ToeJam & Earl Review


It’s time to play the original ToeJam & Earl title. This one’s fairly basic but in a way that’s the game’s problem. It’s sort of like playing a slice of life video game. I think with more likable main characters and some kind of ongoing story that could certainly work but as it is, there’s not much to keep you here for long. The RNG and everything makes this even trickier as well.

Basically the gameplay revolves around you walking through a level until you find a piece of your spaceship. You need to find 10 pieces in order to leave the planet but of course that won’t be easy. There are 25 levels in the game though so not all of them have a piece. Fortunately the game does let you know right away if a piece is on the level or not so you don’t have to worry about aimlessly walking around or anything like that. Now that would have been annoying so I have to give the game some real credit here. That’s a good quality of life feature.

You walk around as I mentioned and the only real controls are pressing A to interact with things and B to open up your gifts. The gifts are the items of this game and so they are all mystery boxes. At least the first time around, the longer you play, the more you will find gifts of the same type that you have previously opened and those will be marked going forward. The one rough part is that some gifts have negative effects like one that blows you up and one that takes you back to the original level. There’s no way to know which is which on your first playthrough which is rather sketchy.

Some of the items are really handy like one that lets you run around and one that lets you fly. The only problem is that since these are locked behind gifts, it means that you can’t normally run around. Instead you have to walk everywhere which isn’t the most efficient way of travel. Some pieces are also locked behind large jumps so if you already used up that gift, you’re gonna need to go through a few more levels to find one and then head all the way back. That’s definitely not great.

There is a very odd sort of atmosphere around the game which is probably the real selling point here but at the same time I don’t think it’s necessarily as cool as it could have been. I actually have one easy fix for this. Your character should be able to fight. If he was holding a blaster then the game becomes a lot more fun as you blast away at everyone who is in your way. Instead…you guessed it, your only forms of attack are locked behind items that are randomly spawned and temporary. So for most of the game you have to run away from enemies, most of whom are faster than you anyway. So in the end this wasn’t really my cup of tea.

The graphics are fairly good though. Here is where the wild vibes of the game actually come back to help it. The art style is very memorable and you can easily identify everything in your way. This helps with the presents once you are on your next playthrough or if you are using rewind a lot. The soundtrack is less inspiring though and you probably won’t be remembering any tunes in particular.

Then we come to the replay value which is fairly decent here. The difficulty of finding all of the pieces when the levels are constantly changing is already one reason why you wouldn’t beat it too fast. Then because of those changes you might have fun playing it over and over again. There is a lot to have fun with here to be sure as long as you enjoy the gameplay. I wasn’t a big fan of the initial game so the replay value doesn’t do much for me but at least it is there.

Overall, ToeJam & Earl is definitely a very unique game. You can’t say that it is copying any other titles or anything like that. At the same time, I don’t think the gimmick worked this time. So credit to the devs for trying but at the end of the day you won’t be able to win with all of your bets. Some of them will inevitably not pan out and that’s just the way that it goes.

Overall 4/10

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