Teenage Mutant Ninja Turtles 3: Mutant Nightmare Review


This game has been one of those titles that I’ve had my eye on for decades now. I owned the first two after all so I would need to play the third one too. Unfortunately the gameplay’s been overhauled quite a bit for this one so it’s not quite as solid as the first two, but it’s still a good addition. I like the way they use clips from the show and then new cutscenes to really build the narrative here. The game is longer and even a bit harder than you might have expected as well. So you really have to go in with both eyes open and then hope for the best.

The game has 4 episodes here. The first one deals with the dinosaur war, the second has you taking on Bishop and is goonsquad, and the third one pits you against the Shredder! The final episode brings you up against a monster mutant and you’re in actual nightmares so it makes sense within the title. The final episode really amps up the difficulty although it has less chapters than the other episodes and over half of them have no cutscenes so it’s a lot emptier to compensate for that. There are also a lot of side levels you can do to grind for energy points and buy upgrades.

The upgrades are rather important here because they’re how you learn how to extend your combos as well as hold more scrolls. Scrolls can increase your base state like health and attack power as well as give you other kind of benefits. The health/damage increases are your best bets though. They can make you a real monster out there. I didn’t bother collecting a whole lot of scrolls on my way to the top so I really had to change that as I went through.

A pretty cool thing about the game is that all 4 turtles are fighting at once here. It’s not like the other games where you maybe have 2. The computer also controls them well so they aren’t just there to make you look bad or anything like that. Now, don’t expect them to be amazing. You’ll still have to do most of the work but they actively contribute which is all that I can really ask for here. Usually it feels like the A.I. just stands around in these kinds of games.

I would recommend maxing out your standard attack combo as soon as possible. The combos are level gated so it will take a little while but it’s the best way to go in. Until you have maxed out a combo, your attacks will just stop midway which makes it easy to hit you. So you are going to need to watch out for that. Damage adds up fast in this game so even the foot soldiers will take you out if you’re not careful. Never be afraid to turn back and regroup for a while.

You can use commands to help instruct the other 3 turtles during combat and you can also use super attacks. I never really understood how to do the inputs for the energy ball but the other attacks went easily enough. I ended up choosing Raphael as my character but I didn’t realize he would end up being one of the weakest. Technically I would recommend you pick Leonardo if you ever buy this game. His special attack and general moveset are just so much better than Raphael’s.

The graphics for the game have aged pretty well. The levels look sharp and there are quite a lot of character models. You can feel that the game got a pretty good budget here. Additionally the soundtrack is also classic so I have no issues here. This is a game that is just a lot of fun to play through all the way. Even when you run into a setback, it doesn’t take long to go and train to come back for the rematch. It’s the beauty of shorter levels since it is only when they are very long that you dread having to redo things.

There is some replay value here although I wouldn’t say a ton. You can search for the CDs and Scrolls in each level so that you can say you’ve beaten the game with 100% clear rate. That’s certainly not easy but it is doable. If you pay attention during your initial run, you can probably get over half of them naturally, maybe even 80%. They will help you for the final bosses (The scrolls at least) so that is something to keep in mind.

There are also some bonus modes like time attack and score attack. They each only have one level but every bit of extra content was nice to see. The game definitely went above and beyond when it needed to. So why did I not like the gameplay as much? Well, it’s more about minigames and less time was spent on the combat. You have levels on the hoverboards, first person levels with the shuriken, and also hangglider levels.

For the beat em up sections, often times you can skip all the enemies and just run to the goal. Sometimes you have to fight though and when fighting you’ll quickly notice that it’s very slippery. You end up just running past your enemy when trying to combo him or you will land the blows and they don’t have a lot of oomph to them. It feels more arcade style than the last two and just a bit watered down. Not terrible or anything but the combat just used to be noticeably better which means this is naturally going to lag behind the other two by a bit.

Overall, Mutant Nightmare is still a good game. I’m glad to have finally gotten a chance to play it after all these years. It’s definitely been waiting, that’s for sure. The difficulty will probably survive folks who were expecting a walk in the park and so I would definitely recommend checking this one out. It has aged pretty well and it’s also so nostalgic to go back to the Gamecube days. You do not want to miss out on this one!

Overall 6/10

Teenage Mutant Ninja Turtles (2014) Review


This is one of those games that is so obscure I hadn’t even heard of it before. They really should have added some kind of a subtitle to this one so it wouldn’t just blend in with every other game. Shouldn’t that be lesson 1 for any form of media? If you ask me it feels like a pretty obvious thing to do at least. Ah well….it is what it is.

The game starts off with Splinter being kidnapped so the Turtles have to grab their gear and find him. It won’t be easy though as the Shredder and his henchmen may be involved. The Turtles are used to being able to rely on their sensei and now that isn’t going to be an option. They haven’t had to deal with a crisis like this before but fortunately all 4 of them are really big talkers. You can expect a whole lot of smack talk throughout the game as the Turtles make their voices known.

This title very clearly does not have a high budget. Each character has 2-3 lines that they continue to spam at every point. The lines don’t usually make sense within the context of the scene but the game isn’t really worried about that. I guess I’ll take this over not having voice acting. The actual plot is fairly barebones but the bigger issue is the length. This is an extremely short game. You can knock out the main story out as well as most of the side missions in under 4 hours. You unlock a few more side missions after completing the game but that won’t buy you much time. So you better hope the game is fun at least.

Fortunately, I actually did enjoy the gameplay. It’s very unpolished but there was a good amount of combat here. Basically it’s styled as an overhead beat em up. You use your main attacks to take down the enemies and as you level up, you can buy new moves and passive power ups. Essentially you will continue to grow stronger and stronger as you play through the game. You may wonder what the point of these power ups are for most of the game but then the final level hits you like an absolute truck! The difficulty spike there is absolutely insane.

You have to defeat 8 bosses in a row with no save points or check points of any nature. Ultimately I did have to go back and grind exp for about 2 hours so I guess that did inflate the playtime quite a bit. I also used all of the money to buy a bunch of food packs and invincibility items. In a sense you could say I cheesed things a bit since each invincibility item protects you for 3 seconds and I bought 100 of those. I also bought 100 potions and I unlocked Raphael’s ability which gives him another 3 seconds of invincibility. You will need all of this to win.

While you can seamlessly switch between all 4 turtles and they all have their own health bars, if one of them dies then all 4 do. So that’s something to really keep in mind here. You could easily get a game over just because you got a little too overconfident. That happened to me a few times. Fortunately the game is pretty good about having constant save points at regular intervals. If I had to back track a lot then that would have been rough.

I wonder if the game was originally planned to be longer though. There are still new mechanics being introduced when you are in the final 5 levels after all. They’re also rather pointless with how unnecessary they were, like being able to break a store or climbing a ladder. Why even have those features in the game when they are only going to be used once or twice? I dunno, I guess that’s a little over my head.

The graphics are fine. Nothing noteworthy but you can always tell what is happening and fortunately the game isn’t laggy. The soundtrack is virtually nonexistent though, I would have liked some kind of a catchy song to listen to instead. That would have been pretty cool. So the gameplay is really on its own here. I like the style and of course having an EXP system is always cool since you actually have a reason to fight against the enemies. So the game did something right there. The power up system also means there are many different ways for you to fight as you try and figure out what the best combinations are.

By the end of the game, Michelangelo felt like the strongest since he was the only one with long range options that were spammable and dealt a whole lot of damage. You could beat anyone with him even if the battles would take longer. I definitely took advantage of that for the EXP grinding. Raphael also got really strong by the end and I think the final two would have followed suit. I’m sure if the game was popular you would see a lot of debates on who has the best build since the game did a good job of making them all very different but still powerful.

If this were a game boy title I’d be a bit more lenient with the length but on the 3DS? I think they definitely could have done better there so I really can’t hold its hand here. Ultimately the Ninja Turtles still have many more games for me to try out so eventually I’ll get to see how the others stack up. In the meantime, it’s difficult to take down the classic Gamecube titles. That was really the eras of TMNT.

Overall, This is one of those games that is fun but I probably would have felt differently if I had bought it day 1 for full price. Since I got it for around $10, it makes sense that I didn’t feel too bad about it. It’s a whole different situation at this point. With a little more polish and content I even think it could have been pretty good. Alas, this just was not in the cards. If you do see this game in stores I would pick it up but it is far from being the best Ninja Turtles game.

Overall 6/10

GI Joe: Wrath of Cobra Review


It’s been a while since I played a GI Joe game so it was time to change that. Wrath of Cobra is one of those games that never got a physical release so it was time to finally grab it on the PSN. It’s definitely a short game so I would feel bad for anyone who might have gotten it on opening day. The gameplay is fun enough and all but you really feel like they could have put way more effort into this. At least make it a few hours longer right? I don’t think that would have been so unreasonable.

The game starts with Cobra Commander deciding to take over the world but there is also a clone of him and both think that they are the real deal. So they attack the Joes and along the way will have to watch their backs or they will be absolutely dominated. One wrong step and that is game over. So Duke and friends prepare to fight them. There isn’t much more of a story than that but I do appreciate that the game will actually throw in the occasional cutscene. It helped to liven things up and we even get to see a glimpse of the outside world as Cobra Commander tries to get some kids to support his cause. It helps to flesh the world out a tiny bit.

Of course, the whole game is still only around 2 hours so it really goes by in a flash. There are 12 levels and each level tends to be around 7-9 minutes. You have your basic attacks as well as a super move. You have to use these attacks to try and claim total victory. You have 4 lives to play the game with although if you lose them all, you get infinite continues. So that’s pretty handy. There are trophies for beating levels without getting hit or dying which sounds insane to me. I just don’t know how anyone would really be pulling that off.

I suppose with enough practice but this is not a game that I think most people would end up sticking with. I definitely wouldn’t be playing the game more than once. The reason does come down to how basic it is. I prefer 3D beat em ups but the 2D ones can be good too. There just isn’t much to it because the moveset is too low. You only have two main attacks to combo with. Then the enemies don’t have a whole lot of variety to them either. I suppose you could have fun switching characters since you have several options here but even then that is not going to buy you a ton of time.

It was always fun to exploit the occasional glitch though. A few times there would be a boss or an enemy who would not realize that you were standing slightly beneath him so he would keep striking out at empty air. Was a good way to cheese some of these guys who had really large health bars. For my playthrough I decided to play as Snake Eyes because he has incredibly high attack power. I think I made the right choice there. His super attack is that he summons a dog to come in and deal a lot of damage. A bit random but a fun super since even the bosses would take a lot of damage from that.

As far as the graphics go, they look good enough. I liked how colorful everyone is in order to match the old show. The cutscenes we get definitely aren’t very high quality but at least we had cutscenes which was cool. The soundtrack is okay but also not something that I would call really memorable. You’ll have forgotten the tunes real quickly once the game ends.

My main advice when playing is to jump a lot. It’s a great way to clear the distance over to your opponents and of course you get to dodge attacks along the way. Then once you have the enemies in one spot, you can really combo them all to death. Keep on swinging even once they are in the air and usually you can finish each opponent before they had a chance to hit the ground. Pretty sneaky eh? It’s a pretty good way to whittle down the odds.

The game would be really difficult without the infinite continues but since you have them, this one is a true cake walk. While the length is extremely short, the trophies do add a lot of replay value since I think it would be incredibly difficult to get them all. Getting the Platinum for a game like this would really feel like a pipe dream. Not totally impossible or anything like that but not really worth the amount of time it would take. To me at least, maybe you could see it as a badge of honor.

Overall, Wrath of Cobra feels very much like the kind of game you would find on the app store. It’s not particularly high quality and is a very short experience. The gameplay is simple and while it’s not bad, you get the feeling that there wasn’t a ton of time spent on it. This game was just churned out quickly to take advantage of the retro beat em up feeling that everyone has been enjoying. This one loses to most of the other games I’ve played in this genre. If you really like GI Joe though, perhaps the nostalgia alone will make it worth it for you.

Overall 6/10

Chibi-Robo! Plug Into Adventure! Review


This is one of those games that I would pass by all the time. I never took the plunge and actually bought it though so now that it was added onto the Nintendo Switch Online, I knew it was my chance. Now I could finally see what all the fuss was about. Ultimately this is a good game although I wouldn’t call it a pretty good game because it is missing some solid quality of life stuff. If it can fix those in the sequel, then we can really be in business here.

The game starts out by introducing us to a really dysfunctional family. The daughter believes that she is a frog while the parents are always fighting. Their marriage has grown really strained thanks to the father always spending their money on toys and then lying about it. Not a really good idea at all and you can see why she would be super upset. Well, Chibi Robo exists to spread happiness and joy so this is really his big chance. His partner Telly is a nice little tv bot that provides moral support. Chibi has to find a way to save his family and may even have to go up against some serious spider bots. This will not be easy at all.

The core gameplay is really about walking around and seeing what everybody needs. It feels like an RPG in that respect. Your ultimate goal is to become the best Chibi Robo in the world in order to unlock your super mode and you do that by collecting hearts. You need thousands of hearts for this and you get them by breaking boxes, helping your friends, and picking up the trash around the house. It’s steady work that will gradually get you to the top although there are also main story quests that you have to accomplish. You won’t be able to get the top ranking without completing them all so you want to be doing both at the same time.

There is also a day and night system to keep track of. Initially the time changes every 5 minutes but eventually you can buy a power up that extends this to 15. Trust me, it’s a mechanic that you will find annoying almost immediately. Sometimes you need the day to end early or to stretch a bit longer and you’re just out of luck. I think this was definitely a mechanic that should have been skipped.

You also have to watch your energy meter. If it goes to 0, you will lose a ton of money and be sent back home. At the start of the game you don’t have a lot of energy at all but by the end you have a sizable amount. This means a lot of recharging at the various sockets scattered around the house. This can get rather monotonous fast and mixing that in with the day/night timer, you are always in a rush. You can’t afford to just survey the area and try to plan things out. For an exploration game like this, it’s a really questionable strategy.

The graphics are fairly good. I do think the art style has aged well and the special effects are solid. Some of the animations/unskippable cutscenes can get old quickly but that’s not the graphics fault. This game does opt for the made-up language/random sound effects of dialogue which is definitely unfortunate. It’s not as bad as in other games but will still get grating rather quickly. The whole time you will be hoping that you don’t have to see the characters talking too much.

Although on the other hand you are glad to have a real plot here. The soundtrack is mainly forgettable although there is a good track or two in there. The game isn’t generally combat heavy btu we actually do get a full boss fight near the end so that was pretty cool. I’d like to see more combat in the sequel since Chibi has his own blaster and everything.

While I didn’t find it to be too captivating, I give the game credit for establishing some lore and actually trying to tell a full story here. It could be a bit too repetitive, but the attempt was at least made. I also think the concept of a platformer that revolves around you being tiny is really good. You just don’t need the other gimmicks along with that. Let me enjoy running around cleaning up the house without putting some kind of a big timer on it.

Overall, Chibi Robo is a game that suffered from its own ambitions. It would have been a great calming game if they had just stuck to the core concept. It reminds me a lot of De Blob in terms of the cleaning efforts but that game was many times better because you could actually take your time and have a lot of fun. While cleaning games won’t be for everyone, I would bet that a large amount of the core fanbase would agree that they want to be able to have fun without constantly rushing the whole time. At the very least I know that’s how I feel about it. If you don’t mind being rushed the whole time, then you should check this one out. I would even say that it can be reasonably difficult at times. At least in finding out how to reach certain areas. You really have to keep a close eye on every part of the house and memorize the layouts for day and night to get to the bottom of this. Things change every few chapters as well so you want to keep that in mind.

Overall 6/10

Metroid Prime: Hunters Review


It’s time for a portable Metroid Prime. This definitely changes things up since the DS is a very different console than the Gamecube or Wii. In some ways the most tragic thing is that this would have been amazing for the home consoles but alas the DS does begin to show the cracks in its armor here. The main drawback is absolutely the fact that the game is extremely painful. You can feel it breaking your wrists as you try to move the screen and fight the enemies. By the end you will have had a true workout but not one that was really intentional from the game design.

The Federation calls on Samus to stop yet another alien infection across the universe but this time there will be competition. A bunch of other hunters have decided to step in for a grand prize that is said to be present on one of these planets. Samus must crush all of these guys but they are professionals as well so it won’t be so easy. She will have to really focus up and may have to use new abilities that she never had before.

At this point it is a running gag that Samus absorbs just about every kind of creature and energy that she can over the course of the series. She has had the powers of darkness, the dread, and other mysterious energies in each game. They just never stop and yet she is still around so Samu is made of sterner stuff. This game decides to leverage that in a different way but letting her have elemental abilities. Yes, in this game you have around 6 different powers like ice, electricity, fire, and other attacks.

It makes for some really fun variety as you keep on blasting away at all the opponents. The vania aspect is naturally still around but the worlds are much smaller and bite sized so you won’t get lost as much. To counteract that, the game doesn’t actually display the map so you have to pause every time you want to look at it. A most regrettable game design choice if you ask me. You want to be able to see where you’re going even in a smaller world.

Still, the main issue here is the gameplay itself. You have to use your stylus in order to move the screen and attack the monsters. This results in a whole lot of moving but it’s clearly geared towards someone who is right handed. As a leftie myself, this was really tough. You have to tilt your hand in an unnatural way in order to get to the enemies. There is a whole lot of combat here like the constant mandatory minibosses so your hand will be sweating it out during that.

Additionally, these minibosses will re spawn every time you enter their room so if you get lost or just have to backtrack because of a mandatory power up, you will have to face them again. This makes for a pretty rough amount of tedious gameplay because you aren’t getting anything from these battles. At least if it was an RPG you would be getting stronger and stronger but that’s not the case here.

The graphics are pretty good. We have actual cutscenes here which is nice and of course the gameplay is sharp. The soundtrack is also good even if it isn’t nearly at the level of the main primes. It’s just hard to make it through without the big Ridley or Dark Samus themes. It still gets the job done and as a whole it’s clear that they put a lot of effort into this one. It’s quite advanced for a portable game and plays like the real home console versions.

As always Prime just needs to tone down some of the weaker gameplay design elements and then this would be a more fun adventure. The stylus controls were naturally a terrible decision right from the start but also the forced mini bosses doesn’t make sense. I’d also argue for more quick travel points in general but it seems like the Prime games just tend to avoid that for all of the titles. This is still a third person shooter though so at the end of the day it will be satisfying to shoot down the opponents. The large variety of weapons is fun after all and some of them are super broken like the electricity. That one is definitely a lot of fun to spam at enemies.

You do have to use the stylus to switch abilities so that can get a bit tedious but on the whole it works out well enough. Just slow down when you need to and that can make a world of difference. Pure difficulty-wise it is definitely tougher than Prime 3 but not quite as hard as Prime 2 so it’s somewhere in the middle there. Not exactly a walk in the park but you’ll get enough power ups through the course of the game to claim victory in the end. If you die, there are restart points so you don’t have to run to the boss. You just restart the fight which is a great quality of life update.

Overall, Metroid Prime: Hunters is a good game. It would have been a very good one but unfortunately the pain is just too much for me to put it any higher. I suppose if you are right handed then you can add an extra star to this game and have a blast. Otherwise I can’t say that I would fully recommend it though. You’re better off skipping ahead and getting Prime 3 or going back and playing Metroid Fusion. In either case you are getting a much stronger experience there. Prime Hunters does add some fun characters to the mix like actually getting other opponent hunters but that just isn’t enough to overcome that gameplay.

Overall 6/10

Metroid Prime 2: Dark Echoes Review


It’s time to finally check out the second Metroid Prime. It’s been many years since I played the original so it’s about time that I get onto the sequel right? Prime 2 does a great job of getting a more intense atmosphere than the first game but still does deal with a lot of the big issues you’d expect from a Metroidvania. Additionally, the game is lacking in quite a few of the quality of life updates you would hope for.

The story starts off with Samus landing on a planet where all federation staff were wiped out by some odd zombie creatures. As she goes deeper into the planet, she really sees just how vicious the massacre was. Now she needs to eliminate this threat before she leaves the planet or it could spread across the solar system. Will she be able to fight off all of the aliens…even Dark Samus?

One thing I can say for the game right away is that it starts off with a very memorable beginning. Getting to see how the aliens took over through the flashbacks was really good. I also enjoyed all of Dark Samus’ appearances and fights throughout the game. That villain was an absolute standout and I can see why even Ridley had some competition in terms of popularity. Dark Samus is the big mastermind here and is one step ahead for most of the game.

Unfortunately the game is very front loaded when it comes to the cutscenes. The story really starts to taper off after the initial levels to the point where there will be large gaps in time where there is no big story updates. So for the most part it is just about you solving the puzzles. The puzzles can also range from being reasonably fun to incredibly tedious.

The biggest issue that plagued the game was how you had the light and dark modes. This gimmick meant that you would have to look for a portal to take you to the other side. Each side is a complete duplication except that each one has different power ups. So you will be going through the same rooms over and over again as you switch back and forth. It would have been nice to have been able to have just stuck to one side since it would have been less repetitious.

This also meant if you used up your light or dark energy, you would have to go around looking for enemies or crates to smash in order to replenish. I can tell you that this wasn’t always easy. Sometimes you would have to go through several rooms in order to find what you’re looking for. These are small things that would really begin to add up.

Aside from that there is also no quick travel until you reach the climax of the game. So you have to run a long way to get to a portal to go from world to world. Honestly even the quick travel we do get is incredibly limited so I suppose I shouldn’t give that too much credit either. It feels like a game where they did not prioritize the consumer as much as they should have.

The soundtrack is really good though. The Dark Samus theme is really quite incredible and I also liked several other themes that play during the game. There was definitely no effort spared on this one and it worked out very well. The graphics are solid throughout and that definitely helps to ramp up your enjoyment. Ultimately if the technical elements were not as good then this game could have been in real trouble.

As far as the gameplay goes, it’s not bad. The thing is, I’m still not a big fan of the FPS style of gameplay. It’s okay but the camera work just doesn’t do me any favors. I will always take a more zoomed out style where I can actually see the character. The combat works well enough but you spend more time running around rooms and trying to scan everything in order to trigger the next level.

Maybe in a way the game realized this and so there are mandatory mini boss battles every time you enter some specific rooms. Trust me when I say this gets old pretty fast. You don’t want to have to continue beating up the same opponents over and over again. That’s not really going to make things any more exciting. Especially since it’s not like there is an exp system here with level ups and everything. That would change things.

I’d say this is a game where the gimmicks really held it back. No switching between worlds and this would already be better. That said, it’s still not a bad game or anything. While getting lost for the 50th time will hurt, at the end of the day it is a game where you will gradually get stronger as you go on. The more you get used to the controls as well, the more you will be blowing your opponents away. So don’t lose heart and every 2 hours or so the game will even throw in a hint.

Overall, Metroid Prime 2 is a good game but it is carried a bit by the soundtrack and graphics. It’s a game where you could easily picture it being an amazing title if it was more of a classic 3D action brawler. Metroid should consider leaning more into that kind of gameplay someday if you ask me. Well either way if you played Metroid Prime 1 then you should play the sequel. It’s very similar in a lot of ways after all and you want to continue the saga. You will definitely be missing the daylight early on though as just about all of Prime 2 is indoors compared to 1 where you got to be outdoors at times. Hopefully Prime 2 is able to give us a little more balance there. All I need is at least some brighter level backgrounds.

Overall 6/10

Poppy’s Playtime Chapter 4 Review


It’s time for a very emotional game. Poppy’s Playtime has been a fairly intense video game series where almost every journey ends with tragedy. Most of the characters do not get a happy ending and at this point they are just hoping to get out of this place alive. It’s hard to say how many chapters there will be but this one does feel as though we are approaching the ending. Potentially just one chapter left now but we’ll have to see how that goes. This was my first journey where it was just one chapter by itself so that was different. It does mean that the game goes a lot faster than the collection.

Chapter 3 ended with the hero finally getting close to the safe haven so things should go well from here. Poppy will go check on Missy while you go forward to save the day. The only thing you did not count on was that the danger is still ever present. Well, I guess you probably did figure on that to be honest. You’ll have to use your wits and reflexes to stay alive once more because these villains still intend to destroy you as soon as they can. There may not be a whole lot of enemies left but each one packs a punch. Are any of the creatures on your side? Or are you walking right into a trap?

Along the way you will learn a lot of lore through your surroundings as well as the various audio tapes. They can get a little repetitive at times though as it feels like the game is drip-feeding you the information much slower than before. You need multiple tapes just for the characters to be begging for their lives during the experiments. It’s pretty clear that the villains got away with a whole lot back in the lab and you can definitely see why they are all eliminated.

The gameplay itself is solid but the story does often tread into the valleys of being a little too extra grim dark. You’re more interested in the present and staying alive than the mystery of what happened before. Personally I would say the best thing for the game to do would be to keep it as secretive as possible. The more open you keep the past, the better it will work for theory crafting. I suppose its existence does give the game a lot of replay value though as I’m sure a whole lot of people enjoy going through the rooms slowly to try and find every possible collectible. Even outside of those, you will often find messages on the tables and walls .

I would say the core gameplay is platforming but there is also a lot of puzzle solving. You need to connect different objects and also piece together patterns. For the most part the game is reasonable with these but there was one puzzle involving anatomy that I thought was a little unreasonable. I had to brute force it and am still not really sure how to do it logically. The red smoke made it so hard to explore and it felt like this puzzle had a number of red herrings. That only made things even trickier. When it comes to the platforming itself, I found it to be much easier than the third game. I still did die a whole lot during the game but nothing quite as crazy as the final boss in part 3.

The toughest segments for me here were typically when I had to use stealth and get past the monster. Their hearing is quite sharp and sometimes their speeds were lightning quick. It’s why I was really grateful for all the checkpoints in the game. Without that it would have definitely taken even longer to complete the game. It would certainly be easier if we could carry a better weapon. The flare gun that the lead has is okay but certainly not the most powerful thing around. It’s mostly good for just scaring the opposition.

The story took around 3 hours to beat and we got over half of the collectibles but not quite all of them. The platinum trophy actually looks rather difficult so that would add a lot of replay value. Of course keep in mind that the game is fairly cheap even when it just came out so it makes the play time a lot more tolerable. You are still getting a good amount of value for your purchase with this one.

The graphics are also pretty solid here. The game definitely does get the horror vibe across well. Even I got startled a few times in the game when I would get caught. It’s a mix of well placed sound design as well as a color scheme that just really works with this. It’s hard not to get scared at least a little while playing the game. The soundtrack is less impressive but I do get why they would do that. If the soundtrack got too hype or something like that then it could definitely take away from the scare factor of it all.

My main complaint with the game would be that it does have the most breaks in action. Or at least it felt that way where there would be several points of listening to long monologues from the villains while you can’t move. With the audio tapes those are optional and you can still move so that’s fine but when you can’t move you wish the villains would pick up the pace a bit. You also figure they should have been able to beat the main character several times so the longer they talk, the more you have to suspend a little disbelief here. It’ll be interesting to see who the main character is by the end. By this point all signs are pointing to him not being some ordinary human.

Overall, Poppy’s Playtime Chapter 4 isn’t quite ready to give us any of the important answers but you still feel that we are getting closer to the end. There just aren’t many villains left to defeat after all and it’s also the kind of game where I’m not expecting that we will get all of the answers. Although there will likely be a lot of them that I just don’t notice during the main story so that’ll be where Youtube comes in handy. If you’ve been keeping up with Poppy then you should definitely jump in now. The game is reasonably difficult and quite intense so you will definitely be kept interested the whole time.

Overall 6/10

Gradius: The Interstellar Assault Review


Gradius definitely looked like a fun game right from the jump but I was still surprised to see that it had a bit of a real storyline going for it. We got actual little cutscenes between levels and a real ending. So I was impressed there and it helps make up for how short the game is. There are only 6 levels here after all, although the game is exceptionally difficult so it will feel like a lot more than that at different points.

The main story sees you fighting off a powerful alien invasion. These creatures have the advantage in sheer numbers as well as technology. You will be using a lone plane to try and take them all down. The game is a 2D shooter where you can gain new weapons and abilities as you go through the levels. It won’t be easy without a doubt but you will certainly be able to help even the playing field this way. The key is to make sure you don’t grab the wrong weapon because it overwrites the one you had on previously. Some weapons can be combined though. As you gain item boxes, you see which slot is highlighted and pressing the A button will give you that ability. The letter stands for each one, L for Laser for example. So choose your abilities carefully and you should be all set.

Personally my favorite combination was the laser blasts with the shield and rocket. It covers your front pretty well and the shield also buys you a little time. The lasers seem to do a little less damage than the spread shot machine gun but I liked the speed. So you will need to find the right combination that works for you and then the rest will really come into place. Additionally, it’s fair to say that you need fast reaction times here. Most of the bosses revolve around you hitting the weak point but that’s the area where it rapid fires all of the attacks from. So if you don’t watch out then you’re gonna be in trouble.

The graphics are definitely more on the old school side. They’re not terrible or anything but they won’t be standing out. When you recommend this game to someone, you’re probably not going to be talking about the graphics. At least I doubt that you will. Instead it will come down to the soundtrack. That part’s okay but nothing too memorable either so maybe instead just focus on the gameplay. It’s a simple but effective game with how it controls. It’s easy to pick up but difficult to master.

There isn’t really any replay value to be found here so you should keep that in mind. Of course if you’re playing it on the Switch Online then that is more of a non factor since you won’t have to pay anything extra to check this one out. Instead you can just dive in and enjoy it. As long as the game is fun, it helps to override the length to an extent. It’s still not going to make a name for itself as one of the top NES titles or anything like that but I would say it is still good enough in the end.

Overall, Gradius is a good game. It’s not really anything to write home about but at the same time I give it points for just being a fun title. No real gimmicks or desperate attempts to try something new. Instead it settles for just being a fun space shooter. Perhaps that is a result of the game being fairly old so this was still new territory or the devs were just that confident. Either way it is a title that has withstood the test of time and I can really recommend it to any gamer.

Overall 6/10

Kirby’s Star Stacker Review


It’s time for one of those Kirby games that is so obscure nobody has heard of it. I didn’t think this was even possible but sure enough, it was a whole new experience. I could finally see what the retro Kirby was like. The game is fun enough but a bit on the limited side. It adds a new dimension to the stacking type of games with how the gameplay works but once you’re past that gimmick there isn’t really anything else left. At that point you’ve really seen everything that the game has to offer. Not saying that’s a bad thing, but it does mean the gameplay really needs to impress you.

There are 4 difficulty levels here. The first two are super easy, the last one is super tough. So you could say the third one is the best level to get familiar with things. Basically you need to make matches with at least two items of the same type. When you match enough of them, you summon stars to defeat King Dedede. Additionally there are stars scattered throughout the level and matching two items across from a star will automatically use it as well. This is where the main gimmick comes in. It’s not enough to be making basic matches here, you need to get really creative and make matches from long distance. If you can pull this off then you will be able to beat the levels easily.

The first difficulty has 8 levels and each level takes around 25 seconds so this is fast. The next one has 16 levels and they take around a minute so that’s a bit longer. Then the final one presumably has 32 with the third being 24 but I don’t know for sure. With the final one I just had fun doing a few levels here and there but by the end it definitely got old. Not the kind of game where I felt like I absolutely had to complete everything.

There is no story here after all so you’re just playing for the love of the game at this point. You go through all of the levels to prove to yourself that you still have what it takes. While there is some repetition, it’s not like the game is super long or anything. I can see why this one wasn’t remembered very well though because ultimately it’s just not going to last very long. I imagine even if you bought the game for full price on day 1, you probably wouldn’t stick with it for more than a week. Even that is probably an overly cautious estimate. There’s also just not a whole lot to say about the game in general either because the gameplay is so simple. Not in a bad way but it means that everyone knows what you are talking about right away.

The graphics aren’t bad but of course there are no colors for the Game Boy titles when playing on the Switch. Kind of removes any charm the game might have had there. The soundtrack wasn’t bad though. Nothing particularly memorable I gotta say but it still gets the job done well enough. Ultimately this is a Kirby title after all and you’re just happy to see the little guy running around. The game has a very calm atmosphere about it.

At least with the highest difficulty there is a real challenge here if you want one. If they ever announced a sequel I would be interested but it would definitely be conditional on their adding more content to the game. Throw in a story and I’ll have fun no matter what the gameplay is like. Trust me, that’s really all I need there. At least if you want me to spend money on a game. Now the next Kirby game for me to play might be the elusive Planet Robo.

Overall, Kirby’s Star Stacker is a good game but it doesn’t really bring a whole lot to the table. Nowadays you would expect this to be the kind of game that you would find on the app store for free. Buying it as an actual paid title is just crazy. Even if you really enjoy the Tetris type gameplay, there is a real lack of content here. Ultimately I would not be able to defend it. Of course you tend to be a little softer on it when you end up playing the game for free. At least that’s the way I see it.

Overall 6/10

Killer Instinct Gold Review


Killer Instinct is a pretty fun fighting game in some respects but it also does feel its age in others. The gameplay could stand to be a whole lot smoother than it currently is. Landing combos is also really difficult due to the way that the combo system is set up. You have to manually find the attacks that line up and go from there. This will vary from character to character of course so if you were thinking about any auto combos, well you can forget about those.

The game mainly revolves around the vs mode and arcade. The vs is about what you would expect as you fight someone and get to see who has really mastered the controls. It’s one of those modes that has endless replay value and it’s why multiplayer games are so good. You know that no matter what, this will still be around for whenever you need it. That said, it also comes down to how much you like the gameplay itself. A fun thing about Arcade mode is it does let you change characters every time you lose so you don’t have to get stuck with anyone. By the end of the Arcade playthrough I had played as every character. I knew that I just had to do it.

They all just feel a bit on the clunky side though. I can tell you that beating arcade mode was incredibly tough and took me many attempts. In fact, I can’t even really say that I completed the game because the final boss has a special gimmick where you can only beat him with a launcher combo. The problem is I couldn’t figure out how to do that so I would defeat him over and over again but he would just regenerate. Really a crazy boss and I can only imagine renting the game from Blockbuster and then trying to take him down.

It just wouldn’t fly. So that’s a bit of an annoying way to finish off the campaign but it’s not like there is a whole lot of story to the title either. At the end of the day it’s a retro fighting game where you can test your fundamentals and have a good time. There’s really not a whole lot more to it beyond that. So just get your game on and then you should be all set.

The graphics look pretty good for the game. That part has definitely aged really well. The colors are striking and I like the fact that the levels even seem a bit interactable. The soundtrack is good too so the technical elements are all in order. If the game could have just had a better gameplay style then this would have really been a very solid experience. I think the fix would be a mix of increasing hit stun on all of the attacks and just naturally letting certain blows connect to each other. At that point, once the hits are connected then it’s more fun since the whole game would become more fast paced. It encourages you to really go in and try to do something instead of all the random button mashing.

There’s not a whole lot more I can ask for from such an old game but this is one that I think would be pretty reasonable. Most games have basic combos as the standard after all and this one would have just needed to match that and it would have been all set. I can see why the series never hit it off to the same level as Street Fighter and Tekken. It definitely would have needed that extra gameplay boost.

I can say that the character designs are fun though. The roster will keep you entertained and it’s not even as small as you might have assumed for such an old game. The characters feel like interesting elseworld versions of popular characters like Predator and Sub Zero. Definitely one way to get around all that copyright I suppose.

Overall, Killer Instinct Gold is a good game but it could have been better. The fact that it is a fighting game is really the only thing keeping it afloat. Otherwise there’s just not a whole lot to say about it. If you have the Nintendo Switch Online then you may as well check it out while it’s there but otherwise I’d say you can definitely find way better titles within the genre. No reason to stick with this one for too long.

Overall 6/10