a fan of the guy in the main series. He is reasonable here though. While the series tries to make him look a little too powerful towards the end for plot convenience, the guy always had Shin’s back which is definitely important. Without him the heroes would have been in trouble during the tournament. He’s also a lot more reliable than Rive, who is mainly just here to be annoying most of the time. He participates in risky experiments and flakes whenever a big match is coming up. Shin and the others cut him a ton of slack but the guy is really not trust worthy. It just comes across as a betrayal when the team is counting on him to win the big tournament and he just ducks out of there. That’s completely unreasonable and I never liked him in the main series either so it’s pretty consistent. His big moment at the end also feels pretty pointless because he could have jumped to the monster along with Chrono. Deep down he didn’t seem to care a whole lot about getting back to Earth. That ending was rushed in quite a few different ways. It makes the monsters in Chrono’s deck actually seem a bit on the evil side with how they just allowed Rive to be trapped when they clearly could have done something.

Tatsuya’s role here is definitely a lot different than what I would have expected. He starts out as a nice enough kid who looks up to Shin and gradually gets a much bigger role. By the end of the series he’s a solid genius who has his own goals. Tatsuya makes for a solid antagonist because his motivation is a solid one. If anything the counter arguments that the heroes give in return are quite weak. It’s at the point where you are likely to be rooting for Tatsuya for a while. The heroes’ arguments all rest on hypotheticals and things that they can’t actually prove. Either way it’s a pretty fun battle though.

Mikuru is another one of Shin’s best friends and gets a big role. She never really gets to duel which does limit how much she can contribute compared to the others. Still, I did enjoy all of the crazy nicknames she would give Shin. His name rhymes with a whole lot of adjectives and she makes sure not to miss a beat. Misaki and Chrono don’t get to do a whole lot since they’re kids in this version. We briefly see them back to normal age at the end though and they should be quality characters as always. This just wasn’t their story this time.

Esuka’s a really fun character and she goes in a much different direction than what I would have expected. She’s definitely not your average rich tycoon. If anything it’s a bit of a subversion because to the characters she acts in much the same way as most rich villains. She uses some bribery and tricks to get her way so the heroes never trust her. The thing is, she usually means well and just has a hard time not acting like a rich tycoon. For example, she offers to make one of the characters rich and famous. The heroes assume she has some kind of ulterior motive and get out of there but she actually was going to try and make that happen. It’s fair that the other characters are suspicious though, it’s just a fun thing to note. She also isn’t afraid to go into the front lines herself like when she infiltrated Ryuzu’s base.

Nanami is Esuka’s main fighter and she gets a pretty big role in the series. She’s effectively a child prodigy and can keep up with the pros. Her deck’s pretty solid and I definitely like her confidence. Tonori is another one of Esuka’s top fighters alongside Nanami. His thing is that he gets stronger the hungrier he is. It’s a bit of an odd gimmick but it works well. He’s a bit underused though as he gets maybe 1-2 big fights in the series and that’s it. I also thought he was really nerfed because he shouldn’t have lost the final fight. The plot demanded it but I wasn’t able to buy that. He’s fun enough though.

Kanzaki got a big role in G and while his role here is a lot smaller, it’s a nice throwback to the G days. He still only thinks about power and yells that weakness is a crime. It can be a bit hard to take him seriously with that at times but he does win most of his fights here so I guess he earned it. He also paid Mark some respect in their close fight which was pretty solid. I probably would like his character more here if I hadn’t seen G first. He’s a bit one note though and his cool design can’t save him. Ryutarou is one of the members of Kanzaki’s team. I think he tries too hard to be Kanzaki’s opposite. He doesn’t really care about winning and just likes a good fight. That’s fine, but he tends to lose a lot so it almost seems like an excuse. The whole “I only lost because I didn’t care about winning” thing doesn’t tend to go well. To be fair, he never uses that excuse but I do think he should take the fights more seriously.

Ruga is definitely one of the most tragic characters in this series. All he wants is to have a serious fight with Rive and yet the guy always runs off. I don’t get why Rive is being so cold here. They used to be best friends and then Rive grew distant as soon as he got married. Yeah, both of them agreed not to get married but Ruga would have been a lot more understanding if Rive didn’t suddenly ditch like that. The only reason Ruga was opposed to this was because he felt like it would take up all of Rive’s time…and then his fears came true. Rive could have absolutely mended the bridge with Ruga if he wanted too and as a result Ruga became even more obsessive.

Finally we have Ryuzu who has always been a fun villain. His goals are pretty interesting. In this series at least I wouldn’t consider him a villain since he is still trying to help the world. Things don’t always go his way but at least he tries his best. His deck is solid and he is usually one step ahead of the other characters. At least he is actually doing something important. Towards the end of the series they try to make a case that playing a normal game of Cardfight is just as important as making research that can save the lives of millions. Ryuzu is really at a loss for words at this and I kind of was as well. Ryuzu may not be perfect but at least he is trying to better society, can Shin and the others really say the same?

Shinemon is definitely the right way to do a prequel. Each episode is a lot of fun and it develops the characters rather quickly. You know the setting and everyone in it within the first 3 episodes. From there we are able to jump into the duels. The series doesn’t really have high stakes like some of the other seasons but that’s fine. In a prequel you already know most of the characters are safe anyway and it would be difficult to jump to end of the world stuff so quickly. That’s why the series focuses more on powerful character moments and sharp duels. The series is just a lot of fun and taps into the early G feels. Shin’s also a very different main character from Chrono and Aichi which helps to differentiate him. I really had no complaints with the title. If anything I wouldn’t have minded if it got more episodes but in a way I like the short seasons because it helps the franchise keep going further. I want to see how many seasons it can churn out.

As expected the animation here is quite sharp. The animations are very clear and smooth. Whenever a monster is summoned it also looks quite crisp and it’s clear that they’re not phoning it in for any of these episodes. I’ve always liked the style that they use for Cardfight. It’s pretty simple in terms of design and such so they’re able to put a lot of effort into the colors. I’ve greatly enjoyed anime with detailed or simple designs so both can definitely work as long as you put the effort in and this one definitely did. Meanwhile the soundtrack is pretty great as always. I’m not really sure if this one added any new themes but at this point the series has so many that you barely need to do that. It grabs some themes from G and the reboot seasons so that’s already a good amount of variety.

Overall, Shinemon is a great season and a nice way to handle the prequel. It really shows us that Shin used to be a cool character as opposed to being one of the blandest characters I had ever seen in the main seasons. I’d consider that to be a bit of a soft reboot since it’s impossible to picture Shin being this great back in the day. The final episodes even try to give a reason for why he changed so much at the end and it’s a nice attempt although you will still have a tough time buying it I’m sure. Since this is a bit of an origin story you can easily watch it without seeing any of the previous seasons. It is one of those prequels made to be watched after experiencing the originals but that doesn’t matter much until the final 2-3 episodes. Either way you should have a blast.

Overall 8/10

Cardfight Vanguard Zero Review


It’s time to look at a recent app that I downloaded. I’ve always enjoyed watching the Cardfight Vanguard show so I figured playing through an app game would be pretty fun too. It’s got a unique gameplay style that is different from Yugioh and I’ve never gotten to play it in action before. This was my chance to change that and the game is definitely a lot of fun. It’s also very challenging so you can rest assured that it will force you to become a better player as the levels go on. With an active user base and ongoing events there will be enough content to keep you entertained for the long haul.

As with most mobile games there are a ton of options that greet you on the menu. It can all be pretty overwhelming so the game wisely locks a lot of the options behind level ups so you experience them all gradually. You’ll likely be spending most of your time in the story of playing online battles. Aside from that you can also clear daily missions, fight practice battles, customize your deck, and buy more cards. While there are some paid options you can do the game is 100% free to play and you can do quite well without spending any money. It’s the kind of game where you can absolutely hold your own without spending a dime.

The story mode has 11 chapters which consist of around 50 rides. While you might think you can clear those right away, it will take a lot of time. Every 3-4 rides you have to go and do other tasks to unlock the next ones. These range from beating an opponent 5 times to fighting online for 3 battles. There are a lot of different tasks and it is the game’s way of making sure you try everything out. I could be a little annoyed at having to take a break from the story so often but I understand the logic. I don’t approve, but it is what it is and the rest of the modes are all fun as well which helps a lot.

The story mode covers the first season of the show although I expect as more and more levels are added it will eventually cover the entire series. It’s been pretty detailed at trying to grab almost every fight and the game actually plays whole anime scenes which is pretty cool. You don’t see a lot of mobile games do that so it was pretty nice. I made it through around half of the rides before doing this review and they’ve been fun.

I’ll quickly go over the gameplay but it’ll be difficult to go too in depth due to how many rules there are. First off you start with a hand of 5-6 cards and then each player rides a grade 0 Unit. As each turn passes you can ride a card with 1 grade higher until you get to the max of 3. (There are future cards that go higher but I doubt they’ll be added anytime soon) There are 3 columns and 2 rows which you can rill with monsters. Only the 3 monsters in the front row can attack and the one in the middle is your Vanguard. He gets a Drive Check which has the potential to strengthen your team, heal your damage, or do something else. The first player to get to 6 damage loses the match. The only way to deal damage is to attack your opponent’s vanguard with a monster stronger than his own. The attacking player has the advantages of having a support monster to boost attack as well as the drive check so attacking is quite easy.

You’ve also got a bunch of other mechanics like sentinels and intercepts so you’ll want to study a bit. There are a few rules that are simplified here compared to the actual show and I imagine it was to help balance the game as well as make it go quickly. Depending on how many rules were added each round could take forever. As it stands most duels aren’t very long although I can’t say that I’ve actually counted how long any of them took me. I imagine they may be around 10 minutes or so. The deck I went with was Kagero and it served me well. Ultimately the battle I ended up getting stuck on was Aichi on Hard mode. That guy’s pretty hard to deal with and he’s also got a permanent attack boost on all of his monsters which is a little suspect if you ask me.

As for the graphics, the game looks quite good. Aichi’s character model is the only one that looks unfinished but everything else is very polished and holds up quite well. The soundtrack is excellent with the full anime opening being the intro music. I definitely appreciated that nod and in general it’s all very high energy so you’re always right in the thick of the action. It makes every duel even more enjoyable and for a mobile game the key is making the game easy to pick up and play at a moment’s notice. This game achieves that because you’ve always got time for a quick duel. I think card games really excel in the card game format and this one is no exception.

Overall, Cardfight Vanguard Zero is a great game. You’ll have a lot of fun here and even if you’ve never played before you’ll be fine. The game gives very detailed tutorials and the online community will also be more than willing to help you out. There’s a good amount of support here and a lot to do. I’m definitely confident that you will be engaged for the long haul. Right now I’m pretty busy with Final Fantasy VII Remake but Zero was definitely a whole lot of fun and I look forward to seeing the game grow. As with most mobile games this is where my journey will end, but it was still a pretty fun experience.

Overall 8/10

Yugioh VRAINS

Vrains_Promo_Poster
The latest Yugioh series is finally here! I’ve only seen the first episode of this show so far, but it’s already setting up a lot of hype plot points for the future. Make no mistake, this is a show that is certainly going places. It’s already got all the makings of a great show, the only question is how it will fare against the other Yugioh titles. I shall have a review with all of those answers once the show is over.

Overall 8/10

Yugioh Ultimate Masters World Championship 2007 Stats and Records

Stats time!

Overall Duel Record 96-88 (I stayed in the green)
Duel Record against monsters W-L
Winged Kuriboh 5-0
Fox Fire 5-2
Des Wombat 5-2
Snipe Hunter 5-3
Eria the Water Charmer 5-6
Dark Red Enchanter 5-1
Ultimate Tyranno 5-4
Dark Ruler Ha Des 5-6
Tualatin 5-3
Hilta the Fire Charmer 5-6
Frostosaurus 5-8
Ancient Gear Beast 5-4
Yamata Dragon 5-7
Neo=Parshath the Sky Paladin 5-12
Allure Queen Lv 5 5-2
Infernal Dragon 5-5
The End of Anubis 5-4
Fusilier Dragon, The Dual Mode Beast 5-3
Levia Dragon 1-3
Sacred Phoenix of Nephthys 1-0
Cyber End Dragon 1-4
Horus the Black Flame Dragon Lv 8 1-0
Thestalos the Firestorm Monarch 1-0
Destiny Hero Dogma 1-3

Cards Collected 381

% of Decks completed below
Legend of the White Dragon 18%
Powerful Seal 14%
Established Chaos 7%
Shadow Magicians 61%
Scarlet Firestorm 10%
Summoning Thunder 9%
Ultimate Power 10%
Requirements of a Hero 98%
Confusion Envoy 5%
Toon Revenge 1%
Machines Unleashed 3%
Reboot Electronics 33%
Eternal Mentor 20%
Thirst for Victory 1%
Ominous Fiends 39%
War Against Dragons 75%
Gravekeeper’s Destiny 45%
Union Strength 1%
Sword and Sorcery Combo 24%
Messenger from the Sky 43%
Temple of the King 41%
Destroyer from Light 3%
Wrath of Evil 65%
Destruction and Rebirth 3%
Light into Darkness 48%
Deep Shadows 1%
Dark World Invasion 5%
Dark Collection 1 56%

Yugioh Ultimate Masters World Championship 2007 Review


It’s been a long while, but now I can finally jump onto the next installment in the Yugioh World Championships. I believe I am only missing around 4 of them now. The games lasted for quite a while back then and it’s a shame that they’ve stopped. Imagine how many cards a World Championship 2017 would have had. I suppose that with Duel Links the franchise may be wondering how they can top that, but I’d still like to see an attempt. While I prefer humanoid opponents to monsters in the WC series, this game holds up as well as any of the others. It’s pretty well optimized and the load times are nonexistent so that’s a win-win.

The main mode you’ll be playing here is the campaign. Essentially you start off at Level 1 where there are 6 opponents. To unlock the next level you must defeat each opponent 5 times. Fortunately this is now the only requirement to unlock the next level as previous games forced you to achieve a specific victory ratio. That required you to keep on resetting the game right before defeat which was tedious so this is a big improvement. There were opponents in this game that I had a losing record against so I am definitely glad that I don’t have to worry about that now. It makes gathering money a little easier since you actually get to keep it even through defeat.

There are 5-6 levels in the game, but only the first 4 are accessible without having to enter other modes so that’s where I stopped. My final record at the end was 96 wins and 88 losses which isn’t so bad if you ask me. I was just glad to stay above a 50% win ratio so that was satisfying enough. This main mode will likely take you at least 10 hours, but it’ll certainly depend on the deck that you create. Naturally there is a large amount of luck involved on which cards you get and such, but mitigating the risk is part of what makes you a good deck builder. Try to build a lot of combos into your deck so that no matter what you draw it’ll be a good one.

I focused my deck on Elemental Heroes. Sure, it may be borrowed from Jaden, but that’s exactly why I went with the deck. If it was good enough for him to wreck everybody then it’s good enough for me. I added in some extra spells and traps to make the deck a lot easier to counter with so at times it did backfire. Let me say that getting a hand with all traps and no monsters is no good. You always want to have a monster ready to summon or you’re really going to be in a pickle. At the same time, the final opponents all have very cheesy summons and combos so having a trap that automatically destroys the monster and wastes the last 5 minutes of their effort is a must.

The graphics are pretty clean. It’s not as if they’re doing anything too special but it’s easy to look at. The duel field isn’t cluttered and it’s always easy to see what is going on. As for the soundtrack, it’s okay. I think Tag Force has spoiled me a little as the themes there were just super awesome throughout, but the peaceful World Championship score isn’t bad. Honestly I’m usually way too focused on playing my trap cards and going through memes in my mind to actually notice it all that much.

It goes without saying that there is a ton of replay value in this game. After beating all of the main opponents you can go to the other modes that I referenced earlier. One such mode is the Limited Duel. Essentially you have to beat an opponent while adhering to certain limitations. Another one is the Duel Puzzle. You’ll be thrown in the middle of a duel and have to figure out how to win it in one turn. Despite the fact that there are only so many ways you can play your turn, this can actually be extremely difficult. Seriously, don’t underestimate just how tough this is. It’s pretty entertaining though so while it’ll take a while, you’ll have fun trying it out. Honestly it could probably take you as long as an RPG’s game length to tackle everything in this game. I won’t even count collecting all of the hundreds of cards since that would be even crazier. I have around 400 cards and I don’t think I’m even halfway there yet. Not to mention that you buy them lottery style so there is some luck at play there.

You couldn’t really ask for a better Yugioh simulator. Since the game even has mini animations for the big monsters, you really feel like you’re in the duel. The music will also change if you destroy your opponent’s ace monster. As I mentioned, the controls are really smooth so you’re not going to attack the wrong person by mistake. The turns are pretty quick so it’s not as if the long loading times exist to deter you. The amount of cards at play is also pretty good and earning money is quick so you are always ready to buy your next pack. As such I don’t really have any complaints for this game. A minor nitpick would be that I’d prefer to have fought some of Jaden’s opponents from the show instead of generic monsters. The classic Yugioh games all had you fight with iconic characters like Kaiba and Pegasus. There weren’t cutscenes or anything, but at least it would feel more like you were fighting an actual opponent. As you went up the levels you would fight stronger/more popular fighters. Here…I guess having Cyber End Dragon in World 4 makes a lot of sense, but I didn’t even know a bunch of the other monsters. It was just an odd change although the last Yugioh GX game did that as well so maybe it’s just GX’s gimmick or something.

One of these days I’m definitely going to have to make a list where I place all of the Yugioh Games from best to worst. Such a list would be super hype and perhaps I should make that an article. Keep your eyes out for that even if it may not have the clickbait headline that I usually try to have accompanying it. The highest game for Yugioh on my backburner is Duelist of the Rose, which will likely come up pretty soon. It technically is pretty short since there are only about 7-8 duels as opposed to close to 200 in this one, but I’ve heard they are super tough to compensate for that.

Pro tip for when you fight the opponents. Stalling them usually won’t work. I was able to really take advantage of that in the Wii game, but here they always have some kind of fancy combo to wipe the field so they can usually outlast you. If you have the edge in battle, just throw out an attack. Odds are that it will succeed and you’ll be glad that you did. Surprisingly most opponents don’t have a trap card to punish your attack in the later levels as mostly it’s just the intro opponents who will do that.

Overall, If you’re into Yugioh, then this is a solid game to get. My personal favorite World Championship game may still be 2006 because I felt the gameplay was the best from all of them, but I also may be bias because that game had my favorite deck. I went through all of the options for hours in that game and finally came out with a really hype fire deck. Every card had a lot of power behind it and I cruised through the game. Still, I made a pretty solid deck in the end through this game as well and it would be fun if I could fight myself with it. 2010 is also a pretty great title since that one did actually have a main story as well. I’m not sure which WC game I’ll get next, but 2005 is definitely the cheapest one which sounds good to me. I believe it is the final classic Yu-Gi-Oh title that I have not purchased yet.

Overall 8/10

Yugioh Zexal Review


Time to look at the final Yu-Gi-Oh spinoff manga for now. It was fun to have GX, 5Ds, and Zexal all going at one point. I’ll finally be able to start the Arc V manga soon so that’ll be cool since not having any Yugioh titles for a little while it rough. While the Zexal manga was not quite able to defeat the GX or 5Ds anime, it surprisingly had the best manga adaption. It made the risky decision of adding two new characters for the manga, but it actually worked really well as the new characters were excellent. I dare say that this manga just had more stakes and overall epicness than the former. As they were all 9 volumes, this helped clinch it.

Yuma was not a great duelist, but then he met Astral. Astral was an alien from another planet who had been stripped of his memories and most of his skills. The one thing that he remembers is that he is a master duelist. Yuma now needs to collect all of the Number Cards to get Astral’s memories back, but it’ll be difficult since several factions are after it. Yuma’s group is Team 1 and he has several friends helping him out. Team 2 is Shark’s group. The mysterious Luna is helping him gather the cards so he can defeat Kyoji, a guy who has obtained dark powers and may not be fully human anymore. The third group is Team Kite. He needs the Numbers to help bring his brother back from a crazed state and is essentially being blackmailed through that. Finally, we have Kyoji. His motivations are unknown, but he intends to get in everyone’s way.

What helps a lot here is that I like virtually all of the main characters. Yuma’s friends aren’t all that great, but they never do all that much and are stuck in the background. Yuma is a fun lead character. He may not be quite as charismatic as Jaden or as serious as Yusei, but he’s a good guy. He gradually gets better at dueling as the series goes on and has to make a lot of tough decisions. He always tries to find a way out for everyone. His Super Saiyan form is also really awesome even if it doesn’t technically do all that much. It does help for the space battles though and the Shining Draw shouldn’t be underestimated.

Astral is not nearly as interesting or likable. He typically makes all the wrong decisions and is willing to sacrifice many lives if it will help fulfill his mission. He’s the kind of guy that you really just can’t trust. His dueling skills are exceptional and he is one of the strongest fighters so it is hard to get past him. He probably would be more likable if he had all of his memories, but it would be a very different series if that was the case.

Shark is one of the main rivals in the series and he is a lot more reasonable than how he was towards the end of the anime. He is actively trying to protect the world here as he fights to stop Kyoji. It’s also rather personal due to them growing up together. Shark’s cards may not be as fancy as Kite’s or Yuma’s, but he gets the job done with pure skills. Luna is essentially his adviser in this series as she helps him become aware of what is happening and even gives him some cards to give Shark a boost. She’s a pretty powerful duelist in her own right and works well as one of the mysterious characters of the series. Luna was necessary to ensure that Shark had at least one ally on his team and to widen the gap between him and Yuma.

Kite is always a cool rival and that doesn’t change in the manga. His Galaxy Photon Dragons are always a treat to watch and his “Destroy Them All” deck is my favorite kind. It’s similar to how Kaiba duels which makes sense since you expect the rival to be like that. Zexal is similar to GX in that sense as both titles had two rivals. Aster and Zane vs Shark and Kite. Kite is the best rival as Zane was in GX, but they’re both pretty solid. Kite really does a good job of staying tough right up til the very end.

Time for the two made up villains of the series. Luna was the third of the 3 Original characters and the author did a really good job of making them all good. Kyoji has a great design and his spider abilities are very versatile. He has a really good deck and has his own motivations for doing all of this. His backstory is surprisingly dark though and makes a lot of characters look really bad. So, his brother was murdered by a random guy who assumed the brother’s identity and nobody ever realized. Kyoji took care of this guy, but couldn’t really cope with the tragedy as a whole and surrendered to the powers of darkness. He cracked from there. Kyoji was definitely a very imposing villain and while you would be sympathetic enough to root for him, he’s not completely crazy to the point where you wince whenever he’s on screen. He’s pretty cool and works well as the big boss.

Zexal decided to pull a Naruto and randomly added a cosmic villain of ultimate power by the name of E’Rah. She is the Goddess of Despair and all of her cards as pretty over the top. She’s very powerful and I actually like it when big villains suddenly show up like that. Kaguya, Tabuu, Nightshroud, etc. Unfortunately, it sometimes comes at the expense of a better villain like in this example and Naruto, but I suppose it’s worth the price. The climax just kept on escalating with each chapter. There’s no reason not to like E’Rah as she talks a really good game and has a solid design. She gives off a cosmic vibe throughout the duel.

Zexal never stepped on the brakes and just kept on going full speed ahead towards the end. There is constantly a duel going on and I’m not sure if we ever got a chapter without one. I feel like we must have, but at the very least it would have been a very rare occurrence. I am glad that the manga diverged from the anime early on as I always think that the manga titles should be very different. There really isn’t much point in adapting the anime faithfully since you’ll have ideally already seen what is going to happen. All of the Yugioh spinoffs did their own story and it’s worked out well so far. The plot with Kyoji started off right away and that’s when the series really took off.

The art was very good for Zexal. I’d say that it was better than GX, but maybe slightly worse than 5Ds. It’s close and I guess you could say they’re about equal. The pages will get quite busy during the duels as some monsters can take up half of the page and with all of the spells and traps being activated left and right, you have to really take a good look at each page to see everything. Not to mention that there is a lot of text on each page so it takes longer than the average volume as a result. This does help give you some more value for your money though right?


Overall, Yugioh Zexal was a great way to end off the current Yugioh spinoffs that I was reading. It’s very action packed with a great cast of characters. The duels are a lot of fun as always and they cover a whole lot in the 9 volumes. You’ll certainly never be bored as you’re reading the series and it sets a high bar for all of the other titles. You don’t always need to be a long running series to get a high score as long as you cut to the chase right away. This will also help me get all set for the upcoming Yugioh film and the Arc V manga. Both are bound to be great as Yugioh never disappoints. I recommend reading this manga ASAP and then hurrying off to the theater to help support the Yugioh nation!

Overall 9/10