Ratchet and Clank Full Frontal Assault Review

ratchet-clank-q-force-ps3
The Ratchet and Clank marathon continued as I dive into the big anniversary game. Full Frontal Assault decided to take a gamble and completely switch up the game design. It didn’t work if I’m being honest although this is the kind of game that would be perfect for online death matches. A nice Call of Duty kind of mode where you have to breach your opponent’s network of weapons and security could be awesome. After all, Full Frontal Assault is essentially a capture the Flag game and those are always best with a multiplayer option. Still, the game is fun enough.

Someone has finally grown tired of Captain Qwark always betraying the universe and being accepted back so gracefully. This kid decides to do something about it and sneaks out of his basement to hatch his evil plan. He has a wide array of tech at his disposal and also has a lot of resources. None of this makes any sense, but lets roll with it. Qwark asks Ratchet for help and the duo have to quickly defend the universe against this new nemesis. Can they do it!?

So the gameplay is a mix of the usual Ratchet and Clank games with the Locke’s quest dynamic. You start the level in your stronghold. Once you obtain money from nearby crates and enemies, you can set up landmines, cannons, and barriers to protect yourself. You then go out into enemy territory and conquer all of their forts. You’ll want to go back to your base from time to time to keep it strong and prevent enemies from destroying it all. No worries, you are given alerts when enemies are approaching and even a graphic that shows how close they are. Since you have your rocket boots, catching up is never a problem. Still, I wouldn’t cut it too close if I were you. No matter how many defenses you have, the enemies will certainly bust through them at some point. Luckily, taking them down is fairly easy tbh.

Naturally, the 3D shooting is as good as ever. I’d actually say that it’s significantly better than the last game so that part’s fun. The weapons are limited again, but all of the good ones are back. I naturally went for the machine gun weapon right away since it’s so good, but you should definitely check out the rest. Apparently the metal blades are really handy as well. Having the boots from the start is definitely another great asset to have.

The graphics are pretty good as always. Ratchet and Clank has always had a good reputation in that area so I’m glad that they aren’t slacking off. The explosions are a treat to see and while it may not have the best graphics in the series, that just speaks to how good the older ones were. Unfortunately, the soundtrack is fairly mild and I can’t think of any good tunes. Ah well, so it goes.

One problem with the game is that it is very short. I beat the game in around 2.5 hours which is a little sad. The levels weren’t downright easy, but I did clear them without any real difficulty. As I mentioned earlier, it’s easy to beat the enemies to the base and at that point you’ve as good as won the whole set. They just won’t be able to deal with your skills. Even the wrench is surprisingly powerful in this game although you’d have to be really desperate to take that out. The guns are just so much more effective. I was able to get 2/3 medals in just about all of the stages and all 3 in one of them. I’m definitely going to gun for the Platinum at some point since it really seems achievable. There aren’t many trophies as it is and the Platinum is supposed to only take another 6-8 hours. Probably less since I already have a bunch. The replay value will help justify the current price, but I would have been pretty disappointed if I had bought it at launch.

I think the low content is enough to chop a star off of the score. That in turn with the weak plot and tower system. The Capture the Flag concept was still a good idea. It may need a little fine tuning, but since you got to keep the 3D combat, I was pretty well satisfied. The game could have messed up by making the opponents too durable. As it is, the tank perfectly fulfilled its role as taking that thing down is incredibly difficult. Man, it sure does have a lot of health doesn’t it?

Overall, You have to keep in mind that this is a spinoff game. It’s not nearly as packed with content or as engaging as the others. The main villain is complete comic relief and there’s barely even a plot. Still, it’s a fundamentally sound game when you look at the gameplay and the graphics. I had a blast during the game which is why I was able to beat it all in one playthrough. It’s just that kind of game and it can still hold its own against any platformer…you know…until it ends. I’d recommend checking this game out and since it is only around 10 bucks you won’t be losing a lot of money anyway. They better work on making sure that the next games are longer though. At the very least, I saw that All 4 One is back to a more standard length of 12+ hours so that’s a good thing. I’ll try to play that one soon, but the disc kept freezing on me. Ah well, then it might be time for Jak!

Overall 7/10

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s