This is one of the few Kirby games that I hadn’t gotten around to playing earlier so it was nice to finally dive in and get to experience this adventure with the DLC included. It certainly is nice to get to experience a brand new epilogue thanks to this and I feel like adding extra story content is really a must for any big remake/remaster. It helps give the game its own identity as opposed to just being a port of the original title.
The story starts with Kirby and friends hanging out until a ship crashes. A guy named Magolor comes out of the ship and explains that he needs some serious help from Kirby and friends in order to make his ship whole again. The parts of scattered across the planet and without a ship he will never be able to go home to confront the big fire dragon. Kirby is eager to help because his heroism is only matched by his endless hunger. Is there more to Magolor than what meets the eye though?
There isn’t much of a story beyond that though. I’d say that it’s a bit smaller of a narrative than most of the other Kirby games as that is pretty much it for story progression until the very end of the game where you launch into the final bosses and the truth of the matter. Still, you’re playing this game for the gameplay and that’s where the game does well. You have your classic 2D gameplay here as you fly across the worlds and take on all kinds of enemies.
You have lots of power ups to grab and many different special abilities at the ready. Every level has a bunch of collectibles to grab which help you unlock minigames and continue to progress through the adventure. You can also choose to not use the power ups and fight the boss with your normal suction ability. Some abilities feel weaker than your base form but it all comes down to what kind of fighting style you are able to use best. I like being a brawler so any power ups like the sword, spear, or punch is what I’m looking out for.
The game is fairly short but not unreasonably so. You should be able to knock it out in under 10 hours and since it’s not a game that is super difficult you can actually shave off some time if you decide to speed through instead of worrying about collectibles. I grabbed a bunch just in case they would be needed later on but fortunately that was not the case. Collectibles should always be optional items to grab after all.
As for the epilogue , I liked that it actually goes for a completely different gameplay style here. I mean it’s still 2D but you are using energy blasts and other kinds of attacks at all times rather than needing a power up. Magolor also uses an EXP system so you level up using points which was also cool. I think a Kirby leveling up game could be fun one of these days. I wouldn’t replace Kirby’s gameplay with this full time but as a change of pace I do think that it would fare quite well. It keeps in the core Kirby aspects while doing something new and I can definitely appreciate that.
Meanwhile the graphics are solid as always. Nintendo spares no expense on their titles and you can feel that in each of the level environments. The whole game looks really good and shines on all sides. Then you have the soundtrack which is also really good as you would expect. The boss theme also sounds a whole lot like the Ridley boss theme from Metroid which was cool. You can feel that Nintendo connection there and it works really well. It also increases the suspense levels for when you’re approaching the boss because you know that things are about to get interesting.
I would say the main thing to remember while going up against bosses is to not get sloppy. It can be easy to completely rely on your powers as you go in but that’s the easiest way to lose because you also need to dodge their attacks. In a battle of attrition you will always lose so dodging the boss attacks is extremely important. If you don’t do that then you are going to run out of health really fast and you will be down for the count. Slow and steady is often the way to win this one.
As always the game gets out there for the final bosses as the title suddenly turns into a cosmic epic. I always appreciate how the Kirby series does this because the final boss should feel grand. I would be on board for a whole game against cosmic monsters with all kinds of destruction in the background but I understand that this isn’t Kirby’s style even if it would make for a very effective game. I know that I would have a blast with it after all.
Overall, This was a fun Kirby game. Ultimately the only thing you can really say against it is that this one doesn’t stand out among those. For example you could call this your basic run of the mill Kirby title and that may sound like an insult, but at the same time that’s really what it’s going for. There aren’t any big gimmicks here or really memorable aspects to the title. The story is also barebones as just another adventure. So you’ll have a good time with this one but you probably won’t recommend it above some of the more influential Kirby titles. This one just isn’t the next all star hit from Kirby but all of the fundamentals are in place so it’s pretty solid. You will have fun all the way through the game and at the end of the day that is the main point to any title. So pick this one up when you have a chance and you won’t regret it.