The Ignition Factor Review


When the SNES Online added a firefighter game I figured that it had some potential but unfortunately this game’s not very good. I will applaud the fact that it has a lot of different gameplay mechanics going on at once and tried a bunch of things. It’s definitely not your average classic game. There’s a ton of different items to worry about as well and so it ends up being a complex game but one that forgot the fun factor.

The general premise is that you’re a firefighter getting ready to go into burning buildings to save a bunch of people. In order to do this you are going to need to check each floor. In each level there are around 5-6 people to save and you have to decide at the beginning of the level which items to bring with you. You can bring all of them but then you’ll be super heavy and barely able to move at all so that can be a bit of a trade off. Typically I would choose to just bring the axe and the main fire spray. If during a level you find that you cannot progress without more items you need to locate another firefighter and ask him for the extra gear. With that then you’ll be able to go forward.

Of course this will take some time so you’ll need to keep that in mind as well. If you don’t get out of the burning building in time then you lose. Of course, if you escape with less than the required amount of people then you also lose. It’s worth noting that there are extra people in the building as well so you can also save more than the minimum amount of people for extra points. You can also grab objects that are important to the people you save for extra money but break or lose them and the points are deducted from your score. Once you’ve cleared the level then you get to do it all over again.

The levels do seem to have different layouts though so at least you won’t be replaying the same one each time. There’s also a bit of a basic plot going on as at the end of one level we recruited a new firefighter who’s known as more of a hot head. I’m sure he’ll definitely cause some drama depending on how many cutscenes we get. I don’t expect there would be a whole lot of them but you never know I suppose. So why wasn’t this game a lot of fun? Well, constantly having to switch out gear felt more tedious than interesting. Finding the fireman could also take some time.

You want to be able to just go in and save people but with the system set up this way it isn’t possible. Seeing some green fire or a window around just meant that your game would be delayed as opposed to it being a lot of fun. Extra gameplay mechanics can be good when utilized correctly but when they’re more of a burden like this then you know that something went wrong. The game has a lot of depth to it but in the end I guess I’d say that it had too much depth. More of a simple arcade firefighter game where you put out fires would have worked out better.

The graphics are pretty solid though. The level designs all appear to be on point and the character models are solid. I would say that the mannequins look too much like people but based on the hints provided in the level that was actually intentional so that’s a pretty neat diversion. I’d like to see what the in universe reason for this would be but maybe we’re actually in the future where the mannequins are all super realistic. The soundtrack is also decent even if a little forgettable. I don’t expect you will remember it at all by the time you complete the game.

There isn’t a whole lot of replay value but with the different stage variations I suppose you can keep playing through those. I expect there has to be an ending of some kind by the end unless it’s an infinite loop like Pac-Man. For now I would assume that is not the case so playing until you get there makes sense. That should buy you some time especially since the game is actually rather difficult. The people you are trying to save always end up running around the place and if you don’t move fast enough than they burn up so you really can’t afford to take your time.

Overall, The Ignition Factor is a pretty unique game. You don’t get a lot of firefighter type games around after all and for being back on the SNES it was actually rather sophisticated. I just think it’s an example of a game that was overdeveloped and it’s really any fun. For that reason alone I would not recommend this game. You can find tons of better SNES games to play on the Online service so I would recommend checking those out instead. This one is best left forgotten to history. Now I’ll be eager to see if the HELP Wanted game for the Wii does a better job with the firefighting gear. It could be a while before I get that one though.

Overall 5/10

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