ESWAT: City Under Siege Review


The Genesis adventures continue here as we get a more traditional 2D shooter. This is one of those games I had definitely not heard of before so it was pretty interesting to see what it is like. The graphics are good and the soundtrack is nice. I would say my only issue is how huge the main character is. That may sound like an odd issue but the problem is that it makes dodging any attack rather difficult. You are constantly on the defensive and a single hit will deal a whole lot of damage.

You start out as a basic guy with a gun but then in the middle levels you play as a guy in a mecha suit that can fly around with limited fuel. It’s a pretty fun way of adding onto the gameplay and not letting things get stale. You also have a whole lot of attack options while you are in the mech suit like rockets, a mega buster, fire blast, etc. I ended up going with the buster because to me it seems like easily the best weapon of the bunch. You can charge it up to fire really powerful blasts or just spam it like a normal gun.

The toughest boss in the game is a large drill that keeps on hopping around and you can only injure it at very precise moments. So being able to use the buster with its wide range was incredibly helpful. Without that it would have taken a lot longer to defeat. Each of the bosses were quite difficult though and I would say this is probably one of the harder Genesis games. You are constantly outnumbered by a large amount of opponents and if you let your guard down at all then you are in trouble. The game forces you to constantly be aware of what’s going on.

Additionally while the game is mainly a 2D platformer, it is not always linear. Sometimes you have to hit switches and go in doors to open new pathways. If you miss the right exit and go to an old area then you will have to do a lot more fighting because this is the kind of game where all enemies respawn immediately once they are off screen. Yes, it’s one of those so you do have to be extremely careful. The enemies can drop little potions that heal your health but they seem to be rare drops so fighting more enemies is often a net negative.

I like the sci-fi setting though. It makes for great level designs and I also like the music. It’s all got a proper sci-fi feel to it that just works really well. The graphics are solid as everything looks nice and this feels like a game that took advantage of the Genesis processing power. The game also has a proper ending cutscene with a lot going on. I think a modern remake of this game could be a lot more fun.

Ultimately the biggest thing to fix here is just the scaling of the main character. In this game he’s so tall that you tend to get hit even when you are crouching and there isn’t enough room to jump over a shot. You should never be in a position where your only hope it to shoot immediately because a counter is guaranteed to hit you. The game needs to work on that and that is really the only thing that held this one back. Of course a modern remake would also presumably have more of a story which can go a long way too. There’s probably no reason in particular why a remake would be made of this game but I’d definitely be in favor of it.

Overall, ESWAT is a good game. It’s the kind of title that always has a lot going on and so each level has your full attention. If you let your guard down for a moment then you end up paying dearly for it. That said, this nonstop measure of no room for error does mean that this isn’t exactly a relaxing game. It’s one of those full trials that is fun but you wouldn’t want to be playing it forever. So that’s what keeps it from being a bit higher on the scale. If you have the Switch Online then there is definitely no reason not to play it though.

Overall 6/10

Streets of Rage Review


Streets of Rage is a series that has gotten quite a few games. It’s actually pretty impressive when you think about it. The series had very humble beginnings and yet it has gone very far into the modern day. The game feels its age but the fundamentals aren’t bad. It’s a quick title but it is fun to play through with some decent level designs. Probably not a title you will be talking about 10 years from now but when it’s free on the Switch Online there is no real downside right?

The controls are simple as you move up, down, left, and right as you try to land attacks on your opponents. You can also grab and pummel them which can be good for the more powerful opponents. The main key is to make sure you never let the enemies get too close to you. Once they are within range then you are really going to be in trouble. At that point you’re basically doomed since they can get you into near infinite combos. Usually I would opt for some aerial attacks but in this case that’s not always a great idea. The range is pretty small and the damage is super negligible.

Now granted, there are 3 characters here and I only tried playing as one of them. It’s completely possible that playing as a different one will yield different results since they all have different movesets and abilities. I do appreciate that as well as it adds another dimension to the game. It may be simple but the average title would have made 3 identical characters. The bosses all have different movesets and abilities as well.

I would also say that the game doesn’t feel “cheap”. If you played this at the arcade with a friend you feel like you would be able to go pretty far and wouldn’t have to spend much money to get all the way to the end of the game. It is very difficult, don’t get me wrong on that. But it is difficult in a way where you can continue to get better and defeat the game as opposed to feeling like it is all rigged against you. When a game is impossibly difficult then it’s time to shake your head.

The graphics have aged reasonably well. I won’t say the game looks amazing or anything but the colors are striking and I like the backgrounds. You feel the weight of each of the attacks as you play through the game and it just has processing power that you wouldn’t expect from this era. It is a game that had a lot of effort behind it. The soundtrack is also fun and very lively the whole time. I really appreciated that as well.

The main campaign is pretty short, you can probably complete it in a little under 2 hours. Probably way shorter than that if you are particularly good at the game but honestly you should expect to die a whole lot as you get used to the game. All it takes is one mistake on your part and you could end up eating a nasty combo and losing a whole lot of health. It’s the kind of game where you have to continually win neutral over and over without letting the opponent win once. That kind of strain can definitely be rather tough to overcome.

Of course the Switch Online has access points and rewinding to make that part easier. Without that? Yeah you may be here for hours and hours and hours with no real way to continue. The final boss in particular is unforgiving and I feel like the game glitched at one point because I kept hitting him over and over and his health bar never changed. It’s quite possible that I just wasn’t doing something right but after switching to grabs it didn’t seem to matter. The next day when I went back to the game I was dealing damage so I don’t know. It was all just pretty weird. If that happened to me live back in the day I’d definitely be shaking my head.

Overall, Streets of Rage is a good game. It’s admittedly not one that I would break out the wallet for or anything like that but it will pass the time by relatively well. If you like beat em up titles like this then you will definitely enjoy the title. If you don’t like the genre then you won’t like the game. The reason for this is because the game completely embodies what that kind of gameplay is like. There are no ribbons or special features around this. It’s about beating up your opponents completely and thoroughly with a tiny smidge of plot thrown in. If there was more story then the game would be more appealing but back in the day it was rare to have big stories like that.

Overall 6/10

Alex Kidd In Miracle World DX Review


All right it’s time for a really retro platformer. Alex Kidd is a title that just about everyone has heard of at some point but I would say a lot of people have probably not actually played it before or have seen what the gameplay is like. I can’t say that I knew much about it myself and so it was time to finally change that. This game is fun but the sheer lack of length and replay value does hurt this one somewhat.

The story follows a kid named Alex who was minding his own business when Janken the Great shows up and starts a lot of chaos. He invades the kingdom and defeats the King while also kidnapping the prince. Alex is the only one who can stop this menace but to that end he will have to take down the 3 Rock/Paper/Scissor fighters. See, it’s a play on words with Janken being some of the words in the Japanese spelling of the classic game. Fortunately Alex excels at everything he does.

First lets go over the good things about the game. It looks really solid. A lot of polish went into the modern graphics so it stands out and the game even gives you the option to switch back to the old style at any point. That was definitely impressive and I switched a few times for fun but the modern graphics are definitely the way to go. The levels are all bite sized with check points except for one really long level which was really difficult to beat. It takes a while to really master the controls and mechanics but there was a good amount of thought put into this one.

If the gameplay weren’t so slippery then this would be even better. As it stands, you will probably die more than a few times to what looks like a normal jump because the air carried you too far or something like that. Unlike most platformers, this one has momentum as a factor so if you jump forward and try to stop, your character won’t stop unless you pull back. As a result it is easy to overcalculate and even to the end this was difficult to work around. Expect to die a lot but eventually you will get the hang of it.

The soundtrack isn’t bad although it is mostly forgettable. i can’t think of any really hype tunes off the top of my head. It’s definitely going for a much more down to Earth kind of vibe. Nothing wrong with that but for any kind of sequel I hope they do decide to go all out a bit more. The game should also provide more explanations since basically nothing is elaborated on. You just have to figure it out the hard way.

Items are virtually useless in the game so I would recommend ignoring them. They don’t regenerate when you lose a life meaning you will lose this almost immediately. The items really didn’t make a difference here so I wish I had skipped them and could have gotten a nice trophy out of it. Perhaps you will find them to be more useful but I think they could stand to be buffed a little more. At the very least they should stick with you until a full game over.

The difficulty level for the game is fairly high but definitely not impossible. You really need to master jumping as soon as possible. Once you have that down then you can really start moving and not only will the levels get shorter but you can focus on the boss battles. While the rock paper scissors mechanic for each boss fight is not possible to know at first, they always follow the same pattern. So just memorize what they pick for the first two turns and you will beat them on all future runs. That’s really the only way to approach this.

As for the actual boss fights, they can be hard but they all lack in durability. So the best thing to do in every fight is rush in and try landing some hits. You just need to survive for around 10 seconds and your punches will take care of them. It doesn’t sound that bad when you put it like that right? Honestly the most annoying thing will just be in having to complete the stage again in order to get to the boss fight.

Even when the levels are short you can still feel the repetition. Getting all the trophies for the game will also take some time so that adds some replay value. All in all, this is probably not a game you would want to get for full price but on sale it is a good bet. The gameplay itself is fun after all as you run and jump across obstacles and levels. You can even punch but the range is so short that it is also easy to bump into an enemy by mistake and take damage. In fact, that is easily the toughest part of the game and how I suffered a ton of deaths. After a while you get the hang of the range though.

Overall, Alex Kidd is all about trial and error. The game is fairly unforgiving as one hit from any attack will take a whole life from Alex. That being said, you can also beat a lot of enemies in one hit. Play slow and steady as often as you need because there is usually not any kind of timer anyway. You can worry about speed running and everything after you beat the game. So that’s the game in a nutshell, some questionable game design decisions to be sure but it is a game that’s fun to play. Even when you die a whole lot, it never feels totally hopeless or anything like that. If they make a new Alex Kidd game at some point I do think it would be a lot better. There are easy ways to make the sequel a lot better after all. Put in a solid story as well and I’ll definitely keep an eye on it.

Overall 6/10

Mario’s Picross Review


I remember playing the Legend of Zelda Picross a long time ago and it was surprisingly fun. I’m more familiar with Sudoku than Picross but they have a lot of similarities. It’s satisfying to see the picture that you have created by making all of the matches. While Mario may not have quite the same amount of polish that the Link title had, I would say that it holds its own. The levels also throw you into the deep end right away with how many rows and columns there are.

For those who don’t play Picross, the basic goal is to try and figure out whether each tile is an X or an O. You do this by reading the numbers listed on each column and row. There are 15 rows and 15 columns. So lets say a row says “15” on it. Then you know that every tile in that row is an O. Likewise if it says zero, then every tile is an X. You start the level with one “hint” where the game completed 1 row and 1 column for you. Then from there you have to figure out the rest with logical deduction. After the first levels you won’t see any 15 or 0 indicators. Instead there will be numbers in the middle like 5, 7, etc. So for those you just have to check every field and narrow down your search. Don’t try to solve everything at once and eventually you will get there. You can get a few guesses wrong but each one hurts your score.

So that’s the gameplay and of course like I said you get to see a fun image related to Mario once you have completed the puzzle. It’s a nice incentive for pulling this off. Perhaps if you recognize the image that will appear it can also work as a hint but to be honest that’s never worked for me. It’s just too specific to really zoom in and make a great guess like that. You will need to really be a genius to pull that off so you’re probably going to be stuck trying to solve the puzzle the normal way.

How much you enjoy the game will all depend on how much you like Picross because that’s literally the only mode here. You won’t be doing anything else. Now if you do like the style, then you’ll be glad to know that there are over 100 levels to go through here! That’s a lot of Picross to get through and so you can’t say that the game is lacking in content. I’m curious which symbols are used but I guess across the Mario franchise it should be easy to make 100 pictures. I wouldn’t be surprised if the last one is a Mario face or something.

The graphics aren’t bad here. I’m not going to say they’re amazing or anything but they hold their own and don’t show the age all that much. The art style works well and then you’ve also got a decent soundtrack. Surprisingly they don’t go ahead and throw in all of the big Mario tunes though. That would have been really fun to have gotten a large variety of those. Maybe next time if they were to ever make a new Picross title.

It’s hard to estimate how long it would take you to complete every level but surely it would be at least a few hours. After all the puzzles only get harder and harder the more you go on. I wouldn’t be surprised if they increased the size to a 20 by 20 or even a 30 by 30 in the end. The difficulty should feel really hard by the end and so this works as a real educational game as well. You have to really focus and give it your all in order to reach your way to the top. One wrong move or bad guess will send you back.

There’s not much else to say about the game because of how direct it is. Likewise you should know if you will like it or not right away based on this as well. Picross is Picross at the end of the day. There may be some slight differences in how it can be presented but there certainly are no differences in how the game itself is played. Although if anyone was to ever add items or gimmicks to the game, it would definitely be Nintendo.

Overall, Mario Picross is a good game. It’s definitely not all that ambitious but you don’t need to be for a game like this. The real fun is in trying to see how far you can go. You can even implement big challenges on yourself like considering it a game over if you get any wrong responses or turning down the hint at the beginning. Just keep on going and your skills are bound to continue improving over and over again. Soon you will be a Picross champion!

Overall 6/10

Godzilla x Kong: Titan Chasers Review


Games like Genshin Impact and other free to plays get a lot of insults thrown their way over the character designs but when you play a game like this you remember why most titles try to be very colorful. Titan Chasers is a decent game and there’s a lot to do here but the characters are so bland and lifeless that you have no real incentive to keep on. You don’t care about their struggles or what they intend to do about the situation and in a cutscene heavy game like this, it really spells the end rather quickly.

The story involves a bunch of Titan Chasers crashing on monster island. They have no way off of the island now and have to try and survive until people notice that they’re gone. Half of them want to focus on survival and so they set up camp while the other half grow crazy immediately and want to slaughter all the Kaiju. They will also destroy other humans for the lols. You play as the survival folks and are armed with different weapons that will let you destroy Kaiju and other monsters with ease. In this world the Titans may still be powerful but they can also be prey.

Now obviously we’re not talking about someone like Godzilla here. The main characters immediately note that he is too powerful and he actually works as a stage hazard where he just blasts around and you have to make sure not to get hit. I was glad he got some respect there but the fact that these Titan chasers are actually able to beat some monsters is a bit iffy. It’s always a slippery slope here because the instant you show that monsters can be destroyed by a few well placed gunshots, the whole verse starts to lose its intimidation factor. Also the story doesn’t mesh well with the gameplay.

Why is that? Well, we know that a decent amount of people crashed on the island but it wasn’t a whole army. So how come the majority of minion encounters early on are against humans? How are there this many humans running around? Yeah it’s gameplay mechanics but that’s still something they should take into account here. You also fight dinosaurs and such which is interesting but the gameplay doesn’t have much variety. It’s a very classic turn based fighting system. Nothing wrong with that as I like turn based but it does need to be paired with fun characters or a good story. This game has neither and you’ll be sleeping through the cutscenes.

As for the survival element, you use materials to build new houses and level them up. The whole thing works on a time gated mechanic so you could wait for a very long time or you can spend in game currency to speed things up. Naturally that is a trap as it runs out quickly. You also have an energy meter so you can’t play for too long without taking breaks. This is all standard stuff so while it sounds negative, it is to be expected. Ultimately I would just like to have seen the Godzilla game be a little more innovative.

I guess another way to look at it is that 5 years ago I may have stuck around with this one a bit longer. Mayyyybe. There just isn’t much reason to stick with this one for very long because it’s definitely going to be a big time commitment and a game like this needs to hook you in right away. Also there are gatcha elements here but it’s the most pointless that I’ve ever seen. In a Megaman game you can look forward to drawing your favorite character but here? You can roll for a bunch of made up humans and that’s it. No Kaiju or anything like that. I rolled a few times and got some random joes but I don’t care about these guys.

This will be the biggest example I ever use of how a game can underwhelm you because of the characters. Give me the Genshin crowd any day. As far as the graphics themselves go, I would say the game looks pretty good. Sure, the artstyle may be nothing special but we weren’t expecting much out of that anyway. Meanwhile the soundtrack is okay but rather limited so far. You better like the main theme because you will be hearing it a whole lot.

In terms of replay value there is a good amount here. It’s clear that the game launched with a ton of content so that is definitely a good thing. I give them credit for that unlike certain other games which were a bit on the light side when they launched. That said, you have to make sure that the content is interesting too. My biggest negative here is around the story so that means if you do like the story then you can be assured that the gameplay is pretty good. That part won’t let you down at all.

Overall, In a way I want the game to succeed for the Godzilla brand name but it’ll definitely need to do a lot of things quickly to polish the experience or gamers will be bleeding out fast. The mobile market is as tough as it gets with thousands of active games on the store at a time. Most games close up shop within the opening year so this one will have to work hard to make sure that doesn’t happen. I’m rooting for it to do well…but we shall see. In the meantime you’re better off playing some of the older Godzilla mobile games. This one would be around the middle for now, beats some and loses to some.

Overall 6/10

Ridge Racer 64 Review


It’s time for the next Nintendo Switch Online title. Ridge Racer definitely works as a serviceable racing game even if it is one that you will probably not remember for very long. Nothing against the game itself of course but there just isn’t a lot to it. I imagine it was probably super addicting back in the day though and will still hold up with the multiplayer mode. One thing I do miss about the older racing titles like this are all the fun colors and designs.

The game has the main grand prix mode and you can also play the races on their own. Each Grand Prix is 3 levels long but the levels quickly start repeating as you go through them. Interestingly the levels don’t automatically advance like in most games so you have to physically choose the next level each time. Not a big deal but it’s definitely very noticeable. The levels can also be rather difficult to win at times because the computers really put up a good fight. You’ll have a huge lead and then they just appear by your side like nothing happened.

Then you’ve also got the opposite scenario where you start the race and they immediately leave you in the dust. In those cases it isn’t even close as their gap widens and widens with each passing second. My main car was the Pac-Man car so it was pretty slow but the acceleration was absolutely top tier. I usually like to have a high speed but I knew this was the car I needed because of the design. How do you say no to that right? There aren’t a whole lot of cars to choose from but I wouldn’t be surprised if a lot of them are unlockable or something like that. That would make a lot of sense.

Like I mentioned before, the graphics are really good. It reminds me of an old PC car game I used to play back in the day. The colors are striking and there is a lot of variety in how you can change the colors of the car you used. I like this level of customization and it’s actually better than some modern car games so that is definitely worth noting. The soundtrack is a bit more on the forgettable side but you can’t win them all.

The controls are smooth and that is definitely crucial for a racing game like this. When you crash or make a bad turn, you immediately feel like it was your own fault and so the game doesn’t just generate a ton of the blame there or anything like that. You can always brake for the turns to play it safe or you can really master your vehicle and just go in guns blazing. You can drift by double tapping the brake button but it is definitely hard to control. For the most part as long as you drive careful then you should win the first pair of tournaments. After that you have to really focus on not making any mistakes at all or you end up paying for it. That is of course easier said than done

It will probably help if you pick a car that has top tier handling and such but that comes at the expense of speed and I never like playing a slow car. This is true for any game, I’d much rather crash and burn out early than end up slowly turtling my way to the finish line. The slow cars wouldn’t be in the game if they were completely useless of course but even then they would have to make an absolutely terrific argument for me to even consider them. That’s just not the way that I roll.

Overall, Ridge Racer 64 is a good game. It doesn’t have a ton of bells and whistles or anything like that. There aren’t many modes at all so what you see is what you get. Just being a good game is enough at the end of the day though. I had a fun time playing through it and look forward to seeing what Nintendo brings to the table next time. There are still a whole lot of options I’m sure and then maybe they can eventually throw the Gamecube console into the mix. I think it’s about time for that personally. If you have the Switch Online then there is no reason not to try this game out. Race through it a bit and enjoy the nostalgia.

Overall 6/10

Dr. Seuss’ Green Eggs and Ham Review


It’s time for one of my most random video game purchases. Hey sometimes that’s how you end up getting a top tier talent right? Well this one is hardly at that level but it’s a reasonably serviceable party game. It’s mainly held back by the length and lack of variety here. You won’t have much reason to play it but I do like how seamlessly they incorporate a 2 player mode into the mix. If they ever make a PS5 remake of this game I’d be temped to give it a look.

The basic plot follows that of the book. The characters want to get this one guy to eat their green eggs and ham no matter what. They seriously won’t take no for an answer and are having a really hard time convincing him otherwise. So you get one page out of the book after every minigame but then you will quickly notice that it is the same 5-6 cutscenes that repeat on loop. For example if you activate the train minigame then they will ask the guy to eat the meal on the train. I imagine this could get old on repeated playthroughs since it’s the same stuff each time. You can skip past it easily enough at least.

The gameplay is definitely a party game through and through. You are on a map similar to something like Candy Land as you roll the dice and move forward. Every time you roll the dice you play a matching minigame where you have to match shapes together. Then based on what square you land on is what minigame you will play after that. Once you reach the end of the map, whoever has the highest score/victories is the winner. I will say that the computer kept it close as we had the same amount of victories for a while there but there was also a big reason for this. The matching game keeps your progress which is fine but you can only do one turn at a time. So lets say I win it in turn 4 and now there are only two uncovered cards left. When it is the next player’s turn, he has no choice but to flip those cards and of course they are the right ones so he wins. This happens each time when the matching game is near the end which seems like a pretty big oversight.

Most of the other minigames are like mini platformers. You jump around from area to area as you collect the hams and eggs. You want to get as many as possible and if you’re lucky then you will get them all. The minigames aren’t particularly hard but they are fun. I’m always up for bite sized games like this. The whole game may take you maybe 20 minutes at most to complete. Then after that you are done so that’s why I say the game is ultra short. It’s fun but how high can you really rank a game when you are able to conquer it so easily? Just doesn’t really add up. I think I’d probably be even harsher if I had paid the big bucks for it but fortunately I was able to get it for just a few bucks.

The graphics aren’t bad. Nothing special but you can always tell what is happening at least. The soundtrack isn’t bad either but it also comes across as generic. I don’t imagine a whole lot of time and effort was put into these things but of course I’m still glad they were present. There may not be a whole lot to this game but at least it wasn’t glitchy or anything like that. It’s still a fun game at its core and if you can snag it for a few bucks then it’s not a bad purchase. If you have to spend a whole lot of money on it then that’s another thing though.

Like I mentioned earlier, I do give the game some credit for actually having a multiplayer mode though. Basically you would just hand off the GBA after each turn. Each minigame is meant to be for 1 player after all and then you compare scores like Pac Man. It’s really quite genius when you think about it. Now they still should have had more minigames and you’ll need to find someone who wants to play the game but it’s a small thing the devs did that actually does add some replay value here. l

Overall, Green Eggs and Ham is one of those games where you may be surprised to learn that it got a video game at all. I was pretty surprised myself and figured I would have heard about it by this point. Well, better late than never as they say. It’s not a game I will probably remember as the years go by but it’s definitely crazy enough where that might not be true. Maybe I ought to buy the Cat in the Hat game at some point to see how that one stacks up. I bet the game will definitely be real interesting so at the very least I won’t be bored. I’m hoping it would at least be a bit longer than this game though. Being under 1 hour is always crazy no matter how you look at it.

Overall 5/10

Pokémon Trading Card Game Review


I’ve played my share of trading card games over the years. Mainly Yugioh but I’ve also played Duel Masters and Shadowverse. I like to think of myself as a bit of a veteran but I never got into the Pokemon one. I felt like the rules just didn’t make a lot of sense to me initially and it didn’t seem as fun. My opinions on it haven’t changed a lot as I consider this to still be the weakest of the trading card games but this title still does a reasonably good job with it. The fact that there is a story mode at all is definitely a plus as that is never a full guarantee.

The basic goal is to defeat all of the club leaders and then take on the elite four. The terms are slightly different from the main games but it’s really the same effect here. You start off by choosing a trial/starter deck from one of the main 3 types and then go from there. Whenever you defeat an opponent, you randomly get 10-20 cards. Some leaders will require you to defeat 3 trainers before you can fight them while others will fight you right away. Keep this in mind for when you are picking which leader to fight next. Since I had a fire deck, I naturally went for the grass gym first.

The initial deck took me pretty far, I was able to beat 3 leaders before I had to start doing a lot of tweaking. By the end of the game I had a balanced fire and psychic type deck. I find the Abra line to be absolutely busted in this game. They just have so many cool abilities and not a lot of weaknesses since the dark type wasn’t out yet. Some of the type advantages are quite a bit different from the original games so you should definitely keep that in mind or you will be in for a really big surprise. That definitely got me a few times so after a while I would start looking at the weaknesses. At any point you can freely inspect every card so that’s not a problem.

I should note that the game is reasonably difficult and I would even say incredibly so at times. It all depend son your deck though. For example it took me over 50 tries to defeat the psychic gym leader but then the Pokemon champion only took me 2 tries. It all depends on the deck that you have built for yourself. This is a game that is really big on type advantages and disadvantages so you have to keep that all in mind. If you underestimate that element of the game then you will really be in for a rude surprise here.

Also the game is insulated against rewinding. I believe the reason for this is that the coin flips are all pre determined even 2 turns in advance. So no matter how many times you try it, the opponent is going to keep hitting his lucky heads to knock you flat. At the end of the day there just isn’t a whole lot that you will be able to do against this technique. So make sure you have a good deck and you will just have to absorb some losses. A good deal of the game is luck based and so if the opponent wins a lot of flips then you’re just going to lose.

I will say this is definitely the weakest part of the Pokemon trading card game to me. I understand a little RNG of course but it feels like virtually every ability is related to a coin flip and so you are going to see a ton of those. It also slows down the pacing of the game by a longshot. None of these animations are skippable after all and you will be seeing them over and over and over again. I also think the games would be really annoying when the opponent would happen to draw the one card that is needed to stop you. It might make you slightly grin at how the enemies have main character levels of plot armor but that will fade when you have to do the whole thing over again.

The graphics aren’t bad. They do remind me a lot of the mainline games and for its time you could tell that they put in a lot of effort. The soundtrack is also not bad, there’s some actual variety here. It’s got nothing on the main Pokemon games to be sure but it’s also more memorable than the average spinoff which is also impressive. I keep saying this but that’s why even if the game wasn’t exactly my speed, it’s clear that this wasn’t a bottom effort cash-in or anything like that. I think they could easily make a new version that would sell really well if they put in the same kind of effort with today’s tech. Maybe just remove some of the coin flips and luck stuff unless it’s extremely ingrained into the card game itself.

Overall, Pokemon’s trading card game has a lot of depth to it. I don’t think it’s amazing but at the same time it would probably be better with some quality of life updates. The game itself is older and does feel dated in some ways. It’s like how Yugioh wasn’t ultra fun in some games because they weren’t optimized so I can acknowledge that’s part of the issue here as well. It still feels like it needs something more to spice up the game but at least now I can say that I know how to play it. If you’re looking for an intense trading card game then this could be a decent one to check out though. Not much to lose and it’s not every day that you get to see a bonus Pokemon storyline.

Overall 6/10

Tetris DX Review


Tetris is one of those games that is known to be virtually timeless. It continues to get more and more alternate versions but people always love pulling up the original. The reason is because good gameplay is good gameplay. As long as that part ages well then the rest of the game will quickly follow suit. For the most part you can see how it surpasses the legacy of the original although I do miss the hand drawn illustrations.

There are a few different modes here that you will notice right away. You have the classic mode here as well as survival mode and a number of others like marathon mode. They’re all pretty similar but of course there are key differences in each of them. It’ll take you a while to go through them all though so you’ll need some time here. I made sure to go through each of the modes to see how they played. Generally I’d say my favorite is classic but what I liked about some of the other modes is that they had endings.

For example, in one mode you have to see how quickly you can complete 30 lines within Tetris. The faster you do it, the higher your score is. It gives you something to try and surpass. Technically speaking the main mode had an ending point as well but very few people have ever managed to get there. I remember a kid made the news for accomplishing this because it was such a massive feat. It’s not something that just anyone could do. I could probably play the game for decades and not accomplish this feat which is really saying something.

The graphics are good here. It’s not like Tetris is the kind of game that shows off with a bunch of graphics or anything like that but the ones that are there are quite solid. The soundtrack is more on the forgettable side though. They have 3 different tracks you can choose from and they’re not bad. Just nothing to write home about, I would say they feel closer to public domain music than anything. Imagine hearing a lot of awesome beats while playing instead? Getting in Mario, F-Zero, Pokemon, and any other kind of music would be cool.

I imagine that the top level talents in Tetris may not want to hear any of that since it’ll distract from the gameplay but as a casual player, I’d certainly be down to hear some good tracs like that. It’ll just make the whole game pop more if you ask me. Naturally the replay value here is basically infinite as you can keep on playing more and more with every round being lightly different. Ultimately you just need to get the patterns down and then you can really operate on a high level but of course that is easier said than done. I feel pretty familiar with some of the shape combos but certainly not all of them.

Also after playing a few different Tetris titles, it can definitely be hard knowing the columns as well. Occasionally I would put a piece down in the wrong column by mistake so that’s something you’ll need to get used to. The spacing and such can look a bit different across all of the games even though the gameplay itself is really solid. This is just on the player at the end of the day.

There’s not a whole lot to really say about the game beyond this though. Tetris is a pretty easy to understand game after all and it’s not as if there are a whole lot of modes or variance. So you’ll know right away if you are going to like it or not. I’m still waiting for somebody to make a really story focused version of Tetris. That could really sell gangbusters because it really hasn’t been done yet. The story would draw in the more casual players like me who would otherwise not go our of their way to purchase the game. More players = more revenue. The games can thank me later!

Overall, Tetris DX is definitely a solid game. It’s a fun time even if you may not be here for long. It won’t quite top some of the other classics like Tetris 99 which has done a real good job of revolutionizing the genre. That one really took the series to new heights. The graphics here have held up well though and so it is definitely pleasant to play through. It’s free with the Nintendo Switch Online so I would definitely recommend checking it out. The more rounds of Tetris that you have played across different versions, the more you can really say that you are a Tetris pro.

Overall 6/10

Tetris (NES) Review


It’s time for some more Tetris adventures! I played the Game Boy port of this one a while back but now I have the home console experience. It is one of those games that everybody knows about at this point but it still manages to be quite fun. After all, the core fundamentals of the game are sound and when that’s the case you can always rest assured that the end product will be good. At this point there are other Tetris titles that have surpassed this one but that doesn’t take away from its own ability.

The game has two main modes. You have the endless Tetris challenge where you try to get a high score and then you have the other one where you race to complete a certain amount of lines as fast as you can. Both of them have their fun points to be sure and when you get a new high score you will get a little animation that is pretty fun. This one also doesn’t bring in the cheesy factor of having you start off with a high score when you enter the higher speed arenas. Instead no matter what mode you begin with, you end up with 0 points. It’s definitely a whole lot fairer to the player. Ultimately my best run here was around 32,000. A far cry from other players who would deal in the hundreds of thousands. Well, what can I say..I’m more of a casual player myself.

In general the best speed I can handle tends to be around 6 out of the 9 possible options. When you get past that, the objects fall down faster than I can match them all together. Ultimately I end up going down while on the slower speeds I can really keep it up forever. That said, the game never lets you stay on a speed for very long. If you pick a slow speed, the game will automatically start leveling you up as you continue to make more lines get completed. As a result it’s almost like an online match making setup in a fighting game. It all balances well.

The game surprised me with the option to pick out of 3 different music tracks while playing the game. Music makes a lot of sense for a puzzle game like this but at the same time I wasn’t really expecting it. The tracks are fairly catchy too which goes a long way. it makes the game stand out and also gives it more replay value. I wouldn’t want to be playing in silence after all. Having a second mode for taking out lines is also a lot of fun because the main mode can be very time consuming with how long it takes to lose. This other mode is clearly better equipped for fast founds of knocking out as many matches as possible. It’s way more fast paced as a result and works out well.

In terms of any gameplay tips, I suppose I would say to always use the long 4 piece object for the sides. Mix and match the others well to take care of the center and that way you can usually knock groups of 3-4 rows out when needed. I’m assuming it helps with the score multiplier since that’s the case in other Tetris games but additionally it also makes it easier on you to keep track of the board. By knowing what you will be doing with each piece ahead of time, you don’t have to waste as much time thinking while you’re actually on the field.

Overall, Tetris is a fun game as always. It may not have anything on the newer ones like Tetris 99 but it’s a game you should check out as long as you have the Switch Online. There is basically no downside to downloading it after all so why would you not do this right? Just something to think about at the very least. I’ll be playing another Tetris game soon so we’ll see how that one stacks up. Due to how straight forward the game is, there’s not a whole lot to talk about here. You will either like the game or not and it only takes seconds to tell if it’s your kind of game. Now if it had a true story mode then that would be another matter but we’ll have to wait a little longer for that one.

Overall 6/10