
It’s time to finally check out the second Metroid Prime. It’s been many years since I played the original so it’s about time that I get onto the sequel right? Prime 2 does a great job of getting a more intense atmosphere than the first game but still does deal with a lot of the big issues you’d expect from a Metroidvania. Additionally, the game is lacking in quite a few of the quality of life updates you would hope for.
The story starts off with Samus landing on a planet where all federation staff were wiped out by some odd zombie creatures. As she goes deeper into the planet, she really sees just how vicious the massacre was. Now she needs to eliminate this threat before she leaves the planet or it could spread across the solar system. Will she be able to fight off all of the aliens…even Dark Samus?
One thing I can say for the game right away is that it starts off with a very memorable beginning. Getting to see how the aliens took over through the flashbacks was really good. I also enjoyed all of Dark Samus’ appearances and fights throughout the game. That villain was an absolute standout and I can see why even Ridley had some competition in terms of popularity. Dark Samus is the big mastermind here and is one step ahead for most of the game.
Unfortunately the game is very front loaded when it comes to the cutscenes. The story really starts to taper off after the initial levels to the point where there will be large gaps in time where there is no big story updates. So for the most part it is just about you solving the puzzles. The puzzles can also range from being reasonably fun to incredibly tedious.
The biggest issue that plagued the game was how you had the light and dark modes. This gimmick meant that you would have to look for a portal to take you to the other side. Each side is a complete duplication except that each one has different power ups. So you will be going through the same rooms over and over again as you switch back and forth. It would have been nice to have been able to have just stuck to one side since it would have been less repetitious.
This also meant if you used up your light or dark energy, you would have to go around looking for enemies or crates to smash in order to replenish. I can tell you that this wasn’t always easy. Sometimes you would have to go through several rooms in order to find what you’re looking for. These are small things that would really begin to add up.
Aside from that there is also no quick travel until you reach the climax of the game. So you have to run a long way to get to a portal to go from world to world. Honestly even the quick travel we do get is incredibly limited so I suppose I shouldn’t give that too much credit either. It feels like a game where they did not prioritize the consumer as much as they should have.
The soundtrack is really good though. The Dark Samus theme is really quite incredible and I also liked several other themes that play during the game. There was definitely no effort spared on this one and it worked out very well. The graphics are solid throughout and that definitely helps to ramp up your enjoyment. Ultimately if the technical elements were not as good then this game could have been in real trouble.
As far as the gameplay goes, it’s not bad. The thing is, I’m still not a big fan of the FPS style of gameplay. It’s okay but the camera work just doesn’t do me any favors. I will always take a more zoomed out style where I can actually see the character. The combat works well enough but you spend more time running around rooms and trying to scan everything in order to trigger the next level.
Maybe in a way the game realized this and so there are mandatory mini boss battles every time you enter some specific rooms. Trust me when I say this gets old pretty fast. You don’t want to have to continue beating up the same opponents over and over again. That’s not really going to make things any more exciting. Especially since it’s not like there is an exp system here with level ups and everything. That would change things.
I’d say this is a game where the gimmicks really held it back. No switching between worlds and this would already be better. That said, it’s still not a bad game or anything. While getting lost for the 50th time will hurt, at the end of the day it is a game where you will gradually get stronger as you go on. The more you get used to the controls as well, the more you will be blowing your opponents away. So don’t lose heart and every 2 hours or so the game will even throw in a hint.
Overall, Metroid Prime 2 is a good game but it is carried a bit by the soundtrack and graphics. It’s a game where you could easily picture it being an amazing title if it was more of a classic 3D action brawler. Metroid should consider leaning more into that kind of gameplay someday if you ask me. Well either way if you played Metroid Prime 1 then you should play the sequel. It’s very similar in a lot of ways after all and you want to continue the saga. You will definitely be missing the daylight early on though as just about all of Prime 2 is indoors compared to 1 where you got to be outdoors at times. Hopefully Prime 2 is able to give us a little more balance there. All I need is at least some brighter level backgrounds.
Overall 6/10