
This is easily one of the worst NES titles that I’ve played. I’m afraid it just hasn’t held up at all. Any game where you have a missable item that makes completing the title almost impossible is definitely going to be a thumbs down from me. It’s a super obscure gameplay decision but this isn’t the first time that I’ve run into this. So that’s already a bad thing against this title. The gameplay actually had some potential too so that’s what makes this one sad.
There are 50 levels in the game. You essentially start off in a Pac-Man type of maze. You have to find the key that is scattered somewhere within the maze and then use that to unlock a treasure chest. When you’ve done that then you will have completed the level. Rinse and repeat for 50 levels. There are various enemies and ghosts that will try to get in your way. If any of them touch you, then you lose a life. You seem to be able to slash at them and can defeat most enemies but it is unclear on exactly what enemies you can defeat. I didn’t have very much luck with defeating them.
So far this doesn’t sound so bad right? It means you will be getting a good amount of exploration done and you have to move quietly and carefully so that you don’t bump into the enemies. Well, the main problem comes midway through the game when the title suddenly turns the lights off. Now you can’t see anything and it turns out that the reason for this is because there is an item you have to get from one of the minions. This would have worked as a flashlight of sorts and by missing it, you are now in big trouble. With the help of rewind I was able to power through 2 of the dark levels but it takes an incredibly long amount of time to do that in each instance. It’s definitely not easy, to put it mildly.
This was an absolutely massive misstep by the game. It makes the later levels virtually unplayable as a result. Not only can you not see the various paths but you can’t even see the enemies in some cases which causes you to bump into them. Your only recourse is to start the game from scratch. When that is the only thing to do, you have essentially failed at being a game. There should never be a case where you are effectively soft locked like this.
To an extent you can get a small pass on this in strategy games but even then it should be something that is difficult to achieve. For example in Fire Emblem games it is absolutely possible for this to happen but in general I would say that it should be rare. More the exception to the rule if you would. In this game, odds are very high that you won’t get the light because defeating enemies is already very difficult.
The game incentivizes you to skip them and to focus all of your attention on the key. So now you have a gameplay mechanic that goes against the game itself. There also could be more gameplay mechanics like that within the title. I don’t know about them because I didn’t make it to the end of the game but it certainly feels likely to me. This is a game that is all about punishing the player and that’s a problem.
The gameplay also isn’t very smooth which is part of why defeating enemies is so difficult. It is very ease to just move too quickly or to miss something. If you really want to make a game about finding things and going backwards, well then I’d suggest making a rogue-lite kind of game. The kind of title that encourages you to play over and over again with quick runs on the back-end. If you develop a game like that, then you could have game ending scenarios. I would still recommend not making it quite as easy to fall into as this game though. No matter how you look at it, this feels too excessive.
As for the graphics, well it looks okay. The game is definitely old and the graphics reflect that but at the same time it doesn’t look below average or anything like that. I would say it fits in with the rest of the games well enough. As for the soundtrack, it’s certainly on the bland side but that was the case for a lot of the NES titles back in the day. So even this is more par for the course really. The technicals are not holding the gameplay back, it is simply the game design which did that.
In terms of replay value, well I believe the game does loop after 50 levels so you can keep on trying to play it and see how far you go. That’s the only kind of replay value here though and the original 50 levels should only take you around 2-3 hours to get through. As long as you don’t lose or miss any items. The amount of content here is about up to standard as well.
Overall, If you have the Switch Online then you have access to hundreds of other great games. I would recommend playing those instead of checking this one out. It’s easily one of the weaker games that I’ve played through and that’s saying something. It is definitely not the kind of game that will become your favorite franchise going forward. Trust me on that one. That said, maybe I’ll check out another game in the series because it sounds like it is a very different kind of experience. You can only go up after a title like this as well. It’s pretty rare to play a game that I would say is downright “bad” so in a way that will end up making this one fairly memorable, more so than if it was actually good.
Overall 3/10