
I haven’t played too many Dragon Quest titles so far but I can say this one definitely lived up to the hype of their being massive titles. This one ended up taking me over 70 hours to complete. It even passed the original Final Fantasy XIII in terms of grinding time as that one took me into the 60s to complete. This one has a rather large difficulty curve and is missing a few quality of life updates that make things even harder. Regardless, it is a pretty fun game and there is a lot to enjoy here. You absolutely cannot accuse the game of lacking in content, that’s for sure.
The story begins with an ancient evil arising and cursing a princess and her father, the King by turning them into creatures. The King becomes a monster while the princess is a horse who cannot talk. The villain escapes and the heroes find out that they will need to destroy him if they are to reverse the curse. It won’t be easy though as this guy is incredibly powerful. Additionally he is hunting 7 descendants of powerful sages. If he murders all 7 of them, then the world will be doomed. Can the hero stop them?
The hero was just an ordinary soldier so he is really thrown into a rough spot here. Still, he is courageous and does whatever he can to help. Along the way you meet up with a number of allies who wish to lend their aid in true RPG fashion. You can tell that the power levels here are quite a bit lower than in the average adventure though because there are several times in the game where the humans are overpowered by ordinary humans and guards.
Yes, you can make the case that the heroes were holding back but I wouldn’t say it always tracks. In one case, getting captured ended up keeping them behind bars for over a month which was an absolutely crazy look for them. The villain could do whatever he wanted during that period and the heroes were just completely out of the loop. Yeah that is an absolutely tough pill for them to swallow and then they basically had to sacrifice someone in order to escape.
One thing that is certainly different from the average title is how often the heroes lose. They were on the back foot for a large part of the adventure. The villain ends up murdering most of his targets without a whole lot of resistance so even by the end of the game, the body count is rather high. It does help to underscore just how tough of a fight this was though.
While the story wasn’t the most interesting that I’ve played in an RPG, it was still good. It was nice to see all of the different areas and monsters all over the place. There were a lot of settings and the quick travel was really good. The game wasn’t often trapping you into places. Yes, it could be really difficult but not in an annoying way. My biggest problem with the game was how frequent the random encounters were. I hear that the 3DS version fixed this but on the PS2 it could be rather brutal. After a while you’re sick of seeing those enemies.
I also tend to generally prefer when all of the shops update their inventory as you progress through the game instead of having to memorize which shop has which items. It wouldn’t be so bad if everything was purely in order but sometimes a shop in an earlier world will have better equipment than a newer one. So that means a lot of running around and since each character can only use a few weapons, you really have to look around in order to find the one that you want. Not always an easy thing to do.
Quick travel helps but that’s still a lot of running around and loading screens to get through. There’s also the decision to not let you open almost any treasure chest until you get to near the end of the game and unlock the master key. Then you can decide to go all the way back to the previous lands to open the treasure or not. All of these things tie back to one common element, exploration. The game really wants you to run around and enjoy the scenery. I can respect that but it does make things a bit tougher than they need to be in the long run. There’s also the option to gamble and then to use the alchemy pot to get new weapons. Both are useful but absolutely tedious so I mainly tried to avoid them until I had no other choice.
The soundtrack for the game isn’t bad. It’s not particularly memorable but I did like the boss theme. As for the graphics, I would say they have aged well. I like the various character designs from the game and the energy effects are solid. Especially the strongest sword skills which are really cinematic. The game definitely had a really good budget.
The core gameplay is of course good as it is your classic turn based gameplay. You use your best attacks and then the enemies do the same. In the end my party had 1 swordfighter, 1 Axe Fighter, 1 Spellcaster, and 1 Archer. Apparently most people don’t go with the Archer class but I thought it would be handy. As you play through the game you will likely get enough power ups to max out 1 category for every fighter and a second for your top two. leveling up categories will determine the kinds of abilities that your character unlocks so choose those carefully. There are no takebacks after all and it is impossible to max out every category.
Overall, This game will give you a pretty fun time. Lasting for 70 hours also means that it will keep you plenty busy for a while which is definitely the true goal of any title like this. Any game in general really. While it didn’t have a strong enough cast/story to jump this to the next level of an 8, I would still recommend this game to anyone. It is absolutely the embodiment of what you would expect an RPG to be like. A really long, grand adventure that puts you through your paces.
Overall 7/10