Landstalker Review


Landstalker is a game that is definitely a lot longer than you would have figured. The game is filled with lots of puzzles and platforming challenges that will really keep you guessing. Completing them is no easy feat and I tip my cap to the gamers who managed to complete this one back in the day. It is incredibly difficult and any time you choose the wrong passageway you have to fight a bunch of enemies once again. That was a really rough mechanic.

The game follows a treasure hunter named Nigel who is searching for the ultimate treasure. Unfortunately it won’t be an easy journey and along the way he meets many people who are having issues and dealing with corrupt leaders. Nigel didn’t exactly sign up to be a hero but he won’t let these people fall without a fight. His trusty spirit companion is also around to make sure he doesn’t get distracted by matters of the heart. She wants Nigel all to herself but he doesn’t seem to truly notice her.

While the game’s story isn’t super detailed, there is more dialogue and plot than you may have normally assumed from such an old game. So I can definitely appreciate that. The world is also quite large and that contributes to how long the game’s story ended up being. It is not a game that will end too soon, it’s going to take you a little while. Part of the reason for this is that there is no quick travel system until you reach the final dungeon. So you have to be running back and forth a whole lot. You better hope you have the routes more or less memorized too or that will also add onto the extra time. There were several times where I had no idea how to get back to an old town.

The game has no good map system after all. There is a general world map but it doesn’t give many details. There are a few guideposts but they are rarely around when you need them. So that is a quality of life feature that could be addressed in a remake without a doubt. The game’s combat system is pretty basic. You have a single sword strike…and that’s it. So keep on spamming it as much as you need to until you win. Often times the best thing to do is just spam the attack and wait for the minions to walk into it.

Towards the end there are a few minions this doesn’t work on so for those cases I recommend doing a lot of jump slashes. Keep on pulling those off and eventually you will win. Some of the bosses are incredibly durable to t point where you might wonder if you are attacking them correctly. No worries, if they flash then you are doing it right. This is why I do like to have health bars though, so there is no guessing game.

The puzzles come in many variations but the penalties are too large. Like I mentioned, the enemies all respawn when you exit a room and most of these puzzles revolve around going through a bunch of different locations. So that means backtracking and re-defeating the enemies to activate switches and the like. I had to do this so many times and it’s not like the enemies are ultra easy. They will deal you a ton of damage and then you’re sunk.

I died dozens and dozens of times throughout the game. So like I said it’s no picnic and it’s really rough to be dying thanks to a puzzle. Those puzzles absolutely needed a whole lot of work and they just aren’t fun to solve. Why are the villains using so many puzzles? Lets just jump into the combat. If the system focused on the combat more then this could have absolutely been something great.

Meanwhile the graphics aren’t bad. I will admit that the game looks really solid for its age. The colors are striking and the character designs stand out. That’s certainly never a guarantee for a game like this. Meanwhile the soundtrack isn’t anything amazing but works well enough. You won’t be remembering the tunes though. None of them stick in your head and I will ultimately have to blame the game there as you should have a ton of great themes at the ready. The best theme would probably be the background music for the final labyrinth. It felt suitably final at least.

There isn’t really any replay value here as the game ends when you defeat the final boss. At least the campaign is long enough though so if you have the Switch Online it might be worth playing through. I just warn you that you have to love the puzzle aspect or you really won’t be having fun here. It’s absolutely the focus of the game but since that involves a lot of combat then you are stuck playing through a lot of battles which was clearly not a development focus.

Overall, Landstalker is a game that has not aged particularly well. It’s a game that feels old and the gameplay elements just aren’t as good as they could have been. The puzzles tend to be super annoying the whole time and the game overstays its welcome by the end. The lack of attack options makes the combat become repetitive as well. So those are quite a lot of reasons why you will want to stay away from this one. I’m afraid that it just did not manage to succeed in spite of these instances.

Overall 4/10

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