Battletoads Review


It’s time for another Battletoads title. This time it’s the original although it’s so similar to others that I’ve played where they may as well be the same game. Right up to the detail that the one crazy level in the game involves a chase. It took me a ton of tries to get through this and that is with the rewind. Without it, this would feel like an impossible challenge if you ask me.

The basic plot is that the Battletoads have to fight off an evil villainess. She wants to destroy them all and so they make their way to her homebase. Along the way they will have to fight various mechs and other creatures that stand in their way. Not an easy task by any means but they aren’t called the “Battle” Toads for nothing. They know how to throw a mean punch and are quite resilient.

The gameplay is essentially a 2D brawler as you punch your way through a number of obstacles. The gameplay can vary though as you will also have a level where you are in a car running away from the enemies as well as a level where you have to race to the bottom. I can give the game credit here, a good amount of development went into it. That was no easy stretch. That said, I absolutely preferred the traditional levels to the other ones.

It was nice being able to punch the various enemies around and the racing levels took away from that. The platforming was also not half bad. The difficulty in these levels was solid without being completely over the top. Meanwhile the soundtrack wasn’t bad either. It was solid even if it wasn’t the most memorable thing that I’ve ever heard. The tunes suited the game well and the graphics were also better than you may have expected. Unfortunately the game boy did mean that the colors were all green so the whole thing gets more washed out than it should have been otherwise.

The music did more of the carrying here. Like I mentioned, the difficulty wasn’t always good though. The race is really impractical with how tight the turns are. Being even a fraction of a second off is too much and that’s particularly unfortunate. There should have also been checkpoints here. Now a lot of older games do have these issues as well but they were particularly pronounced in Battletoads. You really just can’t catch a break in this one. There are other tough levels too but I dare say that this single level is what kept it from being a 6.

I would still like to see a 3D Battletoads someday though. I feel like there is a whole lot of potential thee and it would really be fitting for how combat heavy they can be. It would be a way to keep in the punching and combos for a modern audience. This would also scale the difficulty back a little bit which would be a good idea. Ideally we will also get more of a plot in a newer game. The older ones get some slack for being on a much older console but that’s not really something you can say for a new title.

The game isn’t particularly long with only around 12 levels in it but the difficulty does mean that this will take some time. I’d estimate it may take you around 2-3 hours to complete this one. So that’s not terribly short for its time. There isn’t any true replay value as beating the game causes it to loop. I suppose you could try to beat the game quicker each time but that’s stretching things a bit. There are plenty of games without much replay value and it’s not necessarily a bad thing although I do think it will immediately put you at a disadvantage.

Overall, This is not a game I would really be tempted to replay. It’s not bad, there was clear effort here and the game lives up to its reputation of being crazy difficult. I would just say in the end that it was not enough to make this game one that really jumps out at you. The difficulty manifests in really annoying ways as opposed to making you want to keep playing the game over and over. That’s what keeps it from being one of the heavy hitters here. If you have the Switch Online then you should check it out but otherwise I would say to pass on this one.

Overall 5/10

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