Kirby Star Allies Review


This game has been on my list for a while at this point and now I’ve finally gotten to give it a whirl. Nintendo always delivers when it comes to quality platforming and naturally this game is no different. Kirby has a lot of solid level designs here and there definitely aren’t any real issues or glitches to speak of. The game is quite short though so you’ll be done with it very quickly. While there is a lot of replay value to be found here through other modes, it does keep the game from reaching the next level.

Star Allies starts off with a new threat attacking the world. Everyone is being mind controlled at the moment so they can’t help but embrace the dark power of a shadow heart. Kirby is the only one who can resist so he now has to go through various worlds to stop all of the corrupted. Along the way he will mind control a bunch of villains so that they help him in this quest. Will that really be enough to turn the tables though or will his quest end as soon as it has begun?

You get to see a lot of the familiar faces of Kirby such as Whispy Woods and the thunder cloud. It does remind you that Kirby has had a lot of enemies over the years but at the same time I do think the game could have had a little more fun with this and introduced some new characters. No reason you have to stick with the tried and true opponents right? One addition I liked was seeing Whispy’s father show up to take some names. The boss battle goes in much the same way as the first but it was a change of pace.

Like most Kirby games you can choose to run your way to the end of the level as you absorb enemies and use their abilities or you can cheese things by flying to the top of the level and staying there until you reach the end. It is encouraged to grab some abilities though as they come in handy for the boss fights. Additionally you can mind control up to 3 other characters at a time so that you have some backup going into boss battles. If you die that’s it but these guys can die as many times as needed and you will always be able to revive them. Their attacks do as much damage as yours so they can really be a good help in this game. Ironically the only boss fight I didn’t have them for was in the final level since they all got squashed by a block earlier. Those guys would have been pretty handy.

The graphics are definitely on point as you would expect. This is definitely a Switch game that feels like it’s modern gen. Nintendo doesn’t tend to spare any expense for how good their AAA titles look after all. The game goes all out here and especially in the final level we get some great cosmic backgrounds and even a bit of an energy battle. Meanwhile the soundtrack is definitely on point as well. You should definitely recognize some of the Kirby remixes and of course there are also new tunes to enjoy as well. When you factor all of this in together it makes for a very complete product.

As for the length, as mentioned this game is around 4 hours. You shouldn’t have a problem beating the levels because the game is pretty easy for the most part. I wouldn’t say you’ll see any difficult levels until the final boss which should actually give you a bit of a challenge. Not to much the final, final battle since we go into 3D so that’s more of a cakewalk but the final 2D battle goes all in. There is a good amount of replay value though like the various extra modes you can unlock. Effectively this allows you to play through the game in a lot of different ways to spice things up. There have also been a few free DLC patches since the game came out so this helps with the character roster.

I’m now one step closer to getting all the way through the Kirby series. I still have a few more I have to get but I’m definitely ready for Nintendo to start coming up with some more titles because I am absolutely ready for them. The end of the game has some interesting ideas with a quick villain trio forming their own group as well as their boss. The game feels like it’s just about ready to crossover with LoZ with the final boss’s name even being directly related to Hyrule. I’m always up for crossovers so that would be fun someday.

They were pretty fun villains and I can see why they may get pretty big among Kirby fans. The thunder minion from the main 3 was definitely the best one for me, even surpassing the fire opponent. The sheer speed was quite impressive. As for the main villain himself, his final form has some Undertale vibes there. He was a very interesting opponent and in a way it’s a look at what could happen to the world should Kirby ever turn to the dark side. There definitely wouldn’t be a whole lot that humanity could do at that point and that’s probably what scares them. Kirby is absolutely instrumental to the safety of the universe to the point that there are no other defenses. No Kirby and there is no hope left.

Overall, Kirby Star Allies is a pretty fun game. You’ll be through it in a flash but the platforming is on point and Nintendo definitely has this system down. If you were buying this for 60 you may think that the content is just way too small and that’s fair but now if you can get it for around 30 that’s not too bad. At the very least you’ll enjoy the boss battles and it reminds me of why the free to play game was so fun with all of those endless bosses running around. Experimenting with Kirby’s abilities is always cool and he has so many to choose from that it just works out pretty well. I do hope Kirby keeps up the tradition of every climax suddenly getting super high tier and cosmic, it helps the titles standout and who doesn’t want to save the universe at the end right? It just makes the experience that much more satisfying in the end. We’ll see how the next Kirby game stacks up to this one.

Overall 7/10

Kirby Mass Attack Review


It’s time to look at a quick Kirby game from a while back. I say quick, but due to the fact that the game forces you to collect a ton of medals it actually isn’t quite as short as it would appear. Expect a lot of backtracking here unless you managed to grab the medals the first time around. It’s not super likely though as the game forces you to lose your pals every time you go to a new world. It’s not until you have completed the first 4 worlds that you keep your full squad each time. It’s a bit of a dicey mechanic if you ask me. I always feel like grabbing collectibles should be completely optional. Ah well, I wouldn’t say it’s incredibly long or anything like that I guess. At the end of the day the controls are what hold this one back a bit.

The game starts with Kirby trying to enjoy a normal day but getting attacked by a mysterious villain. Kirby has now been split into 10 different mini Kirbys. He will need to regain the scepter and stop the forces of evil in order to emerge as the one true Kirby once more. Is that even possible? Only time will tell. One thing’s for sure, Kirby won’t rest until he saves the galaxy once more. While I may write Kirby up to be more heroic than he is, the guy always does have a knack for saving the world at the end of the day and that’s what counts. He’s a guy that you can count on to get the job done. Without Kirby the heroes would definitely have been doomed in this world.

The gameplay is very stylus centered as I referenced earlier. This isn’t your classic Kirby platformer. In fact, you can’t even move without the stylus. How it works is you tap wherever on the screen you want your Kirbys to run to. They follow the stylus and will collect anything that is in their path. To attack an enemy you just tap the enemy and they will do the rest. The more Kirbys you have on your squad, the easier it will be for them to clean shop and take these guys down. 10 is the maximum amount of Kirbys you can have at once. With them at the ready you can activate a lot of different mechanisms in the levels and really have your pick of how you want to complete some levels.

There are around 3-5 medals in each level. You only need to care about the rainbow ones. Those are absolutely critical to getting the final world unlocked so pick up as many of them as you can. You’ll be happy you did this up front so that you don’t have to replay too many levels. It’s also worth noting that obtaining medals unlocks more minigames so those might be something you’ll want to check out. It does help the replay value. If you take away the replaying levels part then this game is probably around 7 hours or so. Throw in the replays and I’d say that this extends the game to around 10-11 hours easy. It’s forced replay value though so it’s not as helpful to your enjoyment of the game as you might think.

I also couldn’t get around the controls even by the end of the game. Why would you have your character controlled by the stylus? It’s way more fulfilling to just control the character yourself. At least, that’s the way I see it for sure. I like to just be able to move the characters and things are a lot more entertaining that way. The characters don’t always respond very well either which leads to some extra deaths that I wouldn’t have encountered otherwise. At least the game gives you a chance to save them. When a Kirby gets hit, they turn into a ghost and you can use another Kirby to grab them and bring them back to Earth. If that happens then you keep the Kirby. If the Kirby goes away then you lose him until you earn 100 fruits again to get a new one. Obtaining a new Kirby doesn’t take too long but since they’re crucial to obtaining some of the Rainbow Medals you want to take good care of them.

The graphics are pretty solid. This game holds up with the rest in that respect. The level designs are fun and all of the worlds do feel different. I’d say it’s fair to make the case that a lot of effort was put into the game. It’s certainly not a cash-in or anything like that. This game did try its best. Then we’ve also got a solid soundtrack filled with a lot of solid Kirby tunes. I’d say that some are new, some are old, and some are remixes which is a pretty solid balance. I’m not the biggest Kirby fan though so I’m not 100% sure on the music balances.

The bosses are pretty fun and they’re all fairly unique. They have different attack patterns and things like that. The only problem is that due to the way the controls are, it barely matters. No matter how they play, your controls are the same. You just tap the Kirbys onto them and that’s it. Because of that, the best boss is probably one who fades into the background so you have to attack him by jumping into barrels as if this was a DK country game. It was a solid boss fight that tests your reaction times and makes for a satisfying victory once you do manage to win. This game is also a little more difficult than the average Kirby game I should mention. It’s not particularly hard next to the average game but definitely way more intricate than the typical Kirby experience.

Overall, Kirby Mass Attack is a pretty decent game, but one that is limited by some of the choices the developers made. The main two things holding the game back are the controls and the fact that you have to go back to get the Rainbow Medals. The latter decision is particularly the one that really doesn’t help things out. It’s just not something the game should have done. It only hurts the game by a star though. Ultimately if you can find a good price for it then I would still recommend Mass Attack. It’s definitely a unique Kirby game and it has a real story as well so that’s always fun.

Overall 6/10

Kirby Mass Attack Stats and Records

Stats time!

Play Time 9h 14m
Story Mode 59% Complete
Medals Collected 98/186
Kirby Flicks 16524
Total Score 112560
Time SPent on Star 23m
KO’d Kirbies saved 241
Kirbys Acquired 74
Fruit eaten:
Apples 2190
Bananas 686
Melons 109
Maxim Tomatoes 16

Kirby Squeak Squad Review


It’s time to look at a recent Kirby game for the DS. Kirby is one of those titles where I’ve lost track of how many portable games there are. There are just so many and then you have the remakes and ports to deal with as well. I figured I could at least get a little closer to being caught up with the series though and what better way than with this one? Squeak Squad is one of the shortest Kirby games out there as it’s barely over 2 hours. That means it is the perfect pick to blast through. The gameplay is pretty solid but the length is hard to ignore.

The plot involves Kirby getting ready to eat a nice slice of cake. Unfortunately the cake is snatched away right before his very eyes. It appears that the group known as the Squeaks have stolen it. Kirby makes it his mission to track all of these guys down so he can get his cake. He will have to travel across multiple lands in order to do this, but nothing is going to stop him from getting his meal. I know how good a solid slice of cake can be so it is definitely hard to pass that up. Meanwhile, is there something more sinister at play here?

The story doesn’t move much as you only get a quick cutscene at the start and then for the final few worlds. Still, I’m always glad to see a story of any sort. It may feel rather low stakes but this is Kirby so you know that something will change by the end. Kirby has come to be known as the title with all of the extremely high end cosmic villains by the end and the games do not disappoint with this. As they go on you can always count on some pretty big villains showing up to cause damage and take people down. The final boss here is enough hype being with a cool design. In general the boss fights are pretty solid.

I also expected them to be a walk in the park but 1 in particular was actually a real challenge where I lost some lives. A big thing in the Kirby games is to make sure you have the right power for each situation. If you lose a power then a boss or level can be a lot more difficult than it would have been otherwise. That’s exactly what happened here. I lose my boomerang power so that I could make a space for the chest. Then the cloud boss that showed up was hard to deal with. I kept falling or I would get stunned for a while. The boss design was actually pretty clever and worked quite well to be honest. This was a true threat that just wouldn’t go down very easy. The rest of the bosses were more standard but I was still reasonably impressed with this.

As for the gameplay, it’s your standard Kirby style. You run through a level as you try to get to the goal. A new wrinkle is that you can hold up to 5 items in storage in addition to the ability you already have. This can be pretty handy for sure. You’ll also need those spots because some levels can have up to 3 chests. They each take up a slot so this prevents you from holding more food or special abilities. You don’t actually need to collect all of the chests in this game to clear it, but I wasn’t taking any chances and grabbed half of them during the game. In particular the important ones appear to be the mega chests at the end of a level. These have the potential to carry the Star Brands and you will need those brands in order to access the final worlds. Most of the chests aren’t really hidden during the opening worlds and only get a little more difficult in the second half of the game. I’d say that’s the main thing to be aware of but otherwise you should be good to go.

The levels are a lot shorter than I expected which makes sense for why the game is so short. There are around 50 levels in the game and you don’t have to actually clear all of them. Each level comes with a bonus level that you can skip so most worlds just have 5 levels. Each level shouldn’t take you longer than around 2 minutes to complete if you’re looking for chests. I liked the pocket size of the levels. They’re part of the game’s charm and it makes this game very easy to just pick up and play. The level designs are quite excellent but that’s no surprise.

The graphics are definitely pretty good. I liked the little illustrations we would get to progress the story as well. The artwork was definitely on point and it helped to show that this game had a reasonable budget. The soundtrack is very good. That one has a lot of remixes from previous games and all of the tunes end up feeling pretty iconic. This is definitely more in line with what I would expect from a Nintendo title and they did not disappoint. These tunes are memorable and really get you into the spirit of things.

In terms of replay value there is some although not a whole lot. Completing the whole game with half of the collectibles only took a little over 2 hours. If you go back to get the rest of them then I guess you could maybe stretch this to 4 hours. That’s about it though so I can’t give the game a whole lot of credit for that. 4 hours for 100% completion rate is not really amazing at all but the sheer enjoyment factor of the game will keep this one operating at a positive level. If anything I would just say as a disclaimer that you shouldn’t buy this game for a high price. Make sure you get it for around 15 or something and then it’s a good deal.

Overall, Kirby Squeak Squad was pretty fun. It’s a brief experience but I certainly enjoyed the smooth gameplay and fun plot. This is a game I could recommend to anyone who likes platformers or wants to start the genre. Despite that one boss being a little tricky, the game is pretty easy so it works perfectly as an introduction. After clearing it you’ll be ready for some more adventures and slightly more difficult titles. I have another Kirby game coming up which is supposed to be tougher to complete so I look forward to seeing what challenges that one has in store for me.

Overall 7/10

Erdrick vs Kirby



Suggested by Sonic Erdrick is a powerful warrior who really proved himself in the climax of Dragon Quest. The kid may have started out as a modest fighter, but his abilities are to be feared by the end. Kirby is very versatile and has attained a lot of abilities over the years, but they really can’t even begin to compare with Erdrick’s. Erdrick will be able to keep Kirby at bay with his projectiles and there’s no way the pink fighter can avoid them forever. Erdrick wins.

Super Kirby Clash Review


I certainly wasn’t expecting a new Kirby game to drop during the direct but here we are. Super Kirby Clash may not be brand new as it is effectively the 3DS game with some changes but as I had not played that one it is a fresh experience for me and I was quite impressed. The game really nails the fundamentals and it is addicting as all mobile-esque games should be. This one’s a keeper and you could even mistake it for a main line Kirby title.

The basic plot of the game is that a hooded villain is causing chaos across all the lands. Villains from Kirby’s past are appearing multiple times around the world and they mean business. Fortunately, Kirby will be able to team up with alternate versions of himself from across the multiverse. Perhaps there is still a chance to stop the wave of darkness.

The game is effectively a boss rush with some of the usual Kirby mechanics. There are four character roles to choose from which are Doctor, Sword, Hammer, and Mage. Don’t worry about changing your mind because you can switch roles at any time. I would recommend not doing so for a while though because each role has different equipment. If you switch roles then you’ll be stuck with starter equipment unless you go buy some. The problem is that the currency can be a little scarce which I’ll go into more in a minute. I personally recommend the mage the most. His charge attack stops time for an instant each time you use it and once the circle is complete then time will stop for a little while. It’s an incredibly useful ability particularly if you are aiming for platinum ranks. The downside of course is that it’s a little weaker than the others but I think it’s worth the trade off. The Doctor role is my least favorite one because I feel like it’s hard to go on the offensive. Of course I’m always happy to see one on my team though.

I feel like my gameplay paragraph focused more on the roles than how the game actually works, but if you know the other Kirby games then it will all be old hat. You can jump and float and you can use a few different attacks. Some roles have a barrier that they can activate as well. If one of your teammates goes down then you have the ability to revive them. Each boss will give you 2 status updates as you fight them. The first message will say that they’re furious which is how you know that you are halfway through the fight. They become invincible for a moment so this is a good time to charge your attack. Then near the very end of the fight a message will say that the boss is almost defeated. At that point victory is basically assured. The only thing that can possibly stop you then is time. If time runs out on a stage then you are able to revive everyone by spending 3 apples. If you’re close then this is probably worth it. If you’re online then you should wait until the timer is near the end because most likely one of the other guys will use their apples and you can save yours.

The graphics are top rate which is something I have noticed a lot with these free titles. I’m not going to say that they look better than the paid ones, but there is a surprising amount of effort behind them which I think is definitely pretty awesome. You certainly will not be disappointed here. Then you’ve got the soundtrack which may not be quite as expansive as the main games, but is still quite good in its own right. On a technical level the game is as solid as you could hope for it to be.

Now lets talk about the freemium aspect of the game. Naturally Nintendo has to make money somehow and one of those ways is through the apples. When you play the game you get around 15 apples for logging in each day. The apple tree replenishes every 12 hours with 10 new apples. If you may money you can expand that up to 2000 apples every 12 hours for 40 bucks or even more if you pay the top limit. I didn’t spend a dime on the game and still completed it so it’s fairly reasonable as is. 15 apples may not sound like a lot, but there are 900 missions in the game and every time you complete one you get some free apples. Then Nintendo does events to give you apples like the recent Tetris one and some online passwords. You won’t be beating the game quite as quickly without playing, but you’ll get there. It’s a pretty good way to get people to pay money and my motto has always been as long as it isn’t mandatory I’m pretty okay with it. It isn’t as tight a squeeze as other titles.

The main campaign took me quite a few hours so there is a lot of content here. In terms of post game content you can work on finishing up the rest of the 900 missions which definitely won’t be easy. Leveling up is key here as your stats really rocket up once you’re in the final stages. I beat the game at around 40 so I still had a ways to go. Leveling up takes a little longer than you would expect although using the EXP orbs speeds things up a lot. It doubles the EXP you get for each battle which can allow you to even get a full level up after one fight. It costs a lot of apples but long-term I think it’ll save you some time. Of course you always want to buy the current weapons to stay on top of the game. I would typically do it in 2s. (I’d buy the grade 1 weapon, then 3, then 5, etc. If you buy each time they’re available you won’t have enough apples to finish the game. Keep in mind that you unlock levels by using apples as well so you always want to have some on hand. The game has an energy meter so you can’t really play for too long in a row but each level up restores the meter which usually ends up evening things out.

I’d say that the best way to level up is to jump online. Not only do online matches give you 1.2X EXP per match but you can jump into stages above your grade and let your teammates carry you. I don’t think it’s good to go too far above your weight class since having dead weight on the team is a bit selfish, but a few levels over isn’t bad. For example I jumped into a level 47 fight at level 30 multiple times and held my own pretty well. You’re still contributing but the EXP gains are massive. The only downside here is that sometimes there will be some pretty bad lag. Fortunately as you level up and tackle higher levels you typically won’t get as much lag. It seems to mainly be prevalent in the opening levels. It is annoying when you have an EXP orb and you lose valuable time when someone rage quits, but the online could be a lot worse.

There are some quality of life updates I’d like to see like being able to leave a room, but I guess this does prevent people from messing everyone over by leaving. I haven’t really seen another game do this so it’s different. I suppose I should give it a chance so lets not say that this is a “mistake” but something that certainly could be improved a little bit.

Overall, Super Kirby Clash is just a really great game. It’s telling that even after I completed the game I was tempted to keep on going. It’s the kind of title where I can’t imagine why Nintendo didn’t release it on mobile. It would work so perfectly and I could definitely see people doing crossplatform play with the Switch sort of like Fortnite. There’s a lot of potential here and if Nintendo keeps making games like this they’re really going to elevate the free to play market. If you haven’t played this game yet then I recommend changing that. The beginning may be a little tricky since you’ll be so underleveled, but keep on going and soon you’ll be the one carrying the party.

Overall 8/10

Kirby vs Bass




Suggested by Hoi It’s time for the legendary pink ball of terror to fight once again. Kirby has absorbed hundreds of abilities over the years and is incredibly powerful as well. Kirby has enough power to take out the planet and his speed is legendary. If he was fighting someone else then he may even have won, but he is up against the strongest being of all. Bass has speed that is unmatched and his power is also limitless. I don’t believe he will lose here. Bass wins.