Astria Ascending Review


This is one of those RPGs I hadn’t really heard of until I happened to see it online during a sale. Why not pick it up right? More times than not any RPG will end up being a fun game since you get used to the characters and have a fun time with them. In general this isn’t one of the strongest ones in terms of story but it did have full voice acting which I appreciated and makes for a fun experience. It took me over 25 hours to complete so the size is fairly good too.

The game starts off with a bunch of people being chosen as the 333rd generation of demi gods. This is seen as a great honor as you defend the planet. The catch is that you are now fated to die very shortly. I forget if you have 3 months to live or 3 years but once your term is up then you die. Definitely a rotten deal most would agree but you gotta do what you gotta do. The world is usually in harmony so this is an easy task but not this year. A villain group seeks to disrupt the current state of things by granting people free will but with dangerous methods. The heroes must stop the villains…but do they have a point?

This is where the story doesn’t really go as far as it should. The theme of the villains potentially being right isn’t really explored at all. Lets look at the context here though. In the current world everyone has to keep on heating this fruit called the harmony fruit. The more you eat it, the more you fall in line and so all of the different races are kept apart and everyone is happy. The villains believe that this is a false happiness and one that is actually enslaving them so they have decided not to eat the fruits.

The main characters disagree with this but it does seem like the fruit is actually hurting the heroes. Of course the game wasn’t tryin to get too morally gray so the villains start murdering people and so they have to be stopped. I would have liked an ending where the characters agree to stop having people eat the fruits or something. At least address it, but that doesn’t end up happening this time. Ah well, the story we get is still good with a lot of different villains and even a bit of a body count. The situation is definitely very serious right from the jump.

As for the gameplay, it’s effectively your classic turn based system. You can use 4 party members at a time. If they lose during battle but you still have one member out, you can swap them out for your other allies in storage. It’s a pretty cool idea in theory but the health points in this game can be low so using up a turn to summon these guys would usually have them down in an instant. I would recommend just buffing up your main four fighters as much as possible.

You do this through level ups but also by using your earned special points to unlock new moves and power ups. this part can be tricky because you don’t get much SP during normal battles. So there is one helpful thing to do and that is to go back to the colosseum and defeat the boss all over again. You can beat him in 2-3 turns as you get stronger and he will always get you 25SP. That’s like completing 10 normal battles which take a lot longer than this boss. So that’s what I did for many hours and finally powered up enough circles to beat the final boss. Without that I would have definitely not had a chance. Those guys hit like a truck.

Personally I advise using almost every upgrade on health, just one or two on MP will be enough. That’s because later on you will learn skills that cut MP consumption in half which is absolutely crucial. You will be glad you had the health later on since it helps you survive the powerful blows later on. Additionally if you use Kress in your party, she has an attack that converts your health points into pure magic power. Trust me that is also really good in a pinch. Each character has some really strong attacks so use them wisely. Especially since some bosses are immune to a bunch of different attacks so you just have to figure out what to hit him with.

You’ve also got super attacks, summons and such so this is just the tip of the iceberg. The gameplay is reasonably deep which is why I recommend playing around with the characters and finding out what your style is. There’s also some basic platforming here but for the most part it’s just around for kicks so you don’t need to practice for it or anything. There’s a very random dice game of sorts that is in but there’s only one battle required for story mode and you can skip the rest of them.

The graphics are definitely solid here. It’s going for a bit of a retro feel but the illustrations are on point and I like all of the designs. The soundtrack is more on the forgettable side though. I couldn’t really tell you any of the tunes at this point. They all just go in one ear and out the other. I feel like a lot more effort could have been put into those. The rest of the effort could have gone into balancing the EXP and SP gained. It just didn’t feel very well balanced at all and the fact that I grinded for hours and hours but never got close to filling out the tree isn’t a great sign. At least it does feel satisfying to see yourself getting stronger and stronger.

Overall, Astria Ascending is definitely a pretty fun game. The story is good even if a whole lot of meat is left on the bone. You still get to enjoy the big battles and of course the gameplay is really solid which helps as well. It could use a little balancing but ultimately you have the freedom to go in a whole lot of different routes on your own which is good. No two battles will end up being the same as a result. The voice acting is still a really big plus as well and you’re getting a lot of bang for your buck so there’s a lot to enjoy here. Definitely worth a purchase.

Overall 7/10

Super Bomberman R Review


I remember when this game came out many years ago for the Switch. I always thought it looked fun but I suppose it just wasn’t fun enough to go all the way and buy. Well that all changed now because I finally got to check it out for the PS4. It’s a pretty fun game but also certainly a very short one. You’ll have it conquered within a few hours no sweat. After that there is replay value but I would have liked it if the game could have been a bit longer. There’s a whole lot you can do with the bomb gameplay.

The story starts off with a guy who looks a lot like Dr. Wily deciding that he is going to take over the world. He isn’t going to do it slowly or subtly. No, this guy has hired the Dastardly Bombers to do his bidding. The Bombermen have to rise up to take them down but unfortunately only the main one is ready for action. The others keep slacking off and holding him back. Is there any way for them to come out on top or is this the end of the road?

The story is definitely on the weak side. I appreciate the fact that there are full illustrations and voice acting here but at the same time you can’t help but feel that it could be better. There’s a lot of fun you can have with a plot about the Bombermen but it’s definitely played more for laughs. The character designs are all good though. It may not be the story I had been waiting for but at least it did have a full story and you don’t want to take that for granted.

As for the gameplay, well Bomberman is all about dropping bombs along the map and making sure you don’t step in them. You have to maneuver carefully as you destroy debris and enemies without getting hit in the crossfire. It’s a pretty unique gameplay style that is also a good bit of fun. You have to go through 8 levels in each world before fighting a boss. There are 5 full worlds and then one bonus level. Each world will take you under an hour, maybe half an hour or so. This is a pretty short game as a result so personally I would have doubled the worlds. Alternately split up the levels so each one is a separate level and then do about 100 of those instead of the current number. I thin you could do it since in theory changing the layouts of the level for each mission shouldn’t be too difficult. At least it’s all using the same assets and character models so I feel like it should be really easy. You don’t want to extend the game for no reason but a few more hours helps it to really feel like a full bargain.

Although as mentioned there is replay value here in the form of bonus levels. You also have multiplayer mode and of course you can play as a bunch of different characters as well. All of that helps to really make Bomberman stand out a little more than it would otherwise. The production values all feel really high too. The character models look really sharp and everything is in very high resolution. The soundtrack is mostly forgettable with the exception of the end credits song.

That one definitely does stand out so big props to the game there. the lyrics are also really emotional, that’s the kind of heart you expect for this game. I think a sequel should really try to have the characters take everything at least a little more seriously. Do that and the whole game will absolutely benefit as a result. You already have cool visuals for the villains and a large cast so this is really the next big step. I’d definitely be encouraged to buy the game a lot sooner if that was the case. Seriously count me in there, it would be the right play.

The game can also be rather difficult with the boss battles in particular. You have to figure out how to hurt them while in battle and their attack range is really good. When you die you can revive as long as you have 300 coins left. I always had enough coins so I was good but it’s something to keep an eye out for. Otherwise you may find yourself at the dreaded game over screen and that would definitely be rough.

I recommend taking advantage of the few seconds of invincibility that you get when you first respawn. Trust me this is absolutely massive and helped me a lot with some of the bosses. Otherwise I’d almost say to button mash because it’s hard to really plan things out when you’re going super fast like this. Just throw a lot of bombs around and you should be fine. During the levels you can get upgrades to range and number of bombs as long as your speed. Go for all of them and blow up the negative power ups.

This can mean taking a little longer to complete a level as you blow everything up looking for power ups but it is really worth it for those boss battles. I was quite impressed with how tough those could be. I died several times but fortunately you get 8 lives for each chapter and of course with the continues you’ll usually have enough coins for 4-5. I only needed 1 continue for each chapter except the last one which helped for saving coins. I’m not totally sure how you earn coins. You get them for beating chapters but try not to put yourself in a position where you’re totally out of them or that could be risky.

Overall, Super Bomberman R is definitely a pretty fun game. It may be on the short side and the story wasn’t particularly impressive but at the end of the day I still had a good time. It’s a title that you can get for really cheap nowadays so there’s no reason not to get it. Hopefully Bomberman makes a return to the AAA home console games one of these days. There is a lot more you can do with the premise after all but until then we’ll have this game at the ready.

Overall 7/10

Fifa 19 Review


Fifa is hardly my favorite sports game by EA but it is impressive how long this one has gone for. At this point it’s definitely here to stay and I’ll continue to pick up the games. I just wish it would go for more of an arcade feel over simulation since scoring is a lot of fun. More high scoring games would equal more excitement all around right? A end score of 2-1 may be fairly realistic to the real game but it’s just not explosive enough. Of course the bigger a fan you are of real soccer, the more you will appreciate this game.

The graphics are on point as always. The game looks really nice and there are a lot of tunes but none that really stand out. You’re here more for the gameplay anyway so that’s fine. As for the gameplay, well it’s very smooth which is good. The controls and rules all mirror the real game and the goalie doesn’t play around. You absolutely cannot just run up to the goal and score, even on easy mode. So I appreciate that as it forces you to use your teammates but I dare say the field doesn’t feel wide enough. Whenever you approach the goal is feels like you are completely stuck and either have to pass back or wait and buy some time until the goal is open.

This is where the game’s pacing ends up dying out because nothing’s really going on. The games would feel rather long as a result and while I wouldn’t want them to add super powers or items to the game, I think it couldn’t hurt to either expand the field or make less players be on the field at once. I want to be able to really test my skills of manipulating the ball in the open field and see what kind of shot I can make.

Part of this is a simple skill issue of course but I’ve seen soccer done masterfully like in Mario Strikers. Now there was a top tier soccer game that really got me pumped about the sport. I could play that game all day and it was always super satisfying. On the bright side you can get this game for cheap and it basically has unlimited replay value. You can keep on playing this game over and over and over again without any issues.

There are online modes, practice, exhibition, franchise, etc. There are quite a lot of modes here so I have to give the game kudos there. Sport games are also built for replay value with how you can challenge someone locally or online and have a lot of fun. It’s one of the great strengths of the genre. While I have my issues with the scoring, I can still see how you would sink in hundreds of hours with this as you learn through the game.

By the same token there isn’t a whole lot to say about this one so my review’s going to be a bit shorter than usual. There are only so many ways you can describe the game of soccer so feel free to check out my reviews of the previous years for a more detailed summary. I’ll just begin to wrap this up by saying that passing is something you should be doing a whole lot of. Trust me, it opens up the goal and generally makes things much easier. If you try scoring on your own…well I doubt you’ll be doing any scoring. The goalie is much too tricky for that and you’ll have the ball stolen real quick if you just try to run for a while.

Overall, Fifa 19 is more of the same just like how each NBA and Madden title are basically the same game over and over. You either like the game by now or you don’t but it’s not introducing any crazy mechanics or anything like that. This is a very straight forward game that knows exactly what it is. It’s not trying to pull the wool over your eyes or be too tricky for its own good. I’d like a fun cinematic story mode about saving the world in one of these titles but I’m not exactly the target audience here. If you want to play some good soccer there aren’t many alternatives right now so I’d say you should pick up this Fifa title.

Overall 6/10

The Lego Movie 2 Review


It’s time to dive into the Lego Movie game. I haven’t played a whole lot of Lego games. They’re fairly safe platformers that don’t try to be too ambitious and give you a good time but at the same time they never seem to really be able to match the big titles. There are so many of them that it could make for a good theme someday but as it is this would be the weakest one that I’ve played. It’s not bad by any means, but as I said it’s just rather basic.

The game starts off with the Lego world being invaded by all kinds of crazy enemies. Only the two main characters from the first movie can try to save the day since Batman and the rest of the heroes have all been scattered to different planets. They must be found and assembled before taking the fight to the villains but it won’t be easy. Do they really have what it takes this time? The game doesn’t go much more into the plot than that though and most of the story only appears very suddenly during the final cutscene which was an interesting move. I can tell you that I had not seen this before but ultimately it felt a bit lazy. They could have easily tried to throw in some more cinematics and a plot to this. The main character doesn’t even get to speak outside of grunts because there isn’t much to say although the heroine talks a lot.

Let me jump into my first main issue with the game which are the unskippable cutscenes. Right when you boot up the game you are greeted with a very long intro that can not be skipped and this happens every time you turn the game on. Then during the game whenever there is a tutorial you have to listen to a full speech and there are a lot of tutorials. This is an easy quality of life miss for the game since in this day and age there should never be so many moments that are unskippable. You should always give the player some way to get around that because if you don’t then that’s just going to be annoying.

It was a rough first impression. When it comes to the gameplay I can’t say that I have very many issues though. You use the legos to create objects and move through the stage. It’s all rather easy to understand and there are less characters with specific abilities than in other Lego games so that helps in keeping track of things. There are even some boss fights here which can be fun as you have to create specific objects to defeat them. They don’t always explain everything so get ready for some guessing but on the whole it’s handled well. I would have liked more bosses though.

The game is very short. You should be able to beat it in a few hours, maybe 4-5. There is some replay value in trying to get the Platinum trophy though. I’m not sure exactly what that entails just yet but I think I’m going to aim for that one. It seems like it would be a fun little thing to do that wouldn’t take very long. It does help to make the game a bit more worth it and the price is fairly low so you also have that to consider. If this was full price then I would be a little harsher but for the price it’s a decent value.

It’s hard to really gauge the graphics since the Lego style will never look amazing or anything like that but it’s clear enough. I was able to always know what was going on and keep moving from there. The soundtrack is more on the generic side and I don’t think that you will really love any of the tracks or even remember them to be honest. It’s very by the numbers in that respect and you can tell that the game is just playing it safe on every turn. Nothing wrong with that but you’ll never be a great game by doing that. You have to go a little farther and try something dynamic.

That sums up the game in a nutshell. You’ll have a good amount of fun the whole time if you just want a fun little platformer to play but there are so many better ones out there that you will never quite feel like this one is a title you would search out. For some things the game does well, I like the map/compass. It always tells you where you should be going and I appreciate that. The collectibles are clearly labeled and all of the menus are very easy to understand. You could put this game down for years and I bet you would still understand exactly what was going on after that. This is absolutely one of those games and some of the level designs are also decent. I actually liked the DC world where it’s just a bunch of houses and roads. It felt like something out of a classic Gamecube game which was great but other levels were more on the generic side.

Overall, The Lego Movie 2 is a decent game but it just doesn’t do anything special enough for me to call it very good. It ends up being stuck right on the edge instead of really going anywhere. If you’re looking for a little game to keep you entertained then you can’t go wrong here. That being said, you can do better so keep that in mind. Buying one of the main Lego games like Batman or Star Wars would also end up giving you a lot more content but hey maybe you should go and check them all out. The prices for the Lego games actually aren’t that bad nowadays.

Overall 6/10

Monkey King: Hero is Back Review


This game was definitely one of the more random ones that I ended up grabbing from Gamestop but when a title is just a few bucks you’re inclined to take a few risks right? Odds are that this would be worth the few bucks and naturally that was the case in the end. This is the kind of game that may not be great but it’s good fun and by the end you realize you had a good time with it. I’d definitely be down with a sequel to this one someday.

The game starts off with the Monkey King getting taken down by the gods so his powers have been sealed. A kid unseals him and the hero, Sun saved him but a girl gets kidnapped by the villains. The kid begs Sun to help out and at first this Monkey King can’t be bothered but as the adventure goes on he realizes that it is finally time to step up and be a hero. Without his famous powers will he really be able to win though? Only time will tell! One thing’s for sure, he will need to eventually find a way to remove those chains before it’s too late.

The story of the Monkey King is a classic one and this adaption does a good job of going through the motions. He gradually learns about empathy, kindness, and humility as the days go on. At first he is very gruff but gradually becomes a team player. It’s all handled rather well here even if it may come across as just a little generic. The story is fairly barebones as it is. Even the trio of characters have a fairly old dynamic with Sun being the gruff one, you have the guy who talks tough but is actually weak, and finally the kid who means well and is super cheerful but isn’t really cut out for tangling with the others even if he has the heart for it.

So you’re playing this one more for the gameplay which is fortunately pretty good. It’s a 3D action game where you take out enemies with hand to hand skills or use one of your attack powers. I highly recommend using a bench to fight most of your battles. Yes, you heard me right…. a normal bench. It’s surprisingly effective the whole time. It has a longer reach than your normal blows and also deals more damage so it’s kind of a no brainer right? Once you get hooked on it then you won’t want to use anything else. The only exception is a staff that you should unlock by the very end of the game. Once you have it, it is an immediate upgrade over the bench so you’ll never use it again.

You can upgrade all of your special abilities as you play through the game so choose the ones that you want to max out carefully since by the end of the game you won’t have enough points to max everything. Mainly if you go with a maxed out bench and staff then you should be okay. There are other fun abilities like your projectiles but they all just feel a whole lot weaker. Also, the game is more fun with those items because otherwise the game can feel a little too slow and clunky the whole time. I do have to say it’s a pretty valid complaint against the game. The core combat doesn’t feel super balanced or organic at times. Mix that in with how the game can actually be rather difficult and you can have a rough time here.

I only barely beat the final boss after a lot of cheesing and was nearly out of magic meter. Just one or two more hits and I would have lost. It makes for a spectacular story down the road of course and you feel good when winning a real nail biter like that but I can’t help but feel that I would have done better if the game was just a bit more polished. At times it can feel like you dodged an attack when you get hit or an opponent launches an attack with no real way to dodge it. The enemies also have a whole lot of health at their disposal and you feel like they would have calmed down on that a bit.

The free roaming parts of the game where you pick up collectibles and find things is okay but I wouldn’t say there’s a lot of effort put into that. The focus is definitely more on the combat. I do give the game a lot of props for making the final, final boss a blast though. There is a whole different gameplay style created just for that fight and it ends up making a real big difference. See, you can actually feel the power and high stakes behind the final boss due to this. It is worlds different from every other boss fight and that’s exactly the kind of feel and atmosphere you’re supposed to be going for with this. The game understood the assignment here.

Overall, The Monkey King is a fun game. I’ll admit that it gets off to a rocky start and you have to get used to the game so initially it was leading up to more of a 6 star slot but by the end the game came into its own and really surprised me. It’s still a fairly short game so you’ll likely have it beat in around 10 hours or less but it’s a complete title. It also helps that I got the game for around $5-10 which is a fair price for this title. If you see it for a price like that then I recommend grabbing it. There’s not a lot of replay value here beyond aiming for the platinum so I’d say to just enjoy the gameplay/experience and call it a day. At the end of the day that’s really all that you need/want here. The wii Monkey King game I played was more fun but this one still gave me a good time.

Overall 7/10

Trinity Universe Review


Trinity Universe is a game that I had on the backlog for many years. It’s a long visual novel/rpg title so I had to wait for a good opportunity to check it out. Well, the future is now as they say and I finally got to take it out. This is definitely a game that has a high difficulty level so be prepared to grind a whole lot if you want to make it to the end. Fortunately the level ups come quickly and there are a ton of mechanics involved here so eventually you’ll be in a good spot.

There are two story modes here but I opted to play Kanata’s story. He’s known as the Demon Dog King and he has decided to rebel against his destiny. See, he was supposed to become the Demon God Gem but doing so would mean that he would lose his humanity and become…well a gem. So instead he wants to be a great adventurer and figures he can save the planet another way. Becoming the gem would have stopped the countless falling objects from obliterating the Netheruniverse but he figures he can stop them one at a time instead. Doing that would allow him to keep his humanity while also having a lot of fun. It’s the best of both worlds you could say but of course that means everyone is after him now.

It’s a fun story but the game doesn’t take it all that seriously. At its core this game is still part parody so the characters break the fourth wall and there are some jokes about the budget and everything. I wouldn’t say that any of the characters are all that great either. For the most part they’re good but if you pit them against any other RPG they’re probably getting taken out pretty easily. The humor is mainly the characters repeating their gags over and over so it doesn’t have the same energy and focus as a mainline Disgaea game. Now those would really have a lot of great dialogue throughout.

I also think they could have done a little more than the simple character portraits for all of the dialogue. A little movement or animation would have been nice but this is something that mainly comes with the genre/territory so I can’t go in too hard on that. The graphics look pretty nice once you’re actually playing the game so that’s definitely a plus. Meanwhile the soundtrack is a lot of fun too. I think they could have had more variety in the hub world though since there is only a single track that just plays on loop over and over again.

Fortunately the dungeons have a lot of solid themes. The encounter theme is good and there’s a solid rock one for the bosses. A good soundtrack is always important for these things. The game is also fairly long so when you mix in the difficulty level then you know that you will be here for quite a while. The gameplay mechanics are a bit complicated so it’ll also take you a little time to get those down. Don’t expect that you’re just going to wake up and start cranking out those wins.

So the main flow of the game is that you’ll watch a few events and then you’ll head into a dungeon. You run through the rooms as minions attack you until you get to the boss at the end. Beat him and the chapter will usually end before taking you to the next one. It’s a fairly straight forward approach but my advice is to always save when you go back to the hub world. Sometimes an event will trigger an instant boss fight instead of waiting for the dungeon and you don’t want to be caught with your guard down. Now that would be tricky.

Once the battle starts, the game becomes a turn based title. You have a certain amount of energy that you can use for different moves. Lets say you have 50 energy. Your standard attack takes up 10, special takes 12, and your power blow takes 15. You can use any variation of those until you run out of energy or skip your turn so next time you start with 100. The benefit to skipping your turn is that there are several combinations which turn into combos and deal mega damage. For example, 5 special attacks in a row would cost 60 energy but it would trigger a combo. Personally I always skipped a turn with all 4 players and then launched into big moves.

You can look up some combos on the pause menu but a lot of them don’t show up so just memorize them as you play through the game. You can also press R1 to try and launch a team combo right when you’re running out of energy. You then have to press the right button while the meter is in the green which can be surprisingly difficult. This only triggers if you’ve landed multiple solid combos already. There’s also a final smash with R3 but that one is tougher to use because it doesn’t always work. Once you’ve started one attack, the energy starts dropping automatically so make sure you don’t take too long to think.

This is just the tip of the iceberg. There’s a lot more to it but you can see how this game is really detailed the whole time. When you’re not battling you want to grab as many minerals and resources as possible. These are later used to synthesize new weapons and equipment. Those are super helpful so you’ll want to have them. The game does suffer from missing some quality of life features though like being able to directly compare the stats to something that you already have so be prepared for pausing and unpausing the game a lot.

Once you reach chapter 11 then you finally get the meteorites which is super helpful for grinding. The best thing to do is to grab a bunch of the ones that increase your souls so that you can beat one enemy and get 99 souls. Leverage that into creating a monster that will drop an AttackX3 which you can use to increase your attack power by close to 500. Rinse and repeat with every other stat until your guys are absolutely overpowered. The stat increases are way better than leveling up which is probably why the game locks them until the very end of the game.

This is a game where you will want to write a lot of notes or just look up a guide on the best places to grind and where each mineral spawns. Otherwise you’re going to have a tough time finding what you need and that can take a while. Also, be warned that the game does have a “dark” ending if you haven’t done enough. Based on the text it seems like you’re supposed to clear a bunch of side missions which I never really bothered with. It certainly makes for a unique ending though, that’s for sure. I wasn’t expecting things to play out the way that they did at all so it really took me by surprise.

As for the story, well it boils down to fighting Rizelea a bunch of times before finally uniting against a common threat. It’s a classic kind of plot that works well enough but the game is just going through the motions most of the time. As a lead Kanata is okay but rarely knows when to actually get serious. He’s also so strong that almost nobody is a threat to him. Rizelea is fun though and probably one of the highlights here. You can always count on her to steal the stage when she appears and get everyone to focus up.

Etna is always fun for just how over the top evil she is. She makes it quite clear to the others and to the audience that she is still a demon through and through. Flonne’s role here is interesting as she’s still in her more evil appearance from the end of Diagaea. I thought that was a nice nod to the continuity and it’s fitting that the guest characters would be some of the best here. Lucius is the dark hero and has a cool voice. I like the concept behind his character. He may not do a lot but he always talks tough which is appreciated it.

Tsubaki is incredibly loyal to Kanata and always takes his side even if she doesn’t agree with it. I suppose you have to admire her loyalty but sometimes it can hurt her character as I would like her to call him out more. Throughout the game she is hinting at some kind of secret plot but that doesn’t really go anywhere so either it’s in the true ending or was for a sequel. Finally you have Mizuki who tries her best to be the very hyper heroine but often falls flat. Half the time there is nothing for her to do so she’ll just make a random comment. The game’s very self aware about this and so I would say the concept behind her character was better than the execution. The script in general for the characters could be fun at times but really could have benefited from more actual animation.

Overall, Trinity Universe is a fun game. Mainly it’s solid because of the gameplay and how much effort went into that. It does come to a point where I think the game overcomplicates some things and could have gone for a more simple route but it’s still fun. The story also holds it back from taking the next step to an 8 because it can be a bit repetitive and never gets quite as emotional or intense as the average RPG. On that front it just can’t keep up but you should still find the characters amusing enough. I do give the title props for being almost fully voice acted even with so much dialogue and characters here.

Overall 7/10

Kingdom Hearts Melody of Memory Review


Melody of Memory is a game that looked pretty fun when it came out. I didn’t end up getting it day 1 but I’ve gotten low key a bit more into these rhythm type games. I like testing my reaction times and how quickly I can hit the objects at the right time. This looked like it would be a fairly high budget version of that and the game doesn’t disappoint. If you’re going to get a rhythm game then you really can’t do much better than this one. Every part of the game from presentation to gameplay is on point.

The game is effectively Kairi recounting the events from the entire series. This goes from the very first game in the series all the way to Kingdom Hearts III. Additionally at the very end of the game we also get to see some events after 3 which was a lot of fun. They put in a good amount of plot development here which feels like a nice treat after going through all of the recaps.

So why does the game work so well? Part of it is just because of how polished it all is. Right when you launch the game you’re greeted with a lot of great music, top notch visuals, and everything feels very user friendly. You can immediately tell what you have to do and you can also look around in free roam to quickly see how long the game is. There are just so many great tools right at your finger tips and there is a ton of replay value here. Even after beating all of the levels, you can play on different difficulty levels and earn some PS4 trophies.

Obtaining the platinum trophy here would definitely take a very long time but at the same time it feels very doable. It’s not the kind of platinum that ever feels impossible, it would just take a lot of effort. I could see myself going for it someday but right now the game is long enough where I wouldn’t be putting that as one of my higher priorities. The normal game length is already rather solid as it is.

So for the gameplay, it’s classic rhythm style. You have to press buttons at the right time in order to score points and keep moving forward. If you completely miss by pressing the button too quickly or too slowly then you will lose your chain as well as some health. Do this too often and you will lose the level. On both easy and standard difficulties you probably won’t have to worry about losing very much but once you hit critical mode then that starts to be a real concern. I tried to do one level in critical mode and lost quite a few times.

Note that you don’t need to touch critical mode in order to beat the game although if your skills are good enough it can speed things up. See, each level grants you up to 3 stars if you can complete the level while meeting certain conditions. There are a lot of gates that block your way based on the amount of stars that you have. So the more you can 3/3 complete a stage, the less stages you actually have to play in order to complete the game. For example, there were a number of stages I didn’t have to play because I always tried to maximize my stars right from the start.

They don’t start asking you to beat the levels on critical mode until near the end. I mainly stuck with standard so towards the end I had to play almost all of the levels. It’s always a good idea to check what the stars are for before you play the stage. That way you can plan out which stars you want to aim for and which ones you will just bypass instead. There are also different kinds of stages. Most are the standard levels but then you have some boss levels. These add 2 new buttons to worry about which are the analog sticks. You will have to move them in different directions all while pressing the various buttons. The timing really gets tough.

But it gets tough in a fun way. Part of what works about this game is that the difficulty level can be intense but each level isn’t long so replaying it isn’t bad. The series also has a lot of great tracks throughout and so you don’t feel bad about having to get in there several times. It also feels fair even when it’s being very difficult. Like you know that you had a chance and just didn’t capitalize on it.

As you play through the game you’ll find out what works for you and what the most efficient way to land your combos is. For me I liked to just use the X button for all 3 sides when I could and then when 2 buttons were needed I would use L1 if opponents were on the left and R1 for the right. Some may like to keep this a bit more strict and always use L1 for the left to increase muscle memory. It’s all strategy that you can decide on your own since the game really leaves you to your own devices. Again, the levels are short so feel free to experiment and if it doesn’t work out you can just try the stage again.

Overall, Melody of Memory is a very great game. It really was nice that they used the climax as a way to continue the story and we got a cool battle cutscene out of it. Reliving the memories of the other games was also a lot of fun. The only change I would have made would be to have had some of the actual dialogue there instead of Kairi just narrating it all but I suppose that could have taken away a bit from her being the main character. It still made sense to me but that’s probably why they made that move. If you haven’t bought this game yet, I would definitely recommend changing that asap!

Overall 8/10

Pac Man World: Re Pac Review


When I heard that Pac Man World was getting a remake I knew that I had to be there. Pac Man World 2 is still one of the best platformers on the block. It was a really memorable game with a whole lot going for it. Great level designs, a cool story, great characters, etc. Could the original World actually beat it? I had to know. Ultimately I would say World 2 still wins but this is a fun game. I’d even say it beats the two Ghostly Adventure games rather easily. The only thing holding it back is how short it is at under 3 hours. I know platformers tend to be more on the short side but this just felt excessive. There is bonus content to work on though.

The plot revolves around Toc-Man ordering the ghosts to kidnap Pac Man’s family. Pac Man is definitely not amused when he arrives home and decides to save all of them. No matter where they have been taken it will not be far enough to escape from Pac’s wrath. He will go to the end s of the Earth if that’s what it takes so Toc Man better watch out. Each world has a family member waiting to be saved. You technically don’t have to save them but it helps a lot for the final boss. In fact I only barely won on my final heart pieces so without having these guys at the ready I would have been doomed. It would have all been over for me.

I do think they nerfed the cutscenes from the original game though. After watching the original, it was just better in every way. Pac Man’s yell was just plain iconic and it showed how much the whole thing broke him. He was real upset at losing his family and the reaction made sense. Then you have the fact that everyone is talking normally in the original but then they changed it to random sounds in the remake. Definitely not a good decision imo. It’s not something that would hurt the game itself as you could only know that by seeing the original but it’s a really questionable decision.

Back to the levels though, the biggest aspect to any platformer is the gameplay. This is much more important than the story when you think about it. To an extent the gameplay is always the most important but to the degree of which that is true will differ from game to game. The levels are all really solid as I mentioned before. Maybe 1 or 2 of them will give you some trouble but for the most part you’ll be blasting through. If you want to grab all of the collectibles in a level then that will take you more time. So you either go the direct route to beat the game or you take all of the twists and turns as you try to 100% clear it. The game doesn’t try to force you to grab the collectibles which I think is always a good thing.

Your controls are fairly basic so you should have the hang of them right away. You can move, jump, ground pound, and do a dash. Between those moves it may sound easy but there’s still some good ways to really get good at it. You don’t use the dash too much compared to World 2 where I remember that being a big deal but everything has its moments. Of course you can also eat ghosts when a power pellet is around. This doesn’t happen too often but it’s always a cool attack to use.

That said, the story is still fun. Having Pac’s family get kidnapped is certainly an intense way to kick things off. This game’s got a happy tone to it of course so don’t expect things to get too crazy but it still works well. Then we have the big climactic battle at the end and you get to see if Pac-Man is holding a grudge or not. The ending’s humor definitely lands really well.

The soundtrack is also a lot of fun. The sound effects are all nostalgic and the stage themes have aged really well. The graphics are also really good here and a good amount of effort was put into the game on all sides. The story may be short but there’s a lot of replay value in trying to get the Platinum trophy as I mentioned earlier. That’s sure to keep you busy for a while. At the end of the day the game is a lot of fun and that’s always the objective of every title. Hopefully if this game does well enough they’ll make a brand new Pac Man game set in the World continuity. Surely there is still a whole lot you can do here.

While I wouldn’t say the game is hard on the whole, the final boss is surprisingly challenging so you don’t want to let your guard down around him. I came super close to losing him. It’s really hard to land your bounce attack without actually getting hit at the same time. So I ended up going for a lot of trades there. I don’t believe it was the optimal way to win but a win’s a win right? As long as you can claim victory then you should be all set.

The platinum doesn’t look very hard so I’ll definitely work on it at some point but it could be a little while before that happens. I’ll probably work on the easy trophies first and then go from there. I do tend to mainly grab the Platinum trophies from all of the platformers though so this would be another good one to add onto the list. After all, how long can it take to beat all of the levels again right? Probably not too long I’d expect but of course I could be underestimating the difficulty a bit. If there’s any trophy for beating the final boss without getting hit or something then I’d really be in trouble.

Overall, Pac Man World: Re Pac is a very fun game. It’s nostalgic to play through this adventure and I would recommend it to anyone that likes to play a very wholesome title. You will get to learn a lot of the fundamentals about platforming while also just enjoying the scenery. There’s not a whole lot to say about the game because it’s so straight forward but that’s also part of why it’s easy to recommend. It’s hard to see anyone disliking the game. You’re able to pick it up and just start playing at any time.

Overall 7/10

Pac Man and the Ghostly Adventures 2 Review


I had this game on my list for so many years before finally taking the plunge and buying it. The TV show wasn’t great to say the least but the series always had a lot of potential in video game format. How can you mess up a solid platformer experience right? In the end this one’s not great by any means and just goes through the motions but I would say it’s a smooth experience and a title you’ll want to check out.

The story starts with Betrayus plotting a whole new scheme. This time he really may take over the entire planet. Pac Man and his friends will have to try and take this guy down a few steps but when it turns out that Pac’s parents may be hostages that changes things. Pac will have to handle some fairly high stakes here and make difficult decisions but whether he makes the right ones remains to be seen.

The story’s definitely not going to be the selling point here. I mean it’s cool that the cutscenes are fully animated and all but at the same time it’s still going for the show’s vibe which is a comedy that’s not super funny. At times it can be just campy enough where it turns into being funny though. This may not be the proudest version of Pac Man for his fans but at least he’s a good kid at heart. If he was just a little smarter then things would have been easier for him. At least one credit you can give to the guy is that he’s always ready to jump into action.

There are 5 worlds here and each one has about 10 levels. Then you have challenge levels in most of the worlds and also a hub world where you can talk to people. So there’s a reasonable amount of gameplay here but I still wouldn’t call the game very long. I beat it in about 2 batches. Each level is bite sized so even though there are a lot of them, you shouldn’t have too much trouble here. At most the glitches might slow you down. I ran into level ending glitches 2-3 times where I was caught in an eternal death loop and just had to quit out. Another time I jumped far enough where I made it to the next checkpoint but I bypassed the power up I needed. So with no way to go forward or backwards I was just stuck.

I would say the gameplay is very smooth outside of the glitches though so you could say I just had a little case of bad luck here. The various power up forms do help to spice up the gameplay. I’m not a big fan of the magnetic form as I felt like it would just slow things down whenever it appeared but the rest are fun. The bosses all have actual strategies and unique features to them so those were handled well. You may even find yourself losing a life or two here and there.

You’re never in danger of a game over though as you accumulate lives faster than you can lose them. In that way I think the game was a little too generous. I’m sure it was aiming fairly young given how the story is but you could ramp up the game’s difficulty level just a bit if you ask me. The Platinum trophy looks easy to obtain though which I’m glad about. One day I see myself going back to this one to get that Platinum.

In terms of graphics I would say the game holds up well. It has a colorful atmosphere to it that just tends to age well. The character designs are good and the levels are on point. Then for the soundtrack it’s a bit limited but you’ll remember the songs from the show which is certainly nostalgic. The series really did well on a technical level, it just wasn’t able to ultimately seal the deal and that’s why it works better as a game. There is less to mess up you could say.

At the end of the day this is a fairly simple platformer and not one that you would buy over Mario and Sonic. That said, it is certainly a good game and if you can find it for a good price then it’s worth it. I’ll never forget seeing it compared to Mario Galaxy way back in the day. I wouldn’t say this one is quite as good and polished as Mario but it’s a platformer that should be able to hold its head high. Throw in a more engaging story and I dare say it could have really started to do some numbers. At the end of the day the story just wasn’t super engaging here.

Overall, Pac Man and the Ghostly Adventures is a period in time that is pretty much forgotten at this point. Now Pac has gone back to his roots with the World series and I don’t see the Ghostly Adventures ever playing much of a part again. I’m afraid that this era is probably completely over and technically that’s a good thing. It would have been nice if we could have gotten just one more game to end the saga though. That would have been enough to tie everything together instead of the loose ends. I suppose you can always imagine how it would have played out though.

Overall 7/10