
It’s time for a classic kind of platformer. Skelattack is a fun little game that plays a bit like Celeste with the endless lives and constant checkpoints but also takes queues from Shantae with the close quarters sword action. It’s a solid game all the way around but one that is a little limited by the short length. If it was just a little longer that would be perfect but ultimately that’s how it was meant to be.
The game starts you off as a skeleton in the underworld. He has amnesia but that’s actually normal. The way things work down here is after you die in the human world, you are taken to the underworld to lead a whole new life. After you have been dead for a while and conquered some trials, you are then able to learn about your past. It’s just about time for that here but then the underworld is attacked by the pesky humans. The humans tend to come down here every now and again to steal the Blue Flame of Life. This is what allows the underworld to function and gives all of the dead people complete immortality. If it is taken then everyone will die..for good this time. Of course the humans want it so they can enjoy these perks. What can one skeleton and a bat do against these armies though?
So yeah that’s a fun plot to work around. Naturally you can bet on some twists for once the skeleton gets his memories back. I wouldn’t say that there is anything particularly shocking in the game but it’s not really going for that vibe anyway. This is more about the adventure and just enjoying the gameplay the whole time. The game’s a bit weak on the banter side with the main characters but it tries pretty hard and does get serious when needed. The cast is fairly memorable as well which is always a good thing.
In terms of the length that I mentioned earlier, you can probably beat the game in around 3-4 hours. It’s not particularly hard for the most part so that length shouldn’t change much but there is an asterisk to that. So when you die you can quickly respawn and you just lose more and more gems each time. Not a big deal since you respawn when you have 0 gems anyway. However, the one big thing to watch out for is that you won’t have enough money to buy any health upgrades.
The one part of the game that can actually be really tough is the bosses and I finally figured out why. Basically since I was always out of gems I never had enough money to buy upgrades. Those upgrades extend your health bar which makes things easier but I ended up having to beat the game with the default amount. It’s a good incentive for you to play a bit more carefully. Honestly once I knew that we had unlimited lives I did not play carefully at all so I died over and over and over again. I probably racked up well over 100 deaths but that’s what happens when you get lax. It’s why I don’t really hold it against immortal villains in shows and such when they get sloppy because it does make sense to an extent.
For the bosses just memorize the attack patterns and ultimately you will be okay. In a lot of ways it’s like fighting a classic Mega Man Zero type of boss. They’re fast, hit like a tank, and have a lot of health. It feels really satisfying to defeat them though because the bosses are well made. This is also why it’s nice to have so many checkpoints and of course no big cutscenes to have to skip through. After you die the first time, the boss just starts right when you enter the room and I appreciate that. It’s a good quality of life feature.
Meanwhile the graphics here are pretty good. It’s definitely going for that classic sprite kind of look and it works well for the game. The levels are vibrant with lots of colors and I definitely have no issues there. The soundtrack is also pretty good. Perhaps not the most memorable or anything like that but I definitely enjoyed listening to all of the tunes. Maybe throw in an extra rock or metal song for next time and then we’d really be cooking.
There are trophies in the game but none of them are missable so for once it doesn’t really affect the replay value. In general I would say the game doesn’t really have any. Once you complete it, that’s it so there’s nothing to extend the length. That’s why you have to play for the fun gameplay/story and just not worry about it ending so quickly. I can’t imagine the price would be very high already so this is your chance to jump in and grab it.
Overall, Skelattack is definitely a fun game. It may not last very long but I didn’t really have any negatives to speak of. So it ends up being a positive experience all around with no buts or caveats. That’s what you want to see from any title in the end. I’d like to see a sequel someday and then they can make things a little longer to make this a true sequel. They can also probably experiment a bit since this one was content to just be a basic platformer but it’s risky since you also don’t want to bring in a gimmick that hurts the title. Don’t fix what isn’t broken after all. I’d recommend checking this game out but definitely make sure that you get it at a good price. Then you will really have no regrets or anything here.
Overall 7/10