King of Fighters 2000 & 2001 Review


It’s time for some King of Fighters hype! It’s pretty fun to be playing through all of the games in the series. These two start to feel a bit more modern on the PS2 but you’ve still got enough retro elements in the game to make it feel nostalgic. You’ve also got some real stories going on here which is always fun. It would be nice if there was a longer story for everybody but I’m still satisfied. There is basically always a cliffhanger here as well to keep things moving.

In 2000, we get to play as K who is fighting for his memories and to take down the villains like NEST. He enters the King of Fighters tournament to deal some serious damage and along the way the villains make their move as well. Kula also gets involved which is fun because for me she’s one of the more nostalgic characters. I played as her a lot in one of the spinoff games. So to see her with more of a starring role was definitely a lot of fun, her ice abilities also work pretty well in the gameplay.

The game has the striker system active so you can summon assists like in Marvel vs Capcom. It’s pretty fun although it never really works on the bosses all that much. This is the only game where the final boss isn’t too crazy though. You can actually fight him like a normal boss and eventually win as opposed to just being cheesy the whole time and staying in the corner. Hey, you have to win whatever it takes right? So no shame there, you just look forward to actually rushing in and fighting so this was a fun change of pace. Part of King of Fighters’ whole appeal is the insane difficulty though. These final bosses are really made to make you work to find whatever exploit you can in order to win.

2001 adds another extra mechanic to the striker system. This time you can have up to 3 strikers. So you can use all 4 fighters to attack the enemy or only have one. The balance is up to you but one thing to keep in mind is that the final boss will have more health if you opt to go with 4 fighters. I didn’t even realize that so for a while there he was dominating me and had tons of health. Fortunately every time you die you can readjust your team so after a bunch of losses I put everyone into being a striker except my main guy and then I used him to win the day. It was still extremely difficult to be sure and I just barely pulled it off but that does seem like the play. You are basically banking on RNG here to be able to beat the final boss.

You need him to make the wrong choices just a few times on 2001 and then you will be able to finish him off with minimal difficulty. I suppose the one drawback is you will be getting sent to the game over screen a lot quicker this way as your one fighter will keep on going down quickly but at the end of the day it’s still worth it. I still advise going through this way. Also, make sure you do not use your summons. They will never land a hit anyway and only exist to get in your way. Activating them is basically ensuring your own defeat. So definitely make sure that you don’t do that. In the split second it takes to call them out the boss will inevitably use a wide energy wave to take down both of you.

The final boss is also able to use super attacks without using up any magical energy. This means that blocking forever is only worth it if you are aiming for a timeout but otherwise it’s not like you’re going to tire this guy out. So definitely just keep an eye out on that. For most battles you still want to go with the tried and true tactic of an aerial kick into a sweeping kick but you never want to approach these final bosses. Let them come to you and you just stick to punishing their mistakes. Each small hit will eventually add up and then you’re good.

As you would expect the graphics for both games are pretty good. In general you can see the graphics improving s the games go on but it still will take some time before they’re completely up to PS5 level or anything like that. The sprites are very colorful though and that’s why I recommend them as an artstyle. They will never get out of date and will always look very pleasant no matter how many years go by. The soundtrack is another okay one as well. The themes match the stages but aren’t something you would necessarily be looking up on Youtube.

That’s good enough though, at the end of the day this is a fighting game and one that is a lot of fun. I enjoy all of the combos and the big character roster. It’s a game that really never has to stop giving you entertainment since you can have endless vs battles. The replay value is there and since the gameplay itself is really solid, that’s all you need. It’s certainly possible that you won’t need to play this one if you have the sequels but at least this will still work out. Terry is still my favorite character even if I’ve had to play as the other characters lately for the story.

Overall, King of Fighters is a solid series that has certainly had a lot of games. This collection does a good job of bringing two of the games in and they work really well together. I’ve certainly improved my King of Fighter fundamentals even if I would not exactly be tournament ready just yet. I would really need to stud the games for that and get used to the combos. In the meantime, going through story mode is definitely the right amount of investment for me. I don’t really need anything more. Of course if we ever do get a massive cinematic story mode then I would have to really learn the controls because I would not want to miss that!

Overall 7/10

King of Fighters XI Review


It’s time to jump to another King of Fighters title. XI really gets modern in a lot of ways as it just feels newer than some of the others. The gameplay is really crisp and it’s all on point but they definitely do ramp up the difficulty quite a bit here. I was definitely not prepared for the bullet hell final boss where he was just spamming all kinds of attacks. Certainly not a boss for the faint of heart.

The villains are all making their moves during the King of Fighters tournament which makes sense. We fight Rugal’s kid again and in the climax we’re up against more people trying to harness the powers of Orochi. It’s easy to see why they want this kind of power because it seems like it consistently pushes you to near the top of the verse. So that’s an incredibly handy ability to have. Of course the heroes aren’t about to let that happen so easily. As long as there are heroes left to defend the world, Orochi will not be revived without a fight!

Good luck beating the final boss though, he actually did end up vanquishing me this time. So here’s the tough part, he has many different projectile moves. He can shoot these large orbs that move slowly but bounce a lot. Then he has his lightning fast purple energy blasts. If you get close he has an energy uppercut that deals massive amounts of damage. The guy can also teleport so he will suddenly appear behind you and go for a command grab. You must not let him grab you! I cannot stress this enough, if he grabs you then it’s all over. You’re not going to stand a chance here.

You also can’t time him out this time because the rules have changed. Even if you have more health than the boss, he will win when the counter goes down. It seems like the health is based as a percentage since you had 3 characters to his one. There’s really no chance you are going to triple his health though because all of his energy attacks deal chip damage. So what this means is that you are going to have to take the attack to him. Of course we already know that approaching him is not a good idea because of the uppercut so what other options do you have?

Well, one of them is to try and roll towards the boss. You roll under the energy blast and land a sweeping kick. Of course the problem is that he will often teleport away or hit you as you approach. It’s also not so easy to time the energy attacks and when you roll because of how fast they are. So while the plan itself may be good, that doesn’t mean that it will be successful. In the end you may end up getting absolutely destroyed anyway. No matter how many times I fought the guy, I kept on losing.

That’s even including the bonus they give you after losing where the opponent starts with a lower amount of health. It’s not quite the 1/3 health that it used to be but it’s still a good bonus. I don’t get why this gives the boss so much more defense though. In a way it starts to completely offset the advantage of his having low health in the first place so I really don’t get it. Not a great move if you ask me, I wanted to have a way to defeat this guy. Ah well, major props to anyone who succeeded here.

I didn’t really talk about the gameplay but at its core it is the classic kind of King of Fighters gameplay. It’s a 2D 3 on 3 fighter where you beat up on your opponents. The goal is to knock all of them out before they knock you out. You can use various special moves although the button combinations are rather difficult. In most games I can button mash and get the special attacks out easily but not in this one. Usually your best bet is to use an aerial kick and then a sweeping kick either way though. It’s a 2 hit combo that is incredibly hard for the computer to resist.

Meanwhile the graphics are fairly sharp. I’d say they have aged well and the sprite based style is just a lot of fun in general. The cutscenes themselves are also nostalgic with the different images popping in and out. As always the dialogue can be rather quick though so you need to bring your A game. The soundtrack is also pretty good. Not the best one in the series but it does work pretty well in general so it gets a thumbs up.

In terms of replay value, there is naturally a whole lot here. The vs mode means that you can play that part of the game forever and ever. There are certainly a lot of characters after all and fighting games never really have to end. They can keep on going so long as you have someone to play with. If that is the case then you will be in really good hands. The price isn’t bad either, you could buy this online right now.

Overall, King of Fighters delivers with another really fun game here. The final boss may even be the toughest in some ways just because the game removes the option to cheese him via time out. Rugal still feels like the toughest to me but I was ultimately able to beat most versions of him. (Just not the first one) So I suppose KOF 94 will go down as the hardest and this will be in second place. One thing’s for sure, if you’re looking for a challenge then you have absolutely come to the right place.

Overall 7/10

Hot Shots Tennis Review


Hot Shots Tennis is one of those games where I would always see the cover at the game shop but I never really got to try it out. Well, now was my chance to finally play through it and it’s a fun game. It takes a little getting used to because they put a whole lot of effort into where you tilt your controller. So if you hold up for example then the ball is absolutely going to go past the end of the field. I don’t think this was a good idea to be honest but the game still succeeds.

Right away when starting the game you are impressed by how clear the menus are. They spared no expense here, each mode is clearly labeled and I like the way the progression system is set up. For example in the first round if you win then you unlock a new character. After that you unlock stages, new ranks, etc. The game always tells you what the reward will be ahead of time and what you have to do in order to earn it. I really appreciated the way the system was set up.

You always want to know what is coming next. This is something you would see more with some of the older games and it’s something I would like to see continue on with the newer ones. It just gives you extra energy to know that you’re about to reach the next stage. The graphics are also charming and capture the PS2 level of tech really well. The artstyle was absolutely a perfect match right here. It reminds me a lot of the Mario golf graphics when Plum was introduced. It’s not quite chibi either, just compact. It’s a very colorful game.

The soundtrack is more on the forgettable side unfortunately. I suppose not every game can be Xenoverse 2 though. As for the gameplay, like I mentioned it’s a bit different. So the idea is that you don’t want to make your move until the ball is close to your racket. For example if you get to the right spot early enough and prepare your shot, you will hit it too hard in the direction you are pointing. You will end up losing the point.
So in a way you are penalized for reading the ball too well.

You have to really just trust in your reaction times and land the devastating blows at the last moment. This is easier said than done though, it’s a whole other set of skills to pull something like that off. So you definitely need to practice. I was getting rolled for a bit during my matches as well before I got the hang of it. Once you do get the hang of it then you should be playing rather smoothly but the only tricky thing is that it does make the gameplay a bit slower. I’m not really sure how you would combat that. In a way it seems like the gameplay style actually makes that rather inevitable which is a shame.

It’s possible that there are alternate gameplay styles that would really let you show off the speed more though. So I don’t want to put any of this in as being definitive or anything like that. I’m also sure that the more I get the hang of the controls, the more I will have pinpoint timing that will even subtly speed up the gameplay somewhat. It’s really a game that rewards continued effort and dedication.

I dare say they should make a new one for modern consoles. You’d probably need a bit of a hook to make it stand out with how many tennis games there are nowadays though. Some kind of a real cinematic story would go a long way though. That would absolutely do the trick and then you have something that’s really around for all ages with no drawbacks. If I’m being honest there are so many games around that I wouldn’t get it day 1 or anything but I would definitely still pick it up at some point.

Overall, Hot Shots Tennis is a lot of fun. It took me some getting used to with the way the gameplay works but I got it down by the end. It could still benefit from a faster style but it is what it is. This is the kind of game you can pick up with no context and jut have fun with. It’s clear that the developers had a lot of passion with this one and it wasn’t just slapped together. I would definitely recommend it if you like tennis games.

Overall 7/10

Time Crisis 3 Review


This one’s fairly similar to the last Time Crisis in a lot of ways. It’s got the fun cinematics that you always want to see and has a good soundtrack but the game is just so short and it’s hard to get around that. It’s over in the blink of an eye and before you know it, it’s time to put the game back in the drawer. Still if you liked the second game then you’ll like this one since they’re very similar.

The game starts with the VSSE agents on another mission. They are attacked by another evil group and have to put these guys down real quick. Fortunately they are professional so this shouldn’t be hard. Along the way they meet up with a lady who is here to bail them out of some tough situations. The 3 of them are ready for any danger that comes their way because they know that their victory is inevitable!

I wouldn’t call the game identical to the last one per say but it is similar. The game has 3 levels and each one is divided up into 3 areas. You have to blast your way through every enemy in order to prove that you really are the strongest guy on the block. You have 40 seconds for each mob rush and so you have to blast them all away. Don’t get hit by one of their attacks or you will lose a health point. Lose all 4 health points and you lose a life. You gain a new continue each time you get a game over so eventually you will have unlimited lives. You can’t move so the only two controls are to shoot and hide. Of course you can move your curser though.

Now this game is considerably tougher than the last one. Remember that in Time Crisis 2 I didn’t actually have to wait until the unlimited continues to win. It took me a few game overs but eventually I was able to beat the game. Not this time, I couldn’t come anywhere close and just had to keep on losing until I got the free continues. Only at that point was I actually able to hold my own here. This game was just impressively difficult because there are so many enemies and their reaction times are amazing. I know this isn’t my genre but even so it is no easy feat to get me to have so many game overs.

The game still feels fair all the way through though. Every time I got hit I knew that it was an attack that I should have been able to avoid. Whether I was getting too greedy in getting extra shots off or not ducking when I needed to, each of the hits made sense. It’s just hard to stay super alert and consistent the whole time. The penalty of making even one mistake is really quite large in this game. So focus up and do your best but don’t feel bad if you need the unlimited lives by the end.

Like with the last game we get a good amount of cinematics here. This time you get one for each area in addition to each level which was nice. You also have some returning villains from the first game and the villains all have solid designs. The game is as out there as ever and that’s a good thing. It’s just all so chaotic but in a good way. You don’t really know what’s going to happen next and that’s exactly how you want it.

The soundtrack is also still very exciting. The rock themes just keep on coming and they help to get you pumped during the levels. I had a good time with the story and James Bond could take a few lessons from these games on how to make your secret agent stories as good as possible. This one just had the right formula in order to make everything feel like a win. It’s not as easy as it looks.

There isn’t much replay value here though which is why I have to dock a point from the game again. Ultimately after you spend an hour beating the game there just isn’t a lot left to do. You can do the normal stage levels I suppose and there seems to be some kind of rescue mode but it’s all still very short. It’s a byproduct of being an arcade game but there should be some way around this. In fact, Time Crisis 4 did get around this so stay tuned for my review of that game soon once I complete it.

As it stands, you’ll only want to buy this game if you can get it for a really good price. If you are able to get it for cheap then there is really no issue here. You can play through the hour and have a good time. If it’s expensive though then you may feel like you’re losing out so bide your time and wait until you’ve found a good deal. Then you’re really all set here.

There is one difference though which is that you can now switch weapons. It’s surprisingly not a big deal most of the time as you’ll stick to your pistol but now you can also use a machine gun, grenades, and a shotgun. I mainly would save these for bosses as it can be tough to get the ammo that you need for them but they do help to save you some time there. I would spam them as soon as a big opponent showed up and the grenade can take out half a life bar which is great. I think there is more you could do with these weapons but I understand why they don’t give you unlimited ammo. If they did that then who would ever use the normal gun right? One risk with the other guns though is that you could be having so much fun that you don’t notice when someone is about to fire and take some extra damage. That definitely happened to me at times.

Overall, Time Crisis 3 builds on what worked in Time Crisis 2. It’s virtually the same game just with a different plot this time around. The graphics and soundtrack are similar but that’s a good thing since I enjoyed them in the second game. Sometimes it’s not a bad thing to just be a copy of the last game since what worked before will still work now. That said, it really needs to improve the length because you’re done with the game way too quickly. Increasing the difficulty may buy some time there but ultimately it’s not enough. (I am glad they still give you more continues for each game over though. Getting rid of that would have been a big mistake)

Overall 6/10

Time Crisis II Review


I’ve had Time Crisis 4 on the backlog for many years so it was finally time to go ahead and buy games 2 and 3. Well, this one is fun and while I do think it’s a bit too short which takes a point off at the end, it’s still a fun game. First person shooters aren’t typically my favorite games and even less so when you cannot move since this is a rail-shooter but the game has a fun plot with several cinematics so that keeps things moving well.

You play as two VSSE agents who have to stop another villain group from setting off nukes and destroying the world. It’s a fairly simple secret agent kind of storyline but one that works well within this setup. There are 3 levels in the game and each level has 3 areas. So you’re going to be completing this game in under an hour but the catch is that there are no save points. If you get a game over then you have to start from scratch. That’s quite difficult so the game does throw you a bone here. Every time you get a game over, you start the next playthrough with an extra life. Obtain 7 game overs and you will finally unlock unlimited continues which is where you can really have fun.

Personally I’d like to have unlimited lives from the jump but I do get the rationale of having it be an unlockable. Ideally it means that you try as hard as you can on the first playthroughs and if you still couldn’t beat the game then now you can at least see the cinematics and everything with no pressure. Or if you don’t want to do that then you can quickly tank the playthrough and get a game over as soon as possible. The game tries to discourage that by making the first level rather easy so you feel like if you’re in that deep then you may as well finish out the run.

The game is very difficult though so good luck trying to get all the way to the end. I didn’t need all of the continues but I wasn’t able to win until I had 7 saved up. With those I was able to plunge ahead. The way the game works is interesting as you’ll always see a lot of people shooting at you but half the time they aren’t actually doing anything. The ones you have to watch out for are the enemies in red and blue since they mean business. When a real shot is going towards you then the screen will flash red so you know to dodge.

To dodge you have to let go of the square button which is what lets you aim. This makes you hide back behind a wall or another object. When doing this there is no way for you to be hurt. The reason you can’t do this forever though is because each minion rush has a 40 second timer. If you don’t beat them within that time then you lose a health point and each health point is crucial here since each life only had 4 HP. The trick is to react quickly so that you keep on firing and then dodge as needed. It’s easier said than done though that’s for sure.

The graphics are pretty good here. This is a PS2 game with a rather decent budget at least based on the looks. I was satisfied here. Then with the cinematics they’re a lot of fun. We’ve got full voice acting and a very intense soundtrack with a lot of rock. Mix in the explosions everywhere and the game went all out in making this as exciting as possible. I think the Time Crisis series would make for a really exciting action series if they ever wanted to make a TV show or movie out of it. In the meantime these games will do.

As I mentioned the actual game length is less than an hour but for replay value you could always try to beat your high score or do some free play. You’d probably need to be a fairly big fan of the gameplay to do that but it’s an option at least. Personally I wouldn’t try getting the game unless you can buy it for $10 or less because there just isn’t enough content. It’s a good game and I got it for a good price but otherwise if I had gotten this on launch day then I probably would have been a little disappointed.

Perhaps it comes with the territory of being an arcade game but even so I need some serious replay value to keep things moving at a high level. Titles like Pac Man and Galaga have a ton of replay value built in so serious fans of the shooter genre may find that same value here but for me it just isn’t the same. This is the kind of game you beat straight through in order to see the whole story and then you call it a day.

My final tip when playing through the game is to just hide as soon as a blue or red fighter appears. Technically you can try to shoot them before they get off the first shot but it’s risky. Your reactions really have to be great whereas if you hide right away then you have a good chance of their not shooting when you return. The game is realistic in that you can’t tell what they’re doing while you hide though. So be prepared to react quickly when you go out there again because if your timing isn’t good you’ll be escaping just to take a direct shot which would defeat the purpose of your hiding in the first place.

Overall, Time Crisis II is a good game. I wish that it was longer but at least it does still make for a complete story experience. You’ve got a serious plot here with quality characters and an engaging story. Full voice acting and cinematics is something that will always elevate a game for me. The actual shooting gameplay is smooth enough as well. It isn’t really my thing so the game felt extremely difficult but it seemed polished for what it was trying to do. If you’re looking for a quick PS2 game to add to your collection then this could work out. Otherwise you may want to pick up one of the newer installments instead.

Overall 6/10