
Muramasa is a game that I’ve had on the backlog for quite a while now. Luckily, I’ve been on a Wii roll lately so this game was bound to pop up sooner or later. Part of the reason why is took so long is because it was also easy to forget that I had the game. Well, no more of that! I can safely say that I won’t be forgetting this game anytime soon and it was a pretty fun title. You can tell that a lot of effort was put into it.
There are two stories to choose from in this game. You can play as Momohime or Kisuke. I opted to go for the Kisuke story and I may go back to do the other one someday. It could be a while until that happens though. Kisuke has lost his memory and all he remembers is that he’s a world class swordsman. Everybody that he meets calls Kisuke a traitor and that’s not very cool. Kisuke eventually starts to regain his memories and the stakes have definitely risen. If he doesn’t stop the big boss, the planet may not make it out in one piece. Kisuke will have to struggle to completely regain his memories as he gets ready for the ultimate showdown. After all, he doesn’t want to pick the wrong side!
The gameplay can be pretty fast paced. Picture your average Mario or Sonic side scroller except that you have a sword. You go from area to area, striking down any opponent that gets in your way. It’s pretty rare to have a side scrolling slasher and this game does a good job with it. You can unleash some pretty cool combos on the ground or in the air and each sword that you possess has a unique special ability. The combat system is pretty fluid and I definitely wouldn’t mind seeing more games with this style.
You are allowed to carry three swords at one time. I recommend going for the 3 strongest ones, but don’t forget to watch out for speed as well. Some swords also have passive special abilities that don’t damage the enemy, but perform more useful tasks. (Like extra EXP) In any game that has a level up system, always look for the EXP boosters. Trust me, that advice has helped me through every RPG and I don’t think that it’ll stop now. Defeating enemies and eating food gives you spirit energy which you can combine with spirit power to make new swords. This is highly recommended since the swords really make all the difference against opponents. It’ll make your battles nice and quick. Some swords are not available even after you buy them because you have to gain some more levels to use them. Don’t worry, it’s still worth it!
Aside from your health bar, you’ll have three others to worry about. They belong to your swords. When one goes down, the sword will temporarily shatter and you’ll be defenseless. It only takes about a minute or two to come back together, but that can be a dangerous amount of time. It’s important to switch up swords whenever possible to keep all three of them in top condition. Also, switching will allow you to get a free area hit once in a while which is useful. (Area Hit = Attack that does damage to all opponents on the screen)
The soundtrack for the game is pretty solid. The boss themes are decently memorable and they’re pretty fast paced to match the gameplay speed. It’s not an all star selection of themes, but it’s certainly above average. The graphics are mainly using sprites and they do look rather dated, but I suppose that it’s just the style. This game would be more comparable to an indie game than a AAA title, but it was made to be like one I suppose. I’m not sure how long ago it came out, but it’s about GBA level in terms of graphics. It’s easy to watch though and that’s the important part. I never considered the graphics to be bad or anything like that.
There is a lot of replay value in this game and it’s one of Muramasa’s strong points. As I mentioned, I was impressed with the depth of the game. The combat system is very well done and it’s the kind of game that makes you want to keep on playing it. Unlocking all of the swords is a pretty fun goal to have while also taking down all of the secret bosses. The level up system isn’t too easy, but it still moves fast enough for you to feel like you really have a chance at reaching Level 99. I made it up to 30, which is pretty decent. Typically, you beat the game with a level in the 40s or 60s, but I’m fine with 30. It’s also possible that the maximum level is 50 and not 100, but I wouldn’t be so sure about this. We also can’t forget that the game has a second story, which instantly doubles the content as well as a secret ending to attain once we beat the game with both characters.
That being said, this game isn’t perfect or it would have gotten a higher score. What is stopping it from getting 9 or a 10? One of the areas where I believe the game could have greatly improved is the travel area. You have to walk from area to area constantly. Act 1 may take place in one land and then Act 2 will take place halfway across the globe. Since each area can have around 15-30 rooms in it, it takes a very long time to get to where you want to go. One also has to consider that many rooms have enemies that you must defeat before you move on. They respawn so you can’t just win once and hope that they’ll be gone on your next travel. Once you beat the game, you are allowed to warp from shrine to shrine, but that should have been implemented from the get go. You should be allowed to warp to shrines that you have already passed. That’s how it works in most games like this and the only reason I can think of for now allowing it at the beginning is to extend the journey.
The game took me around 5 hours to complete, but it would be closer to 4 or a little below that without all of the excess travelling. It’s hard to say for certain because I would likely have still needed to grind out a few levels ups before the boss, but I would have saved some time. This could be a way for the developers to make sure that the player gets to a decently high level, but they underestimate the gamer. We are always prepared for the ultimate foes and grinding is simply how you do things here. We are all prepared for such an adventure.
One other part of the game that I wasn’t crazy about was the jump mechanics. I’m not sure if this is the Wii Remote’s problem or the game, but it’s really hard to jump from tree to tree. Jumping up and down is easy, but trying to land on a small spot sideways is tough. The controls are just a little too sensitive and you’ll keep overshooting the goal. This doesn’t matter all that much because you never have to make precision jumps, but it makes gathering the souls a little more time consuming. It’s a rather small qualm, but I still felt it was worth mentioning. Overall, the Wii Remotes did a pretty good job with this game. Nothing beats the GC type of controls, but it performed well enough.
Kisuke is the main lead and he definitely reminded me of Kirito/Rin Okumura a lot. The blue color scheme for his sword and the personality certainly helped matters as well. He’s a pretty good hero for the most part and he’s someone that you can root for. He definitely falls into the romance part a lot towards the end and his final act is pretty awful. He doesn’t have the greatest ending from your average hero, but he’s still a good character through and through. He’s not an all star, but he’s better than what you would expect for the main character of a game.
The Princess is pretty tough and it’s good to see that she can fight. That’s always the first step towards becoming a likable character. Her horse makes for a great ally and it would have been fun to have played as her. She’s another solid character, but her fight record is pretty bad in the game. She usually ends up getting defeated by the powerful foes.
Those two are really the only characters that get a lot of development. We have a helpful fox lady and a fox who watch over the heroes. They’re pretty nice and definitely an improvement over the all powerful being at the end. She didn’t stop Kisuke from making his big decision! The villains mostly pop out of nowhere and disappear just as quickly. The final boss had a pretty cool super form where he turned into a dog, although the sprite didn’t look very real since it was so big. We also had an intense Spider Kaiju and a Dragon. The bosses were nice and varied so I have no qualms against them. The Princess’ allies are pretty weak though. They’re always knocked out or on the ground as they beg Kisuke for help. So much for the guards!

Overall, Muramasa was another obscure game that turned out to be pretty great like Oni or Eve of Extinction. It’s one of the reasons why I continue to scour the 5 dollar bins or even work my way up to the 10 dollar ones. You never know what gems you’ll find hidden in the rough. This game had a great combat system and it was just a lot of fun to play. It’s a game that has a lot of replay value and you’ll never feel bored with it. In that sense, it’s like playing one of the older Mario or Mega Man games. It brought me back to the Gamecube years and beyond. It would be great to see this game get a sequel and I would certainly be ready for it. I recommend this game if you like 2D swordfighters or if you’re just looking for a fun adventure. You can’t go wrong here.
Overall 8/10