Flingsmash Review

I really love the 5 dollar bargain bin over at Gamestop. I decided to get another 4 Wii games over there, which was a steal. This is the first out of the 4 games that I’ve managed to complete and I can say that it was totally worth the 3 dollars (Slightly less) that I paid for it. It’s not bad and I believe that the game could have been even better if it had Gamecube controller support or had been on the PS3. It’s a fun idea, but it doesn’t work to 100% just yet.

The plot is…intriguing. A kingdom is attacked by a villain by the name of Omminus. This guy means business and his abilities are truly frightening. The royalty is backed into a corner and forced to fight fire with fire. Long ago, a hero saved their people, but he was then locked up for unknown reasons. What if they unleash a monster who’s even worse than Omminus? The King decides to take this risk and he opens the box, unleashing Zip. Can Zip stop Omminus? More importantly…does he want too!? Things could get dicey for the heroes.

The gameplay is your traditional Mario/Sonic 2D experience, but with a big twist. Zip cannot walk or run around as you are always suspended in the air. To move around, you must yank the Wii Remote in a direction and then Zip will charge that way. Waiting a second before charging will allow you to go faster and break stronger blocks. The screen moves on its own so you have to wait until the screen is far enough to continue, but you can’t hang back for too long or you’ll be eaten by a dragon. It’s a delicate art. There are 8 Worlds like in a typical Mario game, but there are only 3 levels and then a boss like the classic Sonic Advance series. (Like I said, it’s similar to both Mario and Sonic!) You need to collect three out of 5 Bronze Medals through the level to complete it and secure the pearl.

Through the levels, you can eat fruits that give you power ups like turning giant or splitting into three different Zips. These abilities are very useful and I highly recommend using them whenever possible. So, that’s essentially the gameplay in a nutshell. Just focus on grabbing those medals and making it to the end of the goal in one piece.

Why didn’t this gameplay ultimately work? The gameplay had a lot of potential, but what most gamers and game developers learned the hard way is that motion controls aren’t ready yet. Thus, the game can get a little difficult as Zip won’t go where you want him to go. The motion plus doesn’t really help and Zip was flying all over the place. Several times I lost a level because he made me miss one of the bronze medals. It’s also a little hard on the wrist and I’m glad that I won’t need to move like that again for a while. I haven’t used the motion controls so extensively since Barrel Blast and Wii Sports. (Both of which did a better job of using it) With a gamecube remote, it would have been a lot of fun to shoot around and it makes for a nice platformer with a little strategy built in. I can safely say that the game would have risen to a solid 7 and matched up against Mario Galaxy. (Mario Galaxy is clearly better, but they would both be 7s all the same) That being said, at least the motion controls make the game a little more difficult.

Zip is the main character and he started out as a great guy. He gets scared very easily and he’s definitely no Link or Megaman when it comes to bravery. Still, he fights for what’s right and you can’t help, but root for the poor guy. One can totally sympathize with him because being locked up for so long must be tough. Unfortunately, that goes out the window at the very end of the game as we find out why he was locked up. It’s a classic hero to zero moment as I lost all of my respect for Zip. Zip’s no hero and now I know why he was so worried against the villains. He’s never had to actually fight such a tough opponent before! It’s all been a lie and nobody was able to figure this out until it was too late.

Omminus is the main villain of the game and he’s pretty cool. He reminds me of one of the Super Paper Mario villains, Dimentio. Their powers are similar as well since Omminus has basic reality warping skills or something similar as he keeps on changing Zip’s physical appearance. That not only takes skills, but guts since nobody wants to mess with Zip. Omminus keeps his cool throughout the game and he’s a fun villain. I wouldn’t say that he’s a very tough villain, but Zip isn’t very powerful either so they couldn’t let the gap get too wide. His final forms are pretty scary and I can imagine people being at the edge of their seats when first fighting him at his best.

The graphics for the game are decent. It definitely doesn’t look bad by any stretch of the imagination, but there is nothing that you will find amazing either. Zip’s facial expressions can be a little intriguing, but that’s intentional. His grin is huge and you can’t help but grin as he goes after the villain. I definitely liked his character design even if I didn’t care for his character. I guess I’d say that the graphics were about average and leave it at that.

The soundtrack for the game is surprisingly brilliant. The boss theme is very catchy and that’s a good thing because it plays for every boss fight including the final one. It’s just fun to listen to and it never gets old. The main theme music for the main menu is great as well. It’s happy without overdoing it and the cheerful theme really makes you want to take the win.

Is there any Replay Value? I’d say that there’s a good amount since you’ll want to play all of the stages until you’ve gotten A ranks in them all. (I’m sure that S ranks will also unlock something) You obtain minigames for this and while I only unlocked one so far, it’s pretty fun. That should already be a good reason for a person to replay the levels and that’s really all you need. There are 32 levels in all and only 28 of them are needed for the A ranks. That may not sound like a lot, but this game will definitely last you for a while.

Overall, Flingsmash is a fun game and I don’t see why it’s already down to 2-3 dollars. I guess it fell under the radar and I’m sure that many people would enjoy it if they happened to come across the game. It’s not your standard platformer and it’s a nice concept, but the Wii remote can zap the fun out of just about anything. It still works, but the Wii Remote prevents Flingsmash from getting to the next level. I recommend getting the game if you don’t mind using the motion controls and the price definitely makes it affordable. I beat the game in 3 hours so don’t expect a long playthrough, but the replay value helps to make up for it. 3 hours of fun for 3 dollars isn’t a bad deal right? I found the game to be a little tedious during Worlds 2 and 3, but the game stepped up after that as the future worlds were a lot more interesting. Zip isn’t that great so you may want to play as the female counterpart. She definitely has more composure. Let me know how you enjoyed this game if you ever give it a shot!

Overall 6/10

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