Penny’s Big Breakaway Review


It’s time for a wholesome 3D platformer. Penny is a new IP so it’s always impressive to see one of those grow and become the next big thing. It seems like everyone liked this one quite a bit and I can confirm that it’s a good title. It’s the kind of game that is easy to jump into and there is plenty to do after the main campaign is over. There’s no reason to leave this title on the shelf, just play through it and you will see what all the hype is about.

The general plot involves Penny heading to the Gala but unfortunately she ends up messing with the big political figure by mistake. I think he’s the mayor but now he wants her taken down. She must run fast, taking down every boss in her way as well as the proper authorities until she can get back into the gala and clear her name. Does Penny have what it takes to pull this off or is she about to be in for a very rude awakening?

Fortunately Penny is very skilled with a Yo-Yo. The general gameplay is all built around this as you use it to leap over obstacles, directly smash enemies, etc. It’s a fun way to make the gameplay a little different than just being your average 3D title. The game also moves at a pretty fast pace so you are really encouraged to learn the movement options well so that you can keep going at full speeds. The game isn’t all that hard but the real difficulty comes in trying to beat the levels as fast as possible to get the max ranks. I didn’t get a single max rank during my playthrough so it seems like this is definitely something you would need a good amount of practice for.

Additionally each level has several people asking you for help and I can only imagine that they will probably reward you with trophies for completing all of these. The main campaign is probably around 6-7 hours so throw in the bonus content and you’ve got a decent amount of things to do in order to really keep you busy here. You’ll really get to have tested your platforming skills by the end of it. There are also a lot of fun quality of life features here like a game over allowing you to continue but you lose all of your points. So if you actually want a high rank then you better prepare to play the level again while not dying so often.

Once you know the route to go for the goal you shouldn’t have a problem but sometimes it does take a bit of trial and error. Later on you also get invisible platforms so by that point in the game you really want to have mastered how far you can jump. Knowing the different distances by heart will really go a long way here. Without that then you may be in trouble but that’s why you have the option to keep on trying until you have succeeded.

Meanwhile the bright artstyle and graphics works really well here. Each world is distinct and you can tell that a whole lot of effort was put into the game. It’s all very polished and likewise the soundtrack is also super good. There are a lot of really catchy themes here and the soundtrack has a lot of variety to it. No two worlds sound the same at all. The technical elements here are all definitely on point.

The only part that can be confusing at times are the boss battles. It’s not always readily apparent what you have to do. Yes you have the trial and error but sometimes the game could stand to be a little clearer. The main example of this is the big boss where you have to use a magnet to attack him. Dodging his attacks was really hard to understand because of the odd hitboxes and the magnet’s range seemed a bit off.

All small things at the end of the day though. The gameplay itself is definitely a total win either way and I would definitely say that the sequels should stick to this kind of game design. Keep things fast to differentiate from other platformers and that momentum can easily be used to keep this title near the top of its genre. They can also start expanding the main cast a bit. It’s something that is good to begin doing sooner than later so the characters all have time to become fan favorites and everything. There are already some named characters here but none that strike you as the playable type. They seem like supporting characters, not main characters. At least that’s the way I would explain it.

Overall, Penny’s Big Breakthrough is a fun game. It’s fast paced and clever with the various mechanics. It looks and sounds good as well so you’ve really got the complete package here. There’s definitely a lot to take in and there is good room for a sequel. I’d definitely be interested in playing a follow up so lets keep our fingers crossed for that. In the meantime pick this game up and it’s the kind of title that you can really recommend to anyone. A simple but effective title that has no real issues.

Overall 7/10

Lightning Returns: Final Fantasy XIII Review


After all these years I finally got to play through the legendary Lightning Returns game. I remember this one being pretty controversial when it came out and after playing it through I can see why that is the case. In a lot of ways it does invalidate parts of the first two games as well as putting the characters through a ton of grief for a very long time. Even with a reasonably happy ending….although a very mixed one, it’s not going to erase those memories. It is an epic story though and one that will keep you at the edge of your seat.

We start off in the future where the world is coming to an end. In 7 days it shall be no more. So the god of the multiverse awakens Lightning to be reborn as his herald. She is to save as many worthy souls as possible by achieving their heart’s desires. Then those survivors will make up the citizens of the new world and Lightning will rule alongside him as a goddess. She only agrees to help in exchange for bringing her sister back to life. This god agrees but is he really being straight forward with her? That remains to be seen.

The whole 7 days thing may make you a bit nervous and I’m afraid that your fears would be well founded. This game uses a day system similar to Pikmin. The minutes go by in real time as one second is roughly equivalent to one minute. As a result the days go by quickly. You have to complete 5 main quests within the 7 day period. This is a true open world game so you can do the quests in any order except for the 5th quest which requires you to complete half of quest 4 first. You can use your time abilities to freeze time temporarily but at the cost of your EP. This is a big deal because the EP is how you use your most powerful abilities within the game and you can’t actively gain any items to recover it. (You can get a 1-2 ethers in the game but that’s it. You can only recover it by defeating enemies or going forward to the next day. Of course with the enemies you typically recover EP very slowly and often times you will lose more time than it is worth.

If you are not able to beat the quests within the 7 days then you go back to the beginning of the game and get to start over. You do keep your stats and equipment (minus key items) though which is handy. Still, you lose all story and mission progress. I was not able to beat the game on my first try so I did have to go back and beat the game again. This time the final boss was not too bad, the Ultima weapon is an absolute must though. I was able to beat him with just 2 EP since I was rushing but with the full 9 set it would have been really easy without a doubt. Of course if you tell anybody that they have to play the game twice they’re going to give you a look.

It’s the one thing keeping this game from being an easy 9. I just can’t support the day system because it forces you to rush a lot. This is a pretty big game with a lot of content and it’s annoying having to skip so many quests and things to do. It doesn’t feel like good game design even if that is the purpose of the overall plot. Completing a lot of side quests can increase the 7 days to 13 but even then it’s ultimately not going to be enough to do everything unless you plan it perfectly with a guide or something. That’s really your only bet.

So that was unfortunate. The story is really interesting like I said before though. I feel bad for the characters as some had to live for centuries in the worst timeline imaginable but at least the ending itself finally brings back some hope. It’s a very depressing game in a lot of ways as we see how futile the first two games were. That is still a little hard to come to terms with but I give this game a lot of credit for really going there. It did not pull any punches at all as the heroes really had to contend with what happened. We also got a ton of homages and references to the first two games which was nice. It helped to tie this all together as a full trilogy.

Meanwhile the graphics are really good as you would expect. All of the characters look solid and I definitely enjoyed the special effects. The full cinematics are all really good and of course the soundtrack is on point too. I wouldn’t say it beats the original 13 but you’re bound to find some tunes that you enjoy here. There is a wide variety of tunes after all so the numbers are really in your favor.

The main game took me around 40 hours counting both playthroughs so there’s a lot of content here. Technically speaking it would be one of the quickest Final Fantasy titles if you were to speed run through this but I feel like most people are going to need 2 playthroughs to actually save the world. Having those extra stats from two runs is just so important since the final boss has 4 different phases and hits like a tank. You also have a hard cap of 12 recovery items so it’s not like you can just store a bunch of potions either. The game is made so that you have to make a whole lot of difficult choices.

Finally I’ll also give the game some credit for having multiple paths for several quests. For example on your first playthrough you tend to have to follow the rules. There are some stealth missions and you have to be careful not to get caught or you’re quickly murdered by the cult followers. On the second playthrough I just went ahead and attacked them all and it worked out since my stats were so high. I was breezing through everybody and you really feel like a goddess in that second playthrough.

Overall, Lightning Returns is controversial and rightfully so. The game played around with some mechanics that weren’t quite winners like the day system. The fact that Lightning is by herself for the whole game is also quite rare for an RPG. Usually you would definitely be expecting to have had a full crew of fighters with you. instead you have tons of costumes you can access which all have different powers. It’s fun and unique but I do ultimately prefer having a full squad. Ultimately this is a great game even with the limitations though and I would recommend checking it out.

Overall 8/10

Prince of Persia: The Lost Crown Review


Prince of Persia is one of those titles that seems to vanish for long periods of time but when it returns, it returns with a vengeance! The Gamecube titles may have gone a little too into edgy territory but I remember the soundtracks being used for DBZ AMVs because of how intense they were. Then you had the PS3 title which was absolutely top tier. Even the movie was quite excellent and so the franchise really operates at a high level. Well after playing this game I can safely say that it is the best game in the series. It is absolutely elite at every level and should be used as a teaching moment for all other Metroid-vania titles. This is absolutely how you make a game like this.

The story starts by introducing us to the immortals who are a powerful group of fighters who protect the royal family such as the prince. They are all very skilled and good at what they do but one day the prince is captured by the main hero’s mentor. The immortals all follow her into a weird realm where time seems to work differently. They now exist in the past, present, and future with branching timelines. They meet people who have been in here for decades despite only jumping into the realm a few hours before us. Then you even have kid versions of the characters. Something weird is going on but saving the prince comes first!

The story really uses time manipulation in a fresh way and it’s definitely a great approach. It reminds me a bit of the Blame! series where time seems to be a very flexible concept. The main character must even tackle various other versions of himself, some who have been corrupted by power and others who have given up. You also have various gods and other immortal creatures who seem amused by this and others who have just grown used to the whole thing. It’s a pretty big world with a lot of concepts to accept but they all work pretty well.

The gameplay is a 2D brawler type. You have your blade to land solid combos with and then you have your evasion techniques and counter moves. There are over 15 different tutorials for how to play the game but most of it is very intuitive. I only did the tutorials near the end for some more currency to buy unlockables with. You’ll quickly understand the system and then it really comes down to your reaction times for the parry mechanics. If you aren’t good at timing blows then this will really help you get to that high comfort level.

Now when it comes to the Metroid-Vania part, you have a large map that fills in as you explore it. You can also buy maps which show the all of the treasure within a certain location. These don’t fill the dots on collectibles or side mission content though so you will have to find those on your own. Still the treasure is where you get most of your big power ups and currency to buy others. There are many different collectibles here which could have been overwhelming in a different game but in this one it is all handled exceptionally well.

You can equip amulets with different properties, choose which super attacks you want at the ready, and you can even leave little spy pictures when you notice a collectible that you can’t reach just yet. You can store quite a few of those and it’s a good idea because otherwise you will probably forget them. You can use quick travel between any portals you have unlocked but then right before the final boss you also get the ability to warp to any save point. This is a game changer because there are constant save points almost everywhere.

The reason I really liked this is because it rewards you for playing the game. Now in the post game if you want to get everything, you have an easy means to do this as opposed to running everywhere. There is no reason not to make that part a bit easier on the players by this point so I was completely on board with it. The more you explore, the stronger you get which makes exploring even easier. A proper vania title should always make you feel stronger as you play and that definitely happened here.

Meanwhile I really enjoyed the general atmosphere of the game. We had DBZ type interactions as the various immortals fought and all showed off their abilities. It’s not something I would expect to see here as it’s a very specific type of approach. The story was super compelling and cinematic the whole time as a result. I really liked the energy effects as well. This game had really good graphics which also helped a great deal. It feels like a big PS5 game the whole time.

Of course the soundtrack is not far behind either with a number of really good tracks. I’ll need to seek those out at some point to hear them again. The bosses all have different mechanics and due to the wide upgrade selection, your gameplay will likely be very different compared to the next person’s playthrough. There is a ton of freedom here and the gameplay style allows for that. There is a ton of replay value here in exploring the map because you’ll just have a great time doing so. It’s not the longest title but at over 10 hours, it’s long enough to justify the purchase. The value here is pretty good without a doubt.

Overall, Prince of Persia is a top tier game and I recommend playing it as soon as possible. The gameplay and exploration elements are extremely rewarding and there are just so many things to uncover here. I’d definitely like to Platinum this game someday because it just feels that fulfilling to explore and see what else the devs have hidden. The game has a fair amount of difficulty as well so you will have a good challenge here and need to really understand the gameplay mechanics. Hopefully the next game uses a lot of the mechanics from this title, then the series will definitely be in a good position to keep on dominating.

Overall 9/10

Sword Art Online: Fractured Daydream Review


It’s time to enter the world of Sword Art Online for the ultimate crossover hype! Lets just say this is one of those games that you can’t put down. It’s a really great experience that keeps you at the edge of your seats. The story may be shorter than the average game in the franchise but the crossover appeal more than makes up for that. It’s just such a good story and this is what I would have liked to have seen for Jump Force, the latest Super Smash, Marvel vs Capcom, etc. This game understands what people want to see in crossovers like this, which is a lot of unique character interactions.

The story begins with Kirito and his friends taking down some monsters and having fun in ALO. One thing that doesn’t make sense though is how Quinella is hanging out with the crew and Kirito doesn’t question this. Well, it turns out this is because the various worlds have all been warped and the characters have had their memories sealed. This didn’t work on Quinella since she is generally too powerful for any hax and she wakes Kirito up. The two of them must now wake everyone up and figure out exactly what is going on here. It’s also not just the heroes who have been awaken but the villains as well. Hopefully they are willing to play ball.

Now this is the one part of the story that will probably have you giving it the side glance just a bit. The odds of someone like Death Gun working with the heroes seems slim to none. Additionally some villains just deserve to get beat up the whole time like Oberon. Some villains make sense for the redemption arc like Heathcliff but that’s not the case for the majority. I suppose at best you could say this just works because the villains know they would be absolutely crushed if they try anything. It’s not the most convincing argument but it’s the best that I’ve got.

The graphics were really solid with this one. The character designs even felt a bit more light novel inspired which works well. It’s a very colorful game and they really nailed the feeling of seeing all of the different game environments mesh into one. Meanwhile the soundtrack is pretty fun as well. I will admit I was hoping for a lyrical song at the end though since the series is so well known for that. It was pretty surprising now to have that included in some fashion. The grand finale still felt really epic with all of the characters getting their hype dialogue but this could have really helped to push it over the edge.

Even with a fairly nice sized story mode, the game’s content is focused on the online. So that’s where most of the modes are and you will probably want to get the PS+ so you can really experience it. A large number of the trophies are connected to that as well so I’m not even going to get close to obtaining the platinum without it. Playing with friends and tackling the super bosses does sound like a good deal of fun though. It’s definitely an added bonus. There isn’t really any offline content outside of the story mode so you should keep that in mind in terms of replay value.

After you beat the game, you can aim to get a bunch of S ranks I suppose. The trophy related to that is for getting half of them so that doesn’t sound too bad to me. I got a few S ranks here and there and they would probably be even easier when replaying the levels since your characters are a lot stronger. Down the road that is the trophy I would aim for since it actually feels really achieveable. I won’t call it super easy or anything like that and it will take some time though.

While the gameplay can be a little slippery, I appreciate that each character plays in a way that is accurate to their game. The GGO characters have machine guns, zoom in, and all of the usual controls associated with a shooting game. the ALO players can fly and zip through the air which is really cool, etc. Then each character has their unique skills, a number of special attacks and more. The game absolutely put the effort in and I definitely appreciate that. This did feel like a fun anniversary treat for the fans and I hope we do get more Sword Art Online games. There are endless possibilities for a fun online environment like this so I don’t see why you would ever really need to stop. The days of adventuring with Kirito must go on!

Overall, This was an absolutely hype game all the way through. It’s probably my favorite of the Sword Art Onlines. Having this original story was a lot of fun and while the combat itself may not be the most advanced, I can see how they went with the more arcade style for online. This way anyone can just jump in and it’s easier to coordinate everybody. The large scale of this is fun and the story mode does work as a good intro to the online. Next time there is a free PS+ weekend I’ll definitely check it out even if just to get a few more trophies in there.

Overall 8/10

Reynatis Review


All right, it’s time for one of the big games that was getting a lot of hype around the bend. Yes, the season is stacked so it started to get overshadowed to a degree by other big titles like Metaphor and Sparking Zero, but make no mistake this is still a top tier title. What it may lack in length it makes up for with an excellent story and really smooth gameplay. It’s one of those titles you do not want to miss out on.

The game is marketed as dual main characters but very quickly you will see that there is one true main character. Marin is the guy and he is determined to be the strongest sorcerer in the world. He believes that this will allow him to be free so that he will not succumb to any of the rules set by the world. He can make his own choices and does not have to align himself with anyone. He is a “Stray” meaning that he is on his own right now which is very dangerous. Typically magicians who are on their own are bumped off.

The other main character is Sari and she is a part of the MEA. They are a big group of sorcerers who basically bend everyone to their will. You either work for them or you are squashed in record time. They are really not all that flexible. She really wants to destroy the source of the evil drug that has turned the world into a nightmare but for now has not received any real support. As someone who is a part of the big government, she will naturally be coming into opposition with Marin who is all about freedom.

Part of the problem with the dual leads mechanic is that Sari is really framed as the villain the whole time. You’re never really left wondering who you should root for because it’s obviously Marin. She attacks him for basically no reason and follows corrupt commands. She gets better as the game goes on but after a little bit, all of the chapters focus on Marin instead of switching every time. So even the game gave up on the idea. I should note that the story is still really good, but this angle didn’t work and it’s worth mentioning because it seems to be something they had really been striving towards.

This is a game that has a huge amount of world building and yet you are left wanting for more at times. It feels like the game introduces more topics than it actually ends up solving which is a little surprising. There are like 6 different groups throughout the game and while the ending does find a way to deal with all of them, there is a lot of meat left on the table. I could absolutely see a sequel for this someday. As it is, the game has two different post game chapters but I’m not at a high enough level to challenge those. I did play the World Ends crossover which was a lot of fun though. Would have been even more fun with the voice acting but maybe it would have cost extra.

Like I said the gameplay is super smooth though and that’s the main reason we are here. It’s a 3D action title that focuses a lot on dodging. You are supposed to trust in your magic abilities so the idea is that if you don’t move or attack, you are given the chance to parry an opponent’s move and absorb magic. Once you have magic, you can transform and attack until you run out. Then you repeat the process. You cannot parry purple attacks so you have to be able to react right away and dodge instead of waiting for the parry option. It’s a good bit of tactics at play here.

Then of course you have different badges that you can set which activate different powers. You will want to plan things out and test different combos to see which work the best for you. I tend to enjoy the long range powers and stick to my standard combos for the close range hits. For me that worked well but again you will want to find out what works for you. There are a pretty good amount of options at play here. Once you are strong enough to wipe out enemies with a single string of combos, then you are set.

Leveling up is fairly quick here. I got up to level 73 by the time I beat the game which is not half bad I must admit. Still got destroyed in the post game but at least I felt like I could grind if I had to. In fact, that’s a large part of the fun here. I actually enjoyed wandering through the town and scanning graffiti (Which unlocks new powers) and completing side missions. I ended up beating over half of the side missions and would have fun clearing out the rest. It’s a game that makes you want to play it. That’s the best way I could describe it. In some games side missions are just too much of a hassle but they make it so easy here. You just go to where it shows on the map and get the job done.

The map is good and the quick travel is great. When you mix those things together then you are really in a good spot. The graphics are naturally really good as well. The attacks stand out and the city looks nice. You’ve also got a really good soundtrack here. It may be a little limited in terms of how many tunes there are but fortunately I did enjoy the ones that were present. That makes a pretty big difference.

As for length, I beat the game in around 15 hours but I did take about 2 hours off to have fun with side quests. It’s not a super long game and even beating all of the bonus content will probably only buy you another 2-3 hours or so. There is a case to be made for buying this game when it’s a bit cheaper as the price will probably dip. That being said, the quality is still worth it. I think the shortness stands out because you expect more out of an RPG type game, but just think of this more as a fighting game or something. It’s still considerably longer than the average game of that title or any platformer really. It may be losing out in replay value compared to those though so it’s not really a 1 to 1 comparison. It all just depends on how far you get absorbed into the game and the cinematic experience really did it for me.

Overall, Reynatis is definitely an elite game. I would recommend checking it out right away. You’re really going to want to go for 100% completion right out of the gate, or at least everything aside from the post game mission. Even being level 100 doesn’t stop that from being a super hard challenge but hey it’ll be satisfying when you complete it right? The game is not as long as the average RPG but for an action game it’s not bad. You can tell they put a whole lot of effort into this one. The technicals are all good and I would definitely be in line for a sequel.

Overall 9/10

Madden NFL 25 Review


Madden has returned and their decision to already use the 25 title early definitely came back to get them. It was only a matter of time until 2025 showed up after all but either way I can say this is another top tier title. Madden 25 hits hard and continues to bring in the kind of content that we’re used to. Not much has changed so if you liked the last game a lot then I expect the same will be true of this one as well. It’s the kind of sports experience that you won’t soon forget.

There are a lot of modes here as always. You can jump into the practice sessions, franchise mode, etc. You can play Football in pretty much any kind of conditions that you want to. Additionally you can choose to play the full games, play as one particular position, or even be the coach. For me, I decided to go with a standard franchise while playing all offensive snaps. Switching from the full game to all offense was definitely one of the best upgrades that they did a few years back. It’s hard to go back from that.

Each game is rather quick as a result. On average I would say a game would take anywhere between 20-25 minutes, sometimes even a bit shorter. It would vary based on how much time the opponent drives would take or how quickly mine finished. I went with standard difficulty and did a full season. I played all the way through to the super bowl but I ended up losing that round. Their team was just way too powerful in the end and I got smoked. It was a fun ride though and I do like how the opponents actually get tougher once you reach the playoffs. It is really realistic with how only the best teams should be showing up there.

The gameplay is really smooth but can be a bit hard to describe unless you’re really into Football. What I’ll say is that it’s a very in depth simulation of all the different players and how the plays go. You control whoever has the ball at the time. When you’re throwing the ball you can aim high or low and where you move the control stick will also alter the course. When you’re running the ball you can try to avoid the other players or barrel right through them. Your odds of breaking away for a huge run there is much smaller than throwing the ball but it definitely can happen.

The graphics are pretty solid as usual. It’s got a good amount of detail considering how many things are happening on screen at once. There is no lag or any of that either which is impressive. The game really does run well and while it has become more simulation over arcade style over the years, the gameplay is still really fast paced and fun. You really need solid reaction times here to pass to the open receiver before you get sacked sometimes. One thing to remember is that the amount of players on both sides is the same so there will always be someone who is open enough to make the play or you can scramble up for some yards.

It’s this level of precision that makes the game fun. Can you spot the whole in the defense before you get clobbered? Then you also have a lot of fakeouts and other things to consider as well. One wrong move and you may end up throwing an interception and really getting clobbered. This was also the first game where they implemented the new kickoff rules that the real NFL will be using so that was cool. I guess you can say that’s at least one new thing they implemented. It definitely makes getting good field position super easy on each drive. Just run straight up and for sure you will get some good yards.

I do wish they would be more generous on the trophies though. Only getting 1 trophy after a whole season of games is really rough. It seems like they really want you to be a completionist all the way through which is crazy. Even if I wanted to earn those trophies legitimately, it would take a super long amount of time. We’re talking numerous seasons so this would end up being like a long RPG. That’s hopefully something they can fix one day since even the trophies they just import over and over every year.

There’s not a whole lot more to say about this one. Basically it is still the most complete experience for any Football game. It is an incredible experience and a lot of fun. I don’t see people getting much out of it if they’re not into the NFL but if you are into it then this is absolutely great. The presentations before the big games and all the little details really help to make the dream work. If they ever release a Madden on Switch I would have a blast with the online since I have that package but in the meantime I’m just in it for the offline experience here.

Overall, Madden NFL 25 is definitely an elite title. The franchise really has not lost a step at all. I’ll definitely be here day 1 for all of the adventures. This was the first Madden game that I got to buy day 1 and I could really feel the hype. With multiplayer it naturally has endless replay value but even on your own there is a lot to have fun with. Obtaining all of the trophies will take an incredible amount of time due to how the game is set up so you have to consider that as well. While it would be fun to see them fix more of the glitches and add some new content in, I never really run into the glitches so it’s not a big deal to me personally. I’d probably have to play for a significantly longer amount of time to really notice that.

Overall 9/10

Castlevania Advance Collection Review


Time for the next Castlevania collection! This time we’re entering a more modern era with a bunch of GBA titles and I gotta say this works out pretty well. You can feel the quality of life updates oozing out of each title and all in all they do feel a lot more fun. I would also say generally speaking they do improve as they go on. Sometimes not unanimously in every regard but generally speaking they feel stronger. The games also increasingly have more story which always works out well.

So we kick things off with Circle of the Moon. Dracula is returning once again and he must be stopped but how do you beat a foe so powerful that he has the whole world on its knees? Well, Nathan will have to figure that out. This game has the classic Metroidvania type style here as you wander around a labyrinth gaining new powers and abilities in the rooms. With each new ability comes new opportunities and so you work to find out which areas have opened up for you to crack. It makes for some good fun in exploring but this is the critical make or break point for any game in the genre.

Here’s the balancing act. Naturally you want a lot of dead ends and such to encourage players to return later once they are stronger. However, the rooms can be quite large so what you don’t want to do is make the journey feel like a chore. The way to prevent this is by having fast travel in a lot of different areas so you can hop on that right away. It removes all of the excess running. Now, there is a level up system so beating the enemies gets easier with time. That is a good idea since proper progression is always a plus. It means that if you’re stuck at any point, you are given clear direction on how to get past that point which is really cool. Not just any game will do that.

So this one did it better than some of the other titles. Not perfectly mind you, but it’s a fairly good showing of the genre. I never quite understood the card gimmick though. You could use cards in different combinations to unleash powerful elemental attacks and such but I could never get any of them to work. You can still win without this but I imagine that the game might have been a whole lot easier otherwise. So I definitely did not make things easy on myself here. The graphics are solid and I liked all of the boss battles. There are quite a lot of them here so you really get to go all out.

Then in the second game Juste shows up to put an end to Dracula’s reign of terror. Defeating the king of the vampires won’t be easy but this guy is ready. It picks up a lot of the gameplay details and abilities from the previous game while also throwing in some new wrinkles. Gone are the cards (Which I’m 100% down with) and replacing them are magical super attacks. You are invincible while using these abilities which is extremely handy and the techniques themselves vary based on what sub weapon you have equipped. I chose one that let me shoot energy waves and I made sure to never pick any other sub weapons after that. This one was just way too useful but I can’t remember which one it was. I think the sub weapon looked like a book of sorts but I’m not sure of the name.

Either way there are a ton of sub weapons everywhere so it should not be hard to find these. Just keep searching and you will get them fairly quick. Meanwhile you still have the level up system so make sure you get those right away. If you beat all of the enemies you will get the level ups normally but especially securing some of them early on is an incredible help for you later on. You want to be able to easily dispatch all of the zombies and creatures that head your way to save health for the bosses. The bosses definitely do not hold back and really dish a whole lot of damage out.

The game loses some steam near the very end though as it does fall into the trap of the journey being a little too monotonous. As you approach the end game, there will only be a few passages left to check but they are in completely different sides of the map. So even though you have quick travel, it takes forever to get anywhere which is really the issue. This only really applies to the end game as it’s possible to miss power ups and then this cascades quite a bit as they are all linked. So just watch out here because missing things is really high stakes.

Then we have the third game, Aria of Sorrow. This one felt like it had a pretty good technological jump right off the bat. The graphics are extra clear, we have a whole new setting, and all of the gameplay mechanics are very sharp. You still have the level ups but now you have a soul system. Instead of finding the power ups for the most part, you gain the abilities through souls. It’s a fun way to go although there is a mild issue of having to pause and cycle through your abilities to keep on switching powers. That part’s a little dicey you know. Still, it’s a mild annoyance at worst, not something that will really be giving you a hard time here.

I liked the plot of several people being suspicious and you have to try and figure out who will be Dracula’s new vessel. It’s almost like a mystery game of sorts there so that was a fun angle. I think another way to put it is that the game had a whole lot of personality. It felt like the devs could have fun taking things in a new direction and it worked really well. It even felt like there was some true replay value here as you could clear the game while still leaving a lot left to be done. It’s the right balance of being a completionist vs just wanting to finish the game. Additionally, you gain powers like flight that make each room a breeze so that addresses my issue of moving through the map too slowly from the last game. This was definitely super solid.

Finally we have Dracula X. Well, Dracula is back and we have to take him down. Lesss goooooooo. The plot is super basic/nonexistent and the game feels like a super simplified version of the old ones. The fact that you can no longer jiggle your whip around or use magic attacks feels like a massive step back. It just went too far into being super retro. It’s not bad, the whole game is super short but very linear. It just doesn’t hold up compared to the big full fledged game titles. It was kind of funny to go back to this one.

The graphics for all of the games are pretty solid. Dracula X looks rather dated but all of the GBA ones hold their own. The soundtracks definitely vary from game to game but as a whole there are a ton of good tunes to listen to so you definitely won’t be getting bored at all. The variety is definitely here to stay and you might even recognize one or two from Super Smash Bros. There is a good amount of replay in trying to get all trophies and really ace each of the games as well. You will definitely need to tap into your inner Castlevania fan to pull that off but it will add some extra hours without a doubt.

Overall, Castlevania Advance Collection is definitely pretty fun. All 3 of the game boy advance titles are pretty solid and generally speaking are a step up from the retro styled ones. They all feel like complete games and I do think adding a full fledged level up system to the vania games is a real good way of keeping things from being too repetitive. Even if you get lost, at least you know you are making progress. I may still not be a huge fan of the sub genre but I can say this is on the higher levels in terms of quality. It’s certainly miles away from certain other titles that just feel like a grind. The final game may not hold up as much but I consider that to be more of a bonus title so either way there was no real pressure there.

Overall 7/10

Asura’s Wrath Review


It’s time to check out the classic known as Asura’s Wrath. I remember that this game always looked super hype when I would see the cover around or even any bits of the gameplay. The feats and characters were all very over the top which worked really well. Ultimately the game may not have done as well as it should have but I would definitely say that for me it did live up to the hype.

The game starts off by introducing us to the various gods who fight corrupted monsters that plague humanity. It appears to be a just cause and Asura does his best to make the world a safer place. Unfortunately he is framed for murdering the emperor one day and his wife is murdered while his daughter is kidnapped. The gods intend to use Asura’s daughter to power their army for eternity until the monsters have been vanquished and this is not an acceptable proposition for Asura. So he decides to take matters into his own hands and destroy all of them. Does he have the power to pull this off though?

While Asura is super powerful, the same is true for the rest of the fighters. In fact, Asura is put at a real disadvantage here because he is destroyed and doesn’t return for 12,000 years. So his skills have not improved while everyone else has ascended to a higher level. The game definitely has bigger time skips than you would expect for any title so it really uses their immortality to the story’s advantage. The gods also appear to be robotic in nature which you could make a lot of fun theories about to be sure. This doesn’t stop them from gaining new power through the energy system known as mantra though. The reason they need Asura’s daughter is that her prayers allow them to focus their powers. She basically improves their abilities on a continuous basis although obviously this isn’t a great setup for her which is why Asura wants to step in.

Some of these fighters try to at least act noble like they’re doing this for a good cause while other members just embrace that they’re being evil and do their best to be massive jerks. You are absolutely rooting for Asura the whole time because all of the other characters just seem crazy. They’re taking the concept of murdering a few to save many to a very huge extreme. For example we learn that they ended up murdering trillions to absorb their life forces to create a robot that can destroy the evil monsters once and for all. The idea is that if they do this then they can create a perfect utopia for eternity.

Fast forward long enough and even trillions of deaths will seem like a small number. Of course you can see how this is still rather insane and a few of the enemies show their true colors when they laugh about how humans exist to serve them anyway so this isn’t a big deal. Yeah Asura really needed to wipe the system clean. In a way he feels like the Hulk or Doomsday here. He is constantly unlocking new abilities and getting stronger as he gets angrier. When he is defeated he just regroups and comes on back. His anger is so high that even death cannot hold him for very long. It’s a really cool premise.

The game goes all in on the aesthetic here too which is what makes the whole game possible. You’re seeing the characters shatter ships the size of planets and moving at incredible speeds. The feats are all crazy here and the characters act like this is completely normal. That’s because it is normal in this context which is what’s so impressive. Then you’ve got the soundtrack which is really good. I liked just about all of the themes here. They’re all really epic and definitely get you hyped for the fights that come up.

It should come as no surprise that the graphics are also really good. The character models are really on point and the energy effects are all really good. This is a game that you can seamlessly play on the PS5 and admire just how solid it looks. Everything about the game was very carefully crafted with no issues at all. Now that’s not to say that the game is literally perfect. It is true that the game could definitely stand to be longer. There are 18 chapters in the game and each one is fairly short. More than a few only have around 5-7 minutes of gameplay while the rest are cutscenes. So you breeze through the game very quickly.

I enjoyed the gameplay a lot so it would have been fun to have gotten to play some more. I was really enjoying how the fights let you play around with the counter attack/quick time action features and of course there was a lot of fun to be had in just bashing the enemies with your standard attacks. The battles ending when you unlocked your rage mode was also a pretty cool approach. The game had a fun gimmick there that was original without being annoying or anything like that.

In the end a lot of the hype around this game is also thanks to the story being so good. It’s a really compelling story that just drags you in and you’re always at the edge of your seat. It’s a shame that some of the chapters are hidden behind DLC since that would help with the length issue but the ending is really intense. Definitely one of those cliffhangers that you are unlikely to forget. Having to replay the whole last level to see the extra cutscene you unlock is a bit much but like I said, the levels are short so it wasn’t all that bad.

Overall, Asura’s Wrath is an elite game to be sure. The gameplay is really out of this world and the quick time events are so much fun. They definitely take up most of the game so it ends up being like an interactive movie at times but when the story is this good you don’t need anything else. I highly recommend checking this game out. It really is a very unique experience and you aren’t likely to forget it anytime soon. Hopefully one day it is old enough to be nostalgic and we get a full blown sequel.

Overall 9/10

My Hero: One’s Justice Review


My Hero Academia is a pretty huge franchise so it was only a matter of time before it got a big fighting game like this one. I was glad to finally get it, but it is safe to say that the game isn’t super high budget. So it delivers on getting you a fun fighting experience but you aren’t likely to be picking this one up over its rivals anytime soon.

The game starts off with Deku being trained by Gran Torino. He has to use his One for All abilities more efficiently and this is the way to do it. He will have to move very quickly though because the villains are on the move. They aim to kidnap one of the students and then destroy All Might. If the Symbol of Peace goes down then we could be entering a new era of darkness. Can Deku really stop the madness??

So the gameplay is your classic 3D fighter type. You have your standard attacks, power moves, unblockable moves, super attacks, and your assist moves. There are a decent amount of moves but most tend to just be worse than the basic combo. There’s not much need to ever touch some of those attacks but granted I’m not sure how things look at the highest levels of competition. It could be very different there. The balancing just seems a bit off. Like Deku’s standard combo is close to 10 hits long and does a ton of damage while Bakugo’s just lands like 5 hits without nearly as much damage. It’s an odd combination to be sure.

As far as the graphics go, this is one where I think the game did pretty good. I like how bright the colors are and in particular All Might really stands out. They aced his costume here and the guy feels powerful to play as. He’s basically a stronger version of Deku here. There are a lot of fun special effects to the environment and buildings as you fight and there are even some fighting cutscenes where we see the fighters go at it. Again it’s not what I’d call a very high budget title but it looks good enough.

The soundtrack may be limited but the tunes are really good. I definitely liked the main danger theme quite a lot and fortunately it plays a ton of times. In terms of replay value, there is a good amount here. The actual story mode is only about 2 hours long, but there are a ton of side stories. Over double that of the main campaign in terms of levels since you have the villain story on top of that. So all together you’re probably looking at 5-6 hours for completing all of the story mode missions and then after that you still have mission mode and the classic vs mode. Certainly a good amount of stuff considering that the game is super cheap.

I think the game should have been dubbed since that would have made things more exciting but I was glad that the story mode was fully voice acted at least. That was a pretty nice decision. Instead of the comic panel format though, I would have preferred full cutscenes all the way, even if it meant just showing scenes from the anime or something. I’ll be curious just how similar the second game looks. If it’s almost identical to this one or if it goes for something a lot different.

Either way though, finally getting a big video game is an important step. Of course it has quite a few mobile titles and the free to play online one but a console fighter is always a good idea. A lot of titles don’t necessarily start out with the best one out of the gate and things should only get better from here. 3D fighters may not always be the most popular form of gameplay but I’ve played a ton of really great ones so I can definitely tell you that it’s possible.

In a way this game will take you back to a more nostalgic time of the Gamecube/PS2 fighters. A fairly simple fighting game with a limited roster but one you can have a good time with. At the end of the day you want a game that is entertaining and this one definitely does achieve its goal there. You’ll get an extra bump of excitement if you’re a huge MHA fan but as long as you like a good fighting game then you’re set either way.

Overall, One’s Justice is a pretty good game. It’s definitely not great though. The combat itself is a bit sluggish and more limited than the average 3D fighter. You wind up spamming the same moves over and over again. After all, why bother risking your chance at an ultimate move when your standard hit combo does around the same damage with far less risk? Still, I always enjoy a good fighter and there is a decent amount of side content here. That’s definitely something to keep in mind. I look forward to seeing how the sequel goes.

Overall 7/10

My Hero Ultra Rumble Review


It’s always cool to see another free to play game on the market. You’ve really got a lot of potential with those to make a super long running game with a huge cast. Of course because it is such a tempting option, it means that there is a ton of competition and the average game will be forgotten about almost immediately. Such is the battle that these games have to go through. That being said, My Hero is a solid one among the pack. I may not be keeping it around for long as I go back to other games but it does certainly have a good amount of potential.

As with most online games there isn’t really a story so you will be jumping right into the action from the jump. You can do team battles with computers, other players, unranked and ranked. There is one main issue that you may have already guessed here though and that is that there is no single player mode. Cmon that doesn’t quite seem right shouldn’t single player mode be a guarantee? I want to test my luck in surviving the map. Hopefully this is a mode that is added soon.

Regardless the general gameplay is that of a 3D fighter. You can run, jump, and use your standard attacks as well as projectiles and supers to try and take the other opponents down. I believe the match starts with 25 teams of 3 and you will see the numbers dwindling down as the fight goes on. Interestingly they hide the number of fighters left once you’ve reached a certain amount of teams. I’d prefer to see the number at all times but I guess it’s to add some tension.

I wasn’t able to get a win yet but I did come in 3rd once which was pretty neat. As with Fortnite a good strategy can be to avoid the fighting and hide in the buildings or bushes gathering weapons and armor until the end. The only tricky thing is that in a team battle your teammates often won’t want to do this so at the end it’s you against 3 fighters and you’re really not winning that. At that point even a pro would have trouble since the game is made to reinforce teamwork. 3 on 1 is an incredible disadvantage for you.

During the match there are item cards which will appear and you can use them to level up your super attacks. Naturally there are health and armor potions as well. Additionally there are civilians all over the map and if you heal one they will drop a bunch of power ups too. The level ups are really handy so I recommend grabbing a bunch. From there it’s really just about taking your opponent down.

One thing the game does well to differentiate itself from other survival games is how this one has so many buildings. In some stages you are really spending your time jumping around and doing all kinds of acrobatics rather than running through the forest. The downside is it can make it much easier to dodge attacks and prolong a battle for a while but the shrinking field will take care of that eventually.

The graphics are pretty solid too. Naturally this won’t look quite as solid as a AAA game targeted for single player campaigns and things like that but the game is very colorful and I’d say it works really well. There isn’t much of a soundtrack but in a game like this I can see how that would be distracting. You really want to be able to see the other characters after all and hear their approach. Optional music would still be cool though.

It can be a little hard to see the opponents closing in on you with how busy the maps are but i think that’s likely intentional. It means that you always have to keep your guard up or it’s all over and I’m definitely cool with that tension. While it can feel like a button masher when the opponent gets near, you can quickly tell the difference in skill when two characters are going at it. Personally I’d like the game to let teammates play the same character though. I always wanted to play as Deku because he has the best moveset but a teammate would grab him and so you aren’t able to proceed with the match until one player changes characters. In the end I would change just so I didn’t hold up the match for too long.

Overall, This is a pretty fun game with a lot of replay value due to the online system. I do think it’s a game that will be many times more fun if you have some friends to play with rather than the randoms for the online matches. You can activate voice chat which helps but for the most part you’ll feel like you are on your own otherwise. The gameplay is fun but can probably feel a bit repetitive after a while so I would recommend playing in lots of short bursts as opposed to long marathon styled play.

Overall 7/10