Suggested by JordyPresto0418 The Anti Monitor is an incredibly powerful DC villain who always puts his opponents on notice. He’s not someone you can typically beat with raw power, but then again….the average opponent isn’t on the level of Frieza. Frieza can shatter entire planets in a single blow and that was when he was millions of times weaker than he currently is. Frieza would probably be able to end the match before The Anti Monitor would have a chance to blink. Frieza wins.
I’ve written editorials on what makes for a good hero and what makes for a good villain. Now we’re going to look at what are traits you want your villains to avoid. These can turn you into a bad villain. Now there are really two kinds of villains. Ones who are meant to be taken seriously like Lex Luthor or Frieza and then there are the fun ones like Dr. Cortex or Drakken. The criteria for these villains can be quite different. In this editorial I’m mainly talking about serious villains to consider that in mind as I bring up the following points. Characters are quite layered so just because you may have some of these traits does not mean you are automatically a bad villain. However you do want to typically avoid these.
1. “I want to marry the princess!”
This is a huge one. In general what I’m talking about here is a villain’s motive. It can’t be something so superficial like this. Villains like Jafar from Aladdin or Claude from The Hunchback of Notre Dame come to mind. When a villain’s motive is like this it immediately makes it hard to take them seriously or even find them likable. I’m focusing more on the negative aspect of the motive here as I’ve already spoken at length about what a good motive is on the last editorial. Your motive just can’t be so petty/shallow. Another variation of this would be something like just being super evil for no reason. You can just be evil like wanting to destroy the world or something. That’s pretty legit but if you’re just torturing heroes and stabbing guys for no reason then it comes across as unnecessarily edgy.
2. The villain’s insane for a purpose that isn’t compelling
Insanity in small doses or even large doses can make for interesting villains. Look at Joker, he’s a pretty iconic villain who is insane in all the right ways. His rants actually have a purpose to them and while he is crazy, he still has general goals that you can find pretty interesting like tearing down society to prove that anyone can crack at any time. Now, he’s been through so many writers that this can vary but for the most part it’s good. Then you have a villain like Toga who is insane but not in a cool way. Her fascination with Deku is definitely quite out there and she doesn’t seem to quite understand why it’s so odd. Her origin story shows that she has been like this for a very long time. So to be most accurate, it’s not that being insane is automatically a negative trait but it tends to backfire so you want to be careful about it. Being insanely after another character like this is not the motivation you want for your villain.
3. The villain acts very subserviently to another
This is a big no no. You absolutely can’t grovel to another villain or constantly ask for forgiveness. This is a really easy way to make yourself a joke when it comes to big time villains. Whether you’re the big boss or a henchman you have to conduct yourself with a certain amount of class and decorum. You can’t go around being scared of the others. In some cases a villain might even allow himself to get beaten up by the others. Leo Lionheart is an example of a villain who is constantly pandering to his bosses. He spends his entire screen time being absolutely terrified of Salem and her crew. there’s no way to find a villain like this particularly likable. He’s just not made of the right stuff and this kind of groveling and terror is an immediate turnoff. Should have at least made a break for it.
4. The villain has a grotesque design
Now design is something that’s important for any character so this is a bit of an easy one. Particularly for villains sometimes you want to have a villain who is super deformed or grotesque to add to the fear factor but it’s not a good idea. For one thing, having that many scars means that people have been beating you up for ages or if it’s just too crazy then it’s going to be hard to look at the villain as it is. Freddy Krueger is the perfect example of this. It’s a grotesque design for sure and hurts his chances of being likable. I mean, he’s got a ton going in the wrong way for him so he was never close as it is but this does not help his case in the slightest. Mojo is a character who had more potential. At the very least he has a lot of fun lines and the guy can fight pretty well. It is hard to get past his design and mannerisms at times though. If they tone that down a bit he could become one of the all time greats.
5. The villain is fairly mindless
A villain needs to have an amazing design to make this work. Otherwise if you’re a mindless villain it’s going to really be hard to be likable at all. When you’re just a giant villain who can’t talk or act then are you even a character or just an obstacle? That’s the question you have to ask for someone like the Impure King from Blue Exorcist. It’s hard to find him likable or even that interesting. He just stands around as the heroes slash away at him until he is burned into nothing. He had a great intro but didn’t do anything with it. You can’t have a villain like this or at least you should try to avoid it. The same goes for villains who are usually smart but suddenly turn into a power type and lose all of their intelligence, it’s just not a good idea.
6. The villain throws a lot of pity parties
Whenever a villain starts to try and blame everyone for the mess he’s caused then this really won’t work out well. One big example of this is Reiner from Attack on Titan. Bear in mind that Reiner is directly responsible for murdering countless people during the Titan attacks. He tries to justify this many different ways and one of which is by trying to say that he didn’t even have a choice. He has a crazy speech against Eren to which Eren points out that the whole thing is ludicrous. It was a pretty hype scene but didn’t do anything for Reiner. His character starts to go downhill fast from this point. You absolutely cannot have the villain feeling bad for himself. It’s not going to end well. Villains need confidence and conviction to go through with their plans. Now, Reiner was caught up in a tough situation and he made a choice. It’s better to make a choice than not to do anything but then he’s got to live with it and can’t garner any sympathy from anyone.
7. The villain suddenly decides he doesn’t want to go through with the plan
This is a classic for minions or even big bosses They’ll do all kinds of evil things throughout a series but then suddenly they have second thoughts about the whole thing. “Maybe we’re going too far” or something like that when they’ve been totally on board the whole time. It always seems rather sudden and just out of character. You can also just call it chickening out. It’s different from having an honor code where you have some things that you’ll just never do. Backing out of a plan where you fully knew what it entailed is something else entirely. In this case with Emma from Godzilla, it’s just that she didn’t think things through. It’s almost worse when you think about it because she was so confident in her plan initially. Just listen to her plan. It made no sense and the start and it doesn’t make any sense now.
So these are my top 7 traits to avoid. Naturally there are others like just making sure your villain isn’t a creep like Nobuyuki from Sword Art Online but if you avoid these 7 traits you’re definitely in a really good position to go places. Naturally for there to be great villains you’re bound to run into run of the mill villains or even downright bad ones. It’s just the way things work but the more good villains the better right? It’s always interesting dissecting what makes a character interesting or unlikable like this. I’d say it’s more fun writing about the best ones though but you gotta see both sides of the coin. That means the final editorial in this series will be about what makes for a bad Hero but that’s not til December. In November the monthly editorial will be a simpler one about how I score media. What does a 7/10 mean to me and how do you achieve that? Look forward to that editorial next month!
It’s time to look at the DBZ game that came out recently. It definitely looked like a real game of the year contender from the instant that we got the first teasers. Interestingly the game kept focusing on the first two arcs so for a while there I was wondering if Arc 3 would be included at all. Fortunately it is here so the game ends up feeling pretty complete. The story took me around 20 hours which is pretty good for an action title. It’s quite rare for any to rank all the way up there. It’s an excellent game and one I definitely recommend.
The story follows the events of the DBZ show/manga. If you don’t know what that is, here’s a quick recap. Goku is a hero who has saved the planet many times. He ended up marrying Chi Chi prior to the game’s start and they had a kid named Gohan. That’s when an alien named Raditz arrives and kidnaps Goku’s son. Goku has to then team up with Piccolo to stop him. Along the way more aliens show up such as Vegeta and Frieza as well as androids like Cell and even mythical beings like Majin Buu. Goku will have to keep on training in order to keep up with these guys, but he believes that he will be up to the task. Goku’s never turned down a challenge before and he doesn’t intend to start now.
The gameplay is similar to the Dragon Ball Z Budokai Tenkaichi series although styles in more of a single player fashion. You’re using less advanced combos here and more flashy moves to take the opponent down. It’s fun using all of the signature attacks from the show and you can learn new moves/upgrade old ones as you go through the game. I didn’t touch the upgrading part until deep in arc 2, but it’s a handy feature. You won’t be able to upgrade all that much without going through some Roshi training though. Once you beat the game you can unlock all of the training lessons and then you can make your characters really strong. If you want to beat a powerful enemy without leveling up then just buy a lot of health items. Those come in handy although of course it will make getting S ranks a little more difficult. I got an S rank on almost every level but I don’t believe there is much of a reward for doing so here so it’s not a big deal.
In combat you’ll be fine if you just go with your instincts. Typically I like to just stick to physical attacks and don’t use the special moves much unless the opponent is shooting a laser and I don’t want to wait for it to end. Sniping the enemy with a laser of your own is a really good way to counter such a technique. If the opponent is blocking your hits a lot then I would recommend landing a few hits, teleporting, and then attacking more. The opponent is forced to either drop his guard and get hit or let his shield be broken. Either way works out quite nicely for you. There is a good amount of depth to the gameplay so you have the liberty of finding what method of fighting works best for you. The toughest fights for me were the ones where you have to fight multiple opponents. The Cell Jrs that launched at you were no joke.
Meanwhile the graphics here are definitely top tier. There are a lot of animated cutscenes to watch where the characters duke it out and even the normal cutscenes look really good. The engine works really well for a game like DBZ and it feels like you are back in the TV show. The most impressive cutscene was probably Vegito’s battle against Super Buu. The animators definitely had a lot of fun with that one. The scene of Vegeta and Kid Buu punching each other was also styled really well. It keeps up with FighterZ as the two best looking DBZ games. Then you’ve got the soundtrack which is really great. You’ll recognize a lot of the themes from the anime which is a nice touch. We also get an insert song at the very end of the game which was pretty neat. There was certainly no corners being cut in this title.
The sheer amount of content here is also impressive. As I mentioned I beat the game in around 20 hours. That’s considering that I didn’t stop to do any side quests or things like that. I just plunged right through the story. If you consider the side quests, extra boss, and leveling up then you’ll be here for quite a while. The Platinum trophy in this game actually sounds pretty achievable so if I start trophy hunting again then this would be one of the first games that I would focus on. I’d estimate that the game should take you around 40 hours to complete everything. That’s a lot of time and really helps to justify your purchase. Even just wandering around the hub world driving your car and fishing can be a lot of fun. The game did a good job of adding a lot of different gameplay options to have fun with. The game even let you play Baseball for a second which was nice.
Kakarot is a reasonably challenging game, but not one where you will ever be stuck for long. It all feels pretty fair and balanced in part because there are always workarounds. If a boss is too difficult for you right now then you can go and train somewhere, unlock new attacks, re-position your stat medals, cook some food, buy potions, etc. There is no way you will actually be stuck for very long but at the same time you may enjoy just retrying the battle a few times when the opponent is hard to beat like this as it really helps you learn the fighting style. Before long you’ll be racking up S rank after S rank.
Overall, Dragon Ball Z: Kakarot is a superb game. It’s easily one of the best DBZ games I’ve played. I’ve seen it compared to Attack of the Saiyans quite a lot. While that game is also very good, I would have to give this one the edge. I’d put it in third place right behind FighterZ and Budokai Tenkaichi 3. I hope we get a sequel to this game which adapts GT, the movies, and Super. I’m sure they could also do that through DLC as well, but a sequel would be ideal because then it could be a full 20+ hour experience with a lot of cutscenes. I feel like you are slightly more limited with what you can do when it’s DLC but that’s not necessarily true. If you haven’t gotten this game yet then I’d recommend changing that. It’s one of the most complete DBZ adaptions you’ll ever see. When you finish the story you’ll feel as though you just scratched the surface of what the title has in store for you.
Suggested by iKnowledge Franklin is a super genius who has possibly even surpassed Reed Richards. No level of intelligence is enough to defeat a destroyer of galaxies like Frieza though. Frieza is in a completely different league than Franklin and when he transforms into Golden mode there won’t be any way for Franklin to deal damage here. He won’t be able to catch the villain. A quick Death Ball should end this fight. Frieza wins.
Suggested by iKnowledge X Man is a powerful mutant, one of the strongest in all of Marvel. His psychic abilities are on a completely different level. In sheer proficiency he would surpass Frieza in psychic powers, but Frieza’s abilities far exceed X Man’s in all other categories. X Man wouldn’t even be able to see Frieza, let alone defend against his attacks. If all else fails Frieza could just blow up the galaxy and end the fight in an instant. Frieza wins.
Suggested by Destroyer Alucard has returned, but fighting with Dracula won’t be enough to prepare him against the Universal Emperor. Frieza has gotten a lot of hype over the years. As a result his power level has continued to grow and he can be considered to be in the top 1% of media characters in terms of power. Alucard’s sword will do nothing here and Frieza could possibly vaporize him just by powering up. Lets not even throw in his Golden Form, that’d just be overkill. Frieza wins.
Suggested by Destroyer Tifa is a skilled hand to hand fighter who can also use some elemental attacks. Her speed is quite impress but ultimately she is still a mortal. Frieza has the power of Golden Frieza at his disposal and with a single attack can destroy an entire solar system. I don’t think Tifa could get out of range in that time. Frieza wins.
Suggested by Destroyer Frieza is a powerful fighter who was even able to surpass Goku’s Super Saiyan 3 form. If we consider just how strong that form was then it is certainly no surprise that he could defeat Ansem. Ansem’s attacks would not be strong enough to damage Frieza and they certainly wouldn’t be quick enough to hit him. He would certainly be doomed as a result and Frieza may even get stronger in the future. Frieza wins.
Pan is a proud Saiyan Warrior but she hasn’t yet achieved Super Saiyan which will make it difficult to take down Frieza, much less his golden form. Frieza is now able to fight on par with gods of Destruction like SSB Goku. Pan just can’t quite match up to that level of power and will quickly be defeated. Frieza wins.
It’s time to look at a recent app game that was getting a lot of hype when it was coming out. Finally, Dragon Ball was getting a big fighting game that would take the world by storm. It felt like this was a long time coming. After playing the game for a while, I can definitely say that there is more to it than a lot of other titles. It still does have some limitations of course and is rather slow paced as you can expect from a game that will try to drag itself out for a few years, but it’s a solid way to spend some time and continue the story from Super.
The plot follows a Saiyan named Shallot. He has amnesia which is always a convenient plot device since this way he can start off rather weak and grow stronger as the game progresses. He doesn’t know what is happening, but fortunately Beerus is here to explain. There is a big tournament going on that spans all of time. Fighters have been brought over from every era in order to participate. The intent is to see who the strongest of all is…in theory. Actually, Beerus is being forced to do this by an unknown villain who has kidnapped the Supreme Kai. He wants us to figure out who is pulling the strings, but honestly that sounds rather difficult if this guy decides not to enter the tournament. Don’t focus on the plot too much I guess. Shallot is on board so he will now team up with Bulma from the original Dragon Ball series as well as Jaco to try and win this thing.
The reason why the OP Super versions of the characters were not brought into the mix is because the villain is apparently keeping tabs on them so Beerus doesn’t dare approach. Of course, you may be wondering why they haven’t just shown up yet anyway as they one shot everyone. So far we have only been running across guys from Arc 1 of DBZ so surely they wouldn’t be much of an obstacle. The in universe reason may be that the place is simply so massive that you can have a bunch of battles going on at once, but out of universe it’s just that the game wants to trickle in the characters arc by arc. I hope they speed it up a little though because it feels like otherwise this will be one of those games that dies out long before it hits the final arc.
Part 1 just ended earlier today so I’m not sure how long the wait will be until Part 2. Hopefully it’s just a short wait so then the game’s plot actually will be able to move. If it’s like Fire Emblem Heroes then we can expect a new chapter every 2 weeks and since each part is 7 chapters then we’ll finish a part roughly every 4 months. That’s quite a bit of time so hopefully it is a little quicker than that. While the plot may not be very believable it is a fun one so I’ll give the game some props there. I’ll also give it some more for making Shallot an actual character as opposed to someone with no actual name that has no real personality. He even talks a bit as the game does include a bit of voice acting. (To be precise, Shallot talks a lot, but you hear him once in a while)
Shallot is a decent enough character even if he is pretty rude the whole time. He’s constantly yelling at everyone and can’t seem to really grasp the concept of power levels. Since he couldn’t even beat Nappa at first, what makes him think that he can take on someone like Beerus? There’s being confident and then there’s just putting up a weak front. His Zenkai Boosts are fairly good though as he went from Raditz level to Zarbon in a single part. Maybe by the end of the second part he will be up to Final Form Frieza or something. That would definitely be neat.
We also have the rival character who shows up for a bit. He’s an interesting figure who is more of a specialist than a fighter. He can teleport and use various magical spells to complement his sword based fighting style. He ran off though and I don’t recall his name at the moment, but I’m sure that we haven’t seen the last of him. There is also Dark Shallot who shows up near the end. It seems that he might be the future version of the normal Shallot so that will make for a fun match. He’s considerably stronger than the heroic version which is to be expected, but fortunately Goku put him in his place. Since this is Super Goku he should be leagues stronger than any of these fighters.
The graphics are pretty good and the game certainly put a lot of effort into them. The opening cinematic is excellent and wouldn’t look out of place in a big budget title. The gameplay animations are smooth and the character models are on point. Meanwhile the soundtrack is a little weak, but hopefully they will add more tunes soon. Mobile games don’t tend to have a lot of them, but I’d certainly like to see that.
Then we come to the gameplay. It is your typical tap fighter, but with a few extra gameplay wrinkles to make it more unique. You are given some cards during the battle. They come in 4 types, punches, ki blasts, special attack, and status change. They are fairly explanatory, but once you get hit by the punch or ki blast you are stuck in hit stun and must eat a full combo. Each fighter has 100 energy so if you get hit by the first combo and they have 3 more cards with energy totaling less than what they have left you must eat 4 combos in a row. You can potentially beat an opponent in one shot like this. Most fights are 3 on 3 so use your strategy here. Do you want to use your combo right away or save it until the final fighter? Then you’ve got burst rush which is essentially a one hit KO attack in most circumstances. You only get 1 per battle so use it wisely. Then you’ve got dodging and character specific abilities which don’t need cards. There’s a lot to master here so try to get used to it all. I definitely find the gameplay pretty fun. It’s probably the closest thing we’ll ever get to a true 3D fighter on the mobile since there is no control stick to use.
Your character levels also matter quite a lot here. Each character can go up to level 1000 and at that level your attacks do massive damage. There is almost no way for a weaker fighter to beat a stronger one if the gap is wide enough and your levels stick with you online as opposed to other games. At the moment I am 10-0 online, but most of my opponents were bots. Supposedly that issue was fixed today so I imagine my win rate would drop if I went back. Maxing out anyone will take a long time unless you pay since materials and Zenny don’t just grow on trees. Of course if you play the game enough then of course you can speed up the process.
As far as the game modes go you have the main story and PVP. You also have mini stories that follow the DBZ anime without the OC character (Up to Nappa at the moment) and daily missions you can complete for extra energy and characters. There are also Adventures where you send a character off for a few hours and they bring you back items in return. Then we have actual Missions where you get rewards for completing objectives. There are even more modes in store for you but that’s the general premise. When it comes to replay value this game is basically infinite but of course it can also be easy to burn yourself out if you play it too hard. Now that I’m caught up with the story I’ve dialed it back a bit like with Sonic Forces. That game eventually died completely but this one should at least live as much as Fire Emblem Heroes until the story is over. I just check in every other week to play the latest story although in Dragon Ball I’ll try to at least keep the daily streak alive for the items and keep sending my guys off to train to get the easy level ups.
Finally, I have to give the game some props for how they handle reused fighters. In Fire Emblem Heroes it’s annoying to get an old hero because it is basically worthless. You just have to trash the fighter for a few feathers, but you need 20000 to actually have something to use them on. Here the copies help to limit break your character. It’s possible that once the character is maxed then the copy won’t be of any use, but at least I feel like it’ll be a long while before that happens. There are also many parts of the game that I still don’t understand and likely won’t, but people who love to find out everything will have a blast studying this game.
Overall, Dragon Ball Legends lives up to the hype of being one of the big mobile games. I’d certainly say that it does a much better job of that than Sword Art Online did. (Review pending) In that game’s case it was simply a little too ambitious. Dragon Ball is definitely a title that I would highly recommend. There is a lot to do here even if the story is fairly early on and with the Broly event starting today this is your perfect chance to bet on your luck and hope you get him. As there aren’t many characters right now the odds of getting the one you want is pretty high. (I got Broly on my daily draw)