
It’s time to finally check out Metroid Dread. That game was definitely out for quite a while and got good reviews so I knew it was about time that I took the plunge. I can tell you this, the game definitely lives up to the hype. In fact I would say it is the best Metroid game in the franchise. The climax is super cinematic and the combat is also a lot of fun. You really get to use a larger variety of abilities than in other Metroid titles and it doesn’t hold back on graphics or soundtrack. Prepare yourself for a difficult but very satisfying game.
The game starts with a brief recap to Metroid Fusion and then Samus has to head to a planet that is having some trouble. Unfortunately this was a trap. She is quickly defeated by a powerful being known as Raven Beak and she wakes up at the bottom of the planet with most of her abilities being sealed away. She is suffering from something called physical amnesia. She needs to find a way off the planet and then blow it up because if Raven Claw and his X viruses get off the planet then the whole universe will be in trouble. Will she be able to escape?
Right away the game lives up to its title as the main theme is really dark and foreboding. I’ve been listening to it a lot on Youtube after completing the game and it really holds up. It’s a super memorable track and it’s going to be hard for any Samus theme to beat this one. The various boss/level themes are also really solid so I was quite impressed with the soundtrack. Then we have the graphics which are looking real sharp as well. The colors are on point and the cinematics keep up the good work. There are no weak points in the visuals.
The game’s length is a bit on the short side as I beat it in under 7 hours but there are definitely more areas to explore through. All though not as much as in other games as most of the maps quickly get locked as you proceed through the game. So for the most part you can’t do any backtracking until you’re really near the end of the game. It’s hard to time this as well because then you quickly enter the land of no return for the climax so you could very well find yourself at a point where you don’t get to explore much at all.
The game is designed in a way where you can certainly still win even without all the extra energy tanks, it’ll just be more difficult. You have less room for error here so you better work on memorizing the enemy attack patterns. It took me some time for a few of the bosses but just keep going at it and you’ll be okay. This is a very appropriate measure of difficulty where nobody can accuse the game of being too easy but at the same time it’s not insanely difficult. You have the tools at your disposal to win the matches when it counts.
The key gameplay mechanic here is the parry system. You have to use that in order to block the stronger moves that the enemies use and then counter with some free shots from your end. If you nail every counter then you will definitely win but the window of time can be short so it does come down to your overall reaction times. There are also unblockable attacks so you have to be able to quickly notice when they’re coming and dodge instead. If you are too slow then you will be in trouble.
A lot of the boss battles are in fairly open environments which is fun because your movement is not limited. It also means that when you lose, you know that you could have done something different. There are 7 hunters after you as well so you have to constantly be running around them and evading until you get your super laser to finish them off. These chases are really intense and some of the best parts of the title. Probably the best aside from the final boss himself.
Raven Claw will also go down as one of the all time greatest Metroid villains. That guy was really solid. As always Samus is a great heroine as well. Someone who can make snap decisions without hesitating like when she blasts one of the villains near the end. She never gives up. As a whole the gameplay is definitely a lot of fun and in terms of gameplay design, the Metroidvania aspects weren’t bad.
The map could have been better though. It’s a little too cluttered and you can’t really filter it. For example I think you should not see collectibles that you’ve already obtained on the map. It just takes up space and looks misleading. At least make it a different color right? If the map were easier to read then that would make things easier instead of having to check it over and over again. It could be a lot worse though as the game at least usually makes it pretty clear where you should be going. So I give it a lot of props there.
Aside from trying to beat the game even quicker to get special endings, there is also a hard mode and a boss rush mode that you unlock. I’m sure those are fun modes to check out and hopefully you would get some kind of a special reward for completing them. Hard mode must be absolutely unforgiving too so I wonder how the bosses would go there. Maybe the reaction times for the parry are even more narrow which would really put you in a tough spot. As it is I could only parry the hunters once in a while because they are so unpredictable. Having reaction times that good is definitely a rarity.
Overall, Metroid Dread is definitely a great game. One of those titles that reminds you Nintendo can still churn out an intense title when they feel like it. It may be a little more rare than you would like but that’s just how it goes sometimes. I eagerly look forward to seeing if Prime 4 will be able to maintain this intensity. I still have yet to play Prime 2 and Prime 3 so you can bet that I will work on correcting that sooner than later. In the meantime, this is a good title to tide you over.
Overall 8/10