Luxor 3 Review

I got Luxor 3 from Gamestop for about 2-3 dollars. It was a bargain considering that this game prided itself on the fact that it has over 100 levels to complete. It looked like my kind of game and I spent hours going to many different Gamestops as I tried to buy as many Wii games as possible. This was one of my winners as the game was pretty fun and had the kind of gameplay style that I could easily get behind. If the gameplay was no good then 100+ levels would have been very dicey.

There are a few modes to play here, but Adventure Mode covers them all so let’s start there. There is a brief plot and it involves the Egyptian gods being taken down be Set(h?) so the hero must save them all. Set is firing energy balls at each of the gods so we have to shoot them down before they can invade the pyramids. Rinse and repeat for the 100+ levels. The plot isn’t a major factor here to be honest. It’s like playing a game of Pac Man or Galaga and getting a little bonus plot. It’s not necessary, but it’s still fun to have.

There are 11 worlds and each one has 8-10+ levels. The bulk of the levels are comprised of the mission that I already mentioned. There are balls that roll towards the goal and you have to match 3 or more of the same color. Whenever you do this, the balls will explode. Rinse and repeat until they are all gone and you must not let them get past you. You can grab various special attacks after getting enough matches like a lightning bolt or a bomb. They are extremely handy so grab them whenever possible.

In each level there will be a statue until you’ve collected the 4 needed in each world. You don’t need to get them and I’m not sure what they really do yet, but at the very least they open up bonus levels where you can grab some extra coins, which are good for buying new power ups or changing the look of the balls. At the end of the game it’ll be nice to see all of my statues lined up. I made a great effort to grab as many statues as I could throughout the game since it’s pretty easy to do so. Why not right?

Some levels will be called Onslaught Mode. Typically there will be one per world. It’s the same as the standard level except for the fact that statues will rise up to block your shots so you have to be very strategic about how you tackle the level. It’s not bad, although I definitely prefer the standard stages. You’ll find that the standard levels are almost always the best ones in the game.

There will also be one or two puzzles in each world. These are the least enjoyable to be honest and the more that I see puzzles in my video games…the ore that I realize how out of place they are. Puzzles just aren’t fun if you ask me. Luckily, you don’t have to actually beat them in order to clear the world so you can just skip them. That’s good since the puzzle levels could have gotten old very quickly. There were actually one or two that most people thought were literally unbeatable due to a glitch until someone proved them wrong.

Finally, there’s the boss level at the end of each world. Basically, you have to survive for 3-4 minutes as an infinite number of balls are shot at you. Survive until the end to win! These levels are cool and they can definitely hold their own against the standard versions. There’s only one per world, but at least they do give you a sense that the level has more weight than the others. That’s what a good boss level should always do. Surprisingly the final world has no end boss so the game just ends rather abruptly…it was odd, but not a negative I suppose.

The soundtrack is amazingly good. There is a steady flow of intense opera music that will attack you from all sides as soon as you start the game. It is dramatic and it is epic. This helps you to realize just how high the stakes are for this particular adventure and I was not expecting anything like it in this puzzle game…or any puzzle game for that matter. Even fighting games like Super Smash Brothers would have a tough time trying to match the grand scale of these themes. (Although Smash Bros can pull it off)

I also enjoyed the graphics in this game. They’re fairly clear and that’s good since everything happens so quickly once the level begins. You can change the color styles of the balls that you are shooting by spending your hard earned $$$ in the game so that’s always an option if it’ll help you focus. Of course, if you can deal with the default color, then I’d recommend it so that you can spend your money on better endeavors like powering up your super attacks. Trust me, those will end up helping you out quite a bit more than a color change.

You can really tell that a lot of effort was put into this game and I can admire that. Each world took me anywhere from 30-60 minutes so that’s a 10+ hour game right there. The replay factor is also alive and well in the sense that you can keep on using your money to buy equipment. It’s not a game that I see myself going back too and it’s not quite as addicting as other classics like Pokemon Shuffle or Pac Man, but Luxor gets the job done.

Overall, I definitely recommend this game to all gamers. It’s the kind of game that you can easily play for hours and hours. The 100+ levels is a great bargain considering that the game sells for 1-2 dollars. It’s true that this is the kind of game that you could picture playing online for free, but 1-2 dollars isn’t going to hurt you and now you can play it on the big screen. The Wii remote controls are actually pretty smooth and they don’t tend to go chaotically out of control on you either since your movements are fairly stable the entire time. It’s definitely still one of my least favorite control schemes and I’ll never get into motion based controls until we’re in the virtual world, but it works well enough and isn’t too detrimental to the game. I’d be hyped for a Luxor 4 if they ever went ahead with it.

Overall 7/10

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